package pubsub import ( "fmt" "math" "time" "github.com/libp2p/go-libp2p-core/peer" ) type PeerScoreThresholds struct { // GossipThreshold is the score threshold below which gossip propagation is supressed; // should be negative. GossipThreshold float64 // PublishThreshold is the score threshold below which we shouldn't publish when using flood // publishing (also applies to fanout and floodsub peers); should be negative and <= GossipThreshold. PublishThreshold float64 // GraylistThreshold is the score threshold below which message processing is supressed altogether, // implementing an effective graylist according to peer score; should be negative and <= PublisThreshold. GraylistThreshold float64 // AcceptPXThreshold is the score threshold below which PX will be ignored; this should be positive // and limited to scores attainable by bootstrappers and other trusted nodes. AcceptPXThreshold float64 // OpportunisticGraftThreshold is the median mesh score threshold before triggering opportunistic // grafting; this should have a small positive value. OpportunisticGraftThreshold float64 } func (p *PeerScoreThresholds) validate() error { if p.GossipThreshold > 0 { return fmt.Errorf("invalid gossip threshold; it must be <= 0") } if p.PublishThreshold > 0 || p.PublishThreshold > p.GossipThreshold { return fmt.Errorf("invalid publish threshold; it must be <= 0 and <= gossip threshold") } if p.GraylistThreshold > 0 || p.GraylistThreshold > p.PublishThreshold { return fmt.Errorf("invalid graylist threshold; it must be <= 0 and <= publish threshold") } if p.AcceptPXThreshold < 0 { return fmt.Errorf("invalid accept PX threshold; it must be >= 0") } if p.OpportunisticGraftThreshold < 0 { return fmt.Errorf("invalid opportunistic grafting threshold; it must be >= 0") } return nil } type PeerScoreParams struct { // Score parameters per topic. Topics map[string]*TopicScoreParams // Aggregate topic score cap; this limits the total contribution of topics towards a positive // score. It must be positive (or 0 for no cap). TopicScoreCap float64 // P5: Application-specific peer scoring AppSpecificScore func(p peer.ID) float64 AppSpecificWeight float64 // P6: IP-colocation factor. // The parameter has an associated counter which counts the number of peers with the same IP. // If the number of peers in the same IP exceeds IPColocationFactorThreshold, then the value // is the square of the difference, ie (PeersInSameIP - IPColocationThreshold)^2. // If the number of peers in the same IP is less than the threshold, then the value is 0. // The weight of the parameter MUST be negative, unless you want to disable for testing. // Note: In order to simulate many IPs in a managable manner when testing, you can set the weight to 0 // thus disabling the IP colocation penalty. IPColocationFactorWeight float64 IPColocationFactorThreshold int IPColocationFactorWhitelist map[string]struct{} // P7: behavioural pattern penalties. // This parameter has an associated counter which tracks misbehaviour as detected by the // router. The router currently applies penalties for the following behaviors: // - attempting to re-graft before the prune backoff time has elapsed. // - not following up in IWANT requests for messages advertised with IHAVE. // // The value of the parameter is the square of the counter, which decays with BehaviourPenaltyDecay. // The weight of the parameter MUST be negative (or zero to disable). BehaviourPenaltyWeight, BehaviourPenaltyDecay float64 // the decay interval for parameter counters. DecayInterval time.Duration // counter value below which it is considered 0. DecayToZero float64 // time to remember counters for a disconnected peer. RetainScore time.Duration } type TopicScoreParams struct { // The weight of the topic. TopicWeight float64 // P1: time in the mesh // This is the time the peer has ben grafted in the mesh. // The value of of the parameter is the time/TimeInMeshQuantum, capped by TimeInMeshCap // The weight of the parameter MUST be positive (or zero to disable). TimeInMeshWeight float64 TimeInMeshQuantum time.Duration TimeInMeshCap float64 // P2: first message deliveries // This is the number of message deliveries in the topic. // The value of the parameter is a counter, decaying with FirstMessageDeliveriesDecay, and capped // by FirstMessageDeliveriesCap. // The weight of the parameter MUST be positive (or zero to disable). FirstMessageDeliveriesWeight, FirstMessageDeliveriesDecay float64 FirstMessageDeliveriesCap float64 // P3: mesh message deliveries // This is the number of message deliveries in the mesh, within the MeshMessageDeliveriesWindow of // message validation; deliveries during validation also count and are retroactively applied // when validation succeeds. // This window accounts for the minimum time before a hostile mesh peer trying to game the score // could replay back a valid message we just sent them. // It effectively tracks first and near-first deliveries, ie a message seen from a mesh peer // before we have forwarded it to them. // The parameter has an associated counter, decaying with MeshMessageDeliveriesDecay. // If the counter exceeds the threshold, its value is 0. // If the counter is below the MeshMessageDeliveriesThreshold, the value is the square of // the deficit, ie (MessageDeliveriesThreshold - counter)^2 // The penalty is only activated after MeshMessageDeliveriesActivation time in the mesh. // The weight of the parameter MUST be negative (or zero to disable). MeshMessageDeliveriesWeight, MeshMessageDeliveriesDecay float64 MeshMessageDeliveriesCap, MeshMessageDeliveriesThreshold float64 MeshMessageDeliveriesWindow, MeshMessageDeliveriesActivation time.Duration // P3b: sticky mesh propagation failures // This is a sticky penalty that applies when a peer gets pruned from the mesh with an active // mesh message delivery penalty. // The weight of the parameter MUST be negative (or zero to disable) MeshFailurePenaltyWeight, MeshFailurePenaltyDecay float64 // P4: invalid messages // This is the number of invalid messages in the topic. // The value of the parameter is the square of the counter, decaying with // InvalidMessageDeliveriesDecay. // The weight of the parameter MUST be negative (or zero to disable). InvalidMessageDeliveriesWeight, InvalidMessageDeliveriesDecay float64 } // peer score parameter validation func (p *PeerScoreParams) validate() error { for topic, params := range p.Topics { err := params.validate() if err != nil { return fmt.Errorf("invalid score parameters for topic %s: %w", topic, err) } } // check that the topic score is 0 or something positive if p.TopicScoreCap < 0 { return fmt.Errorf("invalid topic score cap; must be positive (or 0 for no cap)") } // check that we have an app specific score; the weight can be anything (but expected positive) if p.AppSpecificScore == nil { return fmt.Errorf("missing application specific score function") } // check the IP colocation factor if p.IPColocationFactorWeight > 0 { return fmt.Errorf("invalid IPColocationFactorWeight; must be negative (or 0 to disable)") } if p.IPColocationFactorWeight != 0 && p.IPColocationFactorThreshold < 1 { return fmt.Errorf("invalid IPColocationFactorThreshold; must be at least 1") } // check the behaviour penalty if p.BehaviourPenaltyWeight > 0 { return fmt.Errorf("invalid BehaviourPenaltyWeight; must be negative (or 0 to disable)") } if p.BehaviourPenaltyWeight != 0 && (p.BehaviourPenaltyDecay <= 0 || p.BehaviourPenaltyDecay >= 1) { return fmt.Errorf("invalid BehaviourPenaltyDecay; must be between 0 and 1") } // check the decay parameters if p.DecayInterval < time.Second { return fmt.Errorf("invalid DecayInterval; must be at least 1s") } if p.DecayToZero <= 0 || p.DecayToZero >= 1 { return fmt.Errorf("invalid DecayToZero; must be between 0 and 1") } // no need to check the score retention; a value of 0 means that we don't retain scores return nil } func (p *TopicScoreParams) validate() error { // make sure we have a sane topic weight if p.TopicWeight < 0 { return fmt.Errorf("invalid topic weight; must be >= 0") } // check P1 if p.TimeInMeshQuantum == 0 { return fmt.Errorf("invalid TimeInMeshQuantum; must be non zero") } if p.TimeInMeshWeight < 0 { return fmt.Errorf("invalid TimeInMeshWeight; must be positive (or 0 to disable)") } if p.TimeInMeshWeight != 0 && p.TimeInMeshQuantum <= 0 { return fmt.Errorf("invalid TimeInMeshQuantum; must be positive") } if p.TimeInMeshWeight != 0 && p.TimeInMeshCap <= 0 { return fmt.Errorf("invalid TimeInMeshCap; must be positive") } // check P2 if p.FirstMessageDeliveriesWeight < 0 { return fmt.Errorf("invallid FirstMessageDeliveriesWeight; must be positive (or 0 to disable)") } if p.FirstMessageDeliveriesWeight != 0 && (p.FirstMessageDeliveriesDecay <= 0 || p.FirstMessageDeliveriesDecay >= 1) { return fmt.Errorf("invalid FirstMessageDeliveriesDecay; must be between 0 and 1") } if p.FirstMessageDeliveriesWeight != 0 && p.FirstMessageDeliveriesCap <= 0 { return fmt.Errorf("invalid FirstMessageDeliveriesCap; must be positive") } // check P3 if p.MeshMessageDeliveriesWeight > 0 { return fmt.Errorf("invalid MeshMessageDeliveriesWeight; must be negative (or 0 to disable)") } if p.MeshMessageDeliveriesWeight != 0 && (p.MeshMessageDeliveriesDecay <= 0 || p.MeshMessageDeliveriesDecay >= 1) { return fmt.Errorf("invalid MeshMessageDeliveriesDecay; must be between 0 and 1") } if p.MeshMessageDeliveriesWeight != 0 && p.MeshMessageDeliveriesCap <= 0 { return fmt.Errorf("invalid MeshMessageDeliveriesCap; must be positive") } if p.MeshMessageDeliveriesWeight != 0 && p.MeshMessageDeliveriesThreshold <= 0 { return fmt.Errorf("invalid MeshMessageDeliveriesThreshold; must be positive") } if p.MeshMessageDeliveriesWindow < 0 { return fmt.Errorf("invalid MeshMessageDeliveriesWindow; must be non-negative") } if p.MeshMessageDeliveriesWeight != 0 && p.MeshMessageDeliveriesActivation < time.Second { return fmt.Errorf("invalid MeshMessageDeliveriesActivation; must be at least 1s") } // check P3b if p.MeshFailurePenaltyWeight > 0 { return fmt.Errorf("invalid MeshFailurePenaltyWeight; must be negative (or 0 to disable)") } if p.MeshFailurePenaltyWeight != 0 && (p.MeshFailurePenaltyDecay <= 0 || p.MeshFailurePenaltyDecay >= 1) { return fmt.Errorf("invalid MeshFailurePenaltyDecay; must be between 0 and 1") } // check P4 if p.InvalidMessageDeliveriesWeight > 0 { return fmt.Errorf("invalid InvalidMessageDeliveriesWeight; must be negative (or 0 to disable)") } if p.InvalidMessageDeliveriesDecay <= 0 || p.InvalidMessageDeliveriesDecay >= 1 { return fmt.Errorf("invalid InvalidMessageDeliveriesDecay; must be between 0 and 1") } return nil } const ( DefaultDecayInterval = time.Second DefaultDecayToZero = 0.01 ) // ScoreParameterDecay computes the decay factor for a parameter, assuming the DecayInterval is 1s // and that the value decays to zero if it drops below 0.01 func ScoreParameterDecay(decay time.Duration) float64 { return ScoreParameterDecayWithBase(decay, DefaultDecayInterval, DefaultDecayToZero) } // ScoreParameterDecay computes the decay factor for a parameter using base as the DecayInterval func ScoreParameterDecayWithBase(decay time.Duration, base time.Duration, decayToZero float64) float64 { // the decay is linear, so after n ticks the value is factor^n // so factor^n = decayToZero => factor = decayToZero^(1/n) ticks := float64(decay / base) return math.Pow(decayToZero, 1/ticks) }