# Ethereum 2.0 Phase 1 -- From Phase 0 to Phase 1 **Notice**: This document is a work-in-progress for researchers and implementers. ## Table of contents TODO ## Introduction This document describes the process of moving from Phase 0 to Phase 1 of Ethereum 2.0. ## Configuration TODO: very unstable/experimental. PLACEHOLDER. | Name | Value | Unit | | - | - | - | | `PHASE_1_FORK_VERSION` | `0x00000001` | `Version` | | `INITIAL_GASPRICE` | `10` | `Gwei` | ## Fork to Phase 1 ### Fork trigger. TBD. Social consensus, along with state conditions such as epoch boundary, finality, deposits, active validator count, etc. may be part of the decision process to trigger the fork. ### Upgrading the state After `process_slots` of Phase 0 finishes, but before the first Phase 1 block is processed, an irregular state change is made to upgrade to Phase 1. ```python def upgrade_to_phase1(pre: phase0.BeaconState) -> BeaconState: epoch = get_current_epoch(pre) post = BeaconState( genesis_time=pre.genesis_time, slot=pre.slot, fork=Fork( previous_version=pre.current_version, current_version=PHASE_1_FORK_VERSION, epoch=epoch, ), # History latest_block_header=pre.latest_block_header, block_roots=pre.block_roots, state_roots=pre.state_roots, historical_roots=pre.historical_roots, # Eth1 eth1_data=pre.eth1_data, eth1_data_votes=pre.eth1_data_votes, eth1_deposit_index=pre.eth1_deposit_index, # Registry validators=List[Validator, VALIDATOR_REGISTRY_LIMIT]( Validator( pubkey=phase0_validator.pubkey, withdrawal_credentials=phase0_validator.withdrawal_credentials, effective_balance=phase0_validator.effective_balance, slashed=phase0_validator.slashed, activation_eligibility_epoch=phase0_validator.activation_eligibility_epoch, activation_epoch=phase0_validator.activation_eligibility_epoch, exit_epoch=phase0_validator.exit_epoch, withdrawable_epoch=phase0_validator.withdrawable_epoch, next_custody_secret_to_reveal=get_custody_period_for_validator(validator_index, epoch), max_reveal_lateness=0, # TODO custody refactor. Outdated? ) for validator_index, phase0_validator in enumerate(pre.validators) ), balances=pre.balances, # Randomness randao_mixes=pre.randao_mixes, # Slashings slashings=pre.slashings, # Attestations # previous_epoch_attestations is cleared on upgrade. previous_epoch_attestations=List[PendingAttestation, MAX_ATTESTATIONS * SLOTS_PER_EPOCH](), # empty in pre state, since the upgrade is performed just after an epoch boundary. current_epoch_attestations=List[PendingAttestation, MAX_ATTESTATIONS * SLOTS_PER_EPOCH](), # Finality justification_bits=pre.justification_bits, previous_justified_checkpoint=pre.previous_justified_checkpoint, current_justified_checkpoint=pre.current_justified_checkpoint, finalized_checkpoint=pre.finalized_checkpoint, # Phase 1 shard_states=List[ShardState, MAX_SHARDS]( ShardState( slot=0, gasprice=INITIAL_GASPRICE, data=Root(), latest_block_root=Hash(), ) for i in range(ACTIVE_SHARDS) ), online_countdown=Bytes[VALIDATOR_REGISTRY_LIMIT]( ONLINE_PERIOD for i in range(len(pre.validators)) ), current_light_committee=CompactCommittee(), # computed after state creation next_light_committee=CompactCommittee(), # Custody game custody_challenge_index=0, exposed_derived_secrets=Vector[List[ValidatorIndex, MAX_EARLY_DERIVED_SECRET_REVEALS * SLOTS_PER_EPOCH], EARLY_DERIVED_SECRET_PENALTY_MAX_FUTURE_EPOCHS]() ) post.current_light_committee = get_light_client_committee(post, post.epoch) post.next_light_committee = get_light_client_committee(post, post.epoch + 1) return post ```