**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)* - [Ethereum 2.0 Phase 1 -- From Phase 0 to Phase 1](#ethereum-20-phase-1----from-phase-0-to-phase-1) - [Table of contents](#table-of-contents) - [Introduction](#introduction) - [Configuration](#configuration) - [Fork to Phase 1](#fork-to-phase-1) - [Fork trigger](#fork-trigger) - [Upgrading the state](#upgrading-the-state) # Ethereum 2.0 Phase 1 -- From Phase 0 to Phase 1 **Notice**: This document is a work-in-progress for researchers and implementers. ## Table of contents TODO ## Introduction This document describes the process of moving from Phase 0 to Phase 1 of Ethereum 2.0. ## Configuration Warning: this configuration is not definitive. | Name | Value | | - | - | | `PHASE_1_FORK_VERSION` | `Version('0x01000000')` | | `PHASE_1_FORK_SLOT` | `Slot(0)` **TBD** | ## Fork to Phase 1 ### Fork trigger TBD. Social consensus, along with state conditions such as epoch boundary, finality, deposits, active validator count, etc. may be part of the decision process to trigger the fork. For now we assume the condition will be triggered at slot `PHASE_1_FORK_SLOT`, where `PHASE_1_FORK_SLOT % SLOTS_PER_EPOCH == 0`. ### Upgrading the state After `process_slots` of Phase 0 finishes, if `state.slot == PHASE_1_FORK_SLOT`, an irregular state change is made to upgrade to Phase 1. ```python def upgrade_to_phase1(pre: phase0.BeaconState) -> BeaconState: epoch = get_current_epoch(pre) post = BeaconState( genesis_time=pre.genesis_time, slot=pre.slot, fork=Fork( previous_version=pre.fork.current_version, current_version=PHASE_1_FORK_VERSION, epoch=epoch, ), # History latest_block_header=pre.latest_block_header, block_roots=pre.block_roots, state_roots=pre.state_roots, historical_roots=pre.historical_roots, # Eth1 eth1_data=pre.eth1_data, eth1_data_votes=pre.eth1_data_votes, eth1_deposit_index=pre.eth1_deposit_index, # Registry validators=List[Validator, VALIDATOR_REGISTRY_LIMIT]( Validator( pubkey=phase0_validator.pubkey, withdrawal_credentials=phase0_validator.withdrawal_credentials, effective_balance=phase0_validator.effective_balance, slashed=phase0_validator.slashed, activation_eligibility_epoch=phase0_validator.activation_eligibility_epoch, activation_epoch=phase0_validator.activation_eligibility_epoch, exit_epoch=phase0_validator.exit_epoch, withdrawable_epoch=phase0_validator.withdrawable_epoch, next_custody_secret_to_reveal=get_custody_period_for_validator(ValidatorIndex(i), epoch), all_custody_secrets_revealed_epoch=FAR_FUTURE_EPOCH, ) for i, phase0_validator in enumerate(pre.validators) ), balances=pre.balances, # Randomness randao_mixes=pre.randao_mixes, # Slashings slashings=pre.slashings, # Attestations # previous_epoch_attestations is cleared on upgrade. previous_epoch_attestations=List[PendingAttestation, MAX_ATTESTATIONS * SLOTS_PER_EPOCH](), # empty in pre state, since the upgrade is performed just after an epoch boundary. current_epoch_attestations=List[PendingAttestation, MAX_ATTESTATIONS * SLOTS_PER_EPOCH](), # Finality justification_bits=pre.justification_bits, previous_justified_checkpoint=pre.previous_justified_checkpoint, current_justified_checkpoint=pre.current_justified_checkpoint, finalized_checkpoint=pre.finalized_checkpoint, # Phase 1 current_epoch_start_shard=Shard(0), shard_states=List[ShardState, MAX_SHARDS]( ShardState( slot=compute_previous_slot(pre.slot), gasprice=MIN_GASPRICE, latest_block_root=Root(), ) for i in range(INITIAL_ACTIVE_SHARDS) ), online_countdown=[ONLINE_PERIOD] * len(pre.validators), # all online current_light_committee=CompactCommittee(), # computed after state creation next_light_committee=CompactCommittee(), # Custody game exposed_derived_secrets=[()] * EARLY_DERIVED_SECRET_PENALTY_MAX_FUTURE_EPOCHS, # exposed_derived_secrets will fully default to zeroes ) next_epoch = Epoch(epoch + 1) post.current_light_committee = committee_to_compact_committee(post, get_light_client_committee(post, epoch)) post.next_light_committee = committee_to_compact_committee(post, get_light_client_committee(post, next_epoch)) return post ```