let utils = require('../utils/utils.js'); let RunCode = require('../core/runCode.js'); class Console { constructor(options) { this.plugins = options.plugins; this.version = options.version; } runCode(code) { RunCode.doEval(code); // jshint ignore:line } processEmbarkCmd (cmd) { if (cmd === 'help') { let helpText = [ 'Welcome to Embark ' + this.version, '', 'possible commands are:', // TODO: only if the blockchain is actually active! // will need to pass te current embark state here 'web3 - instantiated web3.js object configured to the current environment', 'quit - to immediatly exit', '', 'The web3 object and the interfaces for the deployed contracts and their methods are also available' ]; return helpText.join('\n'); } else if (cmd === 'quit') { utils.exit(); } return false; } executeCmd(cmd, callback) { var plugin, pluginOutput; var plugins = this.plugins.getPluginsFor('console'); for (var i = 0; i < plugins.length; i++) { plugin = plugins[i]; pluginOutput = plugin.runCommands(cmd, {}); if (pluginOutput !== false && pluginOutput !== 'false') return callback(pluginOutput); } let output = this.processEmbarkCmd(cmd); if (output) { return callback(output); } try { let result = RunCode.doEval(cmd); return callback(result); } catch (e) { if (e.message.indexOf('not defined') > 0) { return callback(("error: " + e.message).red + ("\nType " + "help".bold + " to see the list of available commands").cyan); } else { return callback(e.message); } } } } module.exports = Console;