package node import ( "context" "time" "github.com/libp2p/go-libp2p/core/network" "github.com/libp2p/go-libp2p/core/peer" "github.com/libp2p/go-libp2p/p2p/protocol/ping" "github.com/waku-org/go-waku/logging" "go.uber.org/zap" ) const maxAllowedPingFailures = 2 const maxPublishAttempt = 5 // startKeepAlive creates a go routine that periodically pings connected peers. // This is necessary because TCP connections are automatically closed due to inactivity, // and doing a ping will avoid this (with a small bandwidth cost) func (w *WakuNode) startKeepAlive(t time.Duration) { go func() { defer w.wg.Done() w.log.Info("setting up ping protocol", zap.Duration("duration", t)) ticker := time.NewTicker(t) defer ticker.Stop() lastTimeExecuted := <-ticker.C sleepDetectionInterval := int64(t) * 3 for { select { case <-ticker.C: difference := time.Now().UnixNano() - lastTimeExecuted.UnixNano() if difference > sleepDetectionInterval { w.log.Warn("keep alive hasnt been executed recently. Killing all connections to peers") for _, p := range w.host.Network().Peers() { err := w.host.Network().ClosePeer(p) if err != nil { w.log.Warn("while disconnecting peer", zap.Error(err)) } } lastTimeExecuted = time.Now() continue } // Network's peers collection, // contains only currently active peers for _, p := range w.host.Network().Peers() { if p != w.host.ID() { w.wg.Add(1) go w.pingPeer(p) } } lastTimeExecuted = time.Now() case <-w.quit: return } } }() } func (w *WakuNode) pingPeer(peer peer.ID) { w.keepAliveMutex.Lock() defer w.keepAliveMutex.Unlock() defer w.wg.Done() ctx, cancel := context.WithTimeout(w.ctx, 3*time.Second) defer cancel() logger := w.log.With(logging.HostID("peer", peer)) logger.Debug("pinging") pr := ping.Ping(ctx, w.host, peer) select { case res := <-pr: if res.Error != nil { w.keepAliveFails[peer]++ logger.Debug("could not ping", zap.Error(res.Error)) } else { delete(w.keepAliveFails, peer) } case <-ctx.Done(): w.keepAliveFails[peer]++ logger.Debug("could not ping (context done)", zap.Error(ctx.Err())) } if w.keepAliveFails[peer] > maxAllowedPingFailures && w.host.Network().Connectedness(peer) == network.Connected { logger.Info("disconnecting peer") if err := w.host.Network().ClosePeer(peer); err != nil { logger.Debug("closing conn to peer", zap.Error(err)) } w.keepAliveFails[peer] = 0 } }