213 lines
5.2 KiB
Go
213 lines
5.2 KiB
Go
package main
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import (
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"chat2/pb"
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"context"
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"fmt"
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"io"
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"strings"
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"time"
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"github.com/gdamore/tcell/v2"
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"github.com/rivo/tview"
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"github.com/status-im/go-waku/waku/v2/node"
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)
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// ChatUI is a Text User Interface (TUI) for a ChatRoom.
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// The Run method will draw the UI to the terminal in "fullscreen"
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// mode. You can quit with Ctrl-C, or by typing "/quit" into the
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// chat prompt.
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type ChatUI struct {
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app *tview.Application
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chat *Chat
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msgW io.Writer
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inputCh chan string
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doneCh chan struct{}
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ctx context.Context
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}
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// NewChatUI returns a new ChatUI struct that controls the text UI.
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// It won't actually do anything until you call Run().
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func NewChatUI(ctx context.Context, chat *Chat) *ChatUI {
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chatUI := new(ChatUI)
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app := tview.NewApplication()
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// make a NewChatUI text view to contain our chat messages
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msgBox := tview.NewTextView()
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msgBox.SetDynamicColors(true)
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msgBox.SetBorder(true)
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msgBox.SetTitle("chat2 example")
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// text views are io.Writers, but they don't automatically refresh.
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// this sets a change handler to force the app to redraw when we get
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// new messages to display.
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msgBox.SetChangedFunc(func() {
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app.Draw()
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})
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// an input field for typing messages into
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inputCh := make(chan string, 32)
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input := tview.NewInputField().
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SetLabel(chat.nick + " > ").
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SetFieldWidth(0).
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SetFieldBackgroundColor(tcell.ColorBlack)
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// the done func is called when the user hits enter, or tabs out of the field
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input.SetDoneFunc(func(key tcell.Key) {
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if key != tcell.KeyEnter {
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// we don't want to do anything if they just tabbed away
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return
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}
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line := input.GetText()
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if len(line) == 0 {
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// ignore blank lines
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return
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}
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input.SetText("")
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// bail if requested
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if line == "/quit" {
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app.Stop()
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return
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}
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// add peer
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if strings.HasPrefix(line, "/connect ") {
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peer := strings.TrimPrefix(line, "/connect ")
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go func(peer string) {
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chatUI.displayMessage("Connecting to peer...")
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err := chat.node.DialPeer(peer)
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if err != nil {
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chatUI.displayMessage(err.Error())
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} else {
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chatUI.displayMessage("Peer connected succesfully")
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}
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}(peer)
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return
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}
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// list peers
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if line == "/peers" {
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peers := chat.node.PubSub().ListPeers(string(node.DefaultWakuTopic))
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if len(peers) == 0 {
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chatUI.displayMessage("No peers available")
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}
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for _, p := range peers {
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chatUI.displayMessage("- " + p.Pretty())
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}
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return
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}
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// change nick
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if strings.HasPrefix(line, "/nick ") {
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newNick := strings.TrimSpace(strings.TrimPrefix(line, "/nick "))
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chat.nick = newNick
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input.SetLabel(chat.nick + " > ")
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return
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}
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if line == "/help" {
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chatUI.displayMessage(`
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Available commands:
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/connect multiaddress - dials a node adding it to the list of connected peers
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/peers - list of peers connected to this node
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/nick newNick - change the user's nickname
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/quit - closes the app
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`)
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return
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}
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// send the line onto the input chan and reset the field text
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inputCh <- line
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})
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chatPanel := tview.NewFlex().
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AddItem(msgBox, 0, 1, false)
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// flex is a vertical box with the chatPanel on top and the input field at the bottom.
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flex := tview.NewFlex().
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SetDirection(tview.FlexRow).
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AddItem(chatPanel, 0, 1, false).
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AddItem(input, 1, 1, true)
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app.SetRoot(flex, true)
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chatUI.app = app
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chatUI.msgW = msgBox
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chatUI.chat = chat
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chatUI.ctx = ctx
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chatUI.inputCh = inputCh
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chatUI.doneCh = make(chan struct{}, 1)
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for _, addr := range chat.node.ListenAddresses() {
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chatUI.displayMessage(fmt.Sprintf("Listening on %s", addr))
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}
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return chatUI
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}
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// Run starts the chat event loop in the background, then starts
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// the event loop for the text UI.
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func (ui *ChatUI) Run() error {
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ui.displayMessage("\nWelcome, " + ui.chat.nick)
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ui.displayMessage("type /help to see available commands \n")
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go ui.handleEvents()
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defer ui.end()
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return ui.app.Run()
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}
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// end signals the event loop to exit gracefully
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func (ui *ChatUI) end() {
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ui.doneCh <- struct{}{}
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}
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// displayChatMessage writes a ChatMessage from the room to the message window,
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// with the sender's nick highlighted in green.
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func (ui *ChatUI) displayChatMessage(cm *pb.Chat2Message) {
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t := time.Unix(int64(cm.Timestamp), 0)
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prompt := withColor("green", fmt.Sprintf("<%s> %s:", t.Format("Jan 02, 15:04"), cm.Nick))
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fmt.Fprintf(ui.msgW, "%s %s\n", prompt, cm.Payload)
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}
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// displayMessage writes a blue message to output
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func (ui *ChatUI) displayMessage(msg string) {
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fmt.Fprintf(ui.msgW, "%s\n", withColor("grey", msg))
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}
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// handleEvents runs an event loop that sends user input to the chat room
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// and displays messages received from the chat room. It also periodically
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// refreshes the list of peers in the UI.
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func (ui *ChatUI) handleEvents() {
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for {
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select {
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case input := <-ui.inputCh:
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err := ui.chat.Publish(input)
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if err != nil {
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printErr("publish error: %s", err)
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}
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case m := <-ui.chat.Messages:
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// when we receive a message from the chat room, print it to the message window
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ui.displayChatMessage(m)
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case <-ui.ctx.Done():
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return
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case <-ui.doneCh:
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return
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}
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}
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}
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// withColor wraps a string with color tags for display in the messages text box.
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func withColor(color, msg string) string {
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return fmt.Sprintf("[%s]%s[-]", color, msg)
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}
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