🎨 Reformat the structure of the linking and unlinking scripts

This commit is contained in:
Salma ElTarzi 2017-09-07 19:43:17 +02:00
parent 1d6fdb13a9
commit 963bea72bf
2 changed files with 34 additions and 29 deletions

54
link.rb
View File

@ -5,18 +5,18 @@ rescue LoadError
puts('xcodeproj doesn\'t exist')
Kernel.exit(0)
end
require 'fileutils'
# Replace these with your values
current_path = Dir.pwd
project_path = Dir.glob("#{current_path}/ios/*.xcodeproj").first
file_name = File.basename(project_path, ".xcodeproj")
project_location = './ios/'+file_name+'.xcodeproj'
project_location = "./ios/#{file_name}.xcodeproj"
target_name = file_name
framework_root = '../node_modules/instabug-reactnative/ios'
framework_name = 'Instabug.framework'
INSTABUG_PHASE_NAME = "Strip Frameworks"
INSTABUG_PHASE_SCRIPT = <<-SCRIPTEND
bash "${BUILT_PRODUCTS_DIR}/${FRAMEWORKS_FOLDER_PATH}/Instabug.framework/Instabug.bundle/strip-frameworks.sh"
SCRIPTEND
@ -24,40 +24,46 @@ bash "${BUILT_PRODUCTS_DIR}/${FRAMEWORKS_FOLDER_PATH}/Instabug.framework/Instabu
# Get useful variables
project = Xcodeproj::Project.open(project_location)
frameworks_group = project.groups.find { |group| group.display_name == 'Frameworks' }
if frameworks_group == nil
frameworks_group = project.new_group('Frameworks')
end
frameworks_group = project.new_group('Frameworks') if frameworks_group == nil
target = project.targets.find { |target| target.to_s == target_name }
frameworks_build_phase = target.build_phases.find { |build_phase| build_phase.to_s == 'FrameworksBuildPhase' }
# Add new "Embed Frameworks" build phase to target
embed_frameworks_build_phase = project.new(Xcodeproj::Project::Object::PBXCopyFilesBuildPhase)
embed_frameworks_build_phase.name = 'Embed Frameworks'
embed_frameworks_build_phase.symbol_dst_subfolder_spec = :frameworks
target.build_phases << embed_frameworks_build_phase
embed_frameworks_build_phase = target.build_phases.find { |build_phase| build_phase.to_s == 'Embed Frameworks'}
if embed_frameworks_build_phase == nil
embed_frameworks_build_phase = project.new(Xcodeproj::Project::Object::PBXCopyFilesBuildPhase)
embed_frameworks_build_phase.name = 'Embed Frameworks'
embed_frameworks_build_phase.symbol_dst_subfolder_spec = :frameworks
target.build_phases << embed_frameworks_build_phase
end
# Add framework search path to target
['Debug', 'Release'].each do |config|
paths = ['$(inherited', framework_root]
if target.build_settings(config)['FRAMEWORK_SEARCH_PATHS'] == nil
target.build_settings(config)['FRAMEWORK_SEARCH_PATHS'] = paths
elsif target.build_settings(config)['FRAMEWORK_SEARCH_PATHS'].kind_of?(Array)
target.build_settings(config)['FRAMEWORK_SEARCH_PATHS'] << framework_root unless target.build_settings(config)['FRAMEWORK_SEARCH_PATHS'].include? framework_root
else
paths = [target.build_settings(config)['FRAMEWORK_SEARCH_PATHS'], framework_root]
target.build_settings(config)['FRAMEWORK_SEARCH_PATHS'] = paths
end
paths = ['$(inherited)', framework_root]
framework_search_paths = target.build_settings(config)['FRAMEWORK_SEARCH_PATHS']
framework_search_paths ||= ['$(inherited)']
framework_search_paths = [framework_search_paths] unless framework_search_paths.is_a?(Array)
framework_search_paths << framework_root unless framework_search_paths.include? framework_root
target.build_settings(config)['FRAMEWORK_SEARCH_PATHS'] = framework_search_paths
end
# Add framework to target as "Embedded Frameworks"
framework_ref = frameworks_group.new_file("#{framework_root}/#{framework_name}")
build_file = embed_frameworks_build_phase.add_file_reference(framework_ref)
frameworks_build_phase.add_file_reference(framework_ref)
build_file.settings = { 'ATTRIBUTES' => ['CodeSignOnCopy', 'RemoveHeadersOnCopy'] }
framework_ref = frameworks_group.files.find { |file_reference| file_reference.path == "#{framework_root}/#{framework_name}"}
if framework_ref == nil
framework_ref = frameworks_group.new_file("#{framework_root}/#{framework_name}")
build_file = embed_frameworks_build_phase.add_file_reference(framework_ref)
frameworks_build_phase.add_file_reference(framework_ref)
build_file.settings = { 'ATTRIBUTES' => ['CodeSignOnCopy', 'RemoveHeadersOnCopy'] }
end
#Add New Run Script Phase to Build Phases
phase = target.new_shell_script_build_phase(INSTABUG_PHASE_NAME)
phase.shell_script = INSTABUG_PHASE_SCRIPT
shell_script_build_phase = target.shell_script_build_phases.find { |build_phase| build_phase.to_s == INSTABUG_PHASE_NAME }
if shell_script_build_phase == nil
phase = target.new_shell_script_build_phase(INSTABUG_PHASE_NAME)
phase.shell_script = INSTABUG_PHASE_SCRIPT
end
# Save Xcode project
project.save

View File

@ -5,13 +5,12 @@ rescue LoadError
puts('xcodeproj doesn\'t exist')
Kernel.exit(0)
end
require 'fileutils'
# Replace these with your values
current_path = Dir.pwd
project_path = Dir.glob("#{current_path}/ios/*.xcodeproj").first
file_name = File.basename(project_path, ".xcodeproj")
project_location = './ios/'+file_name+'.xcodeproj'
project_location = "./ios/#{file_name}.xcodeproj"
target_name = file_name
framework_root = '../node_modules/instabug-reactnative/ios'
framework_name = 'Instabug.framework'
@ -26,7 +25,7 @@ frameworks_build_phase = target.build_phases.find { |build_phase| build_phase.to
# Remove "Embed Frameworks" build phase to target
embed_frameworks_build_phase = target.build_phases.find { |build_phase| build_phase.to_s == 'Embed Frameworks'}
target.build_phases.delete(embed_frameworks_build_phase)
target.build_phases.delete(embed_frameworks_build_phase) if embed_frameworks_build_phase
# Remove framework search path from target
['Debug', 'Release'].each do |config|
@ -36,11 +35,11 @@ end
# Remove framework from target from "Embedded Frameworks"
framework_ref = frameworks_group.files.find { |file_reference| file_reference.path == "#{framework_root}/#{framework_name}"}
frameworks_build_phase.remove_file_reference(framework_ref)
framework_ref.remove_from_project
framework_ref.remove_from_project if framework_ref
#Delete New Run Script Phase from Build Phases
shell_script_build_phase = target.shell_script_build_phases.find { |build_phase| build_phase.to_s == INSTABUG_PHASE_NAME }
target.build_phases.delete(shell_script_build_phase)
target.build_phases.delete(shell_script_build_phase) if shell_script_build_phase
# Save Xcode project
project.save