mirror of https://github.com/status-im/go-waku.git
212 lines
9.3 KiB
Go
212 lines
9.3 KiB
Go
// Set of functions that are exported when go-waku is built as a static/dynamic library
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package main
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/*
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#include <stdlib.h>
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#include <stddef.h>
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*/
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import "C"
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import (
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"unsafe"
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mobile "github.com/waku-org/go-waku/mobile"
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"github.com/waku-org/go-waku/waku/v2/protocol"
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)
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func main() {}
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// Initialize a waku node. Receives a JSON string containing the configuration
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// for the node. It can be NULL. Example configuration:
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// ```
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// {"host": "0.0.0.0", "port": 60000, "advertiseAddr": "1.2.3.4", "nodeKey": "0x123...567", "keepAliveInterval": 20, "relay": true}
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// ```
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// All keys are optional. If not specified a default value will be set:
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// - host: IP address. Default 0.0.0.0
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// - port: TCP port to listen. Default 60000. Use 0 for random
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// - advertiseAddr: External IP
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// - nodeKey: secp256k1 private key. Default random
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// - keepAliveInterval: interval in seconds to ping all peers
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// - relay: Enable WakuRelay. Default `true`
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// - relayTopics: Array of pubsub topics that WakuRelay will automatically subscribe to when the node starts
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// - gossipsubParams: an object containing custom gossipsub parameters. All attributes are optional, and if not specified, it will use default values.
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// - d: optimal degree for a GossipSub topic mesh. Default `6`
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// - dLow: lower bound on the number of peers we keep in a GossipSub topic mesh. Default `5`
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// - dHigh: upper bound on the number of peers we keep in a GossipSub topic mesh. Default `12`
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// - dScore: affects how peers are selected when pruning a mesh due to over subscription. Default `4`
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// - dOut: sets the quota for the number of outbound connections to maintain in a topic mesh. Default `2`
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// - historyLength: controls the size of the message cache used for gossip. Default `5`
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// - historyGossip: controls how many cached message ids we will advertise in IHAVE gossip messages. Default `3`
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// - dLazy: affects how many peers we will emit gossip to at each heartbeat. Default `6`
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// - gossipFactor: affects how many peers we will emit gossip to at each heartbeat. Default `0.25`
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// - gossipRetransmission: controls how many times we will allow a peer to request the same message id through IWANT gossip before we start ignoring them. Default `3`
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// - heartbeatInitialDelayMs: short delay in milliseconds before the heartbeat timer begins after the router is initialized. Default `100` milliseconds
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// - heartbeatIntervalSeconds: controls the time between heartbeats. Default `1` second
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// - slowHeartbeatWarning: duration threshold for heartbeat processing before emitting a warning. Default `0.1`
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// - fanoutTTLSeconds: controls how long we keep track of the fanout state. Default `60` seconds
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// - prunePeers: controls the number of peers to include in prune Peer eXchange. Default `16`
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// - pruneBackoffSeconds: controls the backoff time for pruned peers. Default `60` seconds
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// - unsubscribeBackoffSeconds: controls the backoff time to use when unsuscribing from a topic. Default `10` seconds
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// - connectors: number of active connection attempts for peers obtained through PX. Default `8`
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// - maxPendingConnections: maximum number of pending connections for peers attempted through px. Default `128`
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// - connectionTimeoutSeconds: timeout in seconds for connection attempts. Default `30` seconds
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// - directConnectTicks: the number of heartbeat ticks for attempting to reconnect direct peers that are not currently connected. Default `300`
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// - directConnectInitialDelaySeconds: initial delay before opening connections to direct peers. Default `1` second
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// - opportunisticGraftTicks: number of heartbeat ticks for attempting to improve the mesh with opportunistic grafting. Default `60`
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// - opportunisticGraftPeers: the number of peers to opportunistically graft. Default `2`
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// - graftFloodThresholdSeconds: If a GRAFT comes before GraftFloodThresholdSeconds has elapsed since the last PRUNE, then there is an extra score penalty applied to the peer through P7. Default `10` seconds
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// - maxIHaveLength: max number of messages to include in an IHAVE message, also controls the max number of IHAVE ids we will accept and request with IWANT from a peer within a heartbeat. Default `5000`
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// - maxIHaveMessages: max number of IHAVE messages to accept from a peer within a heartbeat. Default `10`
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// - iWantFollowupTimeSeconds: Time to wait for a message requested through IWANT following an IHAVE advertisement. Default `3` seconds
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// - seenMessagesTTLSeconds: configures when a previously seen message ID can be forgotten about. Default `120` seconds
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//
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// - minPeersToPublish: The minimum number of peers required on a topic to allow broadcasting a message. Default `0`
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// - legacyFilter: Enable LegacyFilter. Default `false`
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// - discV5: Enable DiscoveryV5. Default `false`
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// - discV5BootstrapNodes: Array of bootstrap nodes ENR
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// - discV5UDPPort: UDP port for DiscoveryV5
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// - logLevel: Set the log level. Default `INFO`. Allowed values "DEBUG", "INFO", "WARN", "ERROR", "DPANIC", "PANIC", "FATAL"
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// - store: Enable Store. Default `false`
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// - databaseURL: url connection string. Default: "sqlite3://store.db". Also accepts PostgreSQL connection strings
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// - storeRetentionMaxMessages: max number of messages to store in the database. Default 10000
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// - storeRetentionTimeSeconds: max number of seconds that a message will be persisted in the database. Default 2592000 (30d)
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//
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//export waku_new
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func waku_new(configJSON *C.char) *C.char {
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response := mobile.NewNode(C.GoString(configJSON))
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return C.CString(response)
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}
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// Starts the waku node
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//
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//export waku_start
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func waku_start() *C.char {
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response := mobile.Start()
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return C.CString(response)
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}
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// Stops a waku node
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//
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//export waku_stop
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func waku_stop() *C.char {
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response := mobile.Stop()
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return C.CString(response)
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}
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// Determine is a node is started or not
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//
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//export waku_is_started
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func waku_is_started() *C.char {
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response := mobile.IsStarted()
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return C.CString(response)
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}
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// Obtain the peer ID of the waku node
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//
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//export waku_peerid
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func waku_peerid() *C.char {
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response := mobile.PeerID()
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return C.CString(response)
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}
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// Obtain the multiaddresses the wakunode is listening to
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//
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//export waku_listen_addresses
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func waku_listen_addresses() *C.char {
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response := mobile.ListenAddresses()
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return C.CString(response)
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}
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// Add node multiaddress and protocol to the wakunode peerstore
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//
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//export waku_add_peer
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func waku_add_peer(address *C.char, protocolID *C.char) *C.char {
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response := mobile.AddPeer(C.GoString(address), C.GoString(protocolID))
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return C.CString(response)
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}
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// Connect to peer at multiaddress. if ms > 0, cancel the function execution if it takes longer than N milliseconds
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//
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//export waku_connect
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func waku_connect(address *C.char, ms C.int) *C.char {
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response := mobile.Connect(C.GoString(address), int(ms))
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return C.CString(response)
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}
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// Connect to known peer by peerID. if ms > 0, cancel the function execution if it takes longer than N milliseconds
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//
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//export waku_connect_peerid
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func waku_connect_peerid(peerID *C.char, ms C.int) *C.char {
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response := mobile.ConnectPeerID(C.GoString(peerID), int(ms))
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return C.CString(response)
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}
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// Close connection to a known peer by peerID
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//
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//export waku_disconnect
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func waku_disconnect(peerID *C.char) *C.char {
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response := mobile.Disconnect(C.GoString(peerID))
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return C.CString(response)
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}
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// Get number of connected peers
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//
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//export waku_peer_cnt
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func waku_peer_cnt() *C.char {
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response := mobile.PeerCnt()
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return C.CString(response)
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}
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// Create a content topic string according to RFC 23
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//
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//export waku_content_topic
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func waku_content_topic(applicationName *C.char, applicationVersion C.uint, contentTopicName *C.char, encoding *C.char) *C.char {
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return C.CString(protocol.NewContentTopic(C.GoString(applicationName), uint(applicationVersion), C.GoString(contentTopicName), C.GoString(encoding)).String())
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}
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// Create a pubsub topic string according to RFC 23
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//
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//export waku_pubsub_topic
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func waku_pubsub_topic(name *C.char, encoding *C.char) *C.char {
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return C.CString(mobile.PubsubTopic(C.GoString(name), C.GoString(encoding)))
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}
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// Get the default pubsub topic used in waku2: /waku/2/default-waku/proto
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//
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//export waku_default_pubsub_topic
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func waku_default_pubsub_topic() *C.char {
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return C.CString(mobile.DefaultPubsubTopic())
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}
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// Register callback to act as signal handler and receive application signals
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// (in JSON) which are used to react to asynchronous events in waku. The function
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// signature for the callback should be `void myCallback(char* signalJSON)`
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//
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//export waku_set_event_callback
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func waku_set_event_callback(cb unsafe.Pointer) {
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mobile.SetEventCallback(cb)
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}
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// Retrieve the list of peers known by the waku node
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//
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//export waku_peers
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func waku_peers() *C.char {
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response := mobile.Peers()
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return C.CString(response)
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}
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// Decode a waku message using a 32 bytes symmetric key. The key must be a hex encoded string with "0x" prefix
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//
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//export waku_decode_symmetric
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func waku_decode_symmetric(messageJSON *C.char, symmetricKey *C.char) *C.char {
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response := mobile.DecodeSymmetric(C.GoString(messageJSON), C.GoString(symmetricKey))
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return C.CString(response)
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}
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// Decode a waku message using a secp256k1 private key. The key must be a hex encoded string with "0x" prefix
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//
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//export waku_decode_asymmetric
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func waku_decode_asymmetric(messageJSON *C.char, privateKey *C.char) *C.char {
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response := mobile.DecodeAsymmetric(C.GoString(messageJSON), C.GoString(privateKey))
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return C.CString(response)
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}
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