# Ethereum 2.0 Phase 1 -- Shard Transition and Fraud Proofs **Notice**: This document is a work-in-progress for researchers and implementers. ## Table of contents **Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)* - [Introduction](#introduction) - [Helper functions](#helper-functions) - [Misc](#misc) - [Shard block verification functions](#shard-block-verification-functions) - [Shard state transition](#shard-state-transition) - [Fraud proofs](#fraud-proofs) - [Verifying the proof](#verifying-the-proof) - [Honest committee member behavior](#honest-committee-member-behavior) - [Helper functions](#helper-functions-1) - [Make attestations](#make-attestations) ## Introduction This document describes the shard transition function and fraud proofs as part of Phase 1 of Ethereum 2.0. ## Helper functions ### Misc ```python def compute_shard_transition_digest(beacon_state: BeaconState, shard_state: ShardState, beacon_parent_root: Root, shard_body_root: Root) -> Bytes32: # TODO: use SSZ hash tree root return hash( hash_tree_root(shard_state) + beacon_parent_root + shard_body_root ) ``` ### Shard block verification functions ```python def verify_shard_block_message(beacon_state: BeaconState, shard_state: ShardState, block: ShardBlock, slot: Slot, shard: Shard) -> bool: assert block.shard_parent_root == shard_state.latest_block_root assert block.slot == slot assert block.proposer_index == get_shard_proposer_index(beacon_state, slot, shard) assert 0 < len(block.body) <= MAX_SHARD_BLOCK_SIZE return True ``` ```python def verify_shard_block_signature(beacon_state: BeaconState, signed_block: SignedShardBlock) -> bool: proposer = beacon_state.validators[signed_block.message.proposer_index] domain = get_domain(beacon_state, DOMAIN_SHARD_PROPOSAL, compute_epoch_at_slot(signed_block.message.slot)) signing_root = compute_signing_root(signed_block.message, domain) return bls.Verify(proposer.pubkey, signing_root, signed_block.signature) ``` ## Shard state transition ```python def shard_state_transition(beacon_state: BeaconState, shard_state: ShardState, block: ShardBlock) -> None: # Update shard state prev_gasprice = shard_state.gasprice if len(block.body) == 0: latest_block_root = shard_state.latest_block_root else: latest_block_root = hash_tree_root(block) shard_state.transition_digest = compute_shard_transition_digest( beacon_state, shard_state, block.beacon_parent_root, hash_tree_root(block.body), ) shard_state.gasprice = compute_updated_gasprice(prev_gasprice, len(block.body)) shard_state.slot = block.slot shard_state.latest_block_root = latest_block_root ``` We have a pure function `get_post_shard_state` for describing the fraud proof verification and honest validator behavior. ```python def get_post_shard_state(beacon_state: BeaconState, shard_state: ShardState, block: ShardBlock) -> ShardState: """ A pure function that returns a new post ShardState instead of modifying the given `shard_state`. """ post_state = shard_state.copy() shard_state_transition(beacon_state, post_state, block) return post_state ``` ## Fraud proofs ### Verifying the proof TODO. The intent is to have a single universal fraud proof type, which contains the following parts: 1. An on-time attestation `attestation` on some shard `shard` signing a `transition: ShardTransition` 2. An index `offset_index` of a particular position to focus on 3. The `transition: ShardTransition` itself 4. The full body of the shard block `shard_block` 5. A Merkle proof to the `shard_states` in the parent block the attestation is referencing 6. The `subkey` to generate the custody bit Call the following function to verify the proof: ```python def is_valid_fraud_proof(beacon_state: BeaconState, attestation: Attestation, offset_index: uint64, transition: ShardTransition, block: ShardBlock, subkey: BLSPubkey, beacon_parent_block: BeaconBlock) -> bool: # 1. Check if `custody_bits[offset_index][j] != generate_custody_bit(subkey, block_contents)` for any `j`. custody_bits = attestation.custody_bits_blocks for j in range(len(custody_bits[offset_index])): if custody_bits[offset_index][j] != generate_custody_bit(subkey, block): return True # 2. Check if the shard state transition result is wrong between # `transition.shard_states[offset_index - 1]` to `transition.shard_states[offset_index]`. if offset_index == 0: shard = get_shard(beacon_state, attestation) shard_states = beacon_parent_block.body.shard_transitions[shard].shard_states shard_state = shard_states[len(shard_states) - 1] else: shard_state = transition.shard_states[offset_index - 1] # Not doing the actual state updates here. shard_state = get_post_shard_state(beacon_state, shard_state, block) if shard_state.transition_digest != transition.shard_states[offset_index].transition_digest: return True return False ``` ```python def generate_custody_bit(subkey: BLSPubkey, block: ShardBlock) -> bool: # TODO ... ``` ## Honest committee member behavior ### Helper functions ```python def get_winning_proposal(beacon_state: BeaconState, proposals: Sequence[SignedShardBlock]) -> SignedShardBlock: # TODO: Let `winning_proposal` be the proposal with the largest number of total attestations from slots in # `state.shard_next_slots[shard]....slot-1` supporting it or any of its descendants, breaking ties by choosing # the first proposal locally seen. Do `proposals.append(winning_proposal)`. return proposals[-1] # stub ``` ```python def compute_shard_body_roots(proposals: Sequence[SignedShardBlock]) -> Sequence[Root]: return [hash_tree_root(proposal.message.body) for proposal in proposals] ``` ```python def get_proposal_choices_at_slot(beacon_state: BeaconState, shard_state: ShardState, slot: Slot, shard: Shard, shard_blocks: Sequence[SignedShardBlock], validate_signature: bool=True) -> Sequence[SignedShardBlock]: """ Return the valid shard blocks at the given ``slot``. Note that this function doesn't change the state. """ choices = [] shard_blocks_at_slot = [block for block in shard_blocks if block.message.slot == slot] for block in shard_blocks_at_slot: try: # Verify block message and signature # TODO these validations should have been checked upon receiving shard blocks. assert verify_shard_block_message(beacon_state, shard_state, block.message, slot, shard) if validate_signature: assert verify_shard_block_signature(beacon_state, block) shard_state = get_post_shard_state(beacon_state, shard_state, block.message) except Exception: pass # TODO: throw error in the test helper else: choices.append(block) return choices ``` ```python def get_proposal_at_slot(beacon_state: BeaconState, shard_state: ShardState, slot: Shard, shard: Shard, shard_blocks: Sequence[SignedShardBlock], validate_signature: bool=True) -> Tuple[SignedShardBlock, ShardState]: """ Return ``proposal``, ``shard_state`` of the given ``slot``. Note that this function doesn't change the state. """ choices = get_proposal_choices_at_slot( beacon_state=beacon_state, shard_state=shard_state, slot=slot, shard=shard, shard_blocks=shard_blocks, validate_signature=validate_signature, ) if len(choices) == 0: block = ShardBlock(slot=slot) proposal = SignedShardBlock(message=block) elif len(choices) == 1: proposal = choices[0] else: proposal = get_winning_proposal(beacon_state, choices) # Apply state transition shard_state = get_post_shard_state(beacon_state, shard_state, proposal.message) return proposal, shard_state ``` ```python def get_shard_state_transition_result( beacon_state: BeaconState, shard: Shard, shard_blocks: Sequence[SignedShardBlock], validate_signature: bool=True, ) -> Tuple[Sequence[SignedShardBlock], Sequence[ShardState], Sequence[Root]]: proposals = [] shard_states = [] shard_state = beacon_state.shard_states[shard] for slot in get_offset_slots(beacon_state, shard): proposal, shard_state = get_proposal_at_slot( beacon_state=beacon_state, shard_state=shard_state, slot=slot, shard=shard, shard_blocks=shard_blocks, validate_signature=validate_signature, ) shard_states.append(shard_state) proposals.append(proposal) shard_data_roots = compute_shard_body_roots(proposals) return proposals, shard_states, shard_data_roots ``` ### Make attestations Suppose you are a committee member on shard `shard` at slot `current_slot` and you have received shard blocks `shard_blocks` since the latest successful crosslink for `shard` into the beacon chain. Let `beacon_state` be the head beacon state you are building on, and let `QUARTER_PERIOD = SECONDS_PER_SLOT // 4`. `2 * QUARTER_PERIOD` seconds into slot `current_slot`, run `get_shard_transition(beacon_state, shard, shard_blocks)` to get `shard_transition`. ```python def get_shard_transition(beacon_state: BeaconState, shard: Shard, shard_blocks: Sequence[SignedShardBlock]) -> ShardTransition: offset_slots = get_offset_slots(beacon_state, shard) start_slot = offset_slots[0] proposals, shard_states, shard_data_roots = get_shard_state_transition_result(beacon_state, shard, shard_blocks) assert len(proposals) > 0 assert len(shard_data_roots) > 0 shard_block_lengths = [] proposer_signatures = [] for proposal in proposals: shard_block_lengths.append(len(proposal.message.body)) if proposal.signature != NO_SIGNATURE: proposer_signatures.append(proposal.signature) if len(proposer_signatures) > 0: proposer_signature_aggregate = bls.Aggregate(proposer_signatures) else: proposer_signature_aggregate = NO_SIGNATURE return ShardTransition( start_slot=start_slot, shard_block_lengths=shard_block_lengths, shard_data_roots=shard_data_roots, shard_states=shard_states, proposer_signature_aggregate=proposer_signature_aggregate, ) ```