90 lines
2.2 KiB
JavaScript
90 lines
2.2 KiB
JavaScript
const constants = require('../constants');
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const Events = require('./eventsWrapper');
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// Override process.chdir so that we have a partial-implementation PWD for Windows
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const realChdir = process.chdir;
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process.chdir = (...args) => {
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if (!process.env.PWD) {
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process.env.PWD = process.cwd();
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}
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realChdir(...args);
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};
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class ProcessWrapper {
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/**
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* Class from which process extend. Should not be instantiated alone.
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* Manages the log interception so that all console.* get sent back to the parent process
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* Also creates an Events instance. To use it, just do `this.events.[on|request]`
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*
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* @param {Options} _options Nothing for now
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*/
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constructor(_options) {
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this.interceptLogs();
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this.events = new Events();
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this.pingParent();
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}
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// Ping parent to see if it is still alive. Otherwise, let's die
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pingParent() {
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const self = this;
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self.retries = 0;
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function error() {
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if (self.retries > 2) {
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self.kill();
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process.exit();
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}
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self.retries++;
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}
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setInterval(() => {
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try {
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self.send({action: 'ping'});
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} catch (e) {
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error();
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}
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}, 2000);
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}
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interceptLogs() {
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const context = {};
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context.console = console;
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context.console.log = this._log.bind(this, 'log');
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context.console.warn = this._log.bind(this, 'warn');
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context.console.error = this._log.bind(this, 'error');
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context.console.info = this._log.bind(this, 'info');
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context.console.debug = this._log.bind(this, 'debug');
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context.console.trace = this._log.bind(this, 'trace');
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context.console.dir = this._log.bind(this, 'dir');
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}
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_log(type, ...messages) {
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const isHardSource = messages.some(message => {
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return (typeof message === 'string' && message.indexOf('hard-source') > -1);
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});
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if (isHardSource) {
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return;
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}
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this.send({result: constants.process.log, message: messages, type});
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}
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send() {
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if (!process.connected) {
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return;
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}
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process.send(...arguments);
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}
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kill() {
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// Should be implemented by derived class
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console.log('Process killed');
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}
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}
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process.on('exit', () => {
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process.exit(0);
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});
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module.exports = ProcessWrapper;
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