mirror of https://github.com/status-im/go-waku.git
426 lines
15 KiB
Go
426 lines
15 KiB
Go
package library
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import (
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"encoding/json"
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"errors"
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"time"
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pubsub "github.com/libp2p/go-libp2p-pubsub"
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)
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// WakuConfig contains all the configuration settings exposed to users of mobile and c libraries
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type WakuConfig struct {
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Host *string `json:"host,omitempty"`
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Port *int `json:"port,omitempty"`
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AdvertiseAddress *string `json:"advertiseAddr,omitempty"`
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NodeKey *string `json:"nodeKey,omitempty"`
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LogLevel *string `json:"logLevel,omitempty"`
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KeepAliveInterval *int `json:"keepAliveInterval,omitempty"`
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EnableRelay *bool `json:"relay"`
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RelayTopics []string `json:"relayTopics,omitempty"`
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GossipSubParams *GossipSubParams `json:"gossipsubParams,omitempty"`
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MinPeersToPublish *int `json:"minPeersToPublish,omitempty"`
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DNSDiscoveryURLs []string `json:"dnsDiscoveryURLs,omitempty"`
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DNSDiscoveryNameServer string `json:"dnsDiscoveryNameServer,omitempty"`
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EnableDiscV5 *bool `json:"discV5,omitempty"`
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DiscV5BootstrapNodes []string `json:"discV5BootstrapNodes,omitempty"`
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DiscV5UDPPort *uint `json:"discV5UDPPort,omitempty"`
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EnableStore *bool `json:"store,omitempty"`
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DatabaseURL *string `json:"databaseURL,omitempty"`
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RetentionMaxMessages *int `json:"storeRetentionMaxMessages,omitempty"`
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RetentionTimeSeconds *int `json:"storeRetentionTimeSeconds,omitempty"`
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DNS4DomainName string `json:"dns4DomainName,omitempty"`
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Websockets *WebsocketConfig `json:"websockets,omitempty"`
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ClusterID int `json:"clusterID"`
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Shards []uint16 `json:"shards"`
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}
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// WebsocketConfig contains all the settings required to setup websocket support in waku
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type WebsocketConfig struct {
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Enabled bool `json:"enabled,omitempty"`
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Host string `json:"host,omitempty"`
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Port *int `json:"port,omitempty"`
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Secure bool `json:"secure,omitempty"`
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CertPath string `json:"certPath"`
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KeyPath string `json:"keyPath"`
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}
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var defaultHost = "0.0.0.0"
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var defaultPort = 60000
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var defaultKeepAliveInterval = 20
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var defaultEnableRelay = true
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var defaultMinPeersToPublish = 0
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var defaultEnableDiscV5 = false
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var defaultDiscV5UDPPort = uint(9000)
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var defaultLogLevel = "INFO"
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var defaultEnableStore = false
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var defaultDatabaseURL = "sqlite3://store.db"
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var defaultRetentionMaxMessages = 10000
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var defaultRetentionTimeSeconds = 30 * 24 * 60 * 60 // 30d
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var defaultWSPort = 60001
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var defaultWSSPort = 6443
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var defaultWSHost = "0.0.0.0"
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// GossipSubParams defines all the gossipsub specific parameters.
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type GossipSubParams struct {
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// overlay parameters.
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// D sets the optimal degree for a GossipSub topic mesh. For example, if D == 6,
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// each peer will want to have about six peers in their mesh for each topic they're subscribed to.
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// D should be set somewhere between Dlo and Dhi.
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D *int `json:"d,omitempty"`
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// Dlo sets the lower bound on the number of peers we keep in a GossipSub topic mesh.
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// If we have fewer than Dlo peers, we will attempt to graft some more into the mesh at
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// the next heartbeat.
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Dlo *int `json:"d_low,omitempty"`
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// Dhi sets the upper bound on the number of peers we keep in a GossipSub topic mesh.
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// If we have more than Dhi peers, we will select some to prune from the mesh at the next heartbeat.
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Dhi *int `json:"d_high,omitempty"`
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// Dscore affects how peers are selected when pruning a mesh due to over subscription.
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// At least Dscore of the retained peers will be high-scoring, while the remainder are
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// chosen randomly.
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Dscore *int `json:"d_score,omitempty"`
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// Dout sets the quota for the number of outbound connections to maintain in a topic mesh.
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// When the mesh is pruned due to over subscription, we make sure that we have outbound connections
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// to at least Dout of the survivor peers. This prevents sybil attackers from overwhelming
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// our mesh with incoming connections.
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//
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// Dout must be set below Dlo, and must not exceed D / 2.
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Dout *int `json:"dOut,omitempty"`
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// gossip parameters
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// HistoryLength controls the size of the message cache used for gossip.
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// The message cache will remember messages for HistoryLength heartbeats.
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HistoryLength *int `json:"historyLength,omitempty"`
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// HistoryGossip controls how many cached message ids we will advertise in
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// IHAVE gossip messages. When asked for our seen message IDs, we will return
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// only those from the most recent HistoryGossip heartbeats. The slack between
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// HistoryGossip and HistoryLength allows us to avoid advertising messages
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// that will be expired by the time they're requested.
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//
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// HistoryGossip must be less than or equal to HistoryLength to
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// avoid a runtime panic.
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HistoryGossip *int `json:"historyGossip,omitempty"`
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// Dlazy affects how many peers we will emit gossip to at each heartbeat.
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// We will send gossip to at least Dlazy peers outside our mesh. The actual
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// number may be more, depending on GossipFactor and how many peers we're
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// connected to.
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Dlazy *int `json:"dLazy,omitempty"`
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// GossipFactor affects how many peers we will emit gossip to at each heartbeat.
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// We will send gossip to GossipFactor * (total number of non-mesh peers), or
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// Dlazy, whichever is greater.
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GossipFactor *float64 `json:"gossipFactor,omitempty"`
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// GossipRetransmission controls how many times we will allow a peer to request
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// the same message id through IWANT gossip before we start ignoring them. This is designed
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// to prevent peers from spamming us with requests and wasting our resources.
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GossipRetransmission *int `json:"gossipRetransmission,omitempty"`
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// heartbeat interval
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// HeartbeatInitialDelayMs is the short delay before the heartbeat timer begins
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// after the router is initialized.
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HeartbeatInitialDelayMs *int `json:"heartbeatInitialDelayMs,omitempty"`
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// HeartbeatIntervalSeconds controls the time between heartbeats.
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HeartbeatIntervalSeconds *int `json:"heartbeatIntervalSeconds,omitempty"`
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// SlowHeartbeatWarning is the duration threshold for heartbeat processing before emitting
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// a warning; this would be indicative of an overloaded peer.
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SlowHeartbeatWarning *float64 `json:"slowHeartbeatWarning,omitempty"`
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// FanoutTTLSeconds controls how long we keep track of the fanout state. If it's been
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// FanoutTTLSeconds since we've published to a topic that we're not subscribed to,
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// we'll delete the fanout map for that topic.
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FanoutTTLSeconds *int `json:"fanoutTTLSeconds,omitempty"`
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// PrunePeers controls the number of peers to include in prune Peer eXchange.
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// When we prune a peer that's eligible for PX (has a good score, etc), we will try to
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// send them signed peer records for up to PrunePeers other peers that we
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// know of.
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PrunePeers *int `json:"prunePeers,omitempty"`
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// PruneBackoffSeconds controls the backoff time for pruned peers. This is how long
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// a peer must wait before attempting to graft into our mesh again after being pruned.
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// When pruning a peer, we send them our value of PruneBackoff so they know
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// the minimum time to wait. Peers running older versions may not send a backoff time,
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// so if we receive a prune message without one, we will wait at least PruneBackoff
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// before attempting to re-graft.
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PruneBackoffSeconds *int `json:"pruneBackoffSeconds,omitempty"`
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// UnsubscribeBackoffSeconds controls the backoff time to use when unsuscribing
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// from a topic. A peer should not resubscribe to this topic before this
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// duration.
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UnsubscribeBackoffSeconds *int `json:"unsubscribeBackoffSeconds,omitempty"`
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// Connectors controls the number of active connection attempts for peers obtained through PX.
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Connectors *int `json:"connectors,omitempty"`
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// MaxPendingConnections sets the maximum number of pending connections for peers attempted through px.
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MaxPendingConnections *int `json:"maxPendingConnections,omitempty"`
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// ConnectionTimeoutSeconds controls the timeout for connection attempts.
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ConnectionTimeoutSeconds *int `json:"connectionTimeoutSeconds,omitempty"`
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// DirectConnectTicks is the number of heartbeat ticks for attempting to reconnect direct peers
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// that are not currently connected.
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DirectConnectTicks *uint64 `json:"directConnectTicks,omitempty"`
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// DirectConnectInitialDelaySeconds is the initial delay before opening connections to direct peers
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DirectConnectInitialDelaySeconds *int `json:"directConnectInitialDelaySeconds,omitempty"`
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// OpportunisticGraftTicks is the number of heartbeat ticks for attempting to improve the mesh
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// with opportunistic grafting. Every OpportunisticGraftTicks we will attempt to select some
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// high-scoring mesh peers to replace lower-scoring ones, if the median score of our mesh peers falls
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// below a threshold (see https://godoc.org/github.com/libp2p/go-libp2p-pubsub#PeerScoreThresholds).
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OpportunisticGraftTicks *uint64 `json:"opportunisticGraftTicks,omitempty"`
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// OpportunisticGraftPeers is the number of peers to opportunistically graft.
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OpportunisticGraftPeers *int `json:"opportunisticGraftPeers,omitempty"`
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// If a GRAFT comes before GraftFloodThresholdSeconds has elapsed since the last PRUNE,
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// then there is an extra score penalty applied to the peer through P7.
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GraftFloodThresholdSeconds *int `json:"graftFloodThresholdSeconds,omitempty"`
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// MaxIHaveLength is the maximum number of messages to include in an IHAVE message.
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// Also controls the maximum number of IHAVE ids we will accept and request with IWANT from a
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// peer within a heartbeat, to protect from IHAVE floods. You should adjust this value from the
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// default if your system is pushing more than 5000 messages in HistoryGossip heartbeats;
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// with the defaults this is 1666 messages/s.
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MaxIHaveLength *int `json:"maxIHaveLength,omitempty"`
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// MaxIHaveMessages is the maximum number of IHAVE messages to accept from a peer within a heartbeat.
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MaxIHaveMessages *int `json:"maxIHaveMessages,omitempty"`
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// Time to wait for a message requested through IWANT following an IHAVE advertisement.
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// If the message is not received within this window, a broken promise is declared and
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// the router may apply bahavioural penalties.
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IWantFollowupTimeSeconds *int `json:"iWantFollowupTimeSeconds,omitempty"`
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// configures when a previously seen message ID can be forgotten about
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SeenMessagesTTLSeconds *int `json:"seenMessagesTTLSeconds"`
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}
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func getConfig(configJSON string) (WakuConfig, error) {
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var config WakuConfig
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if configJSON != "" {
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err := json.Unmarshal([]byte(configJSON), &config)
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if err != nil {
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return WakuConfig{}, err
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}
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}
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if config.Host == nil {
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config.Host = &defaultHost
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}
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if config.EnableRelay == nil {
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config.EnableRelay = &defaultEnableRelay
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}
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if config.EnableDiscV5 == nil {
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config.EnableDiscV5 = &defaultEnableDiscV5
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}
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if config.Host == nil {
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config.Host = &defaultHost
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}
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if config.Port == nil {
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config.Port = &defaultPort
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}
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if config.DiscV5UDPPort == nil {
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config.DiscV5UDPPort = &defaultDiscV5UDPPort
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}
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if config.KeepAliveInterval == nil {
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config.KeepAliveInterval = &defaultKeepAliveInterval
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}
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if config.MinPeersToPublish == nil {
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config.MinPeersToPublish = &defaultMinPeersToPublish
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}
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if config.LogLevel == nil {
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config.LogLevel = &defaultLogLevel
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}
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if config.EnableStore == nil {
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config.EnableStore = &defaultEnableStore
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}
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if config.DatabaseURL == nil {
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config.DatabaseURL = &defaultDatabaseURL
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}
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if config.RetentionMaxMessages == nil {
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config.RetentionMaxMessages = &defaultRetentionMaxMessages
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}
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if config.RetentionTimeSeconds == nil {
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config.RetentionTimeSeconds = &defaultRetentionTimeSeconds
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}
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if config.Websockets == nil {
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config.Websockets = &WebsocketConfig{}
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}
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if config.Websockets.Host == "" {
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config.Websockets.Host = defaultWSHost
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}
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if config.Websockets.Port == nil {
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if config.Websockets.Secure {
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config.Websockets.Port = &defaultWSSPort
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} else {
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config.Websockets.Port = &defaultWSPort
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}
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}
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if config.Websockets.CertPath == "" && config.Websockets.Secure {
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return WakuConfig{}, errors.New("certPath is required")
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}
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if config.Websockets.KeyPath == "" && config.Websockets.Secure {
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return WakuConfig{}, errors.New("keyPath is required")
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}
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return config, nil
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}
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func getSeenTTL(cfg WakuConfig) time.Duration {
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if cfg.GossipSubParams == nil || *cfg.GossipSubParams.SeenMessagesTTLSeconds == 0 {
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return pubsub.TimeCacheDuration
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}
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return time.Duration(*cfg.GossipSubParams.SeenMessagesTTLSeconds)
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}
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func getGossipSubParams(cfg *GossipSubParams) pubsub.GossipSubParams {
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params := pubsub.DefaultGossipSubParams()
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if cfg.D != nil {
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params.D = *cfg.D
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}
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if cfg.Dlo != nil {
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params.Dlo = *cfg.Dlo
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}
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if cfg.Dhi != nil {
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params.Dhi = *cfg.Dhi
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}
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if cfg.Dscore != nil {
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params.Dscore = *cfg.Dscore
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}
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if cfg.Dout != nil {
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params.Dout = *cfg.Dout
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}
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if cfg.HistoryLength != nil {
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params.HistoryLength = *cfg.HistoryLength
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}
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if cfg.HistoryGossip != nil {
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params.HistoryGossip = *cfg.HistoryGossip
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}
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if cfg.Dlazy != nil {
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params.Dlazy = *cfg.Dlazy
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}
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if cfg.GossipFactor != nil {
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params.GossipFactor = *cfg.GossipFactor
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}
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if cfg.GossipRetransmission != nil {
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params.GossipRetransmission = *cfg.GossipRetransmission
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}
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if cfg.HeartbeatInitialDelayMs != nil {
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params.HeartbeatInitialDelay = time.Duration(*cfg.HeartbeatInitialDelayMs) * time.Millisecond
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}
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if cfg.HeartbeatIntervalSeconds != nil {
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params.HeartbeatInterval = time.Duration(*cfg.HeartbeatIntervalSeconds) * time.Second
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}
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if cfg.SlowHeartbeatWarning != nil {
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params.SlowHeartbeatWarning = *cfg.SlowHeartbeatWarning
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}
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if cfg.FanoutTTLSeconds != nil {
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params.FanoutTTL = time.Duration(*cfg.FanoutTTLSeconds) * time.Second
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}
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if cfg.PrunePeers != nil {
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params.PrunePeers = *cfg.PrunePeers
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}
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if cfg.PruneBackoffSeconds != nil {
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params.PruneBackoff = time.Duration(*cfg.PruneBackoffSeconds) * time.Second
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}
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if cfg.UnsubscribeBackoffSeconds != nil {
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params.UnsubscribeBackoff = time.Duration(*cfg.UnsubscribeBackoffSeconds) * time.Second
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}
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if cfg.Connectors != nil {
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params.Connectors = *cfg.Connectors
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}
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if cfg.MaxPendingConnections != nil {
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params.MaxPendingConnections = *cfg.MaxPendingConnections
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}
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if cfg.ConnectionTimeoutSeconds != nil {
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params.ConnectionTimeout = time.Duration(*cfg.ConnectionTimeoutSeconds) * time.Second
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}
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if cfg.DirectConnectTicks != nil {
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params.DirectConnectTicks = *cfg.DirectConnectTicks
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}
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if cfg.DirectConnectInitialDelaySeconds != nil {
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params.DirectConnectInitialDelay = time.Duration(*cfg.DirectConnectInitialDelaySeconds) * time.Second
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}
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if cfg.OpportunisticGraftTicks != nil {
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params.OpportunisticGraftTicks = *cfg.OpportunisticGraftTicks
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}
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if cfg.OpportunisticGraftPeers != nil {
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params.OpportunisticGraftPeers = *cfg.OpportunisticGraftPeers
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}
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if cfg.GraftFloodThresholdSeconds != nil {
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params.GraftFloodThreshold = time.Duration(*cfg.GraftFloodThresholdSeconds) * time.Second
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}
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if cfg.MaxIHaveLength != nil {
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params.MaxIHaveLength = *cfg.MaxIHaveLength
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}
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if cfg.MaxIHaveMessages != nil {
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params.MaxIHaveMessages = *cfg.MaxIHaveMessages
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}
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if cfg.IWantFollowupTimeSeconds != nil {
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params.IWantFollowupTime = time.Duration(*cfg.IWantFollowupTimeSeconds) * time.Second
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}
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return params
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}
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