Store, send & receive Eth andStore, send & receive Eth and ERC-20 tokens Store, send & receive Eth and ERC-20 tokens with Status Hardwallet tokens Store, send & receive Eth and ERC-20 tokens with Status Hardwallet
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Contactless transactions, built for mobile
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With NFC & Bluetooth, you can now use the Status Hardwallet combined with your mobile device to approve & send payments.
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Safer by design
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Forget leaving your assets in the vulnerable hands of exchanges or hot wallets online. Isolate your private keys into the safety of your Status Hardwallet offline.
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Transactions with Eth and most tokens
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Status Hardwallet is built to be compatible with all major cryptocurrencies including Eth and ERC-20 token tokens.
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Who We Are
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Store, send & receive Eth andStore, send & receive Eth and ERC-20 tokens Store, send & receive Eth and ERC-20 tokens with Status Hardwallet tokens Store, send & receive Eth and ERC-20 tokens with Status Hardwallet
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Denis Sharypin
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UI/UX Designer
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Denis Sharypin
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UI/UX Designer
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Denis Sharypin
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UI/UX Designer
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Denis Sharypin
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UI/UX Designer
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Denis Sharypin
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UI/UX Designer
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+
Read our Blog
+
Store, send & receive Eth andStore, send & receive Eth and ERC-20 tokens Store, send & receive Eth and ERC-20 tokens with Status Hardwallet tokens Store, send & receive Eth and ERC-20 tokens with Status Hardwallet
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+
Status to host first team offsite in Thailand
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Join us — in Bangkok or online — as we come together to plan the future of Status
Store, send & receive Eth andStore, send & receive Eth and ERC-20 tokens Store, send & receive Eth and ERC-20 tokens with Status Hardwallet tokens Store, send & receive Eth and ERC-20 tokens with Status Hardwallet
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Store, send & receive Eth andStore, send & receive Eth and ERC-20 tokens Store, send & receive Eth
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Store, send & receive Eth andStore, send & receive Eth and ERC-20 tokens Store, send & receive Eth
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Store, send & receive Eth andStore, send & receive Eth and ERC-20 tokens Store, send & receive Eth
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diff --git a/js/.DS_Store b/js/.DS_Store
new file mode 100644
index 0000000..5008ddf
Binary files /dev/null and b/js/.DS_Store differ
diff --git a/js/bundle.js b/js/bundle.js
new file mode 100644
index 0000000..7df6f65
--- /dev/null
+++ b/js/bundle.js
@@ -0,0 +1,25181 @@
+(function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i b ? 1 : a >= b ? 0 : NaN;
+};
+
+var bisector = function(compare) {
+ if (compare.length === 1) compare = ascendingComparator(compare);
+ return {
+ left: function(a, x, lo, hi) {
+ if (lo == null) lo = 0;
+ if (hi == null) hi = a.length;
+ while (lo < hi) {
+ var mid = lo + hi >>> 1;
+ if (compare(a[mid], x) < 0) lo = mid + 1;
+ else hi = mid;
+ }
+ return lo;
+ },
+ right: function(a, x, lo, hi) {
+ if (lo == null) lo = 0;
+ if (hi == null) hi = a.length;
+ while (lo < hi) {
+ var mid = lo + hi >>> 1;
+ if (compare(a[mid], x) > 0) hi = mid;
+ else lo = mid + 1;
+ }
+ return lo;
+ }
+ };
+};
+
+function ascendingComparator(f) {
+ return function(d, x) {
+ return ascending(f(d), x);
+ };
+}
+
+var ascendingBisect = bisector(ascending);
+var bisectRight = ascendingBisect.right;
+var bisectLeft = ascendingBisect.left;
+
+var pairs = function(array, f) {
+ if (f == null) f = pair;
+ var i = 0, n = array.length - 1, p = array[0], pairs = new Array(n < 0 ? 0 : n);
+ while (i < n) pairs[i] = f(p, p = array[++i]);
+ return pairs;
+};
+
+function pair(a, b) {
+ return [a, b];
+}
+
+var cross = function(values0, values1, reduce) {
+ var n0 = values0.length,
+ n1 = values1.length,
+ values = new Array(n0 * n1),
+ i0,
+ i1,
+ i,
+ value0;
+
+ if (reduce == null) reduce = pair;
+
+ for (i0 = i = 0; i0 < n0; ++i0) {
+ for (value0 = values0[i0], i1 = 0; i1 < n1; ++i1, ++i) {
+ values[i] = reduce(value0, values1[i1]);
+ }
+ }
+
+ return values;
+};
+
+var descending = function(a, b) {
+ return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;
+};
+
+var number = function(x) {
+ return x === null ? NaN : +x;
+};
+
+var variance = function(values, valueof) {
+ var n = values.length,
+ m = 0,
+ i = -1,
+ mean = 0,
+ value,
+ delta,
+ sum = 0;
+
+ if (valueof == null) {
+ while (++i < n) {
+ if (!isNaN(value = number(values[i]))) {
+ delta = value - mean;
+ mean += delta / ++m;
+ sum += delta * (value - mean);
+ }
+ }
+ }
+
+ else {
+ while (++i < n) {
+ if (!isNaN(value = number(valueof(values[i], i, values)))) {
+ delta = value - mean;
+ mean += delta / ++m;
+ sum += delta * (value - mean);
+ }
+ }
+ }
+
+ if (m > 1) return sum / (m - 1);
+};
+
+var deviation = function(array, f) {
+ var v = variance(array, f);
+ return v ? Math.sqrt(v) : v;
+};
+
+var extent = function(values, valueof) {
+ var n = values.length,
+ i = -1,
+ value,
+ min,
+ max;
+
+ if (valueof == null) {
+ while (++i < n) { // Find the first comparable value.
+ if ((value = values[i]) != null && value >= value) {
+ min = max = value;
+ while (++i < n) { // Compare the remaining values.
+ if ((value = values[i]) != null) {
+ if (min > value) min = value;
+ if (max < value) max = value;
+ }
+ }
+ }
+ }
+ }
+
+ else {
+ while (++i < n) { // Find the first comparable value.
+ if ((value = valueof(values[i], i, values)) != null && value >= value) {
+ min = max = value;
+ while (++i < n) { // Compare the remaining values.
+ if ((value = valueof(values[i], i, values)) != null) {
+ if (min > value) min = value;
+ if (max < value) max = value;
+ }
+ }
+ }
+ }
+ }
+
+ return [min, max];
+};
+
+var array = Array.prototype;
+
+var slice = array.slice;
+var map = array.map;
+
+var constant = function(x) {
+ return function() {
+ return x;
+ };
+};
+
+var identity = function(x) {
+ return x;
+};
+
+var range = function(start, stop, step) {
+ start = +start, stop = +stop, step = (n = arguments.length) < 2 ? (stop = start, start = 0, 1) : n < 3 ? 1 : +step;
+
+ var i = -1,
+ n = Math.max(0, Math.ceil((stop - start) / step)) | 0,
+ range = new Array(n);
+
+ while (++i < n) {
+ range[i] = start + i * step;
+ }
+
+ return range;
+};
+
+var e10 = Math.sqrt(50);
+var e5 = Math.sqrt(10);
+var e2 = Math.sqrt(2);
+
+var ticks = function(start, stop, count) {
+ var reverse,
+ i = -1,
+ n,
+ ticks,
+ step;
+
+ stop = +stop, start = +start, count = +count;
+ if (start === stop && count > 0) return [start];
+ if (reverse = stop < start) n = start, start = stop, stop = n;
+ if ((step = tickIncrement(start, stop, count)) === 0 || !isFinite(step)) return [];
+
+ if (step > 0) {
+ start = Math.ceil(start / step);
+ stop = Math.floor(stop / step);
+ ticks = new Array(n = Math.ceil(stop - start + 1));
+ while (++i < n) ticks[i] = (start + i) * step;
+ } else {
+ start = Math.floor(start * step);
+ stop = Math.ceil(stop * step);
+ ticks = new Array(n = Math.ceil(start - stop + 1));
+ while (++i < n) ticks[i] = (start - i) / step;
+ }
+
+ if (reverse) ticks.reverse();
+
+ return ticks;
+};
+
+function tickIncrement(start, stop, count) {
+ var step = (stop - start) / Math.max(0, count),
+ power = Math.floor(Math.log(step) / Math.LN10),
+ error = step / Math.pow(10, power);
+ return power >= 0
+ ? (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1) * Math.pow(10, power)
+ : -Math.pow(10, -power) / (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1);
+}
+
+function tickStep(start, stop, count) {
+ var step0 = Math.abs(stop - start) / Math.max(0, count),
+ step1 = Math.pow(10, Math.floor(Math.log(step0) / Math.LN10)),
+ error = step0 / step1;
+ if (error >= e10) step1 *= 10;
+ else if (error >= e5) step1 *= 5;
+ else if (error >= e2) step1 *= 2;
+ return stop < start ? -step1 : step1;
+}
+
+var sturges = function(values) {
+ return Math.ceil(Math.log(values.length) / Math.LN2) + 1;
+};
+
+var histogram = function() {
+ var value = identity,
+ domain = extent,
+ threshold = sturges;
+
+ function histogram(data) {
+ var i,
+ n = data.length,
+ x,
+ values = new Array(n);
+
+ for (i = 0; i < n; ++i) {
+ values[i] = value(data[i], i, data);
+ }
+
+ var xz = domain(values),
+ x0 = xz[0],
+ x1 = xz[1],
+ tz = threshold(values, x0, x1);
+
+ // Convert number of thresholds into uniform thresholds.
+ if (!Array.isArray(tz)) {
+ tz = tickStep(x0, x1, tz);
+ tz = range(Math.ceil(x0 / tz) * tz, Math.floor(x1 / tz) * tz, tz); // exclusive
+ }
+
+ // Remove any thresholds outside the domain.
+ var m = tz.length;
+ while (tz[0] <= x0) tz.shift(), --m;
+ while (tz[m - 1] > x1) tz.pop(), --m;
+
+ var bins = new Array(m + 1),
+ bin;
+
+ // Initialize bins.
+ for (i = 0; i <= m; ++i) {
+ bin = bins[i] = [];
+ bin.x0 = i > 0 ? tz[i - 1] : x0;
+ bin.x1 = i < m ? tz[i] : x1;
+ }
+
+ // Assign data to bins by value, ignoring any outside the domain.
+ for (i = 0; i < n; ++i) {
+ x = values[i];
+ if (x0 <= x && x <= x1) {
+ bins[bisectRight(tz, x, 0, m)].push(data[i]);
+ }
+ }
+
+ return bins;
+ }
+
+ histogram.value = function(_) {
+ return arguments.length ? (value = typeof _ === "function" ? _ : constant(_), histogram) : value;
+ };
+
+ histogram.domain = function(_) {
+ return arguments.length ? (domain = typeof _ === "function" ? _ : constant([_[0], _[1]]), histogram) : domain;
+ };
+
+ histogram.thresholds = function(_) {
+ return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), histogram) : threshold;
+ };
+
+ return histogram;
+};
+
+var quantile = function(values, p, valueof) {
+ if (valueof == null) valueof = number;
+ if (!(n = values.length)) return;
+ if ((p = +p) <= 0 || n < 2) return +valueof(values[0], 0, values);
+ if (p >= 1) return +valueof(values[n - 1], n - 1, values);
+ var n,
+ i = (n - 1) * p,
+ i0 = Math.floor(i),
+ value0 = +valueof(values[i0], i0, values),
+ value1 = +valueof(values[i0 + 1], i0 + 1, values);
+ return value0 + (value1 - value0) * (i - i0);
+};
+
+var freedmanDiaconis = function(values, min, max) {
+ values = map.call(values, number).sort(ascending);
+ return Math.ceil((max - min) / (2 * (quantile(values, 0.75) - quantile(values, 0.25)) * Math.pow(values.length, -1 / 3)));
+};
+
+var scott = function(values, min, max) {
+ return Math.ceil((max - min) / (3.5 * deviation(values) * Math.pow(values.length, -1 / 3)));
+};
+
+var max = function(values, valueof) {
+ var n = values.length,
+ i = -1,
+ value,
+ max;
+
+ if (valueof == null) {
+ while (++i < n) { // Find the first comparable value.
+ if ((value = values[i]) != null && value >= value) {
+ max = value;
+ while (++i < n) { // Compare the remaining values.
+ if ((value = values[i]) != null && value > max) {
+ max = value;
+ }
+ }
+ }
+ }
+ }
+
+ else {
+ while (++i < n) { // Find the first comparable value.
+ if ((value = valueof(values[i], i, values)) != null && value >= value) {
+ max = value;
+ while (++i < n) { // Compare the remaining values.
+ if ((value = valueof(values[i], i, values)) != null && value > max) {
+ max = value;
+ }
+ }
+ }
+ }
+ }
+
+ return max;
+};
+
+var mean = function(values, valueof) {
+ var n = values.length,
+ m = n,
+ i = -1,
+ value,
+ sum = 0;
+
+ if (valueof == null) {
+ while (++i < n) {
+ if (!isNaN(value = number(values[i]))) sum += value;
+ else --m;
+ }
+ }
+
+ else {
+ while (++i < n) {
+ if (!isNaN(value = number(valueof(values[i], i, values)))) sum += value;
+ else --m;
+ }
+ }
+
+ if (m) return sum / m;
+};
+
+var median = function(values, valueof) {
+ var n = values.length,
+ i = -1,
+ value,
+ numbers = [];
+
+ if (valueof == null) {
+ while (++i < n) {
+ if (!isNaN(value = number(values[i]))) {
+ numbers.push(value);
+ }
+ }
+ }
+
+ else {
+ while (++i < n) {
+ if (!isNaN(value = number(valueof(values[i], i, values)))) {
+ numbers.push(value);
+ }
+ }
+ }
+
+ return quantile(numbers.sort(ascending), 0.5);
+};
+
+var merge = function(arrays) {
+ var n = arrays.length,
+ m,
+ i = -1,
+ j = 0,
+ merged,
+ array;
+
+ while (++i < n) j += arrays[i].length;
+ merged = new Array(j);
+
+ while (--n >= 0) {
+ array = arrays[n];
+ m = array.length;
+ while (--m >= 0) {
+ merged[--j] = array[m];
+ }
+ }
+
+ return merged;
+};
+
+var min = function(values, valueof) {
+ var n = values.length,
+ i = -1,
+ value,
+ min;
+
+ if (valueof == null) {
+ while (++i < n) { // Find the first comparable value.
+ if ((value = values[i]) != null && value >= value) {
+ min = value;
+ while (++i < n) { // Compare the remaining values.
+ if ((value = values[i]) != null && min > value) {
+ min = value;
+ }
+ }
+ }
+ }
+ }
+
+ else {
+ while (++i < n) { // Find the first comparable value.
+ if ((value = valueof(values[i], i, values)) != null && value >= value) {
+ min = value;
+ while (++i < n) { // Compare the remaining values.
+ if ((value = valueof(values[i], i, values)) != null && min > value) {
+ min = value;
+ }
+ }
+ }
+ }
+ }
+
+ return min;
+};
+
+var permute = function(array, indexes) {
+ var i = indexes.length, permutes = new Array(i);
+ while (i--) permutes[i] = array[indexes[i]];
+ return permutes;
+};
+
+var scan = function(values, compare) {
+ if (!(n = values.length)) return;
+ var n,
+ i = 0,
+ j = 0,
+ xi,
+ xj = values[j];
+
+ if (compare == null) compare = ascending;
+
+ while (++i < n) {
+ if (compare(xi = values[i], xj) < 0 || compare(xj, xj) !== 0) {
+ xj = xi, j = i;
+ }
+ }
+
+ if (compare(xj, xj) === 0) return j;
+};
+
+var shuffle = function(array, i0, i1) {
+ var m = (i1 == null ? array.length : i1) - (i0 = i0 == null ? 0 : +i0),
+ t,
+ i;
+
+ while (m) {
+ i = Math.random() * m-- | 0;
+ t = array[m + i0];
+ array[m + i0] = array[i + i0];
+ array[i + i0] = t;
+ }
+
+ return array;
+};
+
+var sum = function(values, valueof) {
+ var n = values.length,
+ i = -1,
+ value,
+ sum = 0;
+
+ if (valueof == null) {
+ while (++i < n) {
+ if (value = +values[i]) sum += value; // Note: zero and null are equivalent.
+ }
+ }
+
+ else {
+ while (++i < n) {
+ if (value = +valueof(values[i], i, values)) sum += value;
+ }
+ }
+
+ return sum;
+};
+
+var transpose = function(matrix) {
+ if (!(n = matrix.length)) return [];
+ for (var i = -1, m = min(matrix, length), transpose = new Array(m); ++i < m;) {
+ for (var j = -1, n, row = transpose[i] = new Array(n); ++j < n;) {
+ row[j] = matrix[j][i];
+ }
+ }
+ return transpose;
+};
+
+function length(d) {
+ return d.length;
+}
+
+var zip = function() {
+ return transpose(arguments);
+};
+
+exports.bisect = bisectRight;
+exports.bisectRight = bisectRight;
+exports.bisectLeft = bisectLeft;
+exports.ascending = ascending;
+exports.bisector = bisector;
+exports.cross = cross;
+exports.descending = descending;
+exports.deviation = deviation;
+exports.extent = extent;
+exports.histogram = histogram;
+exports.thresholdFreedmanDiaconis = freedmanDiaconis;
+exports.thresholdScott = scott;
+exports.thresholdSturges = sturges;
+exports.max = max;
+exports.mean = mean;
+exports.median = median;
+exports.merge = merge;
+exports.min = min;
+exports.pairs = pairs;
+exports.permute = permute;
+exports.quantile = quantile;
+exports.range = range;
+exports.scan = scan;
+exports.shuffle = shuffle;
+exports.sum = sum;
+exports.ticks = ticks;
+exports.tickIncrement = tickIncrement;
+exports.tickStep = tickStep;
+exports.transpose = transpose;
+exports.variance = variance;
+exports.zip = zip;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],2:[function(require,module,exports){
+// https://d3js.org/d3-axis/ Version 1.0.8. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+var slice = Array.prototype.slice;
+
+var identity = function(x) {
+ return x;
+};
+
+var top = 1;
+var right = 2;
+var bottom = 3;
+var left = 4;
+var epsilon = 1e-6;
+
+function translateX(x) {
+ return "translate(" + (x + 0.5) + ",0)";
+}
+
+function translateY(y) {
+ return "translate(0," + (y + 0.5) + ")";
+}
+
+function number(scale) {
+ return function(d) {
+ return +scale(d);
+ };
+}
+
+function center(scale) {
+ var offset = Math.max(0, scale.bandwidth() - 1) / 2; // Adjust for 0.5px offset.
+ if (scale.round()) offset = Math.round(offset);
+ return function(d) {
+ return +scale(d) + offset;
+ };
+}
+
+function entering() {
+ return !this.__axis;
+}
+
+function axis(orient, scale) {
+ var tickArguments = [],
+ tickValues = null,
+ tickFormat = null,
+ tickSizeInner = 6,
+ tickSizeOuter = 6,
+ tickPadding = 3,
+ k = orient === top || orient === left ? -1 : 1,
+ x = orient === left || orient === right ? "x" : "y",
+ transform = orient === top || orient === bottom ? translateX : translateY;
+
+ function axis(context) {
+ var values = tickValues == null ? (scale.ticks ? scale.ticks.apply(scale, tickArguments) : scale.domain()) : tickValues,
+ format = tickFormat == null ? (scale.tickFormat ? scale.tickFormat.apply(scale, tickArguments) : identity) : tickFormat,
+ spacing = Math.max(tickSizeInner, 0) + tickPadding,
+ range = scale.range(),
+ range0 = +range[0] + 0.5,
+ range1 = +range[range.length - 1] + 0.5,
+ position = (scale.bandwidth ? center : number)(scale.copy()),
+ selection = context.selection ? context.selection() : context,
+ path = selection.selectAll(".domain").data([null]),
+ tick = selection.selectAll(".tick").data(values, scale).order(),
+ tickExit = tick.exit(),
+ tickEnter = tick.enter().append("g").attr("class", "tick"),
+ line = tick.select("line"),
+ text = tick.select("text");
+
+ path = path.merge(path.enter().insert("path", ".tick")
+ .attr("class", "domain")
+ .attr("stroke", "#000"));
+
+ tick = tick.merge(tickEnter);
+
+ line = line.merge(tickEnter.append("line")
+ .attr("stroke", "#000")
+ .attr(x + "2", k * tickSizeInner));
+
+ text = text.merge(tickEnter.append("text")
+ .attr("fill", "#000")
+ .attr(x, k * spacing)
+ .attr("dy", orient === top ? "0em" : orient === bottom ? "0.71em" : "0.32em"));
+
+ if (context !== selection) {
+ path = path.transition(context);
+ tick = tick.transition(context);
+ line = line.transition(context);
+ text = text.transition(context);
+
+ tickExit = tickExit.transition(context)
+ .attr("opacity", epsilon)
+ .attr("transform", function(d) { return isFinite(d = position(d)) ? transform(d) : this.getAttribute("transform"); });
+
+ tickEnter
+ .attr("opacity", epsilon)
+ .attr("transform", function(d) { var p = this.parentNode.__axis; return transform(p && isFinite(p = p(d)) ? p : position(d)); });
+ }
+
+ tickExit.remove();
+
+ path
+ .attr("d", orient === left || orient == right
+ ? "M" + k * tickSizeOuter + "," + range0 + "H0.5V" + range1 + "H" + k * tickSizeOuter
+ : "M" + range0 + "," + k * tickSizeOuter + "V0.5H" + range1 + "V" + k * tickSizeOuter);
+
+ tick
+ .attr("opacity", 1)
+ .attr("transform", function(d) { return transform(position(d)); });
+
+ line
+ .attr(x + "2", k * tickSizeInner);
+
+ text
+ .attr(x, k * spacing)
+ .text(format);
+
+ selection.filter(entering)
+ .attr("fill", "none")
+ .attr("font-size", 10)
+ .attr("font-family", "sans-serif")
+ .attr("text-anchor", orient === right ? "start" : orient === left ? "end" : "middle");
+
+ selection
+ .each(function() { this.__axis = position; });
+ }
+
+ axis.scale = function(_) {
+ return arguments.length ? (scale = _, axis) : scale;
+ };
+
+ axis.ticks = function() {
+ return tickArguments = slice.call(arguments), axis;
+ };
+
+ axis.tickArguments = function(_) {
+ return arguments.length ? (tickArguments = _ == null ? [] : slice.call(_), axis) : tickArguments.slice();
+ };
+
+ axis.tickValues = function(_) {
+ return arguments.length ? (tickValues = _ == null ? null : slice.call(_), axis) : tickValues && tickValues.slice();
+ };
+
+ axis.tickFormat = function(_) {
+ return arguments.length ? (tickFormat = _, axis) : tickFormat;
+ };
+
+ axis.tickSize = function(_) {
+ return arguments.length ? (tickSizeInner = tickSizeOuter = +_, axis) : tickSizeInner;
+ };
+
+ axis.tickSizeInner = function(_) {
+ return arguments.length ? (tickSizeInner = +_, axis) : tickSizeInner;
+ };
+
+ axis.tickSizeOuter = function(_) {
+ return arguments.length ? (tickSizeOuter = +_, axis) : tickSizeOuter;
+ };
+
+ axis.tickPadding = function(_) {
+ return arguments.length ? (tickPadding = +_, axis) : tickPadding;
+ };
+
+ return axis;
+}
+
+function axisTop(scale) {
+ return axis(top, scale);
+}
+
+function axisRight(scale) {
+ return axis(right, scale);
+}
+
+function axisBottom(scale) {
+ return axis(bottom, scale);
+}
+
+function axisLeft(scale) {
+ return axis(left, scale);
+}
+
+exports.axisTop = axisTop;
+exports.axisRight = axisRight;
+exports.axisBottom = axisBottom;
+exports.axisLeft = axisLeft;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],3:[function(require,module,exports){
+// https://d3js.org/d3-brush/ Version 1.0.4. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-dispatch'), require('d3-drag'), require('d3-interpolate'), require('d3-selection'), require('d3-transition')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-dispatch', 'd3-drag', 'd3-interpolate', 'd3-selection', 'd3-transition'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3,global.d3,global.d3,global.d3,global.d3));
+}(this, (function (exports,d3Dispatch,d3Drag,d3Interpolate,d3Selection,d3Transition) { 'use strict';
+
+var constant = function(x) {
+ return function() {
+ return x;
+ };
+};
+
+var BrushEvent = function(target, type, selection) {
+ this.target = target;
+ this.type = type;
+ this.selection = selection;
+};
+
+function nopropagation() {
+ d3Selection.event.stopImmediatePropagation();
+}
+
+var noevent = function() {
+ d3Selection.event.preventDefault();
+ d3Selection.event.stopImmediatePropagation();
+};
+
+var MODE_DRAG = {name: "drag"};
+var MODE_SPACE = {name: "space"};
+var MODE_HANDLE = {name: "handle"};
+var MODE_CENTER = {name: "center"};
+
+var X = {
+ name: "x",
+ handles: ["e", "w"].map(type),
+ input: function(x, e) { return x && [[x[0], e[0][1]], [x[1], e[1][1]]]; },
+ output: function(xy) { return xy && [xy[0][0], xy[1][0]]; }
+};
+
+var Y = {
+ name: "y",
+ handles: ["n", "s"].map(type),
+ input: function(y, e) { return y && [[e[0][0], y[0]], [e[1][0], y[1]]]; },
+ output: function(xy) { return xy && [xy[0][1], xy[1][1]]; }
+};
+
+var XY = {
+ name: "xy",
+ handles: ["n", "e", "s", "w", "nw", "ne", "se", "sw"].map(type),
+ input: function(xy) { return xy; },
+ output: function(xy) { return xy; }
+};
+
+var cursors = {
+ overlay: "crosshair",
+ selection: "move",
+ n: "ns-resize",
+ e: "ew-resize",
+ s: "ns-resize",
+ w: "ew-resize",
+ nw: "nwse-resize",
+ ne: "nesw-resize",
+ se: "nwse-resize",
+ sw: "nesw-resize"
+};
+
+var flipX = {
+ e: "w",
+ w: "e",
+ nw: "ne",
+ ne: "nw",
+ se: "sw",
+ sw: "se"
+};
+
+var flipY = {
+ n: "s",
+ s: "n",
+ nw: "sw",
+ ne: "se",
+ se: "ne",
+ sw: "nw"
+};
+
+var signsX = {
+ overlay: +1,
+ selection: +1,
+ n: null,
+ e: +1,
+ s: null,
+ w: -1,
+ nw: -1,
+ ne: +1,
+ se: +1,
+ sw: -1
+};
+
+var signsY = {
+ overlay: +1,
+ selection: +1,
+ n: -1,
+ e: null,
+ s: +1,
+ w: null,
+ nw: -1,
+ ne: -1,
+ se: +1,
+ sw: +1
+};
+
+function type(t) {
+ return {type: t};
+}
+
+// Ignore right-click, since that should open the context menu.
+function defaultFilter() {
+ return !d3Selection.event.button;
+}
+
+function defaultExtent() {
+ var svg = this.ownerSVGElement || this;
+ return [[0, 0], [svg.width.baseVal.value, svg.height.baseVal.value]];
+}
+
+// Like d3.local, but with the name “__brush” rather than auto-generated.
+function local(node) {
+ while (!node.__brush) if (!(node = node.parentNode)) return;
+ return node.__brush;
+}
+
+function empty(extent) {
+ return extent[0][0] === extent[1][0]
+ || extent[0][1] === extent[1][1];
+}
+
+function brushSelection(node) {
+ var state = node.__brush;
+ return state ? state.dim.output(state.selection) : null;
+}
+
+function brushX() {
+ return brush$1(X);
+}
+
+function brushY() {
+ return brush$1(Y);
+}
+
+var brush = function() {
+ return brush$1(XY);
+};
+
+function brush$1(dim) {
+ var extent = defaultExtent,
+ filter = defaultFilter,
+ listeners = d3Dispatch.dispatch(brush, "start", "brush", "end"),
+ handleSize = 6,
+ touchending;
+
+ function brush(group) {
+ var overlay = group
+ .property("__brush", initialize)
+ .selectAll(".overlay")
+ .data([type("overlay")]);
+
+ overlay.enter().append("rect")
+ .attr("class", "overlay")
+ .attr("pointer-events", "all")
+ .attr("cursor", cursors.overlay)
+ .merge(overlay)
+ .each(function() {
+ var extent = local(this).extent;
+ d3Selection.select(this)
+ .attr("x", extent[0][0])
+ .attr("y", extent[0][1])
+ .attr("width", extent[1][0] - extent[0][0])
+ .attr("height", extent[1][1] - extent[0][1]);
+ });
+
+ group.selectAll(".selection")
+ .data([type("selection")])
+ .enter().append("rect")
+ .attr("class", "selection")
+ .attr("cursor", cursors.selection)
+ .attr("fill", "#777")
+ .attr("fill-opacity", 0.3)
+ .attr("stroke", "#fff")
+ .attr("shape-rendering", "crispEdges");
+
+ var handle = group.selectAll(".handle")
+ .data(dim.handles, function(d) { return d.type; });
+
+ handle.exit().remove();
+
+ handle.enter().append("rect")
+ .attr("class", function(d) { return "handle handle--" + d.type; })
+ .attr("cursor", function(d) { return cursors[d.type]; });
+
+ group
+ .each(redraw)
+ .attr("fill", "none")
+ .attr("pointer-events", "all")
+ .style("-webkit-tap-highlight-color", "rgba(0,0,0,0)")
+ .on("mousedown.brush touchstart.brush", started);
+ }
+
+ brush.move = function(group, selection) {
+ if (group.selection) {
+ group
+ .on("start.brush", function() { emitter(this, arguments).beforestart().start(); })
+ .on("interrupt.brush end.brush", function() { emitter(this, arguments).end(); })
+ .tween("brush", function() {
+ var that = this,
+ state = that.__brush,
+ emit = emitter(that, arguments),
+ selection0 = state.selection,
+ selection1 = dim.input(typeof selection === "function" ? selection.apply(this, arguments) : selection, state.extent),
+ i = d3Interpolate.interpolate(selection0, selection1);
+
+ function tween(t) {
+ state.selection = t === 1 && empty(selection1) ? null : i(t);
+ redraw.call(that);
+ emit.brush();
+ }
+
+ return selection0 && selection1 ? tween : tween(1);
+ });
+ } else {
+ group
+ .each(function() {
+ var that = this,
+ args = arguments,
+ state = that.__brush,
+ selection1 = dim.input(typeof selection === "function" ? selection.apply(that, args) : selection, state.extent),
+ emit = emitter(that, args).beforestart();
+
+ d3Transition.interrupt(that);
+ state.selection = selection1 == null || empty(selection1) ? null : selection1;
+ redraw.call(that);
+ emit.start().brush().end();
+ });
+ }
+ };
+
+ function redraw() {
+ var group = d3Selection.select(this),
+ selection = local(this).selection;
+
+ if (selection) {
+ group.selectAll(".selection")
+ .style("display", null)
+ .attr("x", selection[0][0])
+ .attr("y", selection[0][1])
+ .attr("width", selection[1][0] - selection[0][0])
+ .attr("height", selection[1][1] - selection[0][1]);
+
+ group.selectAll(".handle")
+ .style("display", null)
+ .attr("x", function(d) { return d.type[d.type.length - 1] === "e" ? selection[1][0] - handleSize / 2 : selection[0][0] - handleSize / 2; })
+ .attr("y", function(d) { return d.type[0] === "s" ? selection[1][1] - handleSize / 2 : selection[0][1] - handleSize / 2; })
+ .attr("width", function(d) { return d.type === "n" || d.type === "s" ? selection[1][0] - selection[0][0] + handleSize : handleSize; })
+ .attr("height", function(d) { return d.type === "e" || d.type === "w" ? selection[1][1] - selection[0][1] + handleSize : handleSize; });
+ }
+
+ else {
+ group.selectAll(".selection,.handle")
+ .style("display", "none")
+ .attr("x", null)
+ .attr("y", null)
+ .attr("width", null)
+ .attr("height", null);
+ }
+ }
+
+ function emitter(that, args) {
+ return that.__brush.emitter || new Emitter(that, args);
+ }
+
+ function Emitter(that, args) {
+ this.that = that;
+ this.args = args;
+ this.state = that.__brush;
+ this.active = 0;
+ }
+
+ Emitter.prototype = {
+ beforestart: function() {
+ if (++this.active === 1) this.state.emitter = this, this.starting = true;
+ return this;
+ },
+ start: function() {
+ if (this.starting) this.starting = false, this.emit("start");
+ return this;
+ },
+ brush: function() {
+ this.emit("brush");
+ return this;
+ },
+ end: function() {
+ if (--this.active === 0) delete this.state.emitter, this.emit("end");
+ return this;
+ },
+ emit: function(type) {
+ d3Selection.customEvent(new BrushEvent(brush, type, dim.output(this.state.selection)), listeners.apply, listeners, [type, this.that, this.args]);
+ }
+ };
+
+ function started() {
+ if (d3Selection.event.touches) { if (d3Selection.event.changedTouches.length < d3Selection.event.touches.length) return noevent(); }
+ else if (touchending) return;
+ if (!filter.apply(this, arguments)) return;
+
+ var that = this,
+ type = d3Selection.event.target.__data__.type,
+ mode = (d3Selection.event.metaKey ? type = "overlay" : type) === "selection" ? MODE_DRAG : (d3Selection.event.altKey ? MODE_CENTER : MODE_HANDLE),
+ signX = dim === Y ? null : signsX[type],
+ signY = dim === X ? null : signsY[type],
+ state = local(that),
+ extent = state.extent,
+ selection = state.selection,
+ W = extent[0][0], w0, w1,
+ N = extent[0][1], n0, n1,
+ E = extent[1][0], e0, e1,
+ S = extent[1][1], s0, s1,
+ dx,
+ dy,
+ moving,
+ shifting = signX && signY && d3Selection.event.shiftKey,
+ lockX,
+ lockY,
+ point0 = d3Selection.mouse(that),
+ point = point0,
+ emit = emitter(that, arguments).beforestart();
+
+ if (type === "overlay") {
+ state.selection = selection = [
+ [w0 = dim === Y ? W : point0[0], n0 = dim === X ? N : point0[1]],
+ [e0 = dim === Y ? E : w0, s0 = dim === X ? S : n0]
+ ];
+ } else {
+ w0 = selection[0][0];
+ n0 = selection[0][1];
+ e0 = selection[1][0];
+ s0 = selection[1][1];
+ }
+
+ w1 = w0;
+ n1 = n0;
+ e1 = e0;
+ s1 = s0;
+
+ var group = d3Selection.select(that)
+ .attr("pointer-events", "none");
+
+ var overlay = group.selectAll(".overlay")
+ .attr("cursor", cursors[type]);
+
+ if (d3Selection.event.touches) {
+ group
+ .on("touchmove.brush", moved, true)
+ .on("touchend.brush touchcancel.brush", ended, true);
+ } else {
+ var view = d3Selection.select(d3Selection.event.view)
+ .on("keydown.brush", keydowned, true)
+ .on("keyup.brush", keyupped, true)
+ .on("mousemove.brush", moved, true)
+ .on("mouseup.brush", ended, true);
+
+ d3Drag.dragDisable(d3Selection.event.view);
+ }
+
+ nopropagation();
+ d3Transition.interrupt(that);
+ redraw.call(that);
+ emit.start();
+
+ function moved() {
+ var point1 = d3Selection.mouse(that);
+ if (shifting && !lockX && !lockY) {
+ if (Math.abs(point1[0] - point[0]) > Math.abs(point1[1] - point[1])) lockY = true;
+ else lockX = true;
+ }
+ point = point1;
+ moving = true;
+ noevent();
+ move();
+ }
+
+ function move() {
+ var t;
+
+ dx = point[0] - point0[0];
+ dy = point[1] - point0[1];
+
+ switch (mode) {
+ case MODE_SPACE:
+ case MODE_DRAG: {
+ if (signX) dx = Math.max(W - w0, Math.min(E - e0, dx)), w1 = w0 + dx, e1 = e0 + dx;
+ if (signY) dy = Math.max(N - n0, Math.min(S - s0, dy)), n1 = n0 + dy, s1 = s0 + dy;
+ break;
+ }
+ case MODE_HANDLE: {
+ if (signX < 0) dx = Math.max(W - w0, Math.min(E - w0, dx)), w1 = w0 + dx, e1 = e0;
+ else if (signX > 0) dx = Math.max(W - e0, Math.min(E - e0, dx)), w1 = w0, e1 = e0 + dx;
+ if (signY < 0) dy = Math.max(N - n0, Math.min(S - n0, dy)), n1 = n0 + dy, s1 = s0;
+ else if (signY > 0) dy = Math.max(N - s0, Math.min(S - s0, dy)), n1 = n0, s1 = s0 + dy;
+ break;
+ }
+ case MODE_CENTER: {
+ if (signX) w1 = Math.max(W, Math.min(E, w0 - dx * signX)), e1 = Math.max(W, Math.min(E, e0 + dx * signX));
+ if (signY) n1 = Math.max(N, Math.min(S, n0 - dy * signY)), s1 = Math.max(N, Math.min(S, s0 + dy * signY));
+ break;
+ }
+ }
+
+ if (e1 < w1) {
+ signX *= -1;
+ t = w0, w0 = e0, e0 = t;
+ t = w1, w1 = e1, e1 = t;
+ if (type in flipX) overlay.attr("cursor", cursors[type = flipX[type]]);
+ }
+
+ if (s1 < n1) {
+ signY *= -1;
+ t = n0, n0 = s0, s0 = t;
+ t = n1, n1 = s1, s1 = t;
+ if (type in flipY) overlay.attr("cursor", cursors[type = flipY[type]]);
+ }
+
+ if (state.selection) selection = state.selection; // May be set by brush.move!
+ if (lockX) w1 = selection[0][0], e1 = selection[1][0];
+ if (lockY) n1 = selection[0][1], s1 = selection[1][1];
+
+ if (selection[0][0] !== w1
+ || selection[0][1] !== n1
+ || selection[1][0] !== e1
+ || selection[1][1] !== s1) {
+ state.selection = [[w1, n1], [e1, s1]];
+ redraw.call(that);
+ emit.brush();
+ }
+ }
+
+ function ended() {
+ nopropagation();
+ if (d3Selection.event.touches) {
+ if (d3Selection.event.touches.length) return;
+ if (touchending) clearTimeout(touchending);
+ touchending = setTimeout(function() { touchending = null; }, 500); // Ghost clicks are delayed!
+ group.on("touchmove.brush touchend.brush touchcancel.brush", null);
+ } else {
+ d3Drag.dragEnable(d3Selection.event.view, moving);
+ view.on("keydown.brush keyup.brush mousemove.brush mouseup.brush", null);
+ }
+ group.attr("pointer-events", "all");
+ overlay.attr("cursor", cursors.overlay);
+ if (state.selection) selection = state.selection; // May be set by brush.move (on start)!
+ if (empty(selection)) state.selection = null, redraw.call(that);
+ emit.end();
+ }
+
+ function keydowned() {
+ switch (d3Selection.event.keyCode) {
+ case 16: { // SHIFT
+ shifting = signX && signY;
+ break;
+ }
+ case 18: { // ALT
+ if (mode === MODE_HANDLE) {
+ if (signX) e0 = e1 - dx * signX, w0 = w1 + dx * signX;
+ if (signY) s0 = s1 - dy * signY, n0 = n1 + dy * signY;
+ mode = MODE_CENTER;
+ move();
+ }
+ break;
+ }
+ case 32: { // SPACE; takes priority over ALT
+ if (mode === MODE_HANDLE || mode === MODE_CENTER) {
+ if (signX < 0) e0 = e1 - dx; else if (signX > 0) w0 = w1 - dx;
+ if (signY < 0) s0 = s1 - dy; else if (signY > 0) n0 = n1 - dy;
+ mode = MODE_SPACE;
+ overlay.attr("cursor", cursors.selection);
+ move();
+ }
+ break;
+ }
+ default: return;
+ }
+ noevent();
+ }
+
+ function keyupped() {
+ switch (d3Selection.event.keyCode) {
+ case 16: { // SHIFT
+ if (shifting) {
+ lockX = lockY = shifting = false;
+ move();
+ }
+ break;
+ }
+ case 18: { // ALT
+ if (mode === MODE_CENTER) {
+ if (signX < 0) e0 = e1; else if (signX > 0) w0 = w1;
+ if (signY < 0) s0 = s1; else if (signY > 0) n0 = n1;
+ mode = MODE_HANDLE;
+ move();
+ }
+ break;
+ }
+ case 32: { // SPACE
+ if (mode === MODE_SPACE) {
+ if (d3Selection.event.altKey) {
+ if (signX) e0 = e1 - dx * signX, w0 = w1 + dx * signX;
+ if (signY) s0 = s1 - dy * signY, n0 = n1 + dy * signY;
+ mode = MODE_CENTER;
+ } else {
+ if (signX < 0) e0 = e1; else if (signX > 0) w0 = w1;
+ if (signY < 0) s0 = s1; else if (signY > 0) n0 = n1;
+ mode = MODE_HANDLE;
+ }
+ overlay.attr("cursor", cursors[type]);
+ move();
+ }
+ break;
+ }
+ default: return;
+ }
+ noevent();
+ }
+ }
+
+ function initialize() {
+ var state = this.__brush || {selection: null};
+ state.extent = extent.apply(this, arguments);
+ state.dim = dim;
+ return state;
+ }
+
+ brush.extent = function(_) {
+ return arguments.length ? (extent = typeof _ === "function" ? _ : constant([[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]]), brush) : extent;
+ };
+
+ brush.filter = function(_) {
+ return arguments.length ? (filter = typeof _ === "function" ? _ : constant(!!_), brush) : filter;
+ };
+
+ brush.handleSize = function(_) {
+ return arguments.length ? (handleSize = +_, brush) : handleSize;
+ };
+
+ brush.on = function() {
+ var value = listeners.on.apply(listeners, arguments);
+ return value === listeners ? brush : value;
+ };
+
+ return brush;
+}
+
+exports.brush = brush;
+exports.brushX = brushX;
+exports.brushY = brushY;
+exports.brushSelection = brushSelection;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-dispatch":8,"d3-drag":9,"d3-interpolate":17,"d3-selection":24,"d3-transition":29}],4:[function(require,module,exports){
+// https://d3js.org/d3-chord/ Version 1.0.4. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-array'), require('d3-path')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-array', 'd3-path'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3,global.d3));
+}(this, (function (exports,d3Array,d3Path) { 'use strict';
+
+var cos = Math.cos;
+var sin = Math.sin;
+var pi = Math.PI;
+var halfPi = pi / 2;
+var tau = pi * 2;
+var max = Math.max;
+
+function compareValue(compare) {
+ return function(a, b) {
+ return compare(
+ a.source.value + a.target.value,
+ b.source.value + b.target.value
+ );
+ };
+}
+
+var chord = function() {
+ var padAngle = 0,
+ sortGroups = null,
+ sortSubgroups = null,
+ sortChords = null;
+
+ function chord(matrix) {
+ var n = matrix.length,
+ groupSums = [],
+ groupIndex = d3Array.range(n),
+ subgroupIndex = [],
+ chords = [],
+ groups = chords.groups = new Array(n),
+ subgroups = new Array(n * n),
+ k,
+ x,
+ x0,
+ dx,
+ i,
+ j;
+
+ // Compute the sum.
+ k = 0, i = -1; while (++i < n) {
+ x = 0, j = -1; while (++j < n) {
+ x += matrix[i][j];
+ }
+ groupSums.push(x);
+ subgroupIndex.push(d3Array.range(n));
+ k += x;
+ }
+
+ // Sort groups…
+ if (sortGroups) groupIndex.sort(function(a, b) {
+ return sortGroups(groupSums[a], groupSums[b]);
+ });
+
+ // Sort subgroups…
+ if (sortSubgroups) subgroupIndex.forEach(function(d, i) {
+ d.sort(function(a, b) {
+ return sortSubgroups(matrix[i][a], matrix[i][b]);
+ });
+ });
+
+ // Convert the sum to scaling factor for [0, 2pi].
+ // TODO Allow start and end angle to be specified?
+ // TODO Allow padding to be specified as percentage?
+ k = max(0, tau - padAngle * n) / k;
+ dx = k ? padAngle : tau / n;
+
+ // Compute the start and end angle for each group and subgroup.
+ // Note: Opera has a bug reordering object literal properties!
+ x = 0, i = -1; while (++i < n) {
+ x0 = x, j = -1; while (++j < n) {
+ var di = groupIndex[i],
+ dj = subgroupIndex[di][j],
+ v = matrix[di][dj],
+ a0 = x,
+ a1 = x += v * k;
+ subgroups[dj * n + di] = {
+ index: di,
+ subindex: dj,
+ startAngle: a0,
+ endAngle: a1,
+ value: v
+ };
+ }
+ groups[di] = {
+ index: di,
+ startAngle: x0,
+ endAngle: x,
+ value: groupSums[di]
+ };
+ x += dx;
+ }
+
+ // Generate chords for each (non-empty) subgroup-subgroup link.
+ i = -1; while (++i < n) {
+ j = i - 1; while (++j < n) {
+ var source = subgroups[j * n + i],
+ target = subgroups[i * n + j];
+ if (source.value || target.value) {
+ chords.push(source.value < target.value
+ ? {source: target, target: source}
+ : {source: source, target: target});
+ }
+ }
+ }
+
+ return sortChords ? chords.sort(sortChords) : chords;
+ }
+
+ chord.padAngle = function(_) {
+ return arguments.length ? (padAngle = max(0, _), chord) : padAngle;
+ };
+
+ chord.sortGroups = function(_) {
+ return arguments.length ? (sortGroups = _, chord) : sortGroups;
+ };
+
+ chord.sortSubgroups = function(_) {
+ return arguments.length ? (sortSubgroups = _, chord) : sortSubgroups;
+ };
+
+ chord.sortChords = function(_) {
+ return arguments.length ? (_ == null ? sortChords = null : (sortChords = compareValue(_))._ = _, chord) : sortChords && sortChords._;
+ };
+
+ return chord;
+};
+
+var slice = Array.prototype.slice;
+
+var constant = function(x) {
+ return function() {
+ return x;
+ };
+};
+
+function defaultSource(d) {
+ return d.source;
+}
+
+function defaultTarget(d) {
+ return d.target;
+}
+
+function defaultRadius(d) {
+ return d.radius;
+}
+
+function defaultStartAngle(d) {
+ return d.startAngle;
+}
+
+function defaultEndAngle(d) {
+ return d.endAngle;
+}
+
+var ribbon = function() {
+ var source = defaultSource,
+ target = defaultTarget,
+ radius = defaultRadius,
+ startAngle = defaultStartAngle,
+ endAngle = defaultEndAngle,
+ context = null;
+
+ function ribbon() {
+ var buffer,
+ argv = slice.call(arguments),
+ s = source.apply(this, argv),
+ t = target.apply(this, argv),
+ sr = +radius.apply(this, (argv[0] = s, argv)),
+ sa0 = startAngle.apply(this, argv) - halfPi,
+ sa1 = endAngle.apply(this, argv) - halfPi,
+ sx0 = sr * cos(sa0),
+ sy0 = sr * sin(sa0),
+ tr = +radius.apply(this, (argv[0] = t, argv)),
+ ta0 = startAngle.apply(this, argv) - halfPi,
+ ta1 = endAngle.apply(this, argv) - halfPi;
+
+ if (!context) context = buffer = d3Path.path();
+
+ context.moveTo(sx0, sy0);
+ context.arc(0, 0, sr, sa0, sa1);
+ if (sa0 !== ta0 || sa1 !== ta1) { // TODO sr !== tr?
+ context.quadraticCurveTo(0, 0, tr * cos(ta0), tr * sin(ta0));
+ context.arc(0, 0, tr, ta0, ta1);
+ }
+ context.quadraticCurveTo(0, 0, sx0, sy0);
+ context.closePath();
+
+ if (buffer) return context = null, buffer + "" || null;
+ }
+
+ ribbon.radius = function(_) {
+ return arguments.length ? (radius = typeof _ === "function" ? _ : constant(+_), ribbon) : radius;
+ };
+
+ ribbon.startAngle = function(_) {
+ return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), ribbon) : startAngle;
+ };
+
+ ribbon.endAngle = function(_) {
+ return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), ribbon) : endAngle;
+ };
+
+ ribbon.source = function(_) {
+ return arguments.length ? (source = _, ribbon) : source;
+ };
+
+ ribbon.target = function(_) {
+ return arguments.length ? (target = _, ribbon) : target;
+ };
+
+ ribbon.context = function(_) {
+ return arguments.length ? ((context = _ == null ? null : _), ribbon) : context;
+ };
+
+ return ribbon;
+};
+
+exports.chord = chord;
+exports.ribbon = ribbon;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-array":1,"d3-path":18}],5:[function(require,module,exports){
+// https://d3js.org/d3-collection/ Version 1.0.4. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+var prefix = "$";
+
+function Map() {}
+
+Map.prototype = map.prototype = {
+ constructor: Map,
+ has: function(key) {
+ return (prefix + key) in this;
+ },
+ get: function(key) {
+ return this[prefix + key];
+ },
+ set: function(key, value) {
+ this[prefix + key] = value;
+ return this;
+ },
+ remove: function(key) {
+ var property = prefix + key;
+ return property in this && delete this[property];
+ },
+ clear: function() {
+ for (var property in this) if (property[0] === prefix) delete this[property];
+ },
+ keys: function() {
+ var keys = [];
+ for (var property in this) if (property[0] === prefix) keys.push(property.slice(1));
+ return keys;
+ },
+ values: function() {
+ var values = [];
+ for (var property in this) if (property[0] === prefix) values.push(this[property]);
+ return values;
+ },
+ entries: function() {
+ var entries = [];
+ for (var property in this) if (property[0] === prefix) entries.push({key: property.slice(1), value: this[property]});
+ return entries;
+ },
+ size: function() {
+ var size = 0;
+ for (var property in this) if (property[0] === prefix) ++size;
+ return size;
+ },
+ empty: function() {
+ for (var property in this) if (property[0] === prefix) return false;
+ return true;
+ },
+ each: function(f) {
+ for (var property in this) if (property[0] === prefix) f(this[property], property.slice(1), this);
+ }
+};
+
+function map(object, f) {
+ var map = new Map;
+
+ // Copy constructor.
+ if (object instanceof Map) object.each(function(value, key) { map.set(key, value); });
+
+ // Index array by numeric index or specified key function.
+ else if (Array.isArray(object)) {
+ var i = -1,
+ n = object.length,
+ o;
+
+ if (f == null) while (++i < n) map.set(i, object[i]);
+ else while (++i < n) map.set(f(o = object[i], i, object), o);
+ }
+
+ // Convert object to map.
+ else if (object) for (var key in object) map.set(key, object[key]);
+
+ return map;
+}
+
+var nest = function() {
+ var keys = [],
+ sortKeys = [],
+ sortValues,
+ rollup,
+ nest;
+
+ function apply(array, depth, createResult, setResult) {
+ if (depth >= keys.length) {
+ if (sortValues != null) array.sort(sortValues);
+ return rollup != null ? rollup(array) : array;
+ }
+
+ var i = -1,
+ n = array.length,
+ key = keys[depth++],
+ keyValue,
+ value,
+ valuesByKey = map(),
+ values,
+ result = createResult();
+
+ while (++i < n) {
+ if (values = valuesByKey.get(keyValue = key(value = array[i]) + "")) {
+ values.push(value);
+ } else {
+ valuesByKey.set(keyValue, [value]);
+ }
+ }
+
+ valuesByKey.each(function(values, key) {
+ setResult(result, key, apply(values, depth, createResult, setResult));
+ });
+
+ return result;
+ }
+
+ function entries(map$$1, depth) {
+ if (++depth > keys.length) return map$$1;
+ var array, sortKey = sortKeys[depth - 1];
+ if (rollup != null && depth >= keys.length) array = map$$1.entries();
+ else array = [], map$$1.each(function(v, k) { array.push({key: k, values: entries(v, depth)}); });
+ return sortKey != null ? array.sort(function(a, b) { return sortKey(a.key, b.key); }) : array;
+ }
+
+ return nest = {
+ object: function(array) { return apply(array, 0, createObject, setObject); },
+ map: function(array) { return apply(array, 0, createMap, setMap); },
+ entries: function(array) { return entries(apply(array, 0, createMap, setMap), 0); },
+ key: function(d) { keys.push(d); return nest; },
+ sortKeys: function(order) { sortKeys[keys.length - 1] = order; return nest; },
+ sortValues: function(order) { sortValues = order; return nest; },
+ rollup: function(f) { rollup = f; return nest; }
+ };
+};
+
+function createObject() {
+ return {};
+}
+
+function setObject(object, key, value) {
+ object[key] = value;
+}
+
+function createMap() {
+ return map();
+}
+
+function setMap(map$$1, key, value) {
+ map$$1.set(key, value);
+}
+
+function Set() {}
+
+var proto = map.prototype;
+
+Set.prototype = set.prototype = {
+ constructor: Set,
+ has: proto.has,
+ add: function(value) {
+ value += "";
+ this[prefix + value] = value;
+ return this;
+ },
+ remove: proto.remove,
+ clear: proto.clear,
+ values: proto.keys,
+ size: proto.size,
+ empty: proto.empty,
+ each: proto.each
+};
+
+function set(object, f) {
+ var set = new Set;
+
+ // Copy constructor.
+ if (object instanceof Set) object.each(function(value) { set.add(value); });
+
+ // Otherwise, assume it’s an array.
+ else if (object) {
+ var i = -1, n = object.length;
+ if (f == null) while (++i < n) set.add(object[i]);
+ else while (++i < n) set.add(f(object[i], i, object));
+ }
+
+ return set;
+}
+
+var keys = function(map) {
+ var keys = [];
+ for (var key in map) keys.push(key);
+ return keys;
+};
+
+var values = function(map) {
+ var values = [];
+ for (var key in map) values.push(map[key]);
+ return values;
+};
+
+var entries = function(map) {
+ var entries = [];
+ for (var key in map) entries.push({key: key, value: map[key]});
+ return entries;
+};
+
+exports.nest = nest;
+exports.set = set;
+exports.map = map;
+exports.keys = keys;
+exports.values = values;
+exports.entries = entries;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],6:[function(require,module,exports){
+// https://d3js.org/d3-color/ Version 1.1.0. Copyright 2018 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+var define = function(constructor, factory, prototype) {
+ constructor.prototype = factory.prototype = prototype;
+ prototype.constructor = constructor;
+};
+
+function extend(parent, definition) {
+ var prototype = Object.create(parent.prototype);
+ for (var key in definition) prototype[key] = definition[key];
+ return prototype;
+}
+
+function Color() {}
+
+var darker = 0.7;
+var brighter = 1 / darker;
+
+var reI = "\\s*([+-]?\\d+)\\s*";
+var reN = "\\s*([+-]?\\d*\\.?\\d+(?:[eE][+-]?\\d+)?)\\s*";
+var reP = "\\s*([+-]?\\d*\\.?\\d+(?:[eE][+-]?\\d+)?)%\\s*";
+var reHex3 = /^#([0-9a-f]{3})$/;
+var reHex6 = /^#([0-9a-f]{6})$/;
+var reRgbInteger = new RegExp("^rgb\\(" + [reI, reI, reI] + "\\)$");
+var reRgbPercent = new RegExp("^rgb\\(" + [reP, reP, reP] + "\\)$");
+var reRgbaInteger = new RegExp("^rgba\\(" + [reI, reI, reI, reN] + "\\)$");
+var reRgbaPercent = new RegExp("^rgba\\(" + [reP, reP, reP, reN] + "\\)$");
+var reHslPercent = new RegExp("^hsl\\(" + [reN, reP, reP] + "\\)$");
+var reHslaPercent = new RegExp("^hsla\\(" + [reN, reP, reP, reN] + "\\)$");
+
+var named = {
+ aliceblue: 0xf0f8ff,
+ antiquewhite: 0xfaebd7,
+ aqua: 0x00ffff,
+ aquamarine: 0x7fffd4,
+ azure: 0xf0ffff,
+ beige: 0xf5f5dc,
+ bisque: 0xffe4c4,
+ black: 0x000000,
+ blanchedalmond: 0xffebcd,
+ blue: 0x0000ff,
+ blueviolet: 0x8a2be2,
+ brown: 0xa52a2a,
+ burlywood: 0xdeb887,
+ cadetblue: 0x5f9ea0,
+ chartreuse: 0x7fff00,
+ chocolate: 0xd2691e,
+ coral: 0xff7f50,
+ cornflowerblue: 0x6495ed,
+ cornsilk: 0xfff8dc,
+ crimson: 0xdc143c,
+ cyan: 0x00ffff,
+ darkblue: 0x00008b,
+ darkcyan: 0x008b8b,
+ darkgoldenrod: 0xb8860b,
+ darkgray: 0xa9a9a9,
+ darkgreen: 0x006400,
+ darkgrey: 0xa9a9a9,
+ darkkhaki: 0xbdb76b,
+ darkmagenta: 0x8b008b,
+ darkolivegreen: 0x556b2f,
+ darkorange: 0xff8c00,
+ darkorchid: 0x9932cc,
+ darkred: 0x8b0000,
+ darksalmon: 0xe9967a,
+ darkseagreen: 0x8fbc8f,
+ darkslateblue: 0x483d8b,
+ darkslategray: 0x2f4f4f,
+ darkslategrey: 0x2f4f4f,
+ darkturquoise: 0x00ced1,
+ darkviolet: 0x9400d3,
+ deeppink: 0xff1493,
+ deepskyblue: 0x00bfff,
+ dimgray: 0x696969,
+ dimgrey: 0x696969,
+ dodgerblue: 0x1e90ff,
+ firebrick: 0xb22222,
+ floralwhite: 0xfffaf0,
+ forestgreen: 0x228b22,
+ fuchsia: 0xff00ff,
+ gainsboro: 0xdcdcdc,
+ ghostwhite: 0xf8f8ff,
+ gold: 0xffd700,
+ goldenrod: 0xdaa520,
+ gray: 0x808080,
+ green: 0x008000,
+ greenyellow: 0xadff2f,
+ grey: 0x808080,
+ honeydew: 0xf0fff0,
+ hotpink: 0xff69b4,
+ indianred: 0xcd5c5c,
+ indigo: 0x4b0082,
+ ivory: 0xfffff0,
+ khaki: 0xf0e68c,
+ lavender: 0xe6e6fa,
+ lavenderblush: 0xfff0f5,
+ lawngreen: 0x7cfc00,
+ lemonchiffon: 0xfffacd,
+ lightblue: 0xadd8e6,
+ lightcoral: 0xf08080,
+ lightcyan: 0xe0ffff,
+ lightgoldenrodyellow: 0xfafad2,
+ lightgray: 0xd3d3d3,
+ lightgreen: 0x90ee90,
+ lightgrey: 0xd3d3d3,
+ lightpink: 0xffb6c1,
+ lightsalmon: 0xffa07a,
+ lightseagreen: 0x20b2aa,
+ lightskyblue: 0x87cefa,
+ lightslategray: 0x778899,
+ lightslategrey: 0x778899,
+ lightsteelblue: 0xb0c4de,
+ lightyellow: 0xffffe0,
+ lime: 0x00ff00,
+ limegreen: 0x32cd32,
+ linen: 0xfaf0e6,
+ magenta: 0xff00ff,
+ maroon: 0x800000,
+ mediumaquamarine: 0x66cdaa,
+ mediumblue: 0x0000cd,
+ mediumorchid: 0xba55d3,
+ mediumpurple: 0x9370db,
+ mediumseagreen: 0x3cb371,
+ mediumslateblue: 0x7b68ee,
+ mediumspringgreen: 0x00fa9a,
+ mediumturquoise: 0x48d1cc,
+ mediumvioletred: 0xc71585,
+ midnightblue: 0x191970,
+ mintcream: 0xf5fffa,
+ mistyrose: 0xffe4e1,
+ moccasin: 0xffe4b5,
+ navajowhite: 0xffdead,
+ navy: 0x000080,
+ oldlace: 0xfdf5e6,
+ olive: 0x808000,
+ olivedrab: 0x6b8e23,
+ orange: 0xffa500,
+ orangered: 0xff4500,
+ orchid: 0xda70d6,
+ palegoldenrod: 0xeee8aa,
+ palegreen: 0x98fb98,
+ paleturquoise: 0xafeeee,
+ palevioletred: 0xdb7093,
+ papayawhip: 0xffefd5,
+ peachpuff: 0xffdab9,
+ peru: 0xcd853f,
+ pink: 0xffc0cb,
+ plum: 0xdda0dd,
+ powderblue: 0xb0e0e6,
+ purple: 0x800080,
+ rebeccapurple: 0x663399,
+ red: 0xff0000,
+ rosybrown: 0xbc8f8f,
+ royalblue: 0x4169e1,
+ saddlebrown: 0x8b4513,
+ salmon: 0xfa8072,
+ sandybrown: 0xf4a460,
+ seagreen: 0x2e8b57,
+ seashell: 0xfff5ee,
+ sienna: 0xa0522d,
+ silver: 0xc0c0c0,
+ skyblue: 0x87ceeb,
+ slateblue: 0x6a5acd,
+ slategray: 0x708090,
+ slategrey: 0x708090,
+ snow: 0xfffafa,
+ springgreen: 0x00ff7f,
+ steelblue: 0x4682b4,
+ tan: 0xd2b48c,
+ teal: 0x008080,
+ thistle: 0xd8bfd8,
+ tomato: 0xff6347,
+ turquoise: 0x40e0d0,
+ violet: 0xee82ee,
+ wheat: 0xf5deb3,
+ white: 0xffffff,
+ whitesmoke: 0xf5f5f5,
+ yellow: 0xffff00,
+ yellowgreen: 0x9acd32
+};
+
+define(Color, color, {
+ displayable: function() {
+ return this.rgb().displayable();
+ },
+ toString: function() {
+ return this.rgb() + "";
+ }
+});
+
+function color(format) {
+ var m;
+ format = (format + "").trim().toLowerCase();
+ return (m = reHex3.exec(format)) ? (m = parseInt(m[1], 16), new Rgb((m >> 8 & 0xf) | (m >> 4 & 0x0f0), (m >> 4 & 0xf) | (m & 0xf0), ((m & 0xf) << 4) | (m & 0xf), 1)) // #f00
+ : (m = reHex6.exec(format)) ? rgbn(parseInt(m[1], 16)) // #ff0000
+ : (m = reRgbInteger.exec(format)) ? new Rgb(m[1], m[2], m[3], 1) // rgb(255, 0, 0)
+ : (m = reRgbPercent.exec(format)) ? new Rgb(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, 1) // rgb(100%, 0%, 0%)
+ : (m = reRgbaInteger.exec(format)) ? rgba(m[1], m[2], m[3], m[4]) // rgba(255, 0, 0, 1)
+ : (m = reRgbaPercent.exec(format)) ? rgba(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, m[4]) // rgb(100%, 0%, 0%, 1)
+ : (m = reHslPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, 1) // hsl(120, 50%, 50%)
+ : (m = reHslaPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, m[4]) // hsla(120, 50%, 50%, 1)
+ : named.hasOwnProperty(format) ? rgbn(named[format])
+ : format === "transparent" ? new Rgb(NaN, NaN, NaN, 0)
+ : null;
+}
+
+function rgbn(n) {
+ return new Rgb(n >> 16 & 0xff, n >> 8 & 0xff, n & 0xff, 1);
+}
+
+function rgba(r, g, b, a) {
+ if (a <= 0) r = g = b = NaN;
+ return new Rgb(r, g, b, a);
+}
+
+function rgbConvert(o) {
+ if (!(o instanceof Color)) o = color(o);
+ if (!o) return new Rgb;
+ o = o.rgb();
+ return new Rgb(o.r, o.g, o.b, o.opacity);
+}
+
+function rgb(r, g, b, opacity) {
+ return arguments.length === 1 ? rgbConvert(r) : new Rgb(r, g, b, opacity == null ? 1 : opacity);
+}
+
+function Rgb(r, g, b, opacity) {
+ this.r = +r;
+ this.g = +g;
+ this.b = +b;
+ this.opacity = +opacity;
+}
+
+define(Rgb, rgb, extend(Color, {
+ brighter: function(k) {
+ k = k == null ? brighter : Math.pow(brighter, k);
+ return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);
+ },
+ darker: function(k) {
+ k = k == null ? darker : Math.pow(darker, k);
+ return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);
+ },
+ rgb: function() {
+ return this;
+ },
+ displayable: function() {
+ return (0 <= this.r && this.r <= 255)
+ && (0 <= this.g && this.g <= 255)
+ && (0 <= this.b && this.b <= 255)
+ && (0 <= this.opacity && this.opacity <= 1);
+ },
+ toString: function() {
+ var a = this.opacity; a = isNaN(a) ? 1 : Math.max(0, Math.min(1, a));
+ return (a === 1 ? "rgb(" : "rgba(")
+ + Math.max(0, Math.min(255, Math.round(this.r) || 0)) + ", "
+ + Math.max(0, Math.min(255, Math.round(this.g) || 0)) + ", "
+ + Math.max(0, Math.min(255, Math.round(this.b) || 0))
+ + (a === 1 ? ")" : ", " + a + ")");
+ }
+}));
+
+function hsla(h, s, l, a) {
+ if (a <= 0) h = s = l = NaN;
+ else if (l <= 0 || l >= 1) h = s = NaN;
+ else if (s <= 0) h = NaN;
+ return new Hsl(h, s, l, a);
+}
+
+function hslConvert(o) {
+ if (o instanceof Hsl) return new Hsl(o.h, o.s, o.l, o.opacity);
+ if (!(o instanceof Color)) o = color(o);
+ if (!o) return new Hsl;
+ if (o instanceof Hsl) return o;
+ o = o.rgb();
+ var r = o.r / 255,
+ g = o.g / 255,
+ b = o.b / 255,
+ min = Math.min(r, g, b),
+ max = Math.max(r, g, b),
+ h = NaN,
+ s = max - min,
+ l = (max + min) / 2;
+ if (s) {
+ if (r === max) h = (g - b) / s + (g < b) * 6;
+ else if (g === max) h = (b - r) / s + 2;
+ else h = (r - g) / s + 4;
+ s /= l < 0.5 ? max + min : 2 - max - min;
+ h *= 60;
+ } else {
+ s = l > 0 && l < 1 ? 0 : h;
+ }
+ return new Hsl(h, s, l, o.opacity);
+}
+
+function hsl(h, s, l, opacity) {
+ return arguments.length === 1 ? hslConvert(h) : new Hsl(h, s, l, opacity == null ? 1 : opacity);
+}
+
+function Hsl(h, s, l, opacity) {
+ this.h = +h;
+ this.s = +s;
+ this.l = +l;
+ this.opacity = +opacity;
+}
+
+define(Hsl, hsl, extend(Color, {
+ brighter: function(k) {
+ k = k == null ? brighter : Math.pow(brighter, k);
+ return new Hsl(this.h, this.s, this.l * k, this.opacity);
+ },
+ darker: function(k) {
+ k = k == null ? darker : Math.pow(darker, k);
+ return new Hsl(this.h, this.s, this.l * k, this.opacity);
+ },
+ rgb: function() {
+ var h = this.h % 360 + (this.h < 0) * 360,
+ s = isNaN(h) || isNaN(this.s) ? 0 : this.s,
+ l = this.l,
+ m2 = l + (l < 0.5 ? l : 1 - l) * s,
+ m1 = 2 * l - m2;
+ return new Rgb(
+ hsl2rgb(h >= 240 ? h - 240 : h + 120, m1, m2),
+ hsl2rgb(h, m1, m2),
+ hsl2rgb(h < 120 ? h + 240 : h - 120, m1, m2),
+ this.opacity
+ );
+ },
+ displayable: function() {
+ return (0 <= this.s && this.s <= 1 || isNaN(this.s))
+ && (0 <= this.l && this.l <= 1)
+ && (0 <= this.opacity && this.opacity <= 1);
+ }
+}));
+
+/* From FvD 13.37, CSS Color Module Level 3 */
+function hsl2rgb(h, m1, m2) {
+ return (h < 60 ? m1 + (m2 - m1) * h / 60
+ : h < 180 ? m2
+ : h < 240 ? m1 + (m2 - m1) * (240 - h) / 60
+ : m1) * 255;
+}
+
+var deg2rad = Math.PI / 180;
+var rad2deg = 180 / Math.PI;
+
+// https://beta.observablehq.com/@mbostock/lab-and-rgb
+var K = 18;
+var Xn = 0.96422;
+var Yn = 1;
+var Zn = 0.82521;
+var t0 = 4 / 29;
+var t1 = 6 / 29;
+var t2 = 3 * t1 * t1;
+var t3 = t1 * t1 * t1;
+
+function labConvert(o) {
+ if (o instanceof Lab) return new Lab(o.l, o.a, o.b, o.opacity);
+ if (o instanceof Hcl) {
+ if (isNaN(o.h)) return new Lab(o.l, 0, 0, o.opacity);
+ var h = o.h * deg2rad;
+ return new Lab(o.l, Math.cos(h) * o.c, Math.sin(h) * o.c, o.opacity);
+ }
+ if (!(o instanceof Rgb)) o = rgbConvert(o);
+ var r = rgb2lrgb(o.r),
+ g = rgb2lrgb(o.g),
+ b = rgb2lrgb(o.b),
+ y = xyz2lab((0.2225045 * r + 0.7168786 * g + 0.0606169 * b) / Yn), x, z;
+ if (r === g && g === b) x = z = y; else {
+ x = xyz2lab((0.4360747 * r + 0.3850649 * g + 0.1430804 * b) / Xn);
+ z = xyz2lab((0.0139322 * r + 0.0971045 * g + 0.7141733 * b) / Zn);
+ }
+ return new Lab(116 * y - 16, 500 * (x - y), 200 * (y - z), o.opacity);
+}
+
+function gray(l, opacity) {
+ return new Lab(l, 0, 0, opacity == null ? 1 : opacity);
+}
+
+function lab(l, a, b, opacity) {
+ return arguments.length === 1 ? labConvert(l) : new Lab(l, a, b, opacity == null ? 1 : opacity);
+}
+
+function Lab(l, a, b, opacity) {
+ this.l = +l;
+ this.a = +a;
+ this.b = +b;
+ this.opacity = +opacity;
+}
+
+define(Lab, lab, extend(Color, {
+ brighter: function(k) {
+ return new Lab(this.l + K * (k == null ? 1 : k), this.a, this.b, this.opacity);
+ },
+ darker: function(k) {
+ return new Lab(this.l - K * (k == null ? 1 : k), this.a, this.b, this.opacity);
+ },
+ rgb: function() {
+ var y = (this.l + 16) / 116,
+ x = isNaN(this.a) ? y : y + this.a / 500,
+ z = isNaN(this.b) ? y : y - this.b / 200;
+ x = Xn * lab2xyz(x);
+ y = Yn * lab2xyz(y);
+ z = Zn * lab2xyz(z);
+ return new Rgb(
+ lrgb2rgb( 3.1338561 * x - 1.6168667 * y - 0.4906146 * z),
+ lrgb2rgb(-0.9787684 * x + 1.9161415 * y + 0.0334540 * z),
+ lrgb2rgb( 0.0719453 * x - 0.2289914 * y + 1.4052427 * z),
+ this.opacity
+ );
+ }
+}));
+
+function xyz2lab(t) {
+ return t > t3 ? Math.pow(t, 1 / 3) : t / t2 + t0;
+}
+
+function lab2xyz(t) {
+ return t > t1 ? t * t * t : t2 * (t - t0);
+}
+
+function lrgb2rgb(x) {
+ return 255 * (x <= 0.0031308 ? 12.92 * x : 1.055 * Math.pow(x, 1 / 2.4) - 0.055);
+}
+
+function rgb2lrgb(x) {
+ return (x /= 255) <= 0.04045 ? x / 12.92 : Math.pow((x + 0.055) / 1.055, 2.4);
+}
+
+function hclConvert(o) {
+ if (o instanceof Hcl) return new Hcl(o.h, o.c, o.l, o.opacity);
+ if (!(o instanceof Lab)) o = labConvert(o);
+ if (o.a === 0 && o.b === 0) return new Hcl(NaN, 0, o.l, o.opacity);
+ var h = Math.atan2(o.b, o.a) * rad2deg;
+ return new Hcl(h < 0 ? h + 360 : h, Math.sqrt(o.a * o.a + o.b * o.b), o.l, o.opacity);
+}
+
+function lch(l, c, h, opacity) {
+ return arguments.length === 1 ? hclConvert(l) : new Hcl(h, c, l, opacity == null ? 1 : opacity);
+}
+
+function hcl(h, c, l, opacity) {
+ return arguments.length === 1 ? hclConvert(h) : new Hcl(h, c, l, opacity == null ? 1 : opacity);
+}
+
+function Hcl(h, c, l, opacity) {
+ this.h = +h;
+ this.c = +c;
+ this.l = +l;
+ this.opacity = +opacity;
+}
+
+define(Hcl, hcl, extend(Color, {
+ brighter: function(k) {
+ return new Hcl(this.h, this.c, this.l + K * (k == null ? 1 : k), this.opacity);
+ },
+ darker: function(k) {
+ return new Hcl(this.h, this.c, this.l - K * (k == null ? 1 : k), this.opacity);
+ },
+ rgb: function() {
+ return labConvert(this).rgb();
+ }
+}));
+
+var A = -0.14861;
+var B = +1.78277;
+var C = -0.29227;
+var D = -0.90649;
+var E = +1.97294;
+var ED = E * D;
+var EB = E * B;
+var BC_DA = B * C - D * A;
+
+function cubehelixConvert(o) {
+ if (o instanceof Cubehelix) return new Cubehelix(o.h, o.s, o.l, o.opacity);
+ if (!(o instanceof Rgb)) o = rgbConvert(o);
+ var r = o.r / 255,
+ g = o.g / 255,
+ b = o.b / 255,
+ l = (BC_DA * b + ED * r - EB * g) / (BC_DA + ED - EB),
+ bl = b - l,
+ k = (E * (g - l) - C * bl) / D,
+ s = Math.sqrt(k * k + bl * bl) / (E * l * (1 - l)), // NaN if l=0 or l=1
+ h = s ? Math.atan2(k, bl) * rad2deg - 120 : NaN;
+ return new Cubehelix(h < 0 ? h + 360 : h, s, l, o.opacity);
+}
+
+function cubehelix(h, s, l, opacity) {
+ return arguments.length === 1 ? cubehelixConvert(h) : new Cubehelix(h, s, l, opacity == null ? 1 : opacity);
+}
+
+function Cubehelix(h, s, l, opacity) {
+ this.h = +h;
+ this.s = +s;
+ this.l = +l;
+ this.opacity = +opacity;
+}
+
+define(Cubehelix, cubehelix, extend(Color, {
+ brighter: function(k) {
+ k = k == null ? brighter : Math.pow(brighter, k);
+ return new Cubehelix(this.h, this.s, this.l * k, this.opacity);
+ },
+ darker: function(k) {
+ k = k == null ? darker : Math.pow(darker, k);
+ return new Cubehelix(this.h, this.s, this.l * k, this.opacity);
+ },
+ rgb: function() {
+ var h = isNaN(this.h) ? 0 : (this.h + 120) * deg2rad,
+ l = +this.l,
+ a = isNaN(this.s) ? 0 : this.s * l * (1 - l),
+ cosh = Math.cos(h),
+ sinh = Math.sin(h);
+ return new Rgb(
+ 255 * (l + a * (A * cosh + B * sinh)),
+ 255 * (l + a * (C * cosh + D * sinh)),
+ 255 * (l + a * (E * cosh)),
+ this.opacity
+ );
+ }
+}));
+
+exports.color = color;
+exports.rgb = rgb;
+exports.hsl = hsl;
+exports.lab = lab;
+exports.hcl = hcl;
+exports.lch = lch;
+exports.gray = gray;
+exports.cubehelix = cubehelix;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],7:[function(require,module,exports){
+// https://d3js.org/d3-contour/ Version 1.2.0. Copyright 2018 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-array')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-array'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3));
+}(this, (function (exports,d3Array) { 'use strict';
+
+var array = Array.prototype;
+
+var slice = array.slice;
+
+var ascending = function(a, b) {
+ return a - b;
+};
+
+var area = function(ring) {
+ var i = 0, n = ring.length, area = ring[n - 1][1] * ring[0][0] - ring[n - 1][0] * ring[0][1];
+ while (++i < n) area += ring[i - 1][1] * ring[i][0] - ring[i - 1][0] * ring[i][1];
+ return area;
+};
+
+var constant = function(x) {
+ return function() {
+ return x;
+ };
+};
+
+var contains = function(ring, hole) {
+ var i = -1, n = hole.length, c;
+ while (++i < n) if (c = ringContains(ring, hole[i])) return c;
+ return 0;
+};
+
+function ringContains(ring, point) {
+ var x = point[0], y = point[1], contains = -1;
+ for (var i = 0, n = ring.length, j = n - 1; i < n; j = i++) {
+ var pi = ring[i], xi = pi[0], yi = pi[1], pj = ring[j], xj = pj[0], yj = pj[1];
+ if (segmentContains(pi, pj, point)) return 0;
+ if (((yi > y) !== (yj > y)) && ((x < (xj - xi) * (y - yi) / (yj - yi) + xi))) contains = -contains;
+ }
+ return contains;
+}
+
+function segmentContains(a, b, c) {
+ var i; return collinear(a, b, c) && within(a[i = +(a[0] === b[0])], c[i], b[i]);
+}
+
+function collinear(a, b, c) {
+ return (b[0] - a[0]) * (c[1] - a[1]) === (c[0] - a[0]) * (b[1] - a[1]);
+}
+
+function within(p, q, r) {
+ return p <= q && q <= r || r <= q && q <= p;
+}
+
+var noop = function() {};
+
+var cases = [
+ [],
+ [[[1.0, 1.5], [0.5, 1.0]]],
+ [[[1.5, 1.0], [1.0, 1.5]]],
+ [[[1.5, 1.0], [0.5, 1.0]]],
+ [[[1.0, 0.5], [1.5, 1.0]]],
+ [[[1.0, 1.5], [0.5, 1.0]], [[1.0, 0.5], [1.5, 1.0]]],
+ [[[1.0, 0.5], [1.0, 1.5]]],
+ [[[1.0, 0.5], [0.5, 1.0]]],
+ [[[0.5, 1.0], [1.0, 0.5]]],
+ [[[1.0, 1.5], [1.0, 0.5]]],
+ [[[0.5, 1.0], [1.0, 0.5]], [[1.5, 1.0], [1.0, 1.5]]],
+ [[[1.5, 1.0], [1.0, 0.5]]],
+ [[[0.5, 1.0], [1.5, 1.0]]],
+ [[[1.0, 1.5], [1.5, 1.0]]],
+ [[[0.5, 1.0], [1.0, 1.5]]],
+ []
+];
+
+var contours = function() {
+ var dx = 1,
+ dy = 1,
+ threshold = d3Array.thresholdSturges,
+ smooth = smoothLinear;
+
+ function contours(values) {
+ var tz = threshold(values);
+
+ // Convert number of thresholds into uniform thresholds.
+ if (!Array.isArray(tz)) {
+ var domain = d3Array.extent(values), start = domain[0], stop = domain[1];
+ tz = d3Array.tickStep(start, stop, tz);
+ tz = d3Array.range(Math.floor(start / tz) * tz, Math.floor(stop / tz) * tz, tz);
+ } else {
+ tz = tz.slice().sort(ascending);
+ }
+
+ return tz.map(function(value) {
+ return contour(values, value);
+ });
+ }
+
+ // Accumulate, smooth contour rings, assign holes to exterior rings.
+ // Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js
+ function contour(values, value) {
+ var polygons = [],
+ holes = [];
+
+ isorings(values, value, function(ring) {
+ smooth(ring, values, value);
+ if (area(ring) > 0) polygons.push([ring]);
+ else holes.push(ring);
+ });
+
+ holes.forEach(function(hole) {
+ for (var i = 0, n = polygons.length, polygon; i < n; ++i) {
+ if (contains((polygon = polygons[i])[0], hole) !== -1) {
+ polygon.push(hole);
+ return;
+ }
+ }
+ });
+
+ return {
+ type: "MultiPolygon",
+ value: value,
+ coordinates: polygons
+ };
+ }
+
+ // Marching squares with isolines stitched into rings.
+ // Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js
+ function isorings(values, value, callback) {
+ var fragmentByStart = new Array,
+ fragmentByEnd = new Array,
+ x, y, t0, t1, t2, t3;
+
+ // Special case for the first row (y = -1, t2 = t3 = 0).
+ x = y = -1;
+ t1 = values[0] >= value;
+ cases[t1 << 1].forEach(stitch);
+ while (++x < dx - 1) {
+ t0 = t1, t1 = values[x + 1] >= value;
+ cases[t0 | t1 << 1].forEach(stitch);
+ }
+ cases[t1 << 0].forEach(stitch);
+
+ // General case for the intermediate rows.
+ while (++y < dy - 1) {
+ x = -1;
+ t1 = values[y * dx + dx] >= value;
+ t2 = values[y * dx] >= value;
+ cases[t1 << 1 | t2 << 2].forEach(stitch);
+ while (++x < dx - 1) {
+ t0 = t1, t1 = values[y * dx + dx + x + 1] >= value;
+ t3 = t2, t2 = values[y * dx + x + 1] >= value;
+ cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch);
+ }
+ cases[t1 | t2 << 3].forEach(stitch);
+ }
+
+ // Special case for the last row (y = dy - 1, t0 = t1 = 0).
+ x = -1;
+ t2 = values[y * dx] >= value;
+ cases[t2 << 2].forEach(stitch);
+ while (++x < dx - 1) {
+ t3 = t2, t2 = values[y * dx + x + 1] >= value;
+ cases[t2 << 2 | t3 << 3].forEach(stitch);
+ }
+ cases[t2 << 3].forEach(stitch);
+
+ function stitch(line) {
+ var start = [line[0][0] + x, line[0][1] + y],
+ end = [line[1][0] + x, line[1][1] + y],
+ startIndex = index(start),
+ endIndex = index(end),
+ f, g;
+ if (f = fragmentByEnd[startIndex]) {
+ if (g = fragmentByStart[endIndex]) {
+ delete fragmentByEnd[f.end];
+ delete fragmentByStart[g.start];
+ if (f === g) {
+ f.ring.push(end);
+ callback(f.ring);
+ } else {
+ fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)};
+ }
+ } else {
+ delete fragmentByEnd[f.end];
+ f.ring.push(end);
+ fragmentByEnd[f.end = endIndex] = f;
+ }
+ } else if (f = fragmentByStart[endIndex]) {
+ if (g = fragmentByEnd[startIndex]) {
+ delete fragmentByStart[f.start];
+ delete fragmentByEnd[g.end];
+ if (f === g) {
+ f.ring.push(end);
+ callback(f.ring);
+ } else {
+ fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)};
+ }
+ } else {
+ delete fragmentByStart[f.start];
+ f.ring.unshift(start);
+ fragmentByStart[f.start = startIndex] = f;
+ }
+ } else {
+ fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]};
+ }
+ }
+ }
+
+ function index(point) {
+ return point[0] * 2 + point[1] * (dx + 1) * 4;
+ }
+
+ function smoothLinear(ring, values, value) {
+ ring.forEach(function(point) {
+ var x = point[0],
+ y = point[1],
+ xt = x | 0,
+ yt = y | 0,
+ v0,
+ v1 = values[yt * dx + xt];
+ if (x > 0 && x < dx && xt === x) {
+ v0 = values[yt * dx + xt - 1];
+ point[0] = x + (value - v0) / (v1 - v0) - 0.5;
+ }
+ if (y > 0 && y < dy && yt === y) {
+ v0 = values[(yt - 1) * dx + xt];
+ point[1] = y + (value - v0) / (v1 - v0) - 0.5;
+ }
+ });
+ }
+
+ contours.contour = contour;
+
+ contours.size = function(_) {
+ if (!arguments.length) return [dx, dy];
+ var _0 = Math.ceil(_[0]), _1 = Math.ceil(_[1]);
+ if (!(_0 > 0) || !(_1 > 0)) throw new Error("invalid size");
+ return dx = _0, dy = _1, contours;
+ };
+
+ contours.thresholds = function(_) {
+ return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), contours) : threshold;
+ };
+
+ contours.smooth = function(_) {
+ return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear;
+ };
+
+ return contours;
+};
+
+// TODO Optimize edge cases.
+// TODO Optimize index calculation.
+// TODO Optimize arguments.
+function blurX(source, target, r) {
+ var n = source.width,
+ m = source.height,
+ w = (r << 1) + 1;
+ for (var j = 0; j < m; ++j) {
+ for (var i = 0, sr = 0; i < n + r; ++i) {
+ if (i < n) {
+ sr += source.data[i + j * n];
+ }
+ if (i >= r) {
+ if (i >= w) {
+ sr -= source.data[i - w + j * n];
+ }
+ target.data[i - r + j * n] = sr / Math.min(i + 1, n - 1 + w - i, w);
+ }
+ }
+ }
+}
+
+// TODO Optimize edge cases.
+// TODO Optimize index calculation.
+// TODO Optimize arguments.
+function blurY(source, target, r) {
+ var n = source.width,
+ m = source.height,
+ w = (r << 1) + 1;
+ for (var i = 0; i < n; ++i) {
+ for (var j = 0, sr = 0; j < m + r; ++j) {
+ if (j < m) {
+ sr += source.data[i + j * n];
+ }
+ if (j >= r) {
+ if (j >= w) {
+ sr -= source.data[i + (j - w) * n];
+ }
+ target.data[i + (j - r) * n] = sr / Math.min(j + 1, m - 1 + w - j, w);
+ }
+ }
+ }
+}
+
+function defaultX(d) {
+ return d[0];
+}
+
+function defaultY(d) {
+ return d[1];
+}
+
+var density = function() {
+ var x = defaultX,
+ y = defaultY,
+ dx = 960,
+ dy = 500,
+ r = 20, // blur radius
+ k = 2, // log2(grid cell size)
+ o = r * 3, // grid offset, to pad for blur
+ n = (dx + o * 2) >> k, // grid width
+ m = (dy + o * 2) >> k, // grid height
+ threshold = constant(20);
+
+ function density(data) {
+ var values0 = new Float32Array(n * m),
+ values1 = new Float32Array(n * m);
+
+ data.forEach(function(d, i, data) {
+ var xi = (x(d, i, data) + o) >> k,
+ yi = (y(d, i, data) + o) >> k;
+ if (xi >= 0 && xi < n && yi >= 0 && yi < m) {
+ ++values0[xi + yi * n];
+ }
+ });
+
+ // TODO Optimize.
+ blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);
+ blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);
+ blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);
+ blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);
+ blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);
+ blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);
+
+ var tz = threshold(values0);
+
+ // Convert number of thresholds into uniform thresholds.
+ if (!Array.isArray(tz)) {
+ var stop = d3Array.max(values0);
+ tz = d3Array.tickStep(0, stop, tz);
+ tz = d3Array.range(0, Math.floor(stop / tz) * tz, tz);
+ tz.shift();
+ }
+
+ return contours()
+ .thresholds(tz)
+ .size([n, m])
+ (values0)
+ .map(transform);
+ }
+
+ function transform(geometry) {
+ geometry.value *= Math.pow(2, -2 * k); // Density in points per square pixel.
+ geometry.coordinates.forEach(transformPolygon);
+ return geometry;
+ }
+
+ function transformPolygon(coordinates) {
+ coordinates.forEach(transformRing);
+ }
+
+ function transformRing(coordinates) {
+ coordinates.forEach(transformPoint);
+ }
+
+ // TODO Optimize.
+ function transformPoint(coordinates) {
+ coordinates[0] = coordinates[0] * Math.pow(2, k) - o;
+ coordinates[1] = coordinates[1] * Math.pow(2, k) - o;
+ }
+
+ function resize() {
+ o = r * 3;
+ n = (dx + o * 2) >> k;
+ m = (dy + o * 2) >> k;
+ return density;
+ }
+
+ density.x = function(_) {
+ return arguments.length ? (x = typeof _ === "function" ? _ : constant(+_), density) : x;
+ };
+
+ density.y = function(_) {
+ return arguments.length ? (y = typeof _ === "function" ? _ : constant(+_), density) : y;
+ };
+
+ density.size = function(_) {
+ if (!arguments.length) return [dx, dy];
+ var _0 = Math.ceil(_[0]), _1 = Math.ceil(_[1]);
+ if (!(_0 >= 0) && !(_0 >= 0)) throw new Error("invalid size");
+ return dx = _0, dy = _1, resize();
+ };
+
+ density.cellSize = function(_) {
+ if (!arguments.length) return 1 << k;
+ if (!((_ = +_) >= 1)) throw new Error("invalid cell size");
+ return k = Math.floor(Math.log(_) / Math.LN2), resize();
+ };
+
+ density.thresholds = function(_) {
+ return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), density) : threshold;
+ };
+
+ density.bandwidth = function(_) {
+ if (!arguments.length) return Math.sqrt(r * (r + 1));
+ if (!((_ = +_) >= 0)) throw new Error("invalid bandwidth");
+ return r = Math.round((Math.sqrt(4 * _ * _ + 1) - 1) / 2), resize();
+ };
+
+ return density;
+};
+
+exports.contours = contours;
+exports.contourDensity = density;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-array":1}],8:[function(require,module,exports){
+// https://d3js.org/d3-dispatch/ Version 1.0.3. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+var noop = {value: function() {}};
+
+function dispatch() {
+ for (var i = 0, n = arguments.length, _ = {}, t; i < n; ++i) {
+ if (!(t = arguments[i] + "") || (t in _)) throw new Error("illegal type: " + t);
+ _[t] = [];
+ }
+ return new Dispatch(_);
+}
+
+function Dispatch(_) {
+ this._ = _;
+}
+
+function parseTypenames(typenames, types) {
+ return typenames.trim().split(/^|\s+/).map(function(t) {
+ var name = "", i = t.indexOf(".");
+ if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);
+ if (t && !types.hasOwnProperty(t)) throw new Error("unknown type: " + t);
+ return {type: t, name: name};
+ });
+}
+
+Dispatch.prototype = dispatch.prototype = {
+ constructor: Dispatch,
+ on: function(typename, callback) {
+ var _ = this._,
+ T = parseTypenames(typename + "", _),
+ t,
+ i = -1,
+ n = T.length;
+
+ // If no callback was specified, return the callback of the given type and name.
+ if (arguments.length < 2) {
+ while (++i < n) if ((t = (typename = T[i]).type) && (t = get(_[t], typename.name))) return t;
+ return;
+ }
+
+ // If a type was specified, set the callback for the given type and name.
+ // Otherwise, if a null callback was specified, remove callbacks of the given name.
+ if (callback != null && typeof callback !== "function") throw new Error("invalid callback: " + callback);
+ while (++i < n) {
+ if (t = (typename = T[i]).type) _[t] = set(_[t], typename.name, callback);
+ else if (callback == null) for (t in _) _[t] = set(_[t], typename.name, null);
+ }
+
+ return this;
+ },
+ copy: function() {
+ var copy = {}, _ = this._;
+ for (var t in _) copy[t] = _[t].slice();
+ return new Dispatch(copy);
+ },
+ call: function(type, that) {
+ if ((n = arguments.length - 2) > 0) for (var args = new Array(n), i = 0, n, t; i < n; ++i) args[i] = arguments[i + 2];
+ if (!this._.hasOwnProperty(type)) throw new Error("unknown type: " + type);
+ for (t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);
+ },
+ apply: function(type, that, args) {
+ if (!this._.hasOwnProperty(type)) throw new Error("unknown type: " + type);
+ for (var t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);
+ }
+};
+
+function get(type, name) {
+ for (var i = 0, n = type.length, c; i < n; ++i) {
+ if ((c = type[i]).name === name) {
+ return c.value;
+ }
+ }
+}
+
+function set(type, name, callback) {
+ for (var i = 0, n = type.length; i < n; ++i) {
+ if (type[i].name === name) {
+ type[i] = noop, type = type.slice(0, i).concat(type.slice(i + 1));
+ break;
+ }
+ }
+ if (callback != null) type.push({name: name, value: callback});
+ return type;
+}
+
+exports.dispatch = dispatch;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],9:[function(require,module,exports){
+// https://d3js.org/d3-drag/ Version 1.2.1. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-dispatch'), require('d3-selection')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-dispatch', 'd3-selection'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3,global.d3));
+}(this, (function (exports,d3Dispatch,d3Selection) { 'use strict';
+
+function nopropagation() {
+ d3Selection.event.stopImmediatePropagation();
+}
+
+var noevent = function() {
+ d3Selection.event.preventDefault();
+ d3Selection.event.stopImmediatePropagation();
+};
+
+var nodrag = function(view) {
+ var root = view.document.documentElement,
+ selection = d3Selection.select(view).on("dragstart.drag", noevent, true);
+ if ("onselectstart" in root) {
+ selection.on("selectstart.drag", noevent, true);
+ } else {
+ root.__noselect = root.style.MozUserSelect;
+ root.style.MozUserSelect = "none";
+ }
+};
+
+function yesdrag(view, noclick) {
+ var root = view.document.documentElement,
+ selection = d3Selection.select(view).on("dragstart.drag", null);
+ if (noclick) {
+ selection.on("click.drag", noevent, true);
+ setTimeout(function() { selection.on("click.drag", null); }, 0);
+ }
+ if ("onselectstart" in root) {
+ selection.on("selectstart.drag", null);
+ } else {
+ root.style.MozUserSelect = root.__noselect;
+ delete root.__noselect;
+ }
+}
+
+var constant = function(x) {
+ return function() {
+ return x;
+ };
+};
+
+function DragEvent(target, type, subject, id, active, x, y, dx, dy, dispatch$$1) {
+ this.target = target;
+ this.type = type;
+ this.subject = subject;
+ this.identifier = id;
+ this.active = active;
+ this.x = x;
+ this.y = y;
+ this.dx = dx;
+ this.dy = dy;
+ this._ = dispatch$$1;
+}
+
+DragEvent.prototype.on = function() {
+ var value = this._.on.apply(this._, arguments);
+ return value === this._ ? this : value;
+};
+
+// Ignore right-click, since that should open the context menu.
+function defaultFilter() {
+ return !d3Selection.event.button;
+}
+
+function defaultContainer() {
+ return this.parentNode;
+}
+
+function defaultSubject(d) {
+ return d == null ? {x: d3Selection.event.x, y: d3Selection.event.y} : d;
+}
+
+function defaultTouchable() {
+ return "ontouchstart" in this;
+}
+
+var drag = function() {
+ var filter = defaultFilter,
+ container = defaultContainer,
+ subject = defaultSubject,
+ touchable = defaultTouchable,
+ gestures = {},
+ listeners = d3Dispatch.dispatch("start", "drag", "end"),
+ active = 0,
+ mousedownx,
+ mousedowny,
+ mousemoving,
+ touchending,
+ clickDistance2 = 0;
+
+ function drag(selection) {
+ selection
+ .on("mousedown.drag", mousedowned)
+ .filter(touchable)
+ .on("touchstart.drag", touchstarted)
+ .on("touchmove.drag", touchmoved)
+ .on("touchend.drag touchcancel.drag", touchended)
+ .style("touch-action", "none")
+ .style("-webkit-tap-highlight-color", "rgba(0,0,0,0)");
+ }
+
+ function mousedowned() {
+ if (touchending || !filter.apply(this, arguments)) return;
+ var gesture = beforestart("mouse", container.apply(this, arguments), d3Selection.mouse, this, arguments);
+ if (!gesture) return;
+ d3Selection.select(d3Selection.event.view).on("mousemove.drag", mousemoved, true).on("mouseup.drag", mouseupped, true);
+ nodrag(d3Selection.event.view);
+ nopropagation();
+ mousemoving = false;
+ mousedownx = d3Selection.event.clientX;
+ mousedowny = d3Selection.event.clientY;
+ gesture("start");
+ }
+
+ function mousemoved() {
+ noevent();
+ if (!mousemoving) {
+ var dx = d3Selection.event.clientX - mousedownx, dy = d3Selection.event.clientY - mousedowny;
+ mousemoving = dx * dx + dy * dy > clickDistance2;
+ }
+ gestures.mouse("drag");
+ }
+
+ function mouseupped() {
+ d3Selection.select(d3Selection.event.view).on("mousemove.drag mouseup.drag", null);
+ yesdrag(d3Selection.event.view, mousemoving);
+ noevent();
+ gestures.mouse("end");
+ }
+
+ function touchstarted() {
+ if (!filter.apply(this, arguments)) return;
+ var touches = d3Selection.event.changedTouches,
+ c = container.apply(this, arguments),
+ n = touches.length, i, gesture;
+
+ for (i = 0; i < n; ++i) {
+ if (gesture = beforestart(touches[i].identifier, c, d3Selection.touch, this, arguments)) {
+ nopropagation();
+ gesture("start");
+ }
+ }
+ }
+
+ function touchmoved() {
+ var touches = d3Selection.event.changedTouches,
+ n = touches.length, i, gesture;
+
+ for (i = 0; i < n; ++i) {
+ if (gesture = gestures[touches[i].identifier]) {
+ noevent();
+ gesture("drag");
+ }
+ }
+ }
+
+ function touchended() {
+ var touches = d3Selection.event.changedTouches,
+ n = touches.length, i, gesture;
+
+ if (touchending) clearTimeout(touchending);
+ touchending = setTimeout(function() { touchending = null; }, 500); // Ghost clicks are delayed!
+ for (i = 0; i < n; ++i) {
+ if (gesture = gestures[touches[i].identifier]) {
+ nopropagation();
+ gesture("end");
+ }
+ }
+ }
+
+ function beforestart(id, container, point, that, args) {
+ var p = point(container, id), s, dx, dy,
+ sublisteners = listeners.copy();
+
+ if (!d3Selection.customEvent(new DragEvent(drag, "beforestart", s, id, active, p[0], p[1], 0, 0, sublisteners), function() {
+ if ((d3Selection.event.subject = s = subject.apply(that, args)) == null) return false;
+ dx = s.x - p[0] || 0;
+ dy = s.y - p[1] || 0;
+ return true;
+ })) return;
+
+ return function gesture(type) {
+ var p0 = p, n;
+ switch (type) {
+ case "start": gestures[id] = gesture, n = active++; break;
+ case "end": delete gestures[id], --active; // nobreak
+ case "drag": p = point(container, id), n = active; break;
+ }
+ d3Selection.customEvent(new DragEvent(drag, type, s, id, n, p[0] + dx, p[1] + dy, p[0] - p0[0], p[1] - p0[1], sublisteners), sublisteners.apply, sublisteners, [type, that, args]);
+ };
+ }
+
+ drag.filter = function(_) {
+ return arguments.length ? (filter = typeof _ === "function" ? _ : constant(!!_), drag) : filter;
+ };
+
+ drag.container = function(_) {
+ return arguments.length ? (container = typeof _ === "function" ? _ : constant(_), drag) : container;
+ };
+
+ drag.subject = function(_) {
+ return arguments.length ? (subject = typeof _ === "function" ? _ : constant(_), drag) : subject;
+ };
+
+ drag.touchable = function(_) {
+ return arguments.length ? (touchable = typeof _ === "function" ? _ : constant(!!_), drag) : touchable;
+ };
+
+ drag.on = function() {
+ var value = listeners.on.apply(listeners, arguments);
+ return value === listeners ? drag : value;
+ };
+
+ drag.clickDistance = function(_) {
+ return arguments.length ? (clickDistance2 = (_ = +_) * _, drag) : Math.sqrt(clickDistance2);
+ };
+
+ return drag;
+};
+
+exports.drag = drag;
+exports.dragDisable = nodrag;
+exports.dragEnable = yesdrag;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-dispatch":8,"d3-selection":24}],10:[function(require,module,exports){
+// https://d3js.org/d3-dsv/ Version 1.0.8. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+var EOL = {};
+var EOF = {};
+var QUOTE = 34;
+var NEWLINE = 10;
+var RETURN = 13;
+
+function objectConverter(columns) {
+ return new Function("d", "return {" + columns.map(function(name, i) {
+ return JSON.stringify(name) + ": d[" + i + "]";
+ }).join(",") + "}");
+}
+
+function customConverter(columns, f) {
+ var object = objectConverter(columns);
+ return function(row, i) {
+ return f(object(row), i, columns);
+ };
+}
+
+// Compute unique columns in order of discovery.
+function inferColumns(rows) {
+ var columnSet = Object.create(null),
+ columns = [];
+
+ rows.forEach(function(row) {
+ for (var column in row) {
+ if (!(column in columnSet)) {
+ columns.push(columnSet[column] = column);
+ }
+ }
+ });
+
+ return columns;
+}
+
+var dsv = function(delimiter) {
+ var reFormat = new RegExp("[\"" + delimiter + "\n\r]"),
+ DELIMITER = delimiter.charCodeAt(0);
+
+ function parse(text, f) {
+ var convert, columns, rows = parseRows(text, function(row, i) {
+ if (convert) return convert(row, i - 1);
+ columns = row, convert = f ? customConverter(row, f) : objectConverter(row);
+ });
+ rows.columns = columns || [];
+ return rows;
+ }
+
+ function parseRows(text, f) {
+ var rows = [], // output rows
+ N = text.length,
+ I = 0, // current character index
+ n = 0, // current line number
+ t, // current token
+ eof = N <= 0, // current token followed by EOF?
+ eol = false; // current token followed by EOL?
+
+ // Strip the trailing newline.
+ if (text.charCodeAt(N - 1) === NEWLINE) --N;
+ if (text.charCodeAt(N - 1) === RETURN) --N;
+
+ function token() {
+ if (eof) return EOF;
+ if (eol) return eol = false, EOL;
+
+ // Unescape quotes.
+ var i, j = I, c;
+ if (text.charCodeAt(j) === QUOTE) {
+ while (I++ < N && text.charCodeAt(I) !== QUOTE || text.charCodeAt(++I) === QUOTE);
+ if ((i = I) >= N) eof = true;
+ else if ((c = text.charCodeAt(I++)) === NEWLINE) eol = true;
+ else if (c === RETURN) { eol = true; if (text.charCodeAt(I) === NEWLINE) ++I; }
+ return text.slice(j + 1, i - 1).replace(/""/g, "\"");
+ }
+
+ // Find next delimiter or newline.
+ while (I < N) {
+ if ((c = text.charCodeAt(i = I++)) === NEWLINE) eol = true;
+ else if (c === RETURN) { eol = true; if (text.charCodeAt(I) === NEWLINE) ++I; }
+ else if (c !== DELIMITER) continue;
+ return text.slice(j, i);
+ }
+
+ // Return last token before EOF.
+ return eof = true, text.slice(j, N);
+ }
+
+ while ((t = token()) !== EOF) {
+ var row = [];
+ while (t !== EOL && t !== EOF) row.push(t), t = token();
+ if (f && (row = f(row, n++)) == null) continue;
+ rows.push(row);
+ }
+
+ return rows;
+ }
+
+ function format(rows, columns) {
+ if (columns == null) columns = inferColumns(rows);
+ return [columns.map(formatValue).join(delimiter)].concat(rows.map(function(row) {
+ return columns.map(function(column) {
+ return formatValue(row[column]);
+ }).join(delimiter);
+ })).join("\n");
+ }
+
+ function formatRows(rows) {
+ return rows.map(formatRow).join("\n");
+ }
+
+ function formatRow(row) {
+ return row.map(formatValue).join(delimiter);
+ }
+
+ function formatValue(text) {
+ return text == null ? ""
+ : reFormat.test(text += "") ? "\"" + text.replace(/"/g, "\"\"") + "\""
+ : text;
+ }
+
+ return {
+ parse: parse,
+ parseRows: parseRows,
+ format: format,
+ formatRows: formatRows
+ };
+};
+
+var csv = dsv(",");
+
+var csvParse = csv.parse;
+var csvParseRows = csv.parseRows;
+var csvFormat = csv.format;
+var csvFormatRows = csv.formatRows;
+
+var tsv = dsv("\t");
+
+var tsvParse = tsv.parse;
+var tsvParseRows = tsv.parseRows;
+var tsvFormat = tsv.format;
+var tsvFormatRows = tsv.formatRows;
+
+exports.dsvFormat = dsv;
+exports.csvParse = csvParse;
+exports.csvParseRows = csvParseRows;
+exports.csvFormat = csvFormat;
+exports.csvFormatRows = csvFormatRows;
+exports.tsvParse = tsvParse;
+exports.tsvParseRows = tsvParseRows;
+exports.tsvFormat = tsvFormat;
+exports.tsvFormatRows = tsvFormatRows;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],11:[function(require,module,exports){
+// https://d3js.org/d3-ease/ Version 1.0.3. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+function linear(t) {
+ return +t;
+}
+
+function quadIn(t) {
+ return t * t;
+}
+
+function quadOut(t) {
+ return t * (2 - t);
+}
+
+function quadInOut(t) {
+ return ((t *= 2) <= 1 ? t * t : --t * (2 - t) + 1) / 2;
+}
+
+function cubicIn(t) {
+ return t * t * t;
+}
+
+function cubicOut(t) {
+ return --t * t * t + 1;
+}
+
+function cubicInOut(t) {
+ return ((t *= 2) <= 1 ? t * t * t : (t -= 2) * t * t + 2) / 2;
+}
+
+var exponent = 3;
+
+var polyIn = (function custom(e) {
+ e = +e;
+
+ function polyIn(t) {
+ return Math.pow(t, e);
+ }
+
+ polyIn.exponent = custom;
+
+ return polyIn;
+})(exponent);
+
+var polyOut = (function custom(e) {
+ e = +e;
+
+ function polyOut(t) {
+ return 1 - Math.pow(1 - t, e);
+ }
+
+ polyOut.exponent = custom;
+
+ return polyOut;
+})(exponent);
+
+var polyInOut = (function custom(e) {
+ e = +e;
+
+ function polyInOut(t) {
+ return ((t *= 2) <= 1 ? Math.pow(t, e) : 2 - Math.pow(2 - t, e)) / 2;
+ }
+
+ polyInOut.exponent = custom;
+
+ return polyInOut;
+})(exponent);
+
+var pi = Math.PI;
+var halfPi = pi / 2;
+
+function sinIn(t) {
+ return 1 - Math.cos(t * halfPi);
+}
+
+function sinOut(t) {
+ return Math.sin(t * halfPi);
+}
+
+function sinInOut(t) {
+ return (1 - Math.cos(pi * t)) / 2;
+}
+
+function expIn(t) {
+ return Math.pow(2, 10 * t - 10);
+}
+
+function expOut(t) {
+ return 1 - Math.pow(2, -10 * t);
+}
+
+function expInOut(t) {
+ return ((t *= 2) <= 1 ? Math.pow(2, 10 * t - 10) : 2 - Math.pow(2, 10 - 10 * t)) / 2;
+}
+
+function circleIn(t) {
+ return 1 - Math.sqrt(1 - t * t);
+}
+
+function circleOut(t) {
+ return Math.sqrt(1 - --t * t);
+}
+
+function circleInOut(t) {
+ return ((t *= 2) <= 1 ? 1 - Math.sqrt(1 - t * t) : Math.sqrt(1 - (t -= 2) * t) + 1) / 2;
+}
+
+var b1 = 4 / 11;
+var b2 = 6 / 11;
+var b3 = 8 / 11;
+var b4 = 3 / 4;
+var b5 = 9 / 11;
+var b6 = 10 / 11;
+var b7 = 15 / 16;
+var b8 = 21 / 22;
+var b9 = 63 / 64;
+var b0 = 1 / b1 / b1;
+
+function bounceIn(t) {
+ return 1 - bounceOut(1 - t);
+}
+
+function bounceOut(t) {
+ return (t = +t) < b1 ? b0 * t * t : t < b3 ? b0 * (t -= b2) * t + b4 : t < b6 ? b0 * (t -= b5) * t + b7 : b0 * (t -= b8) * t + b9;
+}
+
+function bounceInOut(t) {
+ return ((t *= 2) <= 1 ? 1 - bounceOut(1 - t) : bounceOut(t - 1) + 1) / 2;
+}
+
+var overshoot = 1.70158;
+
+var backIn = (function custom(s) {
+ s = +s;
+
+ function backIn(t) {
+ return t * t * ((s + 1) * t - s);
+ }
+
+ backIn.overshoot = custom;
+
+ return backIn;
+})(overshoot);
+
+var backOut = (function custom(s) {
+ s = +s;
+
+ function backOut(t) {
+ return --t * t * ((s + 1) * t + s) + 1;
+ }
+
+ backOut.overshoot = custom;
+
+ return backOut;
+})(overshoot);
+
+var backInOut = (function custom(s) {
+ s = +s;
+
+ function backInOut(t) {
+ return ((t *= 2) < 1 ? t * t * ((s + 1) * t - s) : (t -= 2) * t * ((s + 1) * t + s) + 2) / 2;
+ }
+
+ backInOut.overshoot = custom;
+
+ return backInOut;
+})(overshoot);
+
+var tau = 2 * Math.PI;
+var amplitude = 1;
+var period = 0.3;
+
+var elasticIn = (function custom(a, p) {
+ var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);
+
+ function elasticIn(t) {
+ return a * Math.pow(2, 10 * --t) * Math.sin((s - t) / p);
+ }
+
+ elasticIn.amplitude = function(a) { return custom(a, p * tau); };
+ elasticIn.period = function(p) { return custom(a, p); };
+
+ return elasticIn;
+})(amplitude, period);
+
+var elasticOut = (function custom(a, p) {
+ var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);
+
+ function elasticOut(t) {
+ return 1 - a * Math.pow(2, -10 * (t = +t)) * Math.sin((t + s) / p);
+ }
+
+ elasticOut.amplitude = function(a) { return custom(a, p * tau); };
+ elasticOut.period = function(p) { return custom(a, p); };
+
+ return elasticOut;
+})(amplitude, period);
+
+var elasticInOut = (function custom(a, p) {
+ var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);
+
+ function elasticInOut(t) {
+ return ((t = t * 2 - 1) < 0
+ ? a * Math.pow(2, 10 * t) * Math.sin((s - t) / p)
+ : 2 - a * Math.pow(2, -10 * t) * Math.sin((s + t) / p)) / 2;
+ }
+
+ elasticInOut.amplitude = function(a) { return custom(a, p * tau); };
+ elasticInOut.period = function(p) { return custom(a, p); };
+
+ return elasticInOut;
+})(amplitude, period);
+
+exports.easeLinear = linear;
+exports.easeQuad = quadInOut;
+exports.easeQuadIn = quadIn;
+exports.easeQuadOut = quadOut;
+exports.easeQuadInOut = quadInOut;
+exports.easeCubic = cubicInOut;
+exports.easeCubicIn = cubicIn;
+exports.easeCubicOut = cubicOut;
+exports.easeCubicInOut = cubicInOut;
+exports.easePoly = polyInOut;
+exports.easePolyIn = polyIn;
+exports.easePolyOut = polyOut;
+exports.easePolyInOut = polyInOut;
+exports.easeSin = sinInOut;
+exports.easeSinIn = sinIn;
+exports.easeSinOut = sinOut;
+exports.easeSinInOut = sinInOut;
+exports.easeExp = expInOut;
+exports.easeExpIn = expIn;
+exports.easeExpOut = expOut;
+exports.easeExpInOut = expInOut;
+exports.easeCircle = circleInOut;
+exports.easeCircleIn = circleIn;
+exports.easeCircleOut = circleOut;
+exports.easeCircleInOut = circleInOut;
+exports.easeBounce = bounceOut;
+exports.easeBounceIn = bounceIn;
+exports.easeBounceOut = bounceOut;
+exports.easeBounceInOut = bounceInOut;
+exports.easeBack = backInOut;
+exports.easeBackIn = backIn;
+exports.easeBackOut = backOut;
+exports.easeBackInOut = backInOut;
+exports.easeElastic = elasticOut;
+exports.easeElasticIn = elasticIn;
+exports.easeElasticOut = elasticOut;
+exports.easeElasticInOut = elasticInOut;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],12:[function(require,module,exports){
+// https://d3js.org/d3-fetch/ Version 1.1.0. Copyright 2018 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-dsv')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-dsv'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3));
+}(this, (function (exports,d3Dsv) { 'use strict';
+
+function responseBlob(response) {
+ if (!response.ok) throw new Error(response.status + " " + response.statusText);
+ return response.blob();
+}
+
+function blob(input, init) {
+ return fetch(input, init).then(responseBlob);
+}
+
+function responseArrayBuffer(response) {
+ if (!response.ok) throw new Error(response.status + " " + response.statusText);
+ return response.arrayBuffer();
+}
+
+function buffer(input, init) {
+ return fetch(input, init).then(responseArrayBuffer);
+}
+
+function responseText(response) {
+ if (!response.ok) throw new Error(response.status + " " + response.statusText);
+ return response.text();
+}
+
+function text(input, init) {
+ return fetch(input, init).then(responseText);
+}
+
+function dsvParse(parse) {
+ return function(input, init, row) {
+ if (arguments.length === 2 && typeof init === "function") row = init, init = undefined;
+ return text(input, init).then(function(response) {
+ return parse(response, row);
+ });
+ };
+}
+
+function dsv(delimiter, input, init, row) {
+ if (arguments.length === 3 && typeof init === "function") row = init, init = undefined;
+ var format = d3Dsv.dsvFormat(delimiter);
+ return text(input, init).then(function(response) {
+ return format.parse(response, row);
+ });
+}
+
+var csv = dsvParse(d3Dsv.csvParse);
+var tsv = dsvParse(d3Dsv.tsvParse);
+
+function image(input, init) {
+ return new Promise(function(resolve, reject) {
+ var image = new Image;
+ for (var key in init) image[key] = init[key];
+ image.onerror = reject;
+ image.onload = function() { resolve(image); };
+ image.src = input;
+ });
+}
+
+function responseJson(response) {
+ if (!response.ok) throw new Error(response.status + " " + response.statusText);
+ return response.json();
+}
+
+function json(input, init) {
+ return fetch(input, init).then(responseJson);
+}
+
+function parser(type) {
+ return function(input, init) {
+ return text(input, init).then(function(text$$1) {
+ return (new DOMParser).parseFromString(text$$1, type);
+ });
+ };
+}
+
+var xml = parser("application/xml");
+
+var html = parser("text/html");
+
+var svg = parser("image/svg+xml");
+
+exports.blob = blob;
+exports.buffer = buffer;
+exports.dsv = dsv;
+exports.csv = csv;
+exports.tsv = tsv;
+exports.image = image;
+exports.json = json;
+exports.text = text;
+exports.xml = xml;
+exports.html = html;
+exports.svg = svg;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-dsv":10}],13:[function(require,module,exports){
+// https://d3js.org/d3-force/ Version 1.1.0. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-quadtree'), require('d3-collection'), require('d3-dispatch'), require('d3-timer')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-quadtree', 'd3-collection', 'd3-dispatch', 'd3-timer'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3,global.d3,global.d3,global.d3));
+}(this, (function (exports,d3Quadtree,d3Collection,d3Dispatch,d3Timer) { 'use strict';
+
+var center = function(x, y) {
+ var nodes;
+
+ if (x == null) x = 0;
+ if (y == null) y = 0;
+
+ function force() {
+ var i,
+ n = nodes.length,
+ node,
+ sx = 0,
+ sy = 0;
+
+ for (i = 0; i < n; ++i) {
+ node = nodes[i], sx += node.x, sy += node.y;
+ }
+
+ for (sx = sx / n - x, sy = sy / n - y, i = 0; i < n; ++i) {
+ node = nodes[i], node.x -= sx, node.y -= sy;
+ }
+ }
+
+ force.initialize = function(_) {
+ nodes = _;
+ };
+
+ force.x = function(_) {
+ return arguments.length ? (x = +_, force) : x;
+ };
+
+ force.y = function(_) {
+ return arguments.length ? (y = +_, force) : y;
+ };
+
+ return force;
+};
+
+var constant = function(x) {
+ return function() {
+ return x;
+ };
+};
+
+var jiggle = function() {
+ return (Math.random() - 0.5) * 1e-6;
+};
+
+function x(d) {
+ return d.x + d.vx;
+}
+
+function y(d) {
+ return d.y + d.vy;
+}
+
+var collide = function(radius) {
+ var nodes,
+ radii,
+ strength = 1,
+ iterations = 1;
+
+ if (typeof radius !== "function") radius = constant(radius == null ? 1 : +radius);
+
+ function force() {
+ var i, n = nodes.length,
+ tree,
+ node,
+ xi,
+ yi,
+ ri,
+ ri2;
+
+ for (var k = 0; k < iterations; ++k) {
+ tree = d3Quadtree.quadtree(nodes, x, y).visitAfter(prepare);
+ for (i = 0; i < n; ++i) {
+ node = nodes[i];
+ ri = radii[node.index], ri2 = ri * ri;
+ xi = node.x + node.vx;
+ yi = node.y + node.vy;
+ tree.visit(apply);
+ }
+ }
+
+ function apply(quad, x0, y0, x1, y1) {
+ var data = quad.data, rj = quad.r, r = ri + rj;
+ if (data) {
+ if (data.index > node.index) {
+ var x = xi - data.x - data.vx,
+ y = yi - data.y - data.vy,
+ l = x * x + y * y;
+ if (l < r * r) {
+ if (x === 0) x = jiggle(), l += x * x;
+ if (y === 0) y = jiggle(), l += y * y;
+ l = (r - (l = Math.sqrt(l))) / l * strength;
+ node.vx += (x *= l) * (r = (rj *= rj) / (ri2 + rj));
+ node.vy += (y *= l) * r;
+ data.vx -= x * (r = 1 - r);
+ data.vy -= y * r;
+ }
+ }
+ return;
+ }
+ return x0 > xi + r || x1 < xi - r || y0 > yi + r || y1 < yi - r;
+ }
+ }
+
+ function prepare(quad) {
+ if (quad.data) return quad.r = radii[quad.data.index];
+ for (var i = quad.r = 0; i < 4; ++i) {
+ if (quad[i] && quad[i].r > quad.r) {
+ quad.r = quad[i].r;
+ }
+ }
+ }
+
+ function initialize() {
+ if (!nodes) return;
+ var i, n = nodes.length, node;
+ radii = new Array(n);
+ for (i = 0; i < n; ++i) node = nodes[i], radii[node.index] = +radius(node, i, nodes);
+ }
+
+ force.initialize = function(_) {
+ nodes = _;
+ initialize();
+ };
+
+ force.iterations = function(_) {
+ return arguments.length ? (iterations = +_, force) : iterations;
+ };
+
+ force.strength = function(_) {
+ return arguments.length ? (strength = +_, force) : strength;
+ };
+
+ force.radius = function(_) {
+ return arguments.length ? (radius = typeof _ === "function" ? _ : constant(+_), initialize(), force) : radius;
+ };
+
+ return force;
+};
+
+function index(d) {
+ return d.index;
+}
+
+function find(nodeById, nodeId) {
+ var node = nodeById.get(nodeId);
+ if (!node) throw new Error("missing: " + nodeId);
+ return node;
+}
+
+var link = function(links) {
+ var id = index,
+ strength = defaultStrength,
+ strengths,
+ distance = constant(30),
+ distances,
+ nodes,
+ count,
+ bias,
+ iterations = 1;
+
+ if (links == null) links = [];
+
+ function defaultStrength(link) {
+ return 1 / Math.min(count[link.source.index], count[link.target.index]);
+ }
+
+ function force(alpha) {
+ for (var k = 0, n = links.length; k < iterations; ++k) {
+ for (var i = 0, link, source, target, x, y, l, b; i < n; ++i) {
+ link = links[i], source = link.source, target = link.target;
+ x = target.x + target.vx - source.x - source.vx || jiggle();
+ y = target.y + target.vy - source.y - source.vy || jiggle();
+ l = Math.sqrt(x * x + y * y);
+ l = (l - distances[i]) / l * alpha * strengths[i];
+ x *= l, y *= l;
+ target.vx -= x * (b = bias[i]);
+ target.vy -= y * b;
+ source.vx += x * (b = 1 - b);
+ source.vy += y * b;
+ }
+ }
+ }
+
+ function initialize() {
+ if (!nodes) return;
+
+ var i,
+ n = nodes.length,
+ m = links.length,
+ nodeById = d3Collection.map(nodes, id),
+ link;
+
+ for (i = 0, count = new Array(n); i < m; ++i) {
+ link = links[i], link.index = i;
+ if (typeof link.source !== "object") link.source = find(nodeById, link.source);
+ if (typeof link.target !== "object") link.target = find(nodeById, link.target);
+ count[link.source.index] = (count[link.source.index] || 0) + 1;
+ count[link.target.index] = (count[link.target.index] || 0) + 1;
+ }
+
+ for (i = 0, bias = new Array(m); i < m; ++i) {
+ link = links[i], bias[i] = count[link.source.index] / (count[link.source.index] + count[link.target.index]);
+ }
+
+ strengths = new Array(m), initializeStrength();
+ distances = new Array(m), initializeDistance();
+ }
+
+ function initializeStrength() {
+ if (!nodes) return;
+
+ for (var i = 0, n = links.length; i < n; ++i) {
+ strengths[i] = +strength(links[i], i, links);
+ }
+ }
+
+ function initializeDistance() {
+ if (!nodes) return;
+
+ for (var i = 0, n = links.length; i < n; ++i) {
+ distances[i] = +distance(links[i], i, links);
+ }
+ }
+
+ force.initialize = function(_) {
+ nodes = _;
+ initialize();
+ };
+
+ force.links = function(_) {
+ return arguments.length ? (links = _, initialize(), force) : links;
+ };
+
+ force.id = function(_) {
+ return arguments.length ? (id = _, force) : id;
+ };
+
+ force.iterations = function(_) {
+ return arguments.length ? (iterations = +_, force) : iterations;
+ };
+
+ force.strength = function(_) {
+ return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initializeStrength(), force) : strength;
+ };
+
+ force.distance = function(_) {
+ return arguments.length ? (distance = typeof _ === "function" ? _ : constant(+_), initializeDistance(), force) : distance;
+ };
+
+ return force;
+};
+
+function x$1(d) {
+ return d.x;
+}
+
+function y$1(d) {
+ return d.y;
+}
+
+var initialRadius = 10;
+var initialAngle = Math.PI * (3 - Math.sqrt(5));
+
+var simulation = function(nodes) {
+ var simulation,
+ alpha = 1,
+ alphaMin = 0.001,
+ alphaDecay = 1 - Math.pow(alphaMin, 1 / 300),
+ alphaTarget = 0,
+ velocityDecay = 0.6,
+ forces = d3Collection.map(),
+ stepper = d3Timer.timer(step),
+ event = d3Dispatch.dispatch("tick", "end");
+
+ if (nodes == null) nodes = [];
+
+ function step() {
+ tick();
+ event.call("tick", simulation);
+ if (alpha < alphaMin) {
+ stepper.stop();
+ event.call("end", simulation);
+ }
+ }
+
+ function tick() {
+ var i, n = nodes.length, node;
+
+ alpha += (alphaTarget - alpha) * alphaDecay;
+
+ forces.each(function(force) {
+ force(alpha);
+ });
+
+ for (i = 0; i < n; ++i) {
+ node = nodes[i];
+ if (node.fx == null) node.x += node.vx *= velocityDecay;
+ else node.x = node.fx, node.vx = 0;
+ if (node.fy == null) node.y += node.vy *= velocityDecay;
+ else node.y = node.fy, node.vy = 0;
+ }
+ }
+
+ function initializeNodes() {
+ for (var i = 0, n = nodes.length, node; i < n; ++i) {
+ node = nodes[i], node.index = i;
+ if (isNaN(node.x) || isNaN(node.y)) {
+ var radius = initialRadius * Math.sqrt(i), angle = i * initialAngle;
+ node.x = radius * Math.cos(angle);
+ node.y = radius * Math.sin(angle);
+ }
+ if (isNaN(node.vx) || isNaN(node.vy)) {
+ node.vx = node.vy = 0;
+ }
+ }
+ }
+
+ function initializeForce(force) {
+ if (force.initialize) force.initialize(nodes);
+ return force;
+ }
+
+ initializeNodes();
+
+ return simulation = {
+ tick: tick,
+
+ restart: function() {
+ return stepper.restart(step), simulation;
+ },
+
+ stop: function() {
+ return stepper.stop(), simulation;
+ },
+
+ nodes: function(_) {
+ return arguments.length ? (nodes = _, initializeNodes(), forces.each(initializeForce), simulation) : nodes;
+ },
+
+ alpha: function(_) {
+ return arguments.length ? (alpha = +_, simulation) : alpha;
+ },
+
+ alphaMin: function(_) {
+ return arguments.length ? (alphaMin = +_, simulation) : alphaMin;
+ },
+
+ alphaDecay: function(_) {
+ return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay;
+ },
+
+ alphaTarget: function(_) {
+ return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget;
+ },
+
+ velocityDecay: function(_) {
+ return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay;
+ },
+
+ force: function(name, _) {
+ return arguments.length > 1 ? ((_ == null ? forces.remove(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name);
+ },
+
+ find: function(x, y, radius) {
+ var i = 0,
+ n = nodes.length,
+ dx,
+ dy,
+ d2,
+ node,
+ closest;
+
+ if (radius == null) radius = Infinity;
+ else radius *= radius;
+
+ for (i = 0; i < n; ++i) {
+ node = nodes[i];
+ dx = x - node.x;
+ dy = y - node.y;
+ d2 = dx * dx + dy * dy;
+ if (d2 < radius) closest = node, radius = d2;
+ }
+
+ return closest;
+ },
+
+ on: function(name, _) {
+ return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name);
+ }
+ };
+};
+
+var manyBody = function() {
+ var nodes,
+ node,
+ alpha,
+ strength = constant(-30),
+ strengths,
+ distanceMin2 = 1,
+ distanceMax2 = Infinity,
+ theta2 = 0.81;
+
+ function force(_) {
+ var i, n = nodes.length, tree = d3Quadtree.quadtree(nodes, x$1, y$1).visitAfter(accumulate);
+ for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply);
+ }
+
+ function initialize() {
+ if (!nodes) return;
+ var i, n = nodes.length, node;
+ strengths = new Array(n);
+ for (i = 0; i < n; ++i) node = nodes[i], strengths[node.index] = +strength(node, i, nodes);
+ }
+
+ function accumulate(quad) {
+ var strength = 0, q, c, weight = 0, x, y, i;
+
+ // For internal nodes, accumulate forces from child quadrants.
+ if (quad.length) {
+ for (x = y = i = 0; i < 4; ++i) {
+ if ((q = quad[i]) && (c = Math.abs(q.value))) {
+ strength += q.value, weight += c, x += c * q.x, y += c * q.y;
+ }
+ }
+ quad.x = x / weight;
+ quad.y = y / weight;
+ }
+
+ // For leaf nodes, accumulate forces from coincident quadrants.
+ else {
+ q = quad;
+ q.x = q.data.x;
+ q.y = q.data.y;
+ do strength += strengths[q.data.index];
+ while (q = q.next);
+ }
+
+ quad.value = strength;
+ }
+
+ function apply(quad, x1, _, x2) {
+ if (!quad.value) return true;
+
+ var x = quad.x - node.x,
+ y = quad.y - node.y,
+ w = x2 - x1,
+ l = x * x + y * y;
+
+ // Apply the Barnes-Hut approximation if possible.
+ // Limit forces for very close nodes; randomize direction if coincident.
+ if (w * w / theta2 < l) {
+ if (l < distanceMax2) {
+ if (x === 0) x = jiggle(), l += x * x;
+ if (y === 0) y = jiggle(), l += y * y;
+ if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);
+ node.vx += x * quad.value * alpha / l;
+ node.vy += y * quad.value * alpha / l;
+ }
+ return true;
+ }
+
+ // Otherwise, process points directly.
+ else if (quad.length || l >= distanceMax2) return;
+
+ // Limit forces for very close nodes; randomize direction if coincident.
+ if (quad.data !== node || quad.next) {
+ if (x === 0) x = jiggle(), l += x * x;
+ if (y === 0) y = jiggle(), l += y * y;
+ if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);
+ }
+
+ do if (quad.data !== node) {
+ w = strengths[quad.data.index] * alpha / l;
+ node.vx += x * w;
+ node.vy += y * w;
+ } while (quad = quad.next);
+ }
+
+ force.initialize = function(_) {
+ nodes = _;
+ initialize();
+ };
+
+ force.strength = function(_) {
+ return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength;
+ };
+
+ force.distanceMin = function(_) {
+ return arguments.length ? (distanceMin2 = _ * _, force) : Math.sqrt(distanceMin2);
+ };
+
+ force.distanceMax = function(_) {
+ return arguments.length ? (distanceMax2 = _ * _, force) : Math.sqrt(distanceMax2);
+ };
+
+ force.theta = function(_) {
+ return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2);
+ };
+
+ return force;
+};
+
+var radial = function(radius, x, y) {
+ var nodes,
+ strength = constant(0.1),
+ strengths,
+ radiuses;
+
+ if (typeof radius !== "function") radius = constant(+radius);
+ if (x == null) x = 0;
+ if (y == null) y = 0;
+
+ function force(alpha) {
+ for (var i = 0, n = nodes.length; i < n; ++i) {
+ var node = nodes[i],
+ dx = node.x - x || 1e-6,
+ dy = node.y - y || 1e-6,
+ r = Math.sqrt(dx * dx + dy * dy),
+ k = (radiuses[i] - r) * strengths[i] * alpha / r;
+ node.vx += dx * k;
+ node.vy += dy * k;
+ }
+ }
+
+ function initialize() {
+ if (!nodes) return;
+ var i, n = nodes.length;
+ strengths = new Array(n);
+ radiuses = new Array(n);
+ for (i = 0; i < n; ++i) {
+ radiuses[i] = +radius(nodes[i], i, nodes);
+ strengths[i] = isNaN(radiuses[i]) ? 0 : +strength(nodes[i], i, nodes);
+ }
+ }
+
+ force.initialize = function(_) {
+ nodes = _, initialize();
+ };
+
+ force.strength = function(_) {
+ return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength;
+ };
+
+ force.radius = function(_) {
+ return arguments.length ? (radius = typeof _ === "function" ? _ : constant(+_), initialize(), force) : radius;
+ };
+
+ force.x = function(_) {
+ return arguments.length ? (x = +_, force) : x;
+ };
+
+ force.y = function(_) {
+ return arguments.length ? (y = +_, force) : y;
+ };
+
+ return force;
+};
+
+var x$2 = function(x) {
+ var strength = constant(0.1),
+ nodes,
+ strengths,
+ xz;
+
+ if (typeof x !== "function") x = constant(x == null ? 0 : +x);
+
+ function force(alpha) {
+ for (var i = 0, n = nodes.length, node; i < n; ++i) {
+ node = nodes[i], node.vx += (xz[i] - node.x) * strengths[i] * alpha;
+ }
+ }
+
+ function initialize() {
+ if (!nodes) return;
+ var i, n = nodes.length;
+ strengths = new Array(n);
+ xz = new Array(n);
+ for (i = 0; i < n; ++i) {
+ strengths[i] = isNaN(xz[i] = +x(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes);
+ }
+ }
+
+ force.initialize = function(_) {
+ nodes = _;
+ initialize();
+ };
+
+ force.strength = function(_) {
+ return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength;
+ };
+
+ force.x = function(_) {
+ return arguments.length ? (x = typeof _ === "function" ? _ : constant(+_), initialize(), force) : x;
+ };
+
+ return force;
+};
+
+var y$2 = function(y) {
+ var strength = constant(0.1),
+ nodes,
+ strengths,
+ yz;
+
+ if (typeof y !== "function") y = constant(y == null ? 0 : +y);
+
+ function force(alpha) {
+ for (var i = 0, n = nodes.length, node; i < n; ++i) {
+ node = nodes[i], node.vy += (yz[i] - node.y) * strengths[i] * alpha;
+ }
+ }
+
+ function initialize() {
+ if (!nodes) return;
+ var i, n = nodes.length;
+ strengths = new Array(n);
+ yz = new Array(n);
+ for (i = 0; i < n; ++i) {
+ strengths[i] = isNaN(yz[i] = +y(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes);
+ }
+ }
+
+ force.initialize = function(_) {
+ nodes = _;
+ initialize();
+ };
+
+ force.strength = function(_) {
+ return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength;
+ };
+
+ force.y = function(_) {
+ return arguments.length ? (y = typeof _ === "function" ? _ : constant(+_), initialize(), force) : y;
+ };
+
+ return force;
+};
+
+exports.forceCenter = center;
+exports.forceCollide = collide;
+exports.forceLink = link;
+exports.forceManyBody = manyBody;
+exports.forceRadial = radial;
+exports.forceSimulation = simulation;
+exports.forceX = x$2;
+exports.forceY = y$2;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-collection":5,"d3-dispatch":8,"d3-quadtree":20,"d3-timer":28}],14:[function(require,module,exports){
+// https://d3js.org/d3-format/ Version 1.2.2. Copyright 2018 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+// Computes the decimal coefficient and exponent of the specified number x with
+// significant digits p, where x is positive and p is in [1, 21] or undefined.
+// For example, formatDecimal(1.23) returns ["123", 0].
+var formatDecimal = function(x, p) {
+ if ((i = (x = p ? x.toExponential(p - 1) : x.toExponential()).indexOf("e")) < 0) return null; // NaN, ±Infinity
+ var i, coefficient = x.slice(0, i);
+
+ // The string returned by toExponential either has the form \d\.\d+e[-+]\d+
+ // (e.g., 1.2e+3) or the form \de[-+]\d+ (e.g., 1e+3).
+ return [
+ coefficient.length > 1 ? coefficient[0] + coefficient.slice(2) : coefficient,
+ +x.slice(i + 1)
+ ];
+};
+
+var exponent = function(x) {
+ return x = formatDecimal(Math.abs(x)), x ? x[1] : NaN;
+};
+
+var formatGroup = function(grouping, thousands) {
+ return function(value, width) {
+ var i = value.length,
+ t = [],
+ j = 0,
+ g = grouping[0],
+ length = 0;
+
+ while (i > 0 && g > 0) {
+ if (length + g + 1 > width) g = Math.max(1, width - length);
+ t.push(value.substring(i -= g, i + g));
+ if ((length += g + 1) > width) break;
+ g = grouping[j = (j + 1) % grouping.length];
+ }
+
+ return t.reverse().join(thousands);
+ };
+};
+
+var formatNumerals = function(numerals) {
+ return function(value) {
+ return value.replace(/[0-9]/g, function(i) {
+ return numerals[+i];
+ });
+ };
+};
+
+var formatDefault = function(x, p) {
+ x = x.toPrecision(p);
+
+ out: for (var n = x.length, i = 1, i0 = -1, i1; i < n; ++i) {
+ switch (x[i]) {
+ case ".": i0 = i1 = i; break;
+ case "0": if (i0 === 0) i0 = i; i1 = i; break;
+ case "e": break out;
+ default: if (i0 > 0) i0 = 0; break;
+ }
+ }
+
+ return i0 > 0 ? x.slice(0, i0) + x.slice(i1 + 1) : x;
+};
+
+var prefixExponent;
+
+var formatPrefixAuto = function(x, p) {
+ var d = formatDecimal(x, p);
+ if (!d) return x + "";
+ var coefficient = d[0],
+ exponent = d[1],
+ i = exponent - (prefixExponent = Math.max(-8, Math.min(8, Math.floor(exponent / 3))) * 3) + 1,
+ n = coefficient.length;
+ return i === n ? coefficient
+ : i > n ? coefficient + new Array(i - n + 1).join("0")
+ : i > 0 ? coefficient.slice(0, i) + "." + coefficient.slice(i)
+ : "0." + new Array(1 - i).join("0") + formatDecimal(x, Math.max(0, p + i - 1))[0]; // less than 1y!
+};
+
+var formatRounded = function(x, p) {
+ var d = formatDecimal(x, p);
+ if (!d) return x + "";
+ var coefficient = d[0],
+ exponent = d[1];
+ return exponent < 0 ? "0." + new Array(-exponent).join("0") + coefficient
+ : coefficient.length > exponent + 1 ? coefficient.slice(0, exponent + 1) + "." + coefficient.slice(exponent + 1)
+ : coefficient + new Array(exponent - coefficient.length + 2).join("0");
+};
+
+var formatTypes = {
+ "": formatDefault,
+ "%": function(x, p) { return (x * 100).toFixed(p); },
+ "b": function(x) { return Math.round(x).toString(2); },
+ "c": function(x) { return x + ""; },
+ "d": function(x) { return Math.round(x).toString(10); },
+ "e": function(x, p) { return x.toExponential(p); },
+ "f": function(x, p) { return x.toFixed(p); },
+ "g": function(x, p) { return x.toPrecision(p); },
+ "o": function(x) { return Math.round(x).toString(8); },
+ "p": function(x, p) { return formatRounded(x * 100, p); },
+ "r": formatRounded,
+ "s": formatPrefixAuto,
+ "X": function(x) { return Math.round(x).toString(16).toUpperCase(); },
+ "x": function(x) { return Math.round(x).toString(16); }
+};
+
+// [[fill]align][sign][symbol][0][width][,][.precision][type]
+var re = /^(?:(.)?([<>=^]))?([+\-\( ])?([$#])?(0)?(\d+)?(,)?(\.\d+)?([a-z%])?$/i;
+
+function formatSpecifier(specifier) {
+ return new FormatSpecifier(specifier);
+}
+
+formatSpecifier.prototype = FormatSpecifier.prototype; // instanceof
+
+function FormatSpecifier(specifier) {
+ if (!(match = re.exec(specifier))) throw new Error("invalid format: " + specifier);
+
+ var match,
+ fill = match[1] || " ",
+ align = match[2] || ">",
+ sign = match[3] || "-",
+ symbol = match[4] || "",
+ zero = !!match[5],
+ width = match[6] && +match[6],
+ comma = !!match[7],
+ precision = match[8] && +match[8].slice(1),
+ type = match[9] || "";
+
+ // The "n" type is an alias for ",g".
+ if (type === "n") comma = true, type = "g";
+
+ // Map invalid types to the default format.
+ else if (!formatTypes[type]) type = "";
+
+ // If zero fill is specified, padding goes after sign and before digits.
+ if (zero || (fill === "0" && align === "=")) zero = true, fill = "0", align = "=";
+
+ this.fill = fill;
+ this.align = align;
+ this.sign = sign;
+ this.symbol = symbol;
+ this.zero = zero;
+ this.width = width;
+ this.comma = comma;
+ this.precision = precision;
+ this.type = type;
+}
+
+FormatSpecifier.prototype.toString = function() {
+ return this.fill
+ + this.align
+ + this.sign
+ + this.symbol
+ + (this.zero ? "0" : "")
+ + (this.width == null ? "" : Math.max(1, this.width | 0))
+ + (this.comma ? "," : "")
+ + (this.precision == null ? "" : "." + Math.max(0, this.precision | 0))
+ + this.type;
+};
+
+var identity = function(x) {
+ return x;
+};
+
+var prefixes = ["y","z","a","f","p","n","µ","m","","k","M","G","T","P","E","Z","Y"];
+
+var formatLocale = function(locale) {
+ var group = locale.grouping && locale.thousands ? formatGroup(locale.grouping, locale.thousands) : identity,
+ currency = locale.currency,
+ decimal = locale.decimal,
+ numerals = locale.numerals ? formatNumerals(locale.numerals) : identity,
+ percent = locale.percent || "%";
+
+ function newFormat(specifier) {
+ specifier = formatSpecifier(specifier);
+
+ var fill = specifier.fill,
+ align = specifier.align,
+ sign = specifier.sign,
+ symbol = specifier.symbol,
+ zero = specifier.zero,
+ width = specifier.width,
+ comma = specifier.comma,
+ precision = specifier.precision,
+ type = specifier.type;
+
+ // Compute the prefix and suffix.
+ // For SI-prefix, the suffix is lazily computed.
+ var prefix = symbol === "$" ? currency[0] : symbol === "#" && /[boxX]/.test(type) ? "0" + type.toLowerCase() : "",
+ suffix = symbol === "$" ? currency[1] : /[%p]/.test(type) ? percent : "";
+
+ // What format function should we use?
+ // Is this an integer type?
+ // Can this type generate exponential notation?
+ var formatType = formatTypes[type],
+ maybeSuffix = !type || /[defgprs%]/.test(type);
+
+ // Set the default precision if not specified,
+ // or clamp the specified precision to the supported range.
+ // For significant precision, it must be in [1, 21].
+ // For fixed precision, it must be in [0, 20].
+ precision = precision == null ? (type ? 6 : 12)
+ : /[gprs]/.test(type) ? Math.max(1, Math.min(21, precision))
+ : Math.max(0, Math.min(20, precision));
+
+ function format(value) {
+ var valuePrefix = prefix,
+ valueSuffix = suffix,
+ i, n, c;
+
+ if (type === "c") {
+ valueSuffix = formatType(value) + valueSuffix;
+ value = "";
+ } else {
+ value = +value;
+
+ // Perform the initial formatting.
+ var valueNegative = value < 0;
+ value = formatType(Math.abs(value), precision);
+
+ // If a negative value rounds to zero during formatting, treat as positive.
+ if (valueNegative && +value === 0) valueNegative = false;
+
+ // Compute the prefix and suffix.
+ valuePrefix = (valueNegative ? (sign === "(" ? sign : "-") : sign === "-" || sign === "(" ? "" : sign) + valuePrefix;
+ valueSuffix = (type === "s" ? prefixes[8 + prefixExponent / 3] : "") + valueSuffix + (valueNegative && sign === "(" ? ")" : "");
+
+ // Break the formatted value into the integer “value” part that can be
+ // grouped, and fractional or exponential “suffix” part that is not.
+ if (maybeSuffix) {
+ i = -1, n = value.length;
+ while (++i < n) {
+ if (c = value.charCodeAt(i), 48 > c || c > 57) {
+ valueSuffix = (c === 46 ? decimal + value.slice(i + 1) : value.slice(i)) + valueSuffix;
+ value = value.slice(0, i);
+ break;
+ }
+ }
+ }
+ }
+
+ // If the fill character is not "0", grouping is applied before padding.
+ if (comma && !zero) value = group(value, Infinity);
+
+ // Compute the padding.
+ var length = valuePrefix.length + value.length + valueSuffix.length,
+ padding = length < width ? new Array(width - length + 1).join(fill) : "";
+
+ // If the fill character is "0", grouping is applied after padding.
+ if (comma && zero) value = group(padding + value, padding.length ? width - valueSuffix.length : Infinity), padding = "";
+
+ // Reconstruct the final output based on the desired alignment.
+ switch (align) {
+ case "<": value = valuePrefix + value + valueSuffix + padding; break;
+ case "=": value = valuePrefix + padding + value + valueSuffix; break;
+ case "^": value = padding.slice(0, length = padding.length >> 1) + valuePrefix + value + valueSuffix + padding.slice(length); break;
+ default: value = padding + valuePrefix + value + valueSuffix; break;
+ }
+
+ return numerals(value);
+ }
+
+ format.toString = function() {
+ return specifier + "";
+ };
+
+ return format;
+ }
+
+ function formatPrefix(specifier, value) {
+ var f = newFormat((specifier = formatSpecifier(specifier), specifier.type = "f", specifier)),
+ e = Math.max(-8, Math.min(8, Math.floor(exponent(value) / 3))) * 3,
+ k = Math.pow(10, -e),
+ prefix = prefixes[8 + e / 3];
+ return function(value) {
+ return f(k * value) + prefix;
+ };
+ }
+
+ return {
+ format: newFormat,
+ formatPrefix: formatPrefix
+ };
+};
+
+var locale;
+
+
+
+defaultLocale({
+ decimal: ".",
+ thousands: ",",
+ grouping: [3],
+ currency: ["$", ""]
+});
+
+function defaultLocale(definition) {
+ locale = formatLocale(definition);
+ exports.format = locale.format;
+ exports.formatPrefix = locale.formatPrefix;
+ return locale;
+}
+
+var precisionFixed = function(step) {
+ return Math.max(0, -exponent(Math.abs(step)));
+};
+
+var precisionPrefix = function(step, value) {
+ return Math.max(0, Math.max(-8, Math.min(8, Math.floor(exponent(value) / 3))) * 3 - exponent(Math.abs(step)));
+};
+
+var precisionRound = function(step, max) {
+ step = Math.abs(step), max = Math.abs(max) - step;
+ return Math.max(0, exponent(max) - exponent(step)) + 1;
+};
+
+exports.formatDefaultLocale = defaultLocale;
+exports.formatLocale = formatLocale;
+exports.formatSpecifier = formatSpecifier;
+exports.precisionFixed = precisionFixed;
+exports.precisionPrefix = precisionPrefix;
+exports.precisionRound = precisionRound;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],15:[function(require,module,exports){
+// https://d3js.org/d3-geo/ Version 1.10.0. Copyright 2018 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-array')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-array'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3));
+}(this, (function (exports,d3Array) { 'use strict';
+
+// Adds floating point numbers with twice the normal precision.
+// Reference: J. R. Shewchuk, Adaptive Precision Floating-Point Arithmetic and
+// Fast Robust Geometric Predicates, Discrete & Computational Geometry 18(3)
+// 305–363 (1997).
+// Code adapted from GeographicLib by Charles F. F. Karney,
+// http://geographiclib.sourceforge.net/
+
+function adder() {
+ return new Adder;
+}
+
+function Adder() {
+ this.reset();
+}
+
+Adder.prototype = {
+ constructor: Adder,
+ reset: function() {
+ this.s = // rounded value
+ this.t = 0; // exact error
+ },
+ add: function(y) {
+ add(temp, y, this.t);
+ add(this, temp.s, this.s);
+ if (this.s) this.t += temp.t;
+ else this.s = temp.t;
+ },
+ valueOf: function() {
+ return this.s;
+ }
+};
+
+var temp = new Adder;
+
+function add(adder, a, b) {
+ var x = adder.s = a + b,
+ bv = x - a,
+ av = x - bv;
+ adder.t = (a - av) + (b - bv);
+}
+
+var epsilon = 1e-6;
+var epsilon2 = 1e-12;
+var pi = Math.PI;
+var halfPi = pi / 2;
+var quarterPi = pi / 4;
+var tau = pi * 2;
+
+var degrees = 180 / pi;
+var radians = pi / 180;
+
+var abs = Math.abs;
+var atan = Math.atan;
+var atan2 = Math.atan2;
+var cos = Math.cos;
+var ceil = Math.ceil;
+var exp = Math.exp;
+
+var log = Math.log;
+var pow = Math.pow;
+var sin = Math.sin;
+var sign = Math.sign || function(x) { return x > 0 ? 1 : x < 0 ? -1 : 0; };
+var sqrt = Math.sqrt;
+var tan = Math.tan;
+
+function acos(x) {
+ return x > 1 ? 0 : x < -1 ? pi : Math.acos(x);
+}
+
+function asin(x) {
+ return x > 1 ? halfPi : x < -1 ? -halfPi : Math.asin(x);
+}
+
+function haversin(x) {
+ return (x = sin(x / 2)) * x;
+}
+
+function noop() {}
+
+function streamGeometry(geometry, stream) {
+ if (geometry && streamGeometryType.hasOwnProperty(geometry.type)) {
+ streamGeometryType[geometry.type](geometry, stream);
+ }
+}
+
+var streamObjectType = {
+ Feature: function(object, stream) {
+ streamGeometry(object.geometry, stream);
+ },
+ FeatureCollection: function(object, stream) {
+ var features = object.features, i = -1, n = features.length;
+ while (++i < n) streamGeometry(features[i].geometry, stream);
+ }
+};
+
+var streamGeometryType = {
+ Sphere: function(object, stream) {
+ stream.sphere();
+ },
+ Point: function(object, stream) {
+ object = object.coordinates;
+ stream.point(object[0], object[1], object[2]);
+ },
+ MultiPoint: function(object, stream) {
+ var coordinates = object.coordinates, i = -1, n = coordinates.length;
+ while (++i < n) object = coordinates[i], stream.point(object[0], object[1], object[2]);
+ },
+ LineString: function(object, stream) {
+ streamLine(object.coordinates, stream, 0);
+ },
+ MultiLineString: function(object, stream) {
+ var coordinates = object.coordinates, i = -1, n = coordinates.length;
+ while (++i < n) streamLine(coordinates[i], stream, 0);
+ },
+ Polygon: function(object, stream) {
+ streamPolygon(object.coordinates, stream);
+ },
+ MultiPolygon: function(object, stream) {
+ var coordinates = object.coordinates, i = -1, n = coordinates.length;
+ while (++i < n) streamPolygon(coordinates[i], stream);
+ },
+ GeometryCollection: function(object, stream) {
+ var geometries = object.geometries, i = -1, n = geometries.length;
+ while (++i < n) streamGeometry(geometries[i], stream);
+ }
+};
+
+function streamLine(coordinates, stream, closed) {
+ var i = -1, n = coordinates.length - closed, coordinate;
+ stream.lineStart();
+ while (++i < n) coordinate = coordinates[i], stream.point(coordinate[0], coordinate[1], coordinate[2]);
+ stream.lineEnd();
+}
+
+function streamPolygon(coordinates, stream) {
+ var i = -1, n = coordinates.length;
+ stream.polygonStart();
+ while (++i < n) streamLine(coordinates[i], stream, 1);
+ stream.polygonEnd();
+}
+
+function geoStream(object, stream) {
+ if (object && streamObjectType.hasOwnProperty(object.type)) {
+ streamObjectType[object.type](object, stream);
+ } else {
+ streamGeometry(object, stream);
+ }
+}
+
+var areaRingSum = adder();
+
+var areaSum = adder();
+var lambda00;
+var phi00;
+var lambda0;
+var cosPhi0;
+var sinPhi0;
+
+var areaStream = {
+ point: noop,
+ lineStart: noop,
+ lineEnd: noop,
+ polygonStart: function() {
+ areaRingSum.reset();
+ areaStream.lineStart = areaRingStart;
+ areaStream.lineEnd = areaRingEnd;
+ },
+ polygonEnd: function() {
+ var areaRing = +areaRingSum;
+ areaSum.add(areaRing < 0 ? tau + areaRing : areaRing);
+ this.lineStart = this.lineEnd = this.point = noop;
+ },
+ sphere: function() {
+ areaSum.add(tau);
+ }
+};
+
+function areaRingStart() {
+ areaStream.point = areaPointFirst;
+}
+
+function areaRingEnd() {
+ areaPoint(lambda00, phi00);
+}
+
+function areaPointFirst(lambda, phi) {
+ areaStream.point = areaPoint;
+ lambda00 = lambda, phi00 = phi;
+ lambda *= radians, phi *= radians;
+ lambda0 = lambda, cosPhi0 = cos(phi = phi / 2 + quarterPi), sinPhi0 = sin(phi);
+}
+
+function areaPoint(lambda, phi) {
+ lambda *= radians, phi *= radians;
+ phi = phi / 2 + quarterPi; // half the angular distance from south pole
+
+ // Spherical excess E for a spherical triangle with vertices: south pole,
+ // previous point, current point. Uses a formula derived from Cagnoli’s
+ // theorem. See Todhunter, Spherical Trig. (1871), Sec. 103, Eq. (2).
+ var dLambda = lambda - lambda0,
+ sdLambda = dLambda >= 0 ? 1 : -1,
+ adLambda = sdLambda * dLambda,
+ cosPhi = cos(phi),
+ sinPhi = sin(phi),
+ k = sinPhi0 * sinPhi,
+ u = cosPhi0 * cosPhi + k * cos(adLambda),
+ v = k * sdLambda * sin(adLambda);
+ areaRingSum.add(atan2(v, u));
+
+ // Advance the previous points.
+ lambda0 = lambda, cosPhi0 = cosPhi, sinPhi0 = sinPhi;
+}
+
+function area(object) {
+ areaSum.reset();
+ geoStream(object, areaStream);
+ return areaSum * 2;
+}
+
+function spherical(cartesian) {
+ return [atan2(cartesian[1], cartesian[0]), asin(cartesian[2])];
+}
+
+function cartesian(spherical) {
+ var lambda = spherical[0], phi = spherical[1], cosPhi = cos(phi);
+ return [cosPhi * cos(lambda), cosPhi * sin(lambda), sin(phi)];
+}
+
+function cartesianDot(a, b) {
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
+}
+
+function cartesianCross(a, b) {
+ return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
+}
+
+// TODO return a
+function cartesianAddInPlace(a, b) {
+ a[0] += b[0], a[1] += b[1], a[2] += b[2];
+}
+
+function cartesianScale(vector, k) {
+ return [vector[0] * k, vector[1] * k, vector[2] * k];
+}
+
+// TODO return d
+function cartesianNormalizeInPlace(d) {
+ var l = sqrt(d[0] * d[0] + d[1] * d[1] + d[2] * d[2]);
+ d[0] /= l, d[1] /= l, d[2] /= l;
+}
+
+var lambda0$1;
+var phi0;
+var lambda1;
+var phi1;
+var lambda2;
+var lambda00$1;
+var phi00$1;
+var p0;
+var deltaSum = adder();
+var ranges;
+var range$1;
+
+var boundsStream = {
+ point: boundsPoint,
+ lineStart: boundsLineStart,
+ lineEnd: boundsLineEnd,
+ polygonStart: function() {
+ boundsStream.point = boundsRingPoint;
+ boundsStream.lineStart = boundsRingStart;
+ boundsStream.lineEnd = boundsRingEnd;
+ deltaSum.reset();
+ areaStream.polygonStart();
+ },
+ polygonEnd: function() {
+ areaStream.polygonEnd();
+ boundsStream.point = boundsPoint;
+ boundsStream.lineStart = boundsLineStart;
+ boundsStream.lineEnd = boundsLineEnd;
+ if (areaRingSum < 0) lambda0$1 = -(lambda1 = 180), phi0 = -(phi1 = 90);
+ else if (deltaSum > epsilon) phi1 = 90;
+ else if (deltaSum < -epsilon) phi0 = -90;
+ range$1[0] = lambda0$1, range$1[1] = lambda1;
+ }
+};
+
+function boundsPoint(lambda, phi) {
+ ranges.push(range$1 = [lambda0$1 = lambda, lambda1 = lambda]);
+ if (phi < phi0) phi0 = phi;
+ if (phi > phi1) phi1 = phi;
+}
+
+function linePoint(lambda, phi) {
+ var p = cartesian([lambda * radians, phi * radians]);
+ if (p0) {
+ var normal = cartesianCross(p0, p),
+ equatorial = [normal[1], -normal[0], 0],
+ inflection = cartesianCross(equatorial, normal);
+ cartesianNormalizeInPlace(inflection);
+ inflection = spherical(inflection);
+ var delta = lambda - lambda2,
+ sign$$1 = delta > 0 ? 1 : -1,
+ lambdai = inflection[0] * degrees * sign$$1,
+ phii,
+ antimeridian = abs(delta) > 180;
+ if (antimeridian ^ (sign$$1 * lambda2 < lambdai && lambdai < sign$$1 * lambda)) {
+ phii = inflection[1] * degrees;
+ if (phii > phi1) phi1 = phii;
+ } else if (lambdai = (lambdai + 360) % 360 - 180, antimeridian ^ (sign$$1 * lambda2 < lambdai && lambdai < sign$$1 * lambda)) {
+ phii = -inflection[1] * degrees;
+ if (phii < phi0) phi0 = phii;
+ } else {
+ if (phi < phi0) phi0 = phi;
+ if (phi > phi1) phi1 = phi;
+ }
+ if (antimeridian) {
+ if (lambda < lambda2) {
+ if (angle(lambda0$1, lambda) > angle(lambda0$1, lambda1)) lambda1 = lambda;
+ } else {
+ if (angle(lambda, lambda1) > angle(lambda0$1, lambda1)) lambda0$1 = lambda;
+ }
+ } else {
+ if (lambda1 >= lambda0$1) {
+ if (lambda < lambda0$1) lambda0$1 = lambda;
+ if (lambda > lambda1) lambda1 = lambda;
+ } else {
+ if (lambda > lambda2) {
+ if (angle(lambda0$1, lambda) > angle(lambda0$1, lambda1)) lambda1 = lambda;
+ } else {
+ if (angle(lambda, lambda1) > angle(lambda0$1, lambda1)) lambda0$1 = lambda;
+ }
+ }
+ }
+ } else {
+ ranges.push(range$1 = [lambda0$1 = lambda, lambda1 = lambda]);
+ }
+ if (phi < phi0) phi0 = phi;
+ if (phi > phi1) phi1 = phi;
+ p0 = p, lambda2 = lambda;
+}
+
+function boundsLineStart() {
+ boundsStream.point = linePoint;
+}
+
+function boundsLineEnd() {
+ range$1[0] = lambda0$1, range$1[1] = lambda1;
+ boundsStream.point = boundsPoint;
+ p0 = null;
+}
+
+function boundsRingPoint(lambda, phi) {
+ if (p0) {
+ var delta = lambda - lambda2;
+ deltaSum.add(abs(delta) > 180 ? delta + (delta > 0 ? 360 : -360) : delta);
+ } else {
+ lambda00$1 = lambda, phi00$1 = phi;
+ }
+ areaStream.point(lambda, phi);
+ linePoint(lambda, phi);
+}
+
+function boundsRingStart() {
+ areaStream.lineStart();
+}
+
+function boundsRingEnd() {
+ boundsRingPoint(lambda00$1, phi00$1);
+ areaStream.lineEnd();
+ if (abs(deltaSum) > epsilon) lambda0$1 = -(lambda1 = 180);
+ range$1[0] = lambda0$1, range$1[1] = lambda1;
+ p0 = null;
+}
+
+// Finds the left-right distance between two longitudes.
+// This is almost the same as (lambda1 - lambda0 + 360°) % 360°, except that we want
+// the distance between ±180° to be 360°.
+function angle(lambda0, lambda1) {
+ return (lambda1 -= lambda0) < 0 ? lambda1 + 360 : lambda1;
+}
+
+function rangeCompare(a, b) {
+ return a[0] - b[0];
+}
+
+function rangeContains(range$$1, x) {
+ return range$$1[0] <= range$$1[1] ? range$$1[0] <= x && x <= range$$1[1] : x < range$$1[0] || range$$1[1] < x;
+}
+
+function bounds(feature) {
+ var i, n, a, b, merged, deltaMax, delta;
+
+ phi1 = lambda1 = -(lambda0$1 = phi0 = Infinity);
+ ranges = [];
+ geoStream(feature, boundsStream);
+
+ // First, sort ranges by their minimum longitudes.
+ if (n = ranges.length) {
+ ranges.sort(rangeCompare);
+
+ // Then, merge any ranges that overlap.
+ for (i = 1, a = ranges[0], merged = [a]; i < n; ++i) {
+ b = ranges[i];
+ if (rangeContains(a, b[0]) || rangeContains(a, b[1])) {
+ if (angle(a[0], b[1]) > angle(a[0], a[1])) a[1] = b[1];
+ if (angle(b[0], a[1]) > angle(a[0], a[1])) a[0] = b[0];
+ } else {
+ merged.push(a = b);
+ }
+ }
+
+ // Finally, find the largest gap between the merged ranges.
+ // The final bounding box will be the inverse of this gap.
+ for (deltaMax = -Infinity, n = merged.length - 1, i = 0, a = merged[n]; i <= n; a = b, ++i) {
+ b = merged[i];
+ if ((delta = angle(a[1], b[0])) > deltaMax) deltaMax = delta, lambda0$1 = b[0], lambda1 = a[1];
+ }
+ }
+
+ ranges = range$1 = null;
+
+ return lambda0$1 === Infinity || phi0 === Infinity
+ ? [[NaN, NaN], [NaN, NaN]]
+ : [[lambda0$1, phi0], [lambda1, phi1]];
+}
+
+var W0;
+var W1;
+var X0;
+var Y0;
+var Z0;
+var X1;
+var Y1;
+var Z1;
+var X2;
+var Y2;
+var Z2;
+var lambda00$2;
+var phi00$2;
+var x0;
+var y0;
+var z0; // previous point
+
+var centroidStream = {
+ sphere: noop,
+ point: centroidPoint,
+ lineStart: centroidLineStart,
+ lineEnd: centroidLineEnd,
+ polygonStart: function() {
+ centroidStream.lineStart = centroidRingStart;
+ centroidStream.lineEnd = centroidRingEnd;
+ },
+ polygonEnd: function() {
+ centroidStream.lineStart = centroidLineStart;
+ centroidStream.lineEnd = centroidLineEnd;
+ }
+};
+
+// Arithmetic mean of Cartesian vectors.
+function centroidPoint(lambda, phi) {
+ lambda *= radians, phi *= radians;
+ var cosPhi = cos(phi);
+ centroidPointCartesian(cosPhi * cos(lambda), cosPhi * sin(lambda), sin(phi));
+}
+
+function centroidPointCartesian(x, y, z) {
+ ++W0;
+ X0 += (x - X0) / W0;
+ Y0 += (y - Y0) / W0;
+ Z0 += (z - Z0) / W0;
+}
+
+function centroidLineStart() {
+ centroidStream.point = centroidLinePointFirst;
+}
+
+function centroidLinePointFirst(lambda, phi) {
+ lambda *= radians, phi *= radians;
+ var cosPhi = cos(phi);
+ x0 = cosPhi * cos(lambda);
+ y0 = cosPhi * sin(lambda);
+ z0 = sin(phi);
+ centroidStream.point = centroidLinePoint;
+ centroidPointCartesian(x0, y0, z0);
+}
+
+function centroidLinePoint(lambda, phi) {
+ lambda *= radians, phi *= radians;
+ var cosPhi = cos(phi),
+ x = cosPhi * cos(lambda),
+ y = cosPhi * sin(lambda),
+ z = sin(phi),
+ w = atan2(sqrt((w = y0 * z - z0 * y) * w + (w = z0 * x - x0 * z) * w + (w = x0 * y - y0 * x) * w), x0 * x + y0 * y + z0 * z);
+ W1 += w;
+ X1 += w * (x0 + (x0 = x));
+ Y1 += w * (y0 + (y0 = y));
+ Z1 += w * (z0 + (z0 = z));
+ centroidPointCartesian(x0, y0, z0);
+}
+
+function centroidLineEnd() {
+ centroidStream.point = centroidPoint;
+}
+
+// See J. E. Brock, The Inertia Tensor for a Spherical Triangle,
+// J. Applied Mechanics 42, 239 (1975).
+function centroidRingStart() {
+ centroidStream.point = centroidRingPointFirst;
+}
+
+function centroidRingEnd() {
+ centroidRingPoint(lambda00$2, phi00$2);
+ centroidStream.point = centroidPoint;
+}
+
+function centroidRingPointFirst(lambda, phi) {
+ lambda00$2 = lambda, phi00$2 = phi;
+ lambda *= radians, phi *= radians;
+ centroidStream.point = centroidRingPoint;
+ var cosPhi = cos(phi);
+ x0 = cosPhi * cos(lambda);
+ y0 = cosPhi * sin(lambda);
+ z0 = sin(phi);
+ centroidPointCartesian(x0, y0, z0);
+}
+
+function centroidRingPoint(lambda, phi) {
+ lambda *= radians, phi *= radians;
+ var cosPhi = cos(phi),
+ x = cosPhi * cos(lambda),
+ y = cosPhi * sin(lambda),
+ z = sin(phi),
+ cx = y0 * z - z0 * y,
+ cy = z0 * x - x0 * z,
+ cz = x0 * y - y0 * x,
+ m = sqrt(cx * cx + cy * cy + cz * cz),
+ w = asin(m), // line weight = angle
+ v = m && -w / m; // area weight multiplier
+ X2 += v * cx;
+ Y2 += v * cy;
+ Z2 += v * cz;
+ W1 += w;
+ X1 += w * (x0 + (x0 = x));
+ Y1 += w * (y0 + (y0 = y));
+ Z1 += w * (z0 + (z0 = z));
+ centroidPointCartesian(x0, y0, z0);
+}
+
+function centroid(object) {
+ W0 = W1 =
+ X0 = Y0 = Z0 =
+ X1 = Y1 = Z1 =
+ X2 = Y2 = Z2 = 0;
+ geoStream(object, centroidStream);
+
+ var x = X2,
+ y = Y2,
+ z = Z2,
+ m = x * x + y * y + z * z;
+
+ // If the area-weighted ccentroid is undefined, fall back to length-weighted ccentroid.
+ if (m < epsilon2) {
+ x = X1, y = Y1, z = Z1;
+ // If the feature has zero length, fall back to arithmetic mean of point vectors.
+ if (W1 < epsilon) x = X0, y = Y0, z = Z0;
+ m = x * x + y * y + z * z;
+ // If the feature still has an undefined ccentroid, then return.
+ if (m < epsilon2) return [NaN, NaN];
+ }
+
+ return [atan2(y, x) * degrees, asin(z / sqrt(m)) * degrees];
+}
+
+function constant(x) {
+ return function() {
+ return x;
+ };
+}
+
+function compose(a, b) {
+
+ function compose(x, y) {
+ return x = a(x, y), b(x[0], x[1]);
+ }
+
+ if (a.invert && b.invert) compose.invert = function(x, y) {
+ return x = b.invert(x, y), x && a.invert(x[0], x[1]);
+ };
+
+ return compose;
+}
+
+function rotationIdentity(lambda, phi) {
+ return [lambda > pi ? lambda - tau : lambda < -pi ? lambda + tau : lambda, phi];
+}
+
+rotationIdentity.invert = rotationIdentity;
+
+function rotateRadians(deltaLambda, deltaPhi, deltaGamma) {
+ return (deltaLambda %= tau) ? (deltaPhi || deltaGamma ? compose(rotationLambda(deltaLambda), rotationPhiGamma(deltaPhi, deltaGamma))
+ : rotationLambda(deltaLambda))
+ : (deltaPhi || deltaGamma ? rotationPhiGamma(deltaPhi, deltaGamma)
+ : rotationIdentity);
+}
+
+function forwardRotationLambda(deltaLambda) {
+ return function(lambda, phi) {
+ return lambda += deltaLambda, [lambda > pi ? lambda - tau : lambda < -pi ? lambda + tau : lambda, phi];
+ };
+}
+
+function rotationLambda(deltaLambda) {
+ var rotation = forwardRotationLambda(deltaLambda);
+ rotation.invert = forwardRotationLambda(-deltaLambda);
+ return rotation;
+}
+
+function rotationPhiGamma(deltaPhi, deltaGamma) {
+ var cosDeltaPhi = cos(deltaPhi),
+ sinDeltaPhi = sin(deltaPhi),
+ cosDeltaGamma = cos(deltaGamma),
+ sinDeltaGamma = sin(deltaGamma);
+
+ function rotation(lambda, phi) {
+ var cosPhi = cos(phi),
+ x = cos(lambda) * cosPhi,
+ y = sin(lambda) * cosPhi,
+ z = sin(phi),
+ k = z * cosDeltaPhi + x * sinDeltaPhi;
+ return [
+ atan2(y * cosDeltaGamma - k * sinDeltaGamma, x * cosDeltaPhi - z * sinDeltaPhi),
+ asin(k * cosDeltaGamma + y * sinDeltaGamma)
+ ];
+ }
+
+ rotation.invert = function(lambda, phi) {
+ var cosPhi = cos(phi),
+ x = cos(lambda) * cosPhi,
+ y = sin(lambda) * cosPhi,
+ z = sin(phi),
+ k = z * cosDeltaGamma - y * sinDeltaGamma;
+ return [
+ atan2(y * cosDeltaGamma + z * sinDeltaGamma, x * cosDeltaPhi + k * sinDeltaPhi),
+ asin(k * cosDeltaPhi - x * sinDeltaPhi)
+ ];
+ };
+
+ return rotation;
+}
+
+function rotation(rotate) {
+ rotate = rotateRadians(rotate[0] * radians, rotate[1] * radians, rotate.length > 2 ? rotate[2] * radians : 0);
+
+ function forward(coordinates) {
+ coordinates = rotate(coordinates[0] * radians, coordinates[1] * radians);
+ return coordinates[0] *= degrees, coordinates[1] *= degrees, coordinates;
+ }
+
+ forward.invert = function(coordinates) {
+ coordinates = rotate.invert(coordinates[0] * radians, coordinates[1] * radians);
+ return coordinates[0] *= degrees, coordinates[1] *= degrees, coordinates;
+ };
+
+ return forward;
+}
+
+// Generates a circle centered at [0°, 0°], with a given radius and precision.
+function circleStream(stream, radius, delta, direction, t0, t1) {
+ if (!delta) return;
+ var cosRadius = cos(radius),
+ sinRadius = sin(radius),
+ step = direction * delta;
+ if (t0 == null) {
+ t0 = radius + direction * tau;
+ t1 = radius - step / 2;
+ } else {
+ t0 = circleRadius(cosRadius, t0);
+ t1 = circleRadius(cosRadius, t1);
+ if (direction > 0 ? t0 < t1 : t0 > t1) t0 += direction * tau;
+ }
+ for (var point, t = t0; direction > 0 ? t > t1 : t < t1; t -= step) {
+ point = spherical([cosRadius, -sinRadius * cos(t), -sinRadius * sin(t)]);
+ stream.point(point[0], point[1]);
+ }
+}
+
+// Returns the signed angle of a cartesian point relative to [cosRadius, 0, 0].
+function circleRadius(cosRadius, point) {
+ point = cartesian(point), point[0] -= cosRadius;
+ cartesianNormalizeInPlace(point);
+ var radius = acos(-point[1]);
+ return ((-point[2] < 0 ? -radius : radius) + tau - epsilon) % tau;
+}
+
+function circle() {
+ var center = constant([0, 0]),
+ radius = constant(90),
+ precision = constant(6),
+ ring,
+ rotate,
+ stream = {point: point};
+
+ function point(x, y) {
+ ring.push(x = rotate(x, y));
+ x[0] *= degrees, x[1] *= degrees;
+ }
+
+ function circle() {
+ var c = center.apply(this, arguments),
+ r = radius.apply(this, arguments) * radians,
+ p = precision.apply(this, arguments) * radians;
+ ring = [];
+ rotate = rotateRadians(-c[0] * radians, -c[1] * radians, 0).invert;
+ circleStream(stream, r, p, 1);
+ c = {type: "Polygon", coordinates: [ring]};
+ ring = rotate = null;
+ return c;
+ }
+
+ circle.center = function(_) {
+ return arguments.length ? (center = typeof _ === "function" ? _ : constant([+_[0], +_[1]]), circle) : center;
+ };
+
+ circle.radius = function(_) {
+ return arguments.length ? (radius = typeof _ === "function" ? _ : constant(+_), circle) : radius;
+ };
+
+ circle.precision = function(_) {
+ return arguments.length ? (precision = typeof _ === "function" ? _ : constant(+_), circle) : precision;
+ };
+
+ return circle;
+}
+
+function clipBuffer() {
+ var lines = [],
+ line;
+ return {
+ point: function(x, y) {
+ line.push([x, y]);
+ },
+ lineStart: function() {
+ lines.push(line = []);
+ },
+ lineEnd: noop,
+ rejoin: function() {
+ if (lines.length > 1) lines.push(lines.pop().concat(lines.shift()));
+ },
+ result: function() {
+ var result = lines;
+ lines = [];
+ line = null;
+ return result;
+ }
+ };
+}
+
+function pointEqual(a, b) {
+ return abs(a[0] - b[0]) < epsilon && abs(a[1] - b[1]) < epsilon;
+}
+
+function Intersection(point, points, other, entry) {
+ this.x = point;
+ this.z = points;
+ this.o = other; // another intersection
+ this.e = entry; // is an entry?
+ this.v = false; // visited
+ this.n = this.p = null; // next & previous
+}
+
+// A generalized polygon clipping algorithm: given a polygon that has been cut
+// into its visible line segments, and rejoins the segments by interpolating
+// along the clip edge.
+function clipRejoin(segments, compareIntersection, startInside, interpolate, stream) {
+ var subject = [],
+ clip = [],
+ i,
+ n;
+
+ segments.forEach(function(segment) {
+ if ((n = segment.length - 1) <= 0) return;
+ var n, p0 = segment[0], p1 = segment[n], x;
+
+ // If the first and last points of a segment are coincident, then treat as a
+ // closed ring. TODO if all rings are closed, then the winding order of the
+ // exterior ring should be checked.
+ if (pointEqual(p0, p1)) {
+ stream.lineStart();
+ for (i = 0; i < n; ++i) stream.point((p0 = segment[i])[0], p0[1]);
+ stream.lineEnd();
+ return;
+ }
+
+ subject.push(x = new Intersection(p0, segment, null, true));
+ clip.push(x.o = new Intersection(p0, null, x, false));
+ subject.push(x = new Intersection(p1, segment, null, false));
+ clip.push(x.o = new Intersection(p1, null, x, true));
+ });
+
+ if (!subject.length) return;
+
+ clip.sort(compareIntersection);
+ link(subject);
+ link(clip);
+
+ for (i = 0, n = clip.length; i < n; ++i) {
+ clip[i].e = startInside = !startInside;
+ }
+
+ var start = subject[0],
+ points,
+ point;
+
+ while (1) {
+ // Find first unvisited intersection.
+ var current = start,
+ isSubject = true;
+ while (current.v) if ((current = current.n) === start) return;
+ points = current.z;
+ stream.lineStart();
+ do {
+ current.v = current.o.v = true;
+ if (current.e) {
+ if (isSubject) {
+ for (i = 0, n = points.length; i < n; ++i) stream.point((point = points[i])[0], point[1]);
+ } else {
+ interpolate(current.x, current.n.x, 1, stream);
+ }
+ current = current.n;
+ } else {
+ if (isSubject) {
+ points = current.p.z;
+ for (i = points.length - 1; i >= 0; --i) stream.point((point = points[i])[0], point[1]);
+ } else {
+ interpolate(current.x, current.p.x, -1, stream);
+ }
+ current = current.p;
+ }
+ current = current.o;
+ points = current.z;
+ isSubject = !isSubject;
+ } while (!current.v);
+ stream.lineEnd();
+ }
+}
+
+function link(array) {
+ if (!(n = array.length)) return;
+ var n,
+ i = 0,
+ a = array[0],
+ b;
+ while (++i < n) {
+ a.n = b = array[i];
+ b.p = a;
+ a = b;
+ }
+ a.n = b = array[0];
+ b.p = a;
+}
+
+var sum = adder();
+
+function polygonContains(polygon, point) {
+ var lambda = point[0],
+ phi = point[1],
+ sinPhi = sin(phi),
+ normal = [sin(lambda), -cos(lambda), 0],
+ angle = 0,
+ winding = 0;
+
+ sum.reset();
+
+ if (sinPhi === 1) phi = halfPi + epsilon;
+ else if (sinPhi === -1) phi = -halfPi - epsilon;
+
+ for (var i = 0, n = polygon.length; i < n; ++i) {
+ if (!(m = (ring = polygon[i]).length)) continue;
+ var ring,
+ m,
+ point0 = ring[m - 1],
+ lambda0 = point0[0],
+ phi0 = point0[1] / 2 + quarterPi,
+ sinPhi0 = sin(phi0),
+ cosPhi0 = cos(phi0);
+
+ for (var j = 0; j < m; ++j, lambda0 = lambda1, sinPhi0 = sinPhi1, cosPhi0 = cosPhi1, point0 = point1) {
+ var point1 = ring[j],
+ lambda1 = point1[0],
+ phi1 = point1[1] / 2 + quarterPi,
+ sinPhi1 = sin(phi1),
+ cosPhi1 = cos(phi1),
+ delta = lambda1 - lambda0,
+ sign$$1 = delta >= 0 ? 1 : -1,
+ absDelta = sign$$1 * delta,
+ antimeridian = absDelta > pi,
+ k = sinPhi0 * sinPhi1;
+
+ sum.add(atan2(k * sign$$1 * sin(absDelta), cosPhi0 * cosPhi1 + k * cos(absDelta)));
+ angle += antimeridian ? delta + sign$$1 * tau : delta;
+
+ // Are the longitudes either side of the point’s meridian (lambda),
+ // and are the latitudes smaller than the parallel (phi)?
+ if (antimeridian ^ lambda0 >= lambda ^ lambda1 >= lambda) {
+ var arc = cartesianCross(cartesian(point0), cartesian(point1));
+ cartesianNormalizeInPlace(arc);
+ var intersection = cartesianCross(normal, arc);
+ cartesianNormalizeInPlace(intersection);
+ var phiArc = (antimeridian ^ delta >= 0 ? -1 : 1) * asin(intersection[2]);
+ if (phi > phiArc || phi === phiArc && (arc[0] || arc[1])) {
+ winding += antimeridian ^ delta >= 0 ? 1 : -1;
+ }
+ }
+ }
+ }
+
+ // First, determine whether the South pole is inside or outside:
+ //
+ // It is inside if:
+ // * the polygon winds around it in a clockwise direction.
+ // * the polygon does not (cumulatively) wind around it, but has a negative
+ // (counter-clockwise) area.
+ //
+ // Second, count the (signed) number of times a segment crosses a lambda
+ // from the point to the South pole. If it is zero, then the point is the
+ // same side as the South pole.
+
+ return (angle < -epsilon || angle < epsilon && sum < -epsilon) ^ (winding & 1);
+}
+
+function clip(pointVisible, clipLine, interpolate, start) {
+ return function(sink) {
+ var line = clipLine(sink),
+ ringBuffer = clipBuffer(),
+ ringSink = clipLine(ringBuffer),
+ polygonStarted = false,
+ polygon,
+ segments,
+ ring;
+
+ var clip = {
+ point: point,
+ lineStart: lineStart,
+ lineEnd: lineEnd,
+ polygonStart: function() {
+ clip.point = pointRing;
+ clip.lineStart = ringStart;
+ clip.lineEnd = ringEnd;
+ segments = [];
+ polygon = [];
+ },
+ polygonEnd: function() {
+ clip.point = point;
+ clip.lineStart = lineStart;
+ clip.lineEnd = lineEnd;
+ segments = d3Array.merge(segments);
+ var startInside = polygonContains(polygon, start);
+ if (segments.length) {
+ if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
+ clipRejoin(segments, compareIntersection, startInside, interpolate, sink);
+ } else if (startInside) {
+ if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
+ sink.lineStart();
+ interpolate(null, null, 1, sink);
+ sink.lineEnd();
+ }
+ if (polygonStarted) sink.polygonEnd(), polygonStarted = false;
+ segments = polygon = null;
+ },
+ sphere: function() {
+ sink.polygonStart();
+ sink.lineStart();
+ interpolate(null, null, 1, sink);
+ sink.lineEnd();
+ sink.polygonEnd();
+ }
+ };
+
+ function point(lambda, phi) {
+ if (pointVisible(lambda, phi)) sink.point(lambda, phi);
+ }
+
+ function pointLine(lambda, phi) {
+ line.point(lambda, phi);
+ }
+
+ function lineStart() {
+ clip.point = pointLine;
+ line.lineStart();
+ }
+
+ function lineEnd() {
+ clip.point = point;
+ line.lineEnd();
+ }
+
+ function pointRing(lambda, phi) {
+ ring.push([lambda, phi]);
+ ringSink.point(lambda, phi);
+ }
+
+ function ringStart() {
+ ringSink.lineStart();
+ ring = [];
+ }
+
+ function ringEnd() {
+ pointRing(ring[0][0], ring[0][1]);
+ ringSink.lineEnd();
+
+ var clean = ringSink.clean(),
+ ringSegments = ringBuffer.result(),
+ i, n = ringSegments.length, m,
+ segment,
+ point;
+
+ ring.pop();
+ polygon.push(ring);
+ ring = null;
+
+ if (!n) return;
+
+ // No intersections.
+ if (clean & 1) {
+ segment = ringSegments[0];
+ if ((m = segment.length - 1) > 0) {
+ if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
+ sink.lineStart();
+ for (i = 0; i < m; ++i) sink.point((point = segment[i])[0], point[1]);
+ sink.lineEnd();
+ }
+ return;
+ }
+
+ // Rejoin connected segments.
+ // TODO reuse ringBuffer.rejoin()?
+ if (n > 1 && clean & 2) ringSegments.push(ringSegments.pop().concat(ringSegments.shift()));
+
+ segments.push(ringSegments.filter(validSegment));
+ }
+
+ return clip;
+ };
+}
+
+function validSegment(segment) {
+ return segment.length > 1;
+}
+
+// Intersections are sorted along the clip edge. For both antimeridian cutting
+// and circle clipping, the same comparison is used.
+function compareIntersection(a, b) {
+ return ((a = a.x)[0] < 0 ? a[1] - halfPi - epsilon : halfPi - a[1])
+ - ((b = b.x)[0] < 0 ? b[1] - halfPi - epsilon : halfPi - b[1]);
+}
+
+var clipAntimeridian = clip(
+ function() { return true; },
+ clipAntimeridianLine,
+ clipAntimeridianInterpolate,
+ [-pi, -halfPi]
+);
+
+// Takes a line and cuts into visible segments. Return values: 0 - there were
+// intersections or the line was empty; 1 - no intersections; 2 - there were
+// intersections, and the first and last segments should be rejoined.
+function clipAntimeridianLine(stream) {
+ var lambda0 = NaN,
+ phi0 = NaN,
+ sign0 = NaN,
+ clean; // no intersections
+
+ return {
+ lineStart: function() {
+ stream.lineStart();
+ clean = 1;
+ },
+ point: function(lambda1, phi1) {
+ var sign1 = lambda1 > 0 ? pi : -pi,
+ delta = abs(lambda1 - lambda0);
+ if (abs(delta - pi) < epsilon) { // line crosses a pole
+ stream.point(lambda0, phi0 = (phi0 + phi1) / 2 > 0 ? halfPi : -halfPi);
+ stream.point(sign0, phi0);
+ stream.lineEnd();
+ stream.lineStart();
+ stream.point(sign1, phi0);
+ stream.point(lambda1, phi0);
+ clean = 0;
+ } else if (sign0 !== sign1 && delta >= pi) { // line crosses antimeridian
+ if (abs(lambda0 - sign0) < epsilon) lambda0 -= sign0 * epsilon; // handle degeneracies
+ if (abs(lambda1 - sign1) < epsilon) lambda1 -= sign1 * epsilon;
+ phi0 = clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1);
+ stream.point(sign0, phi0);
+ stream.lineEnd();
+ stream.lineStart();
+ stream.point(sign1, phi0);
+ clean = 0;
+ }
+ stream.point(lambda0 = lambda1, phi0 = phi1);
+ sign0 = sign1;
+ },
+ lineEnd: function() {
+ stream.lineEnd();
+ lambda0 = phi0 = NaN;
+ },
+ clean: function() {
+ return 2 - clean; // if intersections, rejoin first and last segments
+ }
+ };
+}
+
+function clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1) {
+ var cosPhi0,
+ cosPhi1,
+ sinLambda0Lambda1 = sin(lambda0 - lambda1);
+ return abs(sinLambda0Lambda1) > epsilon
+ ? atan((sin(phi0) * (cosPhi1 = cos(phi1)) * sin(lambda1)
+ - sin(phi1) * (cosPhi0 = cos(phi0)) * sin(lambda0))
+ / (cosPhi0 * cosPhi1 * sinLambda0Lambda1))
+ : (phi0 + phi1) / 2;
+}
+
+function clipAntimeridianInterpolate(from, to, direction, stream) {
+ var phi;
+ if (from == null) {
+ phi = direction * halfPi;
+ stream.point(-pi, phi);
+ stream.point(0, phi);
+ stream.point(pi, phi);
+ stream.point(pi, 0);
+ stream.point(pi, -phi);
+ stream.point(0, -phi);
+ stream.point(-pi, -phi);
+ stream.point(-pi, 0);
+ stream.point(-pi, phi);
+ } else if (abs(from[0] - to[0]) > epsilon) {
+ var lambda = from[0] < to[0] ? pi : -pi;
+ phi = direction * lambda / 2;
+ stream.point(-lambda, phi);
+ stream.point(0, phi);
+ stream.point(lambda, phi);
+ } else {
+ stream.point(to[0], to[1]);
+ }
+}
+
+function clipCircle(radius) {
+ var cr = cos(radius),
+ delta = 6 * radians,
+ smallRadius = cr > 0,
+ notHemisphere = abs(cr) > epsilon; // TODO optimise for this common case
+
+ function interpolate(from, to, direction, stream) {
+ circleStream(stream, radius, delta, direction, from, to);
+ }
+
+ function visible(lambda, phi) {
+ return cos(lambda) * cos(phi) > cr;
+ }
+
+ // Takes a line and cuts into visible segments. Return values used for polygon
+ // clipping: 0 - there were intersections or the line was empty; 1 - no
+ // intersections 2 - there were intersections, and the first and last segments
+ // should be rejoined.
+ function clipLine(stream) {
+ var point0, // previous point
+ c0, // code for previous point
+ v0, // visibility of previous point
+ v00, // visibility of first point
+ clean; // no intersections
+ return {
+ lineStart: function() {
+ v00 = v0 = false;
+ clean = 1;
+ },
+ point: function(lambda, phi) {
+ var point1 = [lambda, phi],
+ point2,
+ v = visible(lambda, phi),
+ c = smallRadius
+ ? v ? 0 : code(lambda, phi)
+ : v ? code(lambda + (lambda < 0 ? pi : -pi), phi) : 0;
+ if (!point0 && (v00 = v0 = v)) stream.lineStart();
+ // Handle degeneracies.
+ // TODO ignore if not clipping polygons.
+ if (v !== v0) {
+ point2 = intersect(point0, point1);
+ if (!point2 || pointEqual(point0, point2) || pointEqual(point1, point2)) {
+ point1[0] += epsilon;
+ point1[1] += epsilon;
+ v = visible(point1[0], point1[1]);
+ }
+ }
+ if (v !== v0) {
+ clean = 0;
+ if (v) {
+ // outside going in
+ stream.lineStart();
+ point2 = intersect(point1, point0);
+ stream.point(point2[0], point2[1]);
+ } else {
+ // inside going out
+ point2 = intersect(point0, point1);
+ stream.point(point2[0], point2[1]);
+ stream.lineEnd();
+ }
+ point0 = point2;
+ } else if (notHemisphere && point0 && smallRadius ^ v) {
+ var t;
+ // If the codes for two points are different, or are both zero,
+ // and there this segment intersects with the small circle.
+ if (!(c & c0) && (t = intersect(point1, point0, true))) {
+ clean = 0;
+ if (smallRadius) {
+ stream.lineStart();
+ stream.point(t[0][0], t[0][1]);
+ stream.point(t[1][0], t[1][1]);
+ stream.lineEnd();
+ } else {
+ stream.point(t[1][0], t[1][1]);
+ stream.lineEnd();
+ stream.lineStart();
+ stream.point(t[0][0], t[0][1]);
+ }
+ }
+ }
+ if (v && (!point0 || !pointEqual(point0, point1))) {
+ stream.point(point1[0], point1[1]);
+ }
+ point0 = point1, v0 = v, c0 = c;
+ },
+ lineEnd: function() {
+ if (v0) stream.lineEnd();
+ point0 = null;
+ },
+ // Rejoin first and last segments if there were intersections and the first
+ // and last points were visible.
+ clean: function() {
+ return clean | ((v00 && v0) << 1);
+ }
+ };
+ }
+
+ // Intersects the great circle between a and b with the clip circle.
+ function intersect(a, b, two) {
+ var pa = cartesian(a),
+ pb = cartesian(b);
+
+ // We have two planes, n1.p = d1 and n2.p = d2.
+ // Find intersection line p(t) = c1 n1 + c2 n2 + t (n1 ⨯ n2).
+ var n1 = [1, 0, 0], // normal
+ n2 = cartesianCross(pa, pb),
+ n2n2 = cartesianDot(n2, n2),
+ n1n2 = n2[0], // cartesianDot(n1, n2),
+ determinant = n2n2 - n1n2 * n1n2;
+
+ // Two polar points.
+ if (!determinant) return !two && a;
+
+ var c1 = cr * n2n2 / determinant,
+ c2 = -cr * n1n2 / determinant,
+ n1xn2 = cartesianCross(n1, n2),
+ A = cartesianScale(n1, c1),
+ B = cartesianScale(n2, c2);
+ cartesianAddInPlace(A, B);
+
+ // Solve |p(t)|^2 = 1.
+ var u = n1xn2,
+ w = cartesianDot(A, u),
+ uu = cartesianDot(u, u),
+ t2 = w * w - uu * (cartesianDot(A, A) - 1);
+
+ if (t2 < 0) return;
+
+ var t = sqrt(t2),
+ q = cartesianScale(u, (-w - t) / uu);
+ cartesianAddInPlace(q, A);
+ q = spherical(q);
+
+ if (!two) return q;
+
+ // Two intersection points.
+ var lambda0 = a[0],
+ lambda1 = b[0],
+ phi0 = a[1],
+ phi1 = b[1],
+ z;
+
+ if (lambda1 < lambda0) z = lambda0, lambda0 = lambda1, lambda1 = z;
+
+ var delta = lambda1 - lambda0,
+ polar = abs(delta - pi) < epsilon,
+ meridian = polar || delta < epsilon;
+
+ if (!polar && phi1 < phi0) z = phi0, phi0 = phi1, phi1 = z;
+
+ // Check that the first point is between a and b.
+ if (meridian
+ ? polar
+ ? phi0 + phi1 > 0 ^ q[1] < (abs(q[0] - lambda0) < epsilon ? phi0 : phi1)
+ : phi0 <= q[1] && q[1] <= phi1
+ : delta > pi ^ (lambda0 <= q[0] && q[0] <= lambda1)) {
+ var q1 = cartesianScale(u, (-w + t) / uu);
+ cartesianAddInPlace(q1, A);
+ return [q, spherical(q1)];
+ }
+ }
+
+ // Generates a 4-bit vector representing the location of a point relative to
+ // the small circle's bounding box.
+ function code(lambda, phi) {
+ var r = smallRadius ? radius : pi - radius,
+ code = 0;
+ if (lambda < -r) code |= 1; // left
+ else if (lambda > r) code |= 2; // right
+ if (phi < -r) code |= 4; // below
+ else if (phi > r) code |= 8; // above
+ return code;
+ }
+
+ return clip(visible, clipLine, interpolate, smallRadius ? [0, -radius] : [-pi, radius - pi]);
+}
+
+function clipLine(a, b, x0, y0, x1, y1) {
+ var ax = a[0],
+ ay = a[1],
+ bx = b[0],
+ by = b[1],
+ t0 = 0,
+ t1 = 1,
+ dx = bx - ax,
+ dy = by - ay,
+ r;
+
+ r = x0 - ax;
+ if (!dx && r > 0) return;
+ r /= dx;
+ if (dx < 0) {
+ if (r < t0) return;
+ if (r < t1) t1 = r;
+ } else if (dx > 0) {
+ if (r > t1) return;
+ if (r > t0) t0 = r;
+ }
+
+ r = x1 - ax;
+ if (!dx && r < 0) return;
+ r /= dx;
+ if (dx < 0) {
+ if (r > t1) return;
+ if (r > t0) t0 = r;
+ } else if (dx > 0) {
+ if (r < t0) return;
+ if (r < t1) t1 = r;
+ }
+
+ r = y0 - ay;
+ if (!dy && r > 0) return;
+ r /= dy;
+ if (dy < 0) {
+ if (r < t0) return;
+ if (r < t1) t1 = r;
+ } else if (dy > 0) {
+ if (r > t1) return;
+ if (r > t0) t0 = r;
+ }
+
+ r = y1 - ay;
+ if (!dy && r < 0) return;
+ r /= dy;
+ if (dy < 0) {
+ if (r > t1) return;
+ if (r > t0) t0 = r;
+ } else if (dy > 0) {
+ if (r < t0) return;
+ if (r < t1) t1 = r;
+ }
+
+ if (t0 > 0) a[0] = ax + t0 * dx, a[1] = ay + t0 * dy;
+ if (t1 < 1) b[0] = ax + t1 * dx, b[1] = ay + t1 * dy;
+ return true;
+}
+
+var clipMax = 1e9;
+var clipMin = -clipMax;
+
+// TODO Use d3-polygon’s polygonContains here for the ring check?
+// TODO Eliminate duplicate buffering in clipBuffer and polygon.push?
+
+function clipRectangle(x0, y0, x1, y1) {
+
+ function visible(x, y) {
+ return x0 <= x && x <= x1 && y0 <= y && y <= y1;
+ }
+
+ function interpolate(from, to, direction, stream) {
+ var a = 0, a1 = 0;
+ if (from == null
+ || (a = corner(from, direction)) !== (a1 = corner(to, direction))
+ || comparePoint(from, to) < 0 ^ direction > 0) {
+ do stream.point(a === 0 || a === 3 ? x0 : x1, a > 1 ? y1 : y0);
+ while ((a = (a + direction + 4) % 4) !== a1);
+ } else {
+ stream.point(to[0], to[1]);
+ }
+ }
+
+ function corner(p, direction) {
+ return abs(p[0] - x0) < epsilon ? direction > 0 ? 0 : 3
+ : abs(p[0] - x1) < epsilon ? direction > 0 ? 2 : 1
+ : abs(p[1] - y0) < epsilon ? direction > 0 ? 1 : 0
+ : direction > 0 ? 3 : 2; // abs(p[1] - y1) < epsilon
+ }
+
+ function compareIntersection(a, b) {
+ return comparePoint(a.x, b.x);
+ }
+
+ function comparePoint(a, b) {
+ var ca = corner(a, 1),
+ cb = corner(b, 1);
+ return ca !== cb ? ca - cb
+ : ca === 0 ? b[1] - a[1]
+ : ca === 1 ? a[0] - b[0]
+ : ca === 2 ? a[1] - b[1]
+ : b[0] - a[0];
+ }
+
+ return function(stream) {
+ var activeStream = stream,
+ bufferStream = clipBuffer(),
+ segments,
+ polygon,
+ ring,
+ x__, y__, v__, // first point
+ x_, y_, v_, // previous point
+ first,
+ clean;
+
+ var clipStream = {
+ point: point,
+ lineStart: lineStart,
+ lineEnd: lineEnd,
+ polygonStart: polygonStart,
+ polygonEnd: polygonEnd
+ };
+
+ function point(x, y) {
+ if (visible(x, y)) activeStream.point(x, y);
+ }
+
+ function polygonInside() {
+ var winding = 0;
+
+ for (var i = 0, n = polygon.length; i < n; ++i) {
+ for (var ring = polygon[i], j = 1, m = ring.length, point = ring[0], a0, a1, b0 = point[0], b1 = point[1]; j < m; ++j) {
+ a0 = b0, a1 = b1, point = ring[j], b0 = point[0], b1 = point[1];
+ if (a1 <= y1) { if (b1 > y1 && (b0 - a0) * (y1 - a1) > (b1 - a1) * (x0 - a0)) ++winding; }
+ else { if (b1 <= y1 && (b0 - a0) * (y1 - a1) < (b1 - a1) * (x0 - a0)) --winding; }
+ }
+ }
+
+ return winding;
+ }
+
+ // Buffer geometry within a polygon and then clip it en masse.
+ function polygonStart() {
+ activeStream = bufferStream, segments = [], polygon = [], clean = true;
+ }
+
+ function polygonEnd() {
+ var startInside = polygonInside(),
+ cleanInside = clean && startInside,
+ visible = (segments = d3Array.merge(segments)).length;
+ if (cleanInside || visible) {
+ stream.polygonStart();
+ if (cleanInside) {
+ stream.lineStart();
+ interpolate(null, null, 1, stream);
+ stream.lineEnd();
+ }
+ if (visible) {
+ clipRejoin(segments, compareIntersection, startInside, interpolate, stream);
+ }
+ stream.polygonEnd();
+ }
+ activeStream = stream, segments = polygon = ring = null;
+ }
+
+ function lineStart() {
+ clipStream.point = linePoint;
+ if (polygon) polygon.push(ring = []);
+ first = true;
+ v_ = false;
+ x_ = y_ = NaN;
+ }
+
+ // TODO rather than special-case polygons, simply handle them separately.
+ // Ideally, coincident intersection points should be jittered to avoid
+ // clipping issues.
+ function lineEnd() {
+ if (segments) {
+ linePoint(x__, y__);
+ if (v__ && v_) bufferStream.rejoin();
+ segments.push(bufferStream.result());
+ }
+ clipStream.point = point;
+ if (v_) activeStream.lineEnd();
+ }
+
+ function linePoint(x, y) {
+ var v = visible(x, y);
+ if (polygon) ring.push([x, y]);
+ if (first) {
+ x__ = x, y__ = y, v__ = v;
+ first = false;
+ if (v) {
+ activeStream.lineStart();
+ activeStream.point(x, y);
+ }
+ } else {
+ if (v && v_) activeStream.point(x, y);
+ else {
+ var a = [x_ = Math.max(clipMin, Math.min(clipMax, x_)), y_ = Math.max(clipMin, Math.min(clipMax, y_))],
+ b = [x = Math.max(clipMin, Math.min(clipMax, x)), y = Math.max(clipMin, Math.min(clipMax, y))];
+ if (clipLine(a, b, x0, y0, x1, y1)) {
+ if (!v_) {
+ activeStream.lineStart();
+ activeStream.point(a[0], a[1]);
+ }
+ activeStream.point(b[0], b[1]);
+ if (!v) activeStream.lineEnd();
+ clean = false;
+ } else if (v) {
+ activeStream.lineStart();
+ activeStream.point(x, y);
+ clean = false;
+ }
+ }
+ }
+ x_ = x, y_ = y, v_ = v;
+ }
+
+ return clipStream;
+ };
+}
+
+function extent() {
+ var x0 = 0,
+ y0 = 0,
+ x1 = 960,
+ y1 = 500,
+ cache,
+ cacheStream,
+ clip;
+
+ return clip = {
+ stream: function(stream) {
+ return cache && cacheStream === stream ? cache : cache = clipRectangle(x0, y0, x1, y1)(cacheStream = stream);
+ },
+ extent: function(_) {
+ return arguments.length ? (x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1], cache = cacheStream = null, clip) : [[x0, y0], [x1, y1]];
+ }
+ };
+}
+
+var lengthSum = adder();
+var lambda0$2;
+var sinPhi0$1;
+var cosPhi0$1;
+
+var lengthStream = {
+ sphere: noop,
+ point: noop,
+ lineStart: lengthLineStart,
+ lineEnd: noop,
+ polygonStart: noop,
+ polygonEnd: noop
+};
+
+function lengthLineStart() {
+ lengthStream.point = lengthPointFirst;
+ lengthStream.lineEnd = lengthLineEnd;
+}
+
+function lengthLineEnd() {
+ lengthStream.point = lengthStream.lineEnd = noop;
+}
+
+function lengthPointFirst(lambda, phi) {
+ lambda *= radians, phi *= radians;
+ lambda0$2 = lambda, sinPhi0$1 = sin(phi), cosPhi0$1 = cos(phi);
+ lengthStream.point = lengthPoint;
+}
+
+function lengthPoint(lambda, phi) {
+ lambda *= radians, phi *= radians;
+ var sinPhi = sin(phi),
+ cosPhi = cos(phi),
+ delta = abs(lambda - lambda0$2),
+ cosDelta = cos(delta),
+ sinDelta = sin(delta),
+ x = cosPhi * sinDelta,
+ y = cosPhi0$1 * sinPhi - sinPhi0$1 * cosPhi * cosDelta,
+ z = sinPhi0$1 * sinPhi + cosPhi0$1 * cosPhi * cosDelta;
+ lengthSum.add(atan2(sqrt(x * x + y * y), z));
+ lambda0$2 = lambda, sinPhi0$1 = sinPhi, cosPhi0$1 = cosPhi;
+}
+
+function length(object) {
+ lengthSum.reset();
+ geoStream(object, lengthStream);
+ return +lengthSum;
+}
+
+var coordinates = [null, null];
+var object = {type: "LineString", coordinates: coordinates};
+
+function distance(a, b) {
+ coordinates[0] = a;
+ coordinates[1] = b;
+ return length(object);
+}
+
+var containsObjectType = {
+ Feature: function(object, point) {
+ return containsGeometry(object.geometry, point);
+ },
+ FeatureCollection: function(object, point) {
+ var features = object.features, i = -1, n = features.length;
+ while (++i < n) if (containsGeometry(features[i].geometry, point)) return true;
+ return false;
+ }
+};
+
+var containsGeometryType = {
+ Sphere: function() {
+ return true;
+ },
+ Point: function(object, point) {
+ return containsPoint(object.coordinates, point);
+ },
+ MultiPoint: function(object, point) {
+ var coordinates = object.coordinates, i = -1, n = coordinates.length;
+ while (++i < n) if (containsPoint(coordinates[i], point)) return true;
+ return false;
+ },
+ LineString: function(object, point) {
+ return containsLine(object.coordinates, point);
+ },
+ MultiLineString: function(object, point) {
+ var coordinates = object.coordinates, i = -1, n = coordinates.length;
+ while (++i < n) if (containsLine(coordinates[i], point)) return true;
+ return false;
+ },
+ Polygon: function(object, point) {
+ return containsPolygon(object.coordinates, point);
+ },
+ MultiPolygon: function(object, point) {
+ var coordinates = object.coordinates, i = -1, n = coordinates.length;
+ while (++i < n) if (containsPolygon(coordinates[i], point)) return true;
+ return false;
+ },
+ GeometryCollection: function(object, point) {
+ var geometries = object.geometries, i = -1, n = geometries.length;
+ while (++i < n) if (containsGeometry(geometries[i], point)) return true;
+ return false;
+ }
+};
+
+function containsGeometry(geometry, point) {
+ return geometry && containsGeometryType.hasOwnProperty(geometry.type)
+ ? containsGeometryType[geometry.type](geometry, point)
+ : false;
+}
+
+function containsPoint(coordinates, point) {
+ return distance(coordinates, point) === 0;
+}
+
+function containsLine(coordinates, point) {
+ var ab = distance(coordinates[0], coordinates[1]),
+ ao = distance(coordinates[0], point),
+ ob = distance(point, coordinates[1]);
+ return ao + ob <= ab + epsilon;
+}
+
+function containsPolygon(coordinates, point) {
+ return !!polygonContains(coordinates.map(ringRadians), pointRadians(point));
+}
+
+function ringRadians(ring) {
+ return ring = ring.map(pointRadians), ring.pop(), ring;
+}
+
+function pointRadians(point) {
+ return [point[0] * radians, point[1] * radians];
+}
+
+function contains(object, point) {
+ return (object && containsObjectType.hasOwnProperty(object.type)
+ ? containsObjectType[object.type]
+ : containsGeometry)(object, point);
+}
+
+function graticuleX(y0, y1, dy) {
+ var y = d3Array.range(y0, y1 - epsilon, dy).concat(y1);
+ return function(x) { return y.map(function(y) { return [x, y]; }); };
+}
+
+function graticuleY(x0, x1, dx) {
+ var x = d3Array.range(x0, x1 - epsilon, dx).concat(x1);
+ return function(y) { return x.map(function(x) { return [x, y]; }); };
+}
+
+function graticule() {
+ var x1, x0, X1, X0,
+ y1, y0, Y1, Y0,
+ dx = 10, dy = dx, DX = 90, DY = 360,
+ x, y, X, Y,
+ precision = 2.5;
+
+ function graticule() {
+ return {type: "MultiLineString", coordinates: lines()};
+ }
+
+ function lines() {
+ return d3Array.range(ceil(X0 / DX) * DX, X1, DX).map(X)
+ .concat(d3Array.range(ceil(Y0 / DY) * DY, Y1, DY).map(Y))
+ .concat(d3Array.range(ceil(x0 / dx) * dx, x1, dx).filter(function(x) { return abs(x % DX) > epsilon; }).map(x))
+ .concat(d3Array.range(ceil(y0 / dy) * dy, y1, dy).filter(function(y) { return abs(y % DY) > epsilon; }).map(y));
+ }
+
+ graticule.lines = function() {
+ return lines().map(function(coordinates) { return {type: "LineString", coordinates: coordinates}; });
+ };
+
+ graticule.outline = function() {
+ return {
+ type: "Polygon",
+ coordinates: [
+ X(X0).concat(
+ Y(Y1).slice(1),
+ X(X1).reverse().slice(1),
+ Y(Y0).reverse().slice(1))
+ ]
+ };
+ };
+
+ graticule.extent = function(_) {
+ if (!arguments.length) return graticule.extentMinor();
+ return graticule.extentMajor(_).extentMinor(_);
+ };
+
+ graticule.extentMajor = function(_) {
+ if (!arguments.length) return [[X0, Y0], [X1, Y1]];
+ X0 = +_[0][0], X1 = +_[1][0];
+ Y0 = +_[0][1], Y1 = +_[1][1];
+ if (X0 > X1) _ = X0, X0 = X1, X1 = _;
+ if (Y0 > Y1) _ = Y0, Y0 = Y1, Y1 = _;
+ return graticule.precision(precision);
+ };
+
+ graticule.extentMinor = function(_) {
+ if (!arguments.length) return [[x0, y0], [x1, y1]];
+ x0 = +_[0][0], x1 = +_[1][0];
+ y0 = +_[0][1], y1 = +_[1][1];
+ if (x0 > x1) _ = x0, x0 = x1, x1 = _;
+ if (y0 > y1) _ = y0, y0 = y1, y1 = _;
+ return graticule.precision(precision);
+ };
+
+ graticule.step = function(_) {
+ if (!arguments.length) return graticule.stepMinor();
+ return graticule.stepMajor(_).stepMinor(_);
+ };
+
+ graticule.stepMajor = function(_) {
+ if (!arguments.length) return [DX, DY];
+ DX = +_[0], DY = +_[1];
+ return graticule;
+ };
+
+ graticule.stepMinor = function(_) {
+ if (!arguments.length) return [dx, dy];
+ dx = +_[0], dy = +_[1];
+ return graticule;
+ };
+
+ graticule.precision = function(_) {
+ if (!arguments.length) return precision;
+ precision = +_;
+ x = graticuleX(y0, y1, 90);
+ y = graticuleY(x0, x1, precision);
+ X = graticuleX(Y0, Y1, 90);
+ Y = graticuleY(X0, X1, precision);
+ return graticule;
+ };
+
+ return graticule
+ .extentMajor([[-180, -90 + epsilon], [180, 90 - epsilon]])
+ .extentMinor([[-180, -80 - epsilon], [180, 80 + epsilon]]);
+}
+
+function graticule10() {
+ return graticule()();
+}
+
+function interpolate(a, b) {
+ var x0 = a[0] * radians,
+ y0 = a[1] * radians,
+ x1 = b[0] * radians,
+ y1 = b[1] * radians,
+ cy0 = cos(y0),
+ sy0 = sin(y0),
+ cy1 = cos(y1),
+ sy1 = sin(y1),
+ kx0 = cy0 * cos(x0),
+ ky0 = cy0 * sin(x0),
+ kx1 = cy1 * cos(x1),
+ ky1 = cy1 * sin(x1),
+ d = 2 * asin(sqrt(haversin(y1 - y0) + cy0 * cy1 * haversin(x1 - x0))),
+ k = sin(d);
+
+ var interpolate = d ? function(t) {
+ var B = sin(t *= d) / k,
+ A = sin(d - t) / k,
+ x = A * kx0 + B * kx1,
+ y = A * ky0 + B * ky1,
+ z = A * sy0 + B * sy1;
+ return [
+ atan2(y, x) * degrees,
+ atan2(z, sqrt(x * x + y * y)) * degrees
+ ];
+ } : function() {
+ return [x0 * degrees, y0 * degrees];
+ };
+
+ interpolate.distance = d;
+
+ return interpolate;
+}
+
+function identity(x) {
+ return x;
+}
+
+var areaSum$1 = adder();
+var areaRingSum$1 = adder();
+var x00;
+var y00;
+var x0$1;
+var y0$1;
+
+var areaStream$1 = {
+ point: noop,
+ lineStart: noop,
+ lineEnd: noop,
+ polygonStart: function() {
+ areaStream$1.lineStart = areaRingStart$1;
+ areaStream$1.lineEnd = areaRingEnd$1;
+ },
+ polygonEnd: function() {
+ areaStream$1.lineStart = areaStream$1.lineEnd = areaStream$1.point = noop;
+ areaSum$1.add(abs(areaRingSum$1));
+ areaRingSum$1.reset();
+ },
+ result: function() {
+ var area = areaSum$1 / 2;
+ areaSum$1.reset();
+ return area;
+ }
+};
+
+function areaRingStart$1() {
+ areaStream$1.point = areaPointFirst$1;
+}
+
+function areaPointFirst$1(x, y) {
+ areaStream$1.point = areaPoint$1;
+ x00 = x0$1 = x, y00 = y0$1 = y;
+}
+
+function areaPoint$1(x, y) {
+ areaRingSum$1.add(y0$1 * x - x0$1 * y);
+ x0$1 = x, y0$1 = y;
+}
+
+function areaRingEnd$1() {
+ areaPoint$1(x00, y00);
+}
+
+var x0$2 = Infinity;
+var y0$2 = x0$2;
+var x1 = -x0$2;
+var y1 = x1;
+
+var boundsStream$1 = {
+ point: boundsPoint$1,
+ lineStart: noop,
+ lineEnd: noop,
+ polygonStart: noop,
+ polygonEnd: noop,
+ result: function() {
+ var bounds = [[x0$2, y0$2], [x1, y1]];
+ x1 = y1 = -(y0$2 = x0$2 = Infinity);
+ return bounds;
+ }
+};
+
+function boundsPoint$1(x, y) {
+ if (x < x0$2) x0$2 = x;
+ if (x > x1) x1 = x;
+ if (y < y0$2) y0$2 = y;
+ if (y > y1) y1 = y;
+}
+
+// TODO Enforce positive area for exterior, negative area for interior?
+
+var X0$1 = 0;
+var Y0$1 = 0;
+var Z0$1 = 0;
+var X1$1 = 0;
+var Y1$1 = 0;
+var Z1$1 = 0;
+var X2$1 = 0;
+var Y2$1 = 0;
+var Z2$1 = 0;
+var x00$1;
+var y00$1;
+var x0$3;
+var y0$3;
+
+var centroidStream$1 = {
+ point: centroidPoint$1,
+ lineStart: centroidLineStart$1,
+ lineEnd: centroidLineEnd$1,
+ polygonStart: function() {
+ centroidStream$1.lineStart = centroidRingStart$1;
+ centroidStream$1.lineEnd = centroidRingEnd$1;
+ },
+ polygonEnd: function() {
+ centroidStream$1.point = centroidPoint$1;
+ centroidStream$1.lineStart = centroidLineStart$1;
+ centroidStream$1.lineEnd = centroidLineEnd$1;
+ },
+ result: function() {
+ var centroid = Z2$1 ? [X2$1 / Z2$1, Y2$1 / Z2$1]
+ : Z1$1 ? [X1$1 / Z1$1, Y1$1 / Z1$1]
+ : Z0$1 ? [X0$1 / Z0$1, Y0$1 / Z0$1]
+ : [NaN, NaN];
+ X0$1 = Y0$1 = Z0$1 =
+ X1$1 = Y1$1 = Z1$1 =
+ X2$1 = Y2$1 = Z2$1 = 0;
+ return centroid;
+ }
+};
+
+function centroidPoint$1(x, y) {
+ X0$1 += x;
+ Y0$1 += y;
+ ++Z0$1;
+}
+
+function centroidLineStart$1() {
+ centroidStream$1.point = centroidPointFirstLine;
+}
+
+function centroidPointFirstLine(x, y) {
+ centroidStream$1.point = centroidPointLine;
+ centroidPoint$1(x0$3 = x, y0$3 = y);
+}
+
+function centroidPointLine(x, y) {
+ var dx = x - x0$3, dy = y - y0$3, z = sqrt(dx * dx + dy * dy);
+ X1$1 += z * (x0$3 + x) / 2;
+ Y1$1 += z * (y0$3 + y) / 2;
+ Z1$1 += z;
+ centroidPoint$1(x0$3 = x, y0$3 = y);
+}
+
+function centroidLineEnd$1() {
+ centroidStream$1.point = centroidPoint$1;
+}
+
+function centroidRingStart$1() {
+ centroidStream$1.point = centroidPointFirstRing;
+}
+
+function centroidRingEnd$1() {
+ centroidPointRing(x00$1, y00$1);
+}
+
+function centroidPointFirstRing(x, y) {
+ centroidStream$1.point = centroidPointRing;
+ centroidPoint$1(x00$1 = x0$3 = x, y00$1 = y0$3 = y);
+}
+
+function centroidPointRing(x, y) {
+ var dx = x - x0$3,
+ dy = y - y0$3,
+ z = sqrt(dx * dx + dy * dy);
+
+ X1$1 += z * (x0$3 + x) / 2;
+ Y1$1 += z * (y0$3 + y) / 2;
+ Z1$1 += z;
+
+ z = y0$3 * x - x0$3 * y;
+ X2$1 += z * (x0$3 + x);
+ Y2$1 += z * (y0$3 + y);
+ Z2$1 += z * 3;
+ centroidPoint$1(x0$3 = x, y0$3 = y);
+}
+
+function PathContext(context) {
+ this._context = context;
+}
+
+PathContext.prototype = {
+ _radius: 4.5,
+ pointRadius: function(_) {
+ return this._radius = _, this;
+ },
+ polygonStart: function() {
+ this._line = 0;
+ },
+ polygonEnd: function() {
+ this._line = NaN;
+ },
+ lineStart: function() {
+ this._point = 0;
+ },
+ lineEnd: function() {
+ if (this._line === 0) this._context.closePath();
+ this._point = NaN;
+ },
+ point: function(x, y) {
+ switch (this._point) {
+ case 0: {
+ this._context.moveTo(x, y);
+ this._point = 1;
+ break;
+ }
+ case 1: {
+ this._context.lineTo(x, y);
+ break;
+ }
+ default: {
+ this._context.moveTo(x + this._radius, y);
+ this._context.arc(x, y, this._radius, 0, tau);
+ break;
+ }
+ }
+ },
+ result: noop
+};
+
+var lengthSum$1 = adder();
+var lengthRing;
+var x00$2;
+var y00$2;
+var x0$4;
+var y0$4;
+
+var lengthStream$1 = {
+ point: noop,
+ lineStart: function() {
+ lengthStream$1.point = lengthPointFirst$1;
+ },
+ lineEnd: function() {
+ if (lengthRing) lengthPoint$1(x00$2, y00$2);
+ lengthStream$1.point = noop;
+ },
+ polygonStart: function() {
+ lengthRing = true;
+ },
+ polygonEnd: function() {
+ lengthRing = null;
+ },
+ result: function() {
+ var length = +lengthSum$1;
+ lengthSum$1.reset();
+ return length;
+ }
+};
+
+function lengthPointFirst$1(x, y) {
+ lengthStream$1.point = lengthPoint$1;
+ x00$2 = x0$4 = x, y00$2 = y0$4 = y;
+}
+
+function lengthPoint$1(x, y) {
+ x0$4 -= x, y0$4 -= y;
+ lengthSum$1.add(sqrt(x0$4 * x0$4 + y0$4 * y0$4));
+ x0$4 = x, y0$4 = y;
+}
+
+function PathString() {
+ this._string = [];
+}
+
+PathString.prototype = {
+ _radius: 4.5,
+ _circle: circle$1(4.5),
+ pointRadius: function(_) {
+ if ((_ = +_) !== this._radius) this._radius = _, this._circle = null;
+ return this;
+ },
+ polygonStart: function() {
+ this._line = 0;
+ },
+ polygonEnd: function() {
+ this._line = NaN;
+ },
+ lineStart: function() {
+ this._point = 0;
+ },
+ lineEnd: function() {
+ if (this._line === 0) this._string.push("Z");
+ this._point = NaN;
+ },
+ point: function(x, y) {
+ switch (this._point) {
+ case 0: {
+ this._string.push("M", x, ",", y);
+ this._point = 1;
+ break;
+ }
+ case 1: {
+ this._string.push("L", x, ",", y);
+ break;
+ }
+ default: {
+ if (this._circle == null) this._circle = circle$1(this._radius);
+ this._string.push("M", x, ",", y, this._circle);
+ break;
+ }
+ }
+ },
+ result: function() {
+ if (this._string.length) {
+ var result = this._string.join("");
+ this._string = [];
+ return result;
+ } else {
+ return null;
+ }
+ }
+};
+
+function circle$1(radius) {
+ return "m0," + radius
+ + "a" + radius + "," + radius + " 0 1,1 0," + -2 * radius
+ + "a" + radius + "," + radius + " 0 1,1 0," + 2 * radius
+ + "z";
+}
+
+function index(projection, context) {
+ var pointRadius = 4.5,
+ projectionStream,
+ contextStream;
+
+ function path(object) {
+ if (object) {
+ if (typeof pointRadius === "function") contextStream.pointRadius(+pointRadius.apply(this, arguments));
+ geoStream(object, projectionStream(contextStream));
+ }
+ return contextStream.result();
+ }
+
+ path.area = function(object) {
+ geoStream(object, projectionStream(areaStream$1));
+ return areaStream$1.result();
+ };
+
+ path.measure = function(object) {
+ geoStream(object, projectionStream(lengthStream$1));
+ return lengthStream$1.result();
+ };
+
+ path.bounds = function(object) {
+ geoStream(object, projectionStream(boundsStream$1));
+ return boundsStream$1.result();
+ };
+
+ path.centroid = function(object) {
+ geoStream(object, projectionStream(centroidStream$1));
+ return centroidStream$1.result();
+ };
+
+ path.projection = function(_) {
+ return arguments.length ? (projectionStream = _ == null ? (projection = null, identity) : (projection = _).stream, path) : projection;
+ };
+
+ path.context = function(_) {
+ if (!arguments.length) return context;
+ contextStream = _ == null ? (context = null, new PathString) : new PathContext(context = _);
+ if (typeof pointRadius !== "function") contextStream.pointRadius(pointRadius);
+ return path;
+ };
+
+ path.pointRadius = function(_) {
+ if (!arguments.length) return pointRadius;
+ pointRadius = typeof _ === "function" ? _ : (contextStream.pointRadius(+_), +_);
+ return path;
+ };
+
+ return path.projection(projection).context(context);
+}
+
+function transform(methods) {
+ return {
+ stream: transformer(methods)
+ };
+}
+
+function transformer(methods) {
+ return function(stream) {
+ var s = new TransformStream;
+ for (var key in methods) s[key] = methods[key];
+ s.stream = stream;
+ return s;
+ };
+}
+
+function TransformStream() {}
+
+TransformStream.prototype = {
+ constructor: TransformStream,
+ point: function(x, y) { this.stream.point(x, y); },
+ sphere: function() { this.stream.sphere(); },
+ lineStart: function() { this.stream.lineStart(); },
+ lineEnd: function() { this.stream.lineEnd(); },
+ polygonStart: function() { this.stream.polygonStart(); },
+ polygonEnd: function() { this.stream.polygonEnd(); }
+};
+
+function fit(projection, fitBounds, object) {
+ var clip = projection.clipExtent && projection.clipExtent();
+ projection.scale(150).translate([0, 0]);
+ if (clip != null) projection.clipExtent(null);
+ geoStream(object, projection.stream(boundsStream$1));
+ fitBounds(boundsStream$1.result());
+ if (clip != null) projection.clipExtent(clip);
+ return projection;
+}
+
+function fitExtent(projection, extent, object) {
+ return fit(projection, function(b) {
+ var w = extent[1][0] - extent[0][0],
+ h = extent[1][1] - extent[0][1],
+ k = Math.min(w / (b[1][0] - b[0][0]), h / (b[1][1] - b[0][1])),
+ x = +extent[0][0] + (w - k * (b[1][0] + b[0][0])) / 2,
+ y = +extent[0][1] + (h - k * (b[1][1] + b[0][1])) / 2;
+ projection.scale(150 * k).translate([x, y]);
+ }, object);
+}
+
+function fitSize(projection, size, object) {
+ return fitExtent(projection, [[0, 0], size], object);
+}
+
+function fitWidth(projection, width, object) {
+ return fit(projection, function(b) {
+ var w = +width,
+ k = w / (b[1][0] - b[0][0]),
+ x = (w - k * (b[1][0] + b[0][0])) / 2,
+ y = -k * b[0][1];
+ projection.scale(150 * k).translate([x, y]);
+ }, object);
+}
+
+function fitHeight(projection, height, object) {
+ return fit(projection, function(b) {
+ var h = +height,
+ k = h / (b[1][1] - b[0][1]),
+ x = -k * b[0][0],
+ y = (h - k * (b[1][1] + b[0][1])) / 2;
+ projection.scale(150 * k).translate([x, y]);
+ }, object);
+}
+
+var maxDepth = 16;
+var cosMinDistance = cos(30 * radians); // cos(minimum angular distance)
+
+function resample(project, delta2) {
+ return +delta2 ? resample$1(project, delta2) : resampleNone(project);
+}
+
+function resampleNone(project) {
+ return transformer({
+ point: function(x, y) {
+ x = project(x, y);
+ this.stream.point(x[0], x[1]);
+ }
+ });
+}
+
+function resample$1(project, delta2) {
+
+ function resampleLineTo(x0, y0, lambda0, a0, b0, c0, x1, y1, lambda1, a1, b1, c1, depth, stream) {
+ var dx = x1 - x0,
+ dy = y1 - y0,
+ d2 = dx * dx + dy * dy;
+ if (d2 > 4 * delta2 && depth--) {
+ var a = a0 + a1,
+ b = b0 + b1,
+ c = c0 + c1,
+ m = sqrt(a * a + b * b + c * c),
+ phi2 = asin(c /= m),
+ lambda2 = abs(abs(c) - 1) < epsilon || abs(lambda0 - lambda1) < epsilon ? (lambda0 + lambda1) / 2 : atan2(b, a),
+ p = project(lambda2, phi2),
+ x2 = p[0],
+ y2 = p[1],
+ dx2 = x2 - x0,
+ dy2 = y2 - y0,
+ dz = dy * dx2 - dx * dy2;
+ if (dz * dz / d2 > delta2 // perpendicular projected distance
+ || abs((dx * dx2 + dy * dy2) / d2 - 0.5) > 0.3 // midpoint close to an end
+ || a0 * a1 + b0 * b1 + c0 * c1 < cosMinDistance) { // angular distance
+ resampleLineTo(x0, y0, lambda0, a0, b0, c0, x2, y2, lambda2, a /= m, b /= m, c, depth, stream);
+ stream.point(x2, y2);
+ resampleLineTo(x2, y2, lambda2, a, b, c, x1, y1, lambda1, a1, b1, c1, depth, stream);
+ }
+ }
+ }
+ return function(stream) {
+ var lambda00, x00, y00, a00, b00, c00, // first point
+ lambda0, x0, y0, a0, b0, c0; // previous point
+
+ var resampleStream = {
+ point: point,
+ lineStart: lineStart,
+ lineEnd: lineEnd,
+ polygonStart: function() { stream.polygonStart(); resampleStream.lineStart = ringStart; },
+ polygonEnd: function() { stream.polygonEnd(); resampleStream.lineStart = lineStart; }
+ };
+
+ function point(x, y) {
+ x = project(x, y);
+ stream.point(x[0], x[1]);
+ }
+
+ function lineStart() {
+ x0 = NaN;
+ resampleStream.point = linePoint;
+ stream.lineStart();
+ }
+
+ function linePoint(lambda, phi) {
+ var c = cartesian([lambda, phi]), p = project(lambda, phi);
+ resampleLineTo(x0, y0, lambda0, a0, b0, c0, x0 = p[0], y0 = p[1], lambda0 = lambda, a0 = c[0], b0 = c[1], c0 = c[2], maxDepth, stream);
+ stream.point(x0, y0);
+ }
+
+ function lineEnd() {
+ resampleStream.point = point;
+ stream.lineEnd();
+ }
+
+ function ringStart() {
+ lineStart();
+ resampleStream.point = ringPoint;
+ resampleStream.lineEnd = ringEnd;
+ }
+
+ function ringPoint(lambda, phi) {
+ linePoint(lambda00 = lambda, phi), x00 = x0, y00 = y0, a00 = a0, b00 = b0, c00 = c0;
+ resampleStream.point = linePoint;
+ }
+
+ function ringEnd() {
+ resampleLineTo(x0, y0, lambda0, a0, b0, c0, x00, y00, lambda00, a00, b00, c00, maxDepth, stream);
+ resampleStream.lineEnd = lineEnd;
+ lineEnd();
+ }
+
+ return resampleStream;
+ };
+}
+
+var transformRadians = transformer({
+ point: function(x, y) {
+ this.stream.point(x * radians, y * radians);
+ }
+});
+
+function transformRotate(rotate) {
+ return transformer({
+ point: function(x, y) {
+ var r = rotate(x, y);
+ return this.stream.point(r[0], r[1]);
+ }
+ });
+}
+
+function scaleTranslate(k, dx, dy) {
+ function transform$$1(x, y) {
+ return [dx + k * x, dy - k * y];
+ }
+ transform$$1.invert = function(x, y) {
+ return [(x - dx) / k, (dy - y) / k];
+ };
+ return transform$$1;
+}
+
+function scaleTranslateRotate(k, dx, dy, alpha) {
+ var cosAlpha = cos(alpha),
+ sinAlpha = sin(alpha),
+ a = cosAlpha * k,
+ b = sinAlpha * k,
+ ai = cosAlpha / k,
+ bi = sinAlpha / k,
+ ci = (sinAlpha * dy - cosAlpha * dx) / k,
+ fi = (sinAlpha * dx + cosAlpha * dy) / k;
+ function transform$$1(x, y) {
+ return [a * x - b * y + dx, dy - b * x - a * y];
+ }
+ transform$$1.invert = function(x, y) {
+ return [ai * x - bi * y + ci, fi - bi * x - ai * y];
+ };
+ return transform$$1;
+}
+
+function projection(project) {
+ return projectionMutator(function() { return project; })();
+}
+
+function projectionMutator(projectAt) {
+ var project,
+ k = 150, // scale
+ x = 480, y = 250, // translate
+ lambda = 0, phi = 0, // center
+ deltaLambda = 0, deltaPhi = 0, deltaGamma = 0, rotate, // pre-rotate
+ alpha = 0, // post-rotate
+ theta = null, preclip = clipAntimeridian, // pre-clip angle
+ x0 = null, y0, x1, y1, postclip = identity, // post-clip extent
+ delta2 = 0.5, // precision
+ projectResample,
+ projectTransform,
+ projectRotateTransform,
+ cache,
+ cacheStream;
+
+ function projection(point) {
+ return projectRotateTransform(point[0] * radians, point[1] * radians);
+ }
+
+ function invert(point) {
+ point = projectRotateTransform.invert(point[0], point[1]);
+ return point && [point[0] * degrees, point[1] * degrees];
+ }
+
+ projection.stream = function(stream) {
+ return cache && cacheStream === stream ? cache : cache = transformRadians(transformRotate(rotate)(preclip(projectResample(postclip(cacheStream = stream)))));
+ };
+
+ projection.preclip = function(_) {
+ return arguments.length ? (preclip = _, theta = undefined, reset()) : preclip;
+ };
+
+ projection.postclip = function(_) {
+ return arguments.length ? (postclip = _, x0 = y0 = x1 = y1 = null, reset()) : postclip;
+ };
+
+ projection.clipAngle = function(_) {
+ return arguments.length ? (preclip = +_ ? clipCircle(theta = _ * radians) : (theta = null, clipAntimeridian), reset()) : theta * degrees;
+ };
+
+ projection.clipExtent = function(_) {
+ return arguments.length ? (postclip = _ == null ? (x0 = y0 = x1 = y1 = null, identity) : clipRectangle(x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1]), reset()) : x0 == null ? null : [[x0, y0], [x1, y1]];
+ };
+
+ projection.scale = function(_) {
+ return arguments.length ? (k = +_, recenter()) : k;
+ };
+
+ projection.translate = function(_) {
+ return arguments.length ? (x = +_[0], y = +_[1], recenter()) : [x, y];
+ };
+
+ projection.center = function(_) {
+ return arguments.length ? (lambda = _[0] % 360 * radians, phi = _[1] % 360 * radians, recenter()) : [lambda * degrees, phi * degrees];
+ };
+
+ projection.rotate = function(_) {
+ return arguments.length ? (deltaLambda = _[0] % 360 * radians, deltaPhi = _[1] % 360 * radians, deltaGamma = _.length > 2 ? _[2] % 360 * radians : 0, recenter()) : [deltaLambda * degrees, deltaPhi * degrees, deltaGamma * degrees];
+ };
+
+ projection.angle = function(_) {
+ return arguments.length ? (alpha = _ % 360 * radians, recenter()) : alpha * degrees;
+ };
+
+ projection.precision = function(_) {
+ return arguments.length ? (projectResample = resample(projectTransform, delta2 = _ * _), reset()) : sqrt(delta2);
+ };
+
+ projection.fitExtent = function(extent, object) {
+ return fitExtent(projection, extent, object);
+ };
+
+ projection.fitSize = function(size, object) {
+ return fitSize(projection, size, object);
+ };
+
+ projection.fitWidth = function(width, object) {
+ return fitWidth(projection, width, object);
+ };
+
+ projection.fitHeight = function(height, object) {
+ return fitHeight(projection, height, object);
+ };
+
+ function recenter() {
+ var center = scaleTranslateRotate(k, 0, 0, alpha).apply(null, project(lambda, phi)),
+ transform$$1 = (alpha ? scaleTranslateRotate : scaleTranslate)(k, x - center[0], y - center[1], alpha);
+ rotate = rotateRadians(deltaLambda, deltaPhi, deltaGamma);
+ projectTransform = compose(project, transform$$1);
+ projectRotateTransform = compose(rotate, projectTransform);
+ projectResample = resample(projectTransform, delta2);
+ return reset();
+ }
+
+ function reset() {
+ cache = cacheStream = null;
+ return projection;
+ }
+
+ return function() {
+ project = projectAt.apply(this, arguments);
+ projection.invert = project.invert && invert;
+ return recenter();
+ };
+}
+
+function conicProjection(projectAt) {
+ var phi0 = 0,
+ phi1 = pi / 3,
+ m = projectionMutator(projectAt),
+ p = m(phi0, phi1);
+
+ p.parallels = function(_) {
+ return arguments.length ? m(phi0 = _[0] * radians, phi1 = _[1] * radians) : [phi0 * degrees, phi1 * degrees];
+ };
+
+ return p;
+}
+
+function cylindricalEqualAreaRaw(phi0) {
+ var cosPhi0 = cos(phi0);
+
+ function forward(lambda, phi) {
+ return [lambda * cosPhi0, sin(phi) / cosPhi0];
+ }
+
+ forward.invert = function(x, y) {
+ return [x / cosPhi0, asin(y * cosPhi0)];
+ };
+
+ return forward;
+}
+
+function conicEqualAreaRaw(y0, y1) {
+ var sy0 = sin(y0), n = (sy0 + sin(y1)) / 2;
+
+ // Are the parallels symmetrical around the Equator?
+ if (abs(n) < epsilon) return cylindricalEqualAreaRaw(y0);
+
+ var c = 1 + sy0 * (2 * n - sy0), r0 = sqrt(c) / n;
+
+ function project(x, y) {
+ var r = sqrt(c - 2 * n * sin(y)) / n;
+ return [r * sin(x *= n), r0 - r * cos(x)];
+ }
+
+ project.invert = function(x, y) {
+ var r0y = r0 - y;
+ return [atan2(x, abs(r0y)) / n * sign(r0y), asin((c - (x * x + r0y * r0y) * n * n) / (2 * n))];
+ };
+
+ return project;
+}
+
+function conicEqualArea() {
+ return conicProjection(conicEqualAreaRaw)
+ .scale(155.424)
+ .center([0, 33.6442]);
+}
+
+function albers() {
+ return conicEqualArea()
+ .parallels([29.5, 45.5])
+ .scale(1070)
+ .translate([480, 250])
+ .rotate([96, 0])
+ .center([-0.6, 38.7]);
+}
+
+// The projections must have mutually exclusive clip regions on the sphere,
+// as this will avoid emitting interleaving lines and polygons.
+function multiplex(streams) {
+ var n = streams.length;
+ return {
+ point: function(x, y) { var i = -1; while (++i < n) streams[i].point(x, y); },
+ sphere: function() { var i = -1; while (++i < n) streams[i].sphere(); },
+ lineStart: function() { var i = -1; while (++i < n) streams[i].lineStart(); },
+ lineEnd: function() { var i = -1; while (++i < n) streams[i].lineEnd(); },
+ polygonStart: function() { var i = -1; while (++i < n) streams[i].polygonStart(); },
+ polygonEnd: function() { var i = -1; while (++i < n) streams[i].polygonEnd(); }
+ };
+}
+
+// A composite projection for the United States, configured by default for
+// 960×500. The projection also works quite well at 960×600 if you change the
+// scale to 1285 and adjust the translate accordingly. The set of standard
+// parallels for each region comes from USGS, which is published here:
+// http://egsc.usgs.gov/isb/pubs/MapProjections/projections.html#albers
+function albersUsa() {
+ var cache,
+ cacheStream,
+ lower48 = albers(), lower48Point,
+ alaska = conicEqualArea().rotate([154, 0]).center([-2, 58.5]).parallels([55, 65]), alaskaPoint, // EPSG:3338
+ hawaii = conicEqualArea().rotate([157, 0]).center([-3, 19.9]).parallels([8, 18]), hawaiiPoint, // ESRI:102007
+ point, pointStream = {point: function(x, y) { point = [x, y]; }};
+
+ function albersUsa(coordinates) {
+ var x = coordinates[0], y = coordinates[1];
+ return point = null, (lower48Point.point(x, y), point)
+ || (alaskaPoint.point(x, y), point)
+ || (hawaiiPoint.point(x, y), point);
+ }
+
+ albersUsa.invert = function(coordinates) {
+ var k = lower48.scale(),
+ t = lower48.translate(),
+ x = (coordinates[0] - t[0]) / k,
+ y = (coordinates[1] - t[1]) / k;
+ return (y >= 0.120 && y < 0.234 && x >= -0.425 && x < -0.214 ? alaska
+ : y >= 0.166 && y < 0.234 && x >= -0.214 && x < -0.115 ? hawaii
+ : lower48).invert(coordinates);
+ };
+
+ albersUsa.stream = function(stream) {
+ return cache && cacheStream === stream ? cache : cache = multiplex([lower48.stream(cacheStream = stream), alaska.stream(stream), hawaii.stream(stream)]);
+ };
+
+ albersUsa.precision = function(_) {
+ if (!arguments.length) return lower48.precision();
+ lower48.precision(_), alaska.precision(_), hawaii.precision(_);
+ return reset();
+ };
+
+ albersUsa.scale = function(_) {
+ if (!arguments.length) return lower48.scale();
+ lower48.scale(_), alaska.scale(_ * 0.35), hawaii.scale(_);
+ return albersUsa.translate(lower48.translate());
+ };
+
+ albersUsa.translate = function(_) {
+ if (!arguments.length) return lower48.translate();
+ var k = lower48.scale(), x = +_[0], y = +_[1];
+
+ lower48Point = lower48
+ .translate(_)
+ .clipExtent([[x - 0.455 * k, y - 0.238 * k], [x + 0.455 * k, y + 0.238 * k]])
+ .stream(pointStream);
+
+ alaskaPoint = alaska
+ .translate([x - 0.307 * k, y + 0.201 * k])
+ .clipExtent([[x - 0.425 * k + epsilon, y + 0.120 * k + epsilon], [x - 0.214 * k - epsilon, y + 0.234 * k - epsilon]])
+ .stream(pointStream);
+
+ hawaiiPoint = hawaii
+ .translate([x - 0.205 * k, y + 0.212 * k])
+ .clipExtent([[x - 0.214 * k + epsilon, y + 0.166 * k + epsilon], [x - 0.115 * k - epsilon, y + 0.234 * k - epsilon]])
+ .stream(pointStream);
+
+ return reset();
+ };
+
+ albersUsa.fitExtent = function(extent, object) {
+ return fitExtent(albersUsa, extent, object);
+ };
+
+ albersUsa.fitSize = function(size, object) {
+ return fitSize(albersUsa, size, object);
+ };
+
+ albersUsa.fitWidth = function(width, object) {
+ return fitWidth(albersUsa, width, object);
+ };
+
+ albersUsa.fitHeight = function(height, object) {
+ return fitHeight(albersUsa, height, object);
+ };
+
+ function reset() {
+ cache = cacheStream = null;
+ return albersUsa;
+ }
+
+ return albersUsa.scale(1070);
+}
+
+function azimuthalRaw(scale) {
+ return function(x, y) {
+ var cx = cos(x),
+ cy = cos(y),
+ k = scale(cx * cy);
+ return [
+ k * cy * sin(x),
+ k * sin(y)
+ ];
+ }
+}
+
+function azimuthalInvert(angle) {
+ return function(x, y) {
+ var z = sqrt(x * x + y * y),
+ c = angle(z),
+ sc = sin(c),
+ cc = cos(c);
+ return [
+ atan2(x * sc, z * cc),
+ asin(z && y * sc / z)
+ ];
+ }
+}
+
+var azimuthalEqualAreaRaw = azimuthalRaw(function(cxcy) {
+ return sqrt(2 / (1 + cxcy));
+});
+
+azimuthalEqualAreaRaw.invert = azimuthalInvert(function(z) {
+ return 2 * asin(z / 2);
+});
+
+function azimuthalEqualArea() {
+ return projection(azimuthalEqualAreaRaw)
+ .scale(124.75)
+ .clipAngle(180 - 1e-3);
+}
+
+var azimuthalEquidistantRaw = azimuthalRaw(function(c) {
+ return (c = acos(c)) && c / sin(c);
+});
+
+azimuthalEquidistantRaw.invert = azimuthalInvert(function(z) {
+ return z;
+});
+
+function azimuthalEquidistant() {
+ return projection(azimuthalEquidistantRaw)
+ .scale(79.4188)
+ .clipAngle(180 - 1e-3);
+}
+
+function mercatorRaw(lambda, phi) {
+ return [lambda, log(tan((halfPi + phi) / 2))];
+}
+
+mercatorRaw.invert = function(x, y) {
+ return [x, 2 * atan(exp(y)) - halfPi];
+};
+
+function mercator() {
+ return mercatorProjection(mercatorRaw)
+ .scale(961 / tau);
+}
+
+function mercatorProjection(project) {
+ var m = projection(project),
+ center = m.center,
+ scale = m.scale,
+ translate = m.translate,
+ clipExtent = m.clipExtent,
+ x0 = null, y0, x1, y1; // clip extent
+
+ m.scale = function(_) {
+ return arguments.length ? (scale(_), reclip()) : scale();
+ };
+
+ m.translate = function(_) {
+ return arguments.length ? (translate(_), reclip()) : translate();
+ };
+
+ m.center = function(_) {
+ return arguments.length ? (center(_), reclip()) : center();
+ };
+
+ m.clipExtent = function(_) {
+ return arguments.length ? (_ == null ? x0 = y0 = x1 = y1 = null : (x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1]), reclip()) : x0 == null ? null : [[x0, y0], [x1, y1]];
+ };
+
+ function reclip() {
+ var k = pi * scale(),
+ t = m(rotation(m.rotate()).invert([0, 0]));
+ return clipExtent(x0 == null
+ ? [[t[0] - k, t[1] - k], [t[0] + k, t[1] + k]] : project === mercatorRaw
+ ? [[Math.max(t[0] - k, x0), y0], [Math.min(t[0] + k, x1), y1]]
+ : [[x0, Math.max(t[1] - k, y0)], [x1, Math.min(t[1] + k, y1)]]);
+ }
+
+ return reclip();
+}
+
+function tany(y) {
+ return tan((halfPi + y) / 2);
+}
+
+function conicConformalRaw(y0, y1) {
+ var cy0 = cos(y0),
+ n = y0 === y1 ? sin(y0) : log(cy0 / cos(y1)) / log(tany(y1) / tany(y0)),
+ f = cy0 * pow(tany(y0), n) / n;
+
+ if (!n) return mercatorRaw;
+
+ function project(x, y) {
+ if (f > 0) { if (y < -halfPi + epsilon) y = -halfPi + epsilon; }
+ else { if (y > halfPi - epsilon) y = halfPi - epsilon; }
+ var r = f / pow(tany(y), n);
+ return [r * sin(n * x), f - r * cos(n * x)];
+ }
+
+ project.invert = function(x, y) {
+ var fy = f - y, r = sign(n) * sqrt(x * x + fy * fy);
+ return [atan2(x, abs(fy)) / n * sign(fy), 2 * atan(pow(f / r, 1 / n)) - halfPi];
+ };
+
+ return project;
+}
+
+function conicConformal() {
+ return conicProjection(conicConformalRaw)
+ .scale(109.5)
+ .parallels([30, 30]);
+}
+
+function equirectangularRaw(lambda, phi) {
+ return [lambda, phi];
+}
+
+equirectangularRaw.invert = equirectangularRaw;
+
+function equirectangular() {
+ return projection(equirectangularRaw)
+ .scale(152.63);
+}
+
+function conicEquidistantRaw(y0, y1) {
+ var cy0 = cos(y0),
+ n = y0 === y1 ? sin(y0) : (cy0 - cos(y1)) / (y1 - y0),
+ g = cy0 / n + y0;
+
+ if (abs(n) < epsilon) return equirectangularRaw;
+
+ function project(x, y) {
+ var gy = g - y, nx = n * x;
+ return [gy * sin(nx), g - gy * cos(nx)];
+ }
+
+ project.invert = function(x, y) {
+ var gy = g - y;
+ return [atan2(x, abs(gy)) / n * sign(gy), g - sign(n) * sqrt(x * x + gy * gy)];
+ };
+
+ return project;
+}
+
+function conicEquidistant() {
+ return conicProjection(conicEquidistantRaw)
+ .scale(131.154)
+ .center([0, 13.9389]);
+}
+
+function gnomonicRaw(x, y) {
+ var cy = cos(y), k = cos(x) * cy;
+ return [cy * sin(x) / k, sin(y) / k];
+}
+
+gnomonicRaw.invert = azimuthalInvert(atan);
+
+function gnomonic() {
+ return projection(gnomonicRaw)
+ .scale(144.049)
+ .clipAngle(60);
+}
+
+function scaleTranslate$1(kx, ky, tx, ty) {
+ return kx === 1 && ky === 1 && tx === 0 && ty === 0 ? identity : transformer({
+ point: function(x, y) {
+ this.stream.point(x * kx + tx, y * ky + ty);
+ }
+ });
+}
+
+function identity$1() {
+ var k = 1, tx = 0, ty = 0, sx = 1, sy = 1, transform$$1 = identity, // scale, translate and reflect
+ x0 = null, y0, x1, y1, // clip extent
+ postclip = identity,
+ cache,
+ cacheStream,
+ projection;
+
+ function reset() {
+ cache = cacheStream = null;
+ return projection;
+ }
+
+ return projection = {
+ stream: function(stream) {
+ return cache && cacheStream === stream ? cache : cache = transform$$1(postclip(cacheStream = stream));
+ },
+ postclip: function(_) {
+ return arguments.length ? (postclip = _, x0 = y0 = x1 = y1 = null, reset()) : postclip;
+ },
+ clipExtent: function(_) {
+ return arguments.length ? (postclip = _ == null ? (x0 = y0 = x1 = y1 = null, identity) : clipRectangle(x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1]), reset()) : x0 == null ? null : [[x0, y0], [x1, y1]];
+ },
+ scale: function(_) {
+ return arguments.length ? (transform$$1 = scaleTranslate$1((k = +_) * sx, k * sy, tx, ty), reset()) : k;
+ },
+ translate: function(_) {
+ return arguments.length ? (transform$$1 = scaleTranslate$1(k * sx, k * sy, tx = +_[0], ty = +_[1]), reset()) : [tx, ty];
+ },
+ reflectX: function(_) {
+ return arguments.length ? (transform$$1 = scaleTranslate$1(k * (sx = _ ? -1 : 1), k * sy, tx, ty), reset()) : sx < 0;
+ },
+ reflectY: function(_) {
+ return arguments.length ? (transform$$1 = scaleTranslate$1(k * sx, k * (sy = _ ? -1 : 1), tx, ty), reset()) : sy < 0;
+ },
+ fitExtent: function(extent, object) {
+ return fitExtent(projection, extent, object);
+ },
+ fitSize: function(size, object) {
+ return fitSize(projection, size, object);
+ },
+ fitWidth: function(width, object) {
+ return fitWidth(projection, width, object);
+ },
+ fitHeight: function(height, object) {
+ return fitHeight(projection, height, object);
+ }
+ };
+}
+
+function naturalEarth1Raw(lambda, phi) {
+ var phi2 = phi * phi, phi4 = phi2 * phi2;
+ return [
+ lambda * (0.8707 - 0.131979 * phi2 + phi4 * (-0.013791 + phi4 * (0.003971 * phi2 - 0.001529 * phi4))),
+ phi * (1.007226 + phi2 * (0.015085 + phi4 * (-0.044475 + 0.028874 * phi2 - 0.005916 * phi4)))
+ ];
+}
+
+naturalEarth1Raw.invert = function(x, y) {
+ var phi = y, i = 25, delta;
+ do {
+ var phi2 = phi * phi, phi4 = phi2 * phi2;
+ phi -= delta = (phi * (1.007226 + phi2 * (0.015085 + phi4 * (-0.044475 + 0.028874 * phi2 - 0.005916 * phi4))) - y) /
+ (1.007226 + phi2 * (0.015085 * 3 + phi4 * (-0.044475 * 7 + 0.028874 * 9 * phi2 - 0.005916 * 11 * phi4)));
+ } while (abs(delta) > epsilon && --i > 0);
+ return [
+ x / (0.8707 + (phi2 = phi * phi) * (-0.131979 + phi2 * (-0.013791 + phi2 * phi2 * phi2 * (0.003971 - 0.001529 * phi2)))),
+ phi
+ ];
+};
+
+function naturalEarth1() {
+ return projection(naturalEarth1Raw)
+ .scale(175.295);
+}
+
+function orthographicRaw(x, y) {
+ return [cos(y) * sin(x), sin(y)];
+}
+
+orthographicRaw.invert = azimuthalInvert(asin);
+
+function orthographic() {
+ return projection(orthographicRaw)
+ .scale(249.5)
+ .clipAngle(90 + epsilon);
+}
+
+function stereographicRaw(x, y) {
+ var cy = cos(y), k = 1 + cos(x) * cy;
+ return [cy * sin(x) / k, sin(y) / k];
+}
+
+stereographicRaw.invert = azimuthalInvert(function(z) {
+ return 2 * atan(z);
+});
+
+function stereographic() {
+ return projection(stereographicRaw)
+ .scale(250)
+ .clipAngle(142);
+}
+
+function transverseMercatorRaw(lambda, phi) {
+ return [log(tan((halfPi + phi) / 2)), -lambda];
+}
+
+transverseMercatorRaw.invert = function(x, y) {
+ return [-y, 2 * atan(exp(x)) - halfPi];
+};
+
+function transverseMercator() {
+ var m = mercatorProjection(transverseMercatorRaw),
+ center = m.center,
+ rotate = m.rotate;
+
+ m.center = function(_) {
+ return arguments.length ? center([-_[1], _[0]]) : (_ = center(), [_[1], -_[0]]);
+ };
+
+ m.rotate = function(_) {
+ return arguments.length ? rotate([_[0], _[1], _.length > 2 ? _[2] + 90 : 90]) : (_ = rotate(), [_[0], _[1], _[2] - 90]);
+ };
+
+ return rotate([0, 0, 90])
+ .scale(159.155);
+}
+
+exports.geoArea = area;
+exports.geoBounds = bounds;
+exports.geoCentroid = centroid;
+exports.geoCircle = circle;
+exports.geoClipAntimeridian = clipAntimeridian;
+exports.geoClipCircle = clipCircle;
+exports.geoClipExtent = extent;
+exports.geoClipRectangle = clipRectangle;
+exports.geoContains = contains;
+exports.geoDistance = distance;
+exports.geoGraticule = graticule;
+exports.geoGraticule10 = graticule10;
+exports.geoInterpolate = interpolate;
+exports.geoLength = length;
+exports.geoPath = index;
+exports.geoAlbers = albers;
+exports.geoAlbersUsa = albersUsa;
+exports.geoAzimuthalEqualArea = azimuthalEqualArea;
+exports.geoAzimuthalEqualAreaRaw = azimuthalEqualAreaRaw;
+exports.geoAzimuthalEquidistant = azimuthalEquidistant;
+exports.geoAzimuthalEquidistantRaw = azimuthalEquidistantRaw;
+exports.geoConicConformal = conicConformal;
+exports.geoConicConformalRaw = conicConformalRaw;
+exports.geoConicEqualArea = conicEqualArea;
+exports.geoConicEqualAreaRaw = conicEqualAreaRaw;
+exports.geoConicEquidistant = conicEquidistant;
+exports.geoConicEquidistantRaw = conicEquidistantRaw;
+exports.geoEquirectangular = equirectangular;
+exports.geoEquirectangularRaw = equirectangularRaw;
+exports.geoGnomonic = gnomonic;
+exports.geoGnomonicRaw = gnomonicRaw;
+exports.geoIdentity = identity$1;
+exports.geoProjection = projection;
+exports.geoProjectionMutator = projectionMutator;
+exports.geoMercator = mercator;
+exports.geoMercatorRaw = mercatorRaw;
+exports.geoNaturalEarth1 = naturalEarth1;
+exports.geoNaturalEarth1Raw = naturalEarth1Raw;
+exports.geoOrthographic = orthographic;
+exports.geoOrthographicRaw = orthographicRaw;
+exports.geoStereographic = stereographic;
+exports.geoStereographicRaw = stereographicRaw;
+exports.geoTransverseMercator = transverseMercator;
+exports.geoTransverseMercatorRaw = transverseMercatorRaw;
+exports.geoRotation = rotation;
+exports.geoStream = geoStream;
+exports.geoTransform = transform;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-array":1}],16:[function(require,module,exports){
+// https://d3js.org/d3-hierarchy/ Version 1.1.6. Copyright 2018 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+function defaultSeparation(a, b) {
+ return a.parent === b.parent ? 1 : 2;
+}
+
+function meanX(children) {
+ return children.reduce(meanXReduce, 0) / children.length;
+}
+
+function meanXReduce(x, c) {
+ return x + c.x;
+}
+
+function maxY(children) {
+ return 1 + children.reduce(maxYReduce, 0);
+}
+
+function maxYReduce(y, c) {
+ return Math.max(y, c.y);
+}
+
+function leafLeft(node) {
+ var children;
+ while (children = node.children) node = children[0];
+ return node;
+}
+
+function leafRight(node) {
+ var children;
+ while (children = node.children) node = children[children.length - 1];
+ return node;
+}
+
+var cluster = function() {
+ var separation = defaultSeparation,
+ dx = 1,
+ dy = 1,
+ nodeSize = false;
+
+ function cluster(root) {
+ var previousNode,
+ x = 0;
+
+ // First walk, computing the initial x & y values.
+ root.eachAfter(function(node) {
+ var children = node.children;
+ if (children) {
+ node.x = meanX(children);
+ node.y = maxY(children);
+ } else {
+ node.x = previousNode ? x += separation(node, previousNode) : 0;
+ node.y = 0;
+ previousNode = node;
+ }
+ });
+
+ var left = leafLeft(root),
+ right = leafRight(root),
+ x0 = left.x - separation(left, right) / 2,
+ x1 = right.x + separation(right, left) / 2;
+
+ // Second walk, normalizing x & y to the desired size.
+ return root.eachAfter(nodeSize ? function(node) {
+ node.x = (node.x - root.x) * dx;
+ node.y = (root.y - node.y) * dy;
+ } : function(node) {
+ node.x = (node.x - x0) / (x1 - x0) * dx;
+ node.y = (1 - (root.y ? node.y / root.y : 1)) * dy;
+ });
+ }
+
+ cluster.separation = function(x) {
+ return arguments.length ? (separation = x, cluster) : separation;
+ };
+
+ cluster.size = function(x) {
+ return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? null : [dx, dy]);
+ };
+
+ cluster.nodeSize = function(x) {
+ return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? [dx, dy] : null);
+ };
+
+ return cluster;
+};
+
+function count(node) {
+ var sum = 0,
+ children = node.children,
+ i = children && children.length;
+ if (!i) sum = 1;
+ else while (--i >= 0) sum += children[i].value;
+ node.value = sum;
+}
+
+var node_count = function() {
+ return this.eachAfter(count);
+};
+
+var node_each = function(callback) {
+ var node = this, current, next = [node], children, i, n;
+ do {
+ current = next.reverse(), next = [];
+ while (node = current.pop()) {
+ callback(node), children = node.children;
+ if (children) for (i = 0, n = children.length; i < n; ++i) {
+ next.push(children[i]);
+ }
+ }
+ } while (next.length);
+ return this;
+};
+
+var node_eachBefore = function(callback) {
+ var node = this, nodes = [node], children, i;
+ while (node = nodes.pop()) {
+ callback(node), children = node.children;
+ if (children) for (i = children.length - 1; i >= 0; --i) {
+ nodes.push(children[i]);
+ }
+ }
+ return this;
+};
+
+var node_eachAfter = function(callback) {
+ var node = this, nodes = [node], next = [], children, i, n;
+ while (node = nodes.pop()) {
+ next.push(node), children = node.children;
+ if (children) for (i = 0, n = children.length; i < n; ++i) {
+ nodes.push(children[i]);
+ }
+ }
+ while (node = next.pop()) {
+ callback(node);
+ }
+ return this;
+};
+
+var node_sum = function(value) {
+ return this.eachAfter(function(node) {
+ var sum = +value(node.data) || 0,
+ children = node.children,
+ i = children && children.length;
+ while (--i >= 0) sum += children[i].value;
+ node.value = sum;
+ });
+};
+
+var node_sort = function(compare) {
+ return this.eachBefore(function(node) {
+ if (node.children) {
+ node.children.sort(compare);
+ }
+ });
+};
+
+var node_path = function(end) {
+ var start = this,
+ ancestor = leastCommonAncestor(start, end),
+ nodes = [start];
+ while (start !== ancestor) {
+ start = start.parent;
+ nodes.push(start);
+ }
+ var k = nodes.length;
+ while (end !== ancestor) {
+ nodes.splice(k, 0, end);
+ end = end.parent;
+ }
+ return nodes;
+};
+
+function leastCommonAncestor(a, b) {
+ if (a === b) return a;
+ var aNodes = a.ancestors(),
+ bNodes = b.ancestors(),
+ c = null;
+ a = aNodes.pop();
+ b = bNodes.pop();
+ while (a === b) {
+ c = a;
+ a = aNodes.pop();
+ b = bNodes.pop();
+ }
+ return c;
+}
+
+var node_ancestors = function() {
+ var node = this, nodes = [node];
+ while (node = node.parent) {
+ nodes.push(node);
+ }
+ return nodes;
+};
+
+var node_descendants = function() {
+ var nodes = [];
+ this.each(function(node) {
+ nodes.push(node);
+ });
+ return nodes;
+};
+
+var node_leaves = function() {
+ var leaves = [];
+ this.eachBefore(function(node) {
+ if (!node.children) {
+ leaves.push(node);
+ }
+ });
+ return leaves;
+};
+
+var node_links = function() {
+ var root = this, links = [];
+ root.each(function(node) {
+ if (node !== root) { // Don’t include the root’s parent, if any.
+ links.push({source: node.parent, target: node});
+ }
+ });
+ return links;
+};
+
+function hierarchy(data, children) {
+ var root = new Node(data),
+ valued = +data.value && (root.value = data.value),
+ node,
+ nodes = [root],
+ child,
+ childs,
+ i,
+ n;
+
+ if (children == null) children = defaultChildren;
+
+ while (node = nodes.pop()) {
+ if (valued) node.value = +node.data.value;
+ if ((childs = children(node.data)) && (n = childs.length)) {
+ node.children = new Array(n);
+ for (i = n - 1; i >= 0; --i) {
+ nodes.push(child = node.children[i] = new Node(childs[i]));
+ child.parent = node;
+ child.depth = node.depth + 1;
+ }
+ }
+ }
+
+ return root.eachBefore(computeHeight);
+}
+
+function node_copy() {
+ return hierarchy(this).eachBefore(copyData);
+}
+
+function defaultChildren(d) {
+ return d.children;
+}
+
+function copyData(node) {
+ node.data = node.data.data;
+}
+
+function computeHeight(node) {
+ var height = 0;
+ do node.height = height;
+ while ((node = node.parent) && (node.height < ++height));
+}
+
+function Node(data) {
+ this.data = data;
+ this.depth =
+ this.height = 0;
+ this.parent = null;
+}
+
+Node.prototype = hierarchy.prototype = {
+ constructor: Node,
+ count: node_count,
+ each: node_each,
+ eachAfter: node_eachAfter,
+ eachBefore: node_eachBefore,
+ sum: node_sum,
+ sort: node_sort,
+ path: node_path,
+ ancestors: node_ancestors,
+ descendants: node_descendants,
+ leaves: node_leaves,
+ links: node_links,
+ copy: node_copy
+};
+
+var slice = Array.prototype.slice;
+
+function shuffle(array) {
+ var m = array.length,
+ t,
+ i;
+
+ while (m) {
+ i = Math.random() * m-- | 0;
+ t = array[m];
+ array[m] = array[i];
+ array[i] = t;
+ }
+
+ return array;
+}
+
+var enclose = function(circles) {
+ var i = 0, n = (circles = shuffle(slice.call(circles))).length, B = [], p, e;
+
+ while (i < n) {
+ p = circles[i];
+ if (e && enclosesWeak(e, p)) ++i;
+ else e = encloseBasis(B = extendBasis(B, p)), i = 0;
+ }
+
+ return e;
+};
+
+function extendBasis(B, p) {
+ var i, j;
+
+ if (enclosesWeakAll(p, B)) return [p];
+
+ // If we get here then B must have at least one element.
+ for (i = 0; i < B.length; ++i) {
+ if (enclosesNot(p, B[i])
+ && enclosesWeakAll(encloseBasis2(B[i], p), B)) {
+ return [B[i], p];
+ }
+ }
+
+ // If we get here then B must have at least two elements.
+ for (i = 0; i < B.length - 1; ++i) {
+ for (j = i + 1; j < B.length; ++j) {
+ if (enclosesNot(encloseBasis2(B[i], B[j]), p)
+ && enclosesNot(encloseBasis2(B[i], p), B[j])
+ && enclosesNot(encloseBasis2(B[j], p), B[i])
+ && enclosesWeakAll(encloseBasis3(B[i], B[j], p), B)) {
+ return [B[i], B[j], p];
+ }
+ }
+ }
+
+ // If we get here then something is very wrong.
+ throw new Error;
+}
+
+function enclosesNot(a, b) {
+ var dr = a.r - b.r, dx = b.x - a.x, dy = b.y - a.y;
+ return dr < 0 || dr * dr < dx * dx + dy * dy;
+}
+
+function enclosesWeak(a, b) {
+ var dr = a.r - b.r + 1e-6, dx = b.x - a.x, dy = b.y - a.y;
+ return dr > 0 && dr * dr > dx * dx + dy * dy;
+}
+
+function enclosesWeakAll(a, B) {
+ for (var i = 0; i < B.length; ++i) {
+ if (!enclosesWeak(a, B[i])) {
+ return false;
+ }
+ }
+ return true;
+}
+
+function encloseBasis(B) {
+ switch (B.length) {
+ case 1: return encloseBasis1(B[0]);
+ case 2: return encloseBasis2(B[0], B[1]);
+ case 3: return encloseBasis3(B[0], B[1], B[2]);
+ }
+}
+
+function encloseBasis1(a) {
+ return {
+ x: a.x,
+ y: a.y,
+ r: a.r
+ };
+}
+
+function encloseBasis2(a, b) {
+ var x1 = a.x, y1 = a.y, r1 = a.r,
+ x2 = b.x, y2 = b.y, r2 = b.r,
+ x21 = x2 - x1, y21 = y2 - y1, r21 = r2 - r1,
+ l = Math.sqrt(x21 * x21 + y21 * y21);
+ return {
+ x: (x1 + x2 + x21 / l * r21) / 2,
+ y: (y1 + y2 + y21 / l * r21) / 2,
+ r: (l + r1 + r2) / 2
+ };
+}
+
+function encloseBasis3(a, b, c) {
+ var x1 = a.x, y1 = a.y, r1 = a.r,
+ x2 = b.x, y2 = b.y, r2 = b.r,
+ x3 = c.x, y3 = c.y, r3 = c.r,
+ a2 = x1 - x2,
+ a3 = x1 - x3,
+ b2 = y1 - y2,
+ b3 = y1 - y3,
+ c2 = r2 - r1,
+ c3 = r3 - r1,
+ d1 = x1 * x1 + y1 * y1 - r1 * r1,
+ d2 = d1 - x2 * x2 - y2 * y2 + r2 * r2,
+ d3 = d1 - x3 * x3 - y3 * y3 + r3 * r3,
+ ab = a3 * b2 - a2 * b3,
+ xa = (b2 * d3 - b3 * d2) / (ab * 2) - x1,
+ xb = (b3 * c2 - b2 * c3) / ab,
+ ya = (a3 * d2 - a2 * d3) / (ab * 2) - y1,
+ yb = (a2 * c3 - a3 * c2) / ab,
+ A = xb * xb + yb * yb - 1,
+ B = 2 * (r1 + xa * xb + ya * yb),
+ C = xa * xa + ya * ya - r1 * r1,
+ r = -(A ? (B + Math.sqrt(B * B - 4 * A * C)) / (2 * A) : C / B);
+ return {
+ x: x1 + xa + xb * r,
+ y: y1 + ya + yb * r,
+ r: r
+ };
+}
+
+function place(b, a, c) {
+ var dx = b.x - a.x, x, a2,
+ dy = b.y - a.y, y, b2,
+ d2 = dx * dx + dy * dy;
+ if (d2) {
+ a2 = a.r + c.r, a2 *= a2;
+ b2 = b.r + c.r, b2 *= b2;
+ if (a2 > b2) {
+ x = (d2 + b2 - a2) / (2 * d2);
+ y = Math.sqrt(Math.max(0, b2 / d2 - x * x));
+ c.x = b.x - x * dx - y * dy;
+ c.y = b.y - x * dy + y * dx;
+ } else {
+ x = (d2 + a2 - b2) / (2 * d2);
+ y = Math.sqrt(Math.max(0, a2 / d2 - x * x));
+ c.x = a.x + x * dx - y * dy;
+ c.y = a.y + x * dy + y * dx;
+ }
+ } else {
+ c.x = a.x + c.r;
+ c.y = a.y;
+ }
+}
+
+function intersects(a, b) {
+ var dr = a.r + b.r - 1e-6, dx = b.x - a.x, dy = b.y - a.y;
+ return dr > 0 && dr * dr > dx * dx + dy * dy;
+}
+
+function score(node) {
+ var a = node._,
+ b = node.next._,
+ ab = a.r + b.r,
+ dx = (a.x * b.r + b.x * a.r) / ab,
+ dy = (a.y * b.r + b.y * a.r) / ab;
+ return dx * dx + dy * dy;
+}
+
+function Node$1(circle) {
+ this._ = circle;
+ this.next = null;
+ this.previous = null;
+}
+
+function packEnclose(circles) {
+ if (!(n = circles.length)) return 0;
+
+ var a, b, c, n, aa, ca, i, j, k, sj, sk;
+
+ // Place the first circle.
+ a = circles[0], a.x = 0, a.y = 0;
+ if (!(n > 1)) return a.r;
+
+ // Place the second circle.
+ b = circles[1], a.x = -b.r, b.x = a.r, b.y = 0;
+ if (!(n > 2)) return a.r + b.r;
+
+ // Place the third circle.
+ place(b, a, c = circles[2]);
+
+ // Initialize the front-chain using the first three circles a, b and c.
+ a = new Node$1(a), b = new Node$1(b), c = new Node$1(c);
+ a.next = c.previous = b;
+ b.next = a.previous = c;
+ c.next = b.previous = a;
+
+ // Attempt to place each remaining circle…
+ pack: for (i = 3; i < n; ++i) {
+ place(a._, b._, c = circles[i]), c = new Node$1(c);
+
+ // Find the closest intersecting circle on the front-chain, if any.
+ // “Closeness” is determined by linear distance along the front-chain.
+ // “Ahead” or “behind” is likewise determined by linear distance.
+ j = b.next, k = a.previous, sj = b._.r, sk = a._.r;
+ do {
+ if (sj <= sk) {
+ if (intersects(j._, c._)) {
+ b = j, a.next = b, b.previous = a, --i;
+ continue pack;
+ }
+ sj += j._.r, j = j.next;
+ } else {
+ if (intersects(k._, c._)) {
+ a = k, a.next = b, b.previous = a, --i;
+ continue pack;
+ }
+ sk += k._.r, k = k.previous;
+ }
+ } while (j !== k.next);
+
+ // Success! Insert the new circle c between a and b.
+ c.previous = a, c.next = b, a.next = b.previous = b = c;
+
+ // Compute the new closest circle pair to the centroid.
+ aa = score(a);
+ while ((c = c.next) !== b) {
+ if ((ca = score(c)) < aa) {
+ a = c, aa = ca;
+ }
+ }
+ b = a.next;
+ }
+
+ // Compute the enclosing circle of the front chain.
+ a = [b._], c = b; while ((c = c.next) !== b) a.push(c._); c = enclose(a);
+
+ // Translate the circles to put the enclosing circle around the origin.
+ for (i = 0; i < n; ++i) a = circles[i], a.x -= c.x, a.y -= c.y;
+
+ return c.r;
+}
+
+var siblings = function(circles) {
+ packEnclose(circles);
+ return circles;
+};
+
+function optional(f) {
+ return f == null ? null : required(f);
+}
+
+function required(f) {
+ if (typeof f !== "function") throw new Error;
+ return f;
+}
+
+function constantZero() {
+ return 0;
+}
+
+var constant = function(x) {
+ return function() {
+ return x;
+ };
+};
+
+function defaultRadius(d) {
+ return Math.sqrt(d.value);
+}
+
+var index = function() {
+ var radius = null,
+ dx = 1,
+ dy = 1,
+ padding = constantZero;
+
+ function pack(root) {
+ root.x = dx / 2, root.y = dy / 2;
+ if (radius) {
+ root.eachBefore(radiusLeaf(radius))
+ .eachAfter(packChildren(padding, 0.5))
+ .eachBefore(translateChild(1));
+ } else {
+ root.eachBefore(radiusLeaf(defaultRadius))
+ .eachAfter(packChildren(constantZero, 1))
+ .eachAfter(packChildren(padding, root.r / Math.min(dx, dy)))
+ .eachBefore(translateChild(Math.min(dx, dy) / (2 * root.r)));
+ }
+ return root;
+ }
+
+ pack.radius = function(x) {
+ return arguments.length ? (radius = optional(x), pack) : radius;
+ };
+
+ pack.size = function(x) {
+ return arguments.length ? (dx = +x[0], dy = +x[1], pack) : [dx, dy];
+ };
+
+ pack.padding = function(x) {
+ return arguments.length ? (padding = typeof x === "function" ? x : constant(+x), pack) : padding;
+ };
+
+ return pack;
+};
+
+function radiusLeaf(radius) {
+ return function(node) {
+ if (!node.children) {
+ node.r = Math.max(0, +radius(node) || 0);
+ }
+ };
+}
+
+function packChildren(padding, k) {
+ return function(node) {
+ if (children = node.children) {
+ var children,
+ i,
+ n = children.length,
+ r = padding(node) * k || 0,
+ e;
+
+ if (r) for (i = 0; i < n; ++i) children[i].r += r;
+ e = packEnclose(children);
+ if (r) for (i = 0; i < n; ++i) children[i].r -= r;
+ node.r = e + r;
+ }
+ };
+}
+
+function translateChild(k) {
+ return function(node) {
+ var parent = node.parent;
+ node.r *= k;
+ if (parent) {
+ node.x = parent.x + k * node.x;
+ node.y = parent.y + k * node.y;
+ }
+ };
+}
+
+var roundNode = function(node) {
+ node.x0 = Math.round(node.x0);
+ node.y0 = Math.round(node.y0);
+ node.x1 = Math.round(node.x1);
+ node.y1 = Math.round(node.y1);
+};
+
+var treemapDice = function(parent, x0, y0, x1, y1) {
+ var nodes = parent.children,
+ node,
+ i = -1,
+ n = nodes.length,
+ k = parent.value && (x1 - x0) / parent.value;
+
+ while (++i < n) {
+ node = nodes[i], node.y0 = y0, node.y1 = y1;
+ node.x0 = x0, node.x1 = x0 += node.value * k;
+ }
+};
+
+var partition = function() {
+ var dx = 1,
+ dy = 1,
+ padding = 0,
+ round = false;
+
+ function partition(root) {
+ var n = root.height + 1;
+ root.x0 =
+ root.y0 = padding;
+ root.x1 = dx;
+ root.y1 = dy / n;
+ root.eachBefore(positionNode(dy, n));
+ if (round) root.eachBefore(roundNode);
+ return root;
+ }
+
+ function positionNode(dy, n) {
+ return function(node) {
+ if (node.children) {
+ treemapDice(node, node.x0, dy * (node.depth + 1) / n, node.x1, dy * (node.depth + 2) / n);
+ }
+ var x0 = node.x0,
+ y0 = node.y0,
+ x1 = node.x1 - padding,
+ y1 = node.y1 - padding;
+ if (x1 < x0) x0 = x1 = (x0 + x1) / 2;
+ if (y1 < y0) y0 = y1 = (y0 + y1) / 2;
+ node.x0 = x0;
+ node.y0 = y0;
+ node.x1 = x1;
+ node.y1 = y1;
+ };
+ }
+
+ partition.round = function(x) {
+ return arguments.length ? (round = !!x, partition) : round;
+ };
+
+ partition.size = function(x) {
+ return arguments.length ? (dx = +x[0], dy = +x[1], partition) : [dx, dy];
+ };
+
+ partition.padding = function(x) {
+ return arguments.length ? (padding = +x, partition) : padding;
+ };
+
+ return partition;
+};
+
+var keyPrefix = "$";
+var preroot = {depth: -1};
+var ambiguous = {};
+
+function defaultId(d) {
+ return d.id;
+}
+
+function defaultParentId(d) {
+ return d.parentId;
+}
+
+var stratify = function() {
+ var id = defaultId,
+ parentId = defaultParentId;
+
+ function stratify(data) {
+ var d,
+ i,
+ n = data.length,
+ root,
+ parent,
+ node,
+ nodes = new Array(n),
+ nodeId,
+ nodeKey,
+ nodeByKey = {};
+
+ for (i = 0; i < n; ++i) {
+ d = data[i], node = nodes[i] = new Node(d);
+ if ((nodeId = id(d, i, data)) != null && (nodeId += "")) {
+ nodeKey = keyPrefix + (node.id = nodeId);
+ nodeByKey[nodeKey] = nodeKey in nodeByKey ? ambiguous : node;
+ }
+ }
+
+ for (i = 0; i < n; ++i) {
+ node = nodes[i], nodeId = parentId(data[i], i, data);
+ if (nodeId == null || !(nodeId += "")) {
+ if (root) throw new Error("multiple roots");
+ root = node;
+ } else {
+ parent = nodeByKey[keyPrefix + nodeId];
+ if (!parent) throw new Error("missing: " + nodeId);
+ if (parent === ambiguous) throw new Error("ambiguous: " + nodeId);
+ if (parent.children) parent.children.push(node);
+ else parent.children = [node];
+ node.parent = parent;
+ }
+ }
+
+ if (!root) throw new Error("no root");
+ root.parent = preroot;
+ root.eachBefore(function(node) { node.depth = node.parent.depth + 1; --n; }).eachBefore(computeHeight);
+ root.parent = null;
+ if (n > 0) throw new Error("cycle");
+
+ return root;
+ }
+
+ stratify.id = function(x) {
+ return arguments.length ? (id = required(x), stratify) : id;
+ };
+
+ stratify.parentId = function(x) {
+ return arguments.length ? (parentId = required(x), stratify) : parentId;
+ };
+
+ return stratify;
+};
+
+function defaultSeparation$1(a, b) {
+ return a.parent === b.parent ? 1 : 2;
+}
+
+// function radialSeparation(a, b) {
+// return (a.parent === b.parent ? 1 : 2) / a.depth;
+// }
+
+// This function is used to traverse the left contour of a subtree (or
+// subforest). It returns the successor of v on this contour. This successor is
+// either given by the leftmost child of v or by the thread of v. The function
+// returns null if and only if v is on the highest level of its subtree.
+function nextLeft(v) {
+ var children = v.children;
+ return children ? children[0] : v.t;
+}
+
+// This function works analogously to nextLeft.
+function nextRight(v) {
+ var children = v.children;
+ return children ? children[children.length - 1] : v.t;
+}
+
+// Shifts the current subtree rooted at w+. This is done by increasing
+// prelim(w+) and mod(w+) by shift.
+function moveSubtree(wm, wp, shift) {
+ var change = shift / (wp.i - wm.i);
+ wp.c -= change;
+ wp.s += shift;
+ wm.c += change;
+ wp.z += shift;
+ wp.m += shift;
+}
+
+// All other shifts, applied to the smaller subtrees between w- and w+, are
+// performed by this function. To prepare the shifts, we have to adjust
+// change(w+), shift(w+), and change(w-).
+function executeShifts(v) {
+ var shift = 0,
+ change = 0,
+ children = v.children,
+ i = children.length,
+ w;
+ while (--i >= 0) {
+ w = children[i];
+ w.z += shift;
+ w.m += shift;
+ shift += w.s + (change += w.c);
+ }
+}
+
+// If vi-’s ancestor is a sibling of v, returns vi-’s ancestor. Otherwise,
+// returns the specified (default) ancestor.
+function nextAncestor(vim, v, ancestor) {
+ return vim.a.parent === v.parent ? vim.a : ancestor;
+}
+
+function TreeNode(node, i) {
+ this._ = node;
+ this.parent = null;
+ this.children = null;
+ this.A = null; // default ancestor
+ this.a = this; // ancestor
+ this.z = 0; // prelim
+ this.m = 0; // mod
+ this.c = 0; // change
+ this.s = 0; // shift
+ this.t = null; // thread
+ this.i = i; // number
+}
+
+TreeNode.prototype = Object.create(Node.prototype);
+
+function treeRoot(root) {
+ var tree = new TreeNode(root, 0),
+ node,
+ nodes = [tree],
+ child,
+ children,
+ i,
+ n;
+
+ while (node = nodes.pop()) {
+ if (children = node._.children) {
+ node.children = new Array(n = children.length);
+ for (i = n - 1; i >= 0; --i) {
+ nodes.push(child = node.children[i] = new TreeNode(children[i], i));
+ child.parent = node;
+ }
+ }
+ }
+
+ (tree.parent = new TreeNode(null, 0)).children = [tree];
+ return tree;
+}
+
+// Node-link tree diagram using the Reingold-Tilford "tidy" algorithm
+var tree = function() {
+ var separation = defaultSeparation$1,
+ dx = 1,
+ dy = 1,
+ nodeSize = null;
+
+ function tree(root) {
+ var t = treeRoot(root);
+
+ // Compute the layout using Buchheim et al.’s algorithm.
+ t.eachAfter(firstWalk), t.parent.m = -t.z;
+ t.eachBefore(secondWalk);
+
+ // If a fixed node size is specified, scale x and y.
+ if (nodeSize) root.eachBefore(sizeNode);
+
+ // If a fixed tree size is specified, scale x and y based on the extent.
+ // Compute the left-most, right-most, and depth-most nodes for extents.
+ else {
+ var left = root,
+ right = root,
+ bottom = root;
+ root.eachBefore(function(node) {
+ if (node.x < left.x) left = node;
+ if (node.x > right.x) right = node;
+ if (node.depth > bottom.depth) bottom = node;
+ });
+ var s = left === right ? 1 : separation(left, right) / 2,
+ tx = s - left.x,
+ kx = dx / (right.x + s + tx),
+ ky = dy / (bottom.depth || 1);
+ root.eachBefore(function(node) {
+ node.x = (node.x + tx) * kx;
+ node.y = node.depth * ky;
+ });
+ }
+
+ return root;
+ }
+
+ // Computes a preliminary x-coordinate for v. Before that, FIRST WALK is
+ // applied recursively to the children of v, as well as the function
+ // APPORTION. After spacing out the children by calling EXECUTE SHIFTS, the
+ // node v is placed to the midpoint of its outermost children.
+ function firstWalk(v) {
+ var children = v.children,
+ siblings = v.parent.children,
+ w = v.i ? siblings[v.i - 1] : null;
+ if (children) {
+ executeShifts(v);
+ var midpoint = (children[0].z + children[children.length - 1].z) / 2;
+ if (w) {
+ v.z = w.z + separation(v._, w._);
+ v.m = v.z - midpoint;
+ } else {
+ v.z = midpoint;
+ }
+ } else if (w) {
+ v.z = w.z + separation(v._, w._);
+ }
+ v.parent.A = apportion(v, w, v.parent.A || siblings[0]);
+ }
+
+ // Computes all real x-coordinates by summing up the modifiers recursively.
+ function secondWalk(v) {
+ v._.x = v.z + v.parent.m;
+ v.m += v.parent.m;
+ }
+
+ // The core of the algorithm. Here, a new subtree is combined with the
+ // previous subtrees. Threads are used to traverse the inside and outside
+ // contours of the left and right subtree up to the highest common level. The
+ // vertices used for the traversals are vi+, vi-, vo-, and vo+, where the
+ // superscript o means outside and i means inside, the subscript - means left
+ // subtree and + means right subtree. For summing up the modifiers along the
+ // contour, we use respective variables si+, si-, so-, and so+. Whenever two
+ // nodes of the inside contours conflict, we compute the left one of the
+ // greatest uncommon ancestors using the function ANCESTOR and call MOVE
+ // SUBTREE to shift the subtree and prepare the shifts of smaller subtrees.
+ // Finally, we add a new thread (if necessary).
+ function apportion(v, w, ancestor) {
+ if (w) {
+ var vip = v,
+ vop = v,
+ vim = w,
+ vom = vip.parent.children[0],
+ sip = vip.m,
+ sop = vop.m,
+ sim = vim.m,
+ som = vom.m,
+ shift;
+ while (vim = nextRight(vim), vip = nextLeft(vip), vim && vip) {
+ vom = nextLeft(vom);
+ vop = nextRight(vop);
+ vop.a = v;
+ shift = vim.z + sim - vip.z - sip + separation(vim._, vip._);
+ if (shift > 0) {
+ moveSubtree(nextAncestor(vim, v, ancestor), v, shift);
+ sip += shift;
+ sop += shift;
+ }
+ sim += vim.m;
+ sip += vip.m;
+ som += vom.m;
+ sop += vop.m;
+ }
+ if (vim && !nextRight(vop)) {
+ vop.t = vim;
+ vop.m += sim - sop;
+ }
+ if (vip && !nextLeft(vom)) {
+ vom.t = vip;
+ vom.m += sip - som;
+ ancestor = v;
+ }
+ }
+ return ancestor;
+ }
+
+ function sizeNode(node) {
+ node.x *= dx;
+ node.y = node.depth * dy;
+ }
+
+ tree.separation = function(x) {
+ return arguments.length ? (separation = x, tree) : separation;
+ };
+
+ tree.size = function(x) {
+ return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], tree) : (nodeSize ? null : [dx, dy]);
+ };
+
+ tree.nodeSize = function(x) {
+ return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], tree) : (nodeSize ? [dx, dy] : null);
+ };
+
+ return tree;
+};
+
+var treemapSlice = function(parent, x0, y0, x1, y1) {
+ var nodes = parent.children,
+ node,
+ i = -1,
+ n = nodes.length,
+ k = parent.value && (y1 - y0) / parent.value;
+
+ while (++i < n) {
+ node = nodes[i], node.x0 = x0, node.x1 = x1;
+ node.y0 = y0, node.y1 = y0 += node.value * k;
+ }
+};
+
+var phi = (1 + Math.sqrt(5)) / 2;
+
+function squarifyRatio(ratio, parent, x0, y0, x1, y1) {
+ var rows = [],
+ nodes = parent.children,
+ row,
+ nodeValue,
+ i0 = 0,
+ i1 = 0,
+ n = nodes.length,
+ dx, dy,
+ value = parent.value,
+ sumValue,
+ minValue,
+ maxValue,
+ newRatio,
+ minRatio,
+ alpha,
+ beta;
+
+ while (i0 < n) {
+ dx = x1 - x0, dy = y1 - y0;
+
+ // Find the next non-empty node.
+ do sumValue = nodes[i1++].value; while (!sumValue && i1 < n);
+ minValue = maxValue = sumValue;
+ alpha = Math.max(dy / dx, dx / dy) / (value * ratio);
+ beta = sumValue * sumValue * alpha;
+ minRatio = Math.max(maxValue / beta, beta / minValue);
+
+ // Keep adding nodes while the aspect ratio maintains or improves.
+ for (; i1 < n; ++i1) {
+ sumValue += nodeValue = nodes[i1].value;
+ if (nodeValue < minValue) minValue = nodeValue;
+ if (nodeValue > maxValue) maxValue = nodeValue;
+ beta = sumValue * sumValue * alpha;
+ newRatio = Math.max(maxValue / beta, beta / minValue);
+ if (newRatio > minRatio) { sumValue -= nodeValue; break; }
+ minRatio = newRatio;
+ }
+
+ // Position and record the row orientation.
+ rows.push(row = {value: sumValue, dice: dx < dy, children: nodes.slice(i0, i1)});
+ if (row.dice) treemapDice(row, x0, y0, x1, value ? y0 += dy * sumValue / value : y1);
+ else treemapSlice(row, x0, y0, value ? x0 += dx * sumValue / value : x1, y1);
+ value -= sumValue, i0 = i1;
+ }
+
+ return rows;
+}
+
+var squarify = ((function custom(ratio) {
+
+ function squarify(parent, x0, y0, x1, y1) {
+ squarifyRatio(ratio, parent, x0, y0, x1, y1);
+ }
+
+ squarify.ratio = function(x) {
+ return custom((x = +x) > 1 ? x : 1);
+ };
+
+ return squarify;
+}))(phi);
+
+var index$1 = function() {
+ var tile = squarify,
+ round = false,
+ dx = 1,
+ dy = 1,
+ paddingStack = [0],
+ paddingInner = constantZero,
+ paddingTop = constantZero,
+ paddingRight = constantZero,
+ paddingBottom = constantZero,
+ paddingLeft = constantZero;
+
+ function treemap(root) {
+ root.x0 =
+ root.y0 = 0;
+ root.x1 = dx;
+ root.y1 = dy;
+ root.eachBefore(positionNode);
+ paddingStack = [0];
+ if (round) root.eachBefore(roundNode);
+ return root;
+ }
+
+ function positionNode(node) {
+ var p = paddingStack[node.depth],
+ x0 = node.x0 + p,
+ y0 = node.y0 + p,
+ x1 = node.x1 - p,
+ y1 = node.y1 - p;
+ if (x1 < x0) x0 = x1 = (x0 + x1) / 2;
+ if (y1 < y0) y0 = y1 = (y0 + y1) / 2;
+ node.x0 = x0;
+ node.y0 = y0;
+ node.x1 = x1;
+ node.y1 = y1;
+ if (node.children) {
+ p = paddingStack[node.depth + 1] = paddingInner(node) / 2;
+ x0 += paddingLeft(node) - p;
+ y0 += paddingTop(node) - p;
+ x1 -= paddingRight(node) - p;
+ y1 -= paddingBottom(node) - p;
+ if (x1 < x0) x0 = x1 = (x0 + x1) / 2;
+ if (y1 < y0) y0 = y1 = (y0 + y1) / 2;
+ tile(node, x0, y0, x1, y1);
+ }
+ }
+
+ treemap.round = function(x) {
+ return arguments.length ? (round = !!x, treemap) : round;
+ };
+
+ treemap.size = function(x) {
+ return arguments.length ? (dx = +x[0], dy = +x[1], treemap) : [dx, dy];
+ };
+
+ treemap.tile = function(x) {
+ return arguments.length ? (tile = required(x), treemap) : tile;
+ };
+
+ treemap.padding = function(x) {
+ return arguments.length ? treemap.paddingInner(x).paddingOuter(x) : treemap.paddingInner();
+ };
+
+ treemap.paddingInner = function(x) {
+ return arguments.length ? (paddingInner = typeof x === "function" ? x : constant(+x), treemap) : paddingInner;
+ };
+
+ treemap.paddingOuter = function(x) {
+ return arguments.length ? treemap.paddingTop(x).paddingRight(x).paddingBottom(x).paddingLeft(x) : treemap.paddingTop();
+ };
+
+ treemap.paddingTop = function(x) {
+ return arguments.length ? (paddingTop = typeof x === "function" ? x : constant(+x), treemap) : paddingTop;
+ };
+
+ treemap.paddingRight = function(x) {
+ return arguments.length ? (paddingRight = typeof x === "function" ? x : constant(+x), treemap) : paddingRight;
+ };
+
+ treemap.paddingBottom = function(x) {
+ return arguments.length ? (paddingBottom = typeof x === "function" ? x : constant(+x), treemap) : paddingBottom;
+ };
+
+ treemap.paddingLeft = function(x) {
+ return arguments.length ? (paddingLeft = typeof x === "function" ? x : constant(+x), treemap) : paddingLeft;
+ };
+
+ return treemap;
+};
+
+var binary = function(parent, x0, y0, x1, y1) {
+ var nodes = parent.children,
+ i, n = nodes.length,
+ sum, sums = new Array(n + 1);
+
+ for (sums[0] = sum = i = 0; i < n; ++i) {
+ sums[i + 1] = sum += nodes[i].value;
+ }
+
+ partition(0, n, parent.value, x0, y0, x1, y1);
+
+ function partition(i, j, value, x0, y0, x1, y1) {
+ if (i >= j - 1) {
+ var node = nodes[i];
+ node.x0 = x0, node.y0 = y0;
+ node.x1 = x1, node.y1 = y1;
+ return;
+ }
+
+ var valueOffset = sums[i],
+ valueTarget = (value / 2) + valueOffset,
+ k = i + 1,
+ hi = j - 1;
+
+ while (k < hi) {
+ var mid = k + hi >>> 1;
+ if (sums[mid] < valueTarget) k = mid + 1;
+ else hi = mid;
+ }
+
+ if ((valueTarget - sums[k - 1]) < (sums[k] - valueTarget) && i + 1 < k) --k;
+
+ var valueLeft = sums[k] - valueOffset,
+ valueRight = value - valueLeft;
+
+ if ((x1 - x0) > (y1 - y0)) {
+ var xk = (x0 * valueRight + x1 * valueLeft) / value;
+ partition(i, k, valueLeft, x0, y0, xk, y1);
+ partition(k, j, valueRight, xk, y0, x1, y1);
+ } else {
+ var yk = (y0 * valueRight + y1 * valueLeft) / value;
+ partition(i, k, valueLeft, x0, y0, x1, yk);
+ partition(k, j, valueRight, x0, yk, x1, y1);
+ }
+ }
+};
+
+var sliceDice = function(parent, x0, y0, x1, y1) {
+ (parent.depth & 1 ? treemapSlice : treemapDice)(parent, x0, y0, x1, y1);
+};
+
+var resquarify = ((function custom(ratio) {
+
+ function resquarify(parent, x0, y0, x1, y1) {
+ if ((rows = parent._squarify) && (rows.ratio === ratio)) {
+ var rows,
+ row,
+ nodes,
+ i,
+ j = -1,
+ n,
+ m = rows.length,
+ value = parent.value;
+
+ while (++j < m) {
+ row = rows[j], nodes = row.children;
+ for (i = row.value = 0, n = nodes.length; i < n; ++i) row.value += nodes[i].value;
+ if (row.dice) treemapDice(row, x0, y0, x1, y0 += (y1 - y0) * row.value / value);
+ else treemapSlice(row, x0, y0, x0 += (x1 - x0) * row.value / value, y1);
+ value -= row.value;
+ }
+ } else {
+ parent._squarify = rows = squarifyRatio(ratio, parent, x0, y0, x1, y1);
+ rows.ratio = ratio;
+ }
+ }
+
+ resquarify.ratio = function(x) {
+ return custom((x = +x) > 1 ? x : 1);
+ };
+
+ return resquarify;
+}))(phi);
+
+exports.cluster = cluster;
+exports.hierarchy = hierarchy;
+exports.pack = index;
+exports.packSiblings = siblings;
+exports.packEnclose = enclose;
+exports.partition = partition;
+exports.stratify = stratify;
+exports.tree = tree;
+exports.treemap = index$1;
+exports.treemapBinary = binary;
+exports.treemapDice = treemapDice;
+exports.treemapSlice = treemapSlice;
+exports.treemapSliceDice = sliceDice;
+exports.treemapSquarify = squarify;
+exports.treemapResquarify = resquarify;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],17:[function(require,module,exports){
+// https://d3js.org/d3-interpolate/ Version 1.1.6. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-color')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-color'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3));
+}(this, (function (exports,d3Color) { 'use strict';
+
+function basis(t1, v0, v1, v2, v3) {
+ var t2 = t1 * t1, t3 = t2 * t1;
+ return ((1 - 3 * t1 + 3 * t2 - t3) * v0
+ + (4 - 6 * t2 + 3 * t3) * v1
+ + (1 + 3 * t1 + 3 * t2 - 3 * t3) * v2
+ + t3 * v3) / 6;
+}
+
+var basis$1 = function(values) {
+ var n = values.length - 1;
+ return function(t) {
+ var i = t <= 0 ? (t = 0) : t >= 1 ? (t = 1, n - 1) : Math.floor(t * n),
+ v1 = values[i],
+ v2 = values[i + 1],
+ v0 = i > 0 ? values[i - 1] : 2 * v1 - v2,
+ v3 = i < n - 1 ? values[i + 2] : 2 * v2 - v1;
+ return basis((t - i / n) * n, v0, v1, v2, v3);
+ };
+};
+
+var basisClosed = function(values) {
+ var n = values.length;
+ return function(t) {
+ var i = Math.floor(((t %= 1) < 0 ? ++t : t) * n),
+ v0 = values[(i + n - 1) % n],
+ v1 = values[i % n],
+ v2 = values[(i + 1) % n],
+ v3 = values[(i + 2) % n];
+ return basis((t - i / n) * n, v0, v1, v2, v3);
+ };
+};
+
+var constant = function(x) {
+ return function() {
+ return x;
+ };
+};
+
+function linear(a, d) {
+ return function(t) {
+ return a + t * d;
+ };
+}
+
+function exponential(a, b, y) {
+ return a = Math.pow(a, y), b = Math.pow(b, y) - a, y = 1 / y, function(t) {
+ return Math.pow(a + t * b, y);
+ };
+}
+
+function hue(a, b) {
+ var d = b - a;
+ return d ? linear(a, d > 180 || d < -180 ? d - 360 * Math.round(d / 360) : d) : constant(isNaN(a) ? b : a);
+}
+
+function gamma(y) {
+ return (y = +y) === 1 ? nogamma : function(a, b) {
+ return b - a ? exponential(a, b, y) : constant(isNaN(a) ? b : a);
+ };
+}
+
+function nogamma(a, b) {
+ var d = b - a;
+ return d ? linear(a, d) : constant(isNaN(a) ? b : a);
+}
+
+var rgb$1 = ((function rgbGamma(y) {
+ var color$$1 = gamma(y);
+
+ function rgb$$1(start, end) {
+ var r = color$$1((start = d3Color.rgb(start)).r, (end = d3Color.rgb(end)).r),
+ g = color$$1(start.g, end.g),
+ b = color$$1(start.b, end.b),
+ opacity = nogamma(start.opacity, end.opacity);
+ return function(t) {
+ start.r = r(t);
+ start.g = g(t);
+ start.b = b(t);
+ start.opacity = opacity(t);
+ return start + "";
+ };
+ }
+
+ rgb$$1.gamma = rgbGamma;
+
+ return rgb$$1;
+}))(1);
+
+function rgbSpline(spline) {
+ return function(colors) {
+ var n = colors.length,
+ r = new Array(n),
+ g = new Array(n),
+ b = new Array(n),
+ i, color$$1;
+ for (i = 0; i < n; ++i) {
+ color$$1 = d3Color.rgb(colors[i]);
+ r[i] = color$$1.r || 0;
+ g[i] = color$$1.g || 0;
+ b[i] = color$$1.b || 0;
+ }
+ r = spline(r);
+ g = spline(g);
+ b = spline(b);
+ color$$1.opacity = 1;
+ return function(t) {
+ color$$1.r = r(t);
+ color$$1.g = g(t);
+ color$$1.b = b(t);
+ return color$$1 + "";
+ };
+ };
+}
+
+var rgbBasis = rgbSpline(basis$1);
+var rgbBasisClosed = rgbSpline(basisClosed);
+
+var array = function(a, b) {
+ var nb = b ? b.length : 0,
+ na = a ? Math.min(nb, a.length) : 0,
+ x = new Array(na),
+ c = new Array(nb),
+ i;
+
+ for (i = 0; i < na; ++i) x[i] = value(a[i], b[i]);
+ for (; i < nb; ++i) c[i] = b[i];
+
+ return function(t) {
+ for (i = 0; i < na; ++i) c[i] = x[i](t);
+ return c;
+ };
+};
+
+var date = function(a, b) {
+ var d = new Date;
+ return a = +a, b -= a, function(t) {
+ return d.setTime(a + b * t), d;
+ };
+};
+
+var number = function(a, b) {
+ return a = +a, b -= a, function(t) {
+ return a + b * t;
+ };
+};
+
+var object = function(a, b) {
+ var i = {},
+ c = {},
+ k;
+
+ if (a === null || typeof a !== "object") a = {};
+ if (b === null || typeof b !== "object") b = {};
+
+ for (k in b) {
+ if (k in a) {
+ i[k] = value(a[k], b[k]);
+ } else {
+ c[k] = b[k];
+ }
+ }
+
+ return function(t) {
+ for (k in i) c[k] = i[k](t);
+ return c;
+ };
+};
+
+var reA = /[-+]?(?:\d+\.?\d*|\.?\d+)(?:[eE][-+]?\d+)?/g;
+var reB = new RegExp(reA.source, "g");
+
+function zero(b) {
+ return function() {
+ return b;
+ };
+}
+
+function one(b) {
+ return function(t) {
+ return b(t) + "";
+ };
+}
+
+var string = function(a, b) {
+ var bi = reA.lastIndex = reB.lastIndex = 0, // scan index for next number in b
+ am, // current match in a
+ bm, // current match in b
+ bs, // string preceding current number in b, if any
+ i = -1, // index in s
+ s = [], // string constants and placeholders
+ q = []; // number interpolators
+
+ // Coerce inputs to strings.
+ a = a + "", b = b + "";
+
+ // Interpolate pairs of numbers in a & b.
+ while ((am = reA.exec(a))
+ && (bm = reB.exec(b))) {
+ if ((bs = bm.index) > bi) { // a string precedes the next number in b
+ bs = b.slice(bi, bs);
+ if (s[i]) s[i] += bs; // coalesce with previous string
+ else s[++i] = bs;
+ }
+ if ((am = am[0]) === (bm = bm[0])) { // numbers in a & b match
+ if (s[i]) s[i] += bm; // coalesce with previous string
+ else s[++i] = bm;
+ } else { // interpolate non-matching numbers
+ s[++i] = null;
+ q.push({i: i, x: number(am, bm)});
+ }
+ bi = reB.lastIndex;
+ }
+
+ // Add remains of b.
+ if (bi < b.length) {
+ bs = b.slice(bi);
+ if (s[i]) s[i] += bs; // coalesce with previous string
+ else s[++i] = bs;
+ }
+
+ // Special optimization for only a single match.
+ // Otherwise, interpolate each of the numbers and rejoin the string.
+ return s.length < 2 ? (q[0]
+ ? one(q[0].x)
+ : zero(b))
+ : (b = q.length, function(t) {
+ for (var i = 0, o; i < b; ++i) s[(o = q[i]).i] = o.x(t);
+ return s.join("");
+ });
+};
+
+var value = function(a, b) {
+ var t = typeof b, c;
+ return b == null || t === "boolean" ? constant(b)
+ : (t === "number" ? number
+ : t === "string" ? ((c = d3Color.color(b)) ? (b = c, rgb$1) : string)
+ : b instanceof d3Color.color ? rgb$1
+ : b instanceof Date ? date
+ : Array.isArray(b) ? array
+ : typeof b.valueOf !== "function" && typeof b.toString !== "function" || isNaN(b) ? object
+ : number)(a, b);
+};
+
+var round = function(a, b) {
+ return a = +a, b -= a, function(t) {
+ return Math.round(a + b * t);
+ };
+};
+
+var degrees = 180 / Math.PI;
+
+var identity = {
+ translateX: 0,
+ translateY: 0,
+ rotate: 0,
+ skewX: 0,
+ scaleX: 1,
+ scaleY: 1
+};
+
+var decompose = function(a, b, c, d, e, f) {
+ var scaleX, scaleY, skewX;
+ if (scaleX = Math.sqrt(a * a + b * b)) a /= scaleX, b /= scaleX;
+ if (skewX = a * c + b * d) c -= a * skewX, d -= b * skewX;
+ if (scaleY = Math.sqrt(c * c + d * d)) c /= scaleY, d /= scaleY, skewX /= scaleY;
+ if (a * d < b * c) a = -a, b = -b, skewX = -skewX, scaleX = -scaleX;
+ return {
+ translateX: e,
+ translateY: f,
+ rotate: Math.atan2(b, a) * degrees,
+ skewX: Math.atan(skewX) * degrees,
+ scaleX: scaleX,
+ scaleY: scaleY
+ };
+};
+
+var cssNode;
+var cssRoot;
+var cssView;
+var svgNode;
+
+function parseCss(value) {
+ if (value === "none") return identity;
+ if (!cssNode) cssNode = document.createElement("DIV"), cssRoot = document.documentElement, cssView = document.defaultView;
+ cssNode.style.transform = value;
+ value = cssView.getComputedStyle(cssRoot.appendChild(cssNode), null).getPropertyValue("transform");
+ cssRoot.removeChild(cssNode);
+ value = value.slice(7, -1).split(",");
+ return decompose(+value[0], +value[1], +value[2], +value[3], +value[4], +value[5]);
+}
+
+function parseSvg(value) {
+ if (value == null) return identity;
+ if (!svgNode) svgNode = document.createElementNS("http://www.w3.org/2000/svg", "g");
+ svgNode.setAttribute("transform", value);
+ if (!(value = svgNode.transform.baseVal.consolidate())) return identity;
+ value = value.matrix;
+ return decompose(value.a, value.b, value.c, value.d, value.e, value.f);
+}
+
+function interpolateTransform(parse, pxComma, pxParen, degParen) {
+
+ function pop(s) {
+ return s.length ? s.pop() + " " : "";
+ }
+
+ function translate(xa, ya, xb, yb, s, q) {
+ if (xa !== xb || ya !== yb) {
+ var i = s.push("translate(", null, pxComma, null, pxParen);
+ q.push({i: i - 4, x: number(xa, xb)}, {i: i - 2, x: number(ya, yb)});
+ } else if (xb || yb) {
+ s.push("translate(" + xb + pxComma + yb + pxParen);
+ }
+ }
+
+ function rotate(a, b, s, q) {
+ if (a !== b) {
+ if (a - b > 180) b += 360; else if (b - a > 180) a += 360; // shortest path
+ q.push({i: s.push(pop(s) + "rotate(", null, degParen) - 2, x: number(a, b)});
+ } else if (b) {
+ s.push(pop(s) + "rotate(" + b + degParen);
+ }
+ }
+
+ function skewX(a, b, s, q) {
+ if (a !== b) {
+ q.push({i: s.push(pop(s) + "skewX(", null, degParen) - 2, x: number(a, b)});
+ } else if (b) {
+ s.push(pop(s) + "skewX(" + b + degParen);
+ }
+ }
+
+ function scale(xa, ya, xb, yb, s, q) {
+ if (xa !== xb || ya !== yb) {
+ var i = s.push(pop(s) + "scale(", null, ",", null, ")");
+ q.push({i: i - 4, x: number(xa, xb)}, {i: i - 2, x: number(ya, yb)});
+ } else if (xb !== 1 || yb !== 1) {
+ s.push(pop(s) + "scale(" + xb + "," + yb + ")");
+ }
+ }
+
+ return function(a, b) {
+ var s = [], // string constants and placeholders
+ q = []; // number interpolators
+ a = parse(a), b = parse(b);
+ translate(a.translateX, a.translateY, b.translateX, b.translateY, s, q);
+ rotate(a.rotate, b.rotate, s, q);
+ skewX(a.skewX, b.skewX, s, q);
+ scale(a.scaleX, a.scaleY, b.scaleX, b.scaleY, s, q);
+ a = b = null; // gc
+ return function(t) {
+ var i = -1, n = q.length, o;
+ while (++i < n) s[(o = q[i]).i] = o.x(t);
+ return s.join("");
+ };
+ };
+}
+
+var interpolateTransformCss = interpolateTransform(parseCss, "px, ", "px)", "deg)");
+var interpolateTransformSvg = interpolateTransform(parseSvg, ", ", ")", ")");
+
+var rho = Math.SQRT2;
+var rho2 = 2;
+var rho4 = 4;
+var epsilon2 = 1e-12;
+
+function cosh(x) {
+ return ((x = Math.exp(x)) + 1 / x) / 2;
+}
+
+function sinh(x) {
+ return ((x = Math.exp(x)) - 1 / x) / 2;
+}
+
+function tanh(x) {
+ return ((x = Math.exp(2 * x)) - 1) / (x + 1);
+}
+
+// p0 = [ux0, uy0, w0]
+// p1 = [ux1, uy1, w1]
+var zoom = function(p0, p1) {
+ var ux0 = p0[0], uy0 = p0[1], w0 = p0[2],
+ ux1 = p1[0], uy1 = p1[1], w1 = p1[2],
+ dx = ux1 - ux0,
+ dy = uy1 - uy0,
+ d2 = dx * dx + dy * dy,
+ i,
+ S;
+
+ // Special case for u0 ≅ u1.
+ if (d2 < epsilon2) {
+ S = Math.log(w1 / w0) / rho;
+ i = function(t) {
+ return [
+ ux0 + t * dx,
+ uy0 + t * dy,
+ w0 * Math.exp(rho * t * S)
+ ];
+ };
+ }
+
+ // General case.
+ else {
+ var d1 = Math.sqrt(d2),
+ b0 = (w1 * w1 - w0 * w0 + rho4 * d2) / (2 * w0 * rho2 * d1),
+ b1 = (w1 * w1 - w0 * w0 - rho4 * d2) / (2 * w1 * rho2 * d1),
+ r0 = Math.log(Math.sqrt(b0 * b0 + 1) - b0),
+ r1 = Math.log(Math.sqrt(b1 * b1 + 1) - b1);
+ S = (r1 - r0) / rho;
+ i = function(t) {
+ var s = t * S,
+ coshr0 = cosh(r0),
+ u = w0 / (rho2 * d1) * (coshr0 * tanh(rho * s + r0) - sinh(r0));
+ return [
+ ux0 + u * dx,
+ uy0 + u * dy,
+ w0 * coshr0 / cosh(rho * s + r0)
+ ];
+ };
+ }
+
+ i.duration = S * 1000;
+
+ return i;
+};
+
+function hsl$1(hue$$1) {
+ return function(start, end) {
+ var h = hue$$1((start = d3Color.hsl(start)).h, (end = d3Color.hsl(end)).h),
+ s = nogamma(start.s, end.s),
+ l = nogamma(start.l, end.l),
+ opacity = nogamma(start.opacity, end.opacity);
+ return function(t) {
+ start.h = h(t);
+ start.s = s(t);
+ start.l = l(t);
+ start.opacity = opacity(t);
+ return start + "";
+ };
+ }
+}
+
+var hsl$2 = hsl$1(hue);
+var hslLong = hsl$1(nogamma);
+
+function lab$1(start, end) {
+ var l = nogamma((start = d3Color.lab(start)).l, (end = d3Color.lab(end)).l),
+ a = nogamma(start.a, end.a),
+ b = nogamma(start.b, end.b),
+ opacity = nogamma(start.opacity, end.opacity);
+ return function(t) {
+ start.l = l(t);
+ start.a = a(t);
+ start.b = b(t);
+ start.opacity = opacity(t);
+ return start + "";
+ };
+}
+
+function hcl$1(hue$$1) {
+ return function(start, end) {
+ var h = hue$$1((start = d3Color.hcl(start)).h, (end = d3Color.hcl(end)).h),
+ c = nogamma(start.c, end.c),
+ l = nogamma(start.l, end.l),
+ opacity = nogamma(start.opacity, end.opacity);
+ return function(t) {
+ start.h = h(t);
+ start.c = c(t);
+ start.l = l(t);
+ start.opacity = opacity(t);
+ return start + "";
+ };
+ }
+}
+
+var hcl$2 = hcl$1(hue);
+var hclLong = hcl$1(nogamma);
+
+function cubehelix$1(hue$$1) {
+ return (function cubehelixGamma(y) {
+ y = +y;
+
+ function cubehelix$$1(start, end) {
+ var h = hue$$1((start = d3Color.cubehelix(start)).h, (end = d3Color.cubehelix(end)).h),
+ s = nogamma(start.s, end.s),
+ l = nogamma(start.l, end.l),
+ opacity = nogamma(start.opacity, end.opacity);
+ return function(t) {
+ start.h = h(t);
+ start.s = s(t);
+ start.l = l(Math.pow(t, y));
+ start.opacity = opacity(t);
+ return start + "";
+ };
+ }
+
+ cubehelix$$1.gamma = cubehelixGamma;
+
+ return cubehelix$$1;
+ })(1);
+}
+
+var cubehelix$2 = cubehelix$1(hue);
+var cubehelixLong = cubehelix$1(nogamma);
+
+var quantize = function(interpolator, n) {
+ var samples = new Array(n);
+ for (var i = 0; i < n; ++i) samples[i] = interpolator(i / (n - 1));
+ return samples;
+};
+
+exports.interpolate = value;
+exports.interpolateArray = array;
+exports.interpolateBasis = basis$1;
+exports.interpolateBasisClosed = basisClosed;
+exports.interpolateDate = date;
+exports.interpolateNumber = number;
+exports.interpolateObject = object;
+exports.interpolateRound = round;
+exports.interpolateString = string;
+exports.interpolateTransformCss = interpolateTransformCss;
+exports.interpolateTransformSvg = interpolateTransformSvg;
+exports.interpolateZoom = zoom;
+exports.interpolateRgb = rgb$1;
+exports.interpolateRgbBasis = rgbBasis;
+exports.interpolateRgbBasisClosed = rgbBasisClosed;
+exports.interpolateHsl = hsl$2;
+exports.interpolateHslLong = hslLong;
+exports.interpolateLab = lab$1;
+exports.interpolateHcl = hcl$2;
+exports.interpolateHclLong = hclLong;
+exports.interpolateCubehelix = cubehelix$2;
+exports.interpolateCubehelixLong = cubehelixLong;
+exports.quantize = quantize;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-color":6}],18:[function(require,module,exports){
+// https://d3js.org/d3-path/ Version 1.0.5. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+var pi = Math.PI;
+var tau = 2 * pi;
+var epsilon = 1e-6;
+var tauEpsilon = tau - epsilon;
+
+function Path() {
+ this._x0 = this._y0 = // start of current subpath
+ this._x1 = this._y1 = null; // end of current subpath
+ this._ = "";
+}
+
+function path() {
+ return new Path;
+}
+
+Path.prototype = path.prototype = {
+ constructor: Path,
+ moveTo: function(x, y) {
+ this._ += "M" + (this._x0 = this._x1 = +x) + "," + (this._y0 = this._y1 = +y);
+ },
+ closePath: function() {
+ if (this._x1 !== null) {
+ this._x1 = this._x0, this._y1 = this._y0;
+ this._ += "Z";
+ }
+ },
+ lineTo: function(x, y) {
+ this._ += "L" + (this._x1 = +x) + "," + (this._y1 = +y);
+ },
+ quadraticCurveTo: function(x1, y1, x, y) {
+ this._ += "Q" + (+x1) + "," + (+y1) + "," + (this._x1 = +x) + "," + (this._y1 = +y);
+ },
+ bezierCurveTo: function(x1, y1, x2, y2, x, y) {
+ this._ += "C" + (+x1) + "," + (+y1) + "," + (+x2) + "," + (+y2) + "," + (this._x1 = +x) + "," + (this._y1 = +y);
+ },
+ arcTo: function(x1, y1, x2, y2, r) {
+ x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;
+ var x0 = this._x1,
+ y0 = this._y1,
+ x21 = x2 - x1,
+ y21 = y2 - y1,
+ x01 = x0 - x1,
+ y01 = y0 - y1,
+ l01_2 = x01 * x01 + y01 * y01;
+
+ // Is the radius negative? Error.
+ if (r < 0) throw new Error("negative radius: " + r);
+
+ // Is this path empty? Move to (x1,y1).
+ if (this._x1 === null) {
+ this._ += "M" + (this._x1 = x1) + "," + (this._y1 = y1);
+ }
+
+ // Or, is (x1,y1) coincident with (x0,y0)? Do nothing.
+ else if (!(l01_2 > epsilon)) {}
+
+ // Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?
+ // Equivalently, is (x1,y1) coincident with (x2,y2)?
+ // Or, is the radius zero? Line to (x1,y1).
+ else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) {
+ this._ += "L" + (this._x1 = x1) + "," + (this._y1 = y1);
+ }
+
+ // Otherwise, draw an arc!
+ else {
+ var x20 = x2 - x0,
+ y20 = y2 - y0,
+ l21_2 = x21 * x21 + y21 * y21,
+ l20_2 = x20 * x20 + y20 * y20,
+ l21 = Math.sqrt(l21_2),
+ l01 = Math.sqrt(l01_2),
+ l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),
+ t01 = l / l01,
+ t21 = l / l21;
+
+ // If the start tangent is not coincident with (x0,y0), line to.
+ if (Math.abs(t01 - 1) > epsilon) {
+ this._ += "L" + (x1 + t01 * x01) + "," + (y1 + t01 * y01);
+ }
+
+ this._ += "A" + r + "," + r + ",0,0," + (+(y01 * x20 > x01 * y20)) + "," + (this._x1 = x1 + t21 * x21) + "," + (this._y1 = y1 + t21 * y21);
+ }
+ },
+ arc: function(x, y, r, a0, a1, ccw) {
+ x = +x, y = +y, r = +r;
+ var dx = r * Math.cos(a0),
+ dy = r * Math.sin(a0),
+ x0 = x + dx,
+ y0 = y + dy,
+ cw = 1 ^ ccw,
+ da = ccw ? a0 - a1 : a1 - a0;
+
+ // Is the radius negative? Error.
+ if (r < 0) throw new Error("negative radius: " + r);
+
+ // Is this path empty? Move to (x0,y0).
+ if (this._x1 === null) {
+ this._ += "M" + x0 + "," + y0;
+ }
+
+ // Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).
+ else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) {
+ this._ += "L" + x0 + "," + y0;
+ }
+
+ // Is this arc empty? We’re done.
+ if (!r) return;
+
+ // Does the angle go the wrong way? Flip the direction.
+ if (da < 0) da = da % tau + tau;
+
+ // Is this a complete circle? Draw two arcs to complete the circle.
+ if (da > tauEpsilon) {
+ this._ += "A" + r + "," + r + ",0,1," + cw + "," + (x - dx) + "," + (y - dy) + "A" + r + "," + r + ",0,1," + cw + "," + (this._x1 = x0) + "," + (this._y1 = y0);
+ }
+
+ // Is this arc non-empty? Draw an arc!
+ else if (da > epsilon) {
+ this._ += "A" + r + "," + r + ",0," + (+(da >= pi)) + "," + cw + "," + (this._x1 = x + r * Math.cos(a1)) + "," + (this._y1 = y + r * Math.sin(a1));
+ }
+ },
+ rect: function(x, y, w, h) {
+ this._ += "M" + (this._x0 = this._x1 = +x) + "," + (this._y0 = this._y1 = +y) + "h" + (+w) + "v" + (+h) + "h" + (-w) + "Z";
+ },
+ toString: function() {
+ return this._;
+ }
+};
+
+exports.path = path;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],19:[function(require,module,exports){
+// https://d3js.org/d3-polygon/ Version 1.0.3. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+var area = function(polygon) {
+ var i = -1,
+ n = polygon.length,
+ a,
+ b = polygon[n - 1],
+ area = 0;
+
+ while (++i < n) {
+ a = b;
+ b = polygon[i];
+ area += a[1] * b[0] - a[0] * b[1];
+ }
+
+ return area / 2;
+};
+
+var centroid = function(polygon) {
+ var i = -1,
+ n = polygon.length,
+ x = 0,
+ y = 0,
+ a,
+ b = polygon[n - 1],
+ c,
+ k = 0;
+
+ while (++i < n) {
+ a = b;
+ b = polygon[i];
+ k += c = a[0] * b[1] - b[0] * a[1];
+ x += (a[0] + b[0]) * c;
+ y += (a[1] + b[1]) * c;
+ }
+
+ return k *= 3, [x / k, y / k];
+};
+
+// Returns the 2D cross product of AB and AC vectors, i.e., the z-component of
+// the 3D cross product in a quadrant I Cartesian coordinate system (+x is
+// right, +y is up). Returns a positive value if ABC is counter-clockwise,
+// negative if clockwise, and zero if the points are collinear.
+var cross = function(a, b, c) {
+ return (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
+};
+
+function lexicographicOrder(a, b) {
+ return a[0] - b[0] || a[1] - b[1];
+}
+
+// Computes the upper convex hull per the monotone chain algorithm.
+// Assumes points.length >= 3, is sorted by x, unique in y.
+// Returns an array of indices into points in left-to-right order.
+function computeUpperHullIndexes(points) {
+ var n = points.length,
+ indexes = [0, 1],
+ size = 2;
+
+ for (var i = 2; i < n; ++i) {
+ while (size > 1 && cross(points[indexes[size - 2]], points[indexes[size - 1]], points[i]) <= 0) --size;
+ indexes[size++] = i;
+ }
+
+ return indexes.slice(0, size); // remove popped points
+}
+
+var hull = function(points) {
+ if ((n = points.length) < 3) return null;
+
+ var i,
+ n,
+ sortedPoints = new Array(n),
+ flippedPoints = new Array(n);
+
+ for (i = 0; i < n; ++i) sortedPoints[i] = [+points[i][0], +points[i][1], i];
+ sortedPoints.sort(lexicographicOrder);
+ for (i = 0; i < n; ++i) flippedPoints[i] = [sortedPoints[i][0], -sortedPoints[i][1]];
+
+ var upperIndexes = computeUpperHullIndexes(sortedPoints),
+ lowerIndexes = computeUpperHullIndexes(flippedPoints);
+
+ // Construct the hull polygon, removing possible duplicate endpoints.
+ var skipLeft = lowerIndexes[0] === upperIndexes[0],
+ skipRight = lowerIndexes[lowerIndexes.length - 1] === upperIndexes[upperIndexes.length - 1],
+ hull = [];
+
+ // Add upper hull in right-to-l order.
+ // Then add lower hull in left-to-right order.
+ for (i = upperIndexes.length - 1; i >= 0; --i) hull.push(points[sortedPoints[upperIndexes[i]][2]]);
+ for (i = +skipLeft; i < lowerIndexes.length - skipRight; ++i) hull.push(points[sortedPoints[lowerIndexes[i]][2]]);
+
+ return hull;
+};
+
+var contains = function(polygon, point) {
+ var n = polygon.length,
+ p = polygon[n - 1],
+ x = point[0], y = point[1],
+ x0 = p[0], y0 = p[1],
+ x1, y1,
+ inside = false;
+
+ for (var i = 0; i < n; ++i) {
+ p = polygon[i], x1 = p[0], y1 = p[1];
+ if (((y1 > y) !== (y0 > y)) && (x < (x0 - x1) * (y - y1) / (y0 - y1) + x1)) inside = !inside;
+ x0 = x1, y0 = y1;
+ }
+
+ return inside;
+};
+
+var length = function(polygon) {
+ var i = -1,
+ n = polygon.length,
+ b = polygon[n - 1],
+ xa,
+ ya,
+ xb = b[0],
+ yb = b[1],
+ perimeter = 0;
+
+ while (++i < n) {
+ xa = xb;
+ ya = yb;
+ b = polygon[i];
+ xb = b[0];
+ yb = b[1];
+ xa -= xb;
+ ya -= yb;
+ perimeter += Math.sqrt(xa * xa + ya * ya);
+ }
+
+ return perimeter;
+};
+
+exports.polygonArea = area;
+exports.polygonCentroid = centroid;
+exports.polygonHull = hull;
+exports.polygonContains = contains;
+exports.polygonLength = length;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],20:[function(require,module,exports){
+// https://d3js.org/d3-quadtree/ Version 1.0.3. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+var tree_add = function(d) {
+ var x = +this._x.call(null, d),
+ y = +this._y.call(null, d);
+ return add(this.cover(x, y), x, y, d);
+};
+
+function add(tree, x, y, d) {
+ if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points
+
+ var parent,
+ node = tree._root,
+ leaf = {data: d},
+ x0 = tree._x0,
+ y0 = tree._y0,
+ x1 = tree._x1,
+ y1 = tree._y1,
+ xm,
+ ym,
+ xp,
+ yp,
+ right,
+ bottom,
+ i,
+ j;
+
+ // If the tree is empty, initialize the root as a leaf.
+ if (!node) return tree._root = leaf, tree;
+
+ // Find the existing leaf for the new point, or add it.
+ while (node.length) {
+ if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
+ if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
+ if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree;
+ }
+
+ // Is the new point is exactly coincident with the existing point?
+ xp = +tree._x.call(null, node.data);
+ yp = +tree._y.call(null, node.data);
+ if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree;
+
+ // Otherwise, split the leaf node until the old and new point are separated.
+ do {
+ parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4);
+ if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
+ if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
+ } while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm)));
+ return parent[j] = node, parent[i] = leaf, tree;
+}
+
+function addAll(data) {
+ var d, i, n = data.length,
+ x,
+ y,
+ xz = new Array(n),
+ yz = new Array(n),
+ x0 = Infinity,
+ y0 = Infinity,
+ x1 = -Infinity,
+ y1 = -Infinity;
+
+ // Compute the points and their extent.
+ for (i = 0; i < n; ++i) {
+ if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue;
+ xz[i] = x;
+ yz[i] = y;
+ if (x < x0) x0 = x;
+ if (x > x1) x1 = x;
+ if (y < y0) y0 = y;
+ if (y > y1) y1 = y;
+ }
+
+ // If there were no (valid) points, inherit the existing extent.
+ if (x1 < x0) x0 = this._x0, x1 = this._x1;
+ if (y1 < y0) y0 = this._y0, y1 = this._y1;
+
+ // Expand the tree to cover the new points.
+ this.cover(x0, y0).cover(x1, y1);
+
+ // Add the new points.
+ for (i = 0; i < n; ++i) {
+ add(this, xz[i], yz[i], data[i]);
+ }
+
+ return this;
+}
+
+var tree_cover = function(x, y) {
+ if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points
+
+ var x0 = this._x0,
+ y0 = this._y0,
+ x1 = this._x1,
+ y1 = this._y1;
+
+ // If the quadtree has no extent, initialize them.
+ // Integer extent are necessary so that if we later double the extent,
+ // the existing quadrant boundaries don’t change due to floating point error!
+ if (isNaN(x0)) {
+ x1 = (x0 = Math.floor(x)) + 1;
+ y1 = (y0 = Math.floor(y)) + 1;
+ }
+
+ // Otherwise, double repeatedly to cover.
+ else if (x0 > x || x > x1 || y0 > y || y > y1) {
+ var z = x1 - x0,
+ node = this._root,
+ parent,
+ i;
+
+ switch (i = (y < (y0 + y1) / 2) << 1 | (x < (x0 + x1) / 2)) {
+ case 0: {
+ do parent = new Array(4), parent[i] = node, node = parent;
+ while (z *= 2, x1 = x0 + z, y1 = y0 + z, x > x1 || y > y1);
+ break;
+ }
+ case 1: {
+ do parent = new Array(4), parent[i] = node, node = parent;
+ while (z *= 2, x0 = x1 - z, y1 = y0 + z, x0 > x || y > y1);
+ break;
+ }
+ case 2: {
+ do parent = new Array(4), parent[i] = node, node = parent;
+ while (z *= 2, x1 = x0 + z, y0 = y1 - z, x > x1 || y0 > y);
+ break;
+ }
+ case 3: {
+ do parent = new Array(4), parent[i] = node, node = parent;
+ while (z *= 2, x0 = x1 - z, y0 = y1 - z, x0 > x || y0 > y);
+ break;
+ }
+ }
+
+ if (this._root && this._root.length) this._root = node;
+ }
+
+ // If the quadtree covers the point already, just return.
+ else return this;
+
+ this._x0 = x0;
+ this._y0 = y0;
+ this._x1 = x1;
+ this._y1 = y1;
+ return this;
+};
+
+var tree_data = function() {
+ var data = [];
+ this.visit(function(node) {
+ if (!node.length) do data.push(node.data); while (node = node.next)
+ });
+ return data;
+};
+
+var tree_extent = function(_) {
+ return arguments.length
+ ? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1])
+ : isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, this._y1]];
+};
+
+var Quad = function(node, x0, y0, x1, y1) {
+ this.node = node;
+ this.x0 = x0;
+ this.y0 = y0;
+ this.x1 = x1;
+ this.y1 = y1;
+};
+
+var tree_find = function(x, y, radius) {
+ var data,
+ x0 = this._x0,
+ y0 = this._y0,
+ x1,
+ y1,
+ x2,
+ y2,
+ x3 = this._x1,
+ y3 = this._y1,
+ quads = [],
+ node = this._root,
+ q,
+ i;
+
+ if (node) quads.push(new Quad(node, x0, y0, x3, y3));
+ if (radius == null) radius = Infinity;
+ else {
+ x0 = x - radius, y0 = y - radius;
+ x3 = x + radius, y3 = y + radius;
+ radius *= radius;
+ }
+
+ while (q = quads.pop()) {
+
+ // Stop searching if this quadrant can’t contain a closer node.
+ if (!(node = q.node)
+ || (x1 = q.x0) > x3
+ || (y1 = q.y0) > y3
+ || (x2 = q.x1) < x0
+ || (y2 = q.y1) < y0) continue;
+
+ // Bisect the current quadrant.
+ if (node.length) {
+ var xm = (x1 + x2) / 2,
+ ym = (y1 + y2) / 2;
+
+ quads.push(
+ new Quad(node[3], xm, ym, x2, y2),
+ new Quad(node[2], x1, ym, xm, y2),
+ new Quad(node[1], xm, y1, x2, ym),
+ new Quad(node[0], x1, y1, xm, ym)
+ );
+
+ // Visit the closest quadrant first.
+ if (i = (y >= ym) << 1 | (x >= xm)) {
+ q = quads[quads.length - 1];
+ quads[quads.length - 1] = quads[quads.length - 1 - i];
+ quads[quads.length - 1 - i] = q;
+ }
+ }
+
+ // Visit this point. (Visiting coincident points isn’t necessary!)
+ else {
+ var dx = x - +this._x.call(null, node.data),
+ dy = y - +this._y.call(null, node.data),
+ d2 = dx * dx + dy * dy;
+ if (d2 < radius) {
+ var d = Math.sqrt(radius = d2);
+ x0 = x - d, y0 = y - d;
+ x3 = x + d, y3 = y + d;
+ data = node.data;
+ }
+ }
+ }
+
+ return data;
+};
+
+var tree_remove = function(d) {
+ if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) return this; // ignore invalid points
+
+ var parent,
+ node = this._root,
+ retainer,
+ previous,
+ next,
+ x0 = this._x0,
+ y0 = this._y0,
+ x1 = this._x1,
+ y1 = this._y1,
+ x,
+ y,
+ xm,
+ ym,
+ right,
+ bottom,
+ i,
+ j;
+
+ // If the tree is empty, initialize the root as a leaf.
+ if (!node) return this;
+
+ // Find the leaf node for the point.
+ // While descending, also retain the deepest parent with a non-removed sibling.
+ if (node.length) while (true) {
+ if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
+ if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
+ if (!(parent = node, node = node[i = bottom << 1 | right])) return this;
+ if (!node.length) break;
+ if (parent[(i + 1) & 3] || parent[(i + 2) & 3] || parent[(i + 3) & 3]) retainer = parent, j = i;
+ }
+
+ // Find the point to remove.
+ while (node.data !== d) if (!(previous = node, node = node.next)) return this;
+ if (next = node.next) delete node.next;
+
+ // If there are multiple coincident points, remove just the point.
+ if (previous) return (next ? previous.next = next : delete previous.next), this;
+
+ // If this is the root point, remove it.
+ if (!parent) return this._root = next, this;
+
+ // Remove this leaf.
+ next ? parent[i] = next : delete parent[i];
+
+ // If the parent now contains exactly one leaf, collapse superfluous parents.
+ if ((node = parent[0] || parent[1] || parent[2] || parent[3])
+ && node === (parent[3] || parent[2] || parent[1] || parent[0])
+ && !node.length) {
+ if (retainer) retainer[j] = node;
+ else this._root = node;
+ }
+
+ return this;
+};
+
+function removeAll(data) {
+ for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]);
+ return this;
+}
+
+var tree_root = function() {
+ return this._root;
+};
+
+var tree_size = function() {
+ var size = 0;
+ this.visit(function(node) {
+ if (!node.length) do ++size; while (node = node.next)
+ });
+ return size;
+};
+
+var tree_visit = function(callback) {
+ var quads = [], q, node = this._root, child, x0, y0, x1, y1;
+ if (node) quads.push(new Quad(node, this._x0, this._y0, this._x1, this._y1));
+ while (q = quads.pop()) {
+ if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) && node.length) {
+ var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;
+ if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));
+ if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));
+ if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));
+ if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));
+ }
+ }
+ return this;
+};
+
+var tree_visitAfter = function(callback) {
+ var quads = [], next = [], q;
+ if (this._root) quads.push(new Quad(this._root, this._x0, this._y0, this._x1, this._y1));
+ while (q = quads.pop()) {
+ var node = q.node;
+ if (node.length) {
+ var child, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;
+ if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));
+ if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));
+ if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));
+ if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));
+ }
+ next.push(q);
+ }
+ while (q = next.pop()) {
+ callback(q.node, q.x0, q.y0, q.x1, q.y1);
+ }
+ return this;
+};
+
+function defaultX(d) {
+ return d[0];
+}
+
+var tree_x = function(_) {
+ return arguments.length ? (this._x = _, this) : this._x;
+};
+
+function defaultY(d) {
+ return d[1];
+}
+
+var tree_y = function(_) {
+ return arguments.length ? (this._y = _, this) : this._y;
+};
+
+function quadtree(nodes, x, y) {
+ var tree = new Quadtree(x == null ? defaultX : x, y == null ? defaultY : y, NaN, NaN, NaN, NaN);
+ return nodes == null ? tree : tree.addAll(nodes);
+}
+
+function Quadtree(x, y, x0, y0, x1, y1) {
+ this._x = x;
+ this._y = y;
+ this._x0 = x0;
+ this._y0 = y0;
+ this._x1 = x1;
+ this._y1 = y1;
+ this._root = undefined;
+}
+
+function leaf_copy(leaf) {
+ var copy = {data: leaf.data}, next = copy;
+ while (leaf = leaf.next) next = next.next = {data: leaf.data};
+ return copy;
+}
+
+var treeProto = quadtree.prototype = Quadtree.prototype;
+
+treeProto.copy = function() {
+ var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, this._y1),
+ node = this._root,
+ nodes,
+ child;
+
+ if (!node) return copy;
+
+ if (!node.length) return copy._root = leaf_copy(node), copy;
+
+ nodes = [{source: node, target: copy._root = new Array(4)}];
+ while (node = nodes.pop()) {
+ for (var i = 0; i < 4; ++i) {
+ if (child = node.source[i]) {
+ if (child.length) nodes.push({source: child, target: node.target[i] = new Array(4)});
+ else node.target[i] = leaf_copy(child);
+ }
+ }
+ }
+
+ return copy;
+};
+
+treeProto.add = tree_add;
+treeProto.addAll = addAll;
+treeProto.cover = tree_cover;
+treeProto.data = tree_data;
+treeProto.extent = tree_extent;
+treeProto.find = tree_find;
+treeProto.remove = tree_remove;
+treeProto.removeAll = removeAll;
+treeProto.root = tree_root;
+treeProto.size = tree_size;
+treeProto.visit = tree_visit;
+treeProto.visitAfter = tree_visitAfter;
+treeProto.x = tree_x;
+treeProto.y = tree_y;
+
+exports.quadtree = quadtree;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],21:[function(require,module,exports){
+// https://d3js.org/d3-random/ Version 1.1.0. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+var defaultSource = function() {
+ return Math.random();
+};
+
+var uniform = ((function sourceRandomUniform(source) {
+ function randomUniform(min, max) {
+ min = min == null ? 0 : +min;
+ max = max == null ? 1 : +max;
+ if (arguments.length === 1) max = min, min = 0;
+ else max -= min;
+ return function() {
+ return source() * max + min;
+ };
+ }
+
+ randomUniform.source = sourceRandomUniform;
+
+ return randomUniform;
+}))(defaultSource);
+
+var normal = ((function sourceRandomNormal(source) {
+ function randomNormal(mu, sigma) {
+ var x, r;
+ mu = mu == null ? 0 : +mu;
+ sigma = sigma == null ? 1 : +sigma;
+ return function() {
+ var y;
+
+ // If available, use the second previously-generated uniform random.
+ if (x != null) y = x, x = null;
+
+ // Otherwise, generate a new x and y.
+ else do {
+ x = source() * 2 - 1;
+ y = source() * 2 - 1;
+ r = x * x + y * y;
+ } while (!r || r > 1);
+
+ return mu + sigma * y * Math.sqrt(-2 * Math.log(r) / r);
+ };
+ }
+
+ randomNormal.source = sourceRandomNormal;
+
+ return randomNormal;
+}))(defaultSource);
+
+var logNormal = ((function sourceRandomLogNormal(source) {
+ function randomLogNormal() {
+ var randomNormal = normal.source(source).apply(this, arguments);
+ return function() {
+ return Math.exp(randomNormal());
+ };
+ }
+
+ randomLogNormal.source = sourceRandomLogNormal;
+
+ return randomLogNormal;
+}))(defaultSource);
+
+var irwinHall = ((function sourceRandomIrwinHall(source) {
+ function randomIrwinHall(n) {
+ return function() {
+ for (var sum = 0, i = 0; i < n; ++i) sum += source();
+ return sum;
+ };
+ }
+
+ randomIrwinHall.source = sourceRandomIrwinHall;
+
+ return randomIrwinHall;
+}))(defaultSource);
+
+var bates = ((function sourceRandomBates(source) {
+ function randomBates(n) {
+ var randomIrwinHall = irwinHall.source(source)(n);
+ return function() {
+ return randomIrwinHall() / n;
+ };
+ }
+
+ randomBates.source = sourceRandomBates;
+
+ return randomBates;
+}))(defaultSource);
+
+var exponential = ((function sourceRandomExponential(source) {
+ function randomExponential(lambda) {
+ return function() {
+ return -Math.log(1 - source()) / lambda;
+ };
+ }
+
+ randomExponential.source = sourceRandomExponential;
+
+ return randomExponential;
+}))(defaultSource);
+
+exports.randomUniform = uniform;
+exports.randomNormal = normal;
+exports.randomLogNormal = logNormal;
+exports.randomBates = bates;
+exports.randomIrwinHall = irwinHall;
+exports.randomExponential = exponential;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],22:[function(require,module,exports){
+// https://d3js.org/d3-scale-chromatic/ Version 1.2.0. Copyright 2018 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-interpolate'), require('d3-color')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-interpolate', 'd3-color'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3,global.d3));
+}(this, (function (exports,d3Interpolate,d3Color) { 'use strict';
+
+function colors(specifier) {
+ var n = specifier.length / 6 | 0, colors = new Array(n), i = 0;
+ while (i < n) colors[i] = "#" + specifier.slice(i * 6, ++i * 6);
+ return colors;
+}
+
+var category10 = colors("1f77b4ff7f0e2ca02cd627289467bd8c564be377c27f7f7fbcbd2217becf");
+
+var Accent = colors("7fc97fbeaed4fdc086ffff99386cb0f0027fbf5b17666666");
+
+var Dark2 = colors("1b9e77d95f027570b3e7298a66a61ee6ab02a6761d666666");
+
+var Paired = colors("a6cee31f78b4b2df8a33a02cfb9a99e31a1cfdbf6fff7f00cab2d66a3d9affff99b15928");
+
+var Pastel1 = colors("fbb4aeb3cde3ccebc5decbe4fed9a6ffffcce5d8bdfddaecf2f2f2");
+
+var Pastel2 = colors("b3e2cdfdcdaccbd5e8f4cae4e6f5c9fff2aef1e2cccccccc");
+
+var Set1 = colors("e41a1c377eb84daf4a984ea3ff7f00ffff33a65628f781bf999999");
+
+var Set2 = colors("66c2a5fc8d628da0cbe78ac3a6d854ffd92fe5c494b3b3b3");
+
+var Set3 = colors("8dd3c7ffffb3bebadafb807280b1d3fdb462b3de69fccde5d9d9d9bc80bdccebc5ffed6f");
+
+function ramp(scheme) {
+ return d3Interpolate.interpolateRgbBasis(scheme[scheme.length - 1]);
+}
+
+var scheme = new Array(3).concat(
+ "d8b365f5f5f55ab4ac",
+ "a6611adfc27d80cdc1018571",
+ "a6611adfc27df5f5f580cdc1018571",
+ "8c510ad8b365f6e8c3c7eae55ab4ac01665e",
+ "8c510ad8b365f6e8c3f5f5f5c7eae55ab4ac01665e",
+ "8c510abf812ddfc27df6e8c3c7eae580cdc135978f01665e",
+ "8c510abf812ddfc27df6e8c3f5f5f5c7eae580cdc135978f01665e",
+ "5430058c510abf812ddfc27df6e8c3c7eae580cdc135978f01665e003c30",
+ "5430058c510abf812ddfc27df6e8c3f5f5f5c7eae580cdc135978f01665e003c30"
+).map(colors);
+
+var BrBG = ramp(scheme);
+
+var scheme$1 = new Array(3).concat(
+ "af8dc3f7f7f77fbf7b",
+ "7b3294c2a5cfa6dba0008837",
+ "7b3294c2a5cff7f7f7a6dba0008837",
+ "762a83af8dc3e7d4e8d9f0d37fbf7b1b7837",
+ "762a83af8dc3e7d4e8f7f7f7d9f0d37fbf7b1b7837",
+ "762a839970abc2a5cfe7d4e8d9f0d3a6dba05aae611b7837",
+ "762a839970abc2a5cfe7d4e8f7f7f7d9f0d3a6dba05aae611b7837",
+ "40004b762a839970abc2a5cfe7d4e8d9f0d3a6dba05aae611b783700441b",
+ "40004b762a839970abc2a5cfe7d4e8f7f7f7d9f0d3a6dba05aae611b783700441b"
+).map(colors);
+
+var PRGn = ramp(scheme$1);
+
+var scheme$2 = new Array(3).concat(
+ "e9a3c9f7f7f7a1d76a",
+ "d01c8bf1b6dab8e1864dac26",
+ "d01c8bf1b6daf7f7f7b8e1864dac26",
+ "c51b7de9a3c9fde0efe6f5d0a1d76a4d9221",
+ "c51b7de9a3c9fde0eff7f7f7e6f5d0a1d76a4d9221",
+ "c51b7dde77aef1b6dafde0efe6f5d0b8e1867fbc414d9221",
+ "c51b7dde77aef1b6dafde0eff7f7f7e6f5d0b8e1867fbc414d9221",
+ "8e0152c51b7dde77aef1b6dafde0efe6f5d0b8e1867fbc414d9221276419",
+ "8e0152c51b7dde77aef1b6dafde0eff7f7f7e6f5d0b8e1867fbc414d9221276419"
+).map(colors);
+
+var PiYG = ramp(scheme$2);
+
+var scheme$3 = new Array(3).concat(
+ "998ec3f7f7f7f1a340",
+ "5e3c99b2abd2fdb863e66101",
+ "5e3c99b2abd2f7f7f7fdb863e66101",
+ "542788998ec3d8daebfee0b6f1a340b35806",
+ "542788998ec3d8daebf7f7f7fee0b6f1a340b35806",
+ "5427888073acb2abd2d8daebfee0b6fdb863e08214b35806",
+ "5427888073acb2abd2d8daebf7f7f7fee0b6fdb863e08214b35806",
+ "2d004b5427888073acb2abd2d8daebfee0b6fdb863e08214b358067f3b08",
+ "2d004b5427888073acb2abd2d8daebf7f7f7fee0b6fdb863e08214b358067f3b08"
+).map(colors);
+
+var PuOr = ramp(scheme$3);
+
+var scheme$4 = new Array(3).concat(
+ "ef8a62f7f7f767a9cf",
+ "ca0020f4a58292c5de0571b0",
+ "ca0020f4a582f7f7f792c5de0571b0",
+ "b2182bef8a62fddbc7d1e5f067a9cf2166ac",
+ "b2182bef8a62fddbc7f7f7f7d1e5f067a9cf2166ac",
+ "b2182bd6604df4a582fddbc7d1e5f092c5de4393c32166ac",
+ "b2182bd6604df4a582fddbc7f7f7f7d1e5f092c5de4393c32166ac",
+ "67001fb2182bd6604df4a582fddbc7d1e5f092c5de4393c32166ac053061",
+ "67001fb2182bd6604df4a582fddbc7f7f7f7d1e5f092c5de4393c32166ac053061"
+).map(colors);
+
+var RdBu = ramp(scheme$4);
+
+var scheme$5 = new Array(3).concat(
+ "ef8a62ffffff999999",
+ "ca0020f4a582bababa404040",
+ "ca0020f4a582ffffffbababa404040",
+ "b2182bef8a62fddbc7e0e0e09999994d4d4d",
+ "b2182bef8a62fddbc7ffffffe0e0e09999994d4d4d",
+ "b2182bd6604df4a582fddbc7e0e0e0bababa8787874d4d4d",
+ "b2182bd6604df4a582fddbc7ffffffe0e0e0bababa8787874d4d4d",
+ "67001fb2182bd6604df4a582fddbc7e0e0e0bababa8787874d4d4d1a1a1a",
+ "67001fb2182bd6604df4a582fddbc7ffffffe0e0e0bababa8787874d4d4d1a1a1a"
+).map(colors);
+
+var RdGy = ramp(scheme$5);
+
+var scheme$6 = new Array(3).concat(
+ "fc8d59ffffbf91bfdb",
+ "d7191cfdae61abd9e92c7bb6",
+ "d7191cfdae61ffffbfabd9e92c7bb6",
+ "d73027fc8d59fee090e0f3f891bfdb4575b4",
+ "d73027fc8d59fee090ffffbfe0f3f891bfdb4575b4",
+ "d73027f46d43fdae61fee090e0f3f8abd9e974add14575b4",
+ "d73027f46d43fdae61fee090ffffbfe0f3f8abd9e974add14575b4",
+ "a50026d73027f46d43fdae61fee090e0f3f8abd9e974add14575b4313695",
+ "a50026d73027f46d43fdae61fee090ffffbfe0f3f8abd9e974add14575b4313695"
+).map(colors);
+
+var RdYlBu = ramp(scheme$6);
+
+var scheme$7 = new Array(3).concat(
+ "fc8d59ffffbf91cf60",
+ "d7191cfdae61a6d96a1a9641",
+ "d7191cfdae61ffffbfa6d96a1a9641",
+ "d73027fc8d59fee08bd9ef8b91cf601a9850",
+ "d73027fc8d59fee08bffffbfd9ef8b91cf601a9850",
+ "d73027f46d43fdae61fee08bd9ef8ba6d96a66bd631a9850",
+ "d73027f46d43fdae61fee08bffffbfd9ef8ba6d96a66bd631a9850",
+ "a50026d73027f46d43fdae61fee08bd9ef8ba6d96a66bd631a9850006837",
+ "a50026d73027f46d43fdae61fee08bffffbfd9ef8ba6d96a66bd631a9850006837"
+).map(colors);
+
+var RdYlGn = ramp(scheme$7);
+
+var scheme$8 = new Array(3).concat(
+ "fc8d59ffffbf99d594",
+ "d7191cfdae61abdda42b83ba",
+ "d7191cfdae61ffffbfabdda42b83ba",
+ "d53e4ffc8d59fee08be6f59899d5943288bd",
+ "d53e4ffc8d59fee08bffffbfe6f59899d5943288bd",
+ "d53e4ff46d43fdae61fee08be6f598abdda466c2a53288bd",
+ "d53e4ff46d43fdae61fee08bffffbfe6f598abdda466c2a53288bd",
+ "9e0142d53e4ff46d43fdae61fee08be6f598abdda466c2a53288bd5e4fa2",
+ "9e0142d53e4ff46d43fdae61fee08bffffbfe6f598abdda466c2a53288bd5e4fa2"
+).map(colors);
+
+var Spectral = ramp(scheme$8);
+
+var scheme$9 = new Array(3).concat(
+ "e5f5f999d8c92ca25f",
+ "edf8fbb2e2e266c2a4238b45",
+ "edf8fbb2e2e266c2a42ca25f006d2c",
+ "edf8fbccece699d8c966c2a42ca25f006d2c",
+ "edf8fbccece699d8c966c2a441ae76238b45005824",
+ "f7fcfde5f5f9ccece699d8c966c2a441ae76238b45005824",
+ "f7fcfde5f5f9ccece699d8c966c2a441ae76238b45006d2c00441b"
+).map(colors);
+
+var BuGn = ramp(scheme$9);
+
+var scheme$10 = new Array(3).concat(
+ "e0ecf49ebcda8856a7",
+ "edf8fbb3cde38c96c688419d",
+ "edf8fbb3cde38c96c68856a7810f7c",
+ "edf8fbbfd3e69ebcda8c96c68856a7810f7c",
+ "edf8fbbfd3e69ebcda8c96c68c6bb188419d6e016b",
+ "f7fcfde0ecf4bfd3e69ebcda8c96c68c6bb188419d6e016b",
+ "f7fcfde0ecf4bfd3e69ebcda8c96c68c6bb188419d810f7c4d004b"
+).map(colors);
+
+var BuPu = ramp(scheme$10);
+
+var scheme$11 = new Array(3).concat(
+ "e0f3dba8ddb543a2ca",
+ "f0f9e8bae4bc7bccc42b8cbe",
+ "f0f9e8bae4bc7bccc443a2ca0868ac",
+ "f0f9e8ccebc5a8ddb57bccc443a2ca0868ac",
+ "f0f9e8ccebc5a8ddb57bccc44eb3d32b8cbe08589e",
+ "f7fcf0e0f3dbccebc5a8ddb57bccc44eb3d32b8cbe08589e",
+ "f7fcf0e0f3dbccebc5a8ddb57bccc44eb3d32b8cbe0868ac084081"
+).map(colors);
+
+var GnBu = ramp(scheme$11);
+
+var scheme$12 = new Array(3).concat(
+ "fee8c8fdbb84e34a33",
+ "fef0d9fdcc8afc8d59d7301f",
+ "fef0d9fdcc8afc8d59e34a33b30000",
+ "fef0d9fdd49efdbb84fc8d59e34a33b30000",
+ "fef0d9fdd49efdbb84fc8d59ef6548d7301f990000",
+ "fff7ecfee8c8fdd49efdbb84fc8d59ef6548d7301f990000",
+ "fff7ecfee8c8fdd49efdbb84fc8d59ef6548d7301fb300007f0000"
+).map(colors);
+
+var OrRd = ramp(scheme$12);
+
+var scheme$13 = new Array(3).concat(
+ "ece2f0a6bddb1c9099",
+ "f6eff7bdc9e167a9cf02818a",
+ "f6eff7bdc9e167a9cf1c9099016c59",
+ "f6eff7d0d1e6a6bddb67a9cf1c9099016c59",
+ "f6eff7d0d1e6a6bddb67a9cf3690c002818a016450",
+ "fff7fbece2f0d0d1e6a6bddb67a9cf3690c002818a016450",
+ "fff7fbece2f0d0d1e6a6bddb67a9cf3690c002818a016c59014636"
+).map(colors);
+
+var PuBuGn = ramp(scheme$13);
+
+var scheme$14 = new Array(3).concat(
+ "ece7f2a6bddb2b8cbe",
+ "f1eef6bdc9e174a9cf0570b0",
+ "f1eef6bdc9e174a9cf2b8cbe045a8d",
+ "f1eef6d0d1e6a6bddb74a9cf2b8cbe045a8d",
+ "f1eef6d0d1e6a6bddb74a9cf3690c00570b0034e7b",
+ "fff7fbece7f2d0d1e6a6bddb74a9cf3690c00570b0034e7b",
+ "fff7fbece7f2d0d1e6a6bddb74a9cf3690c00570b0045a8d023858"
+).map(colors);
+
+var PuBu = ramp(scheme$14);
+
+var scheme$15 = new Array(3).concat(
+ "e7e1efc994c7dd1c77",
+ "f1eef6d7b5d8df65b0ce1256",
+ "f1eef6d7b5d8df65b0dd1c77980043",
+ "f1eef6d4b9dac994c7df65b0dd1c77980043",
+ "f1eef6d4b9dac994c7df65b0e7298ace125691003f",
+ "f7f4f9e7e1efd4b9dac994c7df65b0e7298ace125691003f",
+ "f7f4f9e7e1efd4b9dac994c7df65b0e7298ace125698004367001f"
+).map(colors);
+
+var PuRd = ramp(scheme$15);
+
+var scheme$16 = new Array(3).concat(
+ "fde0ddfa9fb5c51b8a",
+ "feebe2fbb4b9f768a1ae017e",
+ "feebe2fbb4b9f768a1c51b8a7a0177",
+ "feebe2fcc5c0fa9fb5f768a1c51b8a7a0177",
+ "feebe2fcc5c0fa9fb5f768a1dd3497ae017e7a0177",
+ "fff7f3fde0ddfcc5c0fa9fb5f768a1dd3497ae017e7a0177",
+ "fff7f3fde0ddfcc5c0fa9fb5f768a1dd3497ae017e7a017749006a"
+).map(colors);
+
+var RdPu = ramp(scheme$16);
+
+var scheme$17 = new Array(3).concat(
+ "edf8b17fcdbb2c7fb8",
+ "ffffcca1dab441b6c4225ea8",
+ "ffffcca1dab441b6c42c7fb8253494",
+ "ffffccc7e9b47fcdbb41b6c42c7fb8253494",
+ "ffffccc7e9b47fcdbb41b6c41d91c0225ea80c2c84",
+ "ffffd9edf8b1c7e9b47fcdbb41b6c41d91c0225ea80c2c84",
+ "ffffd9edf8b1c7e9b47fcdbb41b6c41d91c0225ea8253494081d58"
+).map(colors);
+
+var YlGnBu = ramp(scheme$17);
+
+var scheme$18 = new Array(3).concat(
+ "f7fcb9addd8e31a354",
+ "ffffccc2e69978c679238443",
+ "ffffccc2e69978c67931a354006837",
+ "ffffccd9f0a3addd8e78c67931a354006837",
+ "ffffccd9f0a3addd8e78c67941ab5d238443005a32",
+ "ffffe5f7fcb9d9f0a3addd8e78c67941ab5d238443005a32",
+ "ffffe5f7fcb9d9f0a3addd8e78c67941ab5d238443006837004529"
+).map(colors);
+
+var YlGn = ramp(scheme$18);
+
+var scheme$19 = new Array(3).concat(
+ "fff7bcfec44fd95f0e",
+ "ffffd4fed98efe9929cc4c02",
+ "ffffd4fed98efe9929d95f0e993404",
+ "ffffd4fee391fec44ffe9929d95f0e993404",
+ "ffffd4fee391fec44ffe9929ec7014cc4c028c2d04",
+ "ffffe5fff7bcfee391fec44ffe9929ec7014cc4c028c2d04",
+ "ffffe5fff7bcfee391fec44ffe9929ec7014cc4c02993404662506"
+).map(colors);
+
+var YlOrBr = ramp(scheme$19);
+
+var scheme$20 = new Array(3).concat(
+ "ffeda0feb24cf03b20",
+ "ffffb2fecc5cfd8d3ce31a1c",
+ "ffffb2fecc5cfd8d3cf03b20bd0026",
+ "ffffb2fed976feb24cfd8d3cf03b20bd0026",
+ "ffffb2fed976feb24cfd8d3cfc4e2ae31a1cb10026",
+ "ffffccffeda0fed976feb24cfd8d3cfc4e2ae31a1cb10026",
+ "ffffccffeda0fed976feb24cfd8d3cfc4e2ae31a1cbd0026800026"
+).map(colors);
+
+var YlOrRd = ramp(scheme$20);
+
+var scheme$21 = new Array(3).concat(
+ "deebf79ecae13182bd",
+ "eff3ffbdd7e76baed62171b5",
+ "eff3ffbdd7e76baed63182bd08519c",
+ "eff3ffc6dbef9ecae16baed63182bd08519c",
+ "eff3ffc6dbef9ecae16baed64292c62171b5084594",
+ "f7fbffdeebf7c6dbef9ecae16baed64292c62171b5084594",
+ "f7fbffdeebf7c6dbef9ecae16baed64292c62171b508519c08306b"
+).map(colors);
+
+var Blues = ramp(scheme$21);
+
+var scheme$22 = new Array(3).concat(
+ "e5f5e0a1d99b31a354",
+ "edf8e9bae4b374c476238b45",
+ "edf8e9bae4b374c47631a354006d2c",
+ "edf8e9c7e9c0a1d99b74c47631a354006d2c",
+ "edf8e9c7e9c0a1d99b74c47641ab5d238b45005a32",
+ "f7fcf5e5f5e0c7e9c0a1d99b74c47641ab5d238b45005a32",
+ "f7fcf5e5f5e0c7e9c0a1d99b74c47641ab5d238b45006d2c00441b"
+).map(colors);
+
+var Greens = ramp(scheme$22);
+
+var scheme$23 = new Array(3).concat(
+ "f0f0f0bdbdbd636363",
+ "f7f7f7cccccc969696525252",
+ "f7f7f7cccccc969696636363252525",
+ "f7f7f7d9d9d9bdbdbd969696636363252525",
+ "f7f7f7d9d9d9bdbdbd969696737373525252252525",
+ "fffffff0f0f0d9d9d9bdbdbd969696737373525252252525",
+ "fffffff0f0f0d9d9d9bdbdbd969696737373525252252525000000"
+).map(colors);
+
+var Greys = ramp(scheme$23);
+
+var scheme$24 = new Array(3).concat(
+ "efedf5bcbddc756bb1",
+ "f2f0f7cbc9e29e9ac86a51a3",
+ "f2f0f7cbc9e29e9ac8756bb154278f",
+ "f2f0f7dadaebbcbddc9e9ac8756bb154278f",
+ "f2f0f7dadaebbcbddc9e9ac8807dba6a51a34a1486",
+ "fcfbfdefedf5dadaebbcbddc9e9ac8807dba6a51a34a1486",
+ "fcfbfdefedf5dadaebbcbddc9e9ac8807dba6a51a354278f3f007d"
+).map(colors);
+
+var Purples = ramp(scheme$24);
+
+var scheme$25 = new Array(3).concat(
+ "fee0d2fc9272de2d26",
+ "fee5d9fcae91fb6a4acb181d",
+ "fee5d9fcae91fb6a4ade2d26a50f15",
+ "fee5d9fcbba1fc9272fb6a4ade2d26a50f15",
+ "fee5d9fcbba1fc9272fb6a4aef3b2ccb181d99000d",
+ "fff5f0fee0d2fcbba1fc9272fb6a4aef3b2ccb181d99000d",
+ "fff5f0fee0d2fcbba1fc9272fb6a4aef3b2ccb181da50f1567000d"
+).map(colors);
+
+var Reds = ramp(scheme$25);
+
+var scheme$26 = new Array(3).concat(
+ "fee6cefdae6be6550d",
+ "feeddefdbe85fd8d3cd94701",
+ "feeddefdbe85fd8d3ce6550da63603",
+ "feeddefdd0a2fdae6bfd8d3ce6550da63603",
+ "feeddefdd0a2fdae6bfd8d3cf16913d948018c2d04",
+ "fff5ebfee6cefdd0a2fdae6bfd8d3cf16913d948018c2d04",
+ "fff5ebfee6cefdd0a2fdae6bfd8d3cf16913d94801a636037f2704"
+).map(colors);
+
+var Oranges = ramp(scheme$26);
+
+var cubehelix$1 = d3Interpolate.interpolateCubehelixLong(d3Color.cubehelix(300, 0.5, 0.0), d3Color.cubehelix(-240, 0.5, 1.0));
+
+var warm = d3Interpolate.interpolateCubehelixLong(d3Color.cubehelix(-100, 0.75, 0.35), d3Color.cubehelix(80, 1.50, 0.8));
+
+var cool = d3Interpolate.interpolateCubehelixLong(d3Color.cubehelix(260, 0.75, 0.35), d3Color.cubehelix(80, 1.50, 0.8));
+
+var rainbow = d3Color.cubehelix();
+
+function rainbow$1(t) {
+ if (t < 0 || t > 1) t -= Math.floor(t);
+ var ts = Math.abs(t - 0.5);
+ rainbow.h = 360 * t - 100;
+ rainbow.s = 1.5 - 1.5 * ts;
+ rainbow.l = 0.8 - 0.9 * ts;
+ return rainbow + "";
+}
+
+function ramp$1(range) {
+ var n = range.length;
+ return function(t) {
+ return range[Math.max(0, Math.min(n - 1, Math.floor(t * n)))];
+ };
+}
+
+var viridis = ramp$1(colors("44015444025645045745055946075a46085c460a5d460b5e470d60470e6147106347116447136548146748166848176948186a481a6c481b6d481c6e481d6f481f70482071482173482374482475482576482677482878482979472a7a472c7a472d7b472e7c472f7d46307e46327e46337f463480453581453781453882443983443a83443b84433d84433e85423f854240864241864142874144874045884046883f47883f48893e49893e4a893e4c8a3d4d8a3d4e8a3c4f8a3c508b3b518b3b528b3a538b3a548c39558c39568c38588c38598c375a8c375b8d365c8d365d8d355e8d355f8d34608d34618d33628d33638d32648e32658e31668e31678e31688e30698e306a8e2f6b8e2f6c8e2e6d8e2e6e8e2e6f8e2d708e2d718e2c718e2c728e2c738e2b748e2b758e2a768e2a778e2a788e29798e297a8e297b8e287c8e287d8e277e8e277f8e27808e26818e26828e26828e25838e25848e25858e24868e24878e23888e23898e238a8d228b8d228c8d228d8d218e8d218f8d21908d21918c20928c20928c20938c1f948c1f958b1f968b1f978b1f988b1f998a1f9a8a1e9b8a1e9c891e9d891f9e891f9f881fa0881fa1881fa1871fa28720a38620a48621a58521a68522a78522a88423a98324aa8325ab8225ac8226ad8127ad8128ae8029af7f2ab07f2cb17e2db27d2eb37c2fb47c31b57b32b67a34b67935b77937b87838b9773aba763bbb753dbc743fbc7340bd7242be7144bf7046c06f48c16e4ac16d4cc26c4ec36b50c46a52c56954c56856c66758c7655ac8645cc8635ec96260ca6063cb5f65cb5e67cc5c69cd5b6ccd5a6ece5870cf5773d05675d05477d1537ad1517cd2507fd34e81d34d84d44b86d54989d5488bd6468ed64590d74393d74195d84098d83e9bd93c9dd93ba0da39a2da37a5db36a8db34aadc32addc30b0dd2fb2dd2db5de2bb8de29bade28bddf26c0df25c2df23c5e021c8e020cae11fcde11dd0e11cd2e21bd5e21ad8e219dae319dde318dfe318e2e418e5e419e7e419eae51aece51befe51cf1e51df4e61ef6e620f8e621fbe723fde725"));
+
+var magma = ramp$1(colors("00000401000501010601010802010902020b02020d03030f03031204041405041606051806051a07061c08071e0907200a08220b09240c09260d0a290e0b2b100b2d110c2f120d31130d34140e36150e38160f3b180f3d19103f1a10421c10441d11471e114920114b21114e22115024125325125527125829115a2a115c2c115f2d11612f116331116533106734106936106b38106c390f6e3b0f703d0f713f0f72400f74420f75440f764510774710784910784a10794c117a4e117b4f127b51127c52137c54137d56147d57157e59157e5a167e5c167f5d177f5f187f601880621980641a80651a80671b80681c816a1c816b1d816d1d816e1e81701f81721f817320817521817621817822817922827b23827c23827e24828025828125818326818426818627818827818928818b29818c29818e2a81902a81912b81932b80942c80962c80982d80992d809b2e7f9c2e7f9e2f7fa02f7fa1307ea3307ea5317ea6317da8327daa337dab337cad347cae347bb0357bb2357bb3367ab5367ab73779b83779ba3878bc3978bd3977bf3a77c03a76c23b75c43c75c53c74c73d73c83e73ca3e72cc3f71cd4071cf4070d0416fd2426fd3436ed5446dd6456cd8456cd9466bdb476adc4869de4968df4a68e04c67e24d66e34e65e44f64e55064e75263e85362e95462ea5661eb5760ec5860ed5a5fee5b5eef5d5ef05f5ef1605df2625df2645cf3655cf4675cf4695cf56b5cf66c5cf66e5cf7705cf7725cf8745cf8765cf9785df9795df97b5dfa7d5efa7f5efa815ffb835ffb8560fb8761fc8961fc8a62fc8c63fc8e64fc9065fd9266fd9467fd9668fd9869fd9a6afd9b6bfe9d6cfe9f6dfea16efea36ffea571fea772fea973feaa74feac76feae77feb078feb27afeb47bfeb67cfeb77efeb97ffebb81febd82febf84fec185fec287fec488fec68afec88cfeca8dfecc8ffecd90fecf92fed194fed395fed597fed799fed89afdda9cfddc9efddea0fde0a1fde2a3fde3a5fde5a7fde7a9fde9aafdebacfcecaefceeb0fcf0b2fcf2b4fcf4b6fcf6b8fcf7b9fcf9bbfcfbbdfcfdbf"));
+
+var inferno = ramp$1(colors("00000401000501010601010802010a02020c02020e03021004031204031405041706041907051b08051d09061f0a07220b07240c08260d08290e092b10092d110a30120a32140b34150b37160b39180c3c190c3e1b0c411c0c431e0c451f0c48210c4a230c4c240c4f260c51280b53290b552b0b572d0b592f0a5b310a5c320a5e340a5f3609613809623909633b09643d09653e0966400a67420a68440a68450a69470b6a490b6a4a0c6b4c0c6b4d0d6c4f0d6c510e6c520e6d540f6d550f6d57106e59106e5a116e5c126e5d126e5f136e61136e62146e64156e65156e67166e69166e6a176e6c186e6d186e6f196e71196e721a6e741a6e751b6e771c6d781c6d7a1d6d7c1d6d7d1e6d7f1e6c801f6c82206c84206b85216b87216b88226a8a226a8c23698d23698f24699025689225689326679526679727669827669a28659b29649d29649f2a63a02a63a22b62a32c61a52c60a62d60a82e5fa92e5eab2f5ead305dae305cb0315bb1325ab3325ab43359b63458b73557b93556ba3655bc3754bd3853bf3952c03a51c13a50c33b4fc43c4ec63d4dc73e4cc83f4bca404acb4149cc4248ce4347cf4446d04545d24644d34743d44842d54a41d74b3fd84c3ed94d3dda4e3cdb503bdd513ade5238df5337e05536e15635e25734e35933e45a31e55c30e65d2fe75e2ee8602de9612bea632aeb6429eb6628ec6726ed6925ee6a24ef6c23ef6e21f06f20f1711ff1731df2741cf3761bf37819f47918f57b17f57d15f67e14f68013f78212f78410f8850ff8870ef8890cf98b0bf98c0af98e09fa9008fa9207fa9407fb9606fb9706fb9906fb9b06fb9d07fc9f07fca108fca309fca50afca60cfca80dfcaa0ffcac11fcae12fcb014fcb216fcb418fbb61afbb81dfbba1ffbbc21fbbe23fac026fac228fac42afac62df9c72ff9c932f9cb35f8cd37f8cf3af7d13df7d340f6d543f6d746f5d949f5db4cf4dd4ff4df53f4e156f3e35af3e55df2e661f2e865f2ea69f1ec6df1ed71f1ef75f1f179f2f27df2f482f3f586f3f68af4f88ef5f992f6fa96f8fb9af9fc9dfafda1fcffa4"));
+
+var plasma = ramp$1(colors("0d088710078813078916078a19068c1b068d1d068e20068f2206902406912605912805922a05932c05942e05952f059631059733059735049837049938049a3a049a3c049b3e049c3f049c41049d43039e44039e46039f48039f4903a04b03a14c02a14e02a25002a25102a35302a35502a45601a45801a45901a55b01a55c01a65e01a66001a66100a76300a76400a76600a76700a86900a86a00a86c00a86e00a86f00a87100a87201a87401a87501a87701a87801a87a02a87b02a87d03a87e03a88004a88104a78305a78405a78606a68707a68808a68a09a58b0aa58d0ba58e0ca48f0da4910ea3920fa39410a29511a19613a19814a099159f9a169f9c179e9d189d9e199da01a9ca11b9ba21d9aa31e9aa51f99a62098a72197a82296aa2395ab2494ac2694ad2793ae2892b02991b12a90b22b8fb32c8eb42e8db52f8cb6308bb7318ab83289ba3388bb3488bc3587bd3786be3885bf3984c03a83c13b82c23c81c33d80c43e7fc5407ec6417dc7427cc8437bc9447aca457acb4679cc4778cc4977cd4a76ce4b75cf4c74d04d73d14e72d24f71d35171d45270d5536fd5546ed6556dd7566cd8576bd9586ada5a6ada5b69db5c68dc5d67dd5e66de5f65de6164df6263e06363e16462e26561e26660e3685fe4695ee56a5de56b5de66c5ce76e5be76f5ae87059e97158e97257ea7457eb7556eb7655ec7754ed7953ed7a52ee7b51ef7c51ef7e50f07f4ff0804ef1814df1834cf2844bf3854bf3874af48849f48948f58b47f58c46f68d45f68f44f79044f79143f79342f89441f89540f9973ff9983ef99a3efa9b3dfa9c3cfa9e3bfb9f3afba139fba238fca338fca537fca636fca835fca934fdab33fdac33fdae32fdaf31fdb130fdb22ffdb42ffdb52efeb72dfeb82cfeba2cfebb2bfebd2afebe2afec029fdc229fdc328fdc527fdc627fdc827fdca26fdcb26fccd25fcce25fcd025fcd225fbd324fbd524fbd724fad824fada24f9dc24f9dd25f8df25f8e125f7e225f7e425f6e626f6e826f5e926f5eb27f4ed27f3ee27f3f027f2f227f1f426f1f525f0f724f0f921"));
+
+exports.schemeCategory10 = category10;
+exports.schemeAccent = Accent;
+exports.schemeDark2 = Dark2;
+exports.schemePaired = Paired;
+exports.schemePastel1 = Pastel1;
+exports.schemePastel2 = Pastel2;
+exports.schemeSet1 = Set1;
+exports.schemeSet2 = Set2;
+exports.schemeSet3 = Set3;
+exports.interpolateBrBG = BrBG;
+exports.schemeBrBG = scheme;
+exports.interpolatePRGn = PRGn;
+exports.schemePRGn = scheme$1;
+exports.interpolatePiYG = PiYG;
+exports.schemePiYG = scheme$2;
+exports.interpolatePuOr = PuOr;
+exports.schemePuOr = scheme$3;
+exports.interpolateRdBu = RdBu;
+exports.schemeRdBu = scheme$4;
+exports.interpolateRdGy = RdGy;
+exports.schemeRdGy = scheme$5;
+exports.interpolateRdYlBu = RdYlBu;
+exports.schemeRdYlBu = scheme$6;
+exports.interpolateRdYlGn = RdYlGn;
+exports.schemeRdYlGn = scheme$7;
+exports.interpolateSpectral = Spectral;
+exports.schemeSpectral = scheme$8;
+exports.interpolateBuGn = BuGn;
+exports.schemeBuGn = scheme$9;
+exports.interpolateBuPu = BuPu;
+exports.schemeBuPu = scheme$10;
+exports.interpolateGnBu = GnBu;
+exports.schemeGnBu = scheme$11;
+exports.interpolateOrRd = OrRd;
+exports.schemeOrRd = scheme$12;
+exports.interpolatePuBuGn = PuBuGn;
+exports.schemePuBuGn = scheme$13;
+exports.interpolatePuBu = PuBu;
+exports.schemePuBu = scheme$14;
+exports.interpolatePuRd = PuRd;
+exports.schemePuRd = scheme$15;
+exports.interpolateRdPu = RdPu;
+exports.schemeRdPu = scheme$16;
+exports.interpolateYlGnBu = YlGnBu;
+exports.schemeYlGnBu = scheme$17;
+exports.interpolateYlGn = YlGn;
+exports.schemeYlGn = scheme$18;
+exports.interpolateYlOrBr = YlOrBr;
+exports.schemeYlOrBr = scheme$19;
+exports.interpolateYlOrRd = YlOrRd;
+exports.schemeYlOrRd = scheme$20;
+exports.interpolateBlues = Blues;
+exports.schemeBlues = scheme$21;
+exports.interpolateGreens = Greens;
+exports.schemeGreens = scheme$22;
+exports.interpolateGreys = Greys;
+exports.schemeGreys = scheme$23;
+exports.interpolatePurples = Purples;
+exports.schemePurples = scheme$24;
+exports.interpolateReds = Reds;
+exports.schemeReds = scheme$25;
+exports.interpolateOranges = Oranges;
+exports.schemeOranges = scheme$26;
+exports.interpolateCubehelixDefault = cubehelix$1;
+exports.interpolateRainbow = rainbow$1;
+exports.interpolateWarm = warm;
+exports.interpolateCool = cool;
+exports.interpolateViridis = viridis;
+exports.interpolateMagma = magma;
+exports.interpolateInferno = inferno;
+exports.interpolatePlasma = plasma;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-color":6,"d3-interpolate":17}],23:[function(require,module,exports){
+// https://d3js.org/d3-scale/ Version 1.0.7. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-array'), require('d3-collection'), require('d3-interpolate'), require('d3-format'), require('d3-time'), require('d3-time-format'), require('d3-color')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-array', 'd3-collection', 'd3-interpolate', 'd3-format', 'd3-time', 'd3-time-format', 'd3-color'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3,global.d3,global.d3,global.d3,global.d3,global.d3,global.d3));
+}(this, (function (exports,d3Array,d3Collection,d3Interpolate,d3Format,d3Time,d3TimeFormat,d3Color) { 'use strict';
+
+var array = Array.prototype;
+
+var map$1 = array.map;
+var slice = array.slice;
+
+var implicit = {name: "implicit"};
+
+function ordinal(range$$1) {
+ var index = d3Collection.map(),
+ domain = [],
+ unknown = implicit;
+
+ range$$1 = range$$1 == null ? [] : slice.call(range$$1);
+
+ function scale(d) {
+ var key = d + "", i = index.get(key);
+ if (!i) {
+ if (unknown !== implicit) return unknown;
+ index.set(key, i = domain.push(d));
+ }
+ return range$$1[(i - 1) % range$$1.length];
+ }
+
+ scale.domain = function(_) {
+ if (!arguments.length) return domain.slice();
+ domain = [], index = d3Collection.map();
+ var i = -1, n = _.length, d, key;
+ while (++i < n) if (!index.has(key = (d = _[i]) + "")) index.set(key, domain.push(d));
+ return scale;
+ };
+
+ scale.range = function(_) {
+ return arguments.length ? (range$$1 = slice.call(_), scale) : range$$1.slice();
+ };
+
+ scale.unknown = function(_) {
+ return arguments.length ? (unknown = _, scale) : unknown;
+ };
+
+ scale.copy = function() {
+ return ordinal()
+ .domain(domain)
+ .range(range$$1)
+ .unknown(unknown);
+ };
+
+ return scale;
+}
+
+function band() {
+ var scale = ordinal().unknown(undefined),
+ domain = scale.domain,
+ ordinalRange = scale.range,
+ range$$1 = [0, 1],
+ step,
+ bandwidth,
+ round = false,
+ paddingInner = 0,
+ paddingOuter = 0,
+ align = 0.5;
+
+ delete scale.unknown;
+
+ function rescale() {
+ var n = domain().length,
+ reverse = range$$1[1] < range$$1[0],
+ start = range$$1[reverse - 0],
+ stop = range$$1[1 - reverse];
+ step = (stop - start) / Math.max(1, n - paddingInner + paddingOuter * 2);
+ if (round) step = Math.floor(step);
+ start += (stop - start - step * (n - paddingInner)) * align;
+ bandwidth = step * (1 - paddingInner);
+ if (round) start = Math.round(start), bandwidth = Math.round(bandwidth);
+ var values = d3Array.range(n).map(function(i) { return start + step * i; });
+ return ordinalRange(reverse ? values.reverse() : values);
+ }
+
+ scale.domain = function(_) {
+ return arguments.length ? (domain(_), rescale()) : domain();
+ };
+
+ scale.range = function(_) {
+ return arguments.length ? (range$$1 = [+_[0], +_[1]], rescale()) : range$$1.slice();
+ };
+
+ scale.rangeRound = function(_) {
+ return range$$1 = [+_[0], +_[1]], round = true, rescale();
+ };
+
+ scale.bandwidth = function() {
+ return bandwidth;
+ };
+
+ scale.step = function() {
+ return step;
+ };
+
+ scale.round = function(_) {
+ return arguments.length ? (round = !!_, rescale()) : round;
+ };
+
+ scale.padding = function(_) {
+ return arguments.length ? (paddingInner = paddingOuter = Math.max(0, Math.min(1, _)), rescale()) : paddingInner;
+ };
+
+ scale.paddingInner = function(_) {
+ return arguments.length ? (paddingInner = Math.max(0, Math.min(1, _)), rescale()) : paddingInner;
+ };
+
+ scale.paddingOuter = function(_) {
+ return arguments.length ? (paddingOuter = Math.max(0, Math.min(1, _)), rescale()) : paddingOuter;
+ };
+
+ scale.align = function(_) {
+ return arguments.length ? (align = Math.max(0, Math.min(1, _)), rescale()) : align;
+ };
+
+ scale.copy = function() {
+ return band()
+ .domain(domain())
+ .range(range$$1)
+ .round(round)
+ .paddingInner(paddingInner)
+ .paddingOuter(paddingOuter)
+ .align(align);
+ };
+
+ return rescale();
+}
+
+function pointish(scale) {
+ var copy = scale.copy;
+
+ scale.padding = scale.paddingOuter;
+ delete scale.paddingInner;
+ delete scale.paddingOuter;
+
+ scale.copy = function() {
+ return pointish(copy());
+ };
+
+ return scale;
+}
+
+function point() {
+ return pointish(band().paddingInner(1));
+}
+
+var constant = function(x) {
+ return function() {
+ return x;
+ };
+};
+
+var number = function(x) {
+ return +x;
+};
+
+var unit = [0, 1];
+
+function deinterpolateLinear(a, b) {
+ return (b -= (a = +a))
+ ? function(x) { return (x - a) / b; }
+ : constant(b);
+}
+
+function deinterpolateClamp(deinterpolate) {
+ return function(a, b) {
+ var d = deinterpolate(a = +a, b = +b);
+ return function(x) { return x <= a ? 0 : x >= b ? 1 : d(x); };
+ };
+}
+
+function reinterpolateClamp(reinterpolate) {
+ return function(a, b) {
+ var r = reinterpolate(a = +a, b = +b);
+ return function(t) { return t <= 0 ? a : t >= 1 ? b : r(t); };
+ };
+}
+
+function bimap(domain, range$$1, deinterpolate, reinterpolate) {
+ var d0 = domain[0], d1 = domain[1], r0 = range$$1[0], r1 = range$$1[1];
+ if (d1 < d0) d0 = deinterpolate(d1, d0), r0 = reinterpolate(r1, r0);
+ else d0 = deinterpolate(d0, d1), r0 = reinterpolate(r0, r1);
+ return function(x) { return r0(d0(x)); };
+}
+
+function polymap(domain, range$$1, deinterpolate, reinterpolate) {
+ var j = Math.min(domain.length, range$$1.length) - 1,
+ d = new Array(j),
+ r = new Array(j),
+ i = -1;
+
+ // Reverse descending domains.
+ if (domain[j] < domain[0]) {
+ domain = domain.slice().reverse();
+ range$$1 = range$$1.slice().reverse();
+ }
+
+ while (++i < j) {
+ d[i] = deinterpolate(domain[i], domain[i + 1]);
+ r[i] = reinterpolate(range$$1[i], range$$1[i + 1]);
+ }
+
+ return function(x) {
+ var i = d3Array.bisect(domain, x, 1, j) - 1;
+ return r[i](d[i](x));
+ };
+}
+
+function copy(source, target) {
+ return target
+ .domain(source.domain())
+ .range(source.range())
+ .interpolate(source.interpolate())
+ .clamp(source.clamp());
+}
+
+// deinterpolate(a, b)(x) takes a domain value x in [a,b] and returns the corresponding parameter t in [0,1].
+// reinterpolate(a, b)(t) takes a parameter t in [0,1] and returns the corresponding domain value x in [a,b].
+function continuous(deinterpolate, reinterpolate) {
+ var domain = unit,
+ range$$1 = unit,
+ interpolate$$1 = d3Interpolate.interpolate,
+ clamp = false,
+ piecewise,
+ output,
+ input;
+
+ function rescale() {
+ piecewise = Math.min(domain.length, range$$1.length) > 2 ? polymap : bimap;
+ output = input = null;
+ return scale;
+ }
+
+ function scale(x) {
+ return (output || (output = piecewise(domain, range$$1, clamp ? deinterpolateClamp(deinterpolate) : deinterpolate, interpolate$$1)))(+x);
+ }
+
+ scale.invert = function(y) {
+ return (input || (input = piecewise(range$$1, domain, deinterpolateLinear, clamp ? reinterpolateClamp(reinterpolate) : reinterpolate)))(+y);
+ };
+
+ scale.domain = function(_) {
+ return arguments.length ? (domain = map$1.call(_, number), rescale()) : domain.slice();
+ };
+
+ scale.range = function(_) {
+ return arguments.length ? (range$$1 = slice.call(_), rescale()) : range$$1.slice();
+ };
+
+ scale.rangeRound = function(_) {
+ return range$$1 = slice.call(_), interpolate$$1 = d3Interpolate.interpolateRound, rescale();
+ };
+
+ scale.clamp = function(_) {
+ return arguments.length ? (clamp = !!_, rescale()) : clamp;
+ };
+
+ scale.interpolate = function(_) {
+ return arguments.length ? (interpolate$$1 = _, rescale()) : interpolate$$1;
+ };
+
+ return rescale();
+}
+
+var tickFormat = function(domain, count, specifier) {
+ var start = domain[0],
+ stop = domain[domain.length - 1],
+ step = d3Array.tickStep(start, stop, count == null ? 10 : count),
+ precision;
+ specifier = d3Format.formatSpecifier(specifier == null ? ",f" : specifier);
+ switch (specifier.type) {
+ case "s": {
+ var value = Math.max(Math.abs(start), Math.abs(stop));
+ if (specifier.precision == null && !isNaN(precision = d3Format.precisionPrefix(step, value))) specifier.precision = precision;
+ return d3Format.formatPrefix(specifier, value);
+ }
+ case "":
+ case "e":
+ case "g":
+ case "p":
+ case "r": {
+ if (specifier.precision == null && !isNaN(precision = d3Format.precisionRound(step, Math.max(Math.abs(start), Math.abs(stop))))) specifier.precision = precision - (specifier.type === "e");
+ break;
+ }
+ case "f":
+ case "%": {
+ if (specifier.precision == null && !isNaN(precision = d3Format.precisionFixed(step))) specifier.precision = precision - (specifier.type === "%") * 2;
+ break;
+ }
+ }
+ return d3Format.format(specifier);
+};
+
+function linearish(scale) {
+ var domain = scale.domain;
+
+ scale.ticks = function(count) {
+ var d = domain();
+ return d3Array.ticks(d[0], d[d.length - 1], count == null ? 10 : count);
+ };
+
+ scale.tickFormat = function(count, specifier) {
+ return tickFormat(domain(), count, specifier);
+ };
+
+ scale.nice = function(count) {
+ if (count == null) count = 10;
+
+ var d = domain(),
+ i0 = 0,
+ i1 = d.length - 1,
+ start = d[i0],
+ stop = d[i1],
+ step;
+
+ if (stop < start) {
+ step = start, start = stop, stop = step;
+ step = i0, i0 = i1, i1 = step;
+ }
+
+ step = d3Array.tickIncrement(start, stop, count);
+
+ if (step > 0) {
+ start = Math.floor(start / step) * step;
+ stop = Math.ceil(stop / step) * step;
+ step = d3Array.tickIncrement(start, stop, count);
+ } else if (step < 0) {
+ start = Math.ceil(start * step) / step;
+ stop = Math.floor(stop * step) / step;
+ step = d3Array.tickIncrement(start, stop, count);
+ }
+
+ if (step > 0) {
+ d[i0] = Math.floor(start / step) * step;
+ d[i1] = Math.ceil(stop / step) * step;
+ domain(d);
+ } else if (step < 0) {
+ d[i0] = Math.ceil(start * step) / step;
+ d[i1] = Math.floor(stop * step) / step;
+ domain(d);
+ }
+
+ return scale;
+ };
+
+ return scale;
+}
+
+function linear() {
+ var scale = continuous(deinterpolateLinear, d3Interpolate.interpolateNumber);
+
+ scale.copy = function() {
+ return copy(scale, linear());
+ };
+
+ return linearish(scale);
+}
+
+function identity() {
+ var domain = [0, 1];
+
+ function scale(x) {
+ return +x;
+ }
+
+ scale.invert = scale;
+
+ scale.domain = scale.range = function(_) {
+ return arguments.length ? (domain = map$1.call(_, number), scale) : domain.slice();
+ };
+
+ scale.copy = function() {
+ return identity().domain(domain);
+ };
+
+ return linearish(scale);
+}
+
+var nice = function(domain, interval) {
+ domain = domain.slice();
+
+ var i0 = 0,
+ i1 = domain.length - 1,
+ x0 = domain[i0],
+ x1 = domain[i1],
+ t;
+
+ if (x1 < x0) {
+ t = i0, i0 = i1, i1 = t;
+ t = x0, x0 = x1, x1 = t;
+ }
+
+ domain[i0] = interval.floor(x0);
+ domain[i1] = interval.ceil(x1);
+ return domain;
+};
+
+function deinterpolate(a, b) {
+ return (b = Math.log(b / a))
+ ? function(x) { return Math.log(x / a) / b; }
+ : constant(b);
+}
+
+function reinterpolate(a, b) {
+ return a < 0
+ ? function(t) { return -Math.pow(-b, t) * Math.pow(-a, 1 - t); }
+ : function(t) { return Math.pow(b, t) * Math.pow(a, 1 - t); };
+}
+
+function pow10(x) {
+ return isFinite(x) ? +("1e" + x) : x < 0 ? 0 : x;
+}
+
+function powp(base) {
+ return base === 10 ? pow10
+ : base === Math.E ? Math.exp
+ : function(x) { return Math.pow(base, x); };
+}
+
+function logp(base) {
+ return base === Math.E ? Math.log
+ : base === 10 && Math.log10
+ || base === 2 && Math.log2
+ || (base = Math.log(base), function(x) { return Math.log(x) / base; });
+}
+
+function reflect(f) {
+ return function(x) {
+ return -f(-x);
+ };
+}
+
+function log() {
+ var scale = continuous(deinterpolate, reinterpolate).domain([1, 10]),
+ domain = scale.domain,
+ base = 10,
+ logs = logp(10),
+ pows = powp(10);
+
+ function rescale() {
+ logs = logp(base), pows = powp(base);
+ if (domain()[0] < 0) logs = reflect(logs), pows = reflect(pows);
+ return scale;
+ }
+
+ scale.base = function(_) {
+ return arguments.length ? (base = +_, rescale()) : base;
+ };
+
+ scale.domain = function(_) {
+ return arguments.length ? (domain(_), rescale()) : domain();
+ };
+
+ scale.ticks = function(count) {
+ var d = domain(),
+ u = d[0],
+ v = d[d.length - 1],
+ r;
+
+ if (r = v < u) i = u, u = v, v = i;
+
+ var i = logs(u),
+ j = logs(v),
+ p,
+ k,
+ t,
+ n = count == null ? 10 : +count,
+ z = [];
+
+ if (!(base % 1) && j - i < n) {
+ i = Math.round(i) - 1, j = Math.round(j) + 1;
+ if (u > 0) for (; i < j; ++i) {
+ for (k = 1, p = pows(i); k < base; ++k) {
+ t = p * k;
+ if (t < u) continue;
+ if (t > v) break;
+ z.push(t);
+ }
+ } else for (; i < j; ++i) {
+ for (k = base - 1, p = pows(i); k >= 1; --k) {
+ t = p * k;
+ if (t < u) continue;
+ if (t > v) break;
+ z.push(t);
+ }
+ }
+ } else {
+ z = d3Array.ticks(i, j, Math.min(j - i, n)).map(pows);
+ }
+
+ return r ? z.reverse() : z;
+ };
+
+ scale.tickFormat = function(count, specifier) {
+ if (specifier == null) specifier = base === 10 ? ".0e" : ",";
+ if (typeof specifier !== "function") specifier = d3Format.format(specifier);
+ if (count === Infinity) return specifier;
+ if (count == null) count = 10;
+ var k = Math.max(1, base * count / scale.ticks().length); // TODO fast estimate?
+ return function(d) {
+ var i = d / pows(Math.round(logs(d)));
+ if (i * base < base - 0.5) i *= base;
+ return i <= k ? specifier(d) : "";
+ };
+ };
+
+ scale.nice = function() {
+ return domain(nice(domain(), {
+ floor: function(x) { return pows(Math.floor(logs(x))); },
+ ceil: function(x) { return pows(Math.ceil(logs(x))); }
+ }));
+ };
+
+ scale.copy = function() {
+ return copy(scale, log().base(base));
+ };
+
+ return scale;
+}
+
+function raise(x, exponent) {
+ return x < 0 ? -Math.pow(-x, exponent) : Math.pow(x, exponent);
+}
+
+function pow() {
+ var exponent = 1,
+ scale = continuous(deinterpolate, reinterpolate),
+ domain = scale.domain;
+
+ function deinterpolate(a, b) {
+ return (b = raise(b, exponent) - (a = raise(a, exponent)))
+ ? function(x) { return (raise(x, exponent) - a) / b; }
+ : constant(b);
+ }
+
+ function reinterpolate(a, b) {
+ b = raise(b, exponent) - (a = raise(a, exponent));
+ return function(t) { return raise(a + b * t, 1 / exponent); };
+ }
+
+ scale.exponent = function(_) {
+ return arguments.length ? (exponent = +_, domain(domain())) : exponent;
+ };
+
+ scale.copy = function() {
+ return copy(scale, pow().exponent(exponent));
+ };
+
+ return linearish(scale);
+}
+
+function sqrt() {
+ return pow().exponent(0.5);
+}
+
+function quantile$1() {
+ var domain = [],
+ range$$1 = [],
+ thresholds = [];
+
+ function rescale() {
+ var i = 0, n = Math.max(1, range$$1.length);
+ thresholds = new Array(n - 1);
+ while (++i < n) thresholds[i - 1] = d3Array.quantile(domain, i / n);
+ return scale;
+ }
+
+ function scale(x) {
+ if (!isNaN(x = +x)) return range$$1[d3Array.bisect(thresholds, x)];
+ }
+
+ scale.invertExtent = function(y) {
+ var i = range$$1.indexOf(y);
+ return i < 0 ? [NaN, NaN] : [
+ i > 0 ? thresholds[i - 1] : domain[0],
+ i < thresholds.length ? thresholds[i] : domain[domain.length - 1]
+ ];
+ };
+
+ scale.domain = function(_) {
+ if (!arguments.length) return domain.slice();
+ domain = [];
+ for (var i = 0, n = _.length, d; i < n; ++i) if (d = _[i], d != null && !isNaN(d = +d)) domain.push(d);
+ domain.sort(d3Array.ascending);
+ return rescale();
+ };
+
+ scale.range = function(_) {
+ return arguments.length ? (range$$1 = slice.call(_), rescale()) : range$$1.slice();
+ };
+
+ scale.quantiles = function() {
+ return thresholds.slice();
+ };
+
+ scale.copy = function() {
+ return quantile$1()
+ .domain(domain)
+ .range(range$$1);
+ };
+
+ return scale;
+}
+
+function quantize() {
+ var x0 = 0,
+ x1 = 1,
+ n = 1,
+ domain = [0.5],
+ range$$1 = [0, 1];
+
+ function scale(x) {
+ if (x <= x) return range$$1[d3Array.bisect(domain, x, 0, n)];
+ }
+
+ function rescale() {
+ var i = -1;
+ domain = new Array(n);
+ while (++i < n) domain[i] = ((i + 1) * x1 - (i - n) * x0) / (n + 1);
+ return scale;
+ }
+
+ scale.domain = function(_) {
+ return arguments.length ? (x0 = +_[0], x1 = +_[1], rescale()) : [x0, x1];
+ };
+
+ scale.range = function(_) {
+ return arguments.length ? (n = (range$$1 = slice.call(_)).length - 1, rescale()) : range$$1.slice();
+ };
+
+ scale.invertExtent = function(y) {
+ var i = range$$1.indexOf(y);
+ return i < 0 ? [NaN, NaN]
+ : i < 1 ? [x0, domain[0]]
+ : i >= n ? [domain[n - 1], x1]
+ : [domain[i - 1], domain[i]];
+ };
+
+ scale.copy = function() {
+ return quantize()
+ .domain([x0, x1])
+ .range(range$$1);
+ };
+
+ return linearish(scale);
+}
+
+function threshold() {
+ var domain = [0.5],
+ range$$1 = [0, 1],
+ n = 1;
+
+ function scale(x) {
+ if (x <= x) return range$$1[d3Array.bisect(domain, x, 0, n)];
+ }
+
+ scale.domain = function(_) {
+ return arguments.length ? (domain = slice.call(_), n = Math.min(domain.length, range$$1.length - 1), scale) : domain.slice();
+ };
+
+ scale.range = function(_) {
+ return arguments.length ? (range$$1 = slice.call(_), n = Math.min(domain.length, range$$1.length - 1), scale) : range$$1.slice();
+ };
+
+ scale.invertExtent = function(y) {
+ var i = range$$1.indexOf(y);
+ return [domain[i - 1], domain[i]];
+ };
+
+ scale.copy = function() {
+ return threshold()
+ .domain(domain)
+ .range(range$$1);
+ };
+
+ return scale;
+}
+
+var durationSecond = 1000;
+var durationMinute = durationSecond * 60;
+var durationHour = durationMinute * 60;
+var durationDay = durationHour * 24;
+var durationWeek = durationDay * 7;
+var durationMonth = durationDay * 30;
+var durationYear = durationDay * 365;
+
+function date(t) {
+ return new Date(t);
+}
+
+function number$1(t) {
+ return t instanceof Date ? +t : +new Date(+t);
+}
+
+function calendar(year, month, week, day, hour, minute, second, millisecond, format$$1) {
+ var scale = continuous(deinterpolateLinear, d3Interpolate.interpolateNumber),
+ invert = scale.invert,
+ domain = scale.domain;
+
+ var formatMillisecond = format$$1(".%L"),
+ formatSecond = format$$1(":%S"),
+ formatMinute = format$$1("%I:%M"),
+ formatHour = format$$1("%I %p"),
+ formatDay = format$$1("%a %d"),
+ formatWeek = format$$1("%b %d"),
+ formatMonth = format$$1("%B"),
+ formatYear = format$$1("%Y");
+
+ var tickIntervals = [
+ [second, 1, durationSecond],
+ [second, 5, 5 * durationSecond],
+ [second, 15, 15 * durationSecond],
+ [second, 30, 30 * durationSecond],
+ [minute, 1, durationMinute],
+ [minute, 5, 5 * durationMinute],
+ [minute, 15, 15 * durationMinute],
+ [minute, 30, 30 * durationMinute],
+ [ hour, 1, durationHour ],
+ [ hour, 3, 3 * durationHour ],
+ [ hour, 6, 6 * durationHour ],
+ [ hour, 12, 12 * durationHour ],
+ [ day, 1, durationDay ],
+ [ day, 2, 2 * durationDay ],
+ [ week, 1, durationWeek ],
+ [ month, 1, durationMonth ],
+ [ month, 3, 3 * durationMonth ],
+ [ year, 1, durationYear ]
+ ];
+
+ function tickFormat(date) {
+ return (second(date) < date ? formatMillisecond
+ : minute(date) < date ? formatSecond
+ : hour(date) < date ? formatMinute
+ : day(date) < date ? formatHour
+ : month(date) < date ? (week(date) < date ? formatDay : formatWeek)
+ : year(date) < date ? formatMonth
+ : formatYear)(date);
+ }
+
+ function tickInterval(interval, start, stop, step) {
+ if (interval == null) interval = 10;
+
+ // If a desired tick count is specified, pick a reasonable tick interval
+ // based on the extent of the domain and a rough estimate of tick size.
+ // Otherwise, assume interval is already a time interval and use it.
+ if (typeof interval === "number") {
+ var target = Math.abs(stop - start) / interval,
+ i = d3Array.bisector(function(i) { return i[2]; }).right(tickIntervals, target);
+ if (i === tickIntervals.length) {
+ step = d3Array.tickStep(start / durationYear, stop / durationYear, interval);
+ interval = year;
+ } else if (i) {
+ i = tickIntervals[target / tickIntervals[i - 1][2] < tickIntervals[i][2] / target ? i - 1 : i];
+ step = i[1];
+ interval = i[0];
+ } else {
+ step = Math.max(d3Array.tickStep(start, stop, interval), 1);
+ interval = millisecond;
+ }
+ }
+
+ return step == null ? interval : interval.every(step);
+ }
+
+ scale.invert = function(y) {
+ return new Date(invert(y));
+ };
+
+ scale.domain = function(_) {
+ return arguments.length ? domain(map$1.call(_, number$1)) : domain().map(date);
+ };
+
+ scale.ticks = function(interval, step) {
+ var d = domain(),
+ t0 = d[0],
+ t1 = d[d.length - 1],
+ r = t1 < t0,
+ t;
+ if (r) t = t0, t0 = t1, t1 = t;
+ t = tickInterval(interval, t0, t1, step);
+ t = t ? t.range(t0, t1 + 1) : []; // inclusive stop
+ return r ? t.reverse() : t;
+ };
+
+ scale.tickFormat = function(count, specifier) {
+ return specifier == null ? tickFormat : format$$1(specifier);
+ };
+
+ scale.nice = function(interval, step) {
+ var d = domain();
+ return (interval = tickInterval(interval, d[0], d[d.length - 1], step))
+ ? domain(nice(d, interval))
+ : scale;
+ };
+
+ scale.copy = function() {
+ return copy(scale, calendar(year, month, week, day, hour, minute, second, millisecond, format$$1));
+ };
+
+ return scale;
+}
+
+var time = function() {
+ return calendar(d3Time.timeYear, d3Time.timeMonth, d3Time.timeWeek, d3Time.timeDay, d3Time.timeHour, d3Time.timeMinute, d3Time.timeSecond, d3Time.timeMillisecond, d3TimeFormat.timeFormat).domain([new Date(2000, 0, 1), new Date(2000, 0, 2)]);
+};
+
+var utcTime = function() {
+ return calendar(d3Time.utcYear, d3Time.utcMonth, d3Time.utcWeek, d3Time.utcDay, d3Time.utcHour, d3Time.utcMinute, d3Time.utcSecond, d3Time.utcMillisecond, d3TimeFormat.utcFormat).domain([Date.UTC(2000, 0, 1), Date.UTC(2000, 0, 2)]);
+};
+
+var colors = function(s) {
+ return s.match(/.{6}/g).map(function(x) {
+ return "#" + x;
+ });
+};
+
+var category10 = colors("1f77b4ff7f0e2ca02cd627289467bd8c564be377c27f7f7fbcbd2217becf");
+
+var category20b = colors("393b795254a36b6ecf9c9ede6379398ca252b5cf6bcedb9c8c6d31bd9e39e7ba52e7cb94843c39ad494ad6616be7969c7b4173a55194ce6dbdde9ed6");
+
+var category20c = colors("3182bd6baed69ecae1c6dbefe6550dfd8d3cfdae6bfdd0a231a35474c476a1d99bc7e9c0756bb19e9ac8bcbddcdadaeb636363969696bdbdbdd9d9d9");
+
+var category20 = colors("1f77b4aec7e8ff7f0effbb782ca02c98df8ad62728ff98969467bdc5b0d58c564bc49c94e377c2f7b6d27f7f7fc7c7c7bcbd22dbdb8d17becf9edae5");
+
+var cubehelix$1 = d3Interpolate.interpolateCubehelixLong(d3Color.cubehelix(300, 0.5, 0.0), d3Color.cubehelix(-240, 0.5, 1.0));
+
+var warm = d3Interpolate.interpolateCubehelixLong(d3Color.cubehelix(-100, 0.75, 0.35), d3Color.cubehelix(80, 1.50, 0.8));
+
+var cool = d3Interpolate.interpolateCubehelixLong(d3Color.cubehelix(260, 0.75, 0.35), d3Color.cubehelix(80, 1.50, 0.8));
+
+var rainbow = d3Color.cubehelix();
+
+var rainbow$1 = function(t) {
+ if (t < 0 || t > 1) t -= Math.floor(t);
+ var ts = Math.abs(t - 0.5);
+ rainbow.h = 360 * t - 100;
+ rainbow.s = 1.5 - 1.5 * ts;
+ rainbow.l = 0.8 - 0.9 * ts;
+ return rainbow + "";
+};
+
+function ramp(range$$1) {
+ var n = range$$1.length;
+ return function(t) {
+ return range$$1[Math.max(0, Math.min(n - 1, Math.floor(t * n)))];
+ };
+}
+
+var viridis = ramp(colors("44015444025645045745055946075a46085c460a5d460b5e470d60470e6147106347116447136548146748166848176948186a481a6c481b6d481c6e481d6f481f70482071482173482374482475482576482677482878482979472a7a472c7a472d7b472e7c472f7d46307e46327e46337f463480453581453781453882443983443a83443b84433d84433e85423f854240864241864142874144874045884046883f47883f48893e49893e4a893e4c8a3d4d8a3d4e8a3c4f8a3c508b3b518b3b528b3a538b3a548c39558c39568c38588c38598c375a8c375b8d365c8d365d8d355e8d355f8d34608d34618d33628d33638d32648e32658e31668e31678e31688e30698e306a8e2f6b8e2f6c8e2e6d8e2e6e8e2e6f8e2d708e2d718e2c718e2c728e2c738e2b748e2b758e2a768e2a778e2a788e29798e297a8e297b8e287c8e287d8e277e8e277f8e27808e26818e26828e26828e25838e25848e25858e24868e24878e23888e23898e238a8d228b8d228c8d228d8d218e8d218f8d21908d21918c20928c20928c20938c1f948c1f958b1f968b1f978b1f988b1f998a1f9a8a1e9b8a1e9c891e9d891f9e891f9f881fa0881fa1881fa1871fa28720a38620a48621a58521a68522a78522a88423a98324aa8325ab8225ac8226ad8127ad8128ae8029af7f2ab07f2cb17e2db27d2eb37c2fb47c31b57b32b67a34b67935b77937b87838b9773aba763bbb753dbc743fbc7340bd7242be7144bf7046c06f48c16e4ac16d4cc26c4ec36b50c46a52c56954c56856c66758c7655ac8645cc8635ec96260ca6063cb5f65cb5e67cc5c69cd5b6ccd5a6ece5870cf5773d05675d05477d1537ad1517cd2507fd34e81d34d84d44b86d54989d5488bd6468ed64590d74393d74195d84098d83e9bd93c9dd93ba0da39a2da37a5db36a8db34aadc32addc30b0dd2fb2dd2db5de2bb8de29bade28bddf26c0df25c2df23c5e021c8e020cae11fcde11dd0e11cd2e21bd5e21ad8e219dae319dde318dfe318e2e418e5e419e7e419eae51aece51befe51cf1e51df4e61ef6e620f8e621fbe723fde725"));
+
+var magma = ramp(colors("00000401000501010601010802010902020b02020d03030f03031204041405041606051806051a07061c08071e0907200a08220b09240c09260d0a290e0b2b100b2d110c2f120d31130d34140e36150e38160f3b180f3d19103f1a10421c10441d11471e114920114b21114e22115024125325125527125829115a2a115c2c115f2d11612f116331116533106734106936106b38106c390f6e3b0f703d0f713f0f72400f74420f75440f764510774710784910784a10794c117a4e117b4f127b51127c52137c54137d56147d57157e59157e5a167e5c167f5d177f5f187f601880621980641a80651a80671b80681c816a1c816b1d816d1d816e1e81701f81721f817320817521817621817822817922827b23827c23827e24828025828125818326818426818627818827818928818b29818c29818e2a81902a81912b81932b80942c80962c80982d80992d809b2e7f9c2e7f9e2f7fa02f7fa1307ea3307ea5317ea6317da8327daa337dab337cad347cae347bb0357bb2357bb3367ab5367ab73779b83779ba3878bc3978bd3977bf3a77c03a76c23b75c43c75c53c74c73d73c83e73ca3e72cc3f71cd4071cf4070d0416fd2426fd3436ed5446dd6456cd8456cd9466bdb476adc4869de4968df4a68e04c67e24d66e34e65e44f64e55064e75263e85362e95462ea5661eb5760ec5860ed5a5fee5b5eef5d5ef05f5ef1605df2625df2645cf3655cf4675cf4695cf56b5cf66c5cf66e5cf7705cf7725cf8745cf8765cf9785df9795df97b5dfa7d5efa7f5efa815ffb835ffb8560fb8761fc8961fc8a62fc8c63fc8e64fc9065fd9266fd9467fd9668fd9869fd9a6afd9b6bfe9d6cfe9f6dfea16efea36ffea571fea772fea973feaa74feac76feae77feb078feb27afeb47bfeb67cfeb77efeb97ffebb81febd82febf84fec185fec287fec488fec68afec88cfeca8dfecc8ffecd90fecf92fed194fed395fed597fed799fed89afdda9cfddc9efddea0fde0a1fde2a3fde3a5fde5a7fde7a9fde9aafdebacfcecaefceeb0fcf0b2fcf2b4fcf4b6fcf6b8fcf7b9fcf9bbfcfbbdfcfdbf"));
+
+var inferno = ramp(colors("00000401000501010601010802010a02020c02020e03021004031204031405041706041907051b08051d09061f0a07220b07240c08260d08290e092b10092d110a30120a32140b34150b37160b39180c3c190c3e1b0c411c0c431e0c451f0c48210c4a230c4c240c4f260c51280b53290b552b0b572d0b592f0a5b310a5c320a5e340a5f3609613809623909633b09643d09653e0966400a67420a68440a68450a69470b6a490b6a4a0c6b4c0c6b4d0d6c4f0d6c510e6c520e6d540f6d550f6d57106e59106e5a116e5c126e5d126e5f136e61136e62146e64156e65156e67166e69166e6a176e6c186e6d186e6f196e71196e721a6e741a6e751b6e771c6d781c6d7a1d6d7c1d6d7d1e6d7f1e6c801f6c82206c84206b85216b87216b88226a8a226a8c23698d23698f24699025689225689326679526679727669827669a28659b29649d29649f2a63a02a63a22b62a32c61a52c60a62d60a82e5fa92e5eab2f5ead305dae305cb0315bb1325ab3325ab43359b63458b73557b93556ba3655bc3754bd3853bf3952c03a51c13a50c33b4fc43c4ec63d4dc73e4cc83f4bca404acb4149cc4248ce4347cf4446d04545d24644d34743d44842d54a41d74b3fd84c3ed94d3dda4e3cdb503bdd513ade5238df5337e05536e15635e25734e35933e45a31e55c30e65d2fe75e2ee8602de9612bea632aeb6429eb6628ec6726ed6925ee6a24ef6c23ef6e21f06f20f1711ff1731df2741cf3761bf37819f47918f57b17f57d15f67e14f68013f78212f78410f8850ff8870ef8890cf98b0bf98c0af98e09fa9008fa9207fa9407fb9606fb9706fb9906fb9b06fb9d07fc9f07fca108fca309fca50afca60cfca80dfcaa0ffcac11fcae12fcb014fcb216fcb418fbb61afbb81dfbba1ffbbc21fbbe23fac026fac228fac42afac62df9c72ff9c932f9cb35f8cd37f8cf3af7d13df7d340f6d543f6d746f5d949f5db4cf4dd4ff4df53f4e156f3e35af3e55df2e661f2e865f2ea69f1ec6df1ed71f1ef75f1f179f2f27df2f482f3f586f3f68af4f88ef5f992f6fa96f8fb9af9fc9dfafda1fcffa4"));
+
+var plasma = ramp(colors("0d088710078813078916078a19068c1b068d1d068e20068f2206902406912605912805922a05932c05942e05952f059631059733059735049837049938049a3a049a3c049b3e049c3f049c41049d43039e44039e46039f48039f4903a04b03a14c02a14e02a25002a25102a35302a35502a45601a45801a45901a55b01a55c01a65e01a66001a66100a76300a76400a76600a76700a86900a86a00a86c00a86e00a86f00a87100a87201a87401a87501a87701a87801a87a02a87b02a87d03a87e03a88004a88104a78305a78405a78606a68707a68808a68a09a58b0aa58d0ba58e0ca48f0da4910ea3920fa39410a29511a19613a19814a099159f9a169f9c179e9d189d9e199da01a9ca11b9ba21d9aa31e9aa51f99a62098a72197a82296aa2395ab2494ac2694ad2793ae2892b02991b12a90b22b8fb32c8eb42e8db52f8cb6308bb7318ab83289ba3388bb3488bc3587bd3786be3885bf3984c03a83c13b82c23c81c33d80c43e7fc5407ec6417dc7427cc8437bc9447aca457acb4679cc4778cc4977cd4a76ce4b75cf4c74d04d73d14e72d24f71d35171d45270d5536fd5546ed6556dd7566cd8576bd9586ada5a6ada5b69db5c68dc5d67dd5e66de5f65de6164df6263e06363e16462e26561e26660e3685fe4695ee56a5de56b5de66c5ce76e5be76f5ae87059e97158e97257ea7457eb7556eb7655ec7754ed7953ed7a52ee7b51ef7c51ef7e50f07f4ff0804ef1814df1834cf2844bf3854bf3874af48849f48948f58b47f58c46f68d45f68f44f79044f79143f79342f89441f89540f9973ff9983ef99a3efa9b3dfa9c3cfa9e3bfb9f3afba139fba238fca338fca537fca636fca835fca934fdab33fdac33fdae32fdaf31fdb130fdb22ffdb42ffdb52efeb72dfeb82cfeba2cfebb2bfebd2afebe2afec029fdc229fdc328fdc527fdc627fdc827fdca26fdcb26fccd25fcce25fcd025fcd225fbd324fbd524fbd724fad824fada24f9dc24f9dd25f8df25f8e125f7e225f7e425f6e626f6e826f5e926f5eb27f4ed27f3ee27f3f027f2f227f1f426f1f525f0f724f0f921"));
+
+function sequential(interpolator) {
+ var x0 = 0,
+ x1 = 1,
+ clamp = false;
+
+ function scale(x) {
+ var t = (x - x0) / (x1 - x0);
+ return interpolator(clamp ? Math.max(0, Math.min(1, t)) : t);
+ }
+
+ scale.domain = function(_) {
+ return arguments.length ? (x0 = +_[0], x1 = +_[1], scale) : [x0, x1];
+ };
+
+ scale.clamp = function(_) {
+ return arguments.length ? (clamp = !!_, scale) : clamp;
+ };
+
+ scale.interpolator = function(_) {
+ return arguments.length ? (interpolator = _, scale) : interpolator;
+ };
+
+ scale.copy = function() {
+ return sequential(interpolator).domain([x0, x1]).clamp(clamp);
+ };
+
+ return linearish(scale);
+}
+
+exports.scaleBand = band;
+exports.scalePoint = point;
+exports.scaleIdentity = identity;
+exports.scaleLinear = linear;
+exports.scaleLog = log;
+exports.scaleOrdinal = ordinal;
+exports.scaleImplicit = implicit;
+exports.scalePow = pow;
+exports.scaleSqrt = sqrt;
+exports.scaleQuantile = quantile$1;
+exports.scaleQuantize = quantize;
+exports.scaleThreshold = threshold;
+exports.scaleTime = time;
+exports.scaleUtc = utcTime;
+exports.schemeCategory10 = category10;
+exports.schemeCategory20b = category20b;
+exports.schemeCategory20c = category20c;
+exports.schemeCategory20 = category20;
+exports.interpolateCubehelixDefault = cubehelix$1;
+exports.interpolateRainbow = rainbow$1;
+exports.interpolateWarm = warm;
+exports.interpolateCool = cool;
+exports.interpolateViridis = viridis;
+exports.interpolateMagma = magma;
+exports.interpolateInferno = inferno;
+exports.interpolatePlasma = plasma;
+exports.scaleSequential = sequential;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-array":1,"d3-collection":5,"d3-color":6,"d3-format":14,"d3-interpolate":17,"d3-time":27,"d3-time-format":26}],24:[function(require,module,exports){
+// https://d3js.org/d3-selection/ Version 1.3.0. Copyright 2018 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+var xhtml = "http://www.w3.org/1999/xhtml";
+
+var namespaces = {
+ svg: "http://www.w3.org/2000/svg",
+ xhtml: xhtml,
+ xlink: "http://www.w3.org/1999/xlink",
+ xml: "http://www.w3.org/XML/1998/namespace",
+ xmlns: "http://www.w3.org/2000/xmlns/"
+};
+
+function namespace(name) {
+ var prefix = name += "", i = prefix.indexOf(":");
+ if (i >= 0 && (prefix = name.slice(0, i)) !== "xmlns") name = name.slice(i + 1);
+ return namespaces.hasOwnProperty(prefix) ? {space: namespaces[prefix], local: name} : name;
+}
+
+function creatorInherit(name) {
+ return function() {
+ var document = this.ownerDocument,
+ uri = this.namespaceURI;
+ return uri === xhtml && document.documentElement.namespaceURI === xhtml
+ ? document.createElement(name)
+ : document.createElementNS(uri, name);
+ };
+}
+
+function creatorFixed(fullname) {
+ return function() {
+ return this.ownerDocument.createElementNS(fullname.space, fullname.local);
+ };
+}
+
+function creator(name) {
+ var fullname = namespace(name);
+ return (fullname.local
+ ? creatorFixed
+ : creatorInherit)(fullname);
+}
+
+function none() {}
+
+function selector(selector) {
+ return selector == null ? none : function() {
+ return this.querySelector(selector);
+ };
+}
+
+function selection_select(select) {
+ if (typeof select !== "function") select = selector(select);
+
+ for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {
+ for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) {
+ if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, group))) {
+ if ("__data__" in node) subnode.__data__ = node.__data__;
+ subgroup[i] = subnode;
+ }
+ }
+ }
+
+ return new Selection(subgroups, this._parents);
+}
+
+function empty() {
+ return [];
+}
+
+function selectorAll(selector) {
+ return selector == null ? empty : function() {
+ return this.querySelectorAll(selector);
+ };
+}
+
+function selection_selectAll(select) {
+ if (typeof select !== "function") select = selectorAll(select);
+
+ for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) {
+ for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {
+ if (node = group[i]) {
+ subgroups.push(select.call(node, node.__data__, i, group));
+ parents.push(node);
+ }
+ }
+ }
+
+ return new Selection(subgroups, parents);
+}
+
+var matcher = function(selector) {
+ return function() {
+ return this.matches(selector);
+ };
+};
+
+if (typeof document !== "undefined") {
+ var element = document.documentElement;
+ if (!element.matches) {
+ var vendorMatches = element.webkitMatchesSelector
+ || element.msMatchesSelector
+ || element.mozMatchesSelector
+ || element.oMatchesSelector;
+ matcher = function(selector) {
+ return function() {
+ return vendorMatches.call(this, selector);
+ };
+ };
+ }
+}
+
+var matcher$1 = matcher;
+
+function selection_filter(match) {
+ if (typeof match !== "function") match = matcher$1(match);
+
+ for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {
+ for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) {
+ if ((node = group[i]) && match.call(node, node.__data__, i, group)) {
+ subgroup.push(node);
+ }
+ }
+ }
+
+ return new Selection(subgroups, this._parents);
+}
+
+function sparse(update) {
+ return new Array(update.length);
+}
+
+function selection_enter() {
+ return new Selection(this._enter || this._groups.map(sparse), this._parents);
+}
+
+function EnterNode(parent, datum) {
+ this.ownerDocument = parent.ownerDocument;
+ this.namespaceURI = parent.namespaceURI;
+ this._next = null;
+ this._parent = parent;
+ this.__data__ = datum;
+}
+
+EnterNode.prototype = {
+ constructor: EnterNode,
+ appendChild: function(child) { return this._parent.insertBefore(child, this._next); },
+ insertBefore: function(child, next) { return this._parent.insertBefore(child, next); },
+ querySelector: function(selector) { return this._parent.querySelector(selector); },
+ querySelectorAll: function(selector) { return this._parent.querySelectorAll(selector); }
+};
+
+function constant(x) {
+ return function() {
+ return x;
+ };
+}
+
+var keyPrefix = "$"; // Protect against keys like “__proto__”.
+
+function bindIndex(parent, group, enter, update, exit, data) {
+ var i = 0,
+ node,
+ groupLength = group.length,
+ dataLength = data.length;
+
+ // Put any non-null nodes that fit into update.
+ // Put any null nodes into enter.
+ // Put any remaining data into enter.
+ for (; i < dataLength; ++i) {
+ if (node = group[i]) {
+ node.__data__ = data[i];
+ update[i] = node;
+ } else {
+ enter[i] = new EnterNode(parent, data[i]);
+ }
+ }
+
+ // Put any non-null nodes that don’t fit into exit.
+ for (; i < groupLength; ++i) {
+ if (node = group[i]) {
+ exit[i] = node;
+ }
+ }
+}
+
+function bindKey(parent, group, enter, update, exit, data, key) {
+ var i,
+ node,
+ nodeByKeyValue = {},
+ groupLength = group.length,
+ dataLength = data.length,
+ keyValues = new Array(groupLength),
+ keyValue;
+
+ // Compute the key for each node.
+ // If multiple nodes have the same key, the duplicates are added to exit.
+ for (i = 0; i < groupLength; ++i) {
+ if (node = group[i]) {
+ keyValues[i] = keyValue = keyPrefix + key.call(node, node.__data__, i, group);
+ if (keyValue in nodeByKeyValue) {
+ exit[i] = node;
+ } else {
+ nodeByKeyValue[keyValue] = node;
+ }
+ }
+ }
+
+ // Compute the key for each datum.
+ // If there a node associated with this key, join and add it to update.
+ // If there is not (or the key is a duplicate), add it to enter.
+ for (i = 0; i < dataLength; ++i) {
+ keyValue = keyPrefix + key.call(parent, data[i], i, data);
+ if (node = nodeByKeyValue[keyValue]) {
+ update[i] = node;
+ node.__data__ = data[i];
+ nodeByKeyValue[keyValue] = null;
+ } else {
+ enter[i] = new EnterNode(parent, data[i]);
+ }
+ }
+
+ // Add any remaining nodes that were not bound to data to exit.
+ for (i = 0; i < groupLength; ++i) {
+ if ((node = group[i]) && (nodeByKeyValue[keyValues[i]] === node)) {
+ exit[i] = node;
+ }
+ }
+}
+
+function selection_data(value, key) {
+ if (!value) {
+ data = new Array(this.size()), j = -1;
+ this.each(function(d) { data[++j] = d; });
+ return data;
+ }
+
+ var bind = key ? bindKey : bindIndex,
+ parents = this._parents,
+ groups = this._groups;
+
+ if (typeof value !== "function") value = constant(value);
+
+ for (var m = groups.length, update = new Array(m), enter = new Array(m), exit = new Array(m), j = 0; j < m; ++j) {
+ var parent = parents[j],
+ group = groups[j],
+ groupLength = group.length,
+ data = value.call(parent, parent && parent.__data__, j, parents),
+ dataLength = data.length,
+ enterGroup = enter[j] = new Array(dataLength),
+ updateGroup = update[j] = new Array(dataLength),
+ exitGroup = exit[j] = new Array(groupLength);
+
+ bind(parent, group, enterGroup, updateGroup, exitGroup, data, key);
+
+ // Now connect the enter nodes to their following update node, such that
+ // appendChild can insert the materialized enter node before this node,
+ // rather than at the end of the parent node.
+ for (var i0 = 0, i1 = 0, previous, next; i0 < dataLength; ++i0) {
+ if (previous = enterGroup[i0]) {
+ if (i0 >= i1) i1 = i0 + 1;
+ while (!(next = updateGroup[i1]) && ++i1 < dataLength);
+ previous._next = next || null;
+ }
+ }
+ }
+
+ update = new Selection(update, parents);
+ update._enter = enter;
+ update._exit = exit;
+ return update;
+}
+
+function selection_exit() {
+ return new Selection(this._exit || this._groups.map(sparse), this._parents);
+}
+
+function selection_merge(selection$$1) {
+
+ for (var groups0 = this._groups, groups1 = selection$$1._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) {
+ for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {
+ if (node = group0[i] || group1[i]) {
+ merge[i] = node;
+ }
+ }
+ }
+
+ for (; j < m0; ++j) {
+ merges[j] = groups0[j];
+ }
+
+ return new Selection(merges, this._parents);
+}
+
+function selection_order() {
+
+ for (var groups = this._groups, j = -1, m = groups.length; ++j < m;) {
+ for (var group = groups[j], i = group.length - 1, next = group[i], node; --i >= 0;) {
+ if (node = group[i]) {
+ if (next && next !== node.nextSibling) next.parentNode.insertBefore(node, next);
+ next = node;
+ }
+ }
+ }
+
+ return this;
+}
+
+function selection_sort(compare) {
+ if (!compare) compare = ascending;
+
+ function compareNode(a, b) {
+ return a && b ? compare(a.__data__, b.__data__) : !a - !b;
+ }
+
+ for (var groups = this._groups, m = groups.length, sortgroups = new Array(m), j = 0; j < m; ++j) {
+ for (var group = groups[j], n = group.length, sortgroup = sortgroups[j] = new Array(n), node, i = 0; i < n; ++i) {
+ if (node = group[i]) {
+ sortgroup[i] = node;
+ }
+ }
+ sortgroup.sort(compareNode);
+ }
+
+ return new Selection(sortgroups, this._parents).order();
+}
+
+function ascending(a, b) {
+ return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;
+}
+
+function selection_call() {
+ var callback = arguments[0];
+ arguments[0] = this;
+ callback.apply(null, arguments);
+ return this;
+}
+
+function selection_nodes() {
+ var nodes = new Array(this.size()), i = -1;
+ this.each(function() { nodes[++i] = this; });
+ return nodes;
+}
+
+function selection_node() {
+
+ for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {
+ for (var group = groups[j], i = 0, n = group.length; i < n; ++i) {
+ var node = group[i];
+ if (node) return node;
+ }
+ }
+
+ return null;
+}
+
+function selection_size() {
+ var size = 0;
+ this.each(function() { ++size; });
+ return size;
+}
+
+function selection_empty() {
+ return !this.node();
+}
+
+function selection_each(callback) {
+
+ for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {
+ for (var group = groups[j], i = 0, n = group.length, node; i < n; ++i) {
+ if (node = group[i]) callback.call(node, node.__data__, i, group);
+ }
+ }
+
+ return this;
+}
+
+function attrRemove(name) {
+ return function() {
+ this.removeAttribute(name);
+ };
+}
+
+function attrRemoveNS(fullname) {
+ return function() {
+ this.removeAttributeNS(fullname.space, fullname.local);
+ };
+}
+
+function attrConstant(name, value) {
+ return function() {
+ this.setAttribute(name, value);
+ };
+}
+
+function attrConstantNS(fullname, value) {
+ return function() {
+ this.setAttributeNS(fullname.space, fullname.local, value);
+ };
+}
+
+function attrFunction(name, value) {
+ return function() {
+ var v = value.apply(this, arguments);
+ if (v == null) this.removeAttribute(name);
+ else this.setAttribute(name, v);
+ };
+}
+
+function attrFunctionNS(fullname, value) {
+ return function() {
+ var v = value.apply(this, arguments);
+ if (v == null) this.removeAttributeNS(fullname.space, fullname.local);
+ else this.setAttributeNS(fullname.space, fullname.local, v);
+ };
+}
+
+function selection_attr(name, value) {
+ var fullname = namespace(name);
+
+ if (arguments.length < 2) {
+ var node = this.node();
+ return fullname.local
+ ? node.getAttributeNS(fullname.space, fullname.local)
+ : node.getAttribute(fullname);
+ }
+
+ return this.each((value == null
+ ? (fullname.local ? attrRemoveNS : attrRemove) : (typeof value === "function"
+ ? (fullname.local ? attrFunctionNS : attrFunction)
+ : (fullname.local ? attrConstantNS : attrConstant)))(fullname, value));
+}
+
+function defaultView(node) {
+ return (node.ownerDocument && node.ownerDocument.defaultView) // node is a Node
+ || (node.document && node) // node is a Window
+ || node.defaultView; // node is a Document
+}
+
+function styleRemove(name) {
+ return function() {
+ this.style.removeProperty(name);
+ };
+}
+
+function styleConstant(name, value, priority) {
+ return function() {
+ this.style.setProperty(name, value, priority);
+ };
+}
+
+function styleFunction(name, value, priority) {
+ return function() {
+ var v = value.apply(this, arguments);
+ if (v == null) this.style.removeProperty(name);
+ else this.style.setProperty(name, v, priority);
+ };
+}
+
+function selection_style(name, value, priority) {
+ return arguments.length > 1
+ ? this.each((value == null
+ ? styleRemove : typeof value === "function"
+ ? styleFunction
+ : styleConstant)(name, value, priority == null ? "" : priority))
+ : styleValue(this.node(), name);
+}
+
+function styleValue(node, name) {
+ return node.style.getPropertyValue(name)
+ || defaultView(node).getComputedStyle(node, null).getPropertyValue(name);
+}
+
+function propertyRemove(name) {
+ return function() {
+ delete this[name];
+ };
+}
+
+function propertyConstant(name, value) {
+ return function() {
+ this[name] = value;
+ };
+}
+
+function propertyFunction(name, value) {
+ return function() {
+ var v = value.apply(this, arguments);
+ if (v == null) delete this[name];
+ else this[name] = v;
+ };
+}
+
+function selection_property(name, value) {
+ return arguments.length > 1
+ ? this.each((value == null
+ ? propertyRemove : typeof value === "function"
+ ? propertyFunction
+ : propertyConstant)(name, value))
+ : this.node()[name];
+}
+
+function classArray(string) {
+ return string.trim().split(/^|\s+/);
+}
+
+function classList(node) {
+ return node.classList || new ClassList(node);
+}
+
+function ClassList(node) {
+ this._node = node;
+ this._names = classArray(node.getAttribute("class") || "");
+}
+
+ClassList.prototype = {
+ add: function(name) {
+ var i = this._names.indexOf(name);
+ if (i < 0) {
+ this._names.push(name);
+ this._node.setAttribute("class", this._names.join(" "));
+ }
+ },
+ remove: function(name) {
+ var i = this._names.indexOf(name);
+ if (i >= 0) {
+ this._names.splice(i, 1);
+ this._node.setAttribute("class", this._names.join(" "));
+ }
+ },
+ contains: function(name) {
+ return this._names.indexOf(name) >= 0;
+ }
+};
+
+function classedAdd(node, names) {
+ var list = classList(node), i = -1, n = names.length;
+ while (++i < n) list.add(names[i]);
+}
+
+function classedRemove(node, names) {
+ var list = classList(node), i = -1, n = names.length;
+ while (++i < n) list.remove(names[i]);
+}
+
+function classedTrue(names) {
+ return function() {
+ classedAdd(this, names);
+ };
+}
+
+function classedFalse(names) {
+ return function() {
+ classedRemove(this, names);
+ };
+}
+
+function classedFunction(names, value) {
+ return function() {
+ (value.apply(this, arguments) ? classedAdd : classedRemove)(this, names);
+ };
+}
+
+function selection_classed(name, value) {
+ var names = classArray(name + "");
+
+ if (arguments.length < 2) {
+ var list = classList(this.node()), i = -1, n = names.length;
+ while (++i < n) if (!list.contains(names[i])) return false;
+ return true;
+ }
+
+ return this.each((typeof value === "function"
+ ? classedFunction : value
+ ? classedTrue
+ : classedFalse)(names, value));
+}
+
+function textRemove() {
+ this.textContent = "";
+}
+
+function textConstant(value) {
+ return function() {
+ this.textContent = value;
+ };
+}
+
+function textFunction(value) {
+ return function() {
+ var v = value.apply(this, arguments);
+ this.textContent = v == null ? "" : v;
+ };
+}
+
+function selection_text(value) {
+ return arguments.length
+ ? this.each(value == null
+ ? textRemove : (typeof value === "function"
+ ? textFunction
+ : textConstant)(value))
+ : this.node().textContent;
+}
+
+function htmlRemove() {
+ this.innerHTML = "";
+}
+
+function htmlConstant(value) {
+ return function() {
+ this.innerHTML = value;
+ };
+}
+
+function htmlFunction(value) {
+ return function() {
+ var v = value.apply(this, arguments);
+ this.innerHTML = v == null ? "" : v;
+ };
+}
+
+function selection_html(value) {
+ return arguments.length
+ ? this.each(value == null
+ ? htmlRemove : (typeof value === "function"
+ ? htmlFunction
+ : htmlConstant)(value))
+ : this.node().innerHTML;
+}
+
+function raise() {
+ if (this.nextSibling) this.parentNode.appendChild(this);
+}
+
+function selection_raise() {
+ return this.each(raise);
+}
+
+function lower() {
+ if (this.previousSibling) this.parentNode.insertBefore(this, this.parentNode.firstChild);
+}
+
+function selection_lower() {
+ return this.each(lower);
+}
+
+function selection_append(name) {
+ var create = typeof name === "function" ? name : creator(name);
+ return this.select(function() {
+ return this.appendChild(create.apply(this, arguments));
+ });
+}
+
+function constantNull() {
+ return null;
+}
+
+function selection_insert(name, before) {
+ var create = typeof name === "function" ? name : creator(name),
+ select = before == null ? constantNull : typeof before === "function" ? before : selector(before);
+ return this.select(function() {
+ return this.insertBefore(create.apply(this, arguments), select.apply(this, arguments) || null);
+ });
+}
+
+function remove() {
+ var parent = this.parentNode;
+ if (parent) parent.removeChild(this);
+}
+
+function selection_remove() {
+ return this.each(remove);
+}
+
+function selection_cloneShallow() {
+ return this.parentNode.insertBefore(this.cloneNode(false), this.nextSibling);
+}
+
+function selection_cloneDeep() {
+ return this.parentNode.insertBefore(this.cloneNode(true), this.nextSibling);
+}
+
+function selection_clone(deep) {
+ return this.select(deep ? selection_cloneDeep : selection_cloneShallow);
+}
+
+function selection_datum(value) {
+ return arguments.length
+ ? this.property("__data__", value)
+ : this.node().__data__;
+}
+
+var filterEvents = {};
+
+exports.event = null;
+
+if (typeof document !== "undefined") {
+ var element$1 = document.documentElement;
+ if (!("onmouseenter" in element$1)) {
+ filterEvents = {mouseenter: "mouseover", mouseleave: "mouseout"};
+ }
+}
+
+function filterContextListener(listener, index, group) {
+ listener = contextListener(listener, index, group);
+ return function(event) {
+ var related = event.relatedTarget;
+ if (!related || (related !== this && !(related.compareDocumentPosition(this) & 8))) {
+ listener.call(this, event);
+ }
+ };
+}
+
+function contextListener(listener, index, group) {
+ return function(event1) {
+ var event0 = exports.event; // Events can be reentrant (e.g., focus).
+ exports.event = event1;
+ try {
+ listener.call(this, this.__data__, index, group);
+ } finally {
+ exports.event = event0;
+ }
+ };
+}
+
+function parseTypenames(typenames) {
+ return typenames.trim().split(/^|\s+/).map(function(t) {
+ var name = "", i = t.indexOf(".");
+ if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);
+ return {type: t, name: name};
+ });
+}
+
+function onRemove(typename) {
+ return function() {
+ var on = this.__on;
+ if (!on) return;
+ for (var j = 0, i = -1, m = on.length, o; j < m; ++j) {
+ if (o = on[j], (!typename.type || o.type === typename.type) && o.name === typename.name) {
+ this.removeEventListener(o.type, o.listener, o.capture);
+ } else {
+ on[++i] = o;
+ }
+ }
+ if (++i) on.length = i;
+ else delete this.__on;
+ };
+}
+
+function onAdd(typename, value, capture) {
+ var wrap = filterEvents.hasOwnProperty(typename.type) ? filterContextListener : contextListener;
+ return function(d, i, group) {
+ var on = this.__on, o, listener = wrap(value, i, group);
+ if (on) for (var j = 0, m = on.length; j < m; ++j) {
+ if ((o = on[j]).type === typename.type && o.name === typename.name) {
+ this.removeEventListener(o.type, o.listener, o.capture);
+ this.addEventListener(o.type, o.listener = listener, o.capture = capture);
+ o.value = value;
+ return;
+ }
+ }
+ this.addEventListener(typename.type, listener, capture);
+ o = {type: typename.type, name: typename.name, value: value, listener: listener, capture: capture};
+ if (!on) this.__on = [o];
+ else on.push(o);
+ };
+}
+
+function selection_on(typename, value, capture) {
+ var typenames = parseTypenames(typename + ""), i, n = typenames.length, t;
+
+ if (arguments.length < 2) {
+ var on = this.node().__on;
+ if (on) for (var j = 0, m = on.length, o; j < m; ++j) {
+ for (i = 0, o = on[j]; i < n; ++i) {
+ if ((t = typenames[i]).type === o.type && t.name === o.name) {
+ return o.value;
+ }
+ }
+ }
+ return;
+ }
+
+ on = value ? onAdd : onRemove;
+ if (capture == null) capture = false;
+ for (i = 0; i < n; ++i) this.each(on(typenames[i], value, capture));
+ return this;
+}
+
+function customEvent(event1, listener, that, args) {
+ var event0 = exports.event;
+ event1.sourceEvent = exports.event;
+ exports.event = event1;
+ try {
+ return listener.apply(that, args);
+ } finally {
+ exports.event = event0;
+ }
+}
+
+function dispatchEvent(node, type, params) {
+ var window = defaultView(node),
+ event = window.CustomEvent;
+
+ if (typeof event === "function") {
+ event = new event(type, params);
+ } else {
+ event = window.document.createEvent("Event");
+ if (params) event.initEvent(type, params.bubbles, params.cancelable), event.detail = params.detail;
+ else event.initEvent(type, false, false);
+ }
+
+ node.dispatchEvent(event);
+}
+
+function dispatchConstant(type, params) {
+ return function() {
+ return dispatchEvent(this, type, params);
+ };
+}
+
+function dispatchFunction(type, params) {
+ return function() {
+ return dispatchEvent(this, type, params.apply(this, arguments));
+ };
+}
+
+function selection_dispatch(type, params) {
+ return this.each((typeof params === "function"
+ ? dispatchFunction
+ : dispatchConstant)(type, params));
+}
+
+var root = [null];
+
+function Selection(groups, parents) {
+ this._groups = groups;
+ this._parents = parents;
+}
+
+function selection() {
+ return new Selection([[document.documentElement]], root);
+}
+
+Selection.prototype = selection.prototype = {
+ constructor: Selection,
+ select: selection_select,
+ selectAll: selection_selectAll,
+ filter: selection_filter,
+ data: selection_data,
+ enter: selection_enter,
+ exit: selection_exit,
+ merge: selection_merge,
+ order: selection_order,
+ sort: selection_sort,
+ call: selection_call,
+ nodes: selection_nodes,
+ node: selection_node,
+ size: selection_size,
+ empty: selection_empty,
+ each: selection_each,
+ attr: selection_attr,
+ style: selection_style,
+ property: selection_property,
+ classed: selection_classed,
+ text: selection_text,
+ html: selection_html,
+ raise: selection_raise,
+ lower: selection_lower,
+ append: selection_append,
+ insert: selection_insert,
+ remove: selection_remove,
+ clone: selection_clone,
+ datum: selection_datum,
+ on: selection_on,
+ dispatch: selection_dispatch
+};
+
+function select(selector) {
+ return typeof selector === "string"
+ ? new Selection([[document.querySelector(selector)]], [document.documentElement])
+ : new Selection([[selector]], root);
+}
+
+function create(name) {
+ return select(creator(name).call(document.documentElement));
+}
+
+var nextId = 0;
+
+function local() {
+ return new Local;
+}
+
+function Local() {
+ this._ = "@" + (++nextId).toString(36);
+}
+
+Local.prototype = local.prototype = {
+ constructor: Local,
+ get: function(node) {
+ var id = this._;
+ while (!(id in node)) if (!(node = node.parentNode)) return;
+ return node[id];
+ },
+ set: function(node, value) {
+ return node[this._] = value;
+ },
+ remove: function(node) {
+ return this._ in node && delete node[this._];
+ },
+ toString: function() {
+ return this._;
+ }
+};
+
+function sourceEvent() {
+ var current = exports.event, source;
+ while (source = current.sourceEvent) current = source;
+ return current;
+}
+
+function point(node, event) {
+ var svg = node.ownerSVGElement || node;
+
+ if (svg.createSVGPoint) {
+ var point = svg.createSVGPoint();
+ point.x = event.clientX, point.y = event.clientY;
+ point = point.matrixTransform(node.getScreenCTM().inverse());
+ return [point.x, point.y];
+ }
+
+ var rect = node.getBoundingClientRect();
+ return [event.clientX - rect.left - node.clientLeft, event.clientY - rect.top - node.clientTop];
+}
+
+function mouse(node) {
+ var event = sourceEvent();
+ if (event.changedTouches) event = event.changedTouches[0];
+ return point(node, event);
+}
+
+function selectAll(selector) {
+ return typeof selector === "string"
+ ? new Selection([document.querySelectorAll(selector)], [document.documentElement])
+ : new Selection([selector == null ? [] : selector], root);
+}
+
+function touch(node, touches, identifier) {
+ if (arguments.length < 3) identifier = touches, touches = sourceEvent().changedTouches;
+
+ for (var i = 0, n = touches ? touches.length : 0, touch; i < n; ++i) {
+ if ((touch = touches[i]).identifier === identifier) {
+ return point(node, touch);
+ }
+ }
+
+ return null;
+}
+
+function touches(node, touches) {
+ if (touches == null) touches = sourceEvent().touches;
+
+ for (var i = 0, n = touches ? touches.length : 0, points = new Array(n); i < n; ++i) {
+ points[i] = point(node, touches[i]);
+ }
+
+ return points;
+}
+
+exports.create = create;
+exports.creator = creator;
+exports.local = local;
+exports.matcher = matcher$1;
+exports.mouse = mouse;
+exports.namespace = namespace;
+exports.namespaces = namespaces;
+exports.clientPoint = point;
+exports.select = select;
+exports.selectAll = selectAll;
+exports.selection = selection;
+exports.selector = selector;
+exports.selectorAll = selectorAll;
+exports.style = styleValue;
+exports.touch = touch;
+exports.touches = touches;
+exports.window = defaultView;
+exports.customEvent = customEvent;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],25:[function(require,module,exports){
+// https://d3js.org/d3-shape/ Version 1.2.0. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-path')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-path'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3));
+}(this, (function (exports,d3Path) { 'use strict';
+
+var constant = function(x) {
+ return function constant() {
+ return x;
+ };
+};
+
+var abs = Math.abs;
+var atan2 = Math.atan2;
+var cos = Math.cos;
+var max = Math.max;
+var min = Math.min;
+var sin = Math.sin;
+var sqrt = Math.sqrt;
+
+var epsilon = 1e-12;
+var pi = Math.PI;
+var halfPi = pi / 2;
+var tau = 2 * pi;
+
+function acos(x) {
+ return x > 1 ? 0 : x < -1 ? pi : Math.acos(x);
+}
+
+function asin(x) {
+ return x >= 1 ? halfPi : x <= -1 ? -halfPi : Math.asin(x);
+}
+
+function arcInnerRadius(d) {
+ return d.innerRadius;
+}
+
+function arcOuterRadius(d) {
+ return d.outerRadius;
+}
+
+function arcStartAngle(d) {
+ return d.startAngle;
+}
+
+function arcEndAngle(d) {
+ return d.endAngle;
+}
+
+function arcPadAngle(d) {
+ return d && d.padAngle; // Note: optional!
+}
+
+function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
+ var x10 = x1 - x0, y10 = y1 - y0,
+ x32 = x3 - x2, y32 = y3 - y2,
+ t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / (y32 * x10 - x32 * y10);
+ return [x0 + t * x10, y0 + t * y10];
+}
+
+// Compute perpendicular offset line of length rc.
+// http://mathworld.wolfram.com/Circle-LineIntersection.html
+function cornerTangents(x0, y0, x1, y1, r1, rc, cw) {
+ var x01 = x0 - x1,
+ y01 = y0 - y1,
+ lo = (cw ? rc : -rc) / sqrt(x01 * x01 + y01 * y01),
+ ox = lo * y01,
+ oy = -lo * x01,
+ x11 = x0 + ox,
+ y11 = y0 + oy,
+ x10 = x1 + ox,
+ y10 = y1 + oy,
+ x00 = (x11 + x10) / 2,
+ y00 = (y11 + y10) / 2,
+ dx = x10 - x11,
+ dy = y10 - y11,
+ d2 = dx * dx + dy * dy,
+ r = r1 - rc,
+ D = x11 * y10 - x10 * y11,
+ d = (dy < 0 ? -1 : 1) * sqrt(max(0, r * r * d2 - D * D)),
+ cx0 = (D * dy - dx * d) / d2,
+ cy0 = (-D * dx - dy * d) / d2,
+ cx1 = (D * dy + dx * d) / d2,
+ cy1 = (-D * dx + dy * d) / d2,
+ dx0 = cx0 - x00,
+ dy0 = cy0 - y00,
+ dx1 = cx1 - x00,
+ dy1 = cy1 - y00;
+
+ // Pick the closer of the two intersection points.
+ // TODO Is there a faster way to determine which intersection to use?
+ if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1;
+
+ return {
+ cx: cx0,
+ cy: cy0,
+ x01: -ox,
+ y01: -oy,
+ x11: cx0 * (r1 / r - 1),
+ y11: cy0 * (r1 / r - 1)
+ };
+}
+
+var arc = function() {
+ var innerRadius = arcInnerRadius,
+ outerRadius = arcOuterRadius,
+ cornerRadius = constant(0),
+ padRadius = null,
+ startAngle = arcStartAngle,
+ endAngle = arcEndAngle,
+ padAngle = arcPadAngle,
+ context = null;
+
+ function arc() {
+ var buffer,
+ r,
+ r0 = +innerRadius.apply(this, arguments),
+ r1 = +outerRadius.apply(this, arguments),
+ a0 = startAngle.apply(this, arguments) - halfPi,
+ a1 = endAngle.apply(this, arguments) - halfPi,
+ da = abs(a1 - a0),
+ cw = a1 > a0;
+
+ if (!context) context = buffer = d3Path.path();
+
+ // Ensure that the outer radius is always larger than the inner radius.
+ if (r1 < r0) r = r1, r1 = r0, r0 = r;
+
+ // Is it a point?
+ if (!(r1 > epsilon)) context.moveTo(0, 0);
+
+ // Or is it a circle or annulus?
+ else if (da > tau - epsilon) {
+ context.moveTo(r1 * cos(a0), r1 * sin(a0));
+ context.arc(0, 0, r1, a0, a1, !cw);
+ if (r0 > epsilon) {
+ context.moveTo(r0 * cos(a1), r0 * sin(a1));
+ context.arc(0, 0, r0, a1, a0, cw);
+ }
+ }
+
+ // Or is it a circular or annular sector?
+ else {
+ var a01 = a0,
+ a11 = a1,
+ a00 = a0,
+ a10 = a1,
+ da0 = da,
+ da1 = da,
+ ap = padAngle.apply(this, arguments) / 2,
+ rp = (ap > epsilon) && (padRadius ? +padRadius.apply(this, arguments) : sqrt(r0 * r0 + r1 * r1)),
+ rc = min(abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)),
+ rc0 = rc,
+ rc1 = rc,
+ t0,
+ t1;
+
+ // Apply padding? Note that since r1 ≥ r0, da1 ≥ da0.
+ if (rp > epsilon) {
+ var p0 = asin(rp / r0 * sin(ap)),
+ p1 = asin(rp / r1 * sin(ap));
+ if ((da0 -= p0 * 2) > epsilon) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0;
+ else da0 = 0, a00 = a10 = (a0 + a1) / 2;
+ if ((da1 -= p1 * 2) > epsilon) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1;
+ else da1 = 0, a01 = a11 = (a0 + a1) / 2;
+ }
+
+ var x01 = r1 * cos(a01),
+ y01 = r1 * sin(a01),
+ x10 = r0 * cos(a10),
+ y10 = r0 * sin(a10);
+
+ // Apply rounded corners?
+ if (rc > epsilon) {
+ var x11 = r1 * cos(a11),
+ y11 = r1 * sin(a11),
+ x00 = r0 * cos(a00),
+ y00 = r0 * sin(a00);
+
+ // Restrict the corner radius according to the sector angle.
+ if (da < pi) {
+ var oc = da0 > epsilon ? intersect(x01, y01, x00, y00, x11, y11, x10, y10) : [x10, y10],
+ ax = x01 - oc[0],
+ ay = y01 - oc[1],
+ bx = x11 - oc[0],
+ by = y11 - oc[1],
+ kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2),
+ lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);
+ rc0 = min(rc, (r0 - lc) / (kc - 1));
+ rc1 = min(rc, (r1 - lc) / (kc + 1));
+ }
+ }
+
+ // Is the sector collapsed to a line?
+ if (!(da1 > epsilon)) context.moveTo(x01, y01);
+
+ // Does the sector’s outer ring have rounded corners?
+ else if (rc1 > epsilon) {
+ t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw);
+ t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw);
+
+ context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01);
+
+ // Have the corners merged?
+ if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);
+
+ // Otherwise, draw the two corners and the ring.
+ else {
+ context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
+ context.arc(0, 0, r1, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw);
+ context.arc(t1.cx, t1.cy, rc1, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
+ }
+ }
+
+ // Or is the outer ring just a circular arc?
+ else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw);
+
+ // Is there no inner ring, and it’s a circular sector?
+ // Or perhaps it’s an annular sector collapsed due to padding?
+ if (!(r0 > epsilon) || !(da0 > epsilon)) context.lineTo(x10, y10);
+
+ // Does the sector’s inner ring (or point) have rounded corners?
+ else if (rc0 > epsilon) {
+ t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw);
+ t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw);
+
+ context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01);
+
+ // Have the corners merged?
+ if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);
+
+ // Otherwise, draw the two corners and the ring.
+ else {
+ context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
+ context.arc(0, 0, r0, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw);
+ context.arc(t1.cx, t1.cy, rc0, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
+ }
+ }
+
+ // Or is the inner ring just a circular arc?
+ else context.arc(0, 0, r0, a10, a00, cw);
+ }
+
+ context.closePath();
+
+ if (buffer) return context = null, buffer + "" || null;
+ }
+
+ arc.centroid = function() {
+ var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2,
+ a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi / 2;
+ return [cos(a) * r, sin(a) * r];
+ };
+
+ arc.innerRadius = function(_) {
+ return arguments.length ? (innerRadius = typeof _ === "function" ? _ : constant(+_), arc) : innerRadius;
+ };
+
+ arc.outerRadius = function(_) {
+ return arguments.length ? (outerRadius = typeof _ === "function" ? _ : constant(+_), arc) : outerRadius;
+ };
+
+ arc.cornerRadius = function(_) {
+ return arguments.length ? (cornerRadius = typeof _ === "function" ? _ : constant(+_), arc) : cornerRadius;
+ };
+
+ arc.padRadius = function(_) {
+ return arguments.length ? (padRadius = _ == null ? null : typeof _ === "function" ? _ : constant(+_), arc) : padRadius;
+ };
+
+ arc.startAngle = function(_) {
+ return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), arc) : startAngle;
+ };
+
+ arc.endAngle = function(_) {
+ return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), arc) : endAngle;
+ };
+
+ arc.padAngle = function(_) {
+ return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), arc) : padAngle;
+ };
+
+ arc.context = function(_) {
+ return arguments.length ? ((context = _ == null ? null : _), arc) : context;
+ };
+
+ return arc;
+};
+
+function Linear(context) {
+ this._context = context;
+}
+
+Linear.prototype = {
+ areaStart: function() {
+ this._line = 0;
+ },
+ areaEnd: function() {
+ this._line = NaN;
+ },
+ lineStart: function() {
+ this._point = 0;
+ },
+ lineEnd: function() {
+ if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
+ this._line = 1 - this._line;
+ },
+ point: function(x, y) {
+ x = +x, y = +y;
+ switch (this._point) {
+ case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
+ case 1: this._point = 2; // proceed
+ default: this._context.lineTo(x, y); break;
+ }
+ }
+};
+
+var curveLinear = function(context) {
+ return new Linear(context);
+};
+
+function x(p) {
+ return p[0];
+}
+
+function y(p) {
+ return p[1];
+}
+
+var line = function() {
+ var x$$1 = x,
+ y$$1 = y,
+ defined = constant(true),
+ context = null,
+ curve = curveLinear,
+ output = null;
+
+ function line(data) {
+ var i,
+ n = data.length,
+ d,
+ defined0 = false,
+ buffer;
+
+ if (context == null) output = curve(buffer = d3Path.path());
+
+ for (i = 0; i <= n; ++i) {
+ if (!(i < n && defined(d = data[i], i, data)) === defined0) {
+ if (defined0 = !defined0) output.lineStart();
+ else output.lineEnd();
+ }
+ if (defined0) output.point(+x$$1(d, i, data), +y$$1(d, i, data));
+ }
+
+ if (buffer) return output = null, buffer + "" || null;
+ }
+
+ line.x = function(_) {
+ return arguments.length ? (x$$1 = typeof _ === "function" ? _ : constant(+_), line) : x$$1;
+ };
+
+ line.y = function(_) {
+ return arguments.length ? (y$$1 = typeof _ === "function" ? _ : constant(+_), line) : y$$1;
+ };
+
+ line.defined = function(_) {
+ return arguments.length ? (defined = typeof _ === "function" ? _ : constant(!!_), line) : defined;
+ };
+
+ line.curve = function(_) {
+ return arguments.length ? (curve = _, context != null && (output = curve(context)), line) : curve;
+ };
+
+ line.context = function(_) {
+ return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), line) : context;
+ };
+
+ return line;
+};
+
+var area = function() {
+ var x0 = x,
+ x1 = null,
+ y0 = constant(0),
+ y1 = y,
+ defined = constant(true),
+ context = null,
+ curve = curveLinear,
+ output = null;
+
+ function area(data) {
+ var i,
+ j,
+ k,
+ n = data.length,
+ d,
+ defined0 = false,
+ buffer,
+ x0z = new Array(n),
+ y0z = new Array(n);
+
+ if (context == null) output = curve(buffer = d3Path.path());
+
+ for (i = 0; i <= n; ++i) {
+ if (!(i < n && defined(d = data[i], i, data)) === defined0) {
+ if (defined0 = !defined0) {
+ j = i;
+ output.areaStart();
+ output.lineStart();
+ } else {
+ output.lineEnd();
+ output.lineStart();
+ for (k = i - 1; k >= j; --k) {
+ output.point(x0z[k], y0z[k]);
+ }
+ output.lineEnd();
+ output.areaEnd();
+ }
+ }
+ if (defined0) {
+ x0z[i] = +x0(d, i, data), y0z[i] = +y0(d, i, data);
+ output.point(x1 ? +x1(d, i, data) : x0z[i], y1 ? +y1(d, i, data) : y0z[i]);
+ }
+ }
+
+ if (buffer) return output = null, buffer + "" || null;
+ }
+
+ function arealine() {
+ return line().defined(defined).curve(curve).context(context);
+ }
+
+ area.x = function(_) {
+ return arguments.length ? (x0 = typeof _ === "function" ? _ : constant(+_), x1 = null, area) : x0;
+ };
+
+ area.x0 = function(_) {
+ return arguments.length ? (x0 = typeof _ === "function" ? _ : constant(+_), area) : x0;
+ };
+
+ area.x1 = function(_) {
+ return arguments.length ? (x1 = _ == null ? null : typeof _ === "function" ? _ : constant(+_), area) : x1;
+ };
+
+ area.y = function(_) {
+ return arguments.length ? (y0 = typeof _ === "function" ? _ : constant(+_), y1 = null, area) : y0;
+ };
+
+ area.y0 = function(_) {
+ return arguments.length ? (y0 = typeof _ === "function" ? _ : constant(+_), area) : y0;
+ };
+
+ area.y1 = function(_) {
+ return arguments.length ? (y1 = _ == null ? null : typeof _ === "function" ? _ : constant(+_), area) : y1;
+ };
+
+ area.lineX0 =
+ area.lineY0 = function() {
+ return arealine().x(x0).y(y0);
+ };
+
+ area.lineY1 = function() {
+ return arealine().x(x0).y(y1);
+ };
+
+ area.lineX1 = function() {
+ return arealine().x(x1).y(y0);
+ };
+
+ area.defined = function(_) {
+ return arguments.length ? (defined = typeof _ === "function" ? _ : constant(!!_), area) : defined;
+ };
+
+ area.curve = function(_) {
+ return arguments.length ? (curve = _, context != null && (output = curve(context)), area) : curve;
+ };
+
+ area.context = function(_) {
+ return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), area) : context;
+ };
+
+ return area;
+};
+
+var descending = function(a, b) {
+ return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;
+};
+
+var identity = function(d) {
+ return d;
+};
+
+var pie = function() {
+ var value = identity,
+ sortValues = descending,
+ sort = null,
+ startAngle = constant(0),
+ endAngle = constant(tau),
+ padAngle = constant(0);
+
+ function pie(data) {
+ var i,
+ n = data.length,
+ j,
+ k,
+ sum = 0,
+ index = new Array(n),
+ arcs = new Array(n),
+ a0 = +startAngle.apply(this, arguments),
+ da = Math.min(tau, Math.max(-tau, endAngle.apply(this, arguments) - a0)),
+ a1,
+ p = Math.min(Math.abs(da) / n, padAngle.apply(this, arguments)),
+ pa = p * (da < 0 ? -1 : 1),
+ v;
+
+ for (i = 0; i < n; ++i) {
+ if ((v = arcs[index[i] = i] = +value(data[i], i, data)) > 0) {
+ sum += v;
+ }
+ }
+
+ // Optionally sort the arcs by previously-computed values or by data.
+ if (sortValues != null) index.sort(function(i, j) { return sortValues(arcs[i], arcs[j]); });
+ else if (sort != null) index.sort(function(i, j) { return sort(data[i], data[j]); });
+
+ // Compute the arcs! They are stored in the original data's order.
+ for (i = 0, k = sum ? (da - n * pa) / sum : 0; i < n; ++i, a0 = a1) {
+ j = index[i], v = arcs[j], a1 = a0 + (v > 0 ? v * k : 0) + pa, arcs[j] = {
+ data: data[j],
+ index: i,
+ value: v,
+ startAngle: a0,
+ endAngle: a1,
+ padAngle: p
+ };
+ }
+
+ return arcs;
+ }
+
+ pie.value = function(_) {
+ return arguments.length ? (value = typeof _ === "function" ? _ : constant(+_), pie) : value;
+ };
+
+ pie.sortValues = function(_) {
+ return arguments.length ? (sortValues = _, sort = null, pie) : sortValues;
+ };
+
+ pie.sort = function(_) {
+ return arguments.length ? (sort = _, sortValues = null, pie) : sort;
+ };
+
+ pie.startAngle = function(_) {
+ return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), pie) : startAngle;
+ };
+
+ pie.endAngle = function(_) {
+ return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), pie) : endAngle;
+ };
+
+ pie.padAngle = function(_) {
+ return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), pie) : padAngle;
+ };
+
+ return pie;
+};
+
+var curveRadialLinear = curveRadial(curveLinear);
+
+function Radial(curve) {
+ this._curve = curve;
+}
+
+Radial.prototype = {
+ areaStart: function() {
+ this._curve.areaStart();
+ },
+ areaEnd: function() {
+ this._curve.areaEnd();
+ },
+ lineStart: function() {
+ this._curve.lineStart();
+ },
+ lineEnd: function() {
+ this._curve.lineEnd();
+ },
+ point: function(a, r) {
+ this._curve.point(r * Math.sin(a), r * -Math.cos(a));
+ }
+};
+
+function curveRadial(curve) {
+
+ function radial(context) {
+ return new Radial(curve(context));
+ }
+
+ radial._curve = curve;
+
+ return radial;
+}
+
+function lineRadial(l) {
+ var c = l.curve;
+
+ l.angle = l.x, delete l.x;
+ l.radius = l.y, delete l.y;
+
+ l.curve = function(_) {
+ return arguments.length ? c(curveRadial(_)) : c()._curve;
+ };
+
+ return l;
+}
+
+var lineRadial$1 = function() {
+ return lineRadial(line().curve(curveRadialLinear));
+};
+
+var areaRadial = function() {
+ var a = area().curve(curveRadialLinear),
+ c = a.curve,
+ x0 = a.lineX0,
+ x1 = a.lineX1,
+ y0 = a.lineY0,
+ y1 = a.lineY1;
+
+ a.angle = a.x, delete a.x;
+ a.startAngle = a.x0, delete a.x0;
+ a.endAngle = a.x1, delete a.x1;
+ a.radius = a.y, delete a.y;
+ a.innerRadius = a.y0, delete a.y0;
+ a.outerRadius = a.y1, delete a.y1;
+ a.lineStartAngle = function() { return lineRadial(x0()); }, delete a.lineX0;
+ a.lineEndAngle = function() { return lineRadial(x1()); }, delete a.lineX1;
+ a.lineInnerRadius = function() { return lineRadial(y0()); }, delete a.lineY0;
+ a.lineOuterRadius = function() { return lineRadial(y1()); }, delete a.lineY1;
+
+ a.curve = function(_) {
+ return arguments.length ? c(curveRadial(_)) : c()._curve;
+ };
+
+ return a;
+};
+
+var pointRadial = function(x, y) {
+ return [(y = +y) * Math.cos(x -= Math.PI / 2), y * Math.sin(x)];
+};
+
+var slice = Array.prototype.slice;
+
+function linkSource(d) {
+ return d.source;
+}
+
+function linkTarget(d) {
+ return d.target;
+}
+
+function link(curve) {
+ var source = linkSource,
+ target = linkTarget,
+ x$$1 = x,
+ y$$1 = y,
+ context = null;
+
+ function link() {
+ var buffer, argv = slice.call(arguments), s = source.apply(this, argv), t = target.apply(this, argv);
+ if (!context) context = buffer = d3Path.path();
+ curve(context, +x$$1.apply(this, (argv[0] = s, argv)), +y$$1.apply(this, argv), +x$$1.apply(this, (argv[0] = t, argv)), +y$$1.apply(this, argv));
+ if (buffer) return context = null, buffer + "" || null;
+ }
+
+ link.source = function(_) {
+ return arguments.length ? (source = _, link) : source;
+ };
+
+ link.target = function(_) {
+ return arguments.length ? (target = _, link) : target;
+ };
+
+ link.x = function(_) {
+ return arguments.length ? (x$$1 = typeof _ === "function" ? _ : constant(+_), link) : x$$1;
+ };
+
+ link.y = function(_) {
+ return arguments.length ? (y$$1 = typeof _ === "function" ? _ : constant(+_), link) : y$$1;
+ };
+
+ link.context = function(_) {
+ return arguments.length ? ((context = _ == null ? null : _), link) : context;
+ };
+
+ return link;
+}
+
+function curveHorizontal(context, x0, y0, x1, y1) {
+ context.moveTo(x0, y0);
+ context.bezierCurveTo(x0 = (x0 + x1) / 2, y0, x0, y1, x1, y1);
+}
+
+function curveVertical(context, x0, y0, x1, y1) {
+ context.moveTo(x0, y0);
+ context.bezierCurveTo(x0, y0 = (y0 + y1) / 2, x1, y0, x1, y1);
+}
+
+function curveRadial$1(context, x0, y0, x1, y1) {
+ var p0 = pointRadial(x0, y0),
+ p1 = pointRadial(x0, y0 = (y0 + y1) / 2),
+ p2 = pointRadial(x1, y0),
+ p3 = pointRadial(x1, y1);
+ context.moveTo(p0[0], p0[1]);
+ context.bezierCurveTo(p1[0], p1[1], p2[0], p2[1], p3[0], p3[1]);
+}
+
+function linkHorizontal() {
+ return link(curveHorizontal);
+}
+
+function linkVertical() {
+ return link(curveVertical);
+}
+
+function linkRadial() {
+ var l = link(curveRadial$1);
+ l.angle = l.x, delete l.x;
+ l.radius = l.y, delete l.y;
+ return l;
+}
+
+var circle = {
+ draw: function(context, size) {
+ var r = Math.sqrt(size / pi);
+ context.moveTo(r, 0);
+ context.arc(0, 0, r, 0, tau);
+ }
+};
+
+var cross = {
+ draw: function(context, size) {
+ var r = Math.sqrt(size / 5) / 2;
+ context.moveTo(-3 * r, -r);
+ context.lineTo(-r, -r);
+ context.lineTo(-r, -3 * r);
+ context.lineTo(r, -3 * r);
+ context.lineTo(r, -r);
+ context.lineTo(3 * r, -r);
+ context.lineTo(3 * r, r);
+ context.lineTo(r, r);
+ context.lineTo(r, 3 * r);
+ context.lineTo(-r, 3 * r);
+ context.lineTo(-r, r);
+ context.lineTo(-3 * r, r);
+ context.closePath();
+ }
+};
+
+var tan30 = Math.sqrt(1 / 3);
+var tan30_2 = tan30 * 2;
+
+var diamond = {
+ draw: function(context, size) {
+ var y = Math.sqrt(size / tan30_2),
+ x = y * tan30;
+ context.moveTo(0, -y);
+ context.lineTo(x, 0);
+ context.lineTo(0, y);
+ context.lineTo(-x, 0);
+ context.closePath();
+ }
+};
+
+var ka = 0.89081309152928522810;
+var kr = Math.sin(pi / 10) / Math.sin(7 * pi / 10);
+var kx = Math.sin(tau / 10) * kr;
+var ky = -Math.cos(tau / 10) * kr;
+
+var star = {
+ draw: function(context, size) {
+ var r = Math.sqrt(size * ka),
+ x = kx * r,
+ y = ky * r;
+ context.moveTo(0, -r);
+ context.lineTo(x, y);
+ for (var i = 1; i < 5; ++i) {
+ var a = tau * i / 5,
+ c = Math.cos(a),
+ s = Math.sin(a);
+ context.lineTo(s * r, -c * r);
+ context.lineTo(c * x - s * y, s * x + c * y);
+ }
+ context.closePath();
+ }
+};
+
+var square = {
+ draw: function(context, size) {
+ var w = Math.sqrt(size),
+ x = -w / 2;
+ context.rect(x, x, w, w);
+ }
+};
+
+var sqrt3 = Math.sqrt(3);
+
+var triangle = {
+ draw: function(context, size) {
+ var y = -Math.sqrt(size / (sqrt3 * 3));
+ context.moveTo(0, y * 2);
+ context.lineTo(-sqrt3 * y, -y);
+ context.lineTo(sqrt3 * y, -y);
+ context.closePath();
+ }
+};
+
+var c = -0.5;
+var s = Math.sqrt(3) / 2;
+var k = 1 / Math.sqrt(12);
+var a = (k / 2 + 1) * 3;
+
+var wye = {
+ draw: function(context, size) {
+ var r = Math.sqrt(size / a),
+ x0 = r / 2,
+ y0 = r * k,
+ x1 = x0,
+ y1 = r * k + r,
+ x2 = -x1,
+ y2 = y1;
+ context.moveTo(x0, y0);
+ context.lineTo(x1, y1);
+ context.lineTo(x2, y2);
+ context.lineTo(c * x0 - s * y0, s * x0 + c * y0);
+ context.lineTo(c * x1 - s * y1, s * x1 + c * y1);
+ context.lineTo(c * x2 - s * y2, s * x2 + c * y2);
+ context.lineTo(c * x0 + s * y0, c * y0 - s * x0);
+ context.lineTo(c * x1 + s * y1, c * y1 - s * x1);
+ context.lineTo(c * x2 + s * y2, c * y2 - s * x2);
+ context.closePath();
+ }
+};
+
+var symbols = [
+ circle,
+ cross,
+ diamond,
+ square,
+ star,
+ triangle,
+ wye
+];
+
+var symbol = function() {
+ var type = constant(circle),
+ size = constant(64),
+ context = null;
+
+ function symbol() {
+ var buffer;
+ if (!context) context = buffer = d3Path.path();
+ type.apply(this, arguments).draw(context, +size.apply(this, arguments));
+ if (buffer) return context = null, buffer + "" || null;
+ }
+
+ symbol.type = function(_) {
+ return arguments.length ? (type = typeof _ === "function" ? _ : constant(_), symbol) : type;
+ };
+
+ symbol.size = function(_) {
+ return arguments.length ? (size = typeof _ === "function" ? _ : constant(+_), symbol) : size;
+ };
+
+ symbol.context = function(_) {
+ return arguments.length ? (context = _ == null ? null : _, symbol) : context;
+ };
+
+ return symbol;
+};
+
+var noop = function() {};
+
+function point(that, x, y) {
+ that._context.bezierCurveTo(
+ (2 * that._x0 + that._x1) / 3,
+ (2 * that._y0 + that._y1) / 3,
+ (that._x0 + 2 * that._x1) / 3,
+ (that._y0 + 2 * that._y1) / 3,
+ (that._x0 + 4 * that._x1 + x) / 6,
+ (that._y0 + 4 * that._y1 + y) / 6
+ );
+}
+
+function Basis(context) {
+ this._context = context;
+}
+
+Basis.prototype = {
+ areaStart: function() {
+ this._line = 0;
+ },
+ areaEnd: function() {
+ this._line = NaN;
+ },
+ lineStart: function() {
+ this._x0 = this._x1 =
+ this._y0 = this._y1 = NaN;
+ this._point = 0;
+ },
+ lineEnd: function() {
+ switch (this._point) {
+ case 3: point(this, this._x1, this._y1); // proceed
+ case 2: this._context.lineTo(this._x1, this._y1); break;
+ }
+ if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
+ this._line = 1 - this._line;
+ },
+ point: function(x, y) {
+ x = +x, y = +y;
+ switch (this._point) {
+ case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
+ case 1: this._point = 2; break;
+ case 2: this._point = 3; this._context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6); // proceed
+ default: point(this, x, y); break;
+ }
+ this._x0 = this._x1, this._x1 = x;
+ this._y0 = this._y1, this._y1 = y;
+ }
+};
+
+var basis = function(context) {
+ return new Basis(context);
+};
+
+function BasisClosed(context) {
+ this._context = context;
+}
+
+BasisClosed.prototype = {
+ areaStart: noop,
+ areaEnd: noop,
+ lineStart: function() {
+ this._x0 = this._x1 = this._x2 = this._x3 = this._x4 =
+ this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = NaN;
+ this._point = 0;
+ },
+ lineEnd: function() {
+ switch (this._point) {
+ case 1: {
+ this._context.moveTo(this._x2, this._y2);
+ this._context.closePath();
+ break;
+ }
+ case 2: {
+ this._context.moveTo((this._x2 + 2 * this._x3) / 3, (this._y2 + 2 * this._y3) / 3);
+ this._context.lineTo((this._x3 + 2 * this._x2) / 3, (this._y3 + 2 * this._y2) / 3);
+ this._context.closePath();
+ break;
+ }
+ case 3: {
+ this.point(this._x2, this._y2);
+ this.point(this._x3, this._y3);
+ this.point(this._x4, this._y4);
+ break;
+ }
+ }
+ },
+ point: function(x, y) {
+ x = +x, y = +y;
+ switch (this._point) {
+ case 0: this._point = 1; this._x2 = x, this._y2 = y; break;
+ case 1: this._point = 2; this._x3 = x, this._y3 = y; break;
+ case 2: this._point = 3; this._x4 = x, this._y4 = y; this._context.moveTo((this._x0 + 4 * this._x1 + x) / 6, (this._y0 + 4 * this._y1 + y) / 6); break;
+ default: point(this, x, y); break;
+ }
+ this._x0 = this._x1, this._x1 = x;
+ this._y0 = this._y1, this._y1 = y;
+ }
+};
+
+var basisClosed = function(context) {
+ return new BasisClosed(context);
+};
+
+function BasisOpen(context) {
+ this._context = context;
+}
+
+BasisOpen.prototype = {
+ areaStart: function() {
+ this._line = 0;
+ },
+ areaEnd: function() {
+ this._line = NaN;
+ },
+ lineStart: function() {
+ this._x0 = this._x1 =
+ this._y0 = this._y1 = NaN;
+ this._point = 0;
+ },
+ lineEnd: function() {
+ if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();
+ this._line = 1 - this._line;
+ },
+ point: function(x, y) {
+ x = +x, y = +y;
+ switch (this._point) {
+ case 0: this._point = 1; break;
+ case 1: this._point = 2; break;
+ case 2: this._point = 3; var x0 = (this._x0 + 4 * this._x1 + x) / 6, y0 = (this._y0 + 4 * this._y1 + y) / 6; this._line ? this._context.lineTo(x0, y0) : this._context.moveTo(x0, y0); break;
+ case 3: this._point = 4; // proceed
+ default: point(this, x, y); break;
+ }
+ this._x0 = this._x1, this._x1 = x;
+ this._y0 = this._y1, this._y1 = y;
+ }
+};
+
+var basisOpen = function(context) {
+ return new BasisOpen(context);
+};
+
+function Bundle(context, beta) {
+ this._basis = new Basis(context);
+ this._beta = beta;
+}
+
+Bundle.prototype = {
+ lineStart: function() {
+ this._x = [];
+ this._y = [];
+ this._basis.lineStart();
+ },
+ lineEnd: function() {
+ var x = this._x,
+ y = this._y,
+ j = x.length - 1;
+
+ if (j > 0) {
+ var x0 = x[0],
+ y0 = y[0],
+ dx = x[j] - x0,
+ dy = y[j] - y0,
+ i = -1,
+ t;
+
+ while (++i <= j) {
+ t = i / j;
+ this._basis.point(
+ this._beta * x[i] + (1 - this._beta) * (x0 + t * dx),
+ this._beta * y[i] + (1 - this._beta) * (y0 + t * dy)
+ );
+ }
+ }
+
+ this._x = this._y = null;
+ this._basis.lineEnd();
+ },
+ point: function(x, y) {
+ this._x.push(+x);
+ this._y.push(+y);
+ }
+};
+
+var bundle = ((function custom(beta) {
+
+ function bundle(context) {
+ return beta === 1 ? new Basis(context) : new Bundle(context, beta);
+ }
+
+ bundle.beta = function(beta) {
+ return custom(+beta);
+ };
+
+ return bundle;
+}))(0.85);
+
+function point$1(that, x, y) {
+ that._context.bezierCurveTo(
+ that._x1 + that._k * (that._x2 - that._x0),
+ that._y1 + that._k * (that._y2 - that._y0),
+ that._x2 + that._k * (that._x1 - x),
+ that._y2 + that._k * (that._y1 - y),
+ that._x2,
+ that._y2
+ );
+}
+
+function Cardinal(context, tension) {
+ this._context = context;
+ this._k = (1 - tension) / 6;
+}
+
+Cardinal.prototype = {
+ areaStart: function() {
+ this._line = 0;
+ },
+ areaEnd: function() {
+ this._line = NaN;
+ },
+ lineStart: function() {
+ this._x0 = this._x1 = this._x2 =
+ this._y0 = this._y1 = this._y2 = NaN;
+ this._point = 0;
+ },
+ lineEnd: function() {
+ switch (this._point) {
+ case 2: this._context.lineTo(this._x2, this._y2); break;
+ case 3: point$1(this, this._x1, this._y1); break;
+ }
+ if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
+ this._line = 1 - this._line;
+ },
+ point: function(x, y) {
+ x = +x, y = +y;
+ switch (this._point) {
+ case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
+ case 1: this._point = 2; this._x1 = x, this._y1 = y; break;
+ case 2: this._point = 3; // proceed
+ default: point$1(this, x, y); break;
+ }
+ this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
+ this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
+ }
+};
+
+var cardinal = ((function custom(tension) {
+
+ function cardinal(context) {
+ return new Cardinal(context, tension);
+ }
+
+ cardinal.tension = function(tension) {
+ return custom(+tension);
+ };
+
+ return cardinal;
+}))(0);
+
+function CardinalClosed(context, tension) {
+ this._context = context;
+ this._k = (1 - tension) / 6;
+}
+
+CardinalClosed.prototype = {
+ areaStart: noop,
+ areaEnd: noop,
+ lineStart: function() {
+ this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 =
+ this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;
+ this._point = 0;
+ },
+ lineEnd: function() {
+ switch (this._point) {
+ case 1: {
+ this._context.moveTo(this._x3, this._y3);
+ this._context.closePath();
+ break;
+ }
+ case 2: {
+ this._context.lineTo(this._x3, this._y3);
+ this._context.closePath();
+ break;
+ }
+ case 3: {
+ this.point(this._x3, this._y3);
+ this.point(this._x4, this._y4);
+ this.point(this._x5, this._y5);
+ break;
+ }
+ }
+ },
+ point: function(x, y) {
+ x = +x, y = +y;
+ switch (this._point) {
+ case 0: this._point = 1; this._x3 = x, this._y3 = y; break;
+ case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break;
+ case 2: this._point = 3; this._x5 = x, this._y5 = y; break;
+ default: point$1(this, x, y); break;
+ }
+ this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
+ this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
+ }
+};
+
+var cardinalClosed = ((function custom(tension) {
+
+ function cardinal(context) {
+ return new CardinalClosed(context, tension);
+ }
+
+ cardinal.tension = function(tension) {
+ return custom(+tension);
+ };
+
+ return cardinal;
+}))(0);
+
+function CardinalOpen(context, tension) {
+ this._context = context;
+ this._k = (1 - tension) / 6;
+}
+
+CardinalOpen.prototype = {
+ areaStart: function() {
+ this._line = 0;
+ },
+ areaEnd: function() {
+ this._line = NaN;
+ },
+ lineStart: function() {
+ this._x0 = this._x1 = this._x2 =
+ this._y0 = this._y1 = this._y2 = NaN;
+ this._point = 0;
+ },
+ lineEnd: function() {
+ if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();
+ this._line = 1 - this._line;
+ },
+ point: function(x, y) {
+ x = +x, y = +y;
+ switch (this._point) {
+ case 0: this._point = 1; break;
+ case 1: this._point = 2; break;
+ case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break;
+ case 3: this._point = 4; // proceed
+ default: point$1(this, x, y); break;
+ }
+ this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
+ this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
+ }
+};
+
+var cardinalOpen = ((function custom(tension) {
+
+ function cardinal(context) {
+ return new CardinalOpen(context, tension);
+ }
+
+ cardinal.tension = function(tension) {
+ return custom(+tension);
+ };
+
+ return cardinal;
+}))(0);
+
+function point$2(that, x, y) {
+ var x1 = that._x1,
+ y1 = that._y1,
+ x2 = that._x2,
+ y2 = that._y2;
+
+ if (that._l01_a > epsilon) {
+ var a = 2 * that._l01_2a + 3 * that._l01_a * that._l12_a + that._l12_2a,
+ n = 3 * that._l01_a * (that._l01_a + that._l12_a);
+ x1 = (x1 * a - that._x0 * that._l12_2a + that._x2 * that._l01_2a) / n;
+ y1 = (y1 * a - that._y0 * that._l12_2a + that._y2 * that._l01_2a) / n;
+ }
+
+ if (that._l23_a > epsilon) {
+ var b = 2 * that._l23_2a + 3 * that._l23_a * that._l12_a + that._l12_2a,
+ m = 3 * that._l23_a * (that._l23_a + that._l12_a);
+ x2 = (x2 * b + that._x1 * that._l23_2a - x * that._l12_2a) / m;
+ y2 = (y2 * b + that._y1 * that._l23_2a - y * that._l12_2a) / m;
+ }
+
+ that._context.bezierCurveTo(x1, y1, x2, y2, that._x2, that._y2);
+}
+
+function CatmullRom(context, alpha) {
+ this._context = context;
+ this._alpha = alpha;
+}
+
+CatmullRom.prototype = {
+ areaStart: function() {
+ this._line = 0;
+ },
+ areaEnd: function() {
+ this._line = NaN;
+ },
+ lineStart: function() {
+ this._x0 = this._x1 = this._x2 =
+ this._y0 = this._y1 = this._y2 = NaN;
+ this._l01_a = this._l12_a = this._l23_a =
+ this._l01_2a = this._l12_2a = this._l23_2a =
+ this._point = 0;
+ },
+ lineEnd: function() {
+ switch (this._point) {
+ case 2: this._context.lineTo(this._x2, this._y2); break;
+ case 3: this.point(this._x2, this._y2); break;
+ }
+ if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
+ this._line = 1 - this._line;
+ },
+ point: function(x, y) {
+ x = +x, y = +y;
+
+ if (this._point) {
+ var x23 = this._x2 - x,
+ y23 = this._y2 - y;
+ this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));
+ }
+
+ switch (this._point) {
+ case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
+ case 1: this._point = 2; break;
+ case 2: this._point = 3; // proceed
+ default: point$2(this, x, y); break;
+ }
+
+ this._l01_a = this._l12_a, this._l12_a = this._l23_a;
+ this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
+ this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
+ this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
+ }
+};
+
+var catmullRom = ((function custom(alpha) {
+
+ function catmullRom(context) {
+ return alpha ? new CatmullRom(context, alpha) : new Cardinal(context, 0);
+ }
+
+ catmullRom.alpha = function(alpha) {
+ return custom(+alpha);
+ };
+
+ return catmullRom;
+}))(0.5);
+
+function CatmullRomClosed(context, alpha) {
+ this._context = context;
+ this._alpha = alpha;
+}
+
+CatmullRomClosed.prototype = {
+ areaStart: noop,
+ areaEnd: noop,
+ lineStart: function() {
+ this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 =
+ this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;
+ this._l01_a = this._l12_a = this._l23_a =
+ this._l01_2a = this._l12_2a = this._l23_2a =
+ this._point = 0;
+ },
+ lineEnd: function() {
+ switch (this._point) {
+ case 1: {
+ this._context.moveTo(this._x3, this._y3);
+ this._context.closePath();
+ break;
+ }
+ case 2: {
+ this._context.lineTo(this._x3, this._y3);
+ this._context.closePath();
+ break;
+ }
+ case 3: {
+ this.point(this._x3, this._y3);
+ this.point(this._x4, this._y4);
+ this.point(this._x5, this._y5);
+ break;
+ }
+ }
+ },
+ point: function(x, y) {
+ x = +x, y = +y;
+
+ if (this._point) {
+ var x23 = this._x2 - x,
+ y23 = this._y2 - y;
+ this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));
+ }
+
+ switch (this._point) {
+ case 0: this._point = 1; this._x3 = x, this._y3 = y; break;
+ case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break;
+ case 2: this._point = 3; this._x5 = x, this._y5 = y; break;
+ default: point$2(this, x, y); break;
+ }
+
+ this._l01_a = this._l12_a, this._l12_a = this._l23_a;
+ this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
+ this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
+ this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
+ }
+};
+
+var catmullRomClosed = ((function custom(alpha) {
+
+ function catmullRom(context) {
+ return alpha ? new CatmullRomClosed(context, alpha) : new CardinalClosed(context, 0);
+ }
+
+ catmullRom.alpha = function(alpha) {
+ return custom(+alpha);
+ };
+
+ return catmullRom;
+}))(0.5);
+
+function CatmullRomOpen(context, alpha) {
+ this._context = context;
+ this._alpha = alpha;
+}
+
+CatmullRomOpen.prototype = {
+ areaStart: function() {
+ this._line = 0;
+ },
+ areaEnd: function() {
+ this._line = NaN;
+ },
+ lineStart: function() {
+ this._x0 = this._x1 = this._x2 =
+ this._y0 = this._y1 = this._y2 = NaN;
+ this._l01_a = this._l12_a = this._l23_a =
+ this._l01_2a = this._l12_2a = this._l23_2a =
+ this._point = 0;
+ },
+ lineEnd: function() {
+ if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();
+ this._line = 1 - this._line;
+ },
+ point: function(x, y) {
+ x = +x, y = +y;
+
+ if (this._point) {
+ var x23 = this._x2 - x,
+ y23 = this._y2 - y;
+ this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));
+ }
+
+ switch (this._point) {
+ case 0: this._point = 1; break;
+ case 1: this._point = 2; break;
+ case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break;
+ case 3: this._point = 4; // proceed
+ default: point$2(this, x, y); break;
+ }
+
+ this._l01_a = this._l12_a, this._l12_a = this._l23_a;
+ this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
+ this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
+ this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
+ }
+};
+
+var catmullRomOpen = ((function custom(alpha) {
+
+ function catmullRom(context) {
+ return alpha ? new CatmullRomOpen(context, alpha) : new CardinalOpen(context, 0);
+ }
+
+ catmullRom.alpha = function(alpha) {
+ return custom(+alpha);
+ };
+
+ return catmullRom;
+}))(0.5);
+
+function LinearClosed(context) {
+ this._context = context;
+}
+
+LinearClosed.prototype = {
+ areaStart: noop,
+ areaEnd: noop,
+ lineStart: function() {
+ this._point = 0;
+ },
+ lineEnd: function() {
+ if (this._point) this._context.closePath();
+ },
+ point: function(x, y) {
+ x = +x, y = +y;
+ if (this._point) this._context.lineTo(x, y);
+ else this._point = 1, this._context.moveTo(x, y);
+ }
+};
+
+var linearClosed = function(context) {
+ return new LinearClosed(context);
+};
+
+function sign(x) {
+ return x < 0 ? -1 : 1;
+}
+
+// Calculate the slopes of the tangents (Hermite-type interpolation) based on
+// the following paper: Steffen, M. 1990. A Simple Method for Monotonic
+// Interpolation in One Dimension. Astronomy and Astrophysics, Vol. 239, NO.
+// NOV(II), P. 443, 1990.
+function slope3(that, x2, y2) {
+ var h0 = that._x1 - that._x0,
+ h1 = x2 - that._x1,
+ s0 = (that._y1 - that._y0) / (h0 || h1 < 0 && -0),
+ s1 = (y2 - that._y1) / (h1 || h0 < 0 && -0),
+ p = (s0 * h1 + s1 * h0) / (h0 + h1);
+ return (sign(s0) + sign(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * Math.abs(p)) || 0;
+}
+
+// Calculate a one-sided slope.
+function slope2(that, t) {
+ var h = that._x1 - that._x0;
+ return h ? (3 * (that._y1 - that._y0) / h - t) / 2 : t;
+}
+
+// According to https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Representations
+// "you can express cubic Hermite interpolation in terms of cubic Bézier curves
+// with respect to the four values p0, p0 + m0 / 3, p1 - m1 / 3, p1".
+function point$3(that, t0, t1) {
+ var x0 = that._x0,
+ y0 = that._y0,
+ x1 = that._x1,
+ y1 = that._y1,
+ dx = (x1 - x0) / 3;
+ that._context.bezierCurveTo(x0 + dx, y0 + dx * t0, x1 - dx, y1 - dx * t1, x1, y1);
+}
+
+function MonotoneX(context) {
+ this._context = context;
+}
+
+MonotoneX.prototype = {
+ areaStart: function() {
+ this._line = 0;
+ },
+ areaEnd: function() {
+ this._line = NaN;
+ },
+ lineStart: function() {
+ this._x0 = this._x1 =
+ this._y0 = this._y1 =
+ this._t0 = NaN;
+ this._point = 0;
+ },
+ lineEnd: function() {
+ switch (this._point) {
+ case 2: this._context.lineTo(this._x1, this._y1); break;
+ case 3: point$3(this, this._t0, slope2(this, this._t0)); break;
+ }
+ if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
+ this._line = 1 - this._line;
+ },
+ point: function(x, y) {
+ var t1 = NaN;
+
+ x = +x, y = +y;
+ if (x === this._x1 && y === this._y1) return; // Ignore coincident points.
+ switch (this._point) {
+ case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
+ case 1: this._point = 2; break;
+ case 2: this._point = 3; point$3(this, slope2(this, t1 = slope3(this, x, y)), t1); break;
+ default: point$3(this, this._t0, t1 = slope3(this, x, y)); break;
+ }
+
+ this._x0 = this._x1, this._x1 = x;
+ this._y0 = this._y1, this._y1 = y;
+ this._t0 = t1;
+ }
+};
+
+function MonotoneY(context) {
+ this._context = new ReflectContext(context);
+}
+
+(MonotoneY.prototype = Object.create(MonotoneX.prototype)).point = function(x, y) {
+ MonotoneX.prototype.point.call(this, y, x);
+};
+
+function ReflectContext(context) {
+ this._context = context;
+}
+
+ReflectContext.prototype = {
+ moveTo: function(x, y) { this._context.moveTo(y, x); },
+ closePath: function() { this._context.closePath(); },
+ lineTo: function(x, y) { this._context.lineTo(y, x); },
+ bezierCurveTo: function(x1, y1, x2, y2, x, y) { this._context.bezierCurveTo(y1, x1, y2, x2, y, x); }
+};
+
+function monotoneX(context) {
+ return new MonotoneX(context);
+}
+
+function monotoneY(context) {
+ return new MonotoneY(context);
+}
+
+function Natural(context) {
+ this._context = context;
+}
+
+Natural.prototype = {
+ areaStart: function() {
+ this._line = 0;
+ },
+ areaEnd: function() {
+ this._line = NaN;
+ },
+ lineStart: function() {
+ this._x = [];
+ this._y = [];
+ },
+ lineEnd: function() {
+ var x = this._x,
+ y = this._y,
+ n = x.length;
+
+ if (n) {
+ this._line ? this._context.lineTo(x[0], y[0]) : this._context.moveTo(x[0], y[0]);
+ if (n === 2) {
+ this._context.lineTo(x[1], y[1]);
+ } else {
+ var px = controlPoints(x),
+ py = controlPoints(y);
+ for (var i0 = 0, i1 = 1; i1 < n; ++i0, ++i1) {
+ this._context.bezierCurveTo(px[0][i0], py[0][i0], px[1][i0], py[1][i0], x[i1], y[i1]);
+ }
+ }
+ }
+
+ if (this._line || (this._line !== 0 && n === 1)) this._context.closePath();
+ this._line = 1 - this._line;
+ this._x = this._y = null;
+ },
+ point: function(x, y) {
+ this._x.push(+x);
+ this._y.push(+y);
+ }
+};
+
+// See https://www.particleincell.com/2012/bezier-splines/ for derivation.
+function controlPoints(x) {
+ var i,
+ n = x.length - 1,
+ m,
+ a = new Array(n),
+ b = new Array(n),
+ r = new Array(n);
+ a[0] = 0, b[0] = 2, r[0] = x[0] + 2 * x[1];
+ for (i = 1; i < n - 1; ++i) a[i] = 1, b[i] = 4, r[i] = 4 * x[i] + 2 * x[i + 1];
+ a[n - 1] = 2, b[n - 1] = 7, r[n - 1] = 8 * x[n - 1] + x[n];
+ for (i = 1; i < n; ++i) m = a[i] / b[i - 1], b[i] -= m, r[i] -= m * r[i - 1];
+ a[n - 1] = r[n - 1] / b[n - 1];
+ for (i = n - 2; i >= 0; --i) a[i] = (r[i] - a[i + 1]) / b[i];
+ b[n - 1] = (x[n] + a[n - 1]) / 2;
+ for (i = 0; i < n - 1; ++i) b[i] = 2 * x[i + 1] - a[i + 1];
+ return [a, b];
+}
+
+var natural = function(context) {
+ return new Natural(context);
+};
+
+function Step(context, t) {
+ this._context = context;
+ this._t = t;
+}
+
+Step.prototype = {
+ areaStart: function() {
+ this._line = 0;
+ },
+ areaEnd: function() {
+ this._line = NaN;
+ },
+ lineStart: function() {
+ this._x = this._y = NaN;
+ this._point = 0;
+ },
+ lineEnd: function() {
+ if (0 < this._t && this._t < 1 && this._point === 2) this._context.lineTo(this._x, this._y);
+ if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
+ if (this._line >= 0) this._t = 1 - this._t, this._line = 1 - this._line;
+ },
+ point: function(x, y) {
+ x = +x, y = +y;
+ switch (this._point) {
+ case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
+ case 1: this._point = 2; // proceed
+ default: {
+ if (this._t <= 0) {
+ this._context.lineTo(this._x, y);
+ this._context.lineTo(x, y);
+ } else {
+ var x1 = this._x * (1 - this._t) + x * this._t;
+ this._context.lineTo(x1, this._y);
+ this._context.lineTo(x1, y);
+ }
+ break;
+ }
+ }
+ this._x = x, this._y = y;
+ }
+};
+
+var step = function(context) {
+ return new Step(context, 0.5);
+};
+
+function stepBefore(context) {
+ return new Step(context, 0);
+}
+
+function stepAfter(context) {
+ return new Step(context, 1);
+}
+
+var none = function(series, order) {
+ if (!((n = series.length) > 1)) return;
+ for (var i = 1, j, s0, s1 = series[order[0]], n, m = s1.length; i < n; ++i) {
+ s0 = s1, s1 = series[order[i]];
+ for (j = 0; j < m; ++j) {
+ s1[j][1] += s1[j][0] = isNaN(s0[j][1]) ? s0[j][0] : s0[j][1];
+ }
+ }
+};
+
+var none$1 = function(series) {
+ var n = series.length, o = new Array(n);
+ while (--n >= 0) o[n] = n;
+ return o;
+};
+
+function stackValue(d, key) {
+ return d[key];
+}
+
+var stack = function() {
+ var keys = constant([]),
+ order = none$1,
+ offset = none,
+ value = stackValue;
+
+ function stack(data) {
+ var kz = keys.apply(this, arguments),
+ i,
+ m = data.length,
+ n = kz.length,
+ sz = new Array(n),
+ oz;
+
+ for (i = 0; i < n; ++i) {
+ for (var ki = kz[i], si = sz[i] = new Array(m), j = 0, sij; j < m; ++j) {
+ si[j] = sij = [0, +value(data[j], ki, j, data)];
+ sij.data = data[j];
+ }
+ si.key = ki;
+ }
+
+ for (i = 0, oz = order(sz); i < n; ++i) {
+ sz[oz[i]].index = i;
+ }
+
+ offset(sz, oz);
+ return sz;
+ }
+
+ stack.keys = function(_) {
+ return arguments.length ? (keys = typeof _ === "function" ? _ : constant(slice.call(_)), stack) : keys;
+ };
+
+ stack.value = function(_) {
+ return arguments.length ? (value = typeof _ === "function" ? _ : constant(+_), stack) : value;
+ };
+
+ stack.order = function(_) {
+ return arguments.length ? (order = _ == null ? none$1 : typeof _ === "function" ? _ : constant(slice.call(_)), stack) : order;
+ };
+
+ stack.offset = function(_) {
+ return arguments.length ? (offset = _ == null ? none : _, stack) : offset;
+ };
+
+ return stack;
+};
+
+var expand = function(series, order) {
+ if (!((n = series.length) > 0)) return;
+ for (var i, n, j = 0, m = series[0].length, y; j < m; ++j) {
+ for (y = i = 0; i < n; ++i) y += series[i][j][1] || 0;
+ if (y) for (i = 0; i < n; ++i) series[i][j][1] /= y;
+ }
+ none(series, order);
+};
+
+var diverging = function(series, order) {
+ if (!((n = series.length) > 1)) return;
+ for (var i, j = 0, d, dy, yp, yn, n, m = series[order[0]].length; j < m; ++j) {
+ for (yp = yn = 0, i = 0; i < n; ++i) {
+ if ((dy = (d = series[order[i]][j])[1] - d[0]) >= 0) {
+ d[0] = yp, d[1] = yp += dy;
+ } else if (dy < 0) {
+ d[1] = yn, d[0] = yn += dy;
+ } else {
+ d[0] = yp;
+ }
+ }
+ }
+};
+
+var silhouette = function(series, order) {
+ if (!((n = series.length) > 0)) return;
+ for (var j = 0, s0 = series[order[0]], n, m = s0.length; j < m; ++j) {
+ for (var i = 0, y = 0; i < n; ++i) y += series[i][j][1] || 0;
+ s0[j][1] += s0[j][0] = -y / 2;
+ }
+ none(series, order);
+};
+
+var wiggle = function(series, order) {
+ if (!((n = series.length) > 0) || !((m = (s0 = series[order[0]]).length) > 0)) return;
+ for (var y = 0, j = 1, s0, m, n; j < m; ++j) {
+ for (var i = 0, s1 = 0, s2 = 0; i < n; ++i) {
+ var si = series[order[i]],
+ sij0 = si[j][1] || 0,
+ sij1 = si[j - 1][1] || 0,
+ s3 = (sij0 - sij1) / 2;
+ for (var k = 0; k < i; ++k) {
+ var sk = series[order[k]],
+ skj0 = sk[j][1] || 0,
+ skj1 = sk[j - 1][1] || 0;
+ s3 += skj0 - skj1;
+ }
+ s1 += sij0, s2 += s3 * sij0;
+ }
+ s0[j - 1][1] += s0[j - 1][0] = y;
+ if (s1) y -= s2 / s1;
+ }
+ s0[j - 1][1] += s0[j - 1][0] = y;
+ none(series, order);
+};
+
+var ascending = function(series) {
+ var sums = series.map(sum);
+ return none$1(series).sort(function(a, b) { return sums[a] - sums[b]; });
+};
+
+function sum(series) {
+ var s = 0, i = -1, n = series.length, v;
+ while (++i < n) if (v = +series[i][1]) s += v;
+ return s;
+}
+
+var descending$1 = function(series) {
+ return ascending(series).reverse();
+};
+
+var insideOut = function(series) {
+ var n = series.length,
+ i,
+ j,
+ sums = series.map(sum),
+ order = none$1(series).sort(function(a, b) { return sums[b] - sums[a]; }),
+ top = 0,
+ bottom = 0,
+ tops = [],
+ bottoms = [];
+
+ for (i = 0; i < n; ++i) {
+ j = order[i];
+ if (top < bottom) {
+ top += sums[j];
+ tops.push(j);
+ } else {
+ bottom += sums[j];
+ bottoms.push(j);
+ }
+ }
+
+ return bottoms.reverse().concat(tops);
+};
+
+var reverse = function(series) {
+ return none$1(series).reverse();
+};
+
+exports.arc = arc;
+exports.area = area;
+exports.line = line;
+exports.pie = pie;
+exports.areaRadial = areaRadial;
+exports.radialArea = areaRadial;
+exports.lineRadial = lineRadial$1;
+exports.radialLine = lineRadial$1;
+exports.pointRadial = pointRadial;
+exports.linkHorizontal = linkHorizontal;
+exports.linkVertical = linkVertical;
+exports.linkRadial = linkRadial;
+exports.symbol = symbol;
+exports.symbols = symbols;
+exports.symbolCircle = circle;
+exports.symbolCross = cross;
+exports.symbolDiamond = diamond;
+exports.symbolSquare = square;
+exports.symbolStar = star;
+exports.symbolTriangle = triangle;
+exports.symbolWye = wye;
+exports.curveBasisClosed = basisClosed;
+exports.curveBasisOpen = basisOpen;
+exports.curveBasis = basis;
+exports.curveBundle = bundle;
+exports.curveCardinalClosed = cardinalClosed;
+exports.curveCardinalOpen = cardinalOpen;
+exports.curveCardinal = cardinal;
+exports.curveCatmullRomClosed = catmullRomClosed;
+exports.curveCatmullRomOpen = catmullRomOpen;
+exports.curveCatmullRom = catmullRom;
+exports.curveLinearClosed = linearClosed;
+exports.curveLinear = curveLinear;
+exports.curveMonotoneX = monotoneX;
+exports.curveMonotoneY = monotoneY;
+exports.curveNatural = natural;
+exports.curveStep = step;
+exports.curveStepAfter = stepAfter;
+exports.curveStepBefore = stepBefore;
+exports.stack = stack;
+exports.stackOffsetExpand = expand;
+exports.stackOffsetDiverging = diverging;
+exports.stackOffsetNone = none;
+exports.stackOffsetSilhouette = silhouette;
+exports.stackOffsetWiggle = wiggle;
+exports.stackOrderAscending = ascending;
+exports.stackOrderDescending = descending$1;
+exports.stackOrderInsideOut = insideOut;
+exports.stackOrderNone = none$1;
+exports.stackOrderReverse = reverse;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-path":18}],26:[function(require,module,exports){
+// https://d3js.org/d3-time-format/ Version 2.1.1. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-time')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-time'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3));
+}(this, (function (exports,d3Time) { 'use strict';
+
+function localDate(d) {
+ if (0 <= d.y && d.y < 100) {
+ var date = new Date(-1, d.m, d.d, d.H, d.M, d.S, d.L);
+ date.setFullYear(d.y);
+ return date;
+ }
+ return new Date(d.y, d.m, d.d, d.H, d.M, d.S, d.L);
+}
+
+function utcDate(d) {
+ if (0 <= d.y && d.y < 100) {
+ var date = new Date(Date.UTC(-1, d.m, d.d, d.H, d.M, d.S, d.L));
+ date.setUTCFullYear(d.y);
+ return date;
+ }
+ return new Date(Date.UTC(d.y, d.m, d.d, d.H, d.M, d.S, d.L));
+}
+
+function newYear(y) {
+ return {y: y, m: 0, d: 1, H: 0, M: 0, S: 0, L: 0};
+}
+
+function formatLocale(locale) {
+ var locale_dateTime = locale.dateTime,
+ locale_date = locale.date,
+ locale_time = locale.time,
+ locale_periods = locale.periods,
+ locale_weekdays = locale.days,
+ locale_shortWeekdays = locale.shortDays,
+ locale_months = locale.months,
+ locale_shortMonths = locale.shortMonths;
+
+ var periodRe = formatRe(locale_periods),
+ periodLookup = formatLookup(locale_periods),
+ weekdayRe = formatRe(locale_weekdays),
+ weekdayLookup = formatLookup(locale_weekdays),
+ shortWeekdayRe = formatRe(locale_shortWeekdays),
+ shortWeekdayLookup = formatLookup(locale_shortWeekdays),
+ monthRe = formatRe(locale_months),
+ monthLookup = formatLookup(locale_months),
+ shortMonthRe = formatRe(locale_shortMonths),
+ shortMonthLookup = formatLookup(locale_shortMonths);
+
+ var formats = {
+ "a": formatShortWeekday,
+ "A": formatWeekday,
+ "b": formatShortMonth,
+ "B": formatMonth,
+ "c": null,
+ "d": formatDayOfMonth,
+ "e": formatDayOfMonth,
+ "f": formatMicroseconds,
+ "H": formatHour24,
+ "I": formatHour12,
+ "j": formatDayOfYear,
+ "L": formatMilliseconds,
+ "m": formatMonthNumber,
+ "M": formatMinutes,
+ "p": formatPeriod,
+ "Q": formatUnixTimestamp,
+ "s": formatUnixTimestampSeconds,
+ "S": formatSeconds,
+ "u": formatWeekdayNumberMonday,
+ "U": formatWeekNumberSunday,
+ "V": formatWeekNumberISO,
+ "w": formatWeekdayNumberSunday,
+ "W": formatWeekNumberMonday,
+ "x": null,
+ "X": null,
+ "y": formatYear,
+ "Y": formatFullYear,
+ "Z": formatZone,
+ "%": formatLiteralPercent
+ };
+
+ var utcFormats = {
+ "a": formatUTCShortWeekday,
+ "A": formatUTCWeekday,
+ "b": formatUTCShortMonth,
+ "B": formatUTCMonth,
+ "c": null,
+ "d": formatUTCDayOfMonth,
+ "e": formatUTCDayOfMonth,
+ "f": formatUTCMicroseconds,
+ "H": formatUTCHour24,
+ "I": formatUTCHour12,
+ "j": formatUTCDayOfYear,
+ "L": formatUTCMilliseconds,
+ "m": formatUTCMonthNumber,
+ "M": formatUTCMinutes,
+ "p": formatUTCPeriod,
+ "Q": formatUnixTimestamp,
+ "s": formatUnixTimestampSeconds,
+ "S": formatUTCSeconds,
+ "u": formatUTCWeekdayNumberMonday,
+ "U": formatUTCWeekNumberSunday,
+ "V": formatUTCWeekNumberISO,
+ "w": formatUTCWeekdayNumberSunday,
+ "W": formatUTCWeekNumberMonday,
+ "x": null,
+ "X": null,
+ "y": formatUTCYear,
+ "Y": formatUTCFullYear,
+ "Z": formatUTCZone,
+ "%": formatLiteralPercent
+ };
+
+ var parses = {
+ "a": parseShortWeekday,
+ "A": parseWeekday,
+ "b": parseShortMonth,
+ "B": parseMonth,
+ "c": parseLocaleDateTime,
+ "d": parseDayOfMonth,
+ "e": parseDayOfMonth,
+ "f": parseMicroseconds,
+ "H": parseHour24,
+ "I": parseHour24,
+ "j": parseDayOfYear,
+ "L": parseMilliseconds,
+ "m": parseMonthNumber,
+ "M": parseMinutes,
+ "p": parsePeriod,
+ "Q": parseUnixTimestamp,
+ "s": parseUnixTimestampSeconds,
+ "S": parseSeconds,
+ "u": parseWeekdayNumberMonday,
+ "U": parseWeekNumberSunday,
+ "V": parseWeekNumberISO,
+ "w": parseWeekdayNumberSunday,
+ "W": parseWeekNumberMonday,
+ "x": parseLocaleDate,
+ "X": parseLocaleTime,
+ "y": parseYear,
+ "Y": parseFullYear,
+ "Z": parseZone,
+ "%": parseLiteralPercent
+ };
+
+ // These recursive directive definitions must be deferred.
+ formats.x = newFormat(locale_date, formats);
+ formats.X = newFormat(locale_time, formats);
+ formats.c = newFormat(locale_dateTime, formats);
+ utcFormats.x = newFormat(locale_date, utcFormats);
+ utcFormats.X = newFormat(locale_time, utcFormats);
+ utcFormats.c = newFormat(locale_dateTime, utcFormats);
+
+ function newFormat(specifier, formats) {
+ return function(date) {
+ var string = [],
+ i = -1,
+ j = 0,
+ n = specifier.length,
+ c,
+ pad,
+ format;
+
+ if (!(date instanceof Date)) date = new Date(+date);
+
+ while (++i < n) {
+ if (specifier.charCodeAt(i) === 37) {
+ string.push(specifier.slice(j, i));
+ if ((pad = pads[c = specifier.charAt(++i)]) != null) c = specifier.charAt(++i);
+ else pad = c === "e" ? " " : "0";
+ if (format = formats[c]) c = format(date, pad);
+ string.push(c);
+ j = i + 1;
+ }
+ }
+
+ string.push(specifier.slice(j, i));
+ return string.join("");
+ };
+ }
+
+ function newParse(specifier, newDate) {
+ return function(string) {
+ var d = newYear(1900),
+ i = parseSpecifier(d, specifier, string += "", 0),
+ week, day;
+ if (i != string.length) return null;
+
+ // If a UNIX timestamp is specified, return it.
+ if ("Q" in d) return new Date(d.Q);
+
+ // The am-pm flag is 0 for AM, and 1 for PM.
+ if ("p" in d) d.H = d.H % 12 + d.p * 12;
+
+ // Convert day-of-week and week-of-year to day-of-year.
+ if ("V" in d) {
+ if (d.V < 1 || d.V > 53) return null;
+ if (!("w" in d)) d.w = 1;
+ if ("Z" in d) {
+ week = utcDate(newYear(d.y)), day = week.getUTCDay();
+ week = day > 4 || day === 0 ? d3Time.utcMonday.ceil(week) : d3Time.utcMonday(week);
+ week = d3Time.utcDay.offset(week, (d.V - 1) * 7);
+ d.y = week.getUTCFullYear();
+ d.m = week.getUTCMonth();
+ d.d = week.getUTCDate() + (d.w + 6) % 7;
+ } else {
+ week = newDate(newYear(d.y)), day = week.getDay();
+ week = day > 4 || day === 0 ? d3Time.timeMonday.ceil(week) : d3Time.timeMonday(week);
+ week = d3Time.timeDay.offset(week, (d.V - 1) * 7);
+ d.y = week.getFullYear();
+ d.m = week.getMonth();
+ d.d = week.getDate() + (d.w + 6) % 7;
+ }
+ } else if ("W" in d || "U" in d) {
+ if (!("w" in d)) d.w = "u" in d ? d.u % 7 : "W" in d ? 1 : 0;
+ day = "Z" in d ? utcDate(newYear(d.y)).getUTCDay() : newDate(newYear(d.y)).getDay();
+ d.m = 0;
+ d.d = "W" in d ? (d.w + 6) % 7 + d.W * 7 - (day + 5) % 7 : d.w + d.U * 7 - (day + 6) % 7;
+ }
+
+ // If a time zone is specified, all fields are interpreted as UTC and then
+ // offset according to the specified time zone.
+ if ("Z" in d) {
+ d.H += d.Z / 100 | 0;
+ d.M += d.Z % 100;
+ return utcDate(d);
+ }
+
+ // Otherwise, all fields are in local time.
+ return newDate(d);
+ };
+ }
+
+ function parseSpecifier(d, specifier, string, j) {
+ var i = 0,
+ n = specifier.length,
+ m = string.length,
+ c,
+ parse;
+
+ while (i < n) {
+ if (j >= m) return -1;
+ c = specifier.charCodeAt(i++);
+ if (c === 37) {
+ c = specifier.charAt(i++);
+ parse = parses[c in pads ? specifier.charAt(i++) : c];
+ if (!parse || ((j = parse(d, string, j)) < 0)) return -1;
+ } else if (c != string.charCodeAt(j++)) {
+ return -1;
+ }
+ }
+
+ return j;
+ }
+
+ function parsePeriod(d, string, i) {
+ var n = periodRe.exec(string.slice(i));
+ return n ? (d.p = periodLookup[n[0].toLowerCase()], i + n[0].length) : -1;
+ }
+
+ function parseShortWeekday(d, string, i) {
+ var n = shortWeekdayRe.exec(string.slice(i));
+ return n ? (d.w = shortWeekdayLookup[n[0].toLowerCase()], i + n[0].length) : -1;
+ }
+
+ function parseWeekday(d, string, i) {
+ var n = weekdayRe.exec(string.slice(i));
+ return n ? (d.w = weekdayLookup[n[0].toLowerCase()], i + n[0].length) : -1;
+ }
+
+ function parseShortMonth(d, string, i) {
+ var n = shortMonthRe.exec(string.slice(i));
+ return n ? (d.m = shortMonthLookup[n[0].toLowerCase()], i + n[0].length) : -1;
+ }
+
+ function parseMonth(d, string, i) {
+ var n = monthRe.exec(string.slice(i));
+ return n ? (d.m = monthLookup[n[0].toLowerCase()], i + n[0].length) : -1;
+ }
+
+ function parseLocaleDateTime(d, string, i) {
+ return parseSpecifier(d, locale_dateTime, string, i);
+ }
+
+ function parseLocaleDate(d, string, i) {
+ return parseSpecifier(d, locale_date, string, i);
+ }
+
+ function parseLocaleTime(d, string, i) {
+ return parseSpecifier(d, locale_time, string, i);
+ }
+
+ function formatShortWeekday(d) {
+ return locale_shortWeekdays[d.getDay()];
+ }
+
+ function formatWeekday(d) {
+ return locale_weekdays[d.getDay()];
+ }
+
+ function formatShortMonth(d) {
+ return locale_shortMonths[d.getMonth()];
+ }
+
+ function formatMonth(d) {
+ return locale_months[d.getMonth()];
+ }
+
+ function formatPeriod(d) {
+ return locale_periods[+(d.getHours() >= 12)];
+ }
+
+ function formatUTCShortWeekday(d) {
+ return locale_shortWeekdays[d.getUTCDay()];
+ }
+
+ function formatUTCWeekday(d) {
+ return locale_weekdays[d.getUTCDay()];
+ }
+
+ function formatUTCShortMonth(d) {
+ return locale_shortMonths[d.getUTCMonth()];
+ }
+
+ function formatUTCMonth(d) {
+ return locale_months[d.getUTCMonth()];
+ }
+
+ function formatUTCPeriod(d) {
+ return locale_periods[+(d.getUTCHours() >= 12)];
+ }
+
+ return {
+ format: function(specifier) {
+ var f = newFormat(specifier += "", formats);
+ f.toString = function() { return specifier; };
+ return f;
+ },
+ parse: function(specifier) {
+ var p = newParse(specifier += "", localDate);
+ p.toString = function() { return specifier; };
+ return p;
+ },
+ utcFormat: function(specifier) {
+ var f = newFormat(specifier += "", utcFormats);
+ f.toString = function() { return specifier; };
+ return f;
+ },
+ utcParse: function(specifier) {
+ var p = newParse(specifier, utcDate);
+ p.toString = function() { return specifier; };
+ return p;
+ }
+ };
+}
+
+var pads = {"-": "", "_": " ", "0": "0"};
+var numberRe = /^\s*\d+/;
+var percentRe = /^%/;
+var requoteRe = /[\\^$*+?|[\]().{}]/g;
+
+function pad(value, fill, width) {
+ var sign = value < 0 ? "-" : "",
+ string = (sign ? -value : value) + "",
+ length = string.length;
+ return sign + (length < width ? new Array(width - length + 1).join(fill) + string : string);
+}
+
+function requote(s) {
+ return s.replace(requoteRe, "\\$&");
+}
+
+function formatRe(names) {
+ return new RegExp("^(?:" + names.map(requote).join("|") + ")", "i");
+}
+
+function formatLookup(names) {
+ var map = {}, i = -1, n = names.length;
+ while (++i < n) map[names[i].toLowerCase()] = i;
+ return map;
+}
+
+function parseWeekdayNumberSunday(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 1));
+ return n ? (d.w = +n[0], i + n[0].length) : -1;
+}
+
+function parseWeekdayNumberMonday(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 1));
+ return n ? (d.u = +n[0], i + n[0].length) : -1;
+}
+
+function parseWeekNumberSunday(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 2));
+ return n ? (d.U = +n[0], i + n[0].length) : -1;
+}
+
+function parseWeekNumberISO(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 2));
+ return n ? (d.V = +n[0], i + n[0].length) : -1;
+}
+
+function parseWeekNumberMonday(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 2));
+ return n ? (d.W = +n[0], i + n[0].length) : -1;
+}
+
+function parseFullYear(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 4));
+ return n ? (d.y = +n[0], i + n[0].length) : -1;
+}
+
+function parseYear(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 2));
+ return n ? (d.y = +n[0] + (+n[0] > 68 ? 1900 : 2000), i + n[0].length) : -1;
+}
+
+function parseZone(d, string, i) {
+ var n = /^(Z)|([+-]\d\d)(?::?(\d\d))?/.exec(string.slice(i, i + 6));
+ return n ? (d.Z = n[1] ? 0 : -(n[2] + (n[3] || "00")), i + n[0].length) : -1;
+}
+
+function parseMonthNumber(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 2));
+ return n ? (d.m = n[0] - 1, i + n[0].length) : -1;
+}
+
+function parseDayOfMonth(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 2));
+ return n ? (d.d = +n[0], i + n[0].length) : -1;
+}
+
+function parseDayOfYear(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 3));
+ return n ? (d.m = 0, d.d = +n[0], i + n[0].length) : -1;
+}
+
+function parseHour24(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 2));
+ return n ? (d.H = +n[0], i + n[0].length) : -1;
+}
+
+function parseMinutes(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 2));
+ return n ? (d.M = +n[0], i + n[0].length) : -1;
+}
+
+function parseSeconds(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 2));
+ return n ? (d.S = +n[0], i + n[0].length) : -1;
+}
+
+function parseMilliseconds(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 3));
+ return n ? (d.L = +n[0], i + n[0].length) : -1;
+}
+
+function parseMicroseconds(d, string, i) {
+ var n = numberRe.exec(string.slice(i, i + 6));
+ return n ? (d.L = Math.floor(n[0] / 1000), i + n[0].length) : -1;
+}
+
+function parseLiteralPercent(d, string, i) {
+ var n = percentRe.exec(string.slice(i, i + 1));
+ return n ? i + n[0].length : -1;
+}
+
+function parseUnixTimestamp(d, string, i) {
+ var n = numberRe.exec(string.slice(i));
+ return n ? (d.Q = +n[0], i + n[0].length) : -1;
+}
+
+function parseUnixTimestampSeconds(d, string, i) {
+ var n = numberRe.exec(string.slice(i));
+ return n ? (d.Q = (+n[0]) * 1000, i + n[0].length) : -1;
+}
+
+function formatDayOfMonth(d, p) {
+ return pad(d.getDate(), p, 2);
+}
+
+function formatHour24(d, p) {
+ return pad(d.getHours(), p, 2);
+}
+
+function formatHour12(d, p) {
+ return pad(d.getHours() % 12 || 12, p, 2);
+}
+
+function formatDayOfYear(d, p) {
+ return pad(1 + d3Time.timeDay.count(d3Time.timeYear(d), d), p, 3);
+}
+
+function formatMilliseconds(d, p) {
+ return pad(d.getMilliseconds(), p, 3);
+}
+
+function formatMicroseconds(d, p) {
+ return formatMilliseconds(d, p) + "000";
+}
+
+function formatMonthNumber(d, p) {
+ return pad(d.getMonth() + 1, p, 2);
+}
+
+function formatMinutes(d, p) {
+ return pad(d.getMinutes(), p, 2);
+}
+
+function formatSeconds(d, p) {
+ return pad(d.getSeconds(), p, 2);
+}
+
+function formatWeekdayNumberMonday(d) {
+ var day = d.getDay();
+ return day === 0 ? 7 : day;
+}
+
+function formatWeekNumberSunday(d, p) {
+ return pad(d3Time.timeSunday.count(d3Time.timeYear(d), d), p, 2);
+}
+
+function formatWeekNumberISO(d, p) {
+ var day = d.getDay();
+ d = (day >= 4 || day === 0) ? d3Time.timeThursday(d) : d3Time.timeThursday.ceil(d);
+ return pad(d3Time.timeThursday.count(d3Time.timeYear(d), d) + (d3Time.timeYear(d).getDay() === 4), p, 2);
+}
+
+function formatWeekdayNumberSunday(d) {
+ return d.getDay();
+}
+
+function formatWeekNumberMonday(d, p) {
+ return pad(d3Time.timeMonday.count(d3Time.timeYear(d), d), p, 2);
+}
+
+function formatYear(d, p) {
+ return pad(d.getFullYear() % 100, p, 2);
+}
+
+function formatFullYear(d, p) {
+ return pad(d.getFullYear() % 10000, p, 4);
+}
+
+function formatZone(d) {
+ var z = d.getTimezoneOffset();
+ return (z > 0 ? "-" : (z *= -1, "+"))
+ + pad(z / 60 | 0, "0", 2)
+ + pad(z % 60, "0", 2);
+}
+
+function formatUTCDayOfMonth(d, p) {
+ return pad(d.getUTCDate(), p, 2);
+}
+
+function formatUTCHour24(d, p) {
+ return pad(d.getUTCHours(), p, 2);
+}
+
+function formatUTCHour12(d, p) {
+ return pad(d.getUTCHours() % 12 || 12, p, 2);
+}
+
+function formatUTCDayOfYear(d, p) {
+ return pad(1 + d3Time.utcDay.count(d3Time.utcYear(d), d), p, 3);
+}
+
+function formatUTCMilliseconds(d, p) {
+ return pad(d.getUTCMilliseconds(), p, 3);
+}
+
+function formatUTCMicroseconds(d, p) {
+ return formatUTCMilliseconds(d, p) + "000";
+}
+
+function formatUTCMonthNumber(d, p) {
+ return pad(d.getUTCMonth() + 1, p, 2);
+}
+
+function formatUTCMinutes(d, p) {
+ return pad(d.getUTCMinutes(), p, 2);
+}
+
+function formatUTCSeconds(d, p) {
+ return pad(d.getUTCSeconds(), p, 2);
+}
+
+function formatUTCWeekdayNumberMonday(d) {
+ var dow = d.getUTCDay();
+ return dow === 0 ? 7 : dow;
+}
+
+function formatUTCWeekNumberSunday(d, p) {
+ return pad(d3Time.utcSunday.count(d3Time.utcYear(d), d), p, 2);
+}
+
+function formatUTCWeekNumberISO(d, p) {
+ var day = d.getUTCDay();
+ d = (day >= 4 || day === 0) ? d3Time.utcThursday(d) : d3Time.utcThursday.ceil(d);
+ return pad(d3Time.utcThursday.count(d3Time.utcYear(d), d) + (d3Time.utcYear(d).getUTCDay() === 4), p, 2);
+}
+
+function formatUTCWeekdayNumberSunday(d) {
+ return d.getUTCDay();
+}
+
+function formatUTCWeekNumberMonday(d, p) {
+ return pad(d3Time.utcMonday.count(d3Time.utcYear(d), d), p, 2);
+}
+
+function formatUTCYear(d, p) {
+ return pad(d.getUTCFullYear() % 100, p, 2);
+}
+
+function formatUTCFullYear(d, p) {
+ return pad(d.getUTCFullYear() % 10000, p, 4);
+}
+
+function formatUTCZone() {
+ return "+0000";
+}
+
+function formatLiteralPercent() {
+ return "%";
+}
+
+function formatUnixTimestamp(d) {
+ return +d;
+}
+
+function formatUnixTimestampSeconds(d) {
+ return Math.floor(+d / 1000);
+}
+
+var locale;
+
+
+
+
+
+defaultLocale({
+ dateTime: "%x, %X",
+ date: "%-m/%-d/%Y",
+ time: "%-I:%M:%S %p",
+ periods: ["AM", "PM"],
+ days: ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"],
+ shortDays: ["Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"],
+ months: ["January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"],
+ shortMonths: ["Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"]
+});
+
+function defaultLocale(definition) {
+ locale = formatLocale(definition);
+ exports.timeFormat = locale.format;
+ exports.timeParse = locale.parse;
+ exports.utcFormat = locale.utcFormat;
+ exports.utcParse = locale.utcParse;
+ return locale;
+}
+
+var isoSpecifier = "%Y-%m-%dT%H:%M:%S.%LZ";
+
+function formatIsoNative(date) {
+ return date.toISOString();
+}
+
+var formatIso = Date.prototype.toISOString
+ ? formatIsoNative
+ : exports.utcFormat(isoSpecifier);
+
+function parseIsoNative(string) {
+ var date = new Date(string);
+ return isNaN(date) ? null : date;
+}
+
+var parseIso = +new Date("2000-01-01T00:00:00.000Z")
+ ? parseIsoNative
+ : exports.utcParse(isoSpecifier);
+
+exports.timeFormatDefaultLocale = defaultLocale;
+exports.timeFormatLocale = formatLocale;
+exports.isoFormat = formatIso;
+exports.isoParse = parseIso;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-time":27}],27:[function(require,module,exports){
+// https://d3js.org/d3-time/ Version 1.0.8. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+var t0 = new Date;
+var t1 = new Date;
+
+function newInterval(floori, offseti, count, field) {
+
+ function interval(date) {
+ return floori(date = new Date(+date)), date;
+ }
+
+ interval.floor = interval;
+
+ interval.ceil = function(date) {
+ return floori(date = new Date(date - 1)), offseti(date, 1), floori(date), date;
+ };
+
+ interval.round = function(date) {
+ var d0 = interval(date),
+ d1 = interval.ceil(date);
+ return date - d0 < d1 - date ? d0 : d1;
+ };
+
+ interval.offset = function(date, step) {
+ return offseti(date = new Date(+date), step == null ? 1 : Math.floor(step)), date;
+ };
+
+ interval.range = function(start, stop, step) {
+ var range = [], previous;
+ start = interval.ceil(start);
+ step = step == null ? 1 : Math.floor(step);
+ if (!(start < stop) || !(step > 0)) return range; // also handles Invalid Date
+ do range.push(previous = new Date(+start)), offseti(start, step), floori(start);
+ while (previous < start && start < stop);
+ return range;
+ };
+
+ interval.filter = function(test) {
+ return newInterval(function(date) {
+ if (date >= date) while (floori(date), !test(date)) date.setTime(date - 1);
+ }, function(date, step) {
+ if (date >= date) {
+ if (step < 0) while (++step <= 0) {
+ while (offseti(date, -1), !test(date)) {} // eslint-disable-line no-empty
+ } else while (--step >= 0) {
+ while (offseti(date, +1), !test(date)) {} // eslint-disable-line no-empty
+ }
+ }
+ });
+ };
+
+ if (count) {
+ interval.count = function(start, end) {
+ t0.setTime(+start), t1.setTime(+end);
+ floori(t0), floori(t1);
+ return Math.floor(count(t0, t1));
+ };
+
+ interval.every = function(step) {
+ step = Math.floor(step);
+ return !isFinite(step) || !(step > 0) ? null
+ : !(step > 1) ? interval
+ : interval.filter(field
+ ? function(d) { return field(d) % step === 0; }
+ : function(d) { return interval.count(0, d) % step === 0; });
+ };
+ }
+
+ return interval;
+}
+
+var millisecond = newInterval(function() {
+ // noop
+}, function(date, step) {
+ date.setTime(+date + step);
+}, function(start, end) {
+ return end - start;
+});
+
+// An optimized implementation for this simple case.
+millisecond.every = function(k) {
+ k = Math.floor(k);
+ if (!isFinite(k) || !(k > 0)) return null;
+ if (!(k > 1)) return millisecond;
+ return newInterval(function(date) {
+ date.setTime(Math.floor(date / k) * k);
+ }, function(date, step) {
+ date.setTime(+date + step * k);
+ }, function(start, end) {
+ return (end - start) / k;
+ });
+};
+
+var milliseconds = millisecond.range;
+
+var durationSecond = 1e3;
+var durationMinute = 6e4;
+var durationHour = 36e5;
+var durationDay = 864e5;
+var durationWeek = 6048e5;
+
+var second = newInterval(function(date) {
+ date.setTime(Math.floor(date / durationSecond) * durationSecond);
+}, function(date, step) {
+ date.setTime(+date + step * durationSecond);
+}, function(start, end) {
+ return (end - start) / durationSecond;
+}, function(date) {
+ return date.getUTCSeconds();
+});
+
+var seconds = second.range;
+
+var minute = newInterval(function(date) {
+ date.setTime(Math.floor(date / durationMinute) * durationMinute);
+}, function(date, step) {
+ date.setTime(+date + step * durationMinute);
+}, function(start, end) {
+ return (end - start) / durationMinute;
+}, function(date) {
+ return date.getMinutes();
+});
+
+var minutes = minute.range;
+
+var hour = newInterval(function(date) {
+ var offset = date.getTimezoneOffset() * durationMinute % durationHour;
+ if (offset < 0) offset += durationHour;
+ date.setTime(Math.floor((+date - offset) / durationHour) * durationHour + offset);
+}, function(date, step) {
+ date.setTime(+date + step * durationHour);
+}, function(start, end) {
+ return (end - start) / durationHour;
+}, function(date) {
+ return date.getHours();
+});
+
+var hours = hour.range;
+
+var day = newInterval(function(date) {
+ date.setHours(0, 0, 0, 0);
+}, function(date, step) {
+ date.setDate(date.getDate() + step);
+}, function(start, end) {
+ return (end - start - (end.getTimezoneOffset() - start.getTimezoneOffset()) * durationMinute) / durationDay;
+}, function(date) {
+ return date.getDate() - 1;
+});
+
+var days = day.range;
+
+function weekday(i) {
+ return newInterval(function(date) {
+ date.setDate(date.getDate() - (date.getDay() + 7 - i) % 7);
+ date.setHours(0, 0, 0, 0);
+ }, function(date, step) {
+ date.setDate(date.getDate() + step * 7);
+ }, function(start, end) {
+ return (end - start - (end.getTimezoneOffset() - start.getTimezoneOffset()) * durationMinute) / durationWeek;
+ });
+}
+
+var sunday = weekday(0);
+var monday = weekday(1);
+var tuesday = weekday(2);
+var wednesday = weekday(3);
+var thursday = weekday(4);
+var friday = weekday(5);
+var saturday = weekday(6);
+
+var sundays = sunday.range;
+var mondays = monday.range;
+var tuesdays = tuesday.range;
+var wednesdays = wednesday.range;
+var thursdays = thursday.range;
+var fridays = friday.range;
+var saturdays = saturday.range;
+
+var month = newInterval(function(date) {
+ date.setDate(1);
+ date.setHours(0, 0, 0, 0);
+}, function(date, step) {
+ date.setMonth(date.getMonth() + step);
+}, function(start, end) {
+ return end.getMonth() - start.getMonth() + (end.getFullYear() - start.getFullYear()) * 12;
+}, function(date) {
+ return date.getMonth();
+});
+
+var months = month.range;
+
+var year = newInterval(function(date) {
+ date.setMonth(0, 1);
+ date.setHours(0, 0, 0, 0);
+}, function(date, step) {
+ date.setFullYear(date.getFullYear() + step);
+}, function(start, end) {
+ return end.getFullYear() - start.getFullYear();
+}, function(date) {
+ return date.getFullYear();
+});
+
+// An optimized implementation for this simple case.
+year.every = function(k) {
+ return !isFinite(k = Math.floor(k)) || !(k > 0) ? null : newInterval(function(date) {
+ date.setFullYear(Math.floor(date.getFullYear() / k) * k);
+ date.setMonth(0, 1);
+ date.setHours(0, 0, 0, 0);
+ }, function(date, step) {
+ date.setFullYear(date.getFullYear() + step * k);
+ });
+};
+
+var years = year.range;
+
+var utcMinute = newInterval(function(date) {
+ date.setUTCSeconds(0, 0);
+}, function(date, step) {
+ date.setTime(+date + step * durationMinute);
+}, function(start, end) {
+ return (end - start) / durationMinute;
+}, function(date) {
+ return date.getUTCMinutes();
+});
+
+var utcMinutes = utcMinute.range;
+
+var utcHour = newInterval(function(date) {
+ date.setUTCMinutes(0, 0, 0);
+}, function(date, step) {
+ date.setTime(+date + step * durationHour);
+}, function(start, end) {
+ return (end - start) / durationHour;
+}, function(date) {
+ return date.getUTCHours();
+});
+
+var utcHours = utcHour.range;
+
+var utcDay = newInterval(function(date) {
+ date.setUTCHours(0, 0, 0, 0);
+}, function(date, step) {
+ date.setUTCDate(date.getUTCDate() + step);
+}, function(start, end) {
+ return (end - start) / durationDay;
+}, function(date) {
+ return date.getUTCDate() - 1;
+});
+
+var utcDays = utcDay.range;
+
+function utcWeekday(i) {
+ return newInterval(function(date) {
+ date.setUTCDate(date.getUTCDate() - (date.getUTCDay() + 7 - i) % 7);
+ date.setUTCHours(0, 0, 0, 0);
+ }, function(date, step) {
+ date.setUTCDate(date.getUTCDate() + step * 7);
+ }, function(start, end) {
+ return (end - start) / durationWeek;
+ });
+}
+
+var utcSunday = utcWeekday(0);
+var utcMonday = utcWeekday(1);
+var utcTuesday = utcWeekday(2);
+var utcWednesday = utcWeekday(3);
+var utcThursday = utcWeekday(4);
+var utcFriday = utcWeekday(5);
+var utcSaturday = utcWeekday(6);
+
+var utcSundays = utcSunday.range;
+var utcMondays = utcMonday.range;
+var utcTuesdays = utcTuesday.range;
+var utcWednesdays = utcWednesday.range;
+var utcThursdays = utcThursday.range;
+var utcFridays = utcFriday.range;
+var utcSaturdays = utcSaturday.range;
+
+var utcMonth = newInterval(function(date) {
+ date.setUTCDate(1);
+ date.setUTCHours(0, 0, 0, 0);
+}, function(date, step) {
+ date.setUTCMonth(date.getUTCMonth() + step);
+}, function(start, end) {
+ return end.getUTCMonth() - start.getUTCMonth() + (end.getUTCFullYear() - start.getUTCFullYear()) * 12;
+}, function(date) {
+ return date.getUTCMonth();
+});
+
+var utcMonths = utcMonth.range;
+
+var utcYear = newInterval(function(date) {
+ date.setUTCMonth(0, 1);
+ date.setUTCHours(0, 0, 0, 0);
+}, function(date, step) {
+ date.setUTCFullYear(date.getUTCFullYear() + step);
+}, function(start, end) {
+ return end.getUTCFullYear() - start.getUTCFullYear();
+}, function(date) {
+ return date.getUTCFullYear();
+});
+
+// An optimized implementation for this simple case.
+utcYear.every = function(k) {
+ return !isFinite(k = Math.floor(k)) || !(k > 0) ? null : newInterval(function(date) {
+ date.setUTCFullYear(Math.floor(date.getUTCFullYear() / k) * k);
+ date.setUTCMonth(0, 1);
+ date.setUTCHours(0, 0, 0, 0);
+ }, function(date, step) {
+ date.setUTCFullYear(date.getUTCFullYear() + step * k);
+ });
+};
+
+var utcYears = utcYear.range;
+
+exports.timeInterval = newInterval;
+exports.timeMillisecond = millisecond;
+exports.timeMilliseconds = milliseconds;
+exports.utcMillisecond = millisecond;
+exports.utcMilliseconds = milliseconds;
+exports.timeSecond = second;
+exports.timeSeconds = seconds;
+exports.utcSecond = second;
+exports.utcSeconds = seconds;
+exports.timeMinute = minute;
+exports.timeMinutes = minutes;
+exports.timeHour = hour;
+exports.timeHours = hours;
+exports.timeDay = day;
+exports.timeDays = days;
+exports.timeWeek = sunday;
+exports.timeWeeks = sundays;
+exports.timeSunday = sunday;
+exports.timeSundays = sundays;
+exports.timeMonday = monday;
+exports.timeMondays = mondays;
+exports.timeTuesday = tuesday;
+exports.timeTuesdays = tuesdays;
+exports.timeWednesday = wednesday;
+exports.timeWednesdays = wednesdays;
+exports.timeThursday = thursday;
+exports.timeThursdays = thursdays;
+exports.timeFriday = friday;
+exports.timeFridays = fridays;
+exports.timeSaturday = saturday;
+exports.timeSaturdays = saturdays;
+exports.timeMonth = month;
+exports.timeMonths = months;
+exports.timeYear = year;
+exports.timeYears = years;
+exports.utcMinute = utcMinute;
+exports.utcMinutes = utcMinutes;
+exports.utcHour = utcHour;
+exports.utcHours = utcHours;
+exports.utcDay = utcDay;
+exports.utcDays = utcDays;
+exports.utcWeek = utcSunday;
+exports.utcWeeks = utcSundays;
+exports.utcSunday = utcSunday;
+exports.utcSundays = utcSundays;
+exports.utcMonday = utcMonday;
+exports.utcMondays = utcMondays;
+exports.utcTuesday = utcTuesday;
+exports.utcTuesdays = utcTuesdays;
+exports.utcWednesday = utcWednesday;
+exports.utcWednesdays = utcWednesdays;
+exports.utcThursday = utcThursday;
+exports.utcThursdays = utcThursdays;
+exports.utcFriday = utcFriday;
+exports.utcFridays = utcFridays;
+exports.utcSaturday = utcSaturday;
+exports.utcSaturdays = utcSaturdays;
+exports.utcMonth = utcMonth;
+exports.utcMonths = utcMonths;
+exports.utcYear = utcYear;
+exports.utcYears = utcYears;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],28:[function(require,module,exports){
+// https://d3js.org/d3-timer/ Version 1.0.7. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+var frame = 0;
+var timeout = 0;
+var interval = 0;
+var pokeDelay = 1000;
+var taskHead;
+var taskTail;
+var clockLast = 0;
+var clockNow = 0;
+var clockSkew = 0;
+var clock = typeof performance === "object" && performance.now ? performance : Date;
+var setFrame = typeof window === "object" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); };
+
+function now() {
+ return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);
+}
+
+function clearNow() {
+ clockNow = 0;
+}
+
+function Timer() {
+ this._call =
+ this._time =
+ this._next = null;
+}
+
+Timer.prototype = timer.prototype = {
+ constructor: Timer,
+ restart: function(callback, delay, time) {
+ if (typeof callback !== "function") throw new TypeError("callback is not a function");
+ time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);
+ if (!this._next && taskTail !== this) {
+ if (taskTail) taskTail._next = this;
+ else taskHead = this;
+ taskTail = this;
+ }
+ this._call = callback;
+ this._time = time;
+ sleep();
+ },
+ stop: function() {
+ if (this._call) {
+ this._call = null;
+ this._time = Infinity;
+ sleep();
+ }
+ }
+};
+
+function timer(callback, delay, time) {
+ var t = new Timer;
+ t.restart(callback, delay, time);
+ return t;
+}
+
+function timerFlush() {
+ now(); // Get the current time, if not already set.
+ ++frame; // Pretend we’ve set an alarm, if we haven’t already.
+ var t = taskHead, e;
+ while (t) {
+ if ((e = clockNow - t._time) >= 0) t._call.call(null, e);
+ t = t._next;
+ }
+ --frame;
+}
+
+function wake() {
+ clockNow = (clockLast = clock.now()) + clockSkew;
+ frame = timeout = 0;
+ try {
+ timerFlush();
+ } finally {
+ frame = 0;
+ nap();
+ clockNow = 0;
+ }
+}
+
+function poke() {
+ var now = clock.now(), delay = now - clockLast;
+ if (delay > pokeDelay) clockSkew -= delay, clockLast = now;
+}
+
+function nap() {
+ var t0, t1 = taskHead, t2, time = Infinity;
+ while (t1) {
+ if (t1._call) {
+ if (time > t1._time) time = t1._time;
+ t0 = t1, t1 = t1._next;
+ } else {
+ t2 = t1._next, t1._next = null;
+ t1 = t0 ? t0._next = t2 : taskHead = t2;
+ }
+ }
+ taskTail = t0;
+ sleep(time);
+}
+
+function sleep(time) {
+ if (frame) return; // Soonest alarm already set, or will be.
+ if (timeout) timeout = clearTimeout(timeout);
+ var delay = time - clockNow; // Strictly less than if we recomputed clockNow.
+ if (delay > 24) {
+ if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew);
+ if (interval) interval = clearInterval(interval);
+ } else {
+ if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay);
+ frame = 1, setFrame(wake);
+ }
+}
+
+var timeout$1 = function(callback, delay, time) {
+ var t = new Timer;
+ delay = delay == null ? 0 : +delay;
+ t.restart(function(elapsed) {
+ t.stop();
+ callback(elapsed + delay);
+ }, delay, time);
+ return t;
+};
+
+var interval$1 = function(callback, delay, time) {
+ var t = new Timer, total = delay;
+ if (delay == null) return t.restart(callback, delay, time), t;
+ delay = +delay, time = time == null ? now() : +time;
+ t.restart(function tick(elapsed) {
+ elapsed += total;
+ t.restart(tick, total += delay, time);
+ callback(elapsed);
+ }, delay, time);
+ return t;
+};
+
+exports.now = now;
+exports.timer = timer;
+exports.timerFlush = timerFlush;
+exports.timeout = timeout$1;
+exports.interval = interval$1;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],29:[function(require,module,exports){
+// https://d3js.org/d3-transition/ Version 1.1.1. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-selection'), require('d3-dispatch'), require('d3-timer'), require('d3-interpolate'), require('d3-color'), require('d3-ease')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-selection', 'd3-dispatch', 'd3-timer', 'd3-interpolate', 'd3-color', 'd3-ease'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3,global.d3,global.d3,global.d3,global.d3,global.d3));
+}(this, (function (exports,d3Selection,d3Dispatch,d3Timer,d3Interpolate,d3Color,d3Ease) { 'use strict';
+
+var emptyOn = d3Dispatch.dispatch("start", "end", "interrupt");
+var emptyTween = [];
+
+var CREATED = 0;
+var SCHEDULED = 1;
+var STARTING = 2;
+var STARTED = 3;
+var RUNNING = 4;
+var ENDING = 5;
+var ENDED = 6;
+
+var schedule = function(node, name, id, index, group, timing) {
+ var schedules = node.__transition;
+ if (!schedules) node.__transition = {};
+ else if (id in schedules) return;
+ create(node, id, {
+ name: name,
+ index: index, // For context during callback.
+ group: group, // For context during callback.
+ on: emptyOn,
+ tween: emptyTween,
+ time: timing.time,
+ delay: timing.delay,
+ duration: timing.duration,
+ ease: timing.ease,
+ timer: null,
+ state: CREATED
+ });
+};
+
+function init(node, id) {
+ var schedule = get(node, id);
+ if (schedule.state > CREATED) throw new Error("too late; already scheduled");
+ return schedule;
+}
+
+function set(node, id) {
+ var schedule = get(node, id);
+ if (schedule.state > STARTING) throw new Error("too late; already started");
+ return schedule;
+}
+
+function get(node, id) {
+ var schedule = node.__transition;
+ if (!schedule || !(schedule = schedule[id])) throw new Error("transition not found");
+ return schedule;
+}
+
+function create(node, id, self) {
+ var schedules = node.__transition,
+ tween;
+
+ // Initialize the self timer when the transition is created.
+ // Note the actual delay is not known until the first callback!
+ schedules[id] = self;
+ self.timer = d3Timer.timer(schedule, 0, self.time);
+
+ function schedule(elapsed) {
+ self.state = SCHEDULED;
+ self.timer.restart(start, self.delay, self.time);
+
+ // If the elapsed delay is less than our first sleep, start immediately.
+ if (self.delay <= elapsed) start(elapsed - self.delay);
+ }
+
+ function start(elapsed) {
+ var i, j, n, o;
+
+ // If the state is not SCHEDULED, then we previously errored on start.
+ if (self.state !== SCHEDULED) return stop();
+
+ for (i in schedules) {
+ o = schedules[i];
+ if (o.name !== self.name) continue;
+
+ // While this element already has a starting transition during this frame,
+ // defer starting an interrupting transition until that transition has a
+ // chance to tick (and possibly end); see d3/d3-transition#54!
+ if (o.state === STARTED) return d3Timer.timeout(start);
+
+ // Interrupt the active transition, if any.
+ // Dispatch the interrupt event.
+ if (o.state === RUNNING) {
+ o.state = ENDED;
+ o.timer.stop();
+ o.on.call("interrupt", node, node.__data__, o.index, o.group);
+ delete schedules[i];
+ }
+
+ // Cancel any pre-empted transitions. No interrupt event is dispatched
+ // because the cancelled transitions never started. Note that this also
+ // removes this transition from the pending list!
+ else if (+i < id) {
+ o.state = ENDED;
+ o.timer.stop();
+ delete schedules[i];
+ }
+ }
+
+ // Defer the first tick to end of the current frame; see d3/d3#1576.
+ // Note the transition may be canceled after start and before the first tick!
+ // Note this must be scheduled before the start event; see d3/d3-transition#16!
+ // Assuming this is successful, subsequent callbacks go straight to tick.
+ d3Timer.timeout(function() {
+ if (self.state === STARTED) {
+ self.state = RUNNING;
+ self.timer.restart(tick, self.delay, self.time);
+ tick(elapsed);
+ }
+ });
+
+ // Dispatch the start event.
+ // Note this must be done before the tween are initialized.
+ self.state = STARTING;
+ self.on.call("start", node, node.__data__, self.index, self.group);
+ if (self.state !== STARTING) return; // interrupted
+ self.state = STARTED;
+
+ // Initialize the tween, deleting null tween.
+ tween = new Array(n = self.tween.length);
+ for (i = 0, j = -1; i < n; ++i) {
+ if (o = self.tween[i].value.call(node, node.__data__, self.index, self.group)) {
+ tween[++j] = o;
+ }
+ }
+ tween.length = j + 1;
+ }
+
+ function tick(elapsed) {
+ var t = elapsed < self.duration ? self.ease.call(null, elapsed / self.duration) : (self.timer.restart(stop), self.state = ENDING, 1),
+ i = -1,
+ n = tween.length;
+
+ while (++i < n) {
+ tween[i].call(null, t);
+ }
+
+ // Dispatch the end event.
+ if (self.state === ENDING) {
+ self.on.call("end", node, node.__data__, self.index, self.group);
+ stop();
+ }
+ }
+
+ function stop() {
+ self.state = ENDED;
+ self.timer.stop();
+ delete schedules[id];
+ for (var i in schedules) return; // eslint-disable-line no-unused-vars
+ delete node.__transition;
+ }
+}
+
+var interrupt = function(node, name) {
+ var schedules = node.__transition,
+ schedule,
+ active,
+ empty = true,
+ i;
+
+ if (!schedules) return;
+
+ name = name == null ? null : name + "";
+
+ for (i in schedules) {
+ if ((schedule = schedules[i]).name !== name) { empty = false; continue; }
+ active = schedule.state > STARTING && schedule.state < ENDING;
+ schedule.state = ENDED;
+ schedule.timer.stop();
+ if (active) schedule.on.call("interrupt", node, node.__data__, schedule.index, schedule.group);
+ delete schedules[i];
+ }
+
+ if (empty) delete node.__transition;
+};
+
+var selection_interrupt = function(name) {
+ return this.each(function() {
+ interrupt(this, name);
+ });
+};
+
+function tweenRemove(id, name) {
+ var tween0, tween1;
+ return function() {
+ var schedule = set(this, id),
+ tween = schedule.tween;
+
+ // If this node shared tween with the previous node,
+ // just assign the updated shared tween and we’re done!
+ // Otherwise, copy-on-write.
+ if (tween !== tween0) {
+ tween1 = tween0 = tween;
+ for (var i = 0, n = tween1.length; i < n; ++i) {
+ if (tween1[i].name === name) {
+ tween1 = tween1.slice();
+ tween1.splice(i, 1);
+ break;
+ }
+ }
+ }
+
+ schedule.tween = tween1;
+ };
+}
+
+function tweenFunction(id, name, value) {
+ var tween0, tween1;
+ if (typeof value !== "function") throw new Error;
+ return function() {
+ var schedule = set(this, id),
+ tween = schedule.tween;
+
+ // If this node shared tween with the previous node,
+ // just assign the updated shared tween and we’re done!
+ // Otherwise, copy-on-write.
+ if (tween !== tween0) {
+ tween1 = (tween0 = tween).slice();
+ for (var t = {name: name, value: value}, i = 0, n = tween1.length; i < n; ++i) {
+ if (tween1[i].name === name) {
+ tween1[i] = t;
+ break;
+ }
+ }
+ if (i === n) tween1.push(t);
+ }
+
+ schedule.tween = tween1;
+ };
+}
+
+var transition_tween = function(name, value) {
+ var id = this._id;
+
+ name += "";
+
+ if (arguments.length < 2) {
+ var tween = get(this.node(), id).tween;
+ for (var i = 0, n = tween.length, t; i < n; ++i) {
+ if ((t = tween[i]).name === name) {
+ return t.value;
+ }
+ }
+ return null;
+ }
+
+ return this.each((value == null ? tweenRemove : tweenFunction)(id, name, value));
+};
+
+function tweenValue(transition, name, value) {
+ var id = transition._id;
+
+ transition.each(function() {
+ var schedule = set(this, id);
+ (schedule.value || (schedule.value = {}))[name] = value.apply(this, arguments);
+ });
+
+ return function(node) {
+ return get(node, id).value[name];
+ };
+}
+
+var interpolate = function(a, b) {
+ var c;
+ return (typeof b === "number" ? d3Interpolate.interpolateNumber
+ : b instanceof d3Color.color ? d3Interpolate.interpolateRgb
+ : (c = d3Color.color(b)) ? (b = c, d3Interpolate.interpolateRgb)
+ : d3Interpolate.interpolateString)(a, b);
+};
+
+function attrRemove(name) {
+ return function() {
+ this.removeAttribute(name);
+ };
+}
+
+function attrRemoveNS(fullname) {
+ return function() {
+ this.removeAttributeNS(fullname.space, fullname.local);
+ };
+}
+
+function attrConstant(name, interpolate$$1, value1) {
+ var value00,
+ interpolate0;
+ return function() {
+ var value0 = this.getAttribute(name);
+ return value0 === value1 ? null
+ : value0 === value00 ? interpolate0
+ : interpolate0 = interpolate$$1(value00 = value0, value1);
+ };
+}
+
+function attrConstantNS(fullname, interpolate$$1, value1) {
+ var value00,
+ interpolate0;
+ return function() {
+ var value0 = this.getAttributeNS(fullname.space, fullname.local);
+ return value0 === value1 ? null
+ : value0 === value00 ? interpolate0
+ : interpolate0 = interpolate$$1(value00 = value0, value1);
+ };
+}
+
+function attrFunction(name, interpolate$$1, value) {
+ var value00,
+ value10,
+ interpolate0;
+ return function() {
+ var value0, value1 = value(this);
+ if (value1 == null) return void this.removeAttribute(name);
+ value0 = this.getAttribute(name);
+ return value0 === value1 ? null
+ : value0 === value00 && value1 === value10 ? interpolate0
+ : interpolate0 = interpolate$$1(value00 = value0, value10 = value1);
+ };
+}
+
+function attrFunctionNS(fullname, interpolate$$1, value) {
+ var value00,
+ value10,
+ interpolate0;
+ return function() {
+ var value0, value1 = value(this);
+ if (value1 == null) return void this.removeAttributeNS(fullname.space, fullname.local);
+ value0 = this.getAttributeNS(fullname.space, fullname.local);
+ return value0 === value1 ? null
+ : value0 === value00 && value1 === value10 ? interpolate0
+ : interpolate0 = interpolate$$1(value00 = value0, value10 = value1);
+ };
+}
+
+var transition_attr = function(name, value) {
+ var fullname = d3Selection.namespace(name), i = fullname === "transform" ? d3Interpolate.interpolateTransformSvg : interpolate;
+ return this.attrTween(name, typeof value === "function"
+ ? (fullname.local ? attrFunctionNS : attrFunction)(fullname, i, tweenValue(this, "attr." + name, value))
+ : value == null ? (fullname.local ? attrRemoveNS : attrRemove)(fullname)
+ : (fullname.local ? attrConstantNS : attrConstant)(fullname, i, value + ""));
+};
+
+function attrTweenNS(fullname, value) {
+ function tween() {
+ var node = this, i = value.apply(node, arguments);
+ return i && function(t) {
+ node.setAttributeNS(fullname.space, fullname.local, i(t));
+ };
+ }
+ tween._value = value;
+ return tween;
+}
+
+function attrTween(name, value) {
+ function tween() {
+ var node = this, i = value.apply(node, arguments);
+ return i && function(t) {
+ node.setAttribute(name, i(t));
+ };
+ }
+ tween._value = value;
+ return tween;
+}
+
+var transition_attrTween = function(name, value) {
+ var key = "attr." + name;
+ if (arguments.length < 2) return (key = this.tween(key)) && key._value;
+ if (value == null) return this.tween(key, null);
+ if (typeof value !== "function") throw new Error;
+ var fullname = d3Selection.namespace(name);
+ return this.tween(key, (fullname.local ? attrTweenNS : attrTween)(fullname, value));
+};
+
+function delayFunction(id, value) {
+ return function() {
+ init(this, id).delay = +value.apply(this, arguments);
+ };
+}
+
+function delayConstant(id, value) {
+ return value = +value, function() {
+ init(this, id).delay = value;
+ };
+}
+
+var transition_delay = function(value) {
+ var id = this._id;
+
+ return arguments.length
+ ? this.each((typeof value === "function"
+ ? delayFunction
+ : delayConstant)(id, value))
+ : get(this.node(), id).delay;
+};
+
+function durationFunction(id, value) {
+ return function() {
+ set(this, id).duration = +value.apply(this, arguments);
+ };
+}
+
+function durationConstant(id, value) {
+ return value = +value, function() {
+ set(this, id).duration = value;
+ };
+}
+
+var transition_duration = function(value) {
+ var id = this._id;
+
+ return arguments.length
+ ? this.each((typeof value === "function"
+ ? durationFunction
+ : durationConstant)(id, value))
+ : get(this.node(), id).duration;
+};
+
+function easeConstant(id, value) {
+ if (typeof value !== "function") throw new Error;
+ return function() {
+ set(this, id).ease = value;
+ };
+}
+
+var transition_ease = function(value) {
+ var id = this._id;
+
+ return arguments.length
+ ? this.each(easeConstant(id, value))
+ : get(this.node(), id).ease;
+};
+
+var transition_filter = function(match) {
+ if (typeof match !== "function") match = d3Selection.matcher(match);
+
+ for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {
+ for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) {
+ if ((node = group[i]) && match.call(node, node.__data__, i, group)) {
+ subgroup.push(node);
+ }
+ }
+ }
+
+ return new Transition(subgroups, this._parents, this._name, this._id);
+};
+
+var transition_merge = function(transition) {
+ if (transition._id !== this._id) throw new Error;
+
+ for (var groups0 = this._groups, groups1 = transition._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) {
+ for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {
+ if (node = group0[i] || group1[i]) {
+ merge[i] = node;
+ }
+ }
+ }
+
+ for (; j < m0; ++j) {
+ merges[j] = groups0[j];
+ }
+
+ return new Transition(merges, this._parents, this._name, this._id);
+};
+
+function start(name) {
+ return (name + "").trim().split(/^|\s+/).every(function(t) {
+ var i = t.indexOf(".");
+ if (i >= 0) t = t.slice(0, i);
+ return !t || t === "start";
+ });
+}
+
+function onFunction(id, name, listener) {
+ var on0, on1, sit = start(name) ? init : set;
+ return function() {
+ var schedule = sit(this, id),
+ on = schedule.on;
+
+ // If this node shared a dispatch with the previous node,
+ // just assign the updated shared dispatch and we’re done!
+ // Otherwise, copy-on-write.
+ if (on !== on0) (on1 = (on0 = on).copy()).on(name, listener);
+
+ schedule.on = on1;
+ };
+}
+
+var transition_on = function(name, listener) {
+ var id = this._id;
+
+ return arguments.length < 2
+ ? get(this.node(), id).on.on(name)
+ : this.each(onFunction(id, name, listener));
+};
+
+function removeFunction(id) {
+ return function() {
+ var parent = this.parentNode;
+ for (var i in this.__transition) if (+i !== id) return;
+ if (parent) parent.removeChild(this);
+ };
+}
+
+var transition_remove = function() {
+ return this.on("end.remove", removeFunction(this._id));
+};
+
+var transition_select = function(select) {
+ var name = this._name,
+ id = this._id;
+
+ if (typeof select !== "function") select = d3Selection.selector(select);
+
+ for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {
+ for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) {
+ if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, group))) {
+ if ("__data__" in node) subnode.__data__ = node.__data__;
+ subgroup[i] = subnode;
+ schedule(subgroup[i], name, id, i, subgroup, get(node, id));
+ }
+ }
+ }
+
+ return new Transition(subgroups, this._parents, name, id);
+};
+
+var transition_selectAll = function(select) {
+ var name = this._name,
+ id = this._id;
+
+ if (typeof select !== "function") select = d3Selection.selectorAll(select);
+
+ for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) {
+ for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {
+ if (node = group[i]) {
+ for (var children = select.call(node, node.__data__, i, group), child, inherit = get(node, id), k = 0, l = children.length; k < l; ++k) {
+ if (child = children[k]) {
+ schedule(child, name, id, k, children, inherit);
+ }
+ }
+ subgroups.push(children);
+ parents.push(node);
+ }
+ }
+ }
+
+ return new Transition(subgroups, parents, name, id);
+};
+
+var Selection = d3Selection.selection.prototype.constructor;
+
+var transition_selection = function() {
+ return new Selection(this._groups, this._parents);
+};
+
+function styleRemove(name, interpolate$$1) {
+ var value00,
+ value10,
+ interpolate0;
+ return function() {
+ var value0 = d3Selection.style(this, name),
+ value1 = (this.style.removeProperty(name), d3Selection.style(this, name));
+ return value0 === value1 ? null
+ : value0 === value00 && value1 === value10 ? interpolate0
+ : interpolate0 = interpolate$$1(value00 = value0, value10 = value1);
+ };
+}
+
+function styleRemoveEnd(name) {
+ return function() {
+ this.style.removeProperty(name);
+ };
+}
+
+function styleConstant(name, interpolate$$1, value1) {
+ var value00,
+ interpolate0;
+ return function() {
+ var value0 = d3Selection.style(this, name);
+ return value0 === value1 ? null
+ : value0 === value00 ? interpolate0
+ : interpolate0 = interpolate$$1(value00 = value0, value1);
+ };
+}
+
+function styleFunction(name, interpolate$$1, value) {
+ var value00,
+ value10,
+ interpolate0;
+ return function() {
+ var value0 = d3Selection.style(this, name),
+ value1 = value(this);
+ if (value1 == null) value1 = (this.style.removeProperty(name), d3Selection.style(this, name));
+ return value0 === value1 ? null
+ : value0 === value00 && value1 === value10 ? interpolate0
+ : interpolate0 = interpolate$$1(value00 = value0, value10 = value1);
+ };
+}
+
+var transition_style = function(name, value, priority) {
+ var i = (name += "") === "transform" ? d3Interpolate.interpolateTransformCss : interpolate;
+ return value == null ? this
+ .styleTween(name, styleRemove(name, i))
+ .on("end.style." + name, styleRemoveEnd(name))
+ : this.styleTween(name, typeof value === "function"
+ ? styleFunction(name, i, tweenValue(this, "style." + name, value))
+ : styleConstant(name, i, value + ""), priority);
+};
+
+function styleTween(name, value, priority) {
+ function tween() {
+ var node = this, i = value.apply(node, arguments);
+ return i && function(t) {
+ node.style.setProperty(name, i(t), priority);
+ };
+ }
+ tween._value = value;
+ return tween;
+}
+
+var transition_styleTween = function(name, value, priority) {
+ var key = "style." + (name += "");
+ if (arguments.length < 2) return (key = this.tween(key)) && key._value;
+ if (value == null) return this.tween(key, null);
+ if (typeof value !== "function") throw new Error;
+ return this.tween(key, styleTween(name, value, priority == null ? "" : priority));
+};
+
+function textConstant(value) {
+ return function() {
+ this.textContent = value;
+ };
+}
+
+function textFunction(value) {
+ return function() {
+ var value1 = value(this);
+ this.textContent = value1 == null ? "" : value1;
+ };
+}
+
+var transition_text = function(value) {
+ return this.tween("text", typeof value === "function"
+ ? textFunction(tweenValue(this, "text", value))
+ : textConstant(value == null ? "" : value + ""));
+};
+
+var transition_transition = function() {
+ var name = this._name,
+ id0 = this._id,
+ id1 = newId();
+
+ for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {
+ for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {
+ if (node = group[i]) {
+ var inherit = get(node, id0);
+ schedule(node, name, id1, i, group, {
+ time: inherit.time + inherit.delay + inherit.duration,
+ delay: 0,
+ duration: inherit.duration,
+ ease: inherit.ease
+ });
+ }
+ }
+ }
+
+ return new Transition(groups, this._parents, name, id1);
+};
+
+var id = 0;
+
+function Transition(groups, parents, name, id) {
+ this._groups = groups;
+ this._parents = parents;
+ this._name = name;
+ this._id = id;
+}
+
+function transition(name) {
+ return d3Selection.selection().transition(name);
+}
+
+function newId() {
+ return ++id;
+}
+
+var selection_prototype = d3Selection.selection.prototype;
+
+Transition.prototype = transition.prototype = {
+ constructor: Transition,
+ select: transition_select,
+ selectAll: transition_selectAll,
+ filter: transition_filter,
+ merge: transition_merge,
+ selection: transition_selection,
+ transition: transition_transition,
+ call: selection_prototype.call,
+ nodes: selection_prototype.nodes,
+ node: selection_prototype.node,
+ size: selection_prototype.size,
+ empty: selection_prototype.empty,
+ each: selection_prototype.each,
+ on: transition_on,
+ attr: transition_attr,
+ attrTween: transition_attrTween,
+ style: transition_style,
+ styleTween: transition_styleTween,
+ text: transition_text,
+ remove: transition_remove,
+ tween: transition_tween,
+ delay: transition_delay,
+ duration: transition_duration,
+ ease: transition_ease
+};
+
+var defaultTiming = {
+ time: null, // Set on use.
+ delay: 0,
+ duration: 250,
+ ease: d3Ease.easeCubicInOut
+};
+
+function inherit(node, id) {
+ var timing;
+ while (!(timing = node.__transition) || !(timing = timing[id])) {
+ if (!(node = node.parentNode)) {
+ return defaultTiming.time = d3Timer.now(), defaultTiming;
+ }
+ }
+ return timing;
+}
+
+var selection_transition = function(name) {
+ var id,
+ timing;
+
+ if (name instanceof Transition) {
+ id = name._id, name = name._name;
+ } else {
+ id = newId(), (timing = defaultTiming).time = d3Timer.now(), name = name == null ? null : name + "";
+ }
+
+ for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {
+ for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {
+ if (node = group[i]) {
+ schedule(node, name, id, i, group, timing || inherit(node, id));
+ }
+ }
+ }
+
+ return new Transition(groups, this._parents, name, id);
+};
+
+d3Selection.selection.prototype.interrupt = selection_interrupt;
+d3Selection.selection.prototype.transition = selection_transition;
+
+var root = [null];
+
+var active = function(node, name) {
+ var schedules = node.__transition,
+ schedule,
+ i;
+
+ if (schedules) {
+ name = name == null ? null : name + "";
+ for (i in schedules) {
+ if ((schedule = schedules[i]).state > SCHEDULED && schedule.name === name) {
+ return new Transition([[node]], root, name, +i);
+ }
+ }
+ }
+
+ return null;
+};
+
+exports.transition = transition;
+exports.active = active;
+exports.interrupt = interrupt;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-color":6,"d3-dispatch":8,"d3-ease":11,"d3-interpolate":17,"d3-selection":24,"d3-timer":28}],30:[function(require,module,exports){
+// https://d3js.org/d3-voronoi/ Version 1.1.2. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.d3 = global.d3 || {})));
+}(this, (function (exports) { 'use strict';
+
+var constant = function(x) {
+ return function() {
+ return x;
+ };
+};
+
+function x(d) {
+ return d[0];
+}
+
+function y(d) {
+ return d[1];
+}
+
+function RedBlackTree() {
+ this._ = null; // root node
+}
+
+function RedBlackNode(node) {
+ node.U = // parent node
+ node.C = // color - true for red, false for black
+ node.L = // left node
+ node.R = // right node
+ node.P = // previous node
+ node.N = null; // next node
+}
+
+RedBlackTree.prototype = {
+ constructor: RedBlackTree,
+
+ insert: function(after, node) {
+ var parent, grandpa, uncle;
+
+ if (after) {
+ node.P = after;
+ node.N = after.N;
+ if (after.N) after.N.P = node;
+ after.N = node;
+ if (after.R) {
+ after = after.R;
+ while (after.L) after = after.L;
+ after.L = node;
+ } else {
+ after.R = node;
+ }
+ parent = after;
+ } else if (this._) {
+ after = RedBlackFirst(this._);
+ node.P = null;
+ node.N = after;
+ after.P = after.L = node;
+ parent = after;
+ } else {
+ node.P = node.N = null;
+ this._ = node;
+ parent = null;
+ }
+ node.L = node.R = null;
+ node.U = parent;
+ node.C = true;
+
+ after = node;
+ while (parent && parent.C) {
+ grandpa = parent.U;
+ if (parent === grandpa.L) {
+ uncle = grandpa.R;
+ if (uncle && uncle.C) {
+ parent.C = uncle.C = false;
+ grandpa.C = true;
+ after = grandpa;
+ } else {
+ if (after === parent.R) {
+ RedBlackRotateLeft(this, parent);
+ after = parent;
+ parent = after.U;
+ }
+ parent.C = false;
+ grandpa.C = true;
+ RedBlackRotateRight(this, grandpa);
+ }
+ } else {
+ uncle = grandpa.L;
+ if (uncle && uncle.C) {
+ parent.C = uncle.C = false;
+ grandpa.C = true;
+ after = grandpa;
+ } else {
+ if (after === parent.L) {
+ RedBlackRotateRight(this, parent);
+ after = parent;
+ parent = after.U;
+ }
+ parent.C = false;
+ grandpa.C = true;
+ RedBlackRotateLeft(this, grandpa);
+ }
+ }
+ parent = after.U;
+ }
+ this._.C = false;
+ },
+
+ remove: function(node) {
+ if (node.N) node.N.P = node.P;
+ if (node.P) node.P.N = node.N;
+ node.N = node.P = null;
+
+ var parent = node.U,
+ sibling,
+ left = node.L,
+ right = node.R,
+ next,
+ red;
+
+ if (!left) next = right;
+ else if (!right) next = left;
+ else next = RedBlackFirst(right);
+
+ if (parent) {
+ if (parent.L === node) parent.L = next;
+ else parent.R = next;
+ } else {
+ this._ = next;
+ }
+
+ if (left && right) {
+ red = next.C;
+ next.C = node.C;
+ next.L = left;
+ left.U = next;
+ if (next !== right) {
+ parent = next.U;
+ next.U = node.U;
+ node = next.R;
+ parent.L = node;
+ next.R = right;
+ right.U = next;
+ } else {
+ next.U = parent;
+ parent = next;
+ node = next.R;
+ }
+ } else {
+ red = node.C;
+ node = next;
+ }
+
+ if (node) node.U = parent;
+ if (red) return;
+ if (node && node.C) { node.C = false; return; }
+
+ do {
+ if (node === this._) break;
+ if (node === parent.L) {
+ sibling = parent.R;
+ if (sibling.C) {
+ sibling.C = false;
+ parent.C = true;
+ RedBlackRotateLeft(this, parent);
+ sibling = parent.R;
+ }
+ if ((sibling.L && sibling.L.C)
+ || (sibling.R && sibling.R.C)) {
+ if (!sibling.R || !sibling.R.C) {
+ sibling.L.C = false;
+ sibling.C = true;
+ RedBlackRotateRight(this, sibling);
+ sibling = parent.R;
+ }
+ sibling.C = parent.C;
+ parent.C = sibling.R.C = false;
+ RedBlackRotateLeft(this, parent);
+ node = this._;
+ break;
+ }
+ } else {
+ sibling = parent.L;
+ if (sibling.C) {
+ sibling.C = false;
+ parent.C = true;
+ RedBlackRotateRight(this, parent);
+ sibling = parent.L;
+ }
+ if ((sibling.L && sibling.L.C)
+ || (sibling.R && sibling.R.C)) {
+ if (!sibling.L || !sibling.L.C) {
+ sibling.R.C = false;
+ sibling.C = true;
+ RedBlackRotateLeft(this, sibling);
+ sibling = parent.L;
+ }
+ sibling.C = parent.C;
+ parent.C = sibling.L.C = false;
+ RedBlackRotateRight(this, parent);
+ node = this._;
+ break;
+ }
+ }
+ sibling.C = true;
+ node = parent;
+ parent = parent.U;
+ } while (!node.C);
+
+ if (node) node.C = false;
+ }
+};
+
+function RedBlackRotateLeft(tree, node) {
+ var p = node,
+ q = node.R,
+ parent = p.U;
+
+ if (parent) {
+ if (parent.L === p) parent.L = q;
+ else parent.R = q;
+ } else {
+ tree._ = q;
+ }
+
+ q.U = parent;
+ p.U = q;
+ p.R = q.L;
+ if (p.R) p.R.U = p;
+ q.L = p;
+}
+
+function RedBlackRotateRight(tree, node) {
+ var p = node,
+ q = node.L,
+ parent = p.U;
+
+ if (parent) {
+ if (parent.L === p) parent.L = q;
+ else parent.R = q;
+ } else {
+ tree._ = q;
+ }
+
+ q.U = parent;
+ p.U = q;
+ p.L = q.R;
+ if (p.L) p.L.U = p;
+ q.R = p;
+}
+
+function RedBlackFirst(node) {
+ while (node.L) node = node.L;
+ return node;
+}
+
+function createEdge(left, right, v0, v1) {
+ var edge = [null, null],
+ index = edges.push(edge) - 1;
+ edge.left = left;
+ edge.right = right;
+ if (v0) setEdgeEnd(edge, left, right, v0);
+ if (v1) setEdgeEnd(edge, right, left, v1);
+ cells[left.index].halfedges.push(index);
+ cells[right.index].halfedges.push(index);
+ return edge;
+}
+
+function createBorderEdge(left, v0, v1) {
+ var edge = [v0, v1];
+ edge.left = left;
+ return edge;
+}
+
+function setEdgeEnd(edge, left, right, vertex) {
+ if (!edge[0] && !edge[1]) {
+ edge[0] = vertex;
+ edge.left = left;
+ edge.right = right;
+ } else if (edge.left === right) {
+ edge[1] = vertex;
+ } else {
+ edge[0] = vertex;
+ }
+}
+
+// Liang–Barsky line clipping.
+function clipEdge(edge, x0, y0, x1, y1) {
+ var a = edge[0],
+ b = edge[1],
+ ax = a[0],
+ ay = a[1],
+ bx = b[0],
+ by = b[1],
+ t0 = 0,
+ t1 = 1,
+ dx = bx - ax,
+ dy = by - ay,
+ r;
+
+ r = x0 - ax;
+ if (!dx && r > 0) return;
+ r /= dx;
+ if (dx < 0) {
+ if (r < t0) return;
+ if (r < t1) t1 = r;
+ } else if (dx > 0) {
+ if (r > t1) return;
+ if (r > t0) t0 = r;
+ }
+
+ r = x1 - ax;
+ if (!dx && r < 0) return;
+ r /= dx;
+ if (dx < 0) {
+ if (r > t1) return;
+ if (r > t0) t0 = r;
+ } else if (dx > 0) {
+ if (r < t0) return;
+ if (r < t1) t1 = r;
+ }
+
+ r = y0 - ay;
+ if (!dy && r > 0) return;
+ r /= dy;
+ if (dy < 0) {
+ if (r < t0) return;
+ if (r < t1) t1 = r;
+ } else if (dy > 0) {
+ if (r > t1) return;
+ if (r > t0) t0 = r;
+ }
+
+ r = y1 - ay;
+ if (!dy && r < 0) return;
+ r /= dy;
+ if (dy < 0) {
+ if (r > t1) return;
+ if (r > t0) t0 = r;
+ } else if (dy > 0) {
+ if (r < t0) return;
+ if (r < t1) t1 = r;
+ }
+
+ if (!(t0 > 0) && !(t1 < 1)) return true; // TODO Better check?
+
+ if (t0 > 0) edge[0] = [ax + t0 * dx, ay + t0 * dy];
+ if (t1 < 1) edge[1] = [ax + t1 * dx, ay + t1 * dy];
+ return true;
+}
+
+function connectEdge(edge, x0, y0, x1, y1) {
+ var v1 = edge[1];
+ if (v1) return true;
+
+ var v0 = edge[0],
+ left = edge.left,
+ right = edge.right,
+ lx = left[0],
+ ly = left[1],
+ rx = right[0],
+ ry = right[1],
+ fx = (lx + rx) / 2,
+ fy = (ly + ry) / 2,
+ fm,
+ fb;
+
+ if (ry === ly) {
+ if (fx < x0 || fx >= x1) return;
+ if (lx > rx) {
+ if (!v0) v0 = [fx, y0];
+ else if (v0[1] >= y1) return;
+ v1 = [fx, y1];
+ } else {
+ if (!v0) v0 = [fx, y1];
+ else if (v0[1] < y0) return;
+ v1 = [fx, y0];
+ }
+ } else {
+ fm = (lx - rx) / (ry - ly);
+ fb = fy - fm * fx;
+ if (fm < -1 || fm > 1) {
+ if (lx > rx) {
+ if (!v0) v0 = [(y0 - fb) / fm, y0];
+ else if (v0[1] >= y1) return;
+ v1 = [(y1 - fb) / fm, y1];
+ } else {
+ if (!v0) v0 = [(y1 - fb) / fm, y1];
+ else if (v0[1] < y0) return;
+ v1 = [(y0 - fb) / fm, y0];
+ }
+ } else {
+ if (ly < ry) {
+ if (!v0) v0 = [x0, fm * x0 + fb];
+ else if (v0[0] >= x1) return;
+ v1 = [x1, fm * x1 + fb];
+ } else {
+ if (!v0) v0 = [x1, fm * x1 + fb];
+ else if (v0[0] < x0) return;
+ v1 = [x0, fm * x0 + fb];
+ }
+ }
+ }
+
+ edge[0] = v0;
+ edge[1] = v1;
+ return true;
+}
+
+function clipEdges(x0, y0, x1, y1) {
+ var i = edges.length,
+ edge;
+
+ while (i--) {
+ if (!connectEdge(edge = edges[i], x0, y0, x1, y1)
+ || !clipEdge(edge, x0, y0, x1, y1)
+ || !(Math.abs(edge[0][0] - edge[1][0]) > epsilon
+ || Math.abs(edge[0][1] - edge[1][1]) > epsilon)) {
+ delete edges[i];
+ }
+ }
+}
+
+function createCell(site) {
+ return cells[site.index] = {
+ site: site,
+ halfedges: []
+ };
+}
+
+function cellHalfedgeAngle(cell, edge) {
+ var site = cell.site,
+ va = edge.left,
+ vb = edge.right;
+ if (site === vb) vb = va, va = site;
+ if (vb) return Math.atan2(vb[1] - va[1], vb[0] - va[0]);
+ if (site === va) va = edge[1], vb = edge[0];
+ else va = edge[0], vb = edge[1];
+ return Math.atan2(va[0] - vb[0], vb[1] - va[1]);
+}
+
+function cellHalfedgeStart(cell, edge) {
+ return edge[+(edge.left !== cell.site)];
+}
+
+function cellHalfedgeEnd(cell, edge) {
+ return edge[+(edge.left === cell.site)];
+}
+
+function sortCellHalfedges() {
+ for (var i = 0, n = cells.length, cell, halfedges, j, m; i < n; ++i) {
+ if ((cell = cells[i]) && (m = (halfedges = cell.halfedges).length)) {
+ var index = new Array(m),
+ array = new Array(m);
+ for (j = 0; j < m; ++j) index[j] = j, array[j] = cellHalfedgeAngle(cell, edges[halfedges[j]]);
+ index.sort(function(i, j) { return array[j] - array[i]; });
+ for (j = 0; j < m; ++j) array[j] = halfedges[index[j]];
+ for (j = 0; j < m; ++j) halfedges[j] = array[j];
+ }
+ }
+}
+
+function clipCells(x0, y0, x1, y1) {
+ var nCells = cells.length,
+ iCell,
+ cell,
+ site,
+ iHalfedge,
+ halfedges,
+ nHalfedges,
+ start,
+ startX,
+ startY,
+ end,
+ endX,
+ endY,
+ cover = true;
+
+ for (iCell = 0; iCell < nCells; ++iCell) {
+ if (cell = cells[iCell]) {
+ site = cell.site;
+ halfedges = cell.halfedges;
+ iHalfedge = halfedges.length;
+
+ // Remove any dangling clipped edges.
+ while (iHalfedge--) {
+ if (!edges[halfedges[iHalfedge]]) {
+ halfedges.splice(iHalfedge, 1);
+ }
+ }
+
+ // Insert any border edges as necessary.
+ iHalfedge = 0, nHalfedges = halfedges.length;
+ while (iHalfedge < nHalfedges) {
+ end = cellHalfedgeEnd(cell, edges[halfedges[iHalfedge]]), endX = end[0], endY = end[1];
+ start = cellHalfedgeStart(cell, edges[halfedges[++iHalfedge % nHalfedges]]), startX = start[0], startY = start[1];
+ if (Math.abs(endX - startX) > epsilon || Math.abs(endY - startY) > epsilon) {
+ halfedges.splice(iHalfedge, 0, edges.push(createBorderEdge(site, end,
+ Math.abs(endX - x0) < epsilon && y1 - endY > epsilon ? [x0, Math.abs(startX - x0) < epsilon ? startY : y1]
+ : Math.abs(endY - y1) < epsilon && x1 - endX > epsilon ? [Math.abs(startY - y1) < epsilon ? startX : x1, y1]
+ : Math.abs(endX - x1) < epsilon && endY - y0 > epsilon ? [x1, Math.abs(startX - x1) < epsilon ? startY : y0]
+ : Math.abs(endY - y0) < epsilon && endX - x0 > epsilon ? [Math.abs(startY - y0) < epsilon ? startX : x0, y0]
+ : null)) - 1);
+ ++nHalfedges;
+ }
+ }
+
+ if (nHalfedges) cover = false;
+ }
+ }
+
+ // If there weren’t any edges, have the closest site cover the extent.
+ // It doesn’t matter which corner of the extent we measure!
+ if (cover) {
+ var dx, dy, d2, dc = Infinity;
+
+ for (iCell = 0, cover = null; iCell < nCells; ++iCell) {
+ if (cell = cells[iCell]) {
+ site = cell.site;
+ dx = site[0] - x0;
+ dy = site[1] - y0;
+ d2 = dx * dx + dy * dy;
+ if (d2 < dc) dc = d2, cover = cell;
+ }
+ }
+
+ if (cover) {
+ var v00 = [x0, y0], v01 = [x0, y1], v11 = [x1, y1], v10 = [x1, y0];
+ cover.halfedges.push(
+ edges.push(createBorderEdge(site = cover.site, v00, v01)) - 1,
+ edges.push(createBorderEdge(site, v01, v11)) - 1,
+ edges.push(createBorderEdge(site, v11, v10)) - 1,
+ edges.push(createBorderEdge(site, v10, v00)) - 1
+ );
+ }
+ }
+
+ // Lastly delete any cells with no edges; these were entirely clipped.
+ for (iCell = 0; iCell < nCells; ++iCell) {
+ if (cell = cells[iCell]) {
+ if (!cell.halfedges.length) {
+ delete cells[iCell];
+ }
+ }
+ }
+}
+
+var circlePool = [];
+
+var firstCircle;
+
+function Circle() {
+ RedBlackNode(this);
+ this.x =
+ this.y =
+ this.arc =
+ this.site =
+ this.cy = null;
+}
+
+function attachCircle(arc) {
+ var lArc = arc.P,
+ rArc = arc.N;
+
+ if (!lArc || !rArc) return;
+
+ var lSite = lArc.site,
+ cSite = arc.site,
+ rSite = rArc.site;
+
+ if (lSite === rSite) return;
+
+ var bx = cSite[0],
+ by = cSite[1],
+ ax = lSite[0] - bx,
+ ay = lSite[1] - by,
+ cx = rSite[0] - bx,
+ cy = rSite[1] - by;
+
+ var d = 2 * (ax * cy - ay * cx);
+ if (d >= -epsilon2) return;
+
+ var ha = ax * ax + ay * ay,
+ hc = cx * cx + cy * cy,
+ x = (cy * ha - ay * hc) / d,
+ y = (ax * hc - cx * ha) / d;
+
+ var circle = circlePool.pop() || new Circle;
+ circle.arc = arc;
+ circle.site = cSite;
+ circle.x = x + bx;
+ circle.y = (circle.cy = y + by) + Math.sqrt(x * x + y * y); // y bottom
+
+ arc.circle = circle;
+
+ var before = null,
+ node = circles._;
+
+ while (node) {
+ if (circle.y < node.y || (circle.y === node.y && circle.x <= node.x)) {
+ if (node.L) node = node.L;
+ else { before = node.P; break; }
+ } else {
+ if (node.R) node = node.R;
+ else { before = node; break; }
+ }
+ }
+
+ circles.insert(before, circle);
+ if (!before) firstCircle = circle;
+}
+
+function detachCircle(arc) {
+ var circle = arc.circle;
+ if (circle) {
+ if (!circle.P) firstCircle = circle.N;
+ circles.remove(circle);
+ circlePool.push(circle);
+ RedBlackNode(circle);
+ arc.circle = null;
+ }
+}
+
+var beachPool = [];
+
+function Beach() {
+ RedBlackNode(this);
+ this.edge =
+ this.site =
+ this.circle = null;
+}
+
+function createBeach(site) {
+ var beach = beachPool.pop() || new Beach;
+ beach.site = site;
+ return beach;
+}
+
+function detachBeach(beach) {
+ detachCircle(beach);
+ beaches.remove(beach);
+ beachPool.push(beach);
+ RedBlackNode(beach);
+}
+
+function removeBeach(beach) {
+ var circle = beach.circle,
+ x = circle.x,
+ y = circle.cy,
+ vertex = [x, y],
+ previous = beach.P,
+ next = beach.N,
+ disappearing = [beach];
+
+ detachBeach(beach);
+
+ var lArc = previous;
+ while (lArc.circle
+ && Math.abs(x - lArc.circle.x) < epsilon
+ && Math.abs(y - lArc.circle.cy) < epsilon) {
+ previous = lArc.P;
+ disappearing.unshift(lArc);
+ detachBeach(lArc);
+ lArc = previous;
+ }
+
+ disappearing.unshift(lArc);
+ detachCircle(lArc);
+
+ var rArc = next;
+ while (rArc.circle
+ && Math.abs(x - rArc.circle.x) < epsilon
+ && Math.abs(y - rArc.circle.cy) < epsilon) {
+ next = rArc.N;
+ disappearing.push(rArc);
+ detachBeach(rArc);
+ rArc = next;
+ }
+
+ disappearing.push(rArc);
+ detachCircle(rArc);
+
+ var nArcs = disappearing.length,
+ iArc;
+ for (iArc = 1; iArc < nArcs; ++iArc) {
+ rArc = disappearing[iArc];
+ lArc = disappearing[iArc - 1];
+ setEdgeEnd(rArc.edge, lArc.site, rArc.site, vertex);
+ }
+
+ lArc = disappearing[0];
+ rArc = disappearing[nArcs - 1];
+ rArc.edge = createEdge(lArc.site, rArc.site, null, vertex);
+
+ attachCircle(lArc);
+ attachCircle(rArc);
+}
+
+function addBeach(site) {
+ var x = site[0],
+ directrix = site[1],
+ lArc,
+ rArc,
+ dxl,
+ dxr,
+ node = beaches._;
+
+ while (node) {
+ dxl = leftBreakPoint(node, directrix) - x;
+ if (dxl > epsilon) node = node.L; else {
+ dxr = x - rightBreakPoint(node, directrix);
+ if (dxr > epsilon) {
+ if (!node.R) {
+ lArc = node;
+ break;
+ }
+ node = node.R;
+ } else {
+ if (dxl > -epsilon) {
+ lArc = node.P;
+ rArc = node;
+ } else if (dxr > -epsilon) {
+ lArc = node;
+ rArc = node.N;
+ } else {
+ lArc = rArc = node;
+ }
+ break;
+ }
+ }
+ }
+
+ createCell(site);
+ var newArc = createBeach(site);
+ beaches.insert(lArc, newArc);
+
+ if (!lArc && !rArc) return;
+
+ if (lArc === rArc) {
+ detachCircle(lArc);
+ rArc = createBeach(lArc.site);
+ beaches.insert(newArc, rArc);
+ newArc.edge = rArc.edge = createEdge(lArc.site, newArc.site);
+ attachCircle(lArc);
+ attachCircle(rArc);
+ return;
+ }
+
+ if (!rArc) { // && lArc
+ newArc.edge = createEdge(lArc.site, newArc.site);
+ return;
+ }
+
+ // else lArc !== rArc
+ detachCircle(lArc);
+ detachCircle(rArc);
+
+ var lSite = lArc.site,
+ ax = lSite[0],
+ ay = lSite[1],
+ bx = site[0] - ax,
+ by = site[1] - ay,
+ rSite = rArc.site,
+ cx = rSite[0] - ax,
+ cy = rSite[1] - ay,
+ d = 2 * (bx * cy - by * cx),
+ hb = bx * bx + by * by,
+ hc = cx * cx + cy * cy,
+ vertex = [(cy * hb - by * hc) / d + ax, (bx * hc - cx * hb) / d + ay];
+
+ setEdgeEnd(rArc.edge, lSite, rSite, vertex);
+ newArc.edge = createEdge(lSite, site, null, vertex);
+ rArc.edge = createEdge(site, rSite, null, vertex);
+ attachCircle(lArc);
+ attachCircle(rArc);
+}
+
+function leftBreakPoint(arc, directrix) {
+ var site = arc.site,
+ rfocx = site[0],
+ rfocy = site[1],
+ pby2 = rfocy - directrix;
+
+ if (!pby2) return rfocx;
+
+ var lArc = arc.P;
+ if (!lArc) return -Infinity;
+
+ site = lArc.site;
+ var lfocx = site[0],
+ lfocy = site[1],
+ plby2 = lfocy - directrix;
+
+ if (!plby2) return lfocx;
+
+ var hl = lfocx - rfocx,
+ aby2 = 1 / pby2 - 1 / plby2,
+ b = hl / plby2;
+
+ if (aby2) return (-b + Math.sqrt(b * b - 2 * aby2 * (hl * hl / (-2 * plby2) - lfocy + plby2 / 2 + rfocy - pby2 / 2))) / aby2 + rfocx;
+
+ return (rfocx + lfocx) / 2;
+}
+
+function rightBreakPoint(arc, directrix) {
+ var rArc = arc.N;
+ if (rArc) return leftBreakPoint(rArc, directrix);
+ var site = arc.site;
+ return site[1] === directrix ? site[0] : Infinity;
+}
+
+var epsilon = 1e-6;
+var epsilon2 = 1e-12;
+var beaches;
+var cells;
+var circles;
+var edges;
+
+function triangleArea(a, b, c) {
+ return (a[0] - c[0]) * (b[1] - a[1]) - (a[0] - b[0]) * (c[1] - a[1]);
+}
+
+function lexicographic(a, b) {
+ return b[1] - a[1]
+ || b[0] - a[0];
+}
+
+function Diagram(sites, extent) {
+ var site = sites.sort(lexicographic).pop(),
+ x,
+ y,
+ circle;
+
+ edges = [];
+ cells = new Array(sites.length);
+ beaches = new RedBlackTree;
+ circles = new RedBlackTree;
+
+ while (true) {
+ circle = firstCircle;
+ if (site && (!circle || site[1] < circle.y || (site[1] === circle.y && site[0] < circle.x))) {
+ if (site[0] !== x || site[1] !== y) {
+ addBeach(site);
+ x = site[0], y = site[1];
+ }
+ site = sites.pop();
+ } else if (circle) {
+ removeBeach(circle.arc);
+ } else {
+ break;
+ }
+ }
+
+ sortCellHalfedges();
+
+ if (extent) {
+ var x0 = +extent[0][0],
+ y0 = +extent[0][1],
+ x1 = +extent[1][0],
+ y1 = +extent[1][1];
+ clipEdges(x0, y0, x1, y1);
+ clipCells(x0, y0, x1, y1);
+ }
+
+ this.edges = edges;
+ this.cells = cells;
+
+ beaches =
+ circles =
+ edges =
+ cells = null;
+}
+
+Diagram.prototype = {
+ constructor: Diagram,
+
+ polygons: function() {
+ var edges = this.edges;
+
+ return this.cells.map(function(cell) {
+ var polygon = cell.halfedges.map(function(i) { return cellHalfedgeStart(cell, edges[i]); });
+ polygon.data = cell.site.data;
+ return polygon;
+ });
+ },
+
+ triangles: function() {
+ var triangles = [],
+ edges = this.edges;
+
+ this.cells.forEach(function(cell, i) {
+ if (!(m = (halfedges = cell.halfedges).length)) return;
+ var site = cell.site,
+ halfedges,
+ j = -1,
+ m,
+ s0,
+ e1 = edges[halfedges[m - 1]],
+ s1 = e1.left === site ? e1.right : e1.left;
+
+ while (++j < m) {
+ s0 = s1;
+ e1 = edges[halfedges[j]];
+ s1 = e1.left === site ? e1.right : e1.left;
+ if (s0 && s1 && i < s0.index && i < s1.index && triangleArea(site, s0, s1) < 0) {
+ triangles.push([site.data, s0.data, s1.data]);
+ }
+ }
+ });
+
+ return triangles;
+ },
+
+ links: function() {
+ return this.edges.filter(function(edge) {
+ return edge.right;
+ }).map(function(edge) {
+ return {
+ source: edge.left.data,
+ target: edge.right.data
+ };
+ });
+ },
+
+ find: function(x, y, radius) {
+ var that = this, i0, i1 = that._found || 0, n = that.cells.length, cell;
+
+ // Use the previously-found cell, or start with an arbitrary one.
+ while (!(cell = that.cells[i1])) if (++i1 >= n) return null;
+ var dx = x - cell.site[0], dy = y - cell.site[1], d2 = dx * dx + dy * dy;
+
+ // Traverse the half-edges to find a closer cell, if any.
+ do {
+ cell = that.cells[i0 = i1], i1 = null;
+ cell.halfedges.forEach(function(e) {
+ var edge = that.edges[e], v = edge.left;
+ if ((v === cell.site || !v) && !(v = edge.right)) return;
+ var vx = x - v[0], vy = y - v[1], v2 = vx * vx + vy * vy;
+ if (v2 < d2) d2 = v2, i1 = v.index;
+ });
+ } while (i1 !== null);
+
+ that._found = i0;
+
+ return radius == null || d2 <= radius * radius ? cell.site : null;
+ }
+};
+
+var voronoi = function() {
+ var x$$1 = x,
+ y$$1 = y,
+ extent = null;
+
+ function voronoi(data) {
+ return new Diagram(data.map(function(d, i) {
+ var s = [Math.round(x$$1(d, i, data) / epsilon) * epsilon, Math.round(y$$1(d, i, data) / epsilon) * epsilon];
+ s.index = i;
+ s.data = d;
+ return s;
+ }), extent);
+ }
+
+ voronoi.polygons = function(data) {
+ return voronoi(data).polygons();
+ };
+
+ voronoi.links = function(data) {
+ return voronoi(data).links();
+ };
+
+ voronoi.triangles = function(data) {
+ return voronoi(data).triangles();
+ };
+
+ voronoi.x = function(_) {
+ return arguments.length ? (x$$1 = typeof _ === "function" ? _ : constant(+_), voronoi) : x$$1;
+ };
+
+ voronoi.y = function(_) {
+ return arguments.length ? (y$$1 = typeof _ === "function" ? _ : constant(+_), voronoi) : y$$1;
+ };
+
+ voronoi.extent = function(_) {
+ return arguments.length ? (extent = _ == null ? null : [[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]], voronoi) : extent && [[extent[0][0], extent[0][1]], [extent[1][0], extent[1][1]]];
+ };
+
+ voronoi.size = function(_) {
+ return arguments.length ? (extent = _ == null ? null : [[0, 0], [+_[0], +_[1]]], voronoi) : extent && [extent[1][0] - extent[0][0], extent[1][1] - extent[0][1]];
+ };
+
+ return voronoi;
+};
+
+exports.voronoi = voronoi;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{}],31:[function(require,module,exports){
+// https://d3js.org/d3-zoom/ Version 1.7.1. Copyright 2017 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-dispatch'), require('d3-drag'), require('d3-interpolate'), require('d3-selection'), require('d3-transition')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-dispatch', 'd3-drag', 'd3-interpolate', 'd3-selection', 'd3-transition'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3,global.d3,global.d3,global.d3,global.d3));
+}(this, (function (exports,d3Dispatch,d3Drag,d3Interpolate,d3Selection,d3Transition) { 'use strict';
+
+var constant = function(x) {
+ return function() {
+ return x;
+ };
+};
+
+function ZoomEvent(target, type, transform) {
+ this.target = target;
+ this.type = type;
+ this.transform = transform;
+}
+
+function Transform(k, x, y) {
+ this.k = k;
+ this.x = x;
+ this.y = y;
+}
+
+Transform.prototype = {
+ constructor: Transform,
+ scale: function(k) {
+ return k === 1 ? this : new Transform(this.k * k, this.x, this.y);
+ },
+ translate: function(x, y) {
+ return x === 0 & y === 0 ? this : new Transform(this.k, this.x + this.k * x, this.y + this.k * y);
+ },
+ apply: function(point) {
+ return [point[0] * this.k + this.x, point[1] * this.k + this.y];
+ },
+ applyX: function(x) {
+ return x * this.k + this.x;
+ },
+ applyY: function(y) {
+ return y * this.k + this.y;
+ },
+ invert: function(location) {
+ return [(location[0] - this.x) / this.k, (location[1] - this.y) / this.k];
+ },
+ invertX: function(x) {
+ return (x - this.x) / this.k;
+ },
+ invertY: function(y) {
+ return (y - this.y) / this.k;
+ },
+ rescaleX: function(x) {
+ return x.copy().domain(x.range().map(this.invertX, this).map(x.invert, x));
+ },
+ rescaleY: function(y) {
+ return y.copy().domain(y.range().map(this.invertY, this).map(y.invert, y));
+ },
+ toString: function() {
+ return "translate(" + this.x + "," + this.y + ") scale(" + this.k + ")";
+ }
+};
+
+var identity = new Transform(1, 0, 0);
+
+transform.prototype = Transform.prototype;
+
+function transform(node) {
+ return node.__zoom || identity;
+}
+
+function nopropagation() {
+ d3Selection.event.stopImmediatePropagation();
+}
+
+var noevent = function() {
+ d3Selection.event.preventDefault();
+ d3Selection.event.stopImmediatePropagation();
+};
+
+// Ignore right-click, since that should open the context menu.
+function defaultFilter() {
+ return !d3Selection.event.button;
+}
+
+function defaultExtent() {
+ var e = this, w, h;
+ if (e instanceof SVGElement) {
+ e = e.ownerSVGElement || e;
+ w = e.width.baseVal.value;
+ h = e.height.baseVal.value;
+ } else {
+ w = e.clientWidth;
+ h = e.clientHeight;
+ }
+ return [[0, 0], [w, h]];
+}
+
+function defaultTransform() {
+ return this.__zoom || identity;
+}
+
+function defaultWheelDelta() {
+ return -d3Selection.event.deltaY * (d3Selection.event.deltaMode ? 120 : 1) / 500;
+}
+
+function defaultTouchable() {
+ return "ontouchstart" in this;
+}
+
+function defaultConstrain(transform$$1, extent, translateExtent) {
+ var dx0 = transform$$1.invertX(extent[0][0]) - translateExtent[0][0],
+ dx1 = transform$$1.invertX(extent[1][0]) - translateExtent[1][0],
+ dy0 = transform$$1.invertY(extent[0][1]) - translateExtent[0][1],
+ dy1 = transform$$1.invertY(extent[1][1]) - translateExtent[1][1];
+ return transform$$1.translate(
+ dx1 > dx0 ? (dx0 + dx1) / 2 : Math.min(0, dx0) || Math.max(0, dx1),
+ dy1 > dy0 ? (dy0 + dy1) / 2 : Math.min(0, dy0) || Math.max(0, dy1)
+ );
+}
+
+var zoom = function() {
+ var filter = defaultFilter,
+ extent = defaultExtent,
+ constrain = defaultConstrain,
+ wheelDelta = defaultWheelDelta,
+ touchable = defaultTouchable,
+ scaleExtent = [0, Infinity],
+ translateExtent = [[-Infinity, -Infinity], [Infinity, Infinity]],
+ duration = 250,
+ interpolate = d3Interpolate.interpolateZoom,
+ gestures = [],
+ listeners = d3Dispatch.dispatch("start", "zoom", "end"),
+ touchstarting,
+ touchending,
+ touchDelay = 500,
+ wheelDelay = 150,
+ clickDistance2 = 0;
+
+ function zoom(selection) {
+ selection
+ .property("__zoom", defaultTransform)
+ .on("wheel.zoom", wheeled)
+ .on("mousedown.zoom", mousedowned)
+ .on("dblclick.zoom", dblclicked)
+ .filter(touchable)
+ .on("touchstart.zoom", touchstarted)
+ .on("touchmove.zoom", touchmoved)
+ .on("touchend.zoom touchcancel.zoom", touchended)
+ .style("touch-action", "none")
+ .style("-webkit-tap-highlight-color", "rgba(0,0,0,0)");
+ }
+
+ zoom.transform = function(collection, transform$$1) {
+ var selection = collection.selection ? collection.selection() : collection;
+ selection.property("__zoom", defaultTransform);
+ if (collection !== selection) {
+ schedule(collection, transform$$1);
+ } else {
+ selection.interrupt().each(function() {
+ gesture(this, arguments)
+ .start()
+ .zoom(null, typeof transform$$1 === "function" ? transform$$1.apply(this, arguments) : transform$$1)
+ .end();
+ });
+ }
+ };
+
+ zoom.scaleBy = function(selection, k) {
+ zoom.scaleTo(selection, function() {
+ var k0 = this.__zoom.k,
+ k1 = typeof k === "function" ? k.apply(this, arguments) : k;
+ return k0 * k1;
+ });
+ };
+
+ zoom.scaleTo = function(selection, k) {
+ zoom.transform(selection, function() {
+ var e = extent.apply(this, arguments),
+ t0 = this.__zoom,
+ p0 = centroid(e),
+ p1 = t0.invert(p0),
+ k1 = typeof k === "function" ? k.apply(this, arguments) : k;
+ return constrain(translate(scale(t0, k1), p0, p1), e, translateExtent);
+ });
+ };
+
+ zoom.translateBy = function(selection, x, y) {
+ zoom.transform(selection, function() {
+ return constrain(this.__zoom.translate(
+ typeof x === "function" ? x.apply(this, arguments) : x,
+ typeof y === "function" ? y.apply(this, arguments) : y
+ ), extent.apply(this, arguments), translateExtent);
+ });
+ };
+
+ zoom.translateTo = function(selection, x, y) {
+ zoom.transform(selection, function() {
+ var e = extent.apply(this, arguments),
+ t = this.__zoom,
+ p = centroid(e);
+ return constrain(identity.translate(p[0], p[1]).scale(t.k).translate(
+ typeof x === "function" ? -x.apply(this, arguments) : -x,
+ typeof y === "function" ? -y.apply(this, arguments) : -y
+ ), e, translateExtent);
+ });
+ };
+
+ function scale(transform$$1, k) {
+ k = Math.max(scaleExtent[0], Math.min(scaleExtent[1], k));
+ return k === transform$$1.k ? transform$$1 : new Transform(k, transform$$1.x, transform$$1.y);
+ }
+
+ function translate(transform$$1, p0, p1) {
+ var x = p0[0] - p1[0] * transform$$1.k, y = p0[1] - p1[1] * transform$$1.k;
+ return x === transform$$1.x && y === transform$$1.y ? transform$$1 : new Transform(transform$$1.k, x, y);
+ }
+
+ function centroid(extent) {
+ return [(+extent[0][0] + +extent[1][0]) / 2, (+extent[0][1] + +extent[1][1]) / 2];
+ }
+
+ function schedule(transition, transform$$1, center) {
+ transition
+ .on("start.zoom", function() { gesture(this, arguments).start(); })
+ .on("interrupt.zoom end.zoom", function() { gesture(this, arguments).end(); })
+ .tween("zoom", function() {
+ var that = this,
+ args = arguments,
+ g = gesture(that, args),
+ e = extent.apply(that, args),
+ p = center || centroid(e),
+ w = Math.max(e[1][0] - e[0][0], e[1][1] - e[0][1]),
+ a = that.__zoom,
+ b = typeof transform$$1 === "function" ? transform$$1.apply(that, args) : transform$$1,
+ i = interpolate(a.invert(p).concat(w / a.k), b.invert(p).concat(w / b.k));
+ return function(t) {
+ if (t === 1) t = b; // Avoid rounding error on end.
+ else { var l = i(t), k = w / l[2]; t = new Transform(k, p[0] - l[0] * k, p[1] - l[1] * k); }
+ g.zoom(null, t);
+ };
+ });
+ }
+
+ function gesture(that, args) {
+ for (var i = 0, n = gestures.length, g; i < n; ++i) {
+ if ((g = gestures[i]).that === that) {
+ return g;
+ }
+ }
+ return new Gesture(that, args);
+ }
+
+ function Gesture(that, args) {
+ this.that = that;
+ this.args = args;
+ this.index = -1;
+ this.active = 0;
+ this.extent = extent.apply(that, args);
+ }
+
+ Gesture.prototype = {
+ start: function() {
+ if (++this.active === 1) {
+ this.index = gestures.push(this) - 1;
+ this.emit("start");
+ }
+ return this;
+ },
+ zoom: function(key, transform$$1) {
+ if (this.mouse && key !== "mouse") this.mouse[1] = transform$$1.invert(this.mouse[0]);
+ if (this.touch0 && key !== "touch") this.touch0[1] = transform$$1.invert(this.touch0[0]);
+ if (this.touch1 && key !== "touch") this.touch1[1] = transform$$1.invert(this.touch1[0]);
+ this.that.__zoom = transform$$1;
+ this.emit("zoom");
+ return this;
+ },
+ end: function() {
+ if (--this.active === 0) {
+ gestures.splice(this.index, 1);
+ this.index = -1;
+ this.emit("end");
+ }
+ return this;
+ },
+ emit: function(type) {
+ d3Selection.customEvent(new ZoomEvent(zoom, type, this.that.__zoom), listeners.apply, listeners, [type, this.that, this.args]);
+ }
+ };
+
+ function wheeled() {
+ if (!filter.apply(this, arguments)) return;
+ var g = gesture(this, arguments),
+ t = this.__zoom,
+ k = Math.max(scaleExtent[0], Math.min(scaleExtent[1], t.k * Math.pow(2, wheelDelta.apply(this, arguments)))),
+ p = d3Selection.mouse(this);
+
+ // If the mouse is in the same location as before, reuse it.
+ // If there were recent wheel events, reset the wheel idle timeout.
+ if (g.wheel) {
+ if (g.mouse[0][0] !== p[0] || g.mouse[0][1] !== p[1]) {
+ g.mouse[1] = t.invert(g.mouse[0] = p);
+ }
+ clearTimeout(g.wheel);
+ }
+
+ // If this wheel event won’t trigger a transform change, ignore it.
+ else if (t.k === k) return;
+
+ // Otherwise, capture the mouse point and location at the start.
+ else {
+ g.mouse = [p, t.invert(p)];
+ d3Transition.interrupt(this);
+ g.start();
+ }
+
+ noevent();
+ g.wheel = setTimeout(wheelidled, wheelDelay);
+ g.zoom("mouse", constrain(translate(scale(t, k), g.mouse[0], g.mouse[1]), g.extent, translateExtent));
+
+ function wheelidled() {
+ g.wheel = null;
+ g.end();
+ }
+ }
+
+ function mousedowned() {
+ if (touchending || !filter.apply(this, arguments)) return;
+ var g = gesture(this, arguments),
+ v = d3Selection.select(d3Selection.event.view).on("mousemove.zoom", mousemoved, true).on("mouseup.zoom", mouseupped, true),
+ p = d3Selection.mouse(this),
+ x0 = d3Selection.event.clientX,
+ y0 = d3Selection.event.clientY;
+
+ d3Drag.dragDisable(d3Selection.event.view);
+ nopropagation();
+ g.mouse = [p, this.__zoom.invert(p)];
+ d3Transition.interrupt(this);
+ g.start();
+
+ function mousemoved() {
+ noevent();
+ if (!g.moved) {
+ var dx = d3Selection.event.clientX - x0, dy = d3Selection.event.clientY - y0;
+ g.moved = dx * dx + dy * dy > clickDistance2;
+ }
+ g.zoom("mouse", constrain(translate(g.that.__zoom, g.mouse[0] = d3Selection.mouse(g.that), g.mouse[1]), g.extent, translateExtent));
+ }
+
+ function mouseupped() {
+ v.on("mousemove.zoom mouseup.zoom", null);
+ d3Drag.dragEnable(d3Selection.event.view, g.moved);
+ noevent();
+ g.end();
+ }
+ }
+
+ function dblclicked() {
+ if (!filter.apply(this, arguments)) return;
+ var t0 = this.__zoom,
+ p0 = d3Selection.mouse(this),
+ p1 = t0.invert(p0),
+ k1 = t0.k * (d3Selection.event.shiftKey ? 0.5 : 2),
+ t1 = constrain(translate(scale(t0, k1), p0, p1), extent.apply(this, arguments), translateExtent);
+
+ noevent();
+ if (duration > 0) d3Selection.select(this).transition().duration(duration).call(schedule, t1, p0);
+ else d3Selection.select(this).call(zoom.transform, t1);
+ }
+
+ function touchstarted() {
+ if (!filter.apply(this, arguments)) return;
+ var g = gesture(this, arguments),
+ touches = d3Selection.event.changedTouches,
+ started,
+ n = touches.length, i, t, p;
+
+ nopropagation();
+ for (i = 0; i < n; ++i) {
+ t = touches[i], p = d3Selection.touch(this, touches, t.identifier);
+ p = [p, this.__zoom.invert(p), t.identifier];
+ if (!g.touch0) g.touch0 = p, started = true;
+ else if (!g.touch1) g.touch1 = p;
+ }
+
+ // If this is a dbltap, reroute to the (optional) dblclick.zoom handler.
+ if (touchstarting) {
+ touchstarting = clearTimeout(touchstarting);
+ if (!g.touch1) {
+ g.end();
+ p = d3Selection.select(this).on("dblclick.zoom");
+ if (p) p.apply(this, arguments);
+ return;
+ }
+ }
+
+ if (started) {
+ touchstarting = setTimeout(function() { touchstarting = null; }, touchDelay);
+ d3Transition.interrupt(this);
+ g.start();
+ }
+ }
+
+ function touchmoved() {
+ var g = gesture(this, arguments),
+ touches = d3Selection.event.changedTouches,
+ n = touches.length, i, t, p, l;
+
+ noevent();
+ if (touchstarting) touchstarting = clearTimeout(touchstarting);
+ for (i = 0; i < n; ++i) {
+ t = touches[i], p = d3Selection.touch(this, touches, t.identifier);
+ if (g.touch0 && g.touch0[2] === t.identifier) g.touch0[0] = p;
+ else if (g.touch1 && g.touch1[2] === t.identifier) g.touch1[0] = p;
+ }
+ t = g.that.__zoom;
+ if (g.touch1) {
+ var p0 = g.touch0[0], l0 = g.touch0[1],
+ p1 = g.touch1[0], l1 = g.touch1[1],
+ dp = (dp = p1[0] - p0[0]) * dp + (dp = p1[1] - p0[1]) * dp,
+ dl = (dl = l1[0] - l0[0]) * dl + (dl = l1[1] - l0[1]) * dl;
+ t = scale(t, Math.sqrt(dp / dl));
+ p = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2];
+ l = [(l0[0] + l1[0]) / 2, (l0[1] + l1[1]) / 2];
+ }
+ else if (g.touch0) p = g.touch0[0], l = g.touch0[1];
+ else return;
+ g.zoom("touch", constrain(translate(t, p, l), g.extent, translateExtent));
+ }
+
+ function touchended() {
+ var g = gesture(this, arguments),
+ touches = d3Selection.event.changedTouches,
+ n = touches.length, i, t;
+
+ nopropagation();
+ if (touchending) clearTimeout(touchending);
+ touchending = setTimeout(function() { touchending = null; }, touchDelay);
+ for (i = 0; i < n; ++i) {
+ t = touches[i];
+ if (g.touch0 && g.touch0[2] === t.identifier) delete g.touch0;
+ else if (g.touch1 && g.touch1[2] === t.identifier) delete g.touch1;
+ }
+ if (g.touch1 && !g.touch0) g.touch0 = g.touch1, delete g.touch1;
+ if (g.touch0) g.touch0[1] = this.__zoom.invert(g.touch0[0]);
+ else g.end();
+ }
+
+ zoom.wheelDelta = function(_) {
+ return arguments.length ? (wheelDelta = typeof _ === "function" ? _ : constant(+_), zoom) : wheelDelta;
+ };
+
+ zoom.filter = function(_) {
+ return arguments.length ? (filter = typeof _ === "function" ? _ : constant(!!_), zoom) : filter;
+ };
+
+ zoom.touchable = function(_) {
+ return arguments.length ? (touchable = typeof _ === "function" ? _ : constant(!!_), zoom) : touchable;
+ };
+
+ zoom.extent = function(_) {
+ return arguments.length ? (extent = typeof _ === "function" ? _ : constant([[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]]), zoom) : extent;
+ };
+
+ zoom.scaleExtent = function(_) {
+ return arguments.length ? (scaleExtent[0] = +_[0], scaleExtent[1] = +_[1], zoom) : [scaleExtent[0], scaleExtent[1]];
+ };
+
+ zoom.translateExtent = function(_) {
+ return arguments.length ? (translateExtent[0][0] = +_[0][0], translateExtent[1][0] = +_[1][0], translateExtent[0][1] = +_[0][1], translateExtent[1][1] = +_[1][1], zoom) : [[translateExtent[0][0], translateExtent[0][1]], [translateExtent[1][0], translateExtent[1][1]]];
+ };
+
+ zoom.constrain = function(_) {
+ return arguments.length ? (constrain = _, zoom) : constrain;
+ };
+
+ zoom.duration = function(_) {
+ return arguments.length ? (duration = +_, zoom) : duration;
+ };
+
+ zoom.interpolate = function(_) {
+ return arguments.length ? (interpolate = _, zoom) : interpolate;
+ };
+
+ zoom.on = function() {
+ var value = listeners.on.apply(listeners, arguments);
+ return value === listeners ? zoom : value;
+ };
+
+ zoom.clickDistance = function(_) {
+ return arguments.length ? (clickDistance2 = (_ = +_) * _, zoom) : Math.sqrt(clickDistance2);
+ };
+
+ return zoom;
+};
+
+exports.zoom = zoom;
+exports.zoomTransform = transform;
+exports.zoomIdentity = identity;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-dispatch":8,"d3-drag":9,"d3-interpolate":17,"d3-selection":24,"d3-transition":29}],32:[function(require,module,exports){
+'use strict';
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+var d3Array = require('d3-array');
+var d3Axis = require('d3-axis');
+var d3Brush = require('d3-brush');
+var d3Chord = require('d3-chord');
+var d3Collection = require('d3-collection');
+var d3Color = require('d3-color');
+var d3Contour = require('d3-contour');
+var d3Dispatch = require('d3-dispatch');
+var d3Drag = require('d3-drag');
+var d3Dsv = require('d3-dsv');
+var d3Ease = require('d3-ease');
+var d3Fetch = require('d3-fetch');
+var d3Force = require('d3-force');
+var d3Format = require('d3-format');
+var d3Geo = require('d3-geo');
+var d3Hierarchy = require('d3-hierarchy');
+var d3Interpolate = require('d3-interpolate');
+var d3Path = require('d3-path');
+var d3Polygon = require('d3-polygon');
+var d3Quadtree = require('d3-quadtree');
+var d3Random = require('d3-random');
+var d3Scale = require('d3-scale');
+var d3ScaleChromatic = require('d3-scale-chromatic');
+var d3Selection = require('d3-selection');
+var d3Shape = require('d3-shape');
+var d3Time = require('d3-time');
+var d3TimeFormat = require('d3-time-format');
+var d3Timer = require('d3-timer');
+var d3Transition = require('d3-transition');
+var d3Voronoi = require('d3-voronoi');
+var d3Zoom = require('d3-zoom');
+
+var version = "5.1.0";
+
+Object.keys(d3Array).forEach(function (key) { exports[key] = d3Array[key]; });
+Object.keys(d3Axis).forEach(function (key) { exports[key] = d3Axis[key]; });
+Object.keys(d3Brush).forEach(function (key) { exports[key] = d3Brush[key]; });
+Object.keys(d3Chord).forEach(function (key) { exports[key] = d3Chord[key]; });
+Object.keys(d3Collection).forEach(function (key) { exports[key] = d3Collection[key]; });
+Object.keys(d3Color).forEach(function (key) { exports[key] = d3Color[key]; });
+Object.keys(d3Contour).forEach(function (key) { exports[key] = d3Contour[key]; });
+Object.keys(d3Dispatch).forEach(function (key) { exports[key] = d3Dispatch[key]; });
+Object.keys(d3Drag).forEach(function (key) { exports[key] = d3Drag[key]; });
+Object.keys(d3Dsv).forEach(function (key) { exports[key] = d3Dsv[key]; });
+Object.keys(d3Ease).forEach(function (key) { exports[key] = d3Ease[key]; });
+Object.keys(d3Fetch).forEach(function (key) { exports[key] = d3Fetch[key]; });
+Object.keys(d3Force).forEach(function (key) { exports[key] = d3Force[key]; });
+Object.keys(d3Format).forEach(function (key) { exports[key] = d3Format[key]; });
+Object.keys(d3Geo).forEach(function (key) { exports[key] = d3Geo[key]; });
+Object.keys(d3Hierarchy).forEach(function (key) { exports[key] = d3Hierarchy[key]; });
+Object.keys(d3Interpolate).forEach(function (key) { exports[key] = d3Interpolate[key]; });
+Object.keys(d3Path).forEach(function (key) { exports[key] = d3Path[key]; });
+Object.keys(d3Polygon).forEach(function (key) { exports[key] = d3Polygon[key]; });
+Object.keys(d3Quadtree).forEach(function (key) { exports[key] = d3Quadtree[key]; });
+Object.keys(d3Random).forEach(function (key) { exports[key] = d3Random[key]; });
+Object.keys(d3Scale).forEach(function (key) { exports[key] = d3Scale[key]; });
+Object.keys(d3ScaleChromatic).forEach(function (key) { exports[key] = d3ScaleChromatic[key]; });
+Object.keys(d3Selection).forEach(function (key) { exports[key] = d3Selection[key]; });
+Object.keys(d3Shape).forEach(function (key) { exports[key] = d3Shape[key]; });
+Object.keys(d3Time).forEach(function (key) { exports[key] = d3Time[key]; });
+Object.keys(d3TimeFormat).forEach(function (key) { exports[key] = d3TimeFormat[key]; });
+Object.keys(d3Timer).forEach(function (key) { exports[key] = d3Timer[key]; });
+Object.keys(d3Transition).forEach(function (key) { exports[key] = d3Transition[key]; });
+Object.keys(d3Voronoi).forEach(function (key) { exports[key] = d3Voronoi[key]; });
+Object.keys(d3Zoom).forEach(function (key) { exports[key] = d3Zoom[key]; });
+exports.version = version;
+Object.defineProperty(exports, "event", {get: function() { return d3Selection.event; }});
+
+},{"d3-array":1,"d3-axis":2,"d3-brush":3,"d3-chord":4,"d3-collection":5,"d3-color":6,"d3-contour":7,"d3-dispatch":8,"d3-drag":9,"d3-dsv":10,"d3-ease":11,"d3-fetch":12,"d3-force":13,"d3-format":14,"d3-geo":15,"d3-hierarchy":16,"d3-interpolate":17,"d3-path":18,"d3-polygon":19,"d3-quadtree":20,"d3-random":21,"d3-scale":33,"d3-scale-chromatic":22,"d3-selection":24,"d3-shape":25,"d3-time":27,"d3-time-format":26,"d3-timer":28,"d3-transition":29,"d3-voronoi":30,"d3-zoom":31}],33:[function(require,module,exports){
+// https://d3js.org/d3-scale/ Version 2.0.0. Copyright 2018 Mike Bostock.
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-array'), require('d3-collection'), require('d3-interpolate'), require('d3-format'), require('d3-time'), require('d3-time-format')) :
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-array', 'd3-collection', 'd3-interpolate', 'd3-format', 'd3-time', 'd3-time-format'], factory) :
+ (factory((global.d3 = global.d3 || {}),global.d3,global.d3,global.d3,global.d3,global.d3,global.d3));
+}(this, (function (exports,d3Array,d3Collection,d3Interpolate,d3Format,d3Time,d3TimeFormat) { 'use strict';
+
+var array = Array.prototype;
+
+var map$1 = array.map;
+var slice = array.slice;
+
+var implicit = {name: "implicit"};
+
+function ordinal(range$$1) {
+ var index = d3Collection.map(),
+ domain = [],
+ unknown = implicit;
+
+ range$$1 = range$$1 == null ? [] : slice.call(range$$1);
+
+ function scale(d) {
+ var key = d + "", i = index.get(key);
+ if (!i) {
+ if (unknown !== implicit) return unknown;
+ index.set(key, i = domain.push(d));
+ }
+ return range$$1[(i - 1) % range$$1.length];
+ }
+
+ scale.domain = function(_) {
+ if (!arguments.length) return domain.slice();
+ domain = [], index = d3Collection.map();
+ var i = -1, n = _.length, d, key;
+ while (++i < n) if (!index.has(key = (d = _[i]) + "")) index.set(key, domain.push(d));
+ return scale;
+ };
+
+ scale.range = function(_) {
+ return arguments.length ? (range$$1 = slice.call(_), scale) : range$$1.slice();
+ };
+
+ scale.unknown = function(_) {
+ return arguments.length ? (unknown = _, scale) : unknown;
+ };
+
+ scale.copy = function() {
+ return ordinal()
+ .domain(domain)
+ .range(range$$1)
+ .unknown(unknown);
+ };
+
+ return scale;
+}
+
+function band() {
+ var scale = ordinal().unknown(undefined),
+ domain = scale.domain,
+ ordinalRange = scale.range,
+ range$$1 = [0, 1],
+ step,
+ bandwidth,
+ round = false,
+ paddingInner = 0,
+ paddingOuter = 0,
+ align = 0.5;
+
+ delete scale.unknown;
+
+ function rescale() {
+ var n = domain().length,
+ reverse = range$$1[1] < range$$1[0],
+ start = range$$1[reverse - 0],
+ stop = range$$1[1 - reverse];
+ step = (stop - start) / Math.max(1, n - paddingInner + paddingOuter * 2);
+ if (round) step = Math.floor(step);
+ start += (stop - start - step * (n - paddingInner)) * align;
+ bandwidth = step * (1 - paddingInner);
+ if (round) start = Math.round(start), bandwidth = Math.round(bandwidth);
+ var values = d3Array.range(n).map(function(i) { return start + step * i; });
+ return ordinalRange(reverse ? values.reverse() : values);
+ }
+
+ scale.domain = function(_) {
+ return arguments.length ? (domain(_), rescale()) : domain();
+ };
+
+ scale.range = function(_) {
+ return arguments.length ? (range$$1 = [+_[0], +_[1]], rescale()) : range$$1.slice();
+ };
+
+ scale.rangeRound = function(_) {
+ return range$$1 = [+_[0], +_[1]], round = true, rescale();
+ };
+
+ scale.bandwidth = function() {
+ return bandwidth;
+ };
+
+ scale.step = function() {
+ return step;
+ };
+
+ scale.round = function(_) {
+ return arguments.length ? (round = !!_, rescale()) : round;
+ };
+
+ scale.padding = function(_) {
+ return arguments.length ? (paddingInner = paddingOuter = Math.max(0, Math.min(1, _)), rescale()) : paddingInner;
+ };
+
+ scale.paddingInner = function(_) {
+ return arguments.length ? (paddingInner = Math.max(0, Math.min(1, _)), rescale()) : paddingInner;
+ };
+
+ scale.paddingOuter = function(_) {
+ return arguments.length ? (paddingOuter = Math.max(0, Math.min(1, _)), rescale()) : paddingOuter;
+ };
+
+ scale.align = function(_) {
+ return arguments.length ? (align = Math.max(0, Math.min(1, _)), rescale()) : align;
+ };
+
+ scale.copy = function() {
+ return band()
+ .domain(domain())
+ .range(range$$1)
+ .round(round)
+ .paddingInner(paddingInner)
+ .paddingOuter(paddingOuter)
+ .align(align);
+ };
+
+ return rescale();
+}
+
+function pointish(scale) {
+ var copy = scale.copy;
+
+ scale.padding = scale.paddingOuter;
+ delete scale.paddingInner;
+ delete scale.paddingOuter;
+
+ scale.copy = function() {
+ return pointish(copy());
+ };
+
+ return scale;
+}
+
+function point() {
+ return pointish(band().paddingInner(1));
+}
+
+function constant(x) {
+ return function() {
+ return x;
+ };
+}
+
+function number(x) {
+ return +x;
+}
+
+var unit = [0, 1];
+
+function deinterpolateLinear(a, b) {
+ return (b -= (a = +a))
+ ? function(x) { return (x - a) / b; }
+ : constant(b);
+}
+
+function deinterpolateClamp(deinterpolate) {
+ return function(a, b) {
+ var d = deinterpolate(a = +a, b = +b);
+ return function(x) { return x <= a ? 0 : x >= b ? 1 : d(x); };
+ };
+}
+
+function reinterpolateClamp(reinterpolate) {
+ return function(a, b) {
+ var r = reinterpolate(a = +a, b = +b);
+ return function(t) { return t <= 0 ? a : t >= 1 ? b : r(t); };
+ };
+}
+
+function bimap(domain, range$$1, deinterpolate, reinterpolate) {
+ var d0 = domain[0], d1 = domain[1], r0 = range$$1[0], r1 = range$$1[1];
+ if (d1 < d0) d0 = deinterpolate(d1, d0), r0 = reinterpolate(r1, r0);
+ else d0 = deinterpolate(d0, d1), r0 = reinterpolate(r0, r1);
+ return function(x) { return r0(d0(x)); };
+}
+
+function polymap(domain, range$$1, deinterpolate, reinterpolate) {
+ var j = Math.min(domain.length, range$$1.length) - 1,
+ d = new Array(j),
+ r = new Array(j),
+ i = -1;
+
+ // Reverse descending domains.
+ if (domain[j] < domain[0]) {
+ domain = domain.slice().reverse();
+ range$$1 = range$$1.slice().reverse();
+ }
+
+ while (++i < j) {
+ d[i] = deinterpolate(domain[i], domain[i + 1]);
+ r[i] = reinterpolate(range$$1[i], range$$1[i + 1]);
+ }
+
+ return function(x) {
+ var i = d3Array.bisect(domain, x, 1, j) - 1;
+ return r[i](d[i](x));
+ };
+}
+
+function copy(source, target) {
+ return target
+ .domain(source.domain())
+ .range(source.range())
+ .interpolate(source.interpolate())
+ .clamp(source.clamp());
+}
+
+// deinterpolate(a, b)(x) takes a domain value x in [a,b] and returns the corresponding parameter t in [0,1].
+// reinterpolate(a, b)(t) takes a parameter t in [0,1] and returns the corresponding domain value x in [a,b].
+function continuous(deinterpolate, reinterpolate) {
+ var domain = unit,
+ range$$1 = unit,
+ interpolate$$1 = d3Interpolate.interpolate,
+ clamp = false,
+ piecewise,
+ output,
+ input;
+
+ function rescale() {
+ piecewise = Math.min(domain.length, range$$1.length) > 2 ? polymap : bimap;
+ output = input = null;
+ return scale;
+ }
+
+ function scale(x) {
+ return (output || (output = piecewise(domain, range$$1, clamp ? deinterpolateClamp(deinterpolate) : deinterpolate, interpolate$$1)))(+x);
+ }
+
+ scale.invert = function(y) {
+ return (input || (input = piecewise(range$$1, domain, deinterpolateLinear, clamp ? reinterpolateClamp(reinterpolate) : reinterpolate)))(+y);
+ };
+
+ scale.domain = function(_) {
+ return arguments.length ? (domain = map$1.call(_, number), rescale()) : domain.slice();
+ };
+
+ scale.range = function(_) {
+ return arguments.length ? (range$$1 = slice.call(_), rescale()) : range$$1.slice();
+ };
+
+ scale.rangeRound = function(_) {
+ return range$$1 = slice.call(_), interpolate$$1 = d3Interpolate.interpolateRound, rescale();
+ };
+
+ scale.clamp = function(_) {
+ return arguments.length ? (clamp = !!_, rescale()) : clamp;
+ };
+
+ scale.interpolate = function(_) {
+ return arguments.length ? (interpolate$$1 = _, rescale()) : interpolate$$1;
+ };
+
+ return rescale();
+}
+
+function tickFormat(domain, count, specifier) {
+ var start = domain[0],
+ stop = domain[domain.length - 1],
+ step = d3Array.tickStep(start, stop, count == null ? 10 : count),
+ precision;
+ specifier = d3Format.formatSpecifier(specifier == null ? ",f" : specifier);
+ switch (specifier.type) {
+ case "s": {
+ var value = Math.max(Math.abs(start), Math.abs(stop));
+ if (specifier.precision == null && !isNaN(precision = d3Format.precisionPrefix(step, value))) specifier.precision = precision;
+ return d3Format.formatPrefix(specifier, value);
+ }
+ case "":
+ case "e":
+ case "g":
+ case "p":
+ case "r": {
+ if (specifier.precision == null && !isNaN(precision = d3Format.precisionRound(step, Math.max(Math.abs(start), Math.abs(stop))))) specifier.precision = precision - (specifier.type === "e");
+ break;
+ }
+ case "f":
+ case "%": {
+ if (specifier.precision == null && !isNaN(precision = d3Format.precisionFixed(step))) specifier.precision = precision - (specifier.type === "%") * 2;
+ break;
+ }
+ }
+ return d3Format.format(specifier);
+}
+
+function linearish(scale) {
+ var domain = scale.domain;
+
+ scale.ticks = function(count) {
+ var d = domain();
+ return d3Array.ticks(d[0], d[d.length - 1], count == null ? 10 : count);
+ };
+
+ scale.tickFormat = function(count, specifier) {
+ return tickFormat(domain(), count, specifier);
+ };
+
+ scale.nice = function(count) {
+ if (count == null) count = 10;
+
+ var d = domain(),
+ i0 = 0,
+ i1 = d.length - 1,
+ start = d[i0],
+ stop = d[i1],
+ step;
+
+ if (stop < start) {
+ step = start, start = stop, stop = step;
+ step = i0, i0 = i1, i1 = step;
+ }
+
+ step = d3Array.tickIncrement(start, stop, count);
+
+ if (step > 0) {
+ start = Math.floor(start / step) * step;
+ stop = Math.ceil(stop / step) * step;
+ step = d3Array.tickIncrement(start, stop, count);
+ } else if (step < 0) {
+ start = Math.ceil(start * step) / step;
+ stop = Math.floor(stop * step) / step;
+ step = d3Array.tickIncrement(start, stop, count);
+ }
+
+ if (step > 0) {
+ d[i0] = Math.floor(start / step) * step;
+ d[i1] = Math.ceil(stop / step) * step;
+ domain(d);
+ } else if (step < 0) {
+ d[i0] = Math.ceil(start * step) / step;
+ d[i1] = Math.floor(stop * step) / step;
+ domain(d);
+ }
+
+ return scale;
+ };
+
+ return scale;
+}
+
+function linear() {
+ var scale = continuous(deinterpolateLinear, d3Interpolate.interpolateNumber);
+
+ scale.copy = function() {
+ return copy(scale, linear());
+ };
+
+ return linearish(scale);
+}
+
+function identity() {
+ var domain = [0, 1];
+
+ function scale(x) {
+ return +x;
+ }
+
+ scale.invert = scale;
+
+ scale.domain = scale.range = function(_) {
+ return arguments.length ? (domain = map$1.call(_, number), scale) : domain.slice();
+ };
+
+ scale.copy = function() {
+ return identity().domain(domain);
+ };
+
+ return linearish(scale);
+}
+
+function nice(domain, interval) {
+ domain = domain.slice();
+
+ var i0 = 0,
+ i1 = domain.length - 1,
+ x0 = domain[i0],
+ x1 = domain[i1],
+ t;
+
+ if (x1 < x0) {
+ t = i0, i0 = i1, i1 = t;
+ t = x0, x0 = x1, x1 = t;
+ }
+
+ domain[i0] = interval.floor(x0);
+ domain[i1] = interval.ceil(x1);
+ return domain;
+}
+
+function deinterpolate(a, b) {
+ return (b = Math.log(b / a))
+ ? function(x) { return Math.log(x / a) / b; }
+ : constant(b);
+}
+
+function reinterpolate(a, b) {
+ return a < 0
+ ? function(t) { return -Math.pow(-b, t) * Math.pow(-a, 1 - t); }
+ : function(t) { return Math.pow(b, t) * Math.pow(a, 1 - t); };
+}
+
+function pow10(x) {
+ return isFinite(x) ? +("1e" + x) : x < 0 ? 0 : x;
+}
+
+function powp(base) {
+ return base === 10 ? pow10
+ : base === Math.E ? Math.exp
+ : function(x) { return Math.pow(base, x); };
+}
+
+function logp(base) {
+ return base === Math.E ? Math.log
+ : base === 10 && Math.log10
+ || base === 2 && Math.log2
+ || (base = Math.log(base), function(x) { return Math.log(x) / base; });
+}
+
+function reflect(f) {
+ return function(x) {
+ return -f(-x);
+ };
+}
+
+function log() {
+ var scale = continuous(deinterpolate, reinterpolate).domain([1, 10]),
+ domain = scale.domain,
+ base = 10,
+ logs = logp(10),
+ pows = powp(10);
+
+ function rescale() {
+ logs = logp(base), pows = powp(base);
+ if (domain()[0] < 0) logs = reflect(logs), pows = reflect(pows);
+ return scale;
+ }
+
+ scale.base = function(_) {
+ return arguments.length ? (base = +_, rescale()) : base;
+ };
+
+ scale.domain = function(_) {
+ return arguments.length ? (domain(_), rescale()) : domain();
+ };
+
+ scale.ticks = function(count) {
+ var d = domain(),
+ u = d[0],
+ v = d[d.length - 1],
+ r;
+
+ if (r = v < u) i = u, u = v, v = i;
+
+ var i = logs(u),
+ j = logs(v),
+ p,
+ k,
+ t,
+ n = count == null ? 10 : +count,
+ z = [];
+
+ if (!(base % 1) && j - i < n) {
+ i = Math.round(i) - 1, j = Math.round(j) + 1;
+ if (u > 0) for (; i < j; ++i) {
+ for (k = 1, p = pows(i); k < base; ++k) {
+ t = p * k;
+ if (t < u) continue;
+ if (t > v) break;
+ z.push(t);
+ }
+ } else for (; i < j; ++i) {
+ for (k = base - 1, p = pows(i); k >= 1; --k) {
+ t = p * k;
+ if (t < u) continue;
+ if (t > v) break;
+ z.push(t);
+ }
+ }
+ } else {
+ z = d3Array.ticks(i, j, Math.min(j - i, n)).map(pows);
+ }
+
+ return r ? z.reverse() : z;
+ };
+
+ scale.tickFormat = function(count, specifier) {
+ if (specifier == null) specifier = base === 10 ? ".0e" : ",";
+ if (typeof specifier !== "function") specifier = d3Format.format(specifier);
+ if (count === Infinity) return specifier;
+ if (count == null) count = 10;
+ var k = Math.max(1, base * count / scale.ticks().length); // TODO fast estimate?
+ return function(d) {
+ var i = d / pows(Math.round(logs(d)));
+ if (i * base < base - 0.5) i *= base;
+ return i <= k ? specifier(d) : "";
+ };
+ };
+
+ scale.nice = function() {
+ return domain(nice(domain(), {
+ floor: function(x) { return pows(Math.floor(logs(x))); },
+ ceil: function(x) { return pows(Math.ceil(logs(x))); }
+ }));
+ };
+
+ scale.copy = function() {
+ return copy(scale, log().base(base));
+ };
+
+ return scale;
+}
+
+function raise(x, exponent) {
+ return x < 0 ? -Math.pow(-x, exponent) : Math.pow(x, exponent);
+}
+
+function pow() {
+ var exponent = 1,
+ scale = continuous(deinterpolate, reinterpolate),
+ domain = scale.domain;
+
+ function deinterpolate(a, b) {
+ return (b = raise(b, exponent) - (a = raise(a, exponent)))
+ ? function(x) { return (raise(x, exponent) - a) / b; }
+ : constant(b);
+ }
+
+ function reinterpolate(a, b) {
+ b = raise(b, exponent) - (a = raise(a, exponent));
+ return function(t) { return raise(a + b * t, 1 / exponent); };
+ }
+
+ scale.exponent = function(_) {
+ return arguments.length ? (exponent = +_, domain(domain())) : exponent;
+ };
+
+ scale.copy = function() {
+ return copy(scale, pow().exponent(exponent));
+ };
+
+ return linearish(scale);
+}
+
+function sqrt() {
+ return pow().exponent(0.5);
+}
+
+function quantile$1() {
+ var domain = [],
+ range$$1 = [],
+ thresholds = [];
+
+ function rescale() {
+ var i = 0, n = Math.max(1, range$$1.length);
+ thresholds = new Array(n - 1);
+ while (++i < n) thresholds[i - 1] = d3Array.quantile(domain, i / n);
+ return scale;
+ }
+
+ function scale(x) {
+ if (!isNaN(x = +x)) return range$$1[d3Array.bisect(thresholds, x)];
+ }
+
+ scale.invertExtent = function(y) {
+ var i = range$$1.indexOf(y);
+ return i < 0 ? [NaN, NaN] : [
+ i > 0 ? thresholds[i - 1] : domain[0],
+ i < thresholds.length ? thresholds[i] : domain[domain.length - 1]
+ ];
+ };
+
+ scale.domain = function(_) {
+ if (!arguments.length) return domain.slice();
+ domain = [];
+ for (var i = 0, n = _.length, d; i < n; ++i) if (d = _[i], d != null && !isNaN(d = +d)) domain.push(d);
+ domain.sort(d3Array.ascending);
+ return rescale();
+ };
+
+ scale.range = function(_) {
+ return arguments.length ? (range$$1 = slice.call(_), rescale()) : range$$1.slice();
+ };
+
+ scale.quantiles = function() {
+ return thresholds.slice();
+ };
+
+ scale.copy = function() {
+ return quantile$1()
+ .domain(domain)
+ .range(range$$1);
+ };
+
+ return scale;
+}
+
+function quantize() {
+ var x0 = 0,
+ x1 = 1,
+ n = 1,
+ domain = [0.5],
+ range$$1 = [0, 1];
+
+ function scale(x) {
+ if (x <= x) return range$$1[d3Array.bisect(domain, x, 0, n)];
+ }
+
+ function rescale() {
+ var i = -1;
+ domain = new Array(n);
+ while (++i < n) domain[i] = ((i + 1) * x1 - (i - n) * x0) / (n + 1);
+ return scale;
+ }
+
+ scale.domain = function(_) {
+ return arguments.length ? (x0 = +_[0], x1 = +_[1], rescale()) : [x0, x1];
+ };
+
+ scale.range = function(_) {
+ return arguments.length ? (n = (range$$1 = slice.call(_)).length - 1, rescale()) : range$$1.slice();
+ };
+
+ scale.invertExtent = function(y) {
+ var i = range$$1.indexOf(y);
+ return i < 0 ? [NaN, NaN]
+ : i < 1 ? [x0, domain[0]]
+ : i >= n ? [domain[n - 1], x1]
+ : [domain[i - 1], domain[i]];
+ };
+
+ scale.copy = function() {
+ return quantize()
+ .domain([x0, x1])
+ .range(range$$1);
+ };
+
+ return linearish(scale);
+}
+
+function threshold() {
+ var domain = [0.5],
+ range$$1 = [0, 1],
+ n = 1;
+
+ function scale(x) {
+ if (x <= x) return range$$1[d3Array.bisect(domain, x, 0, n)];
+ }
+
+ scale.domain = function(_) {
+ return arguments.length ? (domain = slice.call(_), n = Math.min(domain.length, range$$1.length - 1), scale) : domain.slice();
+ };
+
+ scale.range = function(_) {
+ return arguments.length ? (range$$1 = slice.call(_), n = Math.min(domain.length, range$$1.length - 1), scale) : range$$1.slice();
+ };
+
+ scale.invertExtent = function(y) {
+ var i = range$$1.indexOf(y);
+ return [domain[i - 1], domain[i]];
+ };
+
+ scale.copy = function() {
+ return threshold()
+ .domain(domain)
+ .range(range$$1);
+ };
+
+ return scale;
+}
+
+var durationSecond = 1000;
+var durationMinute = durationSecond * 60;
+var durationHour = durationMinute * 60;
+var durationDay = durationHour * 24;
+var durationWeek = durationDay * 7;
+var durationMonth = durationDay * 30;
+var durationYear = durationDay * 365;
+
+function date(t) {
+ return new Date(t);
+}
+
+function number$1(t) {
+ return t instanceof Date ? +t : +new Date(+t);
+}
+
+function calendar(year, month, week, day, hour, minute, second, millisecond, format$$1) {
+ var scale = continuous(deinterpolateLinear, d3Interpolate.interpolateNumber),
+ invert = scale.invert,
+ domain = scale.domain;
+
+ var formatMillisecond = format$$1(".%L"),
+ formatSecond = format$$1(":%S"),
+ formatMinute = format$$1("%I:%M"),
+ formatHour = format$$1("%I %p"),
+ formatDay = format$$1("%a %d"),
+ formatWeek = format$$1("%b %d"),
+ formatMonth = format$$1("%B"),
+ formatYear = format$$1("%Y");
+
+ var tickIntervals = [
+ [second, 1, durationSecond],
+ [second, 5, 5 * durationSecond],
+ [second, 15, 15 * durationSecond],
+ [second, 30, 30 * durationSecond],
+ [minute, 1, durationMinute],
+ [minute, 5, 5 * durationMinute],
+ [minute, 15, 15 * durationMinute],
+ [minute, 30, 30 * durationMinute],
+ [ hour, 1, durationHour ],
+ [ hour, 3, 3 * durationHour ],
+ [ hour, 6, 6 * durationHour ],
+ [ hour, 12, 12 * durationHour ],
+ [ day, 1, durationDay ],
+ [ day, 2, 2 * durationDay ],
+ [ week, 1, durationWeek ],
+ [ month, 1, durationMonth ],
+ [ month, 3, 3 * durationMonth ],
+ [ year, 1, durationYear ]
+ ];
+
+ function tickFormat(date) {
+ return (second(date) < date ? formatMillisecond
+ : minute(date) < date ? formatSecond
+ : hour(date) < date ? formatMinute
+ : day(date) < date ? formatHour
+ : month(date) < date ? (week(date) < date ? formatDay : formatWeek)
+ : year(date) < date ? formatMonth
+ : formatYear)(date);
+ }
+
+ function tickInterval(interval, start, stop, step) {
+ if (interval == null) interval = 10;
+
+ // If a desired tick count is specified, pick a reasonable tick interval
+ // based on the extent of the domain and a rough estimate of tick size.
+ // Otherwise, assume interval is already a time interval and use it.
+ if (typeof interval === "number") {
+ var target = Math.abs(stop - start) / interval,
+ i = d3Array.bisector(function(i) { return i[2]; }).right(tickIntervals, target);
+ if (i === tickIntervals.length) {
+ step = d3Array.tickStep(start / durationYear, stop / durationYear, interval);
+ interval = year;
+ } else if (i) {
+ i = tickIntervals[target / tickIntervals[i - 1][2] < tickIntervals[i][2] / target ? i - 1 : i];
+ step = i[1];
+ interval = i[0];
+ } else {
+ step = Math.max(d3Array.tickStep(start, stop, interval), 1);
+ interval = millisecond;
+ }
+ }
+
+ return step == null ? interval : interval.every(step);
+ }
+
+ scale.invert = function(y) {
+ return new Date(invert(y));
+ };
+
+ scale.domain = function(_) {
+ return arguments.length ? domain(map$1.call(_, number$1)) : domain().map(date);
+ };
+
+ scale.ticks = function(interval, step) {
+ var d = domain(),
+ t0 = d[0],
+ t1 = d[d.length - 1],
+ r = t1 < t0,
+ t;
+ if (r) t = t0, t0 = t1, t1 = t;
+ t = tickInterval(interval, t0, t1, step);
+ t = t ? t.range(t0, t1 + 1) : []; // inclusive stop
+ return r ? t.reverse() : t;
+ };
+
+ scale.tickFormat = function(count, specifier) {
+ return specifier == null ? tickFormat : format$$1(specifier);
+ };
+
+ scale.nice = function(interval, step) {
+ var d = domain();
+ return (interval = tickInterval(interval, d[0], d[d.length - 1], step))
+ ? domain(nice(d, interval))
+ : scale;
+ };
+
+ scale.copy = function() {
+ return copy(scale, calendar(year, month, week, day, hour, minute, second, millisecond, format$$1));
+ };
+
+ return scale;
+}
+
+function time() {
+ return calendar(d3Time.timeYear, d3Time.timeMonth, d3Time.timeWeek, d3Time.timeDay, d3Time.timeHour, d3Time.timeMinute, d3Time.timeSecond, d3Time.timeMillisecond, d3TimeFormat.timeFormat).domain([new Date(2000, 0, 1), new Date(2000, 0, 2)]);
+}
+
+function utcTime() {
+ return calendar(d3Time.utcYear, d3Time.utcMonth, d3Time.utcWeek, d3Time.utcDay, d3Time.utcHour, d3Time.utcMinute, d3Time.utcSecond, d3Time.utcMillisecond, d3TimeFormat.utcFormat).domain([Date.UTC(2000, 0, 1), Date.UTC(2000, 0, 2)]);
+}
+
+function sequential(interpolator) {
+ var x0 = 0,
+ x1 = 1,
+ clamp = false;
+
+ function scale(x) {
+ var t = (x - x0) / (x1 - x0);
+ return interpolator(clamp ? Math.max(0, Math.min(1, t)) : t);
+ }
+
+ scale.domain = function(_) {
+ return arguments.length ? (x0 = +_[0], x1 = +_[1], scale) : [x0, x1];
+ };
+
+ scale.clamp = function(_) {
+ return arguments.length ? (clamp = !!_, scale) : clamp;
+ };
+
+ scale.interpolator = function(_) {
+ return arguments.length ? (interpolator = _, scale) : interpolator;
+ };
+
+ scale.copy = function() {
+ return sequential(interpolator).domain([x0, x1]).clamp(clamp);
+ };
+
+ return linearish(scale);
+}
+
+exports.scaleBand = band;
+exports.scalePoint = point;
+exports.scaleIdentity = identity;
+exports.scaleLinear = linear;
+exports.scaleLog = log;
+exports.scaleOrdinal = ordinal;
+exports.scaleImplicit = implicit;
+exports.scalePow = pow;
+exports.scaleSqrt = sqrt;
+exports.scaleQuantile = quantile$1;
+exports.scaleQuantize = quantize;
+exports.scaleThreshold = threshold;
+exports.scaleTime = time;
+exports.scaleUtc = utcTime;
+exports.scaleSequential = sequential;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
+
+},{"d3-array":1,"d3-collection":5,"d3-format":14,"d3-interpolate":17,"d3-time":27,"d3-time-format":26}],34:[function(require,module,exports){
+/**
+ * lodash (Custom Build)
+ * Build: `lodash modularize exports="npm" -o ./`
+ * Copyright jQuery Foundation and other contributors
+ * Released under MIT license
+ * Based on Underscore.js 1.8.3
+ * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
+ */
+
+/** Used as references for various `Number` constants. */
+var MAX_SAFE_INTEGER = 9007199254740991;
+
+/** `Object#toString` result references. */
+var argsTag = '[object Arguments]',
+ funcTag = '[object Function]',
+ genTag = '[object GeneratorFunction]';
+
+/** Used to detect unsigned integer values. */
+var reIsUint = /^(?:0|[1-9]\d*)$/;
+
+/**
+ * A faster alternative to `Function#apply`, this function invokes `func`
+ * with the `this` binding of `thisArg` and the arguments of `args`.
+ *
+ * @private
+ * @param {Function} func The function to invoke.
+ * @param {*} thisArg The `this` binding of `func`.
+ * @param {Array} args The arguments to invoke `func` with.
+ * @returns {*} Returns the result of `func`.
+ */
+function apply(func, thisArg, args) {
+ switch (args.length) {
+ case 0: return func.call(thisArg);
+ case 1: return func.call(thisArg, args[0]);
+ case 2: return func.call(thisArg, args[0], args[1]);
+ case 3: return func.call(thisArg, args[0], args[1], args[2]);
+ }
+ return func.apply(thisArg, args);
+}
+
+/**
+ * The base implementation of `_.times` without support for iteratee shorthands
+ * or max array length checks.
+ *
+ * @private
+ * @param {number} n The number of times to invoke `iteratee`.
+ * @param {Function} iteratee The function invoked per iteration.
+ * @returns {Array} Returns the array of results.
+ */
+function baseTimes(n, iteratee) {
+ var index = -1,
+ result = Array(n);
+
+ while (++index < n) {
+ result[index] = iteratee(index);
+ }
+ return result;
+}
+
+/**
+ * Creates a unary function that invokes `func` with its argument transformed.
+ *
+ * @private
+ * @param {Function} func The function to wrap.
+ * @param {Function} transform The argument transform.
+ * @returns {Function} Returns the new function.
+ */
+function overArg(func, transform) {
+ return function(arg) {
+ return func(transform(arg));
+ };
+}
+
+/** Used for built-in method references. */
+var objectProto = Object.prototype;
+
+/** Used to check objects for own properties. */
+var hasOwnProperty = objectProto.hasOwnProperty;
+
+/**
+ * Used to resolve the
+ * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)
+ * of values.
+ */
+var objectToString = objectProto.toString;
+
+/** Built-in value references. */
+var propertyIsEnumerable = objectProto.propertyIsEnumerable;
+
+/* Built-in method references for those with the same name as other `lodash` methods. */
+var nativeKeys = overArg(Object.keys, Object),
+ nativeMax = Math.max;
+
+/** Detect if properties shadowing those on `Object.prototype` are non-enumerable. */
+var nonEnumShadows = !propertyIsEnumerable.call({ 'valueOf': 1 }, 'valueOf');
+
+/**
+ * Creates an array of the enumerable property names of the array-like `value`.
+ *
+ * @private
+ * @param {*} value The value to query.
+ * @param {boolean} inherited Specify returning inherited property names.
+ * @returns {Array} Returns the array of property names.
+ */
+function arrayLikeKeys(value, inherited) {
+ // Safari 8.1 makes `arguments.callee` enumerable in strict mode.
+ // Safari 9 makes `arguments.length` enumerable in strict mode.
+ var result = (isArray(value) || isArguments(value))
+ ? baseTimes(value.length, String)
+ : [];
+
+ var length = result.length,
+ skipIndexes = !!length;
+
+ for (var key in value) {
+ if ((inherited || hasOwnProperty.call(value, key)) &&
+ !(skipIndexes && (key == 'length' || isIndex(key, length)))) {
+ result.push(key);
+ }
+ }
+ return result;
+}
+
+/**
+ * Assigns `value` to `key` of `object` if the existing value is not equivalent
+ * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)
+ * for equality comparisons.
+ *
+ * @private
+ * @param {Object} object The object to modify.
+ * @param {string} key The key of the property to assign.
+ * @param {*} value The value to assign.
+ */
+function assignValue(object, key, value) {
+ var objValue = object[key];
+ if (!(hasOwnProperty.call(object, key) && eq(objValue, value)) ||
+ (value === undefined && !(key in object))) {
+ object[key] = value;
+ }
+}
+
+/**
+ * The base implementation of `_.keys` which doesn't treat sparse arrays as dense.
+ *
+ * @private
+ * @param {Object} object The object to query.
+ * @returns {Array} Returns the array of property names.
+ */
+function baseKeys(object) {
+ if (!isPrototype(object)) {
+ return nativeKeys(object);
+ }
+ var result = [];
+ for (var key in Object(object)) {
+ if (hasOwnProperty.call(object, key) && key != 'constructor') {
+ result.push(key);
+ }
+ }
+ return result;
+}
+
+/**
+ * The base implementation of `_.rest` which doesn't validate or coerce arguments.
+ *
+ * @private
+ * @param {Function} func The function to apply a rest parameter to.
+ * @param {number} [start=func.length-1] The start position of the rest parameter.
+ * @returns {Function} Returns the new function.
+ */
+function baseRest(func, start) {
+ start = nativeMax(start === undefined ? (func.length - 1) : start, 0);
+ return function() {
+ var args = arguments,
+ index = -1,
+ length = nativeMax(args.length - start, 0),
+ array = Array(length);
+
+ while (++index < length) {
+ array[index] = args[start + index];
+ }
+ index = -1;
+ var otherArgs = Array(start + 1);
+ while (++index < start) {
+ otherArgs[index] = args[index];
+ }
+ otherArgs[start] = array;
+ return apply(func, this, otherArgs);
+ };
+}
+
+/**
+ * Copies properties of `source` to `object`.
+ *
+ * @private
+ * @param {Object} source The object to copy properties from.
+ * @param {Array} props The property identifiers to copy.
+ * @param {Object} [object={}] The object to copy properties to.
+ * @param {Function} [customizer] The function to customize copied values.
+ * @returns {Object} Returns `object`.
+ */
+function copyObject(source, props, object, customizer) {
+ object || (object = {});
+
+ var index = -1,
+ length = props.length;
+
+ while (++index < length) {
+ var key = props[index];
+
+ var newValue = customizer
+ ? customizer(object[key], source[key], key, object, source)
+ : undefined;
+
+ assignValue(object, key, newValue === undefined ? source[key] : newValue);
+ }
+ return object;
+}
+
+/**
+ * Creates a function like `_.assign`.
+ *
+ * @private
+ * @param {Function} assigner The function to assign values.
+ * @returns {Function} Returns the new assigner function.
+ */
+function createAssigner(assigner) {
+ return baseRest(function(object, sources) {
+ var index = -1,
+ length = sources.length,
+ customizer = length > 1 ? sources[length - 1] : undefined,
+ guard = length > 2 ? sources[2] : undefined;
+
+ customizer = (assigner.length > 3 && typeof customizer == 'function')
+ ? (length--, customizer)
+ : undefined;
+
+ if (guard && isIterateeCall(sources[0], sources[1], guard)) {
+ customizer = length < 3 ? undefined : customizer;
+ length = 1;
+ }
+ object = Object(object);
+ while (++index < length) {
+ var source = sources[index];
+ if (source) {
+ assigner(object, source, index, customizer);
+ }
+ }
+ return object;
+ });
+}
+
+/**
+ * Checks if `value` is a valid array-like index.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.
+ * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.
+ */
+function isIndex(value, length) {
+ length = length == null ? MAX_SAFE_INTEGER : length;
+ return !!length &&
+ (typeof value == 'number' || reIsUint.test(value)) &&
+ (value > -1 && value % 1 == 0 && value < length);
+}
+
+/**
+ * Checks if the given arguments are from an iteratee call.
+ *
+ * @private
+ * @param {*} value The potential iteratee value argument.
+ * @param {*} index The potential iteratee index or key argument.
+ * @param {*} object The potential iteratee object argument.
+ * @returns {boolean} Returns `true` if the arguments are from an iteratee call,
+ * else `false`.
+ */
+function isIterateeCall(value, index, object) {
+ if (!isObject(object)) {
+ return false;
+ }
+ var type = typeof index;
+ if (type == 'number'
+ ? (isArrayLike(object) && isIndex(index, object.length))
+ : (type == 'string' && index in object)
+ ) {
+ return eq(object[index], value);
+ }
+ return false;
+}
+
+/**
+ * Checks if `value` is likely a prototype object.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.
+ */
+function isPrototype(value) {
+ var Ctor = value && value.constructor,
+ proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto;
+
+ return value === proto;
+}
+
+/**
+ * Performs a
+ * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)
+ * comparison between two values to determine if they are equivalent.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to compare.
+ * @param {*} other The other value to compare.
+ * @returns {boolean} Returns `true` if the values are equivalent, else `false`.
+ * @example
+ *
+ * var object = { 'a': 1 };
+ * var other = { 'a': 1 };
+ *
+ * _.eq(object, object);
+ * // => true
+ *
+ * _.eq(object, other);
+ * // => false
+ *
+ * _.eq('a', 'a');
+ * // => true
+ *
+ * _.eq('a', Object('a'));
+ * // => false
+ *
+ * _.eq(NaN, NaN);
+ * // => true
+ */
+function eq(value, other) {
+ return value === other || (value !== value && other !== other);
+}
+
+/**
+ * Checks if `value` is likely an `arguments` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an `arguments` object,
+ * else `false`.
+ * @example
+ *
+ * _.isArguments(function() { return arguments; }());
+ * // => true
+ *
+ * _.isArguments([1, 2, 3]);
+ * // => false
+ */
+function isArguments(value) {
+ // Safari 8.1 makes `arguments.callee` enumerable in strict mode.
+ return isArrayLikeObject(value) && hasOwnProperty.call(value, 'callee') &&
+ (!propertyIsEnumerable.call(value, 'callee') || objectToString.call(value) == argsTag);
+}
+
+/**
+ * Checks if `value` is classified as an `Array` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an array, else `false`.
+ * @example
+ *
+ * _.isArray([1, 2, 3]);
+ * // => true
+ *
+ * _.isArray(document.body.children);
+ * // => false
+ *
+ * _.isArray('abc');
+ * // => false
+ *
+ * _.isArray(_.noop);
+ * // => false
+ */
+var isArray = Array.isArray;
+
+/**
+ * Checks if `value` is array-like. A value is considered array-like if it's
+ * not a function and has a `value.length` that's an integer greater than or
+ * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is array-like, else `false`.
+ * @example
+ *
+ * _.isArrayLike([1, 2, 3]);
+ * // => true
+ *
+ * _.isArrayLike(document.body.children);
+ * // => true
+ *
+ * _.isArrayLike('abc');
+ * // => true
+ *
+ * _.isArrayLike(_.noop);
+ * // => false
+ */
+function isArrayLike(value) {
+ return value != null && isLength(value.length) && !isFunction(value);
+}
+
+/**
+ * This method is like `_.isArrayLike` except that it also checks if `value`
+ * is an object.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an array-like object,
+ * else `false`.
+ * @example
+ *
+ * _.isArrayLikeObject([1, 2, 3]);
+ * // => true
+ *
+ * _.isArrayLikeObject(document.body.children);
+ * // => true
+ *
+ * _.isArrayLikeObject('abc');
+ * // => false
+ *
+ * _.isArrayLikeObject(_.noop);
+ * // => false
+ */
+function isArrayLikeObject(value) {
+ return isObjectLike(value) && isArrayLike(value);
+}
+
+/**
+ * Checks if `value` is classified as a `Function` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a function, else `false`.
+ * @example
+ *
+ * _.isFunction(_);
+ * // => true
+ *
+ * _.isFunction(/abc/);
+ * // => false
+ */
+function isFunction(value) {
+ // The use of `Object#toString` avoids issues with the `typeof` operator
+ // in Safari 8-9 which returns 'object' for typed array and other constructors.
+ var tag = isObject(value) ? objectToString.call(value) : '';
+ return tag == funcTag || tag == genTag;
+}
+
+/**
+ * Checks if `value` is a valid array-like length.
+ *
+ * **Note:** This method is loosely based on
+ * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.
+ * @example
+ *
+ * _.isLength(3);
+ * // => true
+ *
+ * _.isLength(Number.MIN_VALUE);
+ * // => false
+ *
+ * _.isLength(Infinity);
+ * // => false
+ *
+ * _.isLength('3');
+ * // => false
+ */
+function isLength(value) {
+ return typeof value == 'number' &&
+ value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;
+}
+
+/**
+ * Checks if `value` is the
+ * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)
+ * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an object, else `false`.
+ * @example
+ *
+ * _.isObject({});
+ * // => true
+ *
+ * _.isObject([1, 2, 3]);
+ * // => true
+ *
+ * _.isObject(_.noop);
+ * // => true
+ *
+ * _.isObject(null);
+ * // => false
+ */
+function isObject(value) {
+ var type = typeof value;
+ return !!value && (type == 'object' || type == 'function');
+}
+
+/**
+ * Checks if `value` is object-like. A value is object-like if it's not `null`
+ * and has a `typeof` result of "object".
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is object-like, else `false`.
+ * @example
+ *
+ * _.isObjectLike({});
+ * // => true
+ *
+ * _.isObjectLike([1, 2, 3]);
+ * // => true
+ *
+ * _.isObjectLike(_.noop);
+ * // => false
+ *
+ * _.isObjectLike(null);
+ * // => false
+ */
+function isObjectLike(value) {
+ return !!value && typeof value == 'object';
+}
+
+/**
+ * Assigns own enumerable string keyed properties of source objects to the
+ * destination object. Source objects are applied from left to right.
+ * Subsequent sources overwrite property assignments of previous sources.
+ *
+ * **Note:** This method mutates `object` and is loosely based on
+ * [`Object.assign`](https://mdn.io/Object/assign).
+ *
+ * @static
+ * @memberOf _
+ * @since 0.10.0
+ * @category Object
+ * @param {Object} object The destination object.
+ * @param {...Object} [sources] The source objects.
+ * @returns {Object} Returns `object`.
+ * @see _.assignIn
+ * @example
+ *
+ * function Foo() {
+ * this.a = 1;
+ * }
+ *
+ * function Bar() {
+ * this.c = 3;
+ * }
+ *
+ * Foo.prototype.b = 2;
+ * Bar.prototype.d = 4;
+ *
+ * _.assign({ 'a': 0 }, new Foo, new Bar);
+ * // => { 'a': 1, 'c': 3 }
+ */
+var assign = createAssigner(function(object, source) {
+ if (nonEnumShadows || isPrototype(source) || isArrayLike(source)) {
+ copyObject(source, keys(source), object);
+ return;
+ }
+ for (var key in source) {
+ if (hasOwnProperty.call(source, key)) {
+ assignValue(object, key, source[key]);
+ }
+ }
+});
+
+/**
+ * Creates an array of the own enumerable property names of `object`.
+ *
+ * **Note:** Non-object values are coerced to objects. See the
+ * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)
+ * for more details.
+ *
+ * @static
+ * @since 0.1.0
+ * @memberOf _
+ * @category Object
+ * @param {Object} object The object to query.
+ * @returns {Array} Returns the array of property names.
+ * @example
+ *
+ * function Foo() {
+ * this.a = 1;
+ * this.b = 2;
+ * }
+ *
+ * Foo.prototype.c = 3;
+ *
+ * _.keys(new Foo);
+ * // => ['a', 'b'] (iteration order is not guaranteed)
+ *
+ * _.keys('hi');
+ * // => ['0', '1']
+ */
+function keys(object) {
+ return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);
+}
+
+module.exports = assign;
+
+},{}],35:[function(require,module,exports){
+(function (global){
+/**
+ * lodash (Custom Build)
+ * Build: `lodash modularize exports="npm" -o ./`
+ * Copyright jQuery Foundation and other contributors
+ * Released under MIT license
+ * Based on Underscore.js 1.8.3
+ * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
+ */
+
+/** Used as the size to enable large array optimizations. */
+var LARGE_ARRAY_SIZE = 200;
+
+/** Used to stand-in for `undefined` hash values. */
+var HASH_UNDEFINED = '__lodash_hash_undefined__';
+
+/** Used as references for various `Number` constants. */
+var MAX_SAFE_INTEGER = 9007199254740991;
+
+/** `Object#toString` result references. */
+var argsTag = '[object Arguments]',
+ arrayTag = '[object Array]',
+ boolTag = '[object Boolean]',
+ dateTag = '[object Date]',
+ errorTag = '[object Error]',
+ funcTag = '[object Function]',
+ genTag = '[object GeneratorFunction]',
+ mapTag = '[object Map]',
+ numberTag = '[object Number]',
+ objectTag = '[object Object]',
+ promiseTag = '[object Promise]',
+ regexpTag = '[object RegExp]',
+ setTag = '[object Set]',
+ stringTag = '[object String]',
+ symbolTag = '[object Symbol]',
+ weakMapTag = '[object WeakMap]';
+
+var arrayBufferTag = '[object ArrayBuffer]',
+ dataViewTag = '[object DataView]',
+ float32Tag = '[object Float32Array]',
+ float64Tag = '[object Float64Array]',
+ int8Tag = '[object Int8Array]',
+ int16Tag = '[object Int16Array]',
+ int32Tag = '[object Int32Array]',
+ uint8Tag = '[object Uint8Array]',
+ uint8ClampedTag = '[object Uint8ClampedArray]',
+ uint16Tag = '[object Uint16Array]',
+ uint32Tag = '[object Uint32Array]';
+
+/**
+ * Used to match `RegExp`
+ * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).
+ */
+var reRegExpChar = /[\\^$.*+?()[\]{}|]/g;
+
+/** Used to match `RegExp` flags from their coerced string values. */
+var reFlags = /\w*$/;
+
+/** Used to detect host constructors (Safari). */
+var reIsHostCtor = /^\[object .+?Constructor\]$/;
+
+/** Used to detect unsigned integer values. */
+var reIsUint = /^(?:0|[1-9]\d*)$/;
+
+/** Used to identify `toStringTag` values supported by `_.clone`. */
+var cloneableTags = {};
+cloneableTags[argsTag] = cloneableTags[arrayTag] =
+cloneableTags[arrayBufferTag] = cloneableTags[dataViewTag] =
+cloneableTags[boolTag] = cloneableTags[dateTag] =
+cloneableTags[float32Tag] = cloneableTags[float64Tag] =
+cloneableTags[int8Tag] = cloneableTags[int16Tag] =
+cloneableTags[int32Tag] = cloneableTags[mapTag] =
+cloneableTags[numberTag] = cloneableTags[objectTag] =
+cloneableTags[regexpTag] = cloneableTags[setTag] =
+cloneableTags[stringTag] = cloneableTags[symbolTag] =
+cloneableTags[uint8Tag] = cloneableTags[uint8ClampedTag] =
+cloneableTags[uint16Tag] = cloneableTags[uint32Tag] = true;
+cloneableTags[errorTag] = cloneableTags[funcTag] =
+cloneableTags[weakMapTag] = false;
+
+/** Detect free variable `global` from Node.js. */
+var freeGlobal = typeof global == 'object' && global && global.Object === Object && global;
+
+/** Detect free variable `self`. */
+var freeSelf = typeof self == 'object' && self && self.Object === Object && self;
+
+/** Used as a reference to the global object. */
+var root = freeGlobal || freeSelf || Function('return this')();
+
+/** Detect free variable `exports`. */
+var freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;
+
+/** Detect free variable `module`. */
+var freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;
+
+/** Detect the popular CommonJS extension `module.exports`. */
+var moduleExports = freeModule && freeModule.exports === freeExports;
+
+/**
+ * Adds the key-value `pair` to `map`.
+ *
+ * @private
+ * @param {Object} map The map to modify.
+ * @param {Array} pair The key-value pair to add.
+ * @returns {Object} Returns `map`.
+ */
+function addMapEntry(map, pair) {
+ // Don't return `map.set` because it's not chainable in IE 11.
+ map.set(pair[0], pair[1]);
+ return map;
+}
+
+/**
+ * Adds `value` to `set`.
+ *
+ * @private
+ * @param {Object} set The set to modify.
+ * @param {*} value The value to add.
+ * @returns {Object} Returns `set`.
+ */
+function addSetEntry(set, value) {
+ // Don't return `set.add` because it's not chainable in IE 11.
+ set.add(value);
+ return set;
+}
+
+/**
+ * A specialized version of `_.forEach` for arrays without support for
+ * iteratee shorthands.
+ *
+ * @private
+ * @param {Array} [array] The array to iterate over.
+ * @param {Function} iteratee The function invoked per iteration.
+ * @returns {Array} Returns `array`.
+ */
+function arrayEach(array, iteratee) {
+ var index = -1,
+ length = array ? array.length : 0;
+
+ while (++index < length) {
+ if (iteratee(array[index], index, array) === false) {
+ break;
+ }
+ }
+ return array;
+}
+
+/**
+ * Appends the elements of `values` to `array`.
+ *
+ * @private
+ * @param {Array} array The array to modify.
+ * @param {Array} values The values to append.
+ * @returns {Array} Returns `array`.
+ */
+function arrayPush(array, values) {
+ var index = -1,
+ length = values.length,
+ offset = array.length;
+
+ while (++index < length) {
+ array[offset + index] = values[index];
+ }
+ return array;
+}
+
+/**
+ * A specialized version of `_.reduce` for arrays without support for
+ * iteratee shorthands.
+ *
+ * @private
+ * @param {Array} [array] The array to iterate over.
+ * @param {Function} iteratee The function invoked per iteration.
+ * @param {*} [accumulator] The initial value.
+ * @param {boolean} [initAccum] Specify using the first element of `array` as
+ * the initial value.
+ * @returns {*} Returns the accumulated value.
+ */
+function arrayReduce(array, iteratee, accumulator, initAccum) {
+ var index = -1,
+ length = array ? array.length : 0;
+
+ if (initAccum && length) {
+ accumulator = array[++index];
+ }
+ while (++index < length) {
+ accumulator = iteratee(accumulator, array[index], index, array);
+ }
+ return accumulator;
+}
+
+/**
+ * The base implementation of `_.times` without support for iteratee shorthands
+ * or max array length checks.
+ *
+ * @private
+ * @param {number} n The number of times to invoke `iteratee`.
+ * @param {Function} iteratee The function invoked per iteration.
+ * @returns {Array} Returns the array of results.
+ */
+function baseTimes(n, iteratee) {
+ var index = -1,
+ result = Array(n);
+
+ while (++index < n) {
+ result[index] = iteratee(index);
+ }
+ return result;
+}
+
+/**
+ * Gets the value at `key` of `object`.
+ *
+ * @private
+ * @param {Object} [object] The object to query.
+ * @param {string} key The key of the property to get.
+ * @returns {*} Returns the property value.
+ */
+function getValue(object, key) {
+ return object == null ? undefined : object[key];
+}
+
+/**
+ * Checks if `value` is a host object in IE < 9.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a host object, else `false`.
+ */
+function isHostObject(value) {
+ // Many host objects are `Object` objects that can coerce to strings
+ // despite having improperly defined `toString` methods.
+ var result = false;
+ if (value != null && typeof value.toString != 'function') {
+ try {
+ result = !!(value + '');
+ } catch (e) {}
+ }
+ return result;
+}
+
+/**
+ * Converts `map` to its key-value pairs.
+ *
+ * @private
+ * @param {Object} map The map to convert.
+ * @returns {Array} Returns the key-value pairs.
+ */
+function mapToArray(map) {
+ var index = -1,
+ result = Array(map.size);
+
+ map.forEach(function(value, key) {
+ result[++index] = [key, value];
+ });
+ return result;
+}
+
+/**
+ * Creates a unary function that invokes `func` with its argument transformed.
+ *
+ * @private
+ * @param {Function} func The function to wrap.
+ * @param {Function} transform The argument transform.
+ * @returns {Function} Returns the new function.
+ */
+function overArg(func, transform) {
+ return function(arg) {
+ return func(transform(arg));
+ };
+}
+
+/**
+ * Converts `set` to an array of its values.
+ *
+ * @private
+ * @param {Object} set The set to convert.
+ * @returns {Array} Returns the values.
+ */
+function setToArray(set) {
+ var index = -1,
+ result = Array(set.size);
+
+ set.forEach(function(value) {
+ result[++index] = value;
+ });
+ return result;
+}
+
+/** Used for built-in method references. */
+var arrayProto = Array.prototype,
+ funcProto = Function.prototype,
+ objectProto = Object.prototype;
+
+/** Used to detect overreaching core-js shims. */
+var coreJsData = root['__core-js_shared__'];
+
+/** Used to detect methods masquerading as native. */
+var maskSrcKey = (function() {
+ var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || '');
+ return uid ? ('Symbol(src)_1.' + uid) : '';
+}());
+
+/** Used to resolve the decompiled source of functions. */
+var funcToString = funcProto.toString;
+
+/** Used to check objects for own properties. */
+var hasOwnProperty = objectProto.hasOwnProperty;
+
+/**
+ * Used to resolve the
+ * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)
+ * of values.
+ */
+var objectToString = objectProto.toString;
+
+/** Used to detect if a method is native. */
+var reIsNative = RegExp('^' +
+ funcToString.call(hasOwnProperty).replace(reRegExpChar, '\\$&')
+ .replace(/hasOwnProperty|(function).*?(?=\\\()| for .+?(?=\\\])/g, '$1.*?') + '$'
+);
+
+/** Built-in value references. */
+var Buffer = moduleExports ? root.Buffer : undefined,
+ Symbol = root.Symbol,
+ Uint8Array = root.Uint8Array,
+ getPrototype = overArg(Object.getPrototypeOf, Object),
+ objectCreate = Object.create,
+ propertyIsEnumerable = objectProto.propertyIsEnumerable,
+ splice = arrayProto.splice;
+
+/* Built-in method references for those with the same name as other `lodash` methods. */
+var nativeGetSymbols = Object.getOwnPropertySymbols,
+ nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined,
+ nativeKeys = overArg(Object.keys, Object);
+
+/* Built-in method references that are verified to be native. */
+var DataView = getNative(root, 'DataView'),
+ Map = getNative(root, 'Map'),
+ Promise = getNative(root, 'Promise'),
+ Set = getNative(root, 'Set'),
+ WeakMap = getNative(root, 'WeakMap'),
+ nativeCreate = getNative(Object, 'create');
+
+/** Used to detect maps, sets, and weakmaps. */
+var dataViewCtorString = toSource(DataView),
+ mapCtorString = toSource(Map),
+ promiseCtorString = toSource(Promise),
+ setCtorString = toSource(Set),
+ weakMapCtorString = toSource(WeakMap);
+
+/** Used to convert symbols to primitives and strings. */
+var symbolProto = Symbol ? Symbol.prototype : undefined,
+ symbolValueOf = symbolProto ? symbolProto.valueOf : undefined;
+
+/**
+ * Creates a hash object.
+ *
+ * @private
+ * @constructor
+ * @param {Array} [entries] The key-value pairs to cache.
+ */
+function Hash(entries) {
+ var index = -1,
+ length = entries ? entries.length : 0;
+
+ this.clear();
+ while (++index < length) {
+ var entry = entries[index];
+ this.set(entry[0], entry[1]);
+ }
+}
+
+/**
+ * Removes all key-value entries from the hash.
+ *
+ * @private
+ * @name clear
+ * @memberOf Hash
+ */
+function hashClear() {
+ this.__data__ = nativeCreate ? nativeCreate(null) : {};
+}
+
+/**
+ * Removes `key` and its value from the hash.
+ *
+ * @private
+ * @name delete
+ * @memberOf Hash
+ * @param {Object} hash The hash to modify.
+ * @param {string} key The key of the value to remove.
+ * @returns {boolean} Returns `true` if the entry was removed, else `false`.
+ */
+function hashDelete(key) {
+ return this.has(key) && delete this.__data__[key];
+}
+
+/**
+ * Gets the hash value for `key`.
+ *
+ * @private
+ * @name get
+ * @memberOf Hash
+ * @param {string} key The key of the value to get.
+ * @returns {*} Returns the entry value.
+ */
+function hashGet(key) {
+ var data = this.__data__;
+ if (nativeCreate) {
+ var result = data[key];
+ return result === HASH_UNDEFINED ? undefined : result;
+ }
+ return hasOwnProperty.call(data, key) ? data[key] : undefined;
+}
+
+/**
+ * Checks if a hash value for `key` exists.
+ *
+ * @private
+ * @name has
+ * @memberOf Hash
+ * @param {string} key The key of the entry to check.
+ * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.
+ */
+function hashHas(key) {
+ var data = this.__data__;
+ return nativeCreate ? data[key] !== undefined : hasOwnProperty.call(data, key);
+}
+
+/**
+ * Sets the hash `key` to `value`.
+ *
+ * @private
+ * @name set
+ * @memberOf Hash
+ * @param {string} key The key of the value to set.
+ * @param {*} value The value to set.
+ * @returns {Object} Returns the hash instance.
+ */
+function hashSet(key, value) {
+ var data = this.__data__;
+ data[key] = (nativeCreate && value === undefined) ? HASH_UNDEFINED : value;
+ return this;
+}
+
+// Add methods to `Hash`.
+Hash.prototype.clear = hashClear;
+Hash.prototype['delete'] = hashDelete;
+Hash.prototype.get = hashGet;
+Hash.prototype.has = hashHas;
+Hash.prototype.set = hashSet;
+
+/**
+ * Creates an list cache object.
+ *
+ * @private
+ * @constructor
+ * @param {Array} [entries] The key-value pairs to cache.
+ */
+function ListCache(entries) {
+ var index = -1,
+ length = entries ? entries.length : 0;
+
+ this.clear();
+ while (++index < length) {
+ var entry = entries[index];
+ this.set(entry[0], entry[1]);
+ }
+}
+
+/**
+ * Removes all key-value entries from the list cache.
+ *
+ * @private
+ * @name clear
+ * @memberOf ListCache
+ */
+function listCacheClear() {
+ this.__data__ = [];
+}
+
+/**
+ * Removes `key` and its value from the list cache.
+ *
+ * @private
+ * @name delete
+ * @memberOf ListCache
+ * @param {string} key The key of the value to remove.
+ * @returns {boolean} Returns `true` if the entry was removed, else `false`.
+ */
+function listCacheDelete(key) {
+ var data = this.__data__,
+ index = assocIndexOf(data, key);
+
+ if (index < 0) {
+ return false;
+ }
+ var lastIndex = data.length - 1;
+ if (index == lastIndex) {
+ data.pop();
+ } else {
+ splice.call(data, index, 1);
+ }
+ return true;
+}
+
+/**
+ * Gets the list cache value for `key`.
+ *
+ * @private
+ * @name get
+ * @memberOf ListCache
+ * @param {string} key The key of the value to get.
+ * @returns {*} Returns the entry value.
+ */
+function listCacheGet(key) {
+ var data = this.__data__,
+ index = assocIndexOf(data, key);
+
+ return index < 0 ? undefined : data[index][1];
+}
+
+/**
+ * Checks if a list cache value for `key` exists.
+ *
+ * @private
+ * @name has
+ * @memberOf ListCache
+ * @param {string} key The key of the entry to check.
+ * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.
+ */
+function listCacheHas(key) {
+ return assocIndexOf(this.__data__, key) > -1;
+}
+
+/**
+ * Sets the list cache `key` to `value`.
+ *
+ * @private
+ * @name set
+ * @memberOf ListCache
+ * @param {string} key The key of the value to set.
+ * @param {*} value The value to set.
+ * @returns {Object} Returns the list cache instance.
+ */
+function listCacheSet(key, value) {
+ var data = this.__data__,
+ index = assocIndexOf(data, key);
+
+ if (index < 0) {
+ data.push([key, value]);
+ } else {
+ data[index][1] = value;
+ }
+ return this;
+}
+
+// Add methods to `ListCache`.
+ListCache.prototype.clear = listCacheClear;
+ListCache.prototype['delete'] = listCacheDelete;
+ListCache.prototype.get = listCacheGet;
+ListCache.prototype.has = listCacheHas;
+ListCache.prototype.set = listCacheSet;
+
+/**
+ * Creates a map cache object to store key-value pairs.
+ *
+ * @private
+ * @constructor
+ * @param {Array} [entries] The key-value pairs to cache.
+ */
+function MapCache(entries) {
+ var index = -1,
+ length = entries ? entries.length : 0;
+
+ this.clear();
+ while (++index < length) {
+ var entry = entries[index];
+ this.set(entry[0], entry[1]);
+ }
+}
+
+/**
+ * Removes all key-value entries from the map.
+ *
+ * @private
+ * @name clear
+ * @memberOf MapCache
+ */
+function mapCacheClear() {
+ this.__data__ = {
+ 'hash': new Hash,
+ 'map': new (Map || ListCache),
+ 'string': new Hash
+ };
+}
+
+/**
+ * Removes `key` and its value from the map.
+ *
+ * @private
+ * @name delete
+ * @memberOf MapCache
+ * @param {string} key The key of the value to remove.
+ * @returns {boolean} Returns `true` if the entry was removed, else `false`.
+ */
+function mapCacheDelete(key) {
+ return getMapData(this, key)['delete'](key);
+}
+
+/**
+ * Gets the map value for `key`.
+ *
+ * @private
+ * @name get
+ * @memberOf MapCache
+ * @param {string} key The key of the value to get.
+ * @returns {*} Returns the entry value.
+ */
+function mapCacheGet(key) {
+ return getMapData(this, key).get(key);
+}
+
+/**
+ * Checks if a map value for `key` exists.
+ *
+ * @private
+ * @name has
+ * @memberOf MapCache
+ * @param {string} key The key of the entry to check.
+ * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.
+ */
+function mapCacheHas(key) {
+ return getMapData(this, key).has(key);
+}
+
+/**
+ * Sets the map `key` to `value`.
+ *
+ * @private
+ * @name set
+ * @memberOf MapCache
+ * @param {string} key The key of the value to set.
+ * @param {*} value The value to set.
+ * @returns {Object} Returns the map cache instance.
+ */
+function mapCacheSet(key, value) {
+ getMapData(this, key).set(key, value);
+ return this;
+}
+
+// Add methods to `MapCache`.
+MapCache.prototype.clear = mapCacheClear;
+MapCache.prototype['delete'] = mapCacheDelete;
+MapCache.prototype.get = mapCacheGet;
+MapCache.prototype.has = mapCacheHas;
+MapCache.prototype.set = mapCacheSet;
+
+/**
+ * Creates a stack cache object to store key-value pairs.
+ *
+ * @private
+ * @constructor
+ * @param {Array} [entries] The key-value pairs to cache.
+ */
+function Stack(entries) {
+ this.__data__ = new ListCache(entries);
+}
+
+/**
+ * Removes all key-value entries from the stack.
+ *
+ * @private
+ * @name clear
+ * @memberOf Stack
+ */
+function stackClear() {
+ this.__data__ = new ListCache;
+}
+
+/**
+ * Removes `key` and its value from the stack.
+ *
+ * @private
+ * @name delete
+ * @memberOf Stack
+ * @param {string} key The key of the value to remove.
+ * @returns {boolean} Returns `true` if the entry was removed, else `false`.
+ */
+function stackDelete(key) {
+ return this.__data__['delete'](key);
+}
+
+/**
+ * Gets the stack value for `key`.
+ *
+ * @private
+ * @name get
+ * @memberOf Stack
+ * @param {string} key The key of the value to get.
+ * @returns {*} Returns the entry value.
+ */
+function stackGet(key) {
+ return this.__data__.get(key);
+}
+
+/**
+ * Checks if a stack value for `key` exists.
+ *
+ * @private
+ * @name has
+ * @memberOf Stack
+ * @param {string} key The key of the entry to check.
+ * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.
+ */
+function stackHas(key) {
+ return this.__data__.has(key);
+}
+
+/**
+ * Sets the stack `key` to `value`.
+ *
+ * @private
+ * @name set
+ * @memberOf Stack
+ * @param {string} key The key of the value to set.
+ * @param {*} value The value to set.
+ * @returns {Object} Returns the stack cache instance.
+ */
+function stackSet(key, value) {
+ var cache = this.__data__;
+ if (cache instanceof ListCache) {
+ var pairs = cache.__data__;
+ if (!Map || (pairs.length < LARGE_ARRAY_SIZE - 1)) {
+ pairs.push([key, value]);
+ return this;
+ }
+ cache = this.__data__ = new MapCache(pairs);
+ }
+ cache.set(key, value);
+ return this;
+}
+
+// Add methods to `Stack`.
+Stack.prototype.clear = stackClear;
+Stack.prototype['delete'] = stackDelete;
+Stack.prototype.get = stackGet;
+Stack.prototype.has = stackHas;
+Stack.prototype.set = stackSet;
+
+/**
+ * Creates an array of the enumerable property names of the array-like `value`.
+ *
+ * @private
+ * @param {*} value The value to query.
+ * @param {boolean} inherited Specify returning inherited property names.
+ * @returns {Array} Returns the array of property names.
+ */
+function arrayLikeKeys(value, inherited) {
+ // Safari 8.1 makes `arguments.callee` enumerable in strict mode.
+ // Safari 9 makes `arguments.length` enumerable in strict mode.
+ var result = (isArray(value) || isArguments(value))
+ ? baseTimes(value.length, String)
+ : [];
+
+ var length = result.length,
+ skipIndexes = !!length;
+
+ for (var key in value) {
+ if ((inherited || hasOwnProperty.call(value, key)) &&
+ !(skipIndexes && (key == 'length' || isIndex(key, length)))) {
+ result.push(key);
+ }
+ }
+ return result;
+}
+
+/**
+ * Assigns `value` to `key` of `object` if the existing value is not equivalent
+ * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)
+ * for equality comparisons.
+ *
+ * @private
+ * @param {Object} object The object to modify.
+ * @param {string} key The key of the property to assign.
+ * @param {*} value The value to assign.
+ */
+function assignValue(object, key, value) {
+ var objValue = object[key];
+ if (!(hasOwnProperty.call(object, key) && eq(objValue, value)) ||
+ (value === undefined && !(key in object))) {
+ object[key] = value;
+ }
+}
+
+/**
+ * Gets the index at which the `key` is found in `array` of key-value pairs.
+ *
+ * @private
+ * @param {Array} array The array to inspect.
+ * @param {*} key The key to search for.
+ * @returns {number} Returns the index of the matched value, else `-1`.
+ */
+function assocIndexOf(array, key) {
+ var length = array.length;
+ while (length--) {
+ if (eq(array[length][0], key)) {
+ return length;
+ }
+ }
+ return -1;
+}
+
+/**
+ * The base implementation of `_.assign` without support for multiple sources
+ * or `customizer` functions.
+ *
+ * @private
+ * @param {Object} object The destination object.
+ * @param {Object} source The source object.
+ * @returns {Object} Returns `object`.
+ */
+function baseAssign(object, source) {
+ return object && copyObject(source, keys(source), object);
+}
+
+/**
+ * The base implementation of `_.clone` and `_.cloneDeep` which tracks
+ * traversed objects.
+ *
+ * @private
+ * @param {*} value The value to clone.
+ * @param {boolean} [isDeep] Specify a deep clone.
+ * @param {boolean} [isFull] Specify a clone including symbols.
+ * @param {Function} [customizer] The function to customize cloning.
+ * @param {string} [key] The key of `value`.
+ * @param {Object} [object] The parent object of `value`.
+ * @param {Object} [stack] Tracks traversed objects and their clone counterparts.
+ * @returns {*} Returns the cloned value.
+ */
+function baseClone(value, isDeep, isFull, customizer, key, object, stack) {
+ var result;
+ if (customizer) {
+ result = object ? customizer(value, key, object, stack) : customizer(value);
+ }
+ if (result !== undefined) {
+ return result;
+ }
+ if (!isObject(value)) {
+ return value;
+ }
+ var isArr = isArray(value);
+ if (isArr) {
+ result = initCloneArray(value);
+ if (!isDeep) {
+ return copyArray(value, result);
+ }
+ } else {
+ var tag = getTag(value),
+ isFunc = tag == funcTag || tag == genTag;
+
+ if (isBuffer(value)) {
+ return cloneBuffer(value, isDeep);
+ }
+ if (tag == objectTag || tag == argsTag || (isFunc && !object)) {
+ if (isHostObject(value)) {
+ return object ? value : {};
+ }
+ result = initCloneObject(isFunc ? {} : value);
+ if (!isDeep) {
+ return copySymbols(value, baseAssign(result, value));
+ }
+ } else {
+ if (!cloneableTags[tag]) {
+ return object ? value : {};
+ }
+ result = initCloneByTag(value, tag, baseClone, isDeep);
+ }
+ }
+ // Check for circular references and return its corresponding clone.
+ stack || (stack = new Stack);
+ var stacked = stack.get(value);
+ if (stacked) {
+ return stacked;
+ }
+ stack.set(value, result);
+
+ if (!isArr) {
+ var props = isFull ? getAllKeys(value) : keys(value);
+ }
+ arrayEach(props || value, function(subValue, key) {
+ if (props) {
+ key = subValue;
+ subValue = value[key];
+ }
+ // Recursively populate clone (susceptible to call stack limits).
+ assignValue(result, key, baseClone(subValue, isDeep, isFull, customizer, key, value, stack));
+ });
+ return result;
+}
+
+/**
+ * The base implementation of `_.create` without support for assigning
+ * properties to the created object.
+ *
+ * @private
+ * @param {Object} prototype The object to inherit from.
+ * @returns {Object} Returns the new object.
+ */
+function baseCreate(proto) {
+ return isObject(proto) ? objectCreate(proto) : {};
+}
+
+/**
+ * The base implementation of `getAllKeys` and `getAllKeysIn` which uses
+ * `keysFunc` and `symbolsFunc` to get the enumerable property names and
+ * symbols of `object`.
+ *
+ * @private
+ * @param {Object} object The object to query.
+ * @param {Function} keysFunc The function to get the keys of `object`.
+ * @param {Function} symbolsFunc The function to get the symbols of `object`.
+ * @returns {Array} Returns the array of property names and symbols.
+ */
+function baseGetAllKeys(object, keysFunc, symbolsFunc) {
+ var result = keysFunc(object);
+ return isArray(object) ? result : arrayPush(result, symbolsFunc(object));
+}
+
+/**
+ * The base implementation of `getTag`.
+ *
+ * @private
+ * @param {*} value The value to query.
+ * @returns {string} Returns the `toStringTag`.
+ */
+function baseGetTag(value) {
+ return objectToString.call(value);
+}
+
+/**
+ * The base implementation of `_.isNative` without bad shim checks.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a native function,
+ * else `false`.
+ */
+function baseIsNative(value) {
+ if (!isObject(value) || isMasked(value)) {
+ return false;
+ }
+ var pattern = (isFunction(value) || isHostObject(value)) ? reIsNative : reIsHostCtor;
+ return pattern.test(toSource(value));
+}
+
+/**
+ * The base implementation of `_.keys` which doesn't treat sparse arrays as dense.
+ *
+ * @private
+ * @param {Object} object The object to query.
+ * @returns {Array} Returns the array of property names.
+ */
+function baseKeys(object) {
+ if (!isPrototype(object)) {
+ return nativeKeys(object);
+ }
+ var result = [];
+ for (var key in Object(object)) {
+ if (hasOwnProperty.call(object, key) && key != 'constructor') {
+ result.push(key);
+ }
+ }
+ return result;
+}
+
+/**
+ * Creates a clone of `buffer`.
+ *
+ * @private
+ * @param {Buffer} buffer The buffer to clone.
+ * @param {boolean} [isDeep] Specify a deep clone.
+ * @returns {Buffer} Returns the cloned buffer.
+ */
+function cloneBuffer(buffer, isDeep) {
+ if (isDeep) {
+ return buffer.slice();
+ }
+ var result = new buffer.constructor(buffer.length);
+ buffer.copy(result);
+ return result;
+}
+
+/**
+ * Creates a clone of `arrayBuffer`.
+ *
+ * @private
+ * @param {ArrayBuffer} arrayBuffer The array buffer to clone.
+ * @returns {ArrayBuffer} Returns the cloned array buffer.
+ */
+function cloneArrayBuffer(arrayBuffer) {
+ var result = new arrayBuffer.constructor(arrayBuffer.byteLength);
+ new Uint8Array(result).set(new Uint8Array(arrayBuffer));
+ return result;
+}
+
+/**
+ * Creates a clone of `dataView`.
+ *
+ * @private
+ * @param {Object} dataView The data view to clone.
+ * @param {boolean} [isDeep] Specify a deep clone.
+ * @returns {Object} Returns the cloned data view.
+ */
+function cloneDataView(dataView, isDeep) {
+ var buffer = isDeep ? cloneArrayBuffer(dataView.buffer) : dataView.buffer;
+ return new dataView.constructor(buffer, dataView.byteOffset, dataView.byteLength);
+}
+
+/**
+ * Creates a clone of `map`.
+ *
+ * @private
+ * @param {Object} map The map to clone.
+ * @param {Function} cloneFunc The function to clone values.
+ * @param {boolean} [isDeep] Specify a deep clone.
+ * @returns {Object} Returns the cloned map.
+ */
+function cloneMap(map, isDeep, cloneFunc) {
+ var array = isDeep ? cloneFunc(mapToArray(map), true) : mapToArray(map);
+ return arrayReduce(array, addMapEntry, new map.constructor);
+}
+
+/**
+ * Creates a clone of `regexp`.
+ *
+ * @private
+ * @param {Object} regexp The regexp to clone.
+ * @returns {Object} Returns the cloned regexp.
+ */
+function cloneRegExp(regexp) {
+ var result = new regexp.constructor(regexp.source, reFlags.exec(regexp));
+ result.lastIndex = regexp.lastIndex;
+ return result;
+}
+
+/**
+ * Creates a clone of `set`.
+ *
+ * @private
+ * @param {Object} set The set to clone.
+ * @param {Function} cloneFunc The function to clone values.
+ * @param {boolean} [isDeep] Specify a deep clone.
+ * @returns {Object} Returns the cloned set.
+ */
+function cloneSet(set, isDeep, cloneFunc) {
+ var array = isDeep ? cloneFunc(setToArray(set), true) : setToArray(set);
+ return arrayReduce(array, addSetEntry, new set.constructor);
+}
+
+/**
+ * Creates a clone of the `symbol` object.
+ *
+ * @private
+ * @param {Object} symbol The symbol object to clone.
+ * @returns {Object} Returns the cloned symbol object.
+ */
+function cloneSymbol(symbol) {
+ return symbolValueOf ? Object(symbolValueOf.call(symbol)) : {};
+}
+
+/**
+ * Creates a clone of `typedArray`.
+ *
+ * @private
+ * @param {Object} typedArray The typed array to clone.
+ * @param {boolean} [isDeep] Specify a deep clone.
+ * @returns {Object} Returns the cloned typed array.
+ */
+function cloneTypedArray(typedArray, isDeep) {
+ var buffer = isDeep ? cloneArrayBuffer(typedArray.buffer) : typedArray.buffer;
+ return new typedArray.constructor(buffer, typedArray.byteOffset, typedArray.length);
+}
+
+/**
+ * Copies the values of `source` to `array`.
+ *
+ * @private
+ * @param {Array} source The array to copy values from.
+ * @param {Array} [array=[]] The array to copy values to.
+ * @returns {Array} Returns `array`.
+ */
+function copyArray(source, array) {
+ var index = -1,
+ length = source.length;
+
+ array || (array = Array(length));
+ while (++index < length) {
+ array[index] = source[index];
+ }
+ return array;
+}
+
+/**
+ * Copies properties of `source` to `object`.
+ *
+ * @private
+ * @param {Object} source The object to copy properties from.
+ * @param {Array} props The property identifiers to copy.
+ * @param {Object} [object={}] The object to copy properties to.
+ * @param {Function} [customizer] The function to customize copied values.
+ * @returns {Object} Returns `object`.
+ */
+function copyObject(source, props, object, customizer) {
+ object || (object = {});
+
+ var index = -1,
+ length = props.length;
+
+ while (++index < length) {
+ var key = props[index];
+
+ var newValue = customizer
+ ? customizer(object[key], source[key], key, object, source)
+ : undefined;
+
+ assignValue(object, key, newValue === undefined ? source[key] : newValue);
+ }
+ return object;
+}
+
+/**
+ * Copies own symbol properties of `source` to `object`.
+ *
+ * @private
+ * @param {Object} source The object to copy symbols from.
+ * @param {Object} [object={}] The object to copy symbols to.
+ * @returns {Object} Returns `object`.
+ */
+function copySymbols(source, object) {
+ return copyObject(source, getSymbols(source), object);
+}
+
+/**
+ * Creates an array of own enumerable property names and symbols of `object`.
+ *
+ * @private
+ * @param {Object} object The object to query.
+ * @returns {Array} Returns the array of property names and symbols.
+ */
+function getAllKeys(object) {
+ return baseGetAllKeys(object, keys, getSymbols);
+}
+
+/**
+ * Gets the data for `map`.
+ *
+ * @private
+ * @param {Object} map The map to query.
+ * @param {string} key The reference key.
+ * @returns {*} Returns the map data.
+ */
+function getMapData(map, key) {
+ var data = map.__data__;
+ return isKeyable(key)
+ ? data[typeof key == 'string' ? 'string' : 'hash']
+ : data.map;
+}
+
+/**
+ * Gets the native function at `key` of `object`.
+ *
+ * @private
+ * @param {Object} object The object to query.
+ * @param {string} key The key of the method to get.
+ * @returns {*} Returns the function if it's native, else `undefined`.
+ */
+function getNative(object, key) {
+ var value = getValue(object, key);
+ return baseIsNative(value) ? value : undefined;
+}
+
+/**
+ * Creates an array of the own enumerable symbol properties of `object`.
+ *
+ * @private
+ * @param {Object} object The object to query.
+ * @returns {Array} Returns the array of symbols.
+ */
+var getSymbols = nativeGetSymbols ? overArg(nativeGetSymbols, Object) : stubArray;
+
+/**
+ * Gets the `toStringTag` of `value`.
+ *
+ * @private
+ * @param {*} value The value to query.
+ * @returns {string} Returns the `toStringTag`.
+ */
+var getTag = baseGetTag;
+
+// Fallback for data views, maps, sets, and weak maps in IE 11,
+// for data views in Edge < 14, and promises in Node.js.
+if ((DataView && getTag(new DataView(new ArrayBuffer(1))) != dataViewTag) ||
+ (Map && getTag(new Map) != mapTag) ||
+ (Promise && getTag(Promise.resolve()) != promiseTag) ||
+ (Set && getTag(new Set) != setTag) ||
+ (WeakMap && getTag(new WeakMap) != weakMapTag)) {
+ getTag = function(value) {
+ var result = objectToString.call(value),
+ Ctor = result == objectTag ? value.constructor : undefined,
+ ctorString = Ctor ? toSource(Ctor) : undefined;
+
+ if (ctorString) {
+ switch (ctorString) {
+ case dataViewCtorString: return dataViewTag;
+ case mapCtorString: return mapTag;
+ case promiseCtorString: return promiseTag;
+ case setCtorString: return setTag;
+ case weakMapCtorString: return weakMapTag;
+ }
+ }
+ return result;
+ };
+}
+
+/**
+ * Initializes an array clone.
+ *
+ * @private
+ * @param {Array} array The array to clone.
+ * @returns {Array} Returns the initialized clone.
+ */
+function initCloneArray(array) {
+ var length = array.length,
+ result = array.constructor(length);
+
+ // Add properties assigned by `RegExp#exec`.
+ if (length && typeof array[0] == 'string' && hasOwnProperty.call(array, 'index')) {
+ result.index = array.index;
+ result.input = array.input;
+ }
+ return result;
+}
+
+/**
+ * Initializes an object clone.
+ *
+ * @private
+ * @param {Object} object The object to clone.
+ * @returns {Object} Returns the initialized clone.
+ */
+function initCloneObject(object) {
+ return (typeof object.constructor == 'function' && !isPrototype(object))
+ ? baseCreate(getPrototype(object))
+ : {};
+}
+
+/**
+ * Initializes an object clone based on its `toStringTag`.
+ *
+ * **Note:** This function only supports cloning values with tags of
+ * `Boolean`, `Date`, `Error`, `Number`, `RegExp`, or `String`.
+ *
+ * @private
+ * @param {Object} object The object to clone.
+ * @param {string} tag The `toStringTag` of the object to clone.
+ * @param {Function} cloneFunc The function to clone values.
+ * @param {boolean} [isDeep] Specify a deep clone.
+ * @returns {Object} Returns the initialized clone.
+ */
+function initCloneByTag(object, tag, cloneFunc, isDeep) {
+ var Ctor = object.constructor;
+ switch (tag) {
+ case arrayBufferTag:
+ return cloneArrayBuffer(object);
+
+ case boolTag:
+ case dateTag:
+ return new Ctor(+object);
+
+ case dataViewTag:
+ return cloneDataView(object, isDeep);
+
+ case float32Tag: case float64Tag:
+ case int8Tag: case int16Tag: case int32Tag:
+ case uint8Tag: case uint8ClampedTag: case uint16Tag: case uint32Tag:
+ return cloneTypedArray(object, isDeep);
+
+ case mapTag:
+ return cloneMap(object, isDeep, cloneFunc);
+
+ case numberTag:
+ case stringTag:
+ return new Ctor(object);
+
+ case regexpTag:
+ return cloneRegExp(object);
+
+ case setTag:
+ return cloneSet(object, isDeep, cloneFunc);
+
+ case symbolTag:
+ return cloneSymbol(object);
+ }
+}
+
+/**
+ * Checks if `value` is a valid array-like index.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.
+ * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.
+ */
+function isIndex(value, length) {
+ length = length == null ? MAX_SAFE_INTEGER : length;
+ return !!length &&
+ (typeof value == 'number' || reIsUint.test(value)) &&
+ (value > -1 && value % 1 == 0 && value < length);
+}
+
+/**
+ * Checks if `value` is suitable for use as unique object key.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is suitable, else `false`.
+ */
+function isKeyable(value) {
+ var type = typeof value;
+ return (type == 'string' || type == 'number' || type == 'symbol' || type == 'boolean')
+ ? (value !== '__proto__')
+ : (value === null);
+}
+
+/**
+ * Checks if `func` has its source masked.
+ *
+ * @private
+ * @param {Function} func The function to check.
+ * @returns {boolean} Returns `true` if `func` is masked, else `false`.
+ */
+function isMasked(func) {
+ return !!maskSrcKey && (maskSrcKey in func);
+}
+
+/**
+ * Checks if `value` is likely a prototype object.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.
+ */
+function isPrototype(value) {
+ var Ctor = value && value.constructor,
+ proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto;
+
+ return value === proto;
+}
+
+/**
+ * Converts `func` to its source code.
+ *
+ * @private
+ * @param {Function} func The function to process.
+ * @returns {string} Returns the source code.
+ */
+function toSource(func) {
+ if (func != null) {
+ try {
+ return funcToString.call(func);
+ } catch (e) {}
+ try {
+ return (func + '');
+ } catch (e) {}
+ }
+ return '';
+}
+
+/**
+ * Creates a shallow clone of `value`.
+ *
+ * **Note:** This method is loosely based on the
+ * [structured clone algorithm](https://mdn.io/Structured_clone_algorithm)
+ * and supports cloning arrays, array buffers, booleans, date objects, maps,
+ * numbers, `Object` objects, regexes, sets, strings, symbols, and typed
+ * arrays. The own enumerable properties of `arguments` objects are cloned
+ * as plain objects. An empty object is returned for uncloneable values such
+ * as error objects, functions, DOM nodes, and WeakMaps.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to clone.
+ * @returns {*} Returns the cloned value.
+ * @see _.cloneDeep
+ * @example
+ *
+ * var objects = [{ 'a': 1 }, { 'b': 2 }];
+ *
+ * var shallow = _.clone(objects);
+ * console.log(shallow[0] === objects[0]);
+ * // => true
+ */
+function clone(value) {
+ return baseClone(value, false, true);
+}
+
+/**
+ * Performs a
+ * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)
+ * comparison between two values to determine if they are equivalent.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to compare.
+ * @param {*} other The other value to compare.
+ * @returns {boolean} Returns `true` if the values are equivalent, else `false`.
+ * @example
+ *
+ * var object = { 'a': 1 };
+ * var other = { 'a': 1 };
+ *
+ * _.eq(object, object);
+ * // => true
+ *
+ * _.eq(object, other);
+ * // => false
+ *
+ * _.eq('a', 'a');
+ * // => true
+ *
+ * _.eq('a', Object('a'));
+ * // => false
+ *
+ * _.eq(NaN, NaN);
+ * // => true
+ */
+function eq(value, other) {
+ return value === other || (value !== value && other !== other);
+}
+
+/**
+ * Checks if `value` is likely an `arguments` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an `arguments` object,
+ * else `false`.
+ * @example
+ *
+ * _.isArguments(function() { return arguments; }());
+ * // => true
+ *
+ * _.isArguments([1, 2, 3]);
+ * // => false
+ */
+function isArguments(value) {
+ // Safari 8.1 makes `arguments.callee` enumerable in strict mode.
+ return isArrayLikeObject(value) && hasOwnProperty.call(value, 'callee') &&
+ (!propertyIsEnumerable.call(value, 'callee') || objectToString.call(value) == argsTag);
+}
+
+/**
+ * Checks if `value` is classified as an `Array` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an array, else `false`.
+ * @example
+ *
+ * _.isArray([1, 2, 3]);
+ * // => true
+ *
+ * _.isArray(document.body.children);
+ * // => false
+ *
+ * _.isArray('abc');
+ * // => false
+ *
+ * _.isArray(_.noop);
+ * // => false
+ */
+var isArray = Array.isArray;
+
+/**
+ * Checks if `value` is array-like. A value is considered array-like if it's
+ * not a function and has a `value.length` that's an integer greater than or
+ * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is array-like, else `false`.
+ * @example
+ *
+ * _.isArrayLike([1, 2, 3]);
+ * // => true
+ *
+ * _.isArrayLike(document.body.children);
+ * // => true
+ *
+ * _.isArrayLike('abc');
+ * // => true
+ *
+ * _.isArrayLike(_.noop);
+ * // => false
+ */
+function isArrayLike(value) {
+ return value != null && isLength(value.length) && !isFunction(value);
+}
+
+/**
+ * This method is like `_.isArrayLike` except that it also checks if `value`
+ * is an object.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an array-like object,
+ * else `false`.
+ * @example
+ *
+ * _.isArrayLikeObject([1, 2, 3]);
+ * // => true
+ *
+ * _.isArrayLikeObject(document.body.children);
+ * // => true
+ *
+ * _.isArrayLikeObject('abc');
+ * // => false
+ *
+ * _.isArrayLikeObject(_.noop);
+ * // => false
+ */
+function isArrayLikeObject(value) {
+ return isObjectLike(value) && isArrayLike(value);
+}
+
+/**
+ * Checks if `value` is a buffer.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.3.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a buffer, else `false`.
+ * @example
+ *
+ * _.isBuffer(new Buffer(2));
+ * // => true
+ *
+ * _.isBuffer(new Uint8Array(2));
+ * // => false
+ */
+var isBuffer = nativeIsBuffer || stubFalse;
+
+/**
+ * Checks if `value` is classified as a `Function` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a function, else `false`.
+ * @example
+ *
+ * _.isFunction(_);
+ * // => true
+ *
+ * _.isFunction(/abc/);
+ * // => false
+ */
+function isFunction(value) {
+ // The use of `Object#toString` avoids issues with the `typeof` operator
+ // in Safari 8-9 which returns 'object' for typed array and other constructors.
+ var tag = isObject(value) ? objectToString.call(value) : '';
+ return tag == funcTag || tag == genTag;
+}
+
+/**
+ * Checks if `value` is a valid array-like length.
+ *
+ * **Note:** This method is loosely based on
+ * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.
+ * @example
+ *
+ * _.isLength(3);
+ * // => true
+ *
+ * _.isLength(Number.MIN_VALUE);
+ * // => false
+ *
+ * _.isLength(Infinity);
+ * // => false
+ *
+ * _.isLength('3');
+ * // => false
+ */
+function isLength(value) {
+ return typeof value == 'number' &&
+ value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;
+}
+
+/**
+ * Checks if `value` is the
+ * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)
+ * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an object, else `false`.
+ * @example
+ *
+ * _.isObject({});
+ * // => true
+ *
+ * _.isObject([1, 2, 3]);
+ * // => true
+ *
+ * _.isObject(_.noop);
+ * // => true
+ *
+ * _.isObject(null);
+ * // => false
+ */
+function isObject(value) {
+ var type = typeof value;
+ return !!value && (type == 'object' || type == 'function');
+}
+
+/**
+ * Checks if `value` is object-like. A value is object-like if it's not `null`
+ * and has a `typeof` result of "object".
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is object-like, else `false`.
+ * @example
+ *
+ * _.isObjectLike({});
+ * // => true
+ *
+ * _.isObjectLike([1, 2, 3]);
+ * // => true
+ *
+ * _.isObjectLike(_.noop);
+ * // => false
+ *
+ * _.isObjectLike(null);
+ * // => false
+ */
+function isObjectLike(value) {
+ return !!value && typeof value == 'object';
+}
+
+/**
+ * Creates an array of the own enumerable property names of `object`.
+ *
+ * **Note:** Non-object values are coerced to objects. See the
+ * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)
+ * for more details.
+ *
+ * @static
+ * @since 0.1.0
+ * @memberOf _
+ * @category Object
+ * @param {Object} object The object to query.
+ * @returns {Array} Returns the array of property names.
+ * @example
+ *
+ * function Foo() {
+ * this.a = 1;
+ * this.b = 2;
+ * }
+ *
+ * Foo.prototype.c = 3;
+ *
+ * _.keys(new Foo);
+ * // => ['a', 'b'] (iteration order is not guaranteed)
+ *
+ * _.keys('hi');
+ * // => ['0', '1']
+ */
+function keys(object) {
+ return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);
+}
+
+/**
+ * This method returns a new empty array.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.13.0
+ * @category Util
+ * @returns {Array} Returns the new empty array.
+ * @example
+ *
+ * var arrays = _.times(2, _.stubArray);
+ *
+ * console.log(arrays);
+ * // => [[], []]
+ *
+ * console.log(arrays[0] === arrays[1]);
+ * // => false
+ */
+function stubArray() {
+ return [];
+}
+
+/**
+ * This method returns `false`.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.13.0
+ * @category Util
+ * @returns {boolean} Returns `false`.
+ * @example
+ *
+ * _.times(2, _.stubFalse);
+ * // => [false, false]
+ */
+function stubFalse() {
+ return false;
+}
+
+module.exports = clone;
+
+}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
+
+},{}],36:[function(require,module,exports){
+/**
+ * lodash (Custom Build)
+ * Build: `lodash modularize exports="npm" -o ./`
+ * Copyright jQuery Foundation and other contributors
+ * Released under MIT license
+ * Based on Underscore.js 1.8.3
+ * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
+ */
+
+/** Used as references for various `Number` constants. */
+var MAX_SAFE_INTEGER = 9007199254740991;
+
+/** `Object#toString` result references. */
+var argsTag = '[object Arguments]',
+ funcTag = '[object Function]',
+ genTag = '[object GeneratorFunction]';
+
+/** Used to detect unsigned integer values. */
+var reIsUint = /^(?:0|[1-9]\d*)$/;
+
+/**
+ * A specialized version of `_.forEach` for arrays without support for
+ * iteratee shorthands.
+ *
+ * @private
+ * @param {Array} [array] The array to iterate over.
+ * @param {Function} iteratee The function invoked per iteration.
+ * @returns {Array} Returns `array`.
+ */
+function arrayEach(array, iteratee) {
+ var index = -1,
+ length = array ? array.length : 0;
+
+ while (++index < length) {
+ if (iteratee(array[index], index, array) === false) {
+ break;
+ }
+ }
+ return array;
+}
+
+/**
+ * The base implementation of `_.times` without support for iteratee shorthands
+ * or max array length checks.
+ *
+ * @private
+ * @param {number} n The number of times to invoke `iteratee`.
+ * @param {Function} iteratee The function invoked per iteration.
+ * @returns {Array} Returns the array of results.
+ */
+function baseTimes(n, iteratee) {
+ var index = -1,
+ result = Array(n);
+
+ while (++index < n) {
+ result[index] = iteratee(index);
+ }
+ return result;
+}
+
+/**
+ * Creates a unary function that invokes `func` with its argument transformed.
+ *
+ * @private
+ * @param {Function} func The function to wrap.
+ * @param {Function} transform The argument transform.
+ * @returns {Function} Returns the new function.
+ */
+function overArg(func, transform) {
+ return function(arg) {
+ return func(transform(arg));
+ };
+}
+
+/** Used for built-in method references. */
+var objectProto = Object.prototype;
+
+/** Used to check objects for own properties. */
+var hasOwnProperty = objectProto.hasOwnProperty;
+
+/**
+ * Used to resolve the
+ * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)
+ * of values.
+ */
+var objectToString = objectProto.toString;
+
+/** Built-in value references. */
+var propertyIsEnumerable = objectProto.propertyIsEnumerable;
+
+/* Built-in method references for those with the same name as other `lodash` methods. */
+var nativeKeys = overArg(Object.keys, Object);
+
+/**
+ * Creates an array of the enumerable property names of the array-like `value`.
+ *
+ * @private
+ * @param {*} value The value to query.
+ * @param {boolean} inherited Specify returning inherited property names.
+ * @returns {Array} Returns the array of property names.
+ */
+function arrayLikeKeys(value, inherited) {
+ // Safari 8.1 makes `arguments.callee` enumerable in strict mode.
+ // Safari 9 makes `arguments.length` enumerable in strict mode.
+ var result = (isArray(value) || isArguments(value))
+ ? baseTimes(value.length, String)
+ : [];
+
+ var length = result.length,
+ skipIndexes = !!length;
+
+ for (var key in value) {
+ if ((inherited || hasOwnProperty.call(value, key)) &&
+ !(skipIndexes && (key == 'length' || isIndex(key, length)))) {
+ result.push(key);
+ }
+ }
+ return result;
+}
+
+/**
+ * The base implementation of `_.forEach` without support for iteratee shorthands.
+ *
+ * @private
+ * @param {Array|Object} collection The collection to iterate over.
+ * @param {Function} iteratee The function invoked per iteration.
+ * @returns {Array|Object} Returns `collection`.
+ */
+var baseEach = createBaseEach(baseForOwn);
+
+/**
+ * The base implementation of `baseForOwn` which iterates over `object`
+ * properties returned by `keysFunc` and invokes `iteratee` for each property.
+ * Iteratee functions may exit iteration early by explicitly returning `false`.
+ *
+ * @private
+ * @param {Object} object The object to iterate over.
+ * @param {Function} iteratee The function invoked per iteration.
+ * @param {Function} keysFunc The function to get the keys of `object`.
+ * @returns {Object} Returns `object`.
+ */
+var baseFor = createBaseFor();
+
+/**
+ * The base implementation of `_.forOwn` without support for iteratee shorthands.
+ *
+ * @private
+ * @param {Object} object The object to iterate over.
+ * @param {Function} iteratee The function invoked per iteration.
+ * @returns {Object} Returns `object`.
+ */
+function baseForOwn(object, iteratee) {
+ return object && baseFor(object, iteratee, keys);
+}
+
+/**
+ * The base implementation of `_.keys` which doesn't treat sparse arrays as dense.
+ *
+ * @private
+ * @param {Object} object The object to query.
+ * @returns {Array} Returns the array of property names.
+ */
+function baseKeys(object) {
+ if (!isPrototype(object)) {
+ return nativeKeys(object);
+ }
+ var result = [];
+ for (var key in Object(object)) {
+ if (hasOwnProperty.call(object, key) && key != 'constructor') {
+ result.push(key);
+ }
+ }
+ return result;
+}
+
+/**
+ * Creates a `baseEach` or `baseEachRight` function.
+ *
+ * @private
+ * @param {Function} eachFunc The function to iterate over a collection.
+ * @param {boolean} [fromRight] Specify iterating from right to left.
+ * @returns {Function} Returns the new base function.
+ */
+function createBaseEach(eachFunc, fromRight) {
+ return function(collection, iteratee) {
+ if (collection == null) {
+ return collection;
+ }
+ if (!isArrayLike(collection)) {
+ return eachFunc(collection, iteratee);
+ }
+ var length = collection.length,
+ index = fromRight ? length : -1,
+ iterable = Object(collection);
+
+ while ((fromRight ? index-- : ++index < length)) {
+ if (iteratee(iterable[index], index, iterable) === false) {
+ break;
+ }
+ }
+ return collection;
+ };
+}
+
+/**
+ * Creates a base function for methods like `_.forIn` and `_.forOwn`.
+ *
+ * @private
+ * @param {boolean} [fromRight] Specify iterating from right to left.
+ * @returns {Function} Returns the new base function.
+ */
+function createBaseFor(fromRight) {
+ return function(object, iteratee, keysFunc) {
+ var index = -1,
+ iterable = Object(object),
+ props = keysFunc(object),
+ length = props.length;
+
+ while (length--) {
+ var key = props[fromRight ? length : ++index];
+ if (iteratee(iterable[key], key, iterable) === false) {
+ break;
+ }
+ }
+ return object;
+ };
+}
+
+/**
+ * Checks if `value` is a valid array-like index.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.
+ * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.
+ */
+function isIndex(value, length) {
+ length = length == null ? MAX_SAFE_INTEGER : length;
+ return !!length &&
+ (typeof value == 'number' || reIsUint.test(value)) &&
+ (value > -1 && value % 1 == 0 && value < length);
+}
+
+/**
+ * Checks if `value` is likely a prototype object.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.
+ */
+function isPrototype(value) {
+ var Ctor = value && value.constructor,
+ proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto;
+
+ return value === proto;
+}
+
+/**
+ * Iterates over elements of `collection` and invokes `iteratee` for each element.
+ * The iteratee is invoked with three arguments: (value, index|key, collection).
+ * Iteratee functions may exit iteration early by explicitly returning `false`.
+ *
+ * **Note:** As with other "Collections" methods, objects with a "length"
+ * property are iterated like arrays. To avoid this behavior use `_.forIn`
+ * or `_.forOwn` for object iteration.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @alias each
+ * @category Collection
+ * @param {Array|Object} collection The collection to iterate over.
+ * @param {Function} [iteratee=_.identity] The function invoked per iteration.
+ * @returns {Array|Object} Returns `collection`.
+ * @see _.forEachRight
+ * @example
+ *
+ * _([1, 2]).forEach(function(value) {
+ * console.log(value);
+ * });
+ * // => Logs `1` then `2`.
+ *
+ * _.forEach({ 'a': 1, 'b': 2 }, function(value, key) {
+ * console.log(key);
+ * });
+ * // => Logs 'a' then 'b' (iteration order is not guaranteed).
+ */
+function forEach(collection, iteratee) {
+ var func = isArray(collection) ? arrayEach : baseEach;
+ return func(collection, typeof iteratee == 'function' ? iteratee : identity);
+}
+
+/**
+ * Checks if `value` is likely an `arguments` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an `arguments` object,
+ * else `false`.
+ * @example
+ *
+ * _.isArguments(function() { return arguments; }());
+ * // => true
+ *
+ * _.isArguments([1, 2, 3]);
+ * // => false
+ */
+function isArguments(value) {
+ // Safari 8.1 makes `arguments.callee` enumerable in strict mode.
+ return isArrayLikeObject(value) && hasOwnProperty.call(value, 'callee') &&
+ (!propertyIsEnumerable.call(value, 'callee') || objectToString.call(value) == argsTag);
+}
+
+/**
+ * Checks if `value` is classified as an `Array` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an array, else `false`.
+ * @example
+ *
+ * _.isArray([1, 2, 3]);
+ * // => true
+ *
+ * _.isArray(document.body.children);
+ * // => false
+ *
+ * _.isArray('abc');
+ * // => false
+ *
+ * _.isArray(_.noop);
+ * // => false
+ */
+var isArray = Array.isArray;
+
+/**
+ * Checks if `value` is array-like. A value is considered array-like if it's
+ * not a function and has a `value.length` that's an integer greater than or
+ * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is array-like, else `false`.
+ * @example
+ *
+ * _.isArrayLike([1, 2, 3]);
+ * // => true
+ *
+ * _.isArrayLike(document.body.children);
+ * // => true
+ *
+ * _.isArrayLike('abc');
+ * // => true
+ *
+ * _.isArrayLike(_.noop);
+ * // => false
+ */
+function isArrayLike(value) {
+ return value != null && isLength(value.length) && !isFunction(value);
+}
+
+/**
+ * This method is like `_.isArrayLike` except that it also checks if `value`
+ * is an object.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an array-like object,
+ * else `false`.
+ * @example
+ *
+ * _.isArrayLikeObject([1, 2, 3]);
+ * // => true
+ *
+ * _.isArrayLikeObject(document.body.children);
+ * // => true
+ *
+ * _.isArrayLikeObject('abc');
+ * // => false
+ *
+ * _.isArrayLikeObject(_.noop);
+ * // => false
+ */
+function isArrayLikeObject(value) {
+ return isObjectLike(value) && isArrayLike(value);
+}
+
+/**
+ * Checks if `value` is classified as a `Function` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a function, else `false`.
+ * @example
+ *
+ * _.isFunction(_);
+ * // => true
+ *
+ * _.isFunction(/abc/);
+ * // => false
+ */
+function isFunction(value) {
+ // The use of `Object#toString` avoids issues with the `typeof` operator
+ // in Safari 8-9 which returns 'object' for typed array and other constructors.
+ var tag = isObject(value) ? objectToString.call(value) : '';
+ return tag == funcTag || tag == genTag;
+}
+
+/**
+ * Checks if `value` is a valid array-like length.
+ *
+ * **Note:** This method is loosely based on
+ * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.
+ * @example
+ *
+ * _.isLength(3);
+ * // => true
+ *
+ * _.isLength(Number.MIN_VALUE);
+ * // => false
+ *
+ * _.isLength(Infinity);
+ * // => false
+ *
+ * _.isLength('3');
+ * // => false
+ */
+function isLength(value) {
+ return typeof value == 'number' &&
+ value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;
+}
+
+/**
+ * Checks if `value` is the
+ * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)
+ * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an object, else `false`.
+ * @example
+ *
+ * _.isObject({});
+ * // => true
+ *
+ * _.isObject([1, 2, 3]);
+ * // => true
+ *
+ * _.isObject(_.noop);
+ * // => true
+ *
+ * _.isObject(null);
+ * // => false
+ */
+function isObject(value) {
+ var type = typeof value;
+ return !!value && (type == 'object' || type == 'function');
+}
+
+/**
+ * Checks if `value` is object-like. A value is object-like if it's not `null`
+ * and has a `typeof` result of "object".
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is object-like, else `false`.
+ * @example
+ *
+ * _.isObjectLike({});
+ * // => true
+ *
+ * _.isObjectLike([1, 2, 3]);
+ * // => true
+ *
+ * _.isObjectLike(_.noop);
+ * // => false
+ *
+ * _.isObjectLike(null);
+ * // => false
+ */
+function isObjectLike(value) {
+ return !!value && typeof value == 'object';
+}
+
+/**
+ * Creates an array of the own enumerable property names of `object`.
+ *
+ * **Note:** Non-object values are coerced to objects. See the
+ * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)
+ * for more details.
+ *
+ * @static
+ * @since 0.1.0
+ * @memberOf _
+ * @category Object
+ * @param {Object} object The object to query.
+ * @returns {Array} Returns the array of property names.
+ * @example
+ *
+ * function Foo() {
+ * this.a = 1;
+ * this.b = 2;
+ * }
+ *
+ * Foo.prototype.c = 3;
+ *
+ * _.keys(new Foo);
+ * // => ['a', 'b'] (iteration order is not guaranteed)
+ *
+ * _.keys('hi');
+ * // => ['0', '1']
+ */
+function keys(object) {
+ return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);
+}
+
+/**
+ * This method returns the first argument it receives.
+ *
+ * @static
+ * @since 0.1.0
+ * @memberOf _
+ * @category Util
+ * @param {*} value Any value.
+ * @returns {*} Returns `value`.
+ * @example
+ *
+ * var object = { 'a': 1 };
+ *
+ * console.log(_.identity(object) === object);
+ * // => true
+ */
+function identity(value) {
+ return value;
+}
+
+module.exports = forEach;
+
+},{}],37:[function(require,module,exports){
+(function (global){
+/**
+ * lodash (Custom Build)
+ * Build: `lodash modularize exports="npm" -o ./`
+ * Copyright jQuery Foundation and other contributors
+ * Released under MIT license
+ * Based on Underscore.js 1.8.3
+ * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
+ */
+
+/** Used as references for various `Number` constants. */
+var MAX_SAFE_INTEGER = 9007199254740991;
+
+/** `Object#toString` result references. */
+var argsTag = '[object Arguments]',
+ funcTag = '[object Function]',
+ genTag = '[object GeneratorFunction]',
+ mapTag = '[object Map]',
+ objectTag = '[object Object]',
+ promiseTag = '[object Promise]',
+ setTag = '[object Set]',
+ weakMapTag = '[object WeakMap]';
+
+var dataViewTag = '[object DataView]';
+
+/**
+ * Used to match `RegExp`
+ * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).
+ */
+var reRegExpChar = /[\\^$.*+?()[\]{}|]/g;
+
+/** Used to detect host constructors (Safari). */
+var reIsHostCtor = /^\[object .+?Constructor\]$/;
+
+/** Detect free variable `global` from Node.js. */
+var freeGlobal = typeof global == 'object' && global && global.Object === Object && global;
+
+/** Detect free variable `self`. */
+var freeSelf = typeof self == 'object' && self && self.Object === Object && self;
+
+/** Used as a reference to the global object. */
+var root = freeGlobal || freeSelf || Function('return this')();
+
+/** Detect free variable `exports`. */
+var freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;
+
+/** Detect free variable `module`. */
+var freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;
+
+/** Detect the popular CommonJS extension `module.exports`. */
+var moduleExports = freeModule && freeModule.exports === freeExports;
+
+/**
+ * Gets the value at `key` of `object`.
+ *
+ * @private
+ * @param {Object} [object] The object to query.
+ * @param {string} key The key of the property to get.
+ * @returns {*} Returns the property value.
+ */
+function getValue(object, key) {
+ return object == null ? undefined : object[key];
+}
+
+/**
+ * Checks if `value` is a host object in IE < 9.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a host object, else `false`.
+ */
+function isHostObject(value) {
+ // Many host objects are `Object` objects that can coerce to strings
+ // despite having improperly defined `toString` methods.
+ var result = false;
+ if (value != null && typeof value.toString != 'function') {
+ try {
+ result = !!(value + '');
+ } catch (e) {}
+ }
+ return result;
+}
+
+/**
+ * Creates a unary function that invokes `func` with its argument transformed.
+ *
+ * @private
+ * @param {Function} func The function to wrap.
+ * @param {Function} transform The argument transform.
+ * @returns {Function} Returns the new function.
+ */
+function overArg(func, transform) {
+ return function(arg) {
+ return func(transform(arg));
+ };
+}
+
+/** Used for built-in method references. */
+var funcProto = Function.prototype,
+ objectProto = Object.prototype;
+
+/** Used to detect overreaching core-js shims. */
+var coreJsData = root['__core-js_shared__'];
+
+/** Used to detect methods masquerading as native. */
+var maskSrcKey = (function() {
+ var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || '');
+ return uid ? ('Symbol(src)_1.' + uid) : '';
+}());
+
+/** Used to resolve the decompiled source of functions. */
+var funcToString = funcProto.toString;
+
+/** Used to check objects for own properties. */
+var hasOwnProperty = objectProto.hasOwnProperty;
+
+/**
+ * Used to resolve the
+ * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)
+ * of values.
+ */
+var objectToString = objectProto.toString;
+
+/** Used to detect if a method is native. */
+var reIsNative = RegExp('^' +
+ funcToString.call(hasOwnProperty).replace(reRegExpChar, '\\$&')
+ .replace(/hasOwnProperty|(function).*?(?=\\\()| for .+?(?=\\\])/g, '$1.*?') + '$'
+);
+
+/** Built-in value references. */
+var Buffer = moduleExports ? root.Buffer : undefined,
+ propertyIsEnumerable = objectProto.propertyIsEnumerable;
+
+/* Built-in method references for those with the same name as other `lodash` methods. */
+var nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined,
+ nativeKeys = overArg(Object.keys, Object);
+
+/* Built-in method references that are verified to be native. */
+var DataView = getNative(root, 'DataView'),
+ Map = getNative(root, 'Map'),
+ Promise = getNative(root, 'Promise'),
+ Set = getNative(root, 'Set'),
+ WeakMap = getNative(root, 'WeakMap');
+
+/** Detect if properties shadowing those on `Object.prototype` are non-enumerable. */
+var nonEnumShadows = !propertyIsEnumerable.call({ 'valueOf': 1 }, 'valueOf');
+
+/** Used to detect maps, sets, and weakmaps. */
+var dataViewCtorString = toSource(DataView),
+ mapCtorString = toSource(Map),
+ promiseCtorString = toSource(Promise),
+ setCtorString = toSource(Set),
+ weakMapCtorString = toSource(WeakMap);
+
+/**
+ * The base implementation of `getTag`.
+ *
+ * @private
+ * @param {*} value The value to query.
+ * @returns {string} Returns the `toStringTag`.
+ */
+function baseGetTag(value) {
+ return objectToString.call(value);
+}
+
+/**
+ * The base implementation of `_.isNative` without bad shim checks.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a native function,
+ * else `false`.
+ */
+function baseIsNative(value) {
+ if (!isObject(value) || isMasked(value)) {
+ return false;
+ }
+ var pattern = (isFunction(value) || isHostObject(value)) ? reIsNative : reIsHostCtor;
+ return pattern.test(toSource(value));
+}
+
+/**
+ * Gets the native function at `key` of `object`.
+ *
+ * @private
+ * @param {Object} object The object to query.
+ * @param {string} key The key of the method to get.
+ * @returns {*} Returns the function if it's native, else `undefined`.
+ */
+function getNative(object, key) {
+ var value = getValue(object, key);
+ return baseIsNative(value) ? value : undefined;
+}
+
+/**
+ * Gets the `toStringTag` of `value`.
+ *
+ * @private
+ * @param {*} value The value to query.
+ * @returns {string} Returns the `toStringTag`.
+ */
+var getTag = baseGetTag;
+
+// Fallback for data views, maps, sets, and weak maps in IE 11,
+// for data views in Edge < 14, and promises in Node.js.
+if ((DataView && getTag(new DataView(new ArrayBuffer(1))) != dataViewTag) ||
+ (Map && getTag(new Map) != mapTag) ||
+ (Promise && getTag(Promise.resolve()) != promiseTag) ||
+ (Set && getTag(new Set) != setTag) ||
+ (WeakMap && getTag(new WeakMap) != weakMapTag)) {
+ getTag = function(value) {
+ var result = objectToString.call(value),
+ Ctor = result == objectTag ? value.constructor : undefined,
+ ctorString = Ctor ? toSource(Ctor) : undefined;
+
+ if (ctorString) {
+ switch (ctorString) {
+ case dataViewCtorString: return dataViewTag;
+ case mapCtorString: return mapTag;
+ case promiseCtorString: return promiseTag;
+ case setCtorString: return setTag;
+ case weakMapCtorString: return weakMapTag;
+ }
+ }
+ return result;
+ };
+}
+
+/**
+ * Checks if `func` has its source masked.
+ *
+ * @private
+ * @param {Function} func The function to check.
+ * @returns {boolean} Returns `true` if `func` is masked, else `false`.
+ */
+function isMasked(func) {
+ return !!maskSrcKey && (maskSrcKey in func);
+}
+
+/**
+ * Checks if `value` is likely a prototype object.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.
+ */
+function isPrototype(value) {
+ var Ctor = value && value.constructor,
+ proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto;
+
+ return value === proto;
+}
+
+/**
+ * Converts `func` to its source code.
+ *
+ * @private
+ * @param {Function} func The function to process.
+ * @returns {string} Returns the source code.
+ */
+function toSource(func) {
+ if (func != null) {
+ try {
+ return funcToString.call(func);
+ } catch (e) {}
+ try {
+ return (func + '');
+ } catch (e) {}
+ }
+ return '';
+}
+
+/**
+ * Checks if `value` is likely an `arguments` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an `arguments` object,
+ * else `false`.
+ * @example
+ *
+ * _.isArguments(function() { return arguments; }());
+ * // => true
+ *
+ * _.isArguments([1, 2, 3]);
+ * // => false
+ */
+function isArguments(value) {
+ // Safari 8.1 makes `arguments.callee` enumerable in strict mode.
+ return isArrayLikeObject(value) && hasOwnProperty.call(value, 'callee') &&
+ (!propertyIsEnumerable.call(value, 'callee') || objectToString.call(value) == argsTag);
+}
+
+/**
+ * Checks if `value` is classified as an `Array` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an array, else `false`.
+ * @example
+ *
+ * _.isArray([1, 2, 3]);
+ * // => true
+ *
+ * _.isArray(document.body.children);
+ * // => false
+ *
+ * _.isArray('abc');
+ * // => false
+ *
+ * _.isArray(_.noop);
+ * // => false
+ */
+var isArray = Array.isArray;
+
+/**
+ * Checks if `value` is array-like. A value is considered array-like if it's
+ * not a function and has a `value.length` that's an integer greater than or
+ * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is array-like, else `false`.
+ * @example
+ *
+ * _.isArrayLike([1, 2, 3]);
+ * // => true
+ *
+ * _.isArrayLike(document.body.children);
+ * // => true
+ *
+ * _.isArrayLike('abc');
+ * // => true
+ *
+ * _.isArrayLike(_.noop);
+ * // => false
+ */
+function isArrayLike(value) {
+ return value != null && isLength(value.length) && !isFunction(value);
+}
+
+/**
+ * This method is like `_.isArrayLike` except that it also checks if `value`
+ * is an object.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an array-like object,
+ * else `false`.
+ * @example
+ *
+ * _.isArrayLikeObject([1, 2, 3]);
+ * // => true
+ *
+ * _.isArrayLikeObject(document.body.children);
+ * // => true
+ *
+ * _.isArrayLikeObject('abc');
+ * // => false
+ *
+ * _.isArrayLikeObject(_.noop);
+ * // => false
+ */
+function isArrayLikeObject(value) {
+ return isObjectLike(value) && isArrayLike(value);
+}
+
+/**
+ * Checks if `value` is a buffer.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.3.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a buffer, else `false`.
+ * @example
+ *
+ * _.isBuffer(new Buffer(2));
+ * // => true
+ *
+ * _.isBuffer(new Uint8Array(2));
+ * // => false
+ */
+var isBuffer = nativeIsBuffer || stubFalse;
+
+/**
+ * Checks if `value` is an empty object, collection, map, or set.
+ *
+ * Objects are considered empty if they have no own enumerable string keyed
+ * properties.
+ *
+ * Array-like values such as `arguments` objects, arrays, buffers, strings, or
+ * jQuery-like collections are considered empty if they have a `length` of `0`.
+ * Similarly, maps and sets are considered empty if they have a `size` of `0`.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is empty, else `false`.
+ * @example
+ *
+ * _.isEmpty(null);
+ * // => true
+ *
+ * _.isEmpty(true);
+ * // => true
+ *
+ * _.isEmpty(1);
+ * // => true
+ *
+ * _.isEmpty([1, 2, 3]);
+ * // => false
+ *
+ * _.isEmpty({ 'a': 1 });
+ * // => false
+ */
+function isEmpty(value) {
+ if (isArrayLike(value) &&
+ (isArray(value) || typeof value == 'string' ||
+ typeof value.splice == 'function' || isBuffer(value) || isArguments(value))) {
+ return !value.length;
+ }
+ var tag = getTag(value);
+ if (tag == mapTag || tag == setTag) {
+ return !value.size;
+ }
+ if (nonEnumShadows || isPrototype(value)) {
+ return !nativeKeys(value).length;
+ }
+ for (var key in value) {
+ if (hasOwnProperty.call(value, key)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+/**
+ * Checks if `value` is classified as a `Function` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a function, else `false`.
+ * @example
+ *
+ * _.isFunction(_);
+ * // => true
+ *
+ * _.isFunction(/abc/);
+ * // => false
+ */
+function isFunction(value) {
+ // The use of `Object#toString` avoids issues with the `typeof` operator
+ // in Safari 8-9 which returns 'object' for typed array and other constructors.
+ var tag = isObject(value) ? objectToString.call(value) : '';
+ return tag == funcTag || tag == genTag;
+}
+
+/**
+ * Checks if `value` is a valid array-like length.
+ *
+ * **Note:** This method is loosely based on
+ * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.
+ * @example
+ *
+ * _.isLength(3);
+ * // => true
+ *
+ * _.isLength(Number.MIN_VALUE);
+ * // => false
+ *
+ * _.isLength(Infinity);
+ * // => false
+ *
+ * _.isLength('3');
+ * // => false
+ */
+function isLength(value) {
+ return typeof value == 'number' &&
+ value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;
+}
+
+/**
+ * Checks if `value` is the
+ * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)
+ * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an object, else `false`.
+ * @example
+ *
+ * _.isObject({});
+ * // => true
+ *
+ * _.isObject([1, 2, 3]);
+ * // => true
+ *
+ * _.isObject(_.noop);
+ * // => true
+ *
+ * _.isObject(null);
+ * // => false
+ */
+function isObject(value) {
+ var type = typeof value;
+ return !!value && (type == 'object' || type == 'function');
+}
+
+/**
+ * Checks if `value` is object-like. A value is object-like if it's not `null`
+ * and has a `typeof` result of "object".
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is object-like, else `false`.
+ * @example
+ *
+ * _.isObjectLike({});
+ * // => true
+ *
+ * _.isObjectLike([1, 2, 3]);
+ * // => true
+ *
+ * _.isObjectLike(_.noop);
+ * // => false
+ *
+ * _.isObjectLike(null);
+ * // => false
+ */
+function isObjectLike(value) {
+ return !!value && typeof value == 'object';
+}
+
+/**
+ * This method returns `false`.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.13.0
+ * @category Util
+ * @returns {boolean} Returns `false`.
+ * @example
+ *
+ * _.times(2, _.stubFalse);
+ * // => [false, false]
+ */
+function stubFalse() {
+ return false;
+}
+
+module.exports = isEmpty;
+
+}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
+
+},{}],38:[function(require,module,exports){
+(function (global){
+/**
+ * Lodash (Custom Build)
+ * Build: `lodash modularize exports="npm" -o ./`
+ * Copyright JS Foundation and other contributors
+ * Released under MIT license
+ * Based on Underscore.js 1.8.3
+ * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
+ */
+
+/** Used as the size to enable large array optimizations. */
+var LARGE_ARRAY_SIZE = 200;
+
+/** Used to stand-in for `undefined` hash values. */
+var HASH_UNDEFINED = '__lodash_hash_undefined__';
+
+/** Used to compose bitmasks for value comparisons. */
+var COMPARE_PARTIAL_FLAG = 1,
+ COMPARE_UNORDERED_FLAG = 2;
+
+/** Used as references for various `Number` constants. */
+var MAX_SAFE_INTEGER = 9007199254740991;
+
+/** `Object#toString` result references. */
+var argsTag = '[object Arguments]',
+ arrayTag = '[object Array]',
+ asyncTag = '[object AsyncFunction]',
+ boolTag = '[object Boolean]',
+ dateTag = '[object Date]',
+ errorTag = '[object Error]',
+ funcTag = '[object Function]',
+ genTag = '[object GeneratorFunction]',
+ mapTag = '[object Map]',
+ numberTag = '[object Number]',
+ nullTag = '[object Null]',
+ objectTag = '[object Object]',
+ promiseTag = '[object Promise]',
+ proxyTag = '[object Proxy]',
+ regexpTag = '[object RegExp]',
+ setTag = '[object Set]',
+ stringTag = '[object String]',
+ symbolTag = '[object Symbol]',
+ undefinedTag = '[object Undefined]',
+ weakMapTag = '[object WeakMap]';
+
+var arrayBufferTag = '[object ArrayBuffer]',
+ dataViewTag = '[object DataView]',
+ float32Tag = '[object Float32Array]',
+ float64Tag = '[object Float64Array]',
+ int8Tag = '[object Int8Array]',
+ int16Tag = '[object Int16Array]',
+ int32Tag = '[object Int32Array]',
+ uint8Tag = '[object Uint8Array]',
+ uint8ClampedTag = '[object Uint8ClampedArray]',
+ uint16Tag = '[object Uint16Array]',
+ uint32Tag = '[object Uint32Array]';
+
+/**
+ * Used to match `RegExp`
+ * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).
+ */
+var reRegExpChar = /[\\^$.*+?()[\]{}|]/g;
+
+/** Used to detect host constructors (Safari). */
+var reIsHostCtor = /^\[object .+?Constructor\]$/;
+
+/** Used to detect unsigned integer values. */
+var reIsUint = /^(?:0|[1-9]\d*)$/;
+
+/** Used to identify `toStringTag` values of typed arrays. */
+var typedArrayTags = {};
+typedArrayTags[float32Tag] = typedArrayTags[float64Tag] =
+typedArrayTags[int8Tag] = typedArrayTags[int16Tag] =
+typedArrayTags[int32Tag] = typedArrayTags[uint8Tag] =
+typedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] =
+typedArrayTags[uint32Tag] = true;
+typedArrayTags[argsTag] = typedArrayTags[arrayTag] =
+typedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] =
+typedArrayTags[dataViewTag] = typedArrayTags[dateTag] =
+typedArrayTags[errorTag] = typedArrayTags[funcTag] =
+typedArrayTags[mapTag] = typedArrayTags[numberTag] =
+typedArrayTags[objectTag] = typedArrayTags[regexpTag] =
+typedArrayTags[setTag] = typedArrayTags[stringTag] =
+typedArrayTags[weakMapTag] = false;
+
+/** Detect free variable `global` from Node.js. */
+var freeGlobal = typeof global == 'object' && global && global.Object === Object && global;
+
+/** Detect free variable `self`. */
+var freeSelf = typeof self == 'object' && self && self.Object === Object && self;
+
+/** Used as a reference to the global object. */
+var root = freeGlobal || freeSelf || Function('return this')();
+
+/** Detect free variable `exports`. */
+var freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;
+
+/** Detect free variable `module`. */
+var freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;
+
+/** Detect the popular CommonJS extension `module.exports`. */
+var moduleExports = freeModule && freeModule.exports === freeExports;
+
+/** Detect free variable `process` from Node.js. */
+var freeProcess = moduleExports && freeGlobal.process;
+
+/** Used to access faster Node.js helpers. */
+var nodeUtil = (function() {
+ try {
+ return freeProcess && freeProcess.binding && freeProcess.binding('util');
+ } catch (e) {}
+}());
+
+/* Node.js helper references. */
+var nodeIsTypedArray = nodeUtil && nodeUtil.isTypedArray;
+
+/**
+ * A specialized version of `_.filter` for arrays without support for
+ * iteratee shorthands.
+ *
+ * @private
+ * @param {Array} [array] The array to iterate over.
+ * @param {Function} predicate The function invoked per iteration.
+ * @returns {Array} Returns the new filtered array.
+ */
+function arrayFilter(array, predicate) {
+ var index = -1,
+ length = array == null ? 0 : array.length,
+ resIndex = 0,
+ result = [];
+
+ while (++index < length) {
+ var value = array[index];
+ if (predicate(value, index, array)) {
+ result[resIndex++] = value;
+ }
+ }
+ return result;
+}
+
+/**
+ * Appends the elements of `values` to `array`.
+ *
+ * @private
+ * @param {Array} array The array to modify.
+ * @param {Array} values The values to append.
+ * @returns {Array} Returns `array`.
+ */
+function arrayPush(array, values) {
+ var index = -1,
+ length = values.length,
+ offset = array.length;
+
+ while (++index < length) {
+ array[offset + index] = values[index];
+ }
+ return array;
+}
+
+/**
+ * A specialized version of `_.some` for arrays without support for iteratee
+ * shorthands.
+ *
+ * @private
+ * @param {Array} [array] The array to iterate over.
+ * @param {Function} predicate The function invoked per iteration.
+ * @returns {boolean} Returns `true` if any element passes the predicate check,
+ * else `false`.
+ */
+function arraySome(array, predicate) {
+ var index = -1,
+ length = array == null ? 0 : array.length;
+
+ while (++index < length) {
+ if (predicate(array[index], index, array)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * The base implementation of `_.times` without support for iteratee shorthands
+ * or max array length checks.
+ *
+ * @private
+ * @param {number} n The number of times to invoke `iteratee`.
+ * @param {Function} iteratee The function invoked per iteration.
+ * @returns {Array} Returns the array of results.
+ */
+function baseTimes(n, iteratee) {
+ var index = -1,
+ result = Array(n);
+
+ while (++index < n) {
+ result[index] = iteratee(index);
+ }
+ return result;
+}
+
+/**
+ * The base implementation of `_.unary` without support for storing metadata.
+ *
+ * @private
+ * @param {Function} func The function to cap arguments for.
+ * @returns {Function} Returns the new capped function.
+ */
+function baseUnary(func) {
+ return function(value) {
+ return func(value);
+ };
+}
+
+/**
+ * Checks if a `cache` value for `key` exists.
+ *
+ * @private
+ * @param {Object} cache The cache to query.
+ * @param {string} key The key of the entry to check.
+ * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.
+ */
+function cacheHas(cache, key) {
+ return cache.has(key);
+}
+
+/**
+ * Gets the value at `key` of `object`.
+ *
+ * @private
+ * @param {Object} [object] The object to query.
+ * @param {string} key The key of the property to get.
+ * @returns {*} Returns the property value.
+ */
+function getValue(object, key) {
+ return object == null ? undefined : object[key];
+}
+
+/**
+ * Converts `map` to its key-value pairs.
+ *
+ * @private
+ * @param {Object} map The map to convert.
+ * @returns {Array} Returns the key-value pairs.
+ */
+function mapToArray(map) {
+ var index = -1,
+ result = Array(map.size);
+
+ map.forEach(function(value, key) {
+ result[++index] = [key, value];
+ });
+ return result;
+}
+
+/**
+ * Creates a unary function that invokes `func` with its argument transformed.
+ *
+ * @private
+ * @param {Function} func The function to wrap.
+ * @param {Function} transform The argument transform.
+ * @returns {Function} Returns the new function.
+ */
+function overArg(func, transform) {
+ return function(arg) {
+ return func(transform(arg));
+ };
+}
+
+/**
+ * Converts `set` to an array of its values.
+ *
+ * @private
+ * @param {Object} set The set to convert.
+ * @returns {Array} Returns the values.
+ */
+function setToArray(set) {
+ var index = -1,
+ result = Array(set.size);
+
+ set.forEach(function(value) {
+ result[++index] = value;
+ });
+ return result;
+}
+
+/** Used for built-in method references. */
+var arrayProto = Array.prototype,
+ funcProto = Function.prototype,
+ objectProto = Object.prototype;
+
+/** Used to detect overreaching core-js shims. */
+var coreJsData = root['__core-js_shared__'];
+
+/** Used to resolve the decompiled source of functions. */
+var funcToString = funcProto.toString;
+
+/** Used to check objects for own properties. */
+var hasOwnProperty = objectProto.hasOwnProperty;
+
+/** Used to detect methods masquerading as native. */
+var maskSrcKey = (function() {
+ var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || '');
+ return uid ? ('Symbol(src)_1.' + uid) : '';
+}());
+
+/**
+ * Used to resolve the
+ * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)
+ * of values.
+ */
+var nativeObjectToString = objectProto.toString;
+
+/** Used to detect if a method is native. */
+var reIsNative = RegExp('^' +
+ funcToString.call(hasOwnProperty).replace(reRegExpChar, '\\$&')
+ .replace(/hasOwnProperty|(function).*?(?=\\\()| for .+?(?=\\\])/g, '$1.*?') + '$'
+);
+
+/** Built-in value references. */
+var Buffer = moduleExports ? root.Buffer : undefined,
+ Symbol = root.Symbol,
+ Uint8Array = root.Uint8Array,
+ propertyIsEnumerable = objectProto.propertyIsEnumerable,
+ splice = arrayProto.splice,
+ symToStringTag = Symbol ? Symbol.toStringTag : undefined;
+
+/* Built-in method references for those with the same name as other `lodash` methods. */
+var nativeGetSymbols = Object.getOwnPropertySymbols,
+ nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined,
+ nativeKeys = overArg(Object.keys, Object);
+
+/* Built-in method references that are verified to be native. */
+var DataView = getNative(root, 'DataView'),
+ Map = getNative(root, 'Map'),
+ Promise = getNative(root, 'Promise'),
+ Set = getNative(root, 'Set'),
+ WeakMap = getNative(root, 'WeakMap'),
+ nativeCreate = getNative(Object, 'create');
+
+/** Used to detect maps, sets, and weakmaps. */
+var dataViewCtorString = toSource(DataView),
+ mapCtorString = toSource(Map),
+ promiseCtorString = toSource(Promise),
+ setCtorString = toSource(Set),
+ weakMapCtorString = toSource(WeakMap);
+
+/** Used to convert symbols to primitives and strings. */
+var symbolProto = Symbol ? Symbol.prototype : undefined,
+ symbolValueOf = symbolProto ? symbolProto.valueOf : undefined;
+
+/**
+ * Creates a hash object.
+ *
+ * @private
+ * @constructor
+ * @param {Array} [entries] The key-value pairs to cache.
+ */
+function Hash(entries) {
+ var index = -1,
+ length = entries == null ? 0 : entries.length;
+
+ this.clear();
+ while (++index < length) {
+ var entry = entries[index];
+ this.set(entry[0], entry[1]);
+ }
+}
+
+/**
+ * Removes all key-value entries from the hash.
+ *
+ * @private
+ * @name clear
+ * @memberOf Hash
+ */
+function hashClear() {
+ this.__data__ = nativeCreate ? nativeCreate(null) : {};
+ this.size = 0;
+}
+
+/**
+ * Removes `key` and its value from the hash.
+ *
+ * @private
+ * @name delete
+ * @memberOf Hash
+ * @param {Object} hash The hash to modify.
+ * @param {string} key The key of the value to remove.
+ * @returns {boolean} Returns `true` if the entry was removed, else `false`.
+ */
+function hashDelete(key) {
+ var result = this.has(key) && delete this.__data__[key];
+ this.size -= result ? 1 : 0;
+ return result;
+}
+
+/**
+ * Gets the hash value for `key`.
+ *
+ * @private
+ * @name get
+ * @memberOf Hash
+ * @param {string} key The key of the value to get.
+ * @returns {*} Returns the entry value.
+ */
+function hashGet(key) {
+ var data = this.__data__;
+ if (nativeCreate) {
+ var result = data[key];
+ return result === HASH_UNDEFINED ? undefined : result;
+ }
+ return hasOwnProperty.call(data, key) ? data[key] : undefined;
+}
+
+/**
+ * Checks if a hash value for `key` exists.
+ *
+ * @private
+ * @name has
+ * @memberOf Hash
+ * @param {string} key The key of the entry to check.
+ * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.
+ */
+function hashHas(key) {
+ var data = this.__data__;
+ return nativeCreate ? (data[key] !== undefined) : hasOwnProperty.call(data, key);
+}
+
+/**
+ * Sets the hash `key` to `value`.
+ *
+ * @private
+ * @name set
+ * @memberOf Hash
+ * @param {string} key The key of the value to set.
+ * @param {*} value The value to set.
+ * @returns {Object} Returns the hash instance.
+ */
+function hashSet(key, value) {
+ var data = this.__data__;
+ this.size += this.has(key) ? 0 : 1;
+ data[key] = (nativeCreate && value === undefined) ? HASH_UNDEFINED : value;
+ return this;
+}
+
+// Add methods to `Hash`.
+Hash.prototype.clear = hashClear;
+Hash.prototype['delete'] = hashDelete;
+Hash.prototype.get = hashGet;
+Hash.prototype.has = hashHas;
+Hash.prototype.set = hashSet;
+
+/**
+ * Creates an list cache object.
+ *
+ * @private
+ * @constructor
+ * @param {Array} [entries] The key-value pairs to cache.
+ */
+function ListCache(entries) {
+ var index = -1,
+ length = entries == null ? 0 : entries.length;
+
+ this.clear();
+ while (++index < length) {
+ var entry = entries[index];
+ this.set(entry[0], entry[1]);
+ }
+}
+
+/**
+ * Removes all key-value entries from the list cache.
+ *
+ * @private
+ * @name clear
+ * @memberOf ListCache
+ */
+function listCacheClear() {
+ this.__data__ = [];
+ this.size = 0;
+}
+
+/**
+ * Removes `key` and its value from the list cache.
+ *
+ * @private
+ * @name delete
+ * @memberOf ListCache
+ * @param {string} key The key of the value to remove.
+ * @returns {boolean} Returns `true` if the entry was removed, else `false`.
+ */
+function listCacheDelete(key) {
+ var data = this.__data__,
+ index = assocIndexOf(data, key);
+
+ if (index < 0) {
+ return false;
+ }
+ var lastIndex = data.length - 1;
+ if (index == lastIndex) {
+ data.pop();
+ } else {
+ splice.call(data, index, 1);
+ }
+ --this.size;
+ return true;
+}
+
+/**
+ * Gets the list cache value for `key`.
+ *
+ * @private
+ * @name get
+ * @memberOf ListCache
+ * @param {string} key The key of the value to get.
+ * @returns {*} Returns the entry value.
+ */
+function listCacheGet(key) {
+ var data = this.__data__,
+ index = assocIndexOf(data, key);
+
+ return index < 0 ? undefined : data[index][1];
+}
+
+/**
+ * Checks if a list cache value for `key` exists.
+ *
+ * @private
+ * @name has
+ * @memberOf ListCache
+ * @param {string} key The key of the entry to check.
+ * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.
+ */
+function listCacheHas(key) {
+ return assocIndexOf(this.__data__, key) > -1;
+}
+
+/**
+ * Sets the list cache `key` to `value`.
+ *
+ * @private
+ * @name set
+ * @memberOf ListCache
+ * @param {string} key The key of the value to set.
+ * @param {*} value The value to set.
+ * @returns {Object} Returns the list cache instance.
+ */
+function listCacheSet(key, value) {
+ var data = this.__data__,
+ index = assocIndexOf(data, key);
+
+ if (index < 0) {
+ ++this.size;
+ data.push([key, value]);
+ } else {
+ data[index][1] = value;
+ }
+ return this;
+}
+
+// Add methods to `ListCache`.
+ListCache.prototype.clear = listCacheClear;
+ListCache.prototype['delete'] = listCacheDelete;
+ListCache.prototype.get = listCacheGet;
+ListCache.prototype.has = listCacheHas;
+ListCache.prototype.set = listCacheSet;
+
+/**
+ * Creates a map cache object to store key-value pairs.
+ *
+ * @private
+ * @constructor
+ * @param {Array} [entries] The key-value pairs to cache.
+ */
+function MapCache(entries) {
+ var index = -1,
+ length = entries == null ? 0 : entries.length;
+
+ this.clear();
+ while (++index < length) {
+ var entry = entries[index];
+ this.set(entry[0], entry[1]);
+ }
+}
+
+/**
+ * Removes all key-value entries from the map.
+ *
+ * @private
+ * @name clear
+ * @memberOf MapCache
+ */
+function mapCacheClear() {
+ this.size = 0;
+ this.__data__ = {
+ 'hash': new Hash,
+ 'map': new (Map || ListCache),
+ 'string': new Hash
+ };
+}
+
+/**
+ * Removes `key` and its value from the map.
+ *
+ * @private
+ * @name delete
+ * @memberOf MapCache
+ * @param {string} key The key of the value to remove.
+ * @returns {boolean} Returns `true` if the entry was removed, else `false`.
+ */
+function mapCacheDelete(key) {
+ var result = getMapData(this, key)['delete'](key);
+ this.size -= result ? 1 : 0;
+ return result;
+}
+
+/**
+ * Gets the map value for `key`.
+ *
+ * @private
+ * @name get
+ * @memberOf MapCache
+ * @param {string} key The key of the value to get.
+ * @returns {*} Returns the entry value.
+ */
+function mapCacheGet(key) {
+ return getMapData(this, key).get(key);
+}
+
+/**
+ * Checks if a map value for `key` exists.
+ *
+ * @private
+ * @name has
+ * @memberOf MapCache
+ * @param {string} key The key of the entry to check.
+ * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.
+ */
+function mapCacheHas(key) {
+ return getMapData(this, key).has(key);
+}
+
+/**
+ * Sets the map `key` to `value`.
+ *
+ * @private
+ * @name set
+ * @memberOf MapCache
+ * @param {string} key The key of the value to set.
+ * @param {*} value The value to set.
+ * @returns {Object} Returns the map cache instance.
+ */
+function mapCacheSet(key, value) {
+ var data = getMapData(this, key),
+ size = data.size;
+
+ data.set(key, value);
+ this.size += data.size == size ? 0 : 1;
+ return this;
+}
+
+// Add methods to `MapCache`.
+MapCache.prototype.clear = mapCacheClear;
+MapCache.prototype['delete'] = mapCacheDelete;
+MapCache.prototype.get = mapCacheGet;
+MapCache.prototype.has = mapCacheHas;
+MapCache.prototype.set = mapCacheSet;
+
+/**
+ *
+ * Creates an array cache object to store unique values.
+ *
+ * @private
+ * @constructor
+ * @param {Array} [values] The values to cache.
+ */
+function SetCache(values) {
+ var index = -1,
+ length = values == null ? 0 : values.length;
+
+ this.__data__ = new MapCache;
+ while (++index < length) {
+ this.add(values[index]);
+ }
+}
+
+/**
+ * Adds `value` to the array cache.
+ *
+ * @private
+ * @name add
+ * @memberOf SetCache
+ * @alias push
+ * @param {*} value The value to cache.
+ * @returns {Object} Returns the cache instance.
+ */
+function setCacheAdd(value) {
+ this.__data__.set(value, HASH_UNDEFINED);
+ return this;
+}
+
+/**
+ * Checks if `value` is in the array cache.
+ *
+ * @private
+ * @name has
+ * @memberOf SetCache
+ * @param {*} value The value to search for.
+ * @returns {number} Returns `true` if `value` is found, else `false`.
+ */
+function setCacheHas(value) {
+ return this.__data__.has(value);
+}
+
+// Add methods to `SetCache`.
+SetCache.prototype.add = SetCache.prototype.push = setCacheAdd;
+SetCache.prototype.has = setCacheHas;
+
+/**
+ * Creates a stack cache object to store key-value pairs.
+ *
+ * @private
+ * @constructor
+ * @param {Array} [entries] The key-value pairs to cache.
+ */
+function Stack(entries) {
+ var data = this.__data__ = new ListCache(entries);
+ this.size = data.size;
+}
+
+/**
+ * Removes all key-value entries from the stack.
+ *
+ * @private
+ * @name clear
+ * @memberOf Stack
+ */
+function stackClear() {
+ this.__data__ = new ListCache;
+ this.size = 0;
+}
+
+/**
+ * Removes `key` and its value from the stack.
+ *
+ * @private
+ * @name delete
+ * @memberOf Stack
+ * @param {string} key The key of the value to remove.
+ * @returns {boolean} Returns `true` if the entry was removed, else `false`.
+ */
+function stackDelete(key) {
+ var data = this.__data__,
+ result = data['delete'](key);
+
+ this.size = data.size;
+ return result;
+}
+
+/**
+ * Gets the stack value for `key`.
+ *
+ * @private
+ * @name get
+ * @memberOf Stack
+ * @param {string} key The key of the value to get.
+ * @returns {*} Returns the entry value.
+ */
+function stackGet(key) {
+ return this.__data__.get(key);
+}
+
+/**
+ * Checks if a stack value for `key` exists.
+ *
+ * @private
+ * @name has
+ * @memberOf Stack
+ * @param {string} key The key of the entry to check.
+ * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.
+ */
+function stackHas(key) {
+ return this.__data__.has(key);
+}
+
+/**
+ * Sets the stack `key` to `value`.
+ *
+ * @private
+ * @name set
+ * @memberOf Stack
+ * @param {string} key The key of the value to set.
+ * @param {*} value The value to set.
+ * @returns {Object} Returns the stack cache instance.
+ */
+function stackSet(key, value) {
+ var data = this.__data__;
+ if (data instanceof ListCache) {
+ var pairs = data.__data__;
+ if (!Map || (pairs.length < LARGE_ARRAY_SIZE - 1)) {
+ pairs.push([key, value]);
+ this.size = ++data.size;
+ return this;
+ }
+ data = this.__data__ = new MapCache(pairs);
+ }
+ data.set(key, value);
+ this.size = data.size;
+ return this;
+}
+
+// Add methods to `Stack`.
+Stack.prototype.clear = stackClear;
+Stack.prototype['delete'] = stackDelete;
+Stack.prototype.get = stackGet;
+Stack.prototype.has = stackHas;
+Stack.prototype.set = stackSet;
+
+/**
+ * Creates an array of the enumerable property names of the array-like `value`.
+ *
+ * @private
+ * @param {*} value The value to query.
+ * @param {boolean} inherited Specify returning inherited property names.
+ * @returns {Array} Returns the array of property names.
+ */
+function arrayLikeKeys(value, inherited) {
+ var isArr = isArray(value),
+ isArg = !isArr && isArguments(value),
+ isBuff = !isArr && !isArg && isBuffer(value),
+ isType = !isArr && !isArg && !isBuff && isTypedArray(value),
+ skipIndexes = isArr || isArg || isBuff || isType,
+ result = skipIndexes ? baseTimes(value.length, String) : [],
+ length = result.length;
+
+ for (var key in value) {
+ if ((inherited || hasOwnProperty.call(value, key)) &&
+ !(skipIndexes && (
+ // Safari 9 has enumerable `arguments.length` in strict mode.
+ key == 'length' ||
+ // Node.js 0.10 has enumerable non-index properties on buffers.
+ (isBuff && (key == 'offset' || key == 'parent')) ||
+ // PhantomJS 2 has enumerable non-index properties on typed arrays.
+ (isType && (key == 'buffer' || key == 'byteLength' || key == 'byteOffset')) ||
+ // Skip index properties.
+ isIndex(key, length)
+ ))) {
+ result.push(key);
+ }
+ }
+ return result;
+}
+
+/**
+ * Gets the index at which the `key` is found in `array` of key-value pairs.
+ *
+ * @private
+ * @param {Array} array The array to inspect.
+ * @param {*} key The key to search for.
+ * @returns {number} Returns the index of the matched value, else `-1`.
+ */
+function assocIndexOf(array, key) {
+ var length = array.length;
+ while (length--) {
+ if (eq(array[length][0], key)) {
+ return length;
+ }
+ }
+ return -1;
+}
+
+/**
+ * The base implementation of `getAllKeys` and `getAllKeysIn` which uses
+ * `keysFunc` and `symbolsFunc` to get the enumerable property names and
+ * symbols of `object`.
+ *
+ * @private
+ * @param {Object} object The object to query.
+ * @param {Function} keysFunc The function to get the keys of `object`.
+ * @param {Function} symbolsFunc The function to get the symbols of `object`.
+ * @returns {Array} Returns the array of property names and symbols.
+ */
+function baseGetAllKeys(object, keysFunc, symbolsFunc) {
+ var result = keysFunc(object);
+ return isArray(object) ? result : arrayPush(result, symbolsFunc(object));
+}
+
+/**
+ * The base implementation of `getTag` without fallbacks for buggy environments.
+ *
+ * @private
+ * @param {*} value The value to query.
+ * @returns {string} Returns the `toStringTag`.
+ */
+function baseGetTag(value) {
+ if (value == null) {
+ return value === undefined ? undefinedTag : nullTag;
+ }
+ return (symToStringTag && symToStringTag in Object(value))
+ ? getRawTag(value)
+ : objectToString(value);
+}
+
+/**
+ * The base implementation of `_.isArguments`.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an `arguments` object,
+ */
+function baseIsArguments(value) {
+ return isObjectLike(value) && baseGetTag(value) == argsTag;
+}
+
+/**
+ * The base implementation of `_.isEqual` which supports partial comparisons
+ * and tracks traversed objects.
+ *
+ * @private
+ * @param {*} value The value to compare.
+ * @param {*} other The other value to compare.
+ * @param {boolean} bitmask The bitmask flags.
+ * 1 - Unordered comparison
+ * 2 - Partial comparison
+ * @param {Function} [customizer] The function to customize comparisons.
+ * @param {Object} [stack] Tracks traversed `value` and `other` objects.
+ * @returns {boolean} Returns `true` if the values are equivalent, else `false`.
+ */
+function baseIsEqual(value, other, bitmask, customizer, stack) {
+ if (value === other) {
+ return true;
+ }
+ if (value == null || other == null || (!isObjectLike(value) && !isObjectLike(other))) {
+ return value !== value && other !== other;
+ }
+ return baseIsEqualDeep(value, other, bitmask, customizer, baseIsEqual, stack);
+}
+
+/**
+ * A specialized version of `baseIsEqual` for arrays and objects which performs
+ * deep comparisons and tracks traversed objects enabling objects with circular
+ * references to be compared.
+ *
+ * @private
+ * @param {Object} object The object to compare.
+ * @param {Object} other The other object to compare.
+ * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.
+ * @param {Function} customizer The function to customize comparisons.
+ * @param {Function} equalFunc The function to determine equivalents of values.
+ * @param {Object} [stack] Tracks traversed `object` and `other` objects.
+ * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.
+ */
+function baseIsEqualDeep(object, other, bitmask, customizer, equalFunc, stack) {
+ var objIsArr = isArray(object),
+ othIsArr = isArray(other),
+ objTag = objIsArr ? arrayTag : getTag(object),
+ othTag = othIsArr ? arrayTag : getTag(other);
+
+ objTag = objTag == argsTag ? objectTag : objTag;
+ othTag = othTag == argsTag ? objectTag : othTag;
+
+ var objIsObj = objTag == objectTag,
+ othIsObj = othTag == objectTag,
+ isSameTag = objTag == othTag;
+
+ if (isSameTag && isBuffer(object)) {
+ if (!isBuffer(other)) {
+ return false;
+ }
+ objIsArr = true;
+ objIsObj = false;
+ }
+ if (isSameTag && !objIsObj) {
+ stack || (stack = new Stack);
+ return (objIsArr || isTypedArray(object))
+ ? equalArrays(object, other, bitmask, customizer, equalFunc, stack)
+ : equalByTag(object, other, objTag, bitmask, customizer, equalFunc, stack);
+ }
+ if (!(bitmask & COMPARE_PARTIAL_FLAG)) {
+ var objIsWrapped = objIsObj && hasOwnProperty.call(object, '__wrapped__'),
+ othIsWrapped = othIsObj && hasOwnProperty.call(other, '__wrapped__');
+
+ if (objIsWrapped || othIsWrapped) {
+ var objUnwrapped = objIsWrapped ? object.value() : object,
+ othUnwrapped = othIsWrapped ? other.value() : other;
+
+ stack || (stack = new Stack);
+ return equalFunc(objUnwrapped, othUnwrapped, bitmask, customizer, stack);
+ }
+ }
+ if (!isSameTag) {
+ return false;
+ }
+ stack || (stack = new Stack);
+ return equalObjects(object, other, bitmask, customizer, equalFunc, stack);
+}
+
+/**
+ * The base implementation of `_.isNative` without bad shim checks.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a native function,
+ * else `false`.
+ */
+function baseIsNative(value) {
+ if (!isObject(value) || isMasked(value)) {
+ return false;
+ }
+ var pattern = isFunction(value) ? reIsNative : reIsHostCtor;
+ return pattern.test(toSource(value));
+}
+
+/**
+ * The base implementation of `_.isTypedArray` without Node.js optimizations.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.
+ */
+function baseIsTypedArray(value) {
+ return isObjectLike(value) &&
+ isLength(value.length) && !!typedArrayTags[baseGetTag(value)];
+}
+
+/**
+ * The base implementation of `_.keys` which doesn't treat sparse arrays as dense.
+ *
+ * @private
+ * @param {Object} object The object to query.
+ * @returns {Array} Returns the array of property names.
+ */
+function baseKeys(object) {
+ if (!isPrototype(object)) {
+ return nativeKeys(object);
+ }
+ var result = [];
+ for (var key in Object(object)) {
+ if (hasOwnProperty.call(object, key) && key != 'constructor') {
+ result.push(key);
+ }
+ }
+ return result;
+}
+
+/**
+ * A specialized version of `baseIsEqualDeep` for arrays with support for
+ * partial deep comparisons.
+ *
+ * @private
+ * @param {Array} array The array to compare.
+ * @param {Array} other The other array to compare.
+ * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.
+ * @param {Function} customizer The function to customize comparisons.
+ * @param {Function} equalFunc The function to determine equivalents of values.
+ * @param {Object} stack Tracks traversed `array` and `other` objects.
+ * @returns {boolean} Returns `true` if the arrays are equivalent, else `false`.
+ */
+function equalArrays(array, other, bitmask, customizer, equalFunc, stack) {
+ var isPartial = bitmask & COMPARE_PARTIAL_FLAG,
+ arrLength = array.length,
+ othLength = other.length;
+
+ if (arrLength != othLength && !(isPartial && othLength > arrLength)) {
+ return false;
+ }
+ // Assume cyclic values are equal.
+ var stacked = stack.get(array);
+ if (stacked && stack.get(other)) {
+ return stacked == other;
+ }
+ var index = -1,
+ result = true,
+ seen = (bitmask & COMPARE_UNORDERED_FLAG) ? new SetCache : undefined;
+
+ stack.set(array, other);
+ stack.set(other, array);
+
+ // Ignore non-index properties.
+ while (++index < arrLength) {
+ var arrValue = array[index],
+ othValue = other[index];
+
+ if (customizer) {
+ var compared = isPartial
+ ? customizer(othValue, arrValue, index, other, array, stack)
+ : customizer(arrValue, othValue, index, array, other, stack);
+ }
+ if (compared !== undefined) {
+ if (compared) {
+ continue;
+ }
+ result = false;
+ break;
+ }
+ // Recursively compare arrays (susceptible to call stack limits).
+ if (seen) {
+ if (!arraySome(other, function(othValue, othIndex) {
+ if (!cacheHas(seen, othIndex) &&
+ (arrValue === othValue || equalFunc(arrValue, othValue, bitmask, customizer, stack))) {
+ return seen.push(othIndex);
+ }
+ })) {
+ result = false;
+ break;
+ }
+ } else if (!(
+ arrValue === othValue ||
+ equalFunc(arrValue, othValue, bitmask, customizer, stack)
+ )) {
+ result = false;
+ break;
+ }
+ }
+ stack['delete'](array);
+ stack['delete'](other);
+ return result;
+}
+
+/**
+ * A specialized version of `baseIsEqualDeep` for comparing objects of
+ * the same `toStringTag`.
+ *
+ * **Note:** This function only supports comparing values with tags of
+ * `Boolean`, `Date`, `Error`, `Number`, `RegExp`, or `String`.
+ *
+ * @private
+ * @param {Object} object The object to compare.
+ * @param {Object} other The other object to compare.
+ * @param {string} tag The `toStringTag` of the objects to compare.
+ * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.
+ * @param {Function} customizer The function to customize comparisons.
+ * @param {Function} equalFunc The function to determine equivalents of values.
+ * @param {Object} stack Tracks traversed `object` and `other` objects.
+ * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.
+ */
+function equalByTag(object, other, tag, bitmask, customizer, equalFunc, stack) {
+ switch (tag) {
+ case dataViewTag:
+ if ((object.byteLength != other.byteLength) ||
+ (object.byteOffset != other.byteOffset)) {
+ return false;
+ }
+ object = object.buffer;
+ other = other.buffer;
+
+ case arrayBufferTag:
+ if ((object.byteLength != other.byteLength) ||
+ !equalFunc(new Uint8Array(object), new Uint8Array(other))) {
+ return false;
+ }
+ return true;
+
+ case boolTag:
+ case dateTag:
+ case numberTag:
+ // Coerce booleans to `1` or `0` and dates to milliseconds.
+ // Invalid dates are coerced to `NaN`.
+ return eq(+object, +other);
+
+ case errorTag:
+ return object.name == other.name && object.message == other.message;
+
+ case regexpTag:
+ case stringTag:
+ // Coerce regexes to strings and treat strings, primitives and objects,
+ // as equal. See http://www.ecma-international.org/ecma-262/7.0/#sec-regexp.prototype.tostring
+ // for more details.
+ return object == (other + '');
+
+ case mapTag:
+ var convert = mapToArray;
+
+ case setTag:
+ var isPartial = bitmask & COMPARE_PARTIAL_FLAG;
+ convert || (convert = setToArray);
+
+ if (object.size != other.size && !isPartial) {
+ return false;
+ }
+ // Assume cyclic values are equal.
+ var stacked = stack.get(object);
+ if (stacked) {
+ return stacked == other;
+ }
+ bitmask |= COMPARE_UNORDERED_FLAG;
+
+ // Recursively compare objects (susceptible to call stack limits).
+ stack.set(object, other);
+ var result = equalArrays(convert(object), convert(other), bitmask, customizer, equalFunc, stack);
+ stack['delete'](object);
+ return result;
+
+ case symbolTag:
+ if (symbolValueOf) {
+ return symbolValueOf.call(object) == symbolValueOf.call(other);
+ }
+ }
+ return false;
+}
+
+/**
+ * A specialized version of `baseIsEqualDeep` for objects with support for
+ * partial deep comparisons.
+ *
+ * @private
+ * @param {Object} object The object to compare.
+ * @param {Object} other The other object to compare.
+ * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.
+ * @param {Function} customizer The function to customize comparisons.
+ * @param {Function} equalFunc The function to determine equivalents of values.
+ * @param {Object} stack Tracks traversed `object` and `other` objects.
+ * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.
+ */
+function equalObjects(object, other, bitmask, customizer, equalFunc, stack) {
+ var isPartial = bitmask & COMPARE_PARTIAL_FLAG,
+ objProps = getAllKeys(object),
+ objLength = objProps.length,
+ othProps = getAllKeys(other),
+ othLength = othProps.length;
+
+ if (objLength != othLength && !isPartial) {
+ return false;
+ }
+ var index = objLength;
+ while (index--) {
+ var key = objProps[index];
+ if (!(isPartial ? key in other : hasOwnProperty.call(other, key))) {
+ return false;
+ }
+ }
+ // Assume cyclic values are equal.
+ var stacked = stack.get(object);
+ if (stacked && stack.get(other)) {
+ return stacked == other;
+ }
+ var result = true;
+ stack.set(object, other);
+ stack.set(other, object);
+
+ var skipCtor = isPartial;
+ while (++index < objLength) {
+ key = objProps[index];
+ var objValue = object[key],
+ othValue = other[key];
+
+ if (customizer) {
+ var compared = isPartial
+ ? customizer(othValue, objValue, key, other, object, stack)
+ : customizer(objValue, othValue, key, object, other, stack);
+ }
+ // Recursively compare objects (susceptible to call stack limits).
+ if (!(compared === undefined
+ ? (objValue === othValue || equalFunc(objValue, othValue, bitmask, customizer, stack))
+ : compared
+ )) {
+ result = false;
+ break;
+ }
+ skipCtor || (skipCtor = key == 'constructor');
+ }
+ if (result && !skipCtor) {
+ var objCtor = object.constructor,
+ othCtor = other.constructor;
+
+ // Non `Object` object instances with different constructors are not equal.
+ if (objCtor != othCtor &&
+ ('constructor' in object && 'constructor' in other) &&
+ !(typeof objCtor == 'function' && objCtor instanceof objCtor &&
+ typeof othCtor == 'function' && othCtor instanceof othCtor)) {
+ result = false;
+ }
+ }
+ stack['delete'](object);
+ stack['delete'](other);
+ return result;
+}
+
+/**
+ * Creates an array of own enumerable property names and symbols of `object`.
+ *
+ * @private
+ * @param {Object} object The object to query.
+ * @returns {Array} Returns the array of property names and symbols.
+ */
+function getAllKeys(object) {
+ return baseGetAllKeys(object, keys, getSymbols);
+}
+
+/**
+ * Gets the data for `map`.
+ *
+ * @private
+ * @param {Object} map The map to query.
+ * @param {string} key The reference key.
+ * @returns {*} Returns the map data.
+ */
+function getMapData(map, key) {
+ var data = map.__data__;
+ return isKeyable(key)
+ ? data[typeof key == 'string' ? 'string' : 'hash']
+ : data.map;
+}
+
+/**
+ * Gets the native function at `key` of `object`.
+ *
+ * @private
+ * @param {Object} object The object to query.
+ * @param {string} key The key of the method to get.
+ * @returns {*} Returns the function if it's native, else `undefined`.
+ */
+function getNative(object, key) {
+ var value = getValue(object, key);
+ return baseIsNative(value) ? value : undefined;
+}
+
+/**
+ * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values.
+ *
+ * @private
+ * @param {*} value The value to query.
+ * @returns {string} Returns the raw `toStringTag`.
+ */
+function getRawTag(value) {
+ var isOwn = hasOwnProperty.call(value, symToStringTag),
+ tag = value[symToStringTag];
+
+ try {
+ value[symToStringTag] = undefined;
+ var unmasked = true;
+ } catch (e) {}
+
+ var result = nativeObjectToString.call(value);
+ if (unmasked) {
+ if (isOwn) {
+ value[symToStringTag] = tag;
+ } else {
+ delete value[symToStringTag];
+ }
+ }
+ return result;
+}
+
+/**
+ * Creates an array of the own enumerable symbols of `object`.
+ *
+ * @private
+ * @param {Object} object The object to query.
+ * @returns {Array} Returns the array of symbols.
+ */
+var getSymbols = !nativeGetSymbols ? stubArray : function(object) {
+ if (object == null) {
+ return [];
+ }
+ object = Object(object);
+ return arrayFilter(nativeGetSymbols(object), function(symbol) {
+ return propertyIsEnumerable.call(object, symbol);
+ });
+};
+
+/**
+ * Gets the `toStringTag` of `value`.
+ *
+ * @private
+ * @param {*} value The value to query.
+ * @returns {string} Returns the `toStringTag`.
+ */
+var getTag = baseGetTag;
+
+// Fallback for data views, maps, sets, and weak maps in IE 11 and promises in Node.js < 6.
+if ((DataView && getTag(new DataView(new ArrayBuffer(1))) != dataViewTag) ||
+ (Map && getTag(new Map) != mapTag) ||
+ (Promise && getTag(Promise.resolve()) != promiseTag) ||
+ (Set && getTag(new Set) != setTag) ||
+ (WeakMap && getTag(new WeakMap) != weakMapTag)) {
+ getTag = function(value) {
+ var result = baseGetTag(value),
+ Ctor = result == objectTag ? value.constructor : undefined,
+ ctorString = Ctor ? toSource(Ctor) : '';
+
+ if (ctorString) {
+ switch (ctorString) {
+ case dataViewCtorString: return dataViewTag;
+ case mapCtorString: return mapTag;
+ case promiseCtorString: return promiseTag;
+ case setCtorString: return setTag;
+ case weakMapCtorString: return weakMapTag;
+ }
+ }
+ return result;
+ };
+}
+
+/**
+ * Checks if `value` is a valid array-like index.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.
+ * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.
+ */
+function isIndex(value, length) {
+ length = length == null ? MAX_SAFE_INTEGER : length;
+ return !!length &&
+ (typeof value == 'number' || reIsUint.test(value)) &&
+ (value > -1 && value % 1 == 0 && value < length);
+}
+
+/**
+ * Checks if `value` is suitable for use as unique object key.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is suitable, else `false`.
+ */
+function isKeyable(value) {
+ var type = typeof value;
+ return (type == 'string' || type == 'number' || type == 'symbol' || type == 'boolean')
+ ? (value !== '__proto__')
+ : (value === null);
+}
+
+/**
+ * Checks if `func` has its source masked.
+ *
+ * @private
+ * @param {Function} func The function to check.
+ * @returns {boolean} Returns `true` if `func` is masked, else `false`.
+ */
+function isMasked(func) {
+ return !!maskSrcKey && (maskSrcKey in func);
+}
+
+/**
+ * Checks if `value` is likely a prototype object.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.
+ */
+function isPrototype(value) {
+ var Ctor = value && value.constructor,
+ proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto;
+
+ return value === proto;
+}
+
+/**
+ * Converts `value` to a string using `Object.prototype.toString`.
+ *
+ * @private
+ * @param {*} value The value to convert.
+ * @returns {string} Returns the converted string.
+ */
+function objectToString(value) {
+ return nativeObjectToString.call(value);
+}
+
+/**
+ * Converts `func` to its source code.
+ *
+ * @private
+ * @param {Function} func The function to convert.
+ * @returns {string} Returns the source code.
+ */
+function toSource(func) {
+ if (func != null) {
+ try {
+ return funcToString.call(func);
+ } catch (e) {}
+ try {
+ return (func + '');
+ } catch (e) {}
+ }
+ return '';
+}
+
+/**
+ * Performs a
+ * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)
+ * comparison between two values to determine if they are equivalent.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to compare.
+ * @param {*} other The other value to compare.
+ * @returns {boolean} Returns `true` if the values are equivalent, else `false`.
+ * @example
+ *
+ * var object = { 'a': 1 };
+ * var other = { 'a': 1 };
+ *
+ * _.eq(object, object);
+ * // => true
+ *
+ * _.eq(object, other);
+ * // => false
+ *
+ * _.eq('a', 'a');
+ * // => true
+ *
+ * _.eq('a', Object('a'));
+ * // => false
+ *
+ * _.eq(NaN, NaN);
+ * // => true
+ */
+function eq(value, other) {
+ return value === other || (value !== value && other !== other);
+}
+
+/**
+ * Checks if `value` is likely an `arguments` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an `arguments` object,
+ * else `false`.
+ * @example
+ *
+ * _.isArguments(function() { return arguments; }());
+ * // => true
+ *
+ * _.isArguments([1, 2, 3]);
+ * // => false
+ */
+var isArguments = baseIsArguments(function() { return arguments; }()) ? baseIsArguments : function(value) {
+ return isObjectLike(value) && hasOwnProperty.call(value, 'callee') &&
+ !propertyIsEnumerable.call(value, 'callee');
+};
+
+/**
+ * Checks if `value` is classified as an `Array` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an array, else `false`.
+ * @example
+ *
+ * _.isArray([1, 2, 3]);
+ * // => true
+ *
+ * _.isArray(document.body.children);
+ * // => false
+ *
+ * _.isArray('abc');
+ * // => false
+ *
+ * _.isArray(_.noop);
+ * // => false
+ */
+var isArray = Array.isArray;
+
+/**
+ * Checks if `value` is array-like. A value is considered array-like if it's
+ * not a function and has a `value.length` that's an integer greater than or
+ * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is array-like, else `false`.
+ * @example
+ *
+ * _.isArrayLike([1, 2, 3]);
+ * // => true
+ *
+ * _.isArrayLike(document.body.children);
+ * // => true
+ *
+ * _.isArrayLike('abc');
+ * // => true
+ *
+ * _.isArrayLike(_.noop);
+ * // => false
+ */
+function isArrayLike(value) {
+ return value != null && isLength(value.length) && !isFunction(value);
+}
+
+/**
+ * Checks if `value` is a buffer.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.3.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a buffer, else `false`.
+ * @example
+ *
+ * _.isBuffer(new Buffer(2));
+ * // => true
+ *
+ * _.isBuffer(new Uint8Array(2));
+ * // => false
+ */
+var isBuffer = nativeIsBuffer || stubFalse;
+
+/**
+ * Performs a deep comparison between two values to determine if they are
+ * equivalent.
+ *
+ * **Note:** This method supports comparing arrays, array buffers, booleans,
+ * date objects, error objects, maps, numbers, `Object` objects, regexes,
+ * sets, strings, symbols, and typed arrays. `Object` objects are compared
+ * by their own, not inherited, enumerable properties. Functions and DOM
+ * nodes are compared by strict equality, i.e. `===`.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to compare.
+ * @param {*} other The other value to compare.
+ * @returns {boolean} Returns `true` if the values are equivalent, else `false`.
+ * @example
+ *
+ * var object = { 'a': 1 };
+ * var other = { 'a': 1 };
+ *
+ * _.isEqual(object, other);
+ * // => true
+ *
+ * object === other;
+ * // => false
+ */
+function isEqual(value, other) {
+ return baseIsEqual(value, other);
+}
+
+/**
+ * Checks if `value` is classified as a `Function` object.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a function, else `false`.
+ * @example
+ *
+ * _.isFunction(_);
+ * // => true
+ *
+ * _.isFunction(/abc/);
+ * // => false
+ */
+function isFunction(value) {
+ if (!isObject(value)) {
+ return false;
+ }
+ // The use of `Object#toString` avoids issues with the `typeof` operator
+ // in Safari 9 which returns 'object' for typed arrays and other constructors.
+ var tag = baseGetTag(value);
+ return tag == funcTag || tag == genTag || tag == asyncTag || tag == proxyTag;
+}
+
+/**
+ * Checks if `value` is a valid array-like length.
+ *
+ * **Note:** This method is loosely based on
+ * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.
+ * @example
+ *
+ * _.isLength(3);
+ * // => true
+ *
+ * _.isLength(Number.MIN_VALUE);
+ * // => false
+ *
+ * _.isLength(Infinity);
+ * // => false
+ *
+ * _.isLength('3');
+ * // => false
+ */
+function isLength(value) {
+ return typeof value == 'number' &&
+ value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;
+}
+
+/**
+ * Checks if `value` is the
+ * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)
+ * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)
+ *
+ * @static
+ * @memberOf _
+ * @since 0.1.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is an object, else `false`.
+ * @example
+ *
+ * _.isObject({});
+ * // => true
+ *
+ * _.isObject([1, 2, 3]);
+ * // => true
+ *
+ * _.isObject(_.noop);
+ * // => true
+ *
+ * _.isObject(null);
+ * // => false
+ */
+function isObject(value) {
+ var type = typeof value;
+ return value != null && (type == 'object' || type == 'function');
+}
+
+/**
+ * Checks if `value` is object-like. A value is object-like if it's not `null`
+ * and has a `typeof` result of "object".
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is object-like, else `false`.
+ * @example
+ *
+ * _.isObjectLike({});
+ * // => true
+ *
+ * _.isObjectLike([1, 2, 3]);
+ * // => true
+ *
+ * _.isObjectLike(_.noop);
+ * // => false
+ *
+ * _.isObjectLike(null);
+ * // => false
+ */
+function isObjectLike(value) {
+ return value != null && typeof value == 'object';
+}
+
+/**
+ * Checks if `value` is classified as a typed array.
+ *
+ * @static
+ * @memberOf _
+ * @since 3.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.
+ * @example
+ *
+ * _.isTypedArray(new Uint8Array);
+ * // => true
+ *
+ * _.isTypedArray([]);
+ * // => false
+ */
+var isTypedArray = nodeIsTypedArray ? baseUnary(nodeIsTypedArray) : baseIsTypedArray;
+
+/**
+ * Creates an array of the own enumerable property names of `object`.
+ *
+ * **Note:** Non-object values are coerced to objects. See the
+ * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)
+ * for more details.
+ *
+ * @static
+ * @since 0.1.0
+ * @memberOf _
+ * @category Object
+ * @param {Object} object The object to query.
+ * @returns {Array} Returns the array of property names.
+ * @example
+ *
+ * function Foo() {
+ * this.a = 1;
+ * this.b = 2;
+ * }
+ *
+ * Foo.prototype.c = 3;
+ *
+ * _.keys(new Foo);
+ * // => ['a', 'b'] (iteration order is not guaranteed)
+ *
+ * _.keys('hi');
+ * // => ['0', '1']
+ */
+function keys(object) {
+ return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);
+}
+
+/**
+ * This method returns a new empty array.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.13.0
+ * @category Util
+ * @returns {Array} Returns the new empty array.
+ * @example
+ *
+ * var arrays = _.times(2, _.stubArray);
+ *
+ * console.log(arrays);
+ * // => [[], []]
+ *
+ * console.log(arrays[0] === arrays[1]);
+ * // => false
+ */
+function stubArray() {
+ return [];
+}
+
+/**
+ * This method returns `false`.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.13.0
+ * @category Util
+ * @returns {boolean} Returns `false`.
+ * @example
+ *
+ * _.times(2, _.stubFalse);
+ * // => [false, false]
+ */
+function stubFalse() {
+ return false;
+}
+
+module.exports = isEqual;
+
+}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
+
+},{}],39:[function(require,module,exports){
+window.requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame;
+
+/**
+ * Handles debouncing of events via requestAnimationFrame
+ * @see http://www.html5rocks.com/en/tutorials/speed/animations/
+ * @param {Function} callback The callback to handle whichever event
+ */
+function Debouncer(callback) {
+ this.callback = callback;
+ this.ticking = false;
+}
+Debouncer.prototype = {
+ constructor: Debouncer,
+
+ /**
+ * dispatches the event to the supplied callback
+ * @private
+ */
+ update: function () {
+ this.callback && this.callback();
+ this.ticking = false;
+ },
+
+ /**
+ * ensures events don't get stacked
+ * @private
+ */
+ requestTick: function () {
+ if (!this.ticking) {
+ requestAnimationFrame(this.rafCallback || (this.rafCallback = this.update.bind(this)));
+ this.ticking = true;
+ }
+ },
+
+ /**
+ * Attach this as the event listeners
+ */
+ handleEvent: function () {
+ this.requestTick();
+ }
+};
+
+module.exports = Debouncer;
+
+},{}],40:[function(require,module,exports){
+let isEqual = require('lodash.isequal'),
+ forEach = require('lodash.foreach'),
+ isEmpty = require('lodash.isempty'),
+ cloneObject = require('lodash.clone'),
+ extendObject = require('lodash.assign'),
+ debouncer = require("./Debouncer");
+
+function Scrllr(options) {
+ options = extendObject(Scrllr.options, options);
+
+ this.lastKnownScrollY = 0;
+ this.initialised = false;
+ this.onScrollCallback = options.onScrollCallback;
+}
+
+Scrllr.prototype = {
+ constructor: Scrllr,
+
+ init: function () {
+ this.debouncer = new debouncer(this.update.bind(this));
+
+ // defer event registration to handle browser
+ // potentially restoring previous scroll position
+ setTimeout(this.attachEvent.bind(this), 100);
+
+ return this;
+ },
+
+ attachEvent: function () {
+ if (!this.initialised) {
+ this.lastKnownScrollY = this.getScrollY();
+ this.initialised = true;
+
+ window.addEventListener('scroll', this.debouncer, false);
+ this.debouncer.handleEvent();
+ }
+ },
+
+ getScrollY: function () {
+ return window.pageYOffset !== undefined ? window.pageYOffset : window.scrollTop !== undefined ? window.scrollTop : (document.documentElement || document.body.parentNode || document.body).scrollTop;
+ },
+
+ update: function () {
+ let currentScrollY = this.getScrollY(),
+ scrollDirection = currentScrollY > this.lastKnownScrollY ? 'down' : 'up';
+
+ this.onScrollCallback(currentScrollY);
+ this.lastKnownScrollY = currentScrollY;
+ },
+
+ destroy: function () {
+ this.initialised = false;
+ window.removeEventListener('scroll', this.debouncer, false);
+ }
+
+};
+
+Scrllr.options = {
+ onScrollCallback: function () {}
+};
+
+module.exports = Scrllr;
+
+},{"./Debouncer":39,"lodash.assign":34,"lodash.clone":35,"lodash.foreach":36,"lodash.isempty":37,"lodash.isequal":38}],41:[function(require,module,exports){
+let Scrllr = require("./Scrllr.js"),
+ Scale = require("d3-scale"),
+ Interpolator = require("d3-interpolate"),
+ Ease = require("d3-ease");
+
+function ScrollOver(options) {
+ options = extend(options, ScrollOver.options);
+ this.TRANSFORM_PROPERTIES = ['translateX', 'translateY', 'scale'];
+ this.keyframes = options.keyframes;
+}
+
+ScrollOver.prototype = {
+ constructor: ScrollOver,
+
+ init: function () {
+
+ new Scrllr({ onScrollCallback: update.bind(this) }).init();
+
+ this.toAnimate = this.keyframes.filter(item => {
+ return item.animate;
+ });
+ this.toReveal = this.keyframes.filter(item => {
+ return item.reveal;
+ });
+ this.toRun = this.keyframes.filter(item => {
+ return item.run;
+ });
+
+ this.toAnimate.forEach(keyframe => {
+ if (keyframe) keyframe.animate.forEach(property => {
+ property.scale = this.createScale(property.property, keyframe.domain, property.range);
+ });
+ });
+
+ function update(scrollY) {
+ this.toAnimate.forEach(keyframe => {
+ if (keyframe) this.updateCSSValues(keyframe.element, this.calculatePropertyValues(keyframe.animate, scrollY));
+ });
+
+ this.toReveal.forEach(keyframe => {
+ if (keyframe) {
+ if (scrollY >= keyframe.reveal.when) this.updateCSSClass(keyframe.element, keyframe.reveal.className);
+ }
+ });
+
+ this.toRun.forEach((keyframe, index) => {
+ if (keyframe) {
+ if (scrollY >= keyframe.run.when) {
+ this.runFunction(keyframe.run.callback);
+ this.toRun.splice(index, 1);
+ }
+ }
+ });
+ }
+
+ return this;
+ },
+
+ calculatePropertyValues: function (animations, scrollY) {
+ let CSSValues = new Object();
+
+ this.TRANSFORM_PROPERTIES.forEach(propertyName => {
+ CSSValues[propertyName] = this.getDefaultPropertyValue(propertyName);
+ animations.forEach(animation => {
+ animation.property == propertyName ? CSSValues[propertyName] = this.scaleValue(animation.scale, scrollY) : CSSValues[animation.property] = this.scaleValue(animation.scale, scrollY);
+ });
+ });
+
+ return CSSValues;
+ },
+
+ scaleValue: function (scale, scrollY) {
+ return scale(scrollY);
+ },
+
+ updateCSSValues: function (element, CSS) {
+ element.style.transform = 'translate3d(' + CSS.translateX + 'px, ' + CSS.translateY + 'px, 0) scale(' + CSS.scale + ')';
+ element.style.opacity = CSS.opacity;
+ element.style.backgroundColor = CSS.backgroundColor;
+ element.style.color = CSS.color;
+
+ return element;
+ },
+
+ updateCSSClass: function (element, className) {
+ element.classList ? element.classList.add(className) : element.className += ' ' + className;
+
+ return element;
+ },
+
+ runFunction: function (callback) {
+ callback();
+ },
+
+ getDefaultPropertyValue: function (propertyName) {
+ switch (propertyName) {
+ case 'translateX':
+ return 0;
+ case 'translateY':
+ return 0;
+ case 'scale':
+ return 1;
+ case 'rotate':
+ return 0;
+ case 'opacity':
+ return 1;
+ default:
+ return null;
+ }
+ },
+
+ createScale: function (propertyName, domain, range) {
+ switch (propertyName) {
+ case 'translateX':
+ case 'translateY':
+ case 'scale':
+ case 'opacity':
+ return Scale.scaleLinear().domain(domain).range(range).interpolate(this.easeInterpolate(Ease.easeCubicOut)).clamp(true);
+ case 'color':
+ case 'backgroundColor':
+ case 'fill':
+ return Scale.scaleLinear().domain(domain).range(range).clamp(true);
+ default:
+ return null;
+ }
+ },
+
+ easeInterpolate: function (ease) {
+ return function (a, b) {
+ var i = Interpolator.interpolate(a, b);
+ return function (t) {
+ return Math.round(i(ease(t)) * 100) / 100;
+ };
+ };
+ }
+
+};
+
+ScrollOver.options = {
+ keyframes: {}
+
+ /**
+ * Helper function for extending objects
+ */
+};function extend(object /*, objectN ... */) {
+ if (arguments.length <= 0) {
+ throw new Error('Missing arguments in extend function');
+ }
+
+ var result = object || {},
+ key,
+ i;
+
+ for (i = 1; i < arguments.length; i++) {
+ var replacement = arguments[i] || {};
+
+ for (key in replacement) {
+ // Recurse into object except if the object is a DOM element
+ if (typeof result[key] === 'object' && !isDOMElement(result[key])) {
+ result[key] = extend(result[key], replacement[key]);
+ } else {
+ result[key] = result[key] || replacement[key];
+ }
+ }
+ }
+
+ return result;
+}
+
+/**
+ * Check if object is part of the DOM
+ * @constructor
+ * @param {Object} obj element to check
+ */
+function isDOMElement(obj) {
+ return obj && typeof window !== 'undefined' && (obj === window || obj.nodeType);
+}
+
+module.exports = ScrollOver;
+
+},{"./Scrllr.js":40,"d3-ease":11,"d3-interpolate":17,"d3-scale":23}],42:[function(require,module,exports){
+// AnimateScroll.js
+// Sunmock Yang Nov. 2015
+
+function animateScroll(target, duration, easing, padding, align, onFinish) {
+ padding = padding ? padding : 0;
+ var docElem = document.documentElement; // to facilitate minification better
+ var windowHeight = docElem.clientHeight;
+ var maxScroll = 'scrollMaxY' in window ? window.scrollMaxY : docElem.scrollHeight - windowHeight;
+ var currentY = window.pageYOffset;
+
+ var targetY = currentY;
+ var elementBounds = isNaN(target) ? target.getBoundingClientRect() : 0;
+
+ if (align === "center") {
+ targetY += isNaN(target) ? elementBounds.top + elementBounds.height / 2 : target;
+ targetY -= windowHeight / 2;
+ targetY -= padding;
+ } else if (align === "bottom") {
+ targetY += elementBounds.bottom || target;
+ targetY -= windowHeight;
+ targetY += padding;
+ } else {
+ // top, undefined
+ targetY += elementBounds.top || target;
+ targetY -= padding;
+ }
+ targetY = Math.max(Math.min(maxScroll, targetY), 0);
+
+ var deltaY = targetY - currentY;
+
+ var obj = {
+ targetY: targetY,
+ deltaY: deltaY,
+ duration: duration ? duration : 0,
+ easing: easing in animateScroll.Easing ? animateScroll.Easing[easing] : animateScroll.Easing.linear,
+ onFinish: onFinish,
+ startTime: Date.now(),
+ lastY: currentY,
+ step: animateScroll.step
+ };
+
+ window.requestAnimationFrame(obj.step.bind(obj));
+}
+
+// Taken from gre/easing.js
+// https://gist.github.com/gre/1650294
+animateScroll.Easing = {
+ linear: function (t) {
+ return t;
+ },
+ easeInQuad: function (t) {
+ return t * t;
+ },
+ easeOutQuad: function (t) {
+ return t * (2 - t);
+ },
+ easeInOutQuad: function (t) {
+ return t < .5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
+ },
+ easeInCubic: function (t) {
+ return t * t * t;
+ },
+ easeOutCubic: function (t) {
+ return --t * t * t + 1;
+ },
+ easeInOutCubic: function (t) {
+ return t < .5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1;
+ },
+ easeInQuart: function (t) {
+ return t * t * t * t;
+ },
+ easeOutQuart: function (t) {
+ return 1 - --t * t * t * t;
+ },
+ easeInOutQuart: function (t) {
+ return t < .5 ? 8 * t * t * t * t : 1 - 8 * --t * t * t * t;
+ },
+ easeInQuint: function (t) {
+ return t * t * t * t * t;
+ },
+ easeOutQuint: function (t) {
+ return 1 + --t * t * t * t * t;
+ },
+ easeInOutQuint: function (t) {
+ return t < .5 ? 16 * t * t * t * t * t : 1 + 16 * --t * t * t * t * t;
+ }
+};
+
+animateScroll.step = function () {
+ if (this.lastY !== window.pageYOffset && this.onFinish) {
+ this.onFinish();
+ return;
+ }
+
+ // Calculate how much time has passed
+ var t = Math.min((Date.now() - this.startTime) / this.duration, 1);
+
+ // Scroll window amount determined by easing
+ var y = this.targetY - (1 - this.easing(t)) * this.deltaY;
+ window.scrollTo(window.scrollX, y);
+
+ // Continue animation as long as duration hasn't surpassed
+ if (t !== 1) {
+ this.lastY = window.pageYOffset;
+ window.requestAnimationFrame(this.step.bind(this));
+ } else {
+ if (this.onFinish) this.onFinish();
+ }
+};
+
+module.exports = animateScroll;
+
+},{}],43:[function(require,module,exports){
+let ScrollOver = require("./lib/ScrollOver.js");
+let animateScroll = require("./lib/animatescroll.js");
+let d3 = require("d3");
+
+let sectionOne = document.querySelectorAll(".section--one")[0];
+
+let sectionThree = document.querySelectorAll(".section--three")[0];
+
+let button = document.querySelectorAll(".intro .button")[0];
+let pattern = document.querySelectorAll(".pattern")[0];
+let homeCover = document.querySelectorAll(".home-cover")[0];
+let header = document.querySelectorAll(".header")[0];
+let intro = document.querySelectorAll(".intro")[0];
+let logo = document.querySelectorAll(".logo")[0];
+
+new ScrollOver({
+ keyframes: [{
+ element: sectionOne,
+ reveal: {
+ when: 300,
+ className: "section--shown"
+ }
+ }, {
+ run: {
+ when: 800,
+ callback: showCircles
+ }
+ }, {
+ element: sectionThree,
+ reveal: {
+ when: 1300,
+ className: "section--shown"
+ }
+ }, {
+ element: homeCover,
+ domain: [200, 400],
+ animate: [{
+ property: "backgroundColor",
+ range: ["rgb(67, 96, 223)", "rgb(238, 242, 245)"]
+ }]
+ }, {
+ element: pattern,
+ domain: [100, 300],
+ animate: [{
+ property: "opacity",
+ range: ["1", "0"]
+ }]
+ }, {
+ element: intro,
+ domain: [0, 650],
+ animate: [{
+ property: "opacity",
+ range: ["1", "0"]
+ }, {
+ property: "translateY",
+ range: ["0", "20"]
+ }]
+ }, {
+ element: header,
+ domain: [0, 650],
+ animate: [{
+ property: "opacity",
+ range: ["1", "0"]
+ }, {
+ property: "translateY",
+ range: ["0", "-20"]
+ }]
+ }]
+}).init();
+
+/*--- Utils ---*/
+function addClassToElement(element, className) {
+ element.classList ? element.classList.add(className) : element.className += ' ' + className;
+ return element;
+}
+
+function removeClassFromElement(element, className) {
+ if (element.classList) {
+ element.classList.remove(className);
+ } else {
+ element.className = element.className.replace(new RegExp('(^|\\b)' + className.split(' ').join('|') + '(\\b|$)', 'gi'), ' ');
+ }
+ return element;
+}
+
+/*--- CIrcles ---*/
+function showCircles() {
+ let nodes = [{ originX: 11.447998046875, x: 11.447998046875, originY: -83.36199951171875, y: -83.36199951171875, opacity: 1, radius: 7.564000129699707 }, { originX: -16.287994384765625, x: -16.287994384765625, originY: -85.87699890136719, y: -85.87699890136719, opacity: 0.4, radius: 15.128999710083008 }, { originX: 77.84698486328125, x: 77.84698486328125, originY: -59.045997619628906, y: -59.045997619628906, opacity: 0.4, radius: 15.128999710083008 }, { originX: 69.44200134277344, x: 69.44200134277344, originY: -100.9689998626709, y: -100.9689998626709, opacity: 0.2, radius: 23.534000396728516 }, { originX: 22.035003662109375, x: 22.035003662109375, originY: -114.43200016021729, y: -114.43200016021729, opacity: 0.2, radius: 14.420999526977539 }, { originX: 113.14700317382812, x: 113.14700317382812, originY: 13.061996459960938, y: 13.061996459960938, opacity: 0.4, radius: 15.128999710083008 }, { originX: 170.12899780273438, x: 170.12899780273438, originY: -45.907997131347656, y: 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originY: 59.177001953125, y: 59.177001953125, opacity: 0.4, radius: 5.882999897003174 }, { originX: -65.87699890136719, x: -65.87699890136719, originY: -1.1920013427734375, y: -1.1920013427734375, opacity: 1, radius: 5.882999897003174 }, { originX: -67.55799865722656, x: -67.55799865722656, originY: 13.899993896484375, y: 13.899993896484375, opacity: 1, radius: 4.202000141143799 }, { originX: -79.32499694824219, x: -79.32499694824219, originY: 0.4850006103515625, y: 0.4850006103515625, opacity: 1, radius: 4.202000141143799 }, { originX: -32.25799560546875, x: -32.25799560546875, originY: -63.237998962402344, y: -63.237998962402344, opacity: 0.4, radius: 4.202000141143799 }, { originX: -52.42900085449219, x: -52.42900085449219, originY: -46.46900177001953, y: -46.46900177001953, opacity: 1, radius: 4.202000141143799 }, { originX: 31.6199951171875, x: 31.6199951171875, originY: 10.546005249023438, y: 10.546005249023438, opacity: 1, radius: 5.882999897003174 }];
+
+ let dragged = function (d) {
+ let node = d3.select(this).data()[0];
+ node.fx = d3.event.x;
+ node.fy = d3.event.y;
+ };
+
+ let dragended = function (d) {
+ let node = d3.select(this).data()[0];
+ delete node.fx;
+ delete node.fy;
+ };
+
+ let ticked = function (o) {
+ circles.selectAll("circle").attr("cx", function (d) {
+ return d.x;
+ }).attr("cy", function (d) {
+ return d.y;
+ });
+
+ disturbanceNodes.map((o, i) => {
+ o.fx += Math.sin(Date.now() * 0.004 + i) * 0.22; // Play with me (speed of and distance of invisible particles)
+ o.fy += Math.cos(Date.now() * 0.004 + i) * 0.22; // Play with me (speed of and distance of invisible particles)
+ });
+ };
+
+ let addNext = function () {
+ let batch = nodes.slice(lastIndex, lastIndex + 10);
+ if (batch.length === 0) return;
+ lastIndex += 10;
+ publishedNodes = publishedNodes.concat(batch);
+ circles.selectAll("circle").data(publishedNodes).enter().append("circle").attr("cx", d => d.x).attr("cy", d => d.y).attr("r", d => d.radius).attr("opacity", 0).attr("fill", d => "#4360DF").call(drag).transition(d3.transition().duration(750)).attr("opacity", d => d.invisible ? 0 : d.opacity);
+ setTimeout(addNext, 100);
+ };
+
+ nodes.map(o => {
+ o.x = o.x + (Math.random() - 0.5) * 400; // Play with me (450)
+ o.y = o.y + (Math.random() - 0.5) * 400; // Play with me (450)
+ });
+
+ let disturbanceNodes = [];
+
+ d3.range(18).map(o => {
+ // Play with me (12)
+ let node = {
+ invisible: true,
+ radius: Math.random() * 2 + 5, // Play with me
+ fx: (Math.random() - 0.5) * 300, // Play with me
+ fy: (Math.random() - 0.5) * 300 // Play with me
+ };
+ nodes.push(node);
+ disturbanceNodes.push(node);
+ });
+
+ var simulation = d3.forceSimulation(nodes).alphaDecay(0).alpha(0.42) // Play with me (total speed)
+ .force("charge", d3.forceCollide().radius(d => d.radius * 1.1)).force("x", d3.forceX(d => d.originX).strength(0.08)) // Play with me (force for target position)
+ .force("y", d3.forceY(d => d.originY).strength(0.08)) // Play with me (force for target position)
+ .on("tick", ticked);
+
+ let svg = d3.select("svg.bubbles");
+ let circles = svg.append("g");
+
+ let drag = d3.drag().on("drag", dragged).on("end", dragended);
+
+ let lastIndex = 0;
+ let publishedNodes = [];
+
+ addNext();
+}
+
+},{"./lib/ScrollOver.js":41,"./lib/animatescroll.js":42,"d3":32}]},{},[43])
+//# sourceMappingURL=bundle.js.map
diff --git a/js/bundle.js.map b/js/bundle.js.map
new file mode 100644
index 0000000..a3e0609
--- /dev/null
+++ b/js/bundle.js.map
@@ -0,0 +1,99 @@
+{
+ "version": 3,
+ "sources": [
+ "node_modules/browser-pack/_prelude.js",
+ "node_modules/d3-array/build/d3-array.js",
+ "node_modules/d3-axis/build/d3-axis.js",
+ "node_modules/d3-brush/build/d3-brush.js",
+ "node_modules/d3-chord/build/d3-chord.js",
+ "node_modules/d3-collection/build/d3-collection.js",
+ "node_modules/d3-color/build/d3-color.js",
+ "node_modules/d3-contour/dist/d3-contour.js",
+ "node_modules/d3-dispatch/build/d3-dispatch.js",
+ "node_modules/d3-drag/build/d3-drag.js",
+ "node_modules/d3-dsv/build/d3-dsv.js",
+ "node_modules/d3-ease/build/d3-ease.js",
+ "node_modules/d3-fetch/dist/d3-fetch.js",
+ "node_modules/d3-force/build/d3-force.js",
+ "node_modules/d3-format/build/d3-format.js",
+ "node_modules/d3-geo/dist/d3-geo.js",
+ "node_modules/d3-hierarchy/dist/d3-hierarchy.js",
+ "node_modules/d3-interpolate/build/d3-interpolate.js",
+ "node_modules/d3-path/build/d3-path.js",
+ "node_modules/d3-polygon/build/d3-polygon.js",
+ "node_modules/d3-quadtree/build/d3-quadtree.js",
+ "node_modules/d3-random/build/d3-random.js",
+ "node_modules/d3-scale-chromatic/dist/d3-scale-chromatic.js",
+ "node_modules/d3-scale/build/d3-scale.js",
+ "node_modules/d3-selection/dist/d3-selection.js",
+ "node_modules/d3-shape/build/d3-shape.js",
+ "node_modules/d3-time-format/build/d3-time-format.js",
+ "node_modules/d3-time/build/d3-time.js",
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+ "file": "generated.js",
+ "sourceRoot": "",
+ "sourcesContent": [
+ "(function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c=\"function\"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error(\"Cannot find module '\"+i+\"'\");throw a.code=\"MODULE_NOT_FOUND\",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u=\"function\"==typeof require&&require,i=0;i b ? 1 : a >= b ? 0 : NaN;\n};\n\nvar bisector = function(compare) {\n if (compare.length === 1) compare = ascendingComparator(compare);\n return {\n left: function(a, x, lo, hi) {\n if (lo == null) lo = 0;\n if (hi == null) hi = a.length;\n while (lo < hi) {\n var mid = lo + hi >>> 1;\n if (compare(a[mid], x) < 0) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n },\n right: function(a, x, lo, hi) {\n if (lo == null) lo = 0;\n if (hi == null) hi = a.length;\n while (lo < hi) {\n var mid = lo + hi >>> 1;\n if (compare(a[mid], x) > 0) hi = mid;\n else lo = mid + 1;\n }\n return lo;\n }\n };\n};\n\nfunction ascendingComparator(f) {\n return function(d, x) {\n return ascending(f(d), x);\n };\n}\n\nvar ascendingBisect = bisector(ascending);\nvar bisectRight = ascendingBisect.right;\nvar bisectLeft = ascendingBisect.left;\n\nvar pairs = function(array, f) {\n if (f == null) f = pair;\n var i = 0, n = array.length - 1, p = array[0], pairs = new Array(n < 0 ? 0 : n);\n while (i < n) pairs[i] = f(p, p = array[++i]);\n return pairs;\n};\n\nfunction pair(a, b) {\n return [a, b];\n}\n\nvar cross = function(values0, values1, reduce) {\n var n0 = values0.length,\n n1 = values1.length,\n values = new Array(n0 * n1),\n i0,\n i1,\n i,\n value0;\n\n if (reduce == null) reduce = pair;\n\n for (i0 = i = 0; i0 < n0; ++i0) {\n for (value0 = values0[i0], i1 = 0; i1 < n1; ++i1, ++i) {\n values[i] = reduce(value0, values1[i1]);\n }\n }\n\n return values;\n};\n\nvar descending = function(a, b) {\n return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;\n};\n\nvar number = function(x) {\n return x === null ? NaN : +x;\n};\n\nvar variance = function(values, valueof) {\n var n = values.length,\n m = 0,\n i = -1,\n mean = 0,\n value,\n delta,\n sum = 0;\n\n if (valueof == null) {\n while (++i < n) {\n if (!isNaN(value = number(values[i]))) {\n delta = value - mean;\n mean += delta / ++m;\n sum += delta * (value - mean);\n }\n }\n }\n\n else {\n while (++i < n) {\n if (!isNaN(value = number(valueof(values[i], i, values)))) {\n delta = value - mean;\n mean += delta / ++m;\n sum += delta * (value - mean);\n }\n }\n }\n\n if (m > 1) return sum / (m - 1);\n};\n\nvar deviation = function(array, f) {\n var v = variance(array, f);\n return v ? Math.sqrt(v) : v;\n};\n\nvar extent = function(values, valueof) {\n var n = values.length,\n i = -1,\n value,\n min,\n max;\n\n if (valueof == null) {\n while (++i < n) { // Find the first comparable value.\n if ((value = values[i]) != null && value >= value) {\n min = max = value;\n while (++i < n) { // Compare the remaining values.\n if ((value = values[i]) != null) {\n if (min > value) min = value;\n if (max < value) max = value;\n }\n }\n }\n }\n }\n\n else {\n while (++i < n) { // Find the first comparable value.\n if ((value = valueof(values[i], i, values)) != null && value >= value) {\n min = max = value;\n while (++i < n) { // Compare the remaining values.\n if ((value = valueof(values[i], i, values)) != null) {\n if (min > value) min = value;\n if (max < value) max = value;\n }\n }\n }\n }\n }\n\n return [min, max];\n};\n\nvar array = Array.prototype;\n\nvar slice = array.slice;\nvar map = array.map;\n\nvar constant = function(x) {\n return function() {\n return x;\n };\n};\n\nvar identity = function(x) {\n return x;\n};\n\nvar range = function(start, stop, step) {\n start = +start, stop = +stop, step = (n = arguments.length) < 2 ? (stop = start, start = 0, 1) : n < 3 ? 1 : +step;\n\n var i = -1,\n n = Math.max(0, Math.ceil((stop - start) / step)) | 0,\n range = new Array(n);\n\n while (++i < n) {\n range[i] = start + i * step;\n }\n\n return range;\n};\n\nvar e10 = Math.sqrt(50);\nvar e5 = Math.sqrt(10);\nvar e2 = Math.sqrt(2);\n\nvar ticks = function(start, stop, count) {\n var reverse,\n i = -1,\n n,\n ticks,\n step;\n\n stop = +stop, start = +start, count = +count;\n if (start === stop && count > 0) return [start];\n if (reverse = stop < start) n = start, start = stop, stop = n;\n if ((step = tickIncrement(start, stop, count)) === 0 || !isFinite(step)) return [];\n\n if (step > 0) {\n start = Math.ceil(start / step);\n stop = Math.floor(stop / step);\n ticks = new Array(n = Math.ceil(stop - start + 1));\n while (++i < n) ticks[i] = (start + i) * step;\n } else {\n start = Math.floor(start * step);\n stop = Math.ceil(stop * step);\n ticks = new Array(n = Math.ceil(start - stop + 1));\n while (++i < n) ticks[i] = (start - i) / step;\n }\n\n if (reverse) ticks.reverse();\n\n return ticks;\n};\n\nfunction tickIncrement(start, stop, count) {\n var step = (stop - start) / Math.max(0, count),\n power = Math.floor(Math.log(step) / Math.LN10),\n error = step / Math.pow(10, power);\n return power >= 0\n ? (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1) * Math.pow(10, power)\n : -Math.pow(10, -power) / (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1);\n}\n\nfunction tickStep(start, stop, count) {\n var step0 = Math.abs(stop - start) / Math.max(0, count),\n step1 = Math.pow(10, Math.floor(Math.log(step0) / Math.LN10)),\n error = step0 / step1;\n if (error >= e10) step1 *= 10;\n else if (error >= e5) step1 *= 5;\n else if (error >= e2) step1 *= 2;\n return stop < start ? -step1 : step1;\n}\n\nvar sturges = function(values) {\n return Math.ceil(Math.log(values.length) / Math.LN2) + 1;\n};\n\nvar histogram = function() {\n var value = identity,\n domain = extent,\n threshold = sturges;\n\n function histogram(data) {\n var i,\n n = data.length,\n x,\n values = new Array(n);\n\n for (i = 0; i < n; ++i) {\n values[i] = value(data[i], i, data);\n }\n\n var xz = domain(values),\n x0 = xz[0],\n x1 = xz[1],\n tz = threshold(values, x0, x1);\n\n // Convert number of thresholds into uniform thresholds.\n if (!Array.isArray(tz)) {\n tz = tickStep(x0, x1, tz);\n tz = range(Math.ceil(x0 / tz) * tz, Math.floor(x1 / tz) * tz, tz); // exclusive\n }\n\n // Remove any thresholds outside the domain.\n var m = tz.length;\n while (tz[0] <= x0) tz.shift(), --m;\n while (tz[m - 1] > x1) tz.pop(), --m;\n\n var bins = new Array(m + 1),\n bin;\n\n // Initialize bins.\n for (i = 0; i <= m; ++i) {\n bin = bins[i] = [];\n bin.x0 = i > 0 ? tz[i - 1] : x0;\n bin.x1 = i < m ? tz[i] : x1;\n }\n\n // Assign data to bins by value, ignoring any outside the domain.\n for (i = 0; i < n; ++i) {\n x = values[i];\n if (x0 <= x && x <= x1) {\n bins[bisectRight(tz, x, 0, m)].push(data[i]);\n }\n }\n\n return bins;\n }\n\n histogram.value = function(_) {\n return arguments.length ? (value = typeof _ === \"function\" ? _ : constant(_), histogram) : value;\n };\n\n histogram.domain = function(_) {\n return arguments.length ? (domain = typeof _ === \"function\" ? _ : constant([_[0], _[1]]), histogram) : domain;\n };\n\n histogram.thresholds = function(_) {\n return arguments.length ? (threshold = typeof _ === \"function\" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), histogram) : threshold;\n };\n\n return histogram;\n};\n\nvar quantile = function(values, p, valueof) {\n if (valueof == null) valueof = number;\n if (!(n = values.length)) return;\n if ((p = +p) <= 0 || n < 2) return +valueof(values[0], 0, values);\n if (p >= 1) return +valueof(values[n - 1], n - 1, values);\n var n,\n i = (n - 1) * p,\n i0 = Math.floor(i),\n value0 = +valueof(values[i0], i0, values),\n value1 = +valueof(values[i0 + 1], i0 + 1, values);\n return value0 + (value1 - value0) * (i - i0);\n};\n\nvar freedmanDiaconis = function(values, min, max) {\n values = map.call(values, number).sort(ascending);\n return Math.ceil((max - min) / (2 * (quantile(values, 0.75) - quantile(values, 0.25)) * Math.pow(values.length, -1 / 3)));\n};\n\nvar scott = function(values, min, max) {\n return Math.ceil((max - min) / (3.5 * deviation(values) * Math.pow(values.length, -1 / 3)));\n};\n\nvar max = function(values, valueof) {\n var n = values.length,\n i = -1,\n value,\n max;\n\n if (valueof == null) {\n while (++i < n) { // Find the first comparable value.\n if ((value = values[i]) != null && value >= value) {\n max = value;\n while (++i < n) { // Compare the remaining values.\n if ((value = values[i]) != null && value > max) {\n max = value;\n }\n }\n }\n }\n }\n\n else {\n while (++i < n) { // Find the first comparable value.\n if ((value = valueof(values[i], i, values)) != null && value >= value) {\n max = value;\n while (++i < n) { // Compare the remaining values.\n if ((value = valueof(values[i], i, values)) != null && value > max) {\n max = value;\n }\n }\n }\n }\n }\n\n return max;\n};\n\nvar mean = function(values, valueof) {\n var n = values.length,\n m = n,\n i = -1,\n value,\n sum = 0;\n\n if (valueof == null) {\n while (++i < n) {\n if (!isNaN(value = number(values[i]))) sum += value;\n else --m;\n }\n }\n\n else {\n while (++i < n) {\n if (!isNaN(value = number(valueof(values[i], i, values)))) sum += value;\n else --m;\n }\n }\n\n if (m) return sum / m;\n};\n\nvar median = function(values, valueof) {\n var n = values.length,\n i = -1,\n value,\n numbers = [];\n\n if (valueof == null) {\n while (++i < n) {\n if (!isNaN(value = number(values[i]))) {\n numbers.push(value);\n }\n }\n }\n\n else {\n while (++i < n) {\n if (!isNaN(value = number(valueof(values[i], i, values)))) {\n numbers.push(value);\n }\n }\n }\n\n return quantile(numbers.sort(ascending), 0.5);\n};\n\nvar merge = function(arrays) {\n var n = arrays.length,\n m,\n i = -1,\n j = 0,\n merged,\n array;\n\n while (++i < n) j += arrays[i].length;\n merged = new Array(j);\n\n while (--n >= 0) {\n array = arrays[n];\n m = array.length;\n while (--m >= 0) {\n merged[--j] = array[m];\n }\n }\n\n return merged;\n};\n\nvar min = function(values, valueof) {\n var n = values.length,\n i = -1,\n value,\n min;\n\n if (valueof == null) {\n while (++i < n) { // Find the first comparable value.\n if ((value = values[i]) != null && value >= value) {\n min = value;\n while (++i < n) { // Compare the remaining values.\n if ((value = values[i]) != null && min > value) {\n min = value;\n }\n }\n }\n }\n }\n\n else {\n while (++i < n) { // Find the first comparable value.\n if ((value = valueof(values[i], i, values)) != null && value >= value) {\n min = value;\n while (++i < n) { // Compare the remaining values.\n if ((value = valueof(values[i], i, values)) != null && min > value) {\n min = value;\n }\n }\n }\n }\n }\n\n return min;\n};\n\nvar permute = function(array, indexes) {\n var i = indexes.length, permutes = new Array(i);\n while (i--) permutes[i] = array[indexes[i]];\n return permutes;\n};\n\nvar scan = function(values, compare) {\n if (!(n = values.length)) return;\n var n,\n i = 0,\n j = 0,\n xi,\n xj = values[j];\n\n if (compare == null) compare = ascending;\n\n while (++i < n) {\n if (compare(xi = values[i], xj) < 0 || compare(xj, xj) !== 0) {\n xj = xi, j = i;\n }\n }\n\n if (compare(xj, xj) === 0) return j;\n};\n\nvar shuffle = function(array, i0, i1) {\n var m = (i1 == null ? array.length : i1) - (i0 = i0 == null ? 0 : +i0),\n t,\n i;\n\n while (m) {\n i = Math.random() * m-- | 0;\n t = array[m + i0];\n array[m + i0] = array[i + i0];\n array[i + i0] = t;\n }\n\n return array;\n};\n\nvar sum = function(values, valueof) {\n var n = values.length,\n i = -1,\n value,\n sum = 0;\n\n if (valueof == null) {\n while (++i < n) {\n if (value = +values[i]) sum += value; // Note: zero and null are equivalent.\n }\n }\n\n else {\n while (++i < n) {\n if (value = +valueof(values[i], i, values)) sum += value;\n }\n }\n\n return sum;\n};\n\nvar transpose = function(matrix) {\n if (!(n = matrix.length)) return [];\n for (var i = -1, m = min(matrix, length), transpose = new Array(m); ++i < m;) {\n for (var j = -1, n, row = transpose[i] = new Array(n); ++j < n;) {\n row[j] = matrix[j][i];\n }\n }\n return transpose;\n};\n\nfunction length(d) {\n return d.length;\n}\n\nvar zip = function() {\n return transpose(arguments);\n};\n\nexports.bisect = bisectRight;\nexports.bisectRight = bisectRight;\nexports.bisectLeft = bisectLeft;\nexports.ascending = ascending;\nexports.bisector = bisector;\nexports.cross = cross;\nexports.descending = descending;\nexports.deviation = deviation;\nexports.extent = extent;\nexports.histogram = histogram;\nexports.thresholdFreedmanDiaconis = freedmanDiaconis;\nexports.thresholdScott = scott;\nexports.thresholdSturges = sturges;\nexports.max = max;\nexports.mean = mean;\nexports.median = median;\nexports.merge = merge;\nexports.min = min;\nexports.pairs = pairs;\nexports.permute = permute;\nexports.quantile = quantile;\nexports.range = range;\nexports.scan = scan;\nexports.shuffle = shuffle;\nexports.sum = sum;\nexports.ticks = ticks;\nexports.tickIncrement = tickIncrement;\nexports.tickStep = tickStep;\nexports.transpose = transpose;\nexports.variance = variance;\nexports.zip = zip;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-axis/ Version 1.0.8. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar slice = Array.prototype.slice;\n\nvar identity = function(x) {\n return x;\n};\n\nvar top = 1;\nvar right = 2;\nvar bottom = 3;\nvar left = 4;\nvar epsilon = 1e-6;\n\nfunction translateX(x) {\n return \"translate(\" + (x + 0.5) + \",0)\";\n}\n\nfunction translateY(y) {\n return \"translate(0,\" + (y + 0.5) + \")\";\n}\n\nfunction number(scale) {\n return function(d) {\n return +scale(d);\n };\n}\n\nfunction center(scale) {\n var offset = Math.max(0, scale.bandwidth() - 1) / 2; // Adjust for 0.5px offset.\n if (scale.round()) offset = Math.round(offset);\n return function(d) {\n return +scale(d) + offset;\n };\n}\n\nfunction entering() {\n return !this.__axis;\n}\n\nfunction axis(orient, scale) {\n var tickArguments = [],\n tickValues = null,\n tickFormat = null,\n tickSizeInner = 6,\n tickSizeOuter = 6,\n tickPadding = 3,\n k = orient === top || orient === left ? -1 : 1,\n x = orient === left || orient === right ? \"x\" : \"y\",\n transform = orient === top || orient === bottom ? translateX : translateY;\n\n function axis(context) {\n var values = tickValues == null ? (scale.ticks ? scale.ticks.apply(scale, tickArguments) : scale.domain()) : tickValues,\n format = tickFormat == null ? (scale.tickFormat ? scale.tickFormat.apply(scale, tickArguments) : identity) : tickFormat,\n spacing = Math.max(tickSizeInner, 0) + tickPadding,\n range = scale.range(),\n range0 = +range[0] + 0.5,\n range1 = +range[range.length - 1] + 0.5,\n position = (scale.bandwidth ? center : number)(scale.copy()),\n selection = context.selection ? context.selection() : context,\n path = selection.selectAll(\".domain\").data([null]),\n tick = selection.selectAll(\".tick\").data(values, scale).order(),\n tickExit = tick.exit(),\n tickEnter = tick.enter().append(\"g\").attr(\"class\", \"tick\"),\n line = tick.select(\"line\"),\n text = tick.select(\"text\");\n\n path = path.merge(path.enter().insert(\"path\", \".tick\")\n .attr(\"class\", \"domain\")\n .attr(\"stroke\", \"#000\"));\n\n tick = tick.merge(tickEnter);\n\n line = line.merge(tickEnter.append(\"line\")\n .attr(\"stroke\", \"#000\")\n .attr(x + \"2\", k * tickSizeInner));\n\n text = text.merge(tickEnter.append(\"text\")\n .attr(\"fill\", \"#000\")\n .attr(x, k * spacing)\n .attr(\"dy\", orient === top ? \"0em\" : orient === bottom ? \"0.71em\" : \"0.32em\"));\n\n if (context !== selection) {\n path = path.transition(context);\n tick = tick.transition(context);\n line = line.transition(context);\n text = text.transition(context);\n\n tickExit = tickExit.transition(context)\n .attr(\"opacity\", epsilon)\n .attr(\"transform\", function(d) { return isFinite(d = position(d)) ? transform(d) : this.getAttribute(\"transform\"); });\n\n tickEnter\n .attr(\"opacity\", epsilon)\n .attr(\"transform\", function(d) { var p = this.parentNode.__axis; return transform(p && isFinite(p = p(d)) ? p : position(d)); });\n }\n\n tickExit.remove();\n\n path\n .attr(\"d\", orient === left || orient == right\n ? \"M\" + k * tickSizeOuter + \",\" + range0 + \"H0.5V\" + range1 + \"H\" + k * tickSizeOuter\n : \"M\" + range0 + \",\" + k * tickSizeOuter + \"V0.5H\" + range1 + \"V\" + k * tickSizeOuter);\n\n tick\n .attr(\"opacity\", 1)\n .attr(\"transform\", function(d) { return transform(position(d)); });\n\n line\n .attr(x + \"2\", k * tickSizeInner);\n\n text\n .attr(x, k * spacing)\n .text(format);\n\n selection.filter(entering)\n .attr(\"fill\", \"none\")\n .attr(\"font-size\", 10)\n .attr(\"font-family\", \"sans-serif\")\n .attr(\"text-anchor\", orient === right ? \"start\" : orient === left ? \"end\" : \"middle\");\n\n selection\n .each(function() { this.__axis = position; });\n }\n\n axis.scale = function(_) {\n return arguments.length ? (scale = _, axis) : scale;\n };\n\n axis.ticks = function() {\n return tickArguments = slice.call(arguments), axis;\n };\n\n axis.tickArguments = function(_) {\n return arguments.length ? (tickArguments = _ == null ? [] : slice.call(_), axis) : tickArguments.slice();\n };\n\n axis.tickValues = function(_) {\n return arguments.length ? (tickValues = _ == null ? null : slice.call(_), axis) : tickValues && tickValues.slice();\n };\n\n axis.tickFormat = function(_) {\n return arguments.length ? (tickFormat = _, axis) : tickFormat;\n };\n\n axis.tickSize = function(_) {\n return arguments.length ? (tickSizeInner = tickSizeOuter = +_, axis) : tickSizeInner;\n };\n\n axis.tickSizeInner = function(_) {\n return arguments.length ? (tickSizeInner = +_, axis) : tickSizeInner;\n };\n\n axis.tickSizeOuter = function(_) {\n return arguments.length ? (tickSizeOuter = +_, axis) : tickSizeOuter;\n };\n\n axis.tickPadding = function(_) {\n return arguments.length ? (tickPadding = +_, axis) : tickPadding;\n };\n\n return axis;\n}\n\nfunction axisTop(scale) {\n return axis(top, scale);\n}\n\nfunction axisRight(scale) {\n return axis(right, scale);\n}\n\nfunction axisBottom(scale) {\n return axis(bottom, scale);\n}\n\nfunction axisLeft(scale) {\n return axis(left, scale);\n}\n\nexports.axisTop = axisTop;\nexports.axisRight = axisRight;\nexports.axisBottom = axisBottom;\nexports.axisLeft = axisLeft;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-brush/ Version 1.0.4. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-dispatch'), require('d3-drag'), require('d3-interpolate'), require('d3-selection'), require('d3-transition')) :\n\ttypeof define === 'function' && define.amd ? define(['exports', 'd3-dispatch', 'd3-drag', 'd3-interpolate', 'd3-selection', 'd3-transition'], factory) :\n\t(factory((global.d3 = global.d3 || {}),global.d3,global.d3,global.d3,global.d3,global.d3));\n}(this, (function (exports,d3Dispatch,d3Drag,d3Interpolate,d3Selection,d3Transition) { 'use strict';\n\nvar constant = function(x) {\n return function() {\n return x;\n };\n};\n\nvar BrushEvent = function(target, type, selection) {\n this.target = target;\n this.type = type;\n this.selection = selection;\n};\n\nfunction nopropagation() {\n d3Selection.event.stopImmediatePropagation();\n}\n\nvar noevent = function() {\n d3Selection.event.preventDefault();\n d3Selection.event.stopImmediatePropagation();\n};\n\nvar MODE_DRAG = {name: \"drag\"};\nvar MODE_SPACE = {name: \"space\"};\nvar MODE_HANDLE = {name: \"handle\"};\nvar MODE_CENTER = {name: \"center\"};\n\nvar X = {\n name: \"x\",\n handles: [\"e\", \"w\"].map(type),\n input: function(x, e) { return x && [[x[0], e[0][1]], [x[1], e[1][1]]]; },\n output: function(xy) { return xy && [xy[0][0], xy[1][0]]; }\n};\n\nvar Y = {\n name: \"y\",\n handles: [\"n\", \"s\"].map(type),\n input: function(y, e) { return y && [[e[0][0], y[0]], [e[1][0], y[1]]]; },\n output: function(xy) { return xy && [xy[0][1], xy[1][1]]; }\n};\n\nvar XY = {\n name: \"xy\",\n handles: [\"n\", \"e\", \"s\", \"w\", \"nw\", \"ne\", \"se\", \"sw\"].map(type),\n input: function(xy) { return xy; },\n output: function(xy) { return xy; }\n};\n\nvar cursors = {\n overlay: \"crosshair\",\n selection: \"move\",\n n: \"ns-resize\",\n e: \"ew-resize\",\n s: \"ns-resize\",\n w: \"ew-resize\",\n nw: \"nwse-resize\",\n ne: \"nesw-resize\",\n se: \"nwse-resize\",\n sw: \"nesw-resize\"\n};\n\nvar flipX = {\n e: \"w\",\n w: \"e\",\n nw: \"ne\",\n ne: \"nw\",\n se: \"sw\",\n sw: \"se\"\n};\n\nvar flipY = {\n n: \"s\",\n s: \"n\",\n nw: \"sw\",\n ne: \"se\",\n se: \"ne\",\n sw: \"nw\"\n};\n\nvar signsX = {\n overlay: +1,\n selection: +1,\n n: null,\n e: +1,\n s: null,\n w: -1,\n nw: -1,\n ne: +1,\n se: +1,\n sw: -1\n};\n\nvar signsY = {\n overlay: +1,\n selection: +1,\n n: -1,\n e: null,\n s: +1,\n w: null,\n nw: -1,\n ne: -1,\n se: +1,\n sw: +1\n};\n\nfunction type(t) {\n return {type: t};\n}\n\n// Ignore right-click, since that should open the context menu.\nfunction defaultFilter() {\n return !d3Selection.event.button;\n}\n\nfunction defaultExtent() {\n var svg = this.ownerSVGElement || this;\n return [[0, 0], [svg.width.baseVal.value, svg.height.baseVal.value]];\n}\n\n// Like d3.local, but with the name “__brush” rather than auto-generated.\nfunction local(node) {\n while (!node.__brush) if (!(node = node.parentNode)) return;\n return node.__brush;\n}\n\nfunction empty(extent) {\n return extent[0][0] === extent[1][0]\n || extent[0][1] === extent[1][1];\n}\n\nfunction brushSelection(node) {\n var state = node.__brush;\n return state ? state.dim.output(state.selection) : null;\n}\n\nfunction brushX() {\n return brush$1(X);\n}\n\nfunction brushY() {\n return brush$1(Y);\n}\n\nvar brush = function() {\n return brush$1(XY);\n};\n\nfunction brush$1(dim) {\n var extent = defaultExtent,\n filter = defaultFilter,\n listeners = d3Dispatch.dispatch(brush, \"start\", \"brush\", \"end\"),\n handleSize = 6,\n touchending;\n\n function brush(group) {\n var overlay = group\n .property(\"__brush\", initialize)\n .selectAll(\".overlay\")\n .data([type(\"overlay\")]);\n\n overlay.enter().append(\"rect\")\n .attr(\"class\", \"overlay\")\n .attr(\"pointer-events\", \"all\")\n .attr(\"cursor\", cursors.overlay)\n .merge(overlay)\n .each(function() {\n var extent = local(this).extent;\n d3Selection.select(this)\n .attr(\"x\", extent[0][0])\n .attr(\"y\", extent[0][1])\n .attr(\"width\", extent[1][0] - extent[0][0])\n .attr(\"height\", extent[1][1] - extent[0][1]);\n });\n\n group.selectAll(\".selection\")\n .data([type(\"selection\")])\n .enter().append(\"rect\")\n .attr(\"class\", \"selection\")\n .attr(\"cursor\", cursors.selection)\n .attr(\"fill\", \"#777\")\n .attr(\"fill-opacity\", 0.3)\n .attr(\"stroke\", \"#fff\")\n .attr(\"shape-rendering\", \"crispEdges\");\n\n var handle = group.selectAll(\".handle\")\n .data(dim.handles, function(d) { return d.type; });\n\n handle.exit().remove();\n\n handle.enter().append(\"rect\")\n .attr(\"class\", function(d) { return \"handle handle--\" + d.type; })\n .attr(\"cursor\", function(d) { return cursors[d.type]; });\n\n group\n .each(redraw)\n .attr(\"fill\", \"none\")\n .attr(\"pointer-events\", \"all\")\n .style(\"-webkit-tap-highlight-color\", \"rgba(0,0,0,0)\")\n .on(\"mousedown.brush touchstart.brush\", started);\n }\n\n brush.move = function(group, selection) {\n if (group.selection) {\n group\n .on(\"start.brush\", function() { emitter(this, arguments).beforestart().start(); })\n .on(\"interrupt.brush end.brush\", function() { emitter(this, arguments).end(); })\n .tween(\"brush\", function() {\n var that = this,\n state = that.__brush,\n emit = emitter(that, arguments),\n selection0 = state.selection,\n selection1 = dim.input(typeof selection === \"function\" ? selection.apply(this, arguments) : selection, state.extent),\n i = d3Interpolate.interpolate(selection0, selection1);\n\n function tween(t) {\n state.selection = t === 1 && empty(selection1) ? null : i(t);\n redraw.call(that);\n emit.brush();\n }\n\n return selection0 && selection1 ? tween : tween(1);\n });\n } else {\n group\n .each(function() {\n var that = this,\n args = arguments,\n state = that.__brush,\n selection1 = dim.input(typeof selection === \"function\" ? selection.apply(that, args) : selection, state.extent),\n emit = emitter(that, args).beforestart();\n\n d3Transition.interrupt(that);\n state.selection = selection1 == null || empty(selection1) ? null : selection1;\n redraw.call(that);\n emit.start().brush().end();\n });\n }\n };\n\n function redraw() {\n var group = d3Selection.select(this),\n selection = local(this).selection;\n\n if (selection) {\n group.selectAll(\".selection\")\n .style(\"display\", null)\n .attr(\"x\", selection[0][0])\n .attr(\"y\", selection[0][1])\n .attr(\"width\", selection[1][0] - selection[0][0])\n .attr(\"height\", selection[1][1] - selection[0][1]);\n\n group.selectAll(\".handle\")\n .style(\"display\", null)\n .attr(\"x\", function(d) { return d.type[d.type.length - 1] === \"e\" ? selection[1][0] - handleSize / 2 : selection[0][0] - handleSize / 2; })\n .attr(\"y\", function(d) { return d.type[0] === \"s\" ? selection[1][1] - handleSize / 2 : selection[0][1] - handleSize / 2; })\n .attr(\"width\", function(d) { return d.type === \"n\" || d.type === \"s\" ? selection[1][0] - selection[0][0] + handleSize : handleSize; })\n .attr(\"height\", function(d) { return d.type === \"e\" || d.type === \"w\" ? selection[1][1] - selection[0][1] + handleSize : handleSize; });\n }\n\n else {\n group.selectAll(\".selection,.handle\")\n .style(\"display\", \"none\")\n .attr(\"x\", null)\n .attr(\"y\", null)\n .attr(\"width\", null)\n .attr(\"height\", null);\n }\n }\n\n function emitter(that, args) {\n return that.__brush.emitter || new Emitter(that, args);\n }\n\n function Emitter(that, args) {\n this.that = that;\n this.args = args;\n this.state = that.__brush;\n this.active = 0;\n }\n\n Emitter.prototype = {\n beforestart: function() {\n if (++this.active === 1) this.state.emitter = this, this.starting = true;\n return this;\n },\n start: function() {\n if (this.starting) this.starting = false, this.emit(\"start\");\n return this;\n },\n brush: function() {\n this.emit(\"brush\");\n return this;\n },\n end: function() {\n if (--this.active === 0) delete this.state.emitter, this.emit(\"end\");\n return this;\n },\n emit: function(type) {\n d3Selection.customEvent(new BrushEvent(brush, type, dim.output(this.state.selection)), listeners.apply, listeners, [type, this.that, this.args]);\n }\n };\n\n function started() {\n if (d3Selection.event.touches) { if (d3Selection.event.changedTouches.length < d3Selection.event.touches.length) return noevent(); }\n else if (touchending) return;\n if (!filter.apply(this, arguments)) return;\n\n var that = this,\n type = d3Selection.event.target.__data__.type,\n mode = (d3Selection.event.metaKey ? type = \"overlay\" : type) === \"selection\" ? MODE_DRAG : (d3Selection.event.altKey ? MODE_CENTER : MODE_HANDLE),\n signX = dim === Y ? null : signsX[type],\n signY = dim === X ? null : signsY[type],\n state = local(that),\n extent = state.extent,\n selection = state.selection,\n W = extent[0][0], w0, w1,\n N = extent[0][1], n0, n1,\n E = extent[1][0], e0, e1,\n S = extent[1][1], s0, s1,\n dx,\n dy,\n moving,\n shifting = signX && signY && d3Selection.event.shiftKey,\n lockX,\n lockY,\n point0 = d3Selection.mouse(that),\n point = point0,\n emit = emitter(that, arguments).beforestart();\n\n if (type === \"overlay\") {\n state.selection = selection = [\n [w0 = dim === Y ? W : point0[0], n0 = dim === X ? N : point0[1]],\n [e0 = dim === Y ? E : w0, s0 = dim === X ? S : n0]\n ];\n } else {\n w0 = selection[0][0];\n n0 = selection[0][1];\n e0 = selection[1][0];\n s0 = selection[1][1];\n }\n\n w1 = w0;\n n1 = n0;\n e1 = e0;\n s1 = s0;\n\n var group = d3Selection.select(that)\n .attr(\"pointer-events\", \"none\");\n\n var overlay = group.selectAll(\".overlay\")\n .attr(\"cursor\", cursors[type]);\n\n if (d3Selection.event.touches) {\n group\n .on(\"touchmove.brush\", moved, true)\n .on(\"touchend.brush touchcancel.brush\", ended, true);\n } else {\n var view = d3Selection.select(d3Selection.event.view)\n .on(\"keydown.brush\", keydowned, true)\n .on(\"keyup.brush\", keyupped, true)\n .on(\"mousemove.brush\", moved, true)\n .on(\"mouseup.brush\", ended, true);\n\n d3Drag.dragDisable(d3Selection.event.view);\n }\n\n nopropagation();\n d3Transition.interrupt(that);\n redraw.call(that);\n emit.start();\n\n function moved() {\n var point1 = d3Selection.mouse(that);\n if (shifting && !lockX && !lockY) {\n if (Math.abs(point1[0] - point[0]) > Math.abs(point1[1] - point[1])) lockY = true;\n else lockX = true;\n }\n point = point1;\n moving = true;\n noevent();\n move();\n }\n\n function move() {\n var t;\n\n dx = point[0] - point0[0];\n dy = point[1] - point0[1];\n\n switch (mode) {\n case MODE_SPACE:\n case MODE_DRAG: {\n if (signX) dx = Math.max(W - w0, Math.min(E - e0, dx)), w1 = w0 + dx, e1 = e0 + dx;\n if (signY) dy = Math.max(N - n0, Math.min(S - s0, dy)), n1 = n0 + dy, s1 = s0 + dy;\n break;\n }\n case MODE_HANDLE: {\n if (signX < 0) dx = Math.max(W - w0, Math.min(E - w0, dx)), w1 = w0 + dx, e1 = e0;\n else if (signX > 0) dx = Math.max(W - e0, Math.min(E - e0, dx)), w1 = w0, e1 = e0 + dx;\n if (signY < 0) dy = Math.max(N - n0, Math.min(S - n0, dy)), n1 = n0 + dy, s1 = s0;\n else if (signY > 0) dy = Math.max(N - s0, Math.min(S - s0, dy)), n1 = n0, s1 = s0 + dy;\n break;\n }\n case MODE_CENTER: {\n if (signX) w1 = Math.max(W, Math.min(E, w0 - dx * signX)), e1 = Math.max(W, Math.min(E, e0 + dx * signX));\n if (signY) n1 = Math.max(N, Math.min(S, n0 - dy * signY)), s1 = Math.max(N, Math.min(S, s0 + dy * signY));\n break;\n }\n }\n\n if (e1 < w1) {\n signX *= -1;\n t = w0, w0 = e0, e0 = t;\n t = w1, w1 = e1, e1 = t;\n if (type in flipX) overlay.attr(\"cursor\", cursors[type = flipX[type]]);\n }\n\n if (s1 < n1) {\n signY *= -1;\n t = n0, n0 = s0, s0 = t;\n t = n1, n1 = s1, s1 = t;\n if (type in flipY) overlay.attr(\"cursor\", cursors[type = flipY[type]]);\n }\n\n if (state.selection) selection = state.selection; // May be set by brush.move!\n if (lockX) w1 = selection[0][0], e1 = selection[1][0];\n if (lockY) n1 = selection[0][1], s1 = selection[1][1];\n\n if (selection[0][0] !== w1\n || selection[0][1] !== n1\n || selection[1][0] !== e1\n || selection[1][1] !== s1) {\n state.selection = [[w1, n1], [e1, s1]];\n redraw.call(that);\n emit.brush();\n }\n }\n\n function ended() {\n nopropagation();\n if (d3Selection.event.touches) {\n if (d3Selection.event.touches.length) return;\n if (touchending) clearTimeout(touchending);\n touchending = setTimeout(function() { touchending = null; }, 500); // Ghost clicks are delayed!\n group.on(\"touchmove.brush touchend.brush touchcancel.brush\", null);\n } else {\n d3Drag.dragEnable(d3Selection.event.view, moving);\n view.on(\"keydown.brush keyup.brush mousemove.brush mouseup.brush\", null);\n }\n group.attr(\"pointer-events\", \"all\");\n overlay.attr(\"cursor\", cursors.overlay);\n if (state.selection) selection = state.selection; // May be set by brush.move (on start)!\n if (empty(selection)) state.selection = null, redraw.call(that);\n emit.end();\n }\n\n function keydowned() {\n switch (d3Selection.event.keyCode) {\n case 16: { // SHIFT\n shifting = signX && signY;\n break;\n }\n case 18: { // ALT\n if (mode === MODE_HANDLE) {\n if (signX) e0 = e1 - dx * signX, w0 = w1 + dx * signX;\n if (signY) s0 = s1 - dy * signY, n0 = n1 + dy * signY;\n mode = MODE_CENTER;\n move();\n }\n break;\n }\n case 32: { // SPACE; takes priority over ALT\n if (mode === MODE_HANDLE || mode === MODE_CENTER) {\n if (signX < 0) e0 = e1 - dx; else if (signX > 0) w0 = w1 - dx;\n if (signY < 0) s0 = s1 - dy; else if (signY > 0) n0 = n1 - dy;\n mode = MODE_SPACE;\n overlay.attr(\"cursor\", cursors.selection);\n move();\n }\n break;\n }\n default: return;\n }\n noevent();\n }\n\n function keyupped() {\n switch (d3Selection.event.keyCode) {\n case 16: { // SHIFT\n if (shifting) {\n lockX = lockY = shifting = false;\n move();\n }\n break;\n }\n case 18: { // ALT\n if (mode === MODE_CENTER) {\n if (signX < 0) e0 = e1; else if (signX > 0) w0 = w1;\n if (signY < 0) s0 = s1; else if (signY > 0) n0 = n1;\n mode = MODE_HANDLE;\n move();\n }\n break;\n }\n case 32: { // SPACE\n if (mode === MODE_SPACE) {\n if (d3Selection.event.altKey) {\n if (signX) e0 = e1 - dx * signX, w0 = w1 + dx * signX;\n if (signY) s0 = s1 - dy * signY, n0 = n1 + dy * signY;\n mode = MODE_CENTER;\n } else {\n if (signX < 0) e0 = e1; else if (signX > 0) w0 = w1;\n if (signY < 0) s0 = s1; else if (signY > 0) n0 = n1;\n mode = MODE_HANDLE;\n }\n overlay.attr(\"cursor\", cursors[type]);\n move();\n }\n break;\n }\n default: return;\n }\n noevent();\n }\n }\n\n function initialize() {\n var state = this.__brush || {selection: null};\n state.extent = extent.apply(this, arguments);\n state.dim = dim;\n return state;\n }\n\n brush.extent = function(_) {\n return arguments.length ? (extent = typeof _ === \"function\" ? _ : constant([[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]]), brush) : extent;\n };\n\n brush.filter = function(_) {\n return arguments.length ? (filter = typeof _ === \"function\" ? _ : constant(!!_), brush) : filter;\n };\n\n brush.handleSize = function(_) {\n return arguments.length ? (handleSize = +_, brush) : handleSize;\n };\n\n brush.on = function() {\n var value = listeners.on.apply(listeners, arguments);\n return value === listeners ? brush : value;\n };\n\n return brush;\n}\n\nexports.brush = brush;\nexports.brushX = brushX;\nexports.brushY = brushY;\nexports.brushSelection = brushSelection;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-chord/ Version 1.0.4. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-array'), require('d3-path')) :\n typeof define === 'function' && define.amd ? define(['exports', 'd3-array', 'd3-path'], factory) :\n (factory((global.d3 = global.d3 || {}),global.d3,global.d3));\n}(this, (function (exports,d3Array,d3Path) { 'use strict';\n\nvar cos = Math.cos;\nvar sin = Math.sin;\nvar pi = Math.PI;\nvar halfPi = pi / 2;\nvar tau = pi * 2;\nvar max = Math.max;\n\nfunction compareValue(compare) {\n return function(a, b) {\n return compare(\n a.source.value + a.target.value,\n b.source.value + b.target.value\n );\n };\n}\n\nvar chord = function() {\n var padAngle = 0,\n sortGroups = null,\n sortSubgroups = null,\n sortChords = null;\n\n function chord(matrix) {\n var n = matrix.length,\n groupSums = [],\n groupIndex = d3Array.range(n),\n subgroupIndex = [],\n chords = [],\n groups = chords.groups = new Array(n),\n subgroups = new Array(n * n),\n k,\n x,\n x0,\n dx,\n i,\n j;\n\n // Compute the sum.\n k = 0, i = -1; while (++i < n) {\n x = 0, j = -1; while (++j < n) {\n x += matrix[i][j];\n }\n groupSums.push(x);\n subgroupIndex.push(d3Array.range(n));\n k += x;\n }\n\n // Sort groups…\n if (sortGroups) groupIndex.sort(function(a, b) {\n return sortGroups(groupSums[a], groupSums[b]);\n });\n\n // Sort subgroups…\n if (sortSubgroups) subgroupIndex.forEach(function(d, i) {\n d.sort(function(a, b) {\n return sortSubgroups(matrix[i][a], matrix[i][b]);\n });\n });\n\n // Convert the sum to scaling factor for [0, 2pi].\n // TODO Allow start and end angle to be specified?\n // TODO Allow padding to be specified as percentage?\n k = max(0, tau - padAngle * n) / k;\n dx = k ? padAngle : tau / n;\n\n // Compute the start and end angle for each group and subgroup.\n // Note: Opera has a bug reordering object literal properties!\n x = 0, i = -1; while (++i < n) {\n x0 = x, j = -1; while (++j < n) {\n var di = groupIndex[i],\n dj = subgroupIndex[di][j],\n v = matrix[di][dj],\n a0 = x,\n a1 = x += v * k;\n subgroups[dj * n + di] = {\n index: di,\n subindex: dj,\n startAngle: a0,\n endAngle: a1,\n value: v\n };\n }\n groups[di] = {\n index: di,\n startAngle: x0,\n endAngle: x,\n value: groupSums[di]\n };\n x += dx;\n }\n\n // Generate chords for each (non-empty) subgroup-subgroup link.\n i = -1; while (++i < n) {\n j = i - 1; while (++j < n) {\n var source = subgroups[j * n + i],\n target = subgroups[i * n + j];\n if (source.value || target.value) {\n chords.push(source.value < target.value\n ? {source: target, target: source}\n : {source: source, target: target});\n }\n }\n }\n\n return sortChords ? chords.sort(sortChords) : chords;\n }\n\n chord.padAngle = function(_) {\n return arguments.length ? (padAngle = max(0, _), chord) : padAngle;\n };\n\n chord.sortGroups = function(_) {\n return arguments.length ? (sortGroups = _, chord) : sortGroups;\n };\n\n chord.sortSubgroups = function(_) {\n return arguments.length ? (sortSubgroups = _, chord) : sortSubgroups;\n };\n\n chord.sortChords = function(_) {\n return arguments.length ? (_ == null ? sortChords = null : (sortChords = compareValue(_))._ = _, chord) : sortChords && sortChords._;\n };\n\n return chord;\n};\n\nvar slice = Array.prototype.slice;\n\nvar constant = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction defaultSource(d) {\n return d.source;\n}\n\nfunction defaultTarget(d) {\n return d.target;\n}\n\nfunction defaultRadius(d) {\n return d.radius;\n}\n\nfunction defaultStartAngle(d) {\n return d.startAngle;\n}\n\nfunction defaultEndAngle(d) {\n return d.endAngle;\n}\n\nvar ribbon = function() {\n var source = defaultSource,\n target = defaultTarget,\n radius = defaultRadius,\n startAngle = defaultStartAngle,\n endAngle = defaultEndAngle,\n context = null;\n\n function ribbon() {\n var buffer,\n argv = slice.call(arguments),\n s = source.apply(this, argv),\n t = target.apply(this, argv),\n sr = +radius.apply(this, (argv[0] = s, argv)),\n sa0 = startAngle.apply(this, argv) - halfPi,\n sa1 = endAngle.apply(this, argv) - halfPi,\n sx0 = sr * cos(sa0),\n sy0 = sr * sin(sa0),\n tr = +radius.apply(this, (argv[0] = t, argv)),\n ta0 = startAngle.apply(this, argv) - halfPi,\n ta1 = endAngle.apply(this, argv) - halfPi;\n\n if (!context) context = buffer = d3Path.path();\n\n context.moveTo(sx0, sy0);\n context.arc(0, 0, sr, sa0, sa1);\n if (sa0 !== ta0 || sa1 !== ta1) { // TODO sr !== tr?\n context.quadraticCurveTo(0, 0, tr * cos(ta0), tr * sin(ta0));\n context.arc(0, 0, tr, ta0, ta1);\n }\n context.quadraticCurveTo(0, 0, sx0, sy0);\n context.closePath();\n\n if (buffer) return context = null, buffer + \"\" || null;\n }\n\n ribbon.radius = function(_) {\n return arguments.length ? (radius = typeof _ === \"function\" ? _ : constant(+_), ribbon) : radius;\n };\n\n ribbon.startAngle = function(_) {\n return arguments.length ? (startAngle = typeof _ === \"function\" ? _ : constant(+_), ribbon) : startAngle;\n };\n\n ribbon.endAngle = function(_) {\n return arguments.length ? (endAngle = typeof _ === \"function\" ? _ : constant(+_), ribbon) : endAngle;\n };\n\n ribbon.source = function(_) {\n return arguments.length ? (source = _, ribbon) : source;\n };\n\n ribbon.target = function(_) {\n return arguments.length ? (target = _, ribbon) : target;\n };\n\n ribbon.context = function(_) {\n return arguments.length ? ((context = _ == null ? null : _), ribbon) : context;\n };\n\n return ribbon;\n};\n\nexports.chord = chord;\nexports.ribbon = ribbon;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-collection/ Version 1.0.4. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar prefix = \"$\";\n\nfunction Map() {}\n\nMap.prototype = map.prototype = {\n constructor: Map,\n has: function(key) {\n return (prefix + key) in this;\n },\n get: function(key) {\n return this[prefix + key];\n },\n set: function(key, value) {\n this[prefix + key] = value;\n return this;\n },\n remove: function(key) {\n var property = prefix + key;\n return property in this && delete this[property];\n },\n clear: function() {\n for (var property in this) if (property[0] === prefix) delete this[property];\n },\n keys: function() {\n var keys = [];\n for (var property in this) if (property[0] === prefix) keys.push(property.slice(1));\n return keys;\n },\n values: function() {\n var values = [];\n for (var property in this) if (property[0] === prefix) values.push(this[property]);\n return values;\n },\n entries: function() {\n var entries = [];\n for (var property in this) if (property[0] === prefix) entries.push({key: property.slice(1), value: this[property]});\n return entries;\n },\n size: function() {\n var size = 0;\n for (var property in this) if (property[0] === prefix) ++size;\n return size;\n },\n empty: function() {\n for (var property in this) if (property[0] === prefix) return false;\n return true;\n },\n each: function(f) {\n for (var property in this) if (property[0] === prefix) f(this[property], property.slice(1), this);\n }\n};\n\nfunction map(object, f) {\n var map = new Map;\n\n // Copy constructor.\n if (object instanceof Map) object.each(function(value, key) { map.set(key, value); });\n\n // Index array by numeric index or specified key function.\n else if (Array.isArray(object)) {\n var i = -1,\n n = object.length,\n o;\n\n if (f == null) while (++i < n) map.set(i, object[i]);\n else while (++i < n) map.set(f(o = object[i], i, object), o);\n }\n\n // Convert object to map.\n else if (object) for (var key in object) map.set(key, object[key]);\n\n return map;\n}\n\nvar nest = function() {\n var keys = [],\n sortKeys = [],\n sortValues,\n rollup,\n nest;\n\n function apply(array, depth, createResult, setResult) {\n if (depth >= keys.length) {\n if (sortValues != null) array.sort(sortValues);\n return rollup != null ? rollup(array) : array;\n }\n\n var i = -1,\n n = array.length,\n key = keys[depth++],\n keyValue,\n value,\n valuesByKey = map(),\n values,\n result = createResult();\n\n while (++i < n) {\n if (values = valuesByKey.get(keyValue = key(value = array[i]) + \"\")) {\n values.push(value);\n } else {\n valuesByKey.set(keyValue, [value]);\n }\n }\n\n valuesByKey.each(function(values, key) {\n setResult(result, key, apply(values, depth, createResult, setResult));\n });\n\n return result;\n }\n\n function entries(map$$1, depth) {\n if (++depth > keys.length) return map$$1;\n var array, sortKey = sortKeys[depth - 1];\n if (rollup != null && depth >= keys.length) array = map$$1.entries();\n else array = [], map$$1.each(function(v, k) { array.push({key: k, values: entries(v, depth)}); });\n return sortKey != null ? array.sort(function(a, b) { return sortKey(a.key, b.key); }) : array;\n }\n\n return nest = {\n object: function(array) { return apply(array, 0, createObject, setObject); },\n map: function(array) { return apply(array, 0, createMap, setMap); },\n entries: function(array) { return entries(apply(array, 0, createMap, setMap), 0); },\n key: function(d) { keys.push(d); return nest; },\n sortKeys: function(order) { sortKeys[keys.length - 1] = order; return nest; },\n sortValues: function(order) { sortValues = order; return nest; },\n rollup: function(f) { rollup = f; return nest; }\n };\n};\n\nfunction createObject() {\n return {};\n}\n\nfunction setObject(object, key, value) {\n object[key] = value;\n}\n\nfunction createMap() {\n return map();\n}\n\nfunction setMap(map$$1, key, value) {\n map$$1.set(key, value);\n}\n\nfunction Set() {}\n\nvar proto = map.prototype;\n\nSet.prototype = set.prototype = {\n constructor: Set,\n has: proto.has,\n add: function(value) {\n value += \"\";\n this[prefix + value] = value;\n return this;\n },\n remove: proto.remove,\n clear: proto.clear,\n values: proto.keys,\n size: proto.size,\n empty: proto.empty,\n each: proto.each\n};\n\nfunction set(object, f) {\n var set = new Set;\n\n // Copy constructor.\n if (object instanceof Set) object.each(function(value) { set.add(value); });\n\n // Otherwise, assume it’s an array.\n else if (object) {\n var i = -1, n = object.length;\n if (f == null) while (++i < n) set.add(object[i]);\n else while (++i < n) set.add(f(object[i], i, object));\n }\n\n return set;\n}\n\nvar keys = function(map) {\n var keys = [];\n for (var key in map) keys.push(key);\n return keys;\n};\n\nvar values = function(map) {\n var values = [];\n for (var key in map) values.push(map[key]);\n return values;\n};\n\nvar entries = function(map) {\n var entries = [];\n for (var key in map) entries.push({key: key, value: map[key]});\n return entries;\n};\n\nexports.nest = nest;\nexports.set = set;\nexports.map = map;\nexports.keys = keys;\nexports.values = values;\nexports.entries = entries;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-color/ Version 1.1.0. Copyright 2018 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar define = function(constructor, factory, prototype) {\n constructor.prototype = factory.prototype = prototype;\n prototype.constructor = constructor;\n};\n\nfunction extend(parent, definition) {\n var prototype = Object.create(parent.prototype);\n for (var key in definition) prototype[key] = definition[key];\n return prototype;\n}\n\nfunction Color() {}\n\nvar darker = 0.7;\nvar brighter = 1 / darker;\n\nvar reI = \"\\\\s*([+-]?\\\\d+)\\\\s*\";\nvar reN = \"\\\\s*([+-]?\\\\d*\\\\.?\\\\d+(?:[eE][+-]?\\\\d+)?)\\\\s*\";\nvar reP = \"\\\\s*([+-]?\\\\d*\\\\.?\\\\d+(?:[eE][+-]?\\\\d+)?)%\\\\s*\";\nvar reHex3 = /^#([0-9a-f]{3})$/;\nvar reHex6 = /^#([0-9a-f]{6})$/;\nvar reRgbInteger = new RegExp(\"^rgb\\\\(\" + [reI, reI, reI] + \"\\\\)$\");\nvar reRgbPercent = new RegExp(\"^rgb\\\\(\" + [reP, reP, reP] + \"\\\\)$\");\nvar reRgbaInteger = new RegExp(\"^rgba\\\\(\" + [reI, reI, reI, reN] + \"\\\\)$\");\nvar reRgbaPercent = new RegExp(\"^rgba\\\\(\" + [reP, reP, reP, reN] + \"\\\\)$\");\nvar reHslPercent = new RegExp(\"^hsl\\\\(\" + [reN, reP, reP] + \"\\\\)$\");\nvar reHslaPercent = new RegExp(\"^hsla\\\\(\" + [reN, reP, reP, reN] + \"\\\\)$\");\n\nvar named = {\n aliceblue: 0xf0f8ff,\n antiquewhite: 0xfaebd7,\n aqua: 0x00ffff,\n aquamarine: 0x7fffd4,\n azure: 0xf0ffff,\n beige: 0xf5f5dc,\n bisque: 0xffe4c4,\n black: 0x000000,\n blanchedalmond: 0xffebcd,\n blue: 0x0000ff,\n blueviolet: 0x8a2be2,\n brown: 0xa52a2a,\n burlywood: 0xdeb887,\n cadetblue: 0x5f9ea0,\n chartreuse: 0x7fff00,\n chocolate: 0xd2691e,\n coral: 0xff7f50,\n cornflowerblue: 0x6495ed,\n cornsilk: 0xfff8dc,\n crimson: 0xdc143c,\n cyan: 0x00ffff,\n darkblue: 0x00008b,\n darkcyan: 0x008b8b,\n darkgoldenrod: 0xb8860b,\n darkgray: 0xa9a9a9,\n darkgreen: 0x006400,\n darkgrey: 0xa9a9a9,\n darkkhaki: 0xbdb76b,\n darkmagenta: 0x8b008b,\n darkolivegreen: 0x556b2f,\n darkorange: 0xff8c00,\n darkorchid: 0x9932cc,\n darkred: 0x8b0000,\n darksalmon: 0xe9967a,\n darkseagreen: 0x8fbc8f,\n darkslateblue: 0x483d8b,\n darkslategray: 0x2f4f4f,\n darkslategrey: 0x2f4f4f,\n darkturquoise: 0x00ced1,\n darkviolet: 0x9400d3,\n deeppink: 0xff1493,\n deepskyblue: 0x00bfff,\n dimgray: 0x696969,\n dimgrey: 0x696969,\n dodgerblue: 0x1e90ff,\n firebrick: 0xb22222,\n floralwhite: 0xfffaf0,\n forestgreen: 0x228b22,\n fuchsia: 0xff00ff,\n gainsboro: 0xdcdcdc,\n ghostwhite: 0xf8f8ff,\n gold: 0xffd700,\n goldenrod: 0xdaa520,\n gray: 0x808080,\n green: 0x008000,\n greenyellow: 0xadff2f,\n grey: 0x808080,\n honeydew: 0xf0fff0,\n hotpink: 0xff69b4,\n indianred: 0xcd5c5c,\n indigo: 0x4b0082,\n ivory: 0xfffff0,\n khaki: 0xf0e68c,\n lavender: 0xe6e6fa,\n lavenderblush: 0xfff0f5,\n lawngreen: 0x7cfc00,\n lemonchiffon: 0xfffacd,\n lightblue: 0xadd8e6,\n lightcoral: 0xf08080,\n lightcyan: 0xe0ffff,\n lightgoldenrodyellow: 0xfafad2,\n lightgray: 0xd3d3d3,\n lightgreen: 0x90ee90,\n lightgrey: 0xd3d3d3,\n lightpink: 0xffb6c1,\n lightsalmon: 0xffa07a,\n lightseagreen: 0x20b2aa,\n lightskyblue: 0x87cefa,\n lightslategray: 0x778899,\n lightslategrey: 0x778899,\n lightsteelblue: 0xb0c4de,\n lightyellow: 0xffffe0,\n lime: 0x00ff00,\n limegreen: 0x32cd32,\n linen: 0xfaf0e6,\n magenta: 0xff00ff,\n maroon: 0x800000,\n mediumaquamarine: 0x66cdaa,\n mediumblue: 0x0000cd,\n mediumorchid: 0xba55d3,\n mediumpurple: 0x9370db,\n mediumseagreen: 0x3cb371,\n mediumslateblue: 0x7b68ee,\n mediumspringgreen: 0x00fa9a,\n mediumturquoise: 0x48d1cc,\n mediumvioletred: 0xc71585,\n midnightblue: 0x191970,\n mintcream: 0xf5fffa,\n mistyrose: 0xffe4e1,\n moccasin: 0xffe4b5,\n navajowhite: 0xffdead,\n navy: 0x000080,\n oldlace: 0xfdf5e6,\n olive: 0x808000,\n olivedrab: 0x6b8e23,\n orange: 0xffa500,\n orangered: 0xff4500,\n orchid: 0xda70d6,\n palegoldenrod: 0xeee8aa,\n palegreen: 0x98fb98,\n paleturquoise: 0xafeeee,\n palevioletred: 0xdb7093,\n papayawhip: 0xffefd5,\n peachpuff: 0xffdab9,\n peru: 0xcd853f,\n pink: 0xffc0cb,\n plum: 0xdda0dd,\n powderblue: 0xb0e0e6,\n purple: 0x800080,\n rebeccapurple: 0x663399,\n red: 0xff0000,\n rosybrown: 0xbc8f8f,\n royalblue: 0x4169e1,\n saddlebrown: 0x8b4513,\n salmon: 0xfa8072,\n sandybrown: 0xf4a460,\n seagreen: 0x2e8b57,\n seashell: 0xfff5ee,\n sienna: 0xa0522d,\n silver: 0xc0c0c0,\n skyblue: 0x87ceeb,\n slateblue: 0x6a5acd,\n slategray: 0x708090,\n slategrey: 0x708090,\n snow: 0xfffafa,\n springgreen: 0x00ff7f,\n steelblue: 0x4682b4,\n tan: 0xd2b48c,\n teal: 0x008080,\n thistle: 0xd8bfd8,\n tomato: 0xff6347,\n turquoise: 0x40e0d0,\n violet: 0xee82ee,\n wheat: 0xf5deb3,\n white: 0xffffff,\n whitesmoke: 0xf5f5f5,\n yellow: 0xffff00,\n yellowgreen: 0x9acd32\n};\n\ndefine(Color, color, {\n displayable: function() {\n return this.rgb().displayable();\n },\n toString: function() {\n return this.rgb() + \"\";\n }\n});\n\nfunction color(format) {\n var m;\n format = (format + \"\").trim().toLowerCase();\n return (m = reHex3.exec(format)) ? (m = parseInt(m[1], 16), new Rgb((m >> 8 & 0xf) | (m >> 4 & 0x0f0), (m >> 4 & 0xf) | (m & 0xf0), ((m & 0xf) << 4) | (m & 0xf), 1)) // #f00\n : (m = reHex6.exec(format)) ? rgbn(parseInt(m[1], 16)) // #ff0000\n : (m = reRgbInteger.exec(format)) ? new Rgb(m[1], m[2], m[3], 1) // rgb(255, 0, 0)\n : (m = reRgbPercent.exec(format)) ? new Rgb(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, 1) // rgb(100%, 0%, 0%)\n : (m = reRgbaInteger.exec(format)) ? rgba(m[1], m[2], m[3], m[4]) // rgba(255, 0, 0, 1)\n : (m = reRgbaPercent.exec(format)) ? rgba(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, m[4]) // rgb(100%, 0%, 0%, 1)\n : (m = reHslPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, 1) // hsl(120, 50%, 50%)\n : (m = reHslaPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, m[4]) // hsla(120, 50%, 50%, 1)\n : named.hasOwnProperty(format) ? rgbn(named[format])\n : format === \"transparent\" ? new Rgb(NaN, NaN, NaN, 0)\n : null;\n}\n\nfunction rgbn(n) {\n return new Rgb(n >> 16 & 0xff, n >> 8 & 0xff, n & 0xff, 1);\n}\n\nfunction rgba(r, g, b, a) {\n if (a <= 0) r = g = b = NaN;\n return new Rgb(r, g, b, a);\n}\n\nfunction rgbConvert(o) {\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Rgb;\n o = o.rgb();\n return new Rgb(o.r, o.g, o.b, o.opacity);\n}\n\nfunction rgb(r, g, b, opacity) {\n return arguments.length === 1 ? rgbConvert(r) : new Rgb(r, g, b, opacity == null ? 1 : opacity);\n}\n\nfunction Rgb(r, g, b, opacity) {\n this.r = +r;\n this.g = +g;\n this.b = +b;\n this.opacity = +opacity;\n}\n\ndefine(Rgb, rgb, extend(Color, {\n brighter: function(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n darker: function(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n rgb: function() {\n return this;\n },\n displayable: function() {\n return (0 <= this.r && this.r <= 255)\n && (0 <= this.g && this.g <= 255)\n && (0 <= this.b && this.b <= 255)\n && (0 <= this.opacity && this.opacity <= 1);\n },\n toString: function() {\n var a = this.opacity; a = isNaN(a) ? 1 : Math.max(0, Math.min(1, a));\n return (a === 1 ? \"rgb(\" : \"rgba(\")\n + Math.max(0, Math.min(255, Math.round(this.r) || 0)) + \", \"\n + Math.max(0, Math.min(255, Math.round(this.g) || 0)) + \", \"\n + Math.max(0, Math.min(255, Math.round(this.b) || 0))\n + (a === 1 ? \")\" : \", \" + a + \")\");\n }\n}));\n\nfunction hsla(h, s, l, a) {\n if (a <= 0) h = s = l = NaN;\n else if (l <= 0 || l >= 1) h = s = NaN;\n else if (s <= 0) h = NaN;\n return new Hsl(h, s, l, a);\n}\n\nfunction hslConvert(o) {\n if (o instanceof Hsl) return new Hsl(o.h, o.s, o.l, o.opacity);\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Hsl;\n if (o instanceof Hsl) return o;\n o = o.rgb();\n var r = o.r / 255,\n g = o.g / 255,\n b = o.b / 255,\n min = Math.min(r, g, b),\n max = Math.max(r, g, b),\n h = NaN,\n s = max - min,\n l = (max + min) / 2;\n if (s) {\n if (r === max) h = (g - b) / s + (g < b) * 6;\n else if (g === max) h = (b - r) / s + 2;\n else h = (r - g) / s + 4;\n s /= l < 0.5 ? max + min : 2 - max - min;\n h *= 60;\n } else {\n s = l > 0 && l < 1 ? 0 : h;\n }\n return new Hsl(h, s, l, o.opacity);\n}\n\nfunction hsl(h, s, l, opacity) {\n return arguments.length === 1 ? hslConvert(h) : new Hsl(h, s, l, opacity == null ? 1 : opacity);\n}\n\nfunction Hsl(h, s, l, opacity) {\n this.h = +h;\n this.s = +s;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Hsl, hsl, extend(Color, {\n brighter: function(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n darker: function(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n rgb: function() {\n var h = this.h % 360 + (this.h < 0) * 360,\n s = isNaN(h) || isNaN(this.s) ? 0 : this.s,\n l = this.l,\n m2 = l + (l < 0.5 ? l : 1 - l) * s,\n m1 = 2 * l - m2;\n return new Rgb(\n hsl2rgb(h >= 240 ? h - 240 : h + 120, m1, m2),\n hsl2rgb(h, m1, m2),\n hsl2rgb(h < 120 ? h + 240 : h - 120, m1, m2),\n this.opacity\n );\n },\n displayable: function() {\n return (0 <= this.s && this.s <= 1 || isNaN(this.s))\n && (0 <= this.l && this.l <= 1)\n && (0 <= this.opacity && this.opacity <= 1);\n }\n}));\n\n/* From FvD 13.37, CSS Color Module Level 3 */\nfunction hsl2rgb(h, m1, m2) {\n return (h < 60 ? m1 + (m2 - m1) * h / 60\n : h < 180 ? m2\n : h < 240 ? m1 + (m2 - m1) * (240 - h) / 60\n : m1) * 255;\n}\n\nvar deg2rad = Math.PI / 180;\nvar rad2deg = 180 / Math.PI;\n\n// https://beta.observablehq.com/@mbostock/lab-and-rgb\nvar K = 18;\nvar Xn = 0.96422;\nvar Yn = 1;\nvar Zn = 0.82521;\nvar t0 = 4 / 29;\nvar t1 = 6 / 29;\nvar t2 = 3 * t1 * t1;\nvar t3 = t1 * t1 * t1;\n\nfunction labConvert(o) {\n if (o instanceof Lab) return new Lab(o.l, o.a, o.b, o.opacity);\n if (o instanceof Hcl) {\n if (isNaN(o.h)) return new Lab(o.l, 0, 0, o.opacity);\n var h = o.h * deg2rad;\n return new Lab(o.l, Math.cos(h) * o.c, Math.sin(h) * o.c, o.opacity);\n }\n if (!(o instanceof Rgb)) o = rgbConvert(o);\n var r = rgb2lrgb(o.r),\n g = rgb2lrgb(o.g),\n b = rgb2lrgb(o.b),\n y = xyz2lab((0.2225045 * r + 0.7168786 * g + 0.0606169 * b) / Yn), x, z;\n if (r === g && g === b) x = z = y; else {\n x = xyz2lab((0.4360747 * r + 0.3850649 * g + 0.1430804 * b) / Xn);\n z = xyz2lab((0.0139322 * r + 0.0971045 * g + 0.7141733 * b) / Zn);\n }\n return new Lab(116 * y - 16, 500 * (x - y), 200 * (y - z), o.opacity);\n}\n\nfunction gray(l, opacity) {\n return new Lab(l, 0, 0, opacity == null ? 1 : opacity);\n}\n\nfunction lab(l, a, b, opacity) {\n return arguments.length === 1 ? labConvert(l) : new Lab(l, a, b, opacity == null ? 1 : opacity);\n}\n\nfunction Lab(l, a, b, opacity) {\n this.l = +l;\n this.a = +a;\n this.b = +b;\n this.opacity = +opacity;\n}\n\ndefine(Lab, lab, extend(Color, {\n brighter: function(k) {\n return new Lab(this.l + K * (k == null ? 1 : k), this.a, this.b, this.opacity);\n },\n darker: function(k) {\n return new Lab(this.l - K * (k == null ? 1 : k), this.a, this.b, this.opacity);\n },\n rgb: function() {\n var y = (this.l + 16) / 116,\n x = isNaN(this.a) ? y : y + this.a / 500,\n z = isNaN(this.b) ? y : y - this.b / 200;\n x = Xn * lab2xyz(x);\n y = Yn * lab2xyz(y);\n z = Zn * lab2xyz(z);\n return new Rgb(\n lrgb2rgb( 3.1338561 * x - 1.6168667 * y - 0.4906146 * z),\n lrgb2rgb(-0.9787684 * x + 1.9161415 * y + 0.0334540 * z),\n lrgb2rgb( 0.0719453 * x - 0.2289914 * y + 1.4052427 * z),\n this.opacity\n );\n }\n}));\n\nfunction xyz2lab(t) {\n return t > t3 ? Math.pow(t, 1 / 3) : t / t2 + t0;\n}\n\nfunction lab2xyz(t) {\n return t > t1 ? t * t * t : t2 * (t - t0);\n}\n\nfunction lrgb2rgb(x) {\n return 255 * (x <= 0.0031308 ? 12.92 * x : 1.055 * Math.pow(x, 1 / 2.4) - 0.055);\n}\n\nfunction rgb2lrgb(x) {\n return (x /= 255) <= 0.04045 ? x / 12.92 : Math.pow((x + 0.055) / 1.055, 2.4);\n}\n\nfunction hclConvert(o) {\n if (o instanceof Hcl) return new Hcl(o.h, o.c, o.l, o.opacity);\n if (!(o instanceof Lab)) o = labConvert(o);\n if (o.a === 0 && o.b === 0) return new Hcl(NaN, 0, o.l, o.opacity);\n var h = Math.atan2(o.b, o.a) * rad2deg;\n return new Hcl(h < 0 ? h + 360 : h, Math.sqrt(o.a * o.a + o.b * o.b), o.l, o.opacity);\n}\n\nfunction lch(l, c, h, opacity) {\n return arguments.length === 1 ? hclConvert(l) : new Hcl(h, c, l, opacity == null ? 1 : opacity);\n}\n\nfunction hcl(h, c, l, opacity) {\n return arguments.length === 1 ? hclConvert(h) : new Hcl(h, c, l, opacity == null ? 1 : opacity);\n}\n\nfunction Hcl(h, c, l, opacity) {\n this.h = +h;\n this.c = +c;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Hcl, hcl, extend(Color, {\n brighter: function(k) {\n return new Hcl(this.h, this.c, this.l + K * (k == null ? 1 : k), this.opacity);\n },\n darker: function(k) {\n return new Hcl(this.h, this.c, this.l - K * (k == null ? 1 : k), this.opacity);\n },\n rgb: function() {\n return labConvert(this).rgb();\n }\n}));\n\nvar A = -0.14861;\nvar B = +1.78277;\nvar C = -0.29227;\nvar D = -0.90649;\nvar E = +1.97294;\nvar ED = E * D;\nvar EB = E * B;\nvar BC_DA = B * C - D * A;\n\nfunction cubehelixConvert(o) {\n if (o instanceof Cubehelix) return new Cubehelix(o.h, o.s, o.l, o.opacity);\n if (!(o instanceof Rgb)) o = rgbConvert(o);\n var r = o.r / 255,\n g = o.g / 255,\n b = o.b / 255,\n l = (BC_DA * b + ED * r - EB * g) / (BC_DA + ED - EB),\n bl = b - l,\n k = (E * (g - l) - C * bl) / D,\n s = Math.sqrt(k * k + bl * bl) / (E * l * (1 - l)), // NaN if l=0 or l=1\n h = s ? Math.atan2(k, bl) * rad2deg - 120 : NaN;\n return new Cubehelix(h < 0 ? h + 360 : h, s, l, o.opacity);\n}\n\nfunction cubehelix(h, s, l, opacity) {\n return arguments.length === 1 ? cubehelixConvert(h) : new Cubehelix(h, s, l, opacity == null ? 1 : opacity);\n}\n\nfunction Cubehelix(h, s, l, opacity) {\n this.h = +h;\n this.s = +s;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Cubehelix, cubehelix, extend(Color, {\n brighter: function(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Cubehelix(this.h, this.s, this.l * k, this.opacity);\n },\n darker: function(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Cubehelix(this.h, this.s, this.l * k, this.opacity);\n },\n rgb: function() {\n var h = isNaN(this.h) ? 0 : (this.h + 120) * deg2rad,\n l = +this.l,\n a = isNaN(this.s) ? 0 : this.s * l * (1 - l),\n cosh = Math.cos(h),\n sinh = Math.sin(h);\n return new Rgb(\n 255 * (l + a * (A * cosh + B * sinh)),\n 255 * (l + a * (C * cosh + D * sinh)),\n 255 * (l + a * (E * cosh)),\n this.opacity\n );\n }\n}));\n\nexports.color = color;\nexports.rgb = rgb;\nexports.hsl = hsl;\nexports.lab = lab;\nexports.hcl = hcl;\nexports.lch = lch;\nexports.gray = gray;\nexports.cubehelix = cubehelix;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-contour/ Version 1.2.0. Copyright 2018 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-array')) :\n\ttypeof define === 'function' && define.amd ? define(['exports', 'd3-array'], factory) :\n\t(factory((global.d3 = global.d3 || {}),global.d3));\n}(this, (function (exports,d3Array) { 'use strict';\n\nvar array = Array.prototype;\n\nvar slice = array.slice;\n\nvar ascending = function(a, b) {\n return a - b;\n};\n\nvar area = function(ring) {\n var i = 0, n = ring.length, area = ring[n - 1][1] * ring[0][0] - ring[n - 1][0] * ring[0][1];\n while (++i < n) area += ring[i - 1][1] * ring[i][0] - ring[i - 1][0] * ring[i][1];\n return area;\n};\n\nvar constant = function(x) {\n return function() {\n return x;\n };\n};\n\nvar contains = function(ring, hole) {\n var i = -1, n = hole.length, c;\n while (++i < n) if (c = ringContains(ring, hole[i])) return c;\n return 0;\n};\n\nfunction ringContains(ring, point) {\n var x = point[0], y = point[1], contains = -1;\n for (var i = 0, n = ring.length, j = n - 1; i < n; j = i++) {\n var pi = ring[i], xi = pi[0], yi = pi[1], pj = ring[j], xj = pj[0], yj = pj[1];\n if (segmentContains(pi, pj, point)) return 0;\n if (((yi > y) !== (yj > y)) && ((x < (xj - xi) * (y - yi) / (yj - yi) + xi))) contains = -contains;\n }\n return contains;\n}\n\nfunction segmentContains(a, b, c) {\n var i; return collinear(a, b, c) && within(a[i = +(a[0] === b[0])], c[i], b[i]);\n}\n\nfunction collinear(a, b, c) {\n return (b[0] - a[0]) * (c[1] - a[1]) === (c[0] - a[0]) * (b[1] - a[1]);\n}\n\nfunction within(p, q, r) {\n return p <= q && q <= r || r <= q && q <= p;\n}\n\nvar noop = function() {};\n\nvar cases = [\n [],\n [[[1.0, 1.5], [0.5, 1.0]]],\n [[[1.5, 1.0], [1.0, 1.5]]],\n [[[1.5, 1.0], [0.5, 1.0]]],\n [[[1.0, 0.5], [1.5, 1.0]]],\n [[[1.0, 1.5], [0.5, 1.0]], [[1.0, 0.5], [1.5, 1.0]]],\n [[[1.0, 0.5], [1.0, 1.5]]],\n [[[1.0, 0.5], [0.5, 1.0]]],\n [[[0.5, 1.0], [1.0, 0.5]]],\n [[[1.0, 1.5], [1.0, 0.5]]],\n [[[0.5, 1.0], [1.0, 0.5]], [[1.5, 1.0], [1.0, 1.5]]],\n [[[1.5, 1.0], [1.0, 0.5]]],\n [[[0.5, 1.0], [1.5, 1.0]]],\n [[[1.0, 1.5], [1.5, 1.0]]],\n [[[0.5, 1.0], [1.0, 1.5]]],\n []\n];\n\nvar contours = function() {\n var dx = 1,\n dy = 1,\n threshold = d3Array.thresholdSturges,\n smooth = smoothLinear;\n\n function contours(values) {\n var tz = threshold(values);\n\n // Convert number of thresholds into uniform thresholds.\n if (!Array.isArray(tz)) {\n var domain = d3Array.extent(values), start = domain[0], stop = domain[1];\n tz = d3Array.tickStep(start, stop, tz);\n tz = d3Array.range(Math.floor(start / tz) * tz, Math.floor(stop / tz) * tz, tz);\n } else {\n tz = tz.slice().sort(ascending);\n }\n\n return tz.map(function(value) {\n return contour(values, value);\n });\n }\n\n // Accumulate, smooth contour rings, assign holes to exterior rings.\n // Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js\n function contour(values, value) {\n var polygons = [],\n holes = [];\n\n isorings(values, value, function(ring) {\n smooth(ring, values, value);\n if (area(ring) > 0) polygons.push([ring]);\n else holes.push(ring);\n });\n\n holes.forEach(function(hole) {\n for (var i = 0, n = polygons.length, polygon; i < n; ++i) {\n if (contains((polygon = polygons[i])[0], hole) !== -1) {\n polygon.push(hole);\n return;\n }\n }\n });\n\n return {\n type: \"MultiPolygon\",\n value: value,\n coordinates: polygons\n };\n }\n\n // Marching squares with isolines stitched into rings.\n // Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js\n function isorings(values, value, callback) {\n var fragmentByStart = new Array,\n fragmentByEnd = new Array,\n x, y, t0, t1, t2, t3;\n\n // Special case for the first row (y = -1, t2 = t3 = 0).\n x = y = -1;\n t1 = values[0] >= value;\n cases[t1 << 1].forEach(stitch);\n while (++x < dx - 1) {\n t0 = t1, t1 = values[x + 1] >= value;\n cases[t0 | t1 << 1].forEach(stitch);\n }\n cases[t1 << 0].forEach(stitch);\n\n // General case for the intermediate rows.\n while (++y < dy - 1) {\n x = -1;\n t1 = values[y * dx + dx] >= value;\n t2 = values[y * dx] >= value;\n cases[t1 << 1 | t2 << 2].forEach(stitch);\n while (++x < dx - 1) {\n t0 = t1, t1 = values[y * dx + dx + x + 1] >= value;\n t3 = t2, t2 = values[y * dx + x + 1] >= value;\n cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch);\n }\n cases[t1 | t2 << 3].forEach(stitch);\n }\n\n // Special case for the last row (y = dy - 1, t0 = t1 = 0).\n x = -1;\n t2 = values[y * dx] >= value;\n cases[t2 << 2].forEach(stitch);\n while (++x < dx - 1) {\n t3 = t2, t2 = values[y * dx + x + 1] >= value;\n cases[t2 << 2 | t3 << 3].forEach(stitch);\n }\n cases[t2 << 3].forEach(stitch);\n\n function stitch(line) {\n var start = [line[0][0] + x, line[0][1] + y],\n end = [line[1][0] + x, line[1][1] + y],\n startIndex = index(start),\n endIndex = index(end),\n f, g;\n if (f = fragmentByEnd[startIndex]) {\n if (g = fragmentByStart[endIndex]) {\n delete fragmentByEnd[f.end];\n delete fragmentByStart[g.start];\n if (f === g) {\n f.ring.push(end);\n callback(f.ring);\n } else {\n fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)};\n }\n } else {\n delete fragmentByEnd[f.end];\n f.ring.push(end);\n fragmentByEnd[f.end = endIndex] = f;\n }\n } else if (f = fragmentByStart[endIndex]) {\n if (g = fragmentByEnd[startIndex]) {\n delete fragmentByStart[f.start];\n delete fragmentByEnd[g.end];\n if (f === g) {\n f.ring.push(end);\n callback(f.ring);\n } else {\n fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)};\n }\n } else {\n delete fragmentByStart[f.start];\n f.ring.unshift(start);\n fragmentByStart[f.start = startIndex] = f;\n }\n } else {\n fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]};\n }\n }\n }\n\n function index(point) {\n return point[0] * 2 + point[1] * (dx + 1) * 4;\n }\n\n function smoothLinear(ring, values, value) {\n ring.forEach(function(point) {\n var x = point[0],\n y = point[1],\n xt = x | 0,\n yt = y | 0,\n v0,\n v1 = values[yt * dx + xt];\n if (x > 0 && x < dx && xt === x) {\n v0 = values[yt * dx + xt - 1];\n point[0] = x + (value - v0) / (v1 - v0) - 0.5;\n }\n if (y > 0 && y < dy && yt === y) {\n v0 = values[(yt - 1) * dx + xt];\n point[1] = y + (value - v0) / (v1 - v0) - 0.5;\n }\n });\n }\n\n contours.contour = contour;\n\n contours.size = function(_) {\n if (!arguments.length) return [dx, dy];\n var _0 = Math.ceil(_[0]), _1 = Math.ceil(_[1]);\n if (!(_0 > 0) || !(_1 > 0)) throw new Error(\"invalid size\");\n return dx = _0, dy = _1, contours;\n };\n\n contours.thresholds = function(_) {\n return arguments.length ? (threshold = typeof _ === \"function\" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), contours) : threshold;\n };\n\n contours.smooth = function(_) {\n return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear;\n };\n\n return contours;\n};\n\n// TODO Optimize edge cases.\n// TODO Optimize index calculation.\n// TODO Optimize arguments.\nfunction blurX(source, target, r) {\n var n = source.width,\n m = source.height,\n w = (r << 1) + 1;\n for (var j = 0; j < m; ++j) {\n for (var i = 0, sr = 0; i < n + r; ++i) {\n if (i < n) {\n sr += source.data[i + j * n];\n }\n if (i >= r) {\n if (i >= w) {\n sr -= source.data[i - w + j * n];\n }\n target.data[i - r + j * n] = sr / Math.min(i + 1, n - 1 + w - i, w);\n }\n }\n }\n}\n\n// TODO Optimize edge cases.\n// TODO Optimize index calculation.\n// TODO Optimize arguments.\nfunction blurY(source, target, r) {\n var n = source.width,\n m = source.height,\n w = (r << 1) + 1;\n for (var i = 0; i < n; ++i) {\n for (var j = 0, sr = 0; j < m + r; ++j) {\n if (j < m) {\n sr += source.data[i + j * n];\n }\n if (j >= r) {\n if (j >= w) {\n sr -= source.data[i + (j - w) * n];\n }\n target.data[i + (j - r) * n] = sr / Math.min(j + 1, m - 1 + w - j, w);\n }\n }\n }\n}\n\nfunction defaultX(d) {\n return d[0];\n}\n\nfunction defaultY(d) {\n return d[1];\n}\n\nvar density = function() {\n var x = defaultX,\n y = defaultY,\n dx = 960,\n dy = 500,\n r = 20, // blur radius\n k = 2, // log2(grid cell size)\n o = r * 3, // grid offset, to pad for blur\n n = (dx + o * 2) >> k, // grid width\n m = (dy + o * 2) >> k, // grid height\n threshold = constant(20);\n\n function density(data) {\n var values0 = new Float32Array(n * m),\n values1 = new Float32Array(n * m);\n\n data.forEach(function(d, i, data) {\n var xi = (x(d, i, data) + o) >> k,\n yi = (y(d, i, data) + o) >> k;\n if (xi >= 0 && xi < n && yi >= 0 && yi < m) {\n ++values0[xi + yi * n];\n }\n });\n\n // TODO Optimize.\n blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);\n blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);\n blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);\n blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);\n blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);\n blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);\n\n var tz = threshold(values0);\n\n // Convert number of thresholds into uniform thresholds.\n if (!Array.isArray(tz)) {\n var stop = d3Array.max(values0);\n tz = d3Array.tickStep(0, stop, tz);\n tz = d3Array.range(0, Math.floor(stop / tz) * tz, tz);\n tz.shift();\n }\n\n return contours()\n .thresholds(tz)\n .size([n, m])\n (values0)\n .map(transform);\n }\n\n function transform(geometry) {\n geometry.value *= Math.pow(2, -2 * k); // Density in points per square pixel.\n geometry.coordinates.forEach(transformPolygon);\n return geometry;\n }\n\n function transformPolygon(coordinates) {\n coordinates.forEach(transformRing);\n }\n\n function transformRing(coordinates) {\n coordinates.forEach(transformPoint);\n }\n\n // TODO Optimize.\n function transformPoint(coordinates) {\n coordinates[0] = coordinates[0] * Math.pow(2, k) - o;\n coordinates[1] = coordinates[1] * Math.pow(2, k) - o;\n }\n\n function resize() {\n o = r * 3;\n n = (dx + o * 2) >> k;\n m = (dy + o * 2) >> k;\n return density;\n }\n\n density.x = function(_) {\n return arguments.length ? (x = typeof _ === \"function\" ? _ : constant(+_), density) : x;\n };\n\n density.y = function(_) {\n return arguments.length ? (y = typeof _ === \"function\" ? _ : constant(+_), density) : y;\n };\n\n density.size = function(_) {\n if (!arguments.length) return [dx, dy];\n var _0 = Math.ceil(_[0]), _1 = Math.ceil(_[1]);\n if (!(_0 >= 0) && !(_0 >= 0)) throw new Error(\"invalid size\");\n return dx = _0, dy = _1, resize();\n };\n\n density.cellSize = function(_) {\n if (!arguments.length) return 1 << k;\n if (!((_ = +_) >= 1)) throw new Error(\"invalid cell size\");\n return k = Math.floor(Math.log(_) / Math.LN2), resize();\n };\n\n density.thresholds = function(_) {\n return arguments.length ? (threshold = typeof _ === \"function\" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), density) : threshold;\n };\n\n density.bandwidth = function(_) {\n if (!arguments.length) return Math.sqrt(r * (r + 1));\n if (!((_ = +_) >= 0)) throw new Error(\"invalid bandwidth\");\n return r = Math.round((Math.sqrt(4 * _ * _ + 1) - 1) / 2), resize();\n };\n\n return density;\n};\n\nexports.contours = contours;\nexports.contourDensity = density;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-dispatch/ Version 1.0.3. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar noop = {value: function() {}};\n\nfunction dispatch() {\n for (var i = 0, n = arguments.length, _ = {}, t; i < n; ++i) {\n if (!(t = arguments[i] + \"\") || (t in _)) throw new Error(\"illegal type: \" + t);\n _[t] = [];\n }\n return new Dispatch(_);\n}\n\nfunction Dispatch(_) {\n this._ = _;\n}\n\nfunction parseTypenames(typenames, types) {\n return typenames.trim().split(/^|\\s+/).map(function(t) {\n var name = \"\", i = t.indexOf(\".\");\n if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);\n if (t && !types.hasOwnProperty(t)) throw new Error(\"unknown type: \" + t);\n return {type: t, name: name};\n });\n}\n\nDispatch.prototype = dispatch.prototype = {\n constructor: Dispatch,\n on: function(typename, callback) {\n var _ = this._,\n T = parseTypenames(typename + \"\", _),\n t,\n i = -1,\n n = T.length;\n\n // If no callback was specified, return the callback of the given type and name.\n if (arguments.length < 2) {\n while (++i < n) if ((t = (typename = T[i]).type) && (t = get(_[t], typename.name))) return t;\n return;\n }\n\n // If a type was specified, set the callback for the given type and name.\n // Otherwise, if a null callback was specified, remove callbacks of the given name.\n if (callback != null && typeof callback !== \"function\") throw new Error(\"invalid callback: \" + callback);\n while (++i < n) {\n if (t = (typename = T[i]).type) _[t] = set(_[t], typename.name, callback);\n else if (callback == null) for (t in _) _[t] = set(_[t], typename.name, null);\n }\n\n return this;\n },\n copy: function() {\n var copy = {}, _ = this._;\n for (var t in _) copy[t] = _[t].slice();\n return new Dispatch(copy);\n },\n call: function(type, that) {\n if ((n = arguments.length - 2) > 0) for (var args = new Array(n), i = 0, n, t; i < n; ++i) args[i] = arguments[i + 2];\n if (!this._.hasOwnProperty(type)) throw new Error(\"unknown type: \" + type);\n for (t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);\n },\n apply: function(type, that, args) {\n if (!this._.hasOwnProperty(type)) throw new Error(\"unknown type: \" + type);\n for (var t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);\n }\n};\n\nfunction get(type, name) {\n for (var i = 0, n = type.length, c; i < n; ++i) {\n if ((c = type[i]).name === name) {\n return c.value;\n }\n }\n}\n\nfunction set(type, name, callback) {\n for (var i = 0, n = type.length; i < n; ++i) {\n if (type[i].name === name) {\n type[i] = noop, type = type.slice(0, i).concat(type.slice(i + 1));\n break;\n }\n }\n if (callback != null) type.push({name: name, value: callback});\n return type;\n}\n\nexports.dispatch = dispatch;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-drag/ Version 1.2.1. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-dispatch'), require('d3-selection')) :\n\ttypeof define === 'function' && define.amd ? define(['exports', 'd3-dispatch', 'd3-selection'], factory) :\n\t(factory((global.d3 = global.d3 || {}),global.d3,global.d3));\n}(this, (function (exports,d3Dispatch,d3Selection) { 'use strict';\n\nfunction nopropagation() {\n d3Selection.event.stopImmediatePropagation();\n}\n\nvar noevent = function() {\n d3Selection.event.preventDefault();\n d3Selection.event.stopImmediatePropagation();\n};\n\nvar nodrag = function(view) {\n var root = view.document.documentElement,\n selection = d3Selection.select(view).on(\"dragstart.drag\", noevent, true);\n if (\"onselectstart\" in root) {\n selection.on(\"selectstart.drag\", noevent, true);\n } else {\n root.__noselect = root.style.MozUserSelect;\n root.style.MozUserSelect = \"none\";\n }\n};\n\nfunction yesdrag(view, noclick) {\n var root = view.document.documentElement,\n selection = d3Selection.select(view).on(\"dragstart.drag\", null);\n if (noclick) {\n selection.on(\"click.drag\", noevent, true);\n setTimeout(function() { selection.on(\"click.drag\", null); }, 0);\n }\n if (\"onselectstart\" in root) {\n selection.on(\"selectstart.drag\", null);\n } else {\n root.style.MozUserSelect = root.__noselect;\n delete root.__noselect;\n }\n}\n\nvar constant = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction DragEvent(target, type, subject, id, active, x, y, dx, dy, dispatch$$1) {\n this.target = target;\n this.type = type;\n this.subject = subject;\n this.identifier = id;\n this.active = active;\n this.x = x;\n this.y = y;\n this.dx = dx;\n this.dy = dy;\n this._ = dispatch$$1;\n}\n\nDragEvent.prototype.on = function() {\n var value = this._.on.apply(this._, arguments);\n return value === this._ ? this : value;\n};\n\n// Ignore right-click, since that should open the context menu.\nfunction defaultFilter() {\n return !d3Selection.event.button;\n}\n\nfunction defaultContainer() {\n return this.parentNode;\n}\n\nfunction defaultSubject(d) {\n return d == null ? {x: d3Selection.event.x, y: d3Selection.event.y} : d;\n}\n\nfunction defaultTouchable() {\n return \"ontouchstart\" in this;\n}\n\nvar drag = function() {\n var filter = defaultFilter,\n container = defaultContainer,\n subject = defaultSubject,\n touchable = defaultTouchable,\n gestures = {},\n listeners = d3Dispatch.dispatch(\"start\", \"drag\", \"end\"),\n active = 0,\n mousedownx,\n mousedowny,\n mousemoving,\n touchending,\n clickDistance2 = 0;\n\n function drag(selection) {\n selection\n .on(\"mousedown.drag\", mousedowned)\n .filter(touchable)\n .on(\"touchstart.drag\", touchstarted)\n .on(\"touchmove.drag\", touchmoved)\n .on(\"touchend.drag touchcancel.drag\", touchended)\n .style(\"touch-action\", \"none\")\n .style(\"-webkit-tap-highlight-color\", \"rgba(0,0,0,0)\");\n }\n\n function mousedowned() {\n if (touchending || !filter.apply(this, arguments)) return;\n var gesture = beforestart(\"mouse\", container.apply(this, arguments), d3Selection.mouse, this, arguments);\n if (!gesture) return;\n d3Selection.select(d3Selection.event.view).on(\"mousemove.drag\", mousemoved, true).on(\"mouseup.drag\", mouseupped, true);\n nodrag(d3Selection.event.view);\n nopropagation();\n mousemoving = false;\n mousedownx = d3Selection.event.clientX;\n mousedowny = d3Selection.event.clientY;\n gesture(\"start\");\n }\n\n function mousemoved() {\n noevent();\n if (!mousemoving) {\n var dx = d3Selection.event.clientX - mousedownx, dy = d3Selection.event.clientY - mousedowny;\n mousemoving = dx * dx + dy * dy > clickDistance2;\n }\n gestures.mouse(\"drag\");\n }\n\n function mouseupped() {\n d3Selection.select(d3Selection.event.view).on(\"mousemove.drag mouseup.drag\", null);\n yesdrag(d3Selection.event.view, mousemoving);\n noevent();\n gestures.mouse(\"end\");\n }\n\n function touchstarted() {\n if (!filter.apply(this, arguments)) return;\n var touches = d3Selection.event.changedTouches,\n c = container.apply(this, arguments),\n n = touches.length, i, gesture;\n\n for (i = 0; i < n; ++i) {\n if (gesture = beforestart(touches[i].identifier, c, d3Selection.touch, this, arguments)) {\n nopropagation();\n gesture(\"start\");\n }\n }\n }\n\n function touchmoved() {\n var touches = d3Selection.event.changedTouches,\n n = touches.length, i, gesture;\n\n for (i = 0; i < n; ++i) {\n if (gesture = gestures[touches[i].identifier]) {\n noevent();\n gesture(\"drag\");\n }\n }\n }\n\n function touchended() {\n var touches = d3Selection.event.changedTouches,\n n = touches.length, i, gesture;\n\n if (touchending) clearTimeout(touchending);\n touchending = setTimeout(function() { touchending = null; }, 500); // Ghost clicks are delayed!\n for (i = 0; i < n; ++i) {\n if (gesture = gestures[touches[i].identifier]) {\n nopropagation();\n gesture(\"end\");\n }\n }\n }\n\n function beforestart(id, container, point, that, args) {\n var p = point(container, id), s, dx, dy,\n sublisteners = listeners.copy();\n\n if (!d3Selection.customEvent(new DragEvent(drag, \"beforestart\", s, id, active, p[0], p[1], 0, 0, sublisteners), function() {\n if ((d3Selection.event.subject = s = subject.apply(that, args)) == null) return false;\n dx = s.x - p[0] || 0;\n dy = s.y - p[1] || 0;\n return true;\n })) return;\n\n return function gesture(type) {\n var p0 = p, n;\n switch (type) {\n case \"start\": gestures[id] = gesture, n = active++; break;\n case \"end\": delete gestures[id], --active; // nobreak\n case \"drag\": p = point(container, id), n = active; break;\n }\n d3Selection.customEvent(new DragEvent(drag, type, s, id, n, p[0] + dx, p[1] + dy, p[0] - p0[0], p[1] - p0[1], sublisteners), sublisteners.apply, sublisteners, [type, that, args]);\n };\n }\n\n drag.filter = function(_) {\n return arguments.length ? (filter = typeof _ === \"function\" ? _ : constant(!!_), drag) : filter;\n };\n\n drag.container = function(_) {\n return arguments.length ? (container = typeof _ === \"function\" ? _ : constant(_), drag) : container;\n };\n\n drag.subject = function(_) {\n return arguments.length ? (subject = typeof _ === \"function\" ? _ : constant(_), drag) : subject;\n };\n\n drag.touchable = function(_) {\n return arguments.length ? (touchable = typeof _ === \"function\" ? _ : constant(!!_), drag) : touchable;\n };\n\n drag.on = function() {\n var value = listeners.on.apply(listeners, arguments);\n return value === listeners ? drag : value;\n };\n\n drag.clickDistance = function(_) {\n return arguments.length ? (clickDistance2 = (_ = +_) * _, drag) : Math.sqrt(clickDistance2);\n };\n\n return drag;\n};\n\nexports.drag = drag;\nexports.dragDisable = nodrag;\nexports.dragEnable = yesdrag;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-dsv/ Version 1.0.8. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar EOL = {};\nvar EOF = {};\nvar QUOTE = 34;\nvar NEWLINE = 10;\nvar RETURN = 13;\n\nfunction objectConverter(columns) {\n return new Function(\"d\", \"return {\" + columns.map(function(name, i) {\n return JSON.stringify(name) + \": d[\" + i + \"]\";\n }).join(\",\") + \"}\");\n}\n\nfunction customConverter(columns, f) {\n var object = objectConverter(columns);\n return function(row, i) {\n return f(object(row), i, columns);\n };\n}\n\n// Compute unique columns in order of discovery.\nfunction inferColumns(rows) {\n var columnSet = Object.create(null),\n columns = [];\n\n rows.forEach(function(row) {\n for (var column in row) {\n if (!(column in columnSet)) {\n columns.push(columnSet[column] = column);\n }\n }\n });\n\n return columns;\n}\n\nvar dsv = function(delimiter) {\n var reFormat = new RegExp(\"[\\\"\" + delimiter + \"\\n\\r]\"),\n DELIMITER = delimiter.charCodeAt(0);\n\n function parse(text, f) {\n var convert, columns, rows = parseRows(text, function(row, i) {\n if (convert) return convert(row, i - 1);\n columns = row, convert = f ? customConverter(row, f) : objectConverter(row);\n });\n rows.columns = columns || [];\n return rows;\n }\n\n function parseRows(text, f) {\n var rows = [], // output rows\n N = text.length,\n I = 0, // current character index\n n = 0, // current line number\n t, // current token\n eof = N <= 0, // current token followed by EOF?\n eol = false; // current token followed by EOL?\n\n // Strip the trailing newline.\n if (text.charCodeAt(N - 1) === NEWLINE) --N;\n if (text.charCodeAt(N - 1) === RETURN) --N;\n\n function token() {\n if (eof) return EOF;\n if (eol) return eol = false, EOL;\n\n // Unescape quotes.\n var i, j = I, c;\n if (text.charCodeAt(j) === QUOTE) {\n while (I++ < N && text.charCodeAt(I) !== QUOTE || text.charCodeAt(++I) === QUOTE);\n if ((i = I) >= N) eof = true;\n else if ((c = text.charCodeAt(I++)) === NEWLINE) eol = true;\n else if (c === RETURN) { eol = true; if (text.charCodeAt(I) === NEWLINE) ++I; }\n return text.slice(j + 1, i - 1).replace(/\"\"/g, \"\\\"\");\n }\n\n // Find next delimiter or newline.\n while (I < N) {\n if ((c = text.charCodeAt(i = I++)) === NEWLINE) eol = true;\n else if (c === RETURN) { eol = true; if (text.charCodeAt(I) === NEWLINE) ++I; }\n else if (c !== DELIMITER) continue;\n return text.slice(j, i);\n }\n\n // Return last token before EOF.\n return eof = true, text.slice(j, N);\n }\n\n while ((t = token()) !== EOF) {\n var row = [];\n while (t !== EOL && t !== EOF) row.push(t), t = token();\n if (f && (row = f(row, n++)) == null) continue;\n rows.push(row);\n }\n\n return rows;\n }\n\n function format(rows, columns) {\n if (columns == null) columns = inferColumns(rows);\n return [columns.map(formatValue).join(delimiter)].concat(rows.map(function(row) {\n return columns.map(function(column) {\n return formatValue(row[column]);\n }).join(delimiter);\n })).join(\"\\n\");\n }\n\n function formatRows(rows) {\n return rows.map(formatRow).join(\"\\n\");\n }\n\n function formatRow(row) {\n return row.map(formatValue).join(delimiter);\n }\n\n function formatValue(text) {\n return text == null ? \"\"\n : reFormat.test(text += \"\") ? \"\\\"\" + text.replace(/\"/g, \"\\\"\\\"\") + \"\\\"\"\n : text;\n }\n\n return {\n parse: parse,\n parseRows: parseRows,\n format: format,\n formatRows: formatRows\n };\n};\n\nvar csv = dsv(\",\");\n\nvar csvParse = csv.parse;\nvar csvParseRows = csv.parseRows;\nvar csvFormat = csv.format;\nvar csvFormatRows = csv.formatRows;\n\nvar tsv = dsv(\"\\t\");\n\nvar tsvParse = tsv.parse;\nvar tsvParseRows = tsv.parseRows;\nvar tsvFormat = tsv.format;\nvar tsvFormatRows = tsv.formatRows;\n\nexports.dsvFormat = dsv;\nexports.csvParse = csvParse;\nexports.csvParseRows = csvParseRows;\nexports.csvFormat = csvFormat;\nexports.csvFormatRows = csvFormatRows;\nexports.tsvParse = tsvParse;\nexports.tsvParseRows = tsvParseRows;\nexports.tsvFormat = tsvFormat;\nexports.tsvFormatRows = tsvFormatRows;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-ease/ Version 1.0.3. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nfunction linear(t) {\n return +t;\n}\n\nfunction quadIn(t) {\n return t * t;\n}\n\nfunction quadOut(t) {\n return t * (2 - t);\n}\n\nfunction quadInOut(t) {\n return ((t *= 2) <= 1 ? t * t : --t * (2 - t) + 1) / 2;\n}\n\nfunction cubicIn(t) {\n return t * t * t;\n}\n\nfunction cubicOut(t) {\n return --t * t * t + 1;\n}\n\nfunction cubicInOut(t) {\n return ((t *= 2) <= 1 ? t * t * t : (t -= 2) * t * t + 2) / 2;\n}\n\nvar exponent = 3;\n\nvar polyIn = (function custom(e) {\n e = +e;\n\n function polyIn(t) {\n return Math.pow(t, e);\n }\n\n polyIn.exponent = custom;\n\n return polyIn;\n})(exponent);\n\nvar polyOut = (function custom(e) {\n e = +e;\n\n function polyOut(t) {\n return 1 - Math.pow(1 - t, e);\n }\n\n polyOut.exponent = custom;\n\n return polyOut;\n})(exponent);\n\nvar polyInOut = (function custom(e) {\n e = +e;\n\n function polyInOut(t) {\n return ((t *= 2) <= 1 ? Math.pow(t, e) : 2 - Math.pow(2 - t, e)) / 2;\n }\n\n polyInOut.exponent = custom;\n\n return polyInOut;\n})(exponent);\n\nvar pi = Math.PI;\nvar halfPi = pi / 2;\n\nfunction sinIn(t) {\n return 1 - Math.cos(t * halfPi);\n}\n\nfunction sinOut(t) {\n return Math.sin(t * halfPi);\n}\n\nfunction sinInOut(t) {\n return (1 - Math.cos(pi * t)) / 2;\n}\n\nfunction expIn(t) {\n return Math.pow(2, 10 * t - 10);\n}\n\nfunction expOut(t) {\n return 1 - Math.pow(2, -10 * t);\n}\n\nfunction expInOut(t) {\n return ((t *= 2) <= 1 ? Math.pow(2, 10 * t - 10) : 2 - Math.pow(2, 10 - 10 * t)) / 2;\n}\n\nfunction circleIn(t) {\n return 1 - Math.sqrt(1 - t * t);\n}\n\nfunction circleOut(t) {\n return Math.sqrt(1 - --t * t);\n}\n\nfunction circleInOut(t) {\n return ((t *= 2) <= 1 ? 1 - Math.sqrt(1 - t * t) : Math.sqrt(1 - (t -= 2) * t) + 1) / 2;\n}\n\nvar b1 = 4 / 11;\nvar b2 = 6 / 11;\nvar b3 = 8 / 11;\nvar b4 = 3 / 4;\nvar b5 = 9 / 11;\nvar b6 = 10 / 11;\nvar b7 = 15 / 16;\nvar b8 = 21 / 22;\nvar b9 = 63 / 64;\nvar b0 = 1 / b1 / b1;\n\nfunction bounceIn(t) {\n return 1 - bounceOut(1 - t);\n}\n\nfunction bounceOut(t) {\n return (t = +t) < b1 ? b0 * t * t : t < b3 ? b0 * (t -= b2) * t + b4 : t < b6 ? b0 * (t -= b5) * t + b7 : b0 * (t -= b8) * t + b9;\n}\n\nfunction bounceInOut(t) {\n return ((t *= 2) <= 1 ? 1 - bounceOut(1 - t) : bounceOut(t - 1) + 1) / 2;\n}\n\nvar overshoot = 1.70158;\n\nvar backIn = (function custom(s) {\n s = +s;\n\n function backIn(t) {\n return t * t * ((s + 1) * t - s);\n }\n\n backIn.overshoot = custom;\n\n return backIn;\n})(overshoot);\n\nvar backOut = (function custom(s) {\n s = +s;\n\n function backOut(t) {\n return --t * t * ((s + 1) * t + s) + 1;\n }\n\n backOut.overshoot = custom;\n\n return backOut;\n})(overshoot);\n\nvar backInOut = (function custom(s) {\n s = +s;\n\n function backInOut(t) {\n return ((t *= 2) < 1 ? t * t * ((s + 1) * t - s) : (t -= 2) * t * ((s + 1) * t + s) + 2) / 2;\n }\n\n backInOut.overshoot = custom;\n\n return backInOut;\n})(overshoot);\n\nvar tau = 2 * Math.PI;\nvar amplitude = 1;\nvar period = 0.3;\n\nvar elasticIn = (function custom(a, p) {\n var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);\n\n function elasticIn(t) {\n return a * Math.pow(2, 10 * --t) * Math.sin((s - t) / p);\n }\n\n elasticIn.amplitude = function(a) { return custom(a, p * tau); };\n elasticIn.period = function(p) { return custom(a, p); };\n\n return elasticIn;\n})(amplitude, period);\n\nvar elasticOut = (function custom(a, p) {\n var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);\n\n function elasticOut(t) {\n return 1 - a * Math.pow(2, -10 * (t = +t)) * Math.sin((t + s) / p);\n }\n\n elasticOut.amplitude = function(a) { return custom(a, p * tau); };\n elasticOut.period = function(p) { return custom(a, p); };\n\n return elasticOut;\n})(amplitude, period);\n\nvar elasticInOut = (function custom(a, p) {\n var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);\n\n function elasticInOut(t) {\n return ((t = t * 2 - 1) < 0\n ? a * Math.pow(2, 10 * t) * Math.sin((s - t) / p)\n : 2 - a * Math.pow(2, -10 * t) * Math.sin((s + t) / p)) / 2;\n }\n\n elasticInOut.amplitude = function(a) { return custom(a, p * tau); };\n elasticInOut.period = function(p) { return custom(a, p); };\n\n return elasticInOut;\n})(amplitude, period);\n\nexports.easeLinear = linear;\nexports.easeQuad = quadInOut;\nexports.easeQuadIn = quadIn;\nexports.easeQuadOut = quadOut;\nexports.easeQuadInOut = quadInOut;\nexports.easeCubic = cubicInOut;\nexports.easeCubicIn = cubicIn;\nexports.easeCubicOut = cubicOut;\nexports.easeCubicInOut = cubicInOut;\nexports.easePoly = polyInOut;\nexports.easePolyIn = polyIn;\nexports.easePolyOut = polyOut;\nexports.easePolyInOut = polyInOut;\nexports.easeSin = sinInOut;\nexports.easeSinIn = sinIn;\nexports.easeSinOut = sinOut;\nexports.easeSinInOut = sinInOut;\nexports.easeExp = expInOut;\nexports.easeExpIn = expIn;\nexports.easeExpOut = expOut;\nexports.easeExpInOut = expInOut;\nexports.easeCircle = circleInOut;\nexports.easeCircleIn = circleIn;\nexports.easeCircleOut = circleOut;\nexports.easeCircleInOut = circleInOut;\nexports.easeBounce = bounceOut;\nexports.easeBounceIn = bounceIn;\nexports.easeBounceOut = bounceOut;\nexports.easeBounceInOut = bounceInOut;\nexports.easeBack = backInOut;\nexports.easeBackIn = backIn;\nexports.easeBackOut = backOut;\nexports.easeBackInOut = backInOut;\nexports.easeElastic = elasticOut;\nexports.easeElasticIn = elasticIn;\nexports.easeElasticOut = elasticOut;\nexports.easeElasticInOut = elasticInOut;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-fetch/ Version 1.1.0. Copyright 2018 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-dsv')) :\n\ttypeof define === 'function' && define.amd ? define(['exports', 'd3-dsv'], factory) :\n\t(factory((global.d3 = global.d3 || {}),global.d3));\n}(this, (function (exports,d3Dsv) { 'use strict';\n\nfunction responseBlob(response) {\n if (!response.ok) throw new Error(response.status + \" \" + response.statusText);\n return response.blob();\n}\n\nfunction blob(input, init) {\n return fetch(input, init).then(responseBlob);\n}\n\nfunction responseArrayBuffer(response) {\n if (!response.ok) throw new Error(response.status + \" \" + response.statusText);\n return response.arrayBuffer();\n}\n\nfunction buffer(input, init) {\n return fetch(input, init).then(responseArrayBuffer);\n}\n\nfunction responseText(response) {\n if (!response.ok) throw new Error(response.status + \" \" + response.statusText);\n return response.text();\n}\n\nfunction text(input, init) {\n return fetch(input, init).then(responseText);\n}\n\nfunction dsvParse(parse) {\n return function(input, init, row) {\n if (arguments.length === 2 && typeof init === \"function\") row = init, init = undefined;\n return text(input, init).then(function(response) {\n return parse(response, row);\n });\n };\n}\n\nfunction dsv(delimiter, input, init, row) {\n if (arguments.length === 3 && typeof init === \"function\") row = init, init = undefined;\n var format = d3Dsv.dsvFormat(delimiter);\n return text(input, init).then(function(response) {\n return format.parse(response, row);\n });\n}\n\nvar csv = dsvParse(d3Dsv.csvParse);\nvar tsv = dsvParse(d3Dsv.tsvParse);\n\nfunction image(input, init) {\n return new Promise(function(resolve, reject) {\n var image = new Image;\n for (var key in init) image[key] = init[key];\n image.onerror = reject;\n image.onload = function() { resolve(image); };\n image.src = input;\n });\n}\n\nfunction responseJson(response) {\n if (!response.ok) throw new Error(response.status + \" \" + response.statusText);\n return response.json();\n}\n\nfunction json(input, init) {\n return fetch(input, init).then(responseJson);\n}\n\nfunction parser(type) {\n return function(input, init) {\n return text(input, init).then(function(text$$1) {\n return (new DOMParser).parseFromString(text$$1, type);\n });\n };\n}\n\nvar xml = parser(\"application/xml\");\n\nvar html = parser(\"text/html\");\n\nvar svg = parser(\"image/svg+xml\");\n\nexports.blob = blob;\nexports.buffer = buffer;\nexports.dsv = dsv;\nexports.csv = csv;\nexports.tsv = tsv;\nexports.image = image;\nexports.json = json;\nexports.text = text;\nexports.xml = xml;\nexports.html = html;\nexports.svg = svg;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-force/ Version 1.1.0. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-quadtree'), require('d3-collection'), require('d3-dispatch'), require('d3-timer')) :\n\ttypeof define === 'function' && define.amd ? define(['exports', 'd3-quadtree', 'd3-collection', 'd3-dispatch', 'd3-timer'], factory) :\n\t(factory((global.d3 = global.d3 || {}),global.d3,global.d3,global.d3,global.d3));\n}(this, (function (exports,d3Quadtree,d3Collection,d3Dispatch,d3Timer) { 'use strict';\n\nvar center = function(x, y) {\n var nodes;\n\n if (x == null) x = 0;\n if (y == null) y = 0;\n\n function force() {\n var i,\n n = nodes.length,\n node,\n sx = 0,\n sy = 0;\n\n for (i = 0; i < n; ++i) {\n node = nodes[i], sx += node.x, sy += node.y;\n }\n\n for (sx = sx / n - x, sy = sy / n - y, i = 0; i < n; ++i) {\n node = nodes[i], node.x -= sx, node.y -= sy;\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n };\n\n force.x = function(_) {\n return arguments.length ? (x = +_, force) : x;\n };\n\n force.y = function(_) {\n return arguments.length ? (y = +_, force) : y;\n };\n\n return force;\n};\n\nvar constant = function(x) {\n return function() {\n return x;\n };\n};\n\nvar jiggle = function() {\n return (Math.random() - 0.5) * 1e-6;\n};\n\nfunction x(d) {\n return d.x + d.vx;\n}\n\nfunction y(d) {\n return d.y + d.vy;\n}\n\nvar collide = function(radius) {\n var nodes,\n radii,\n strength = 1,\n iterations = 1;\n\n if (typeof radius !== \"function\") radius = constant(radius == null ? 1 : +radius);\n\n function force() {\n var i, n = nodes.length,\n tree,\n node,\n xi,\n yi,\n ri,\n ri2;\n\n for (var k = 0; k < iterations; ++k) {\n tree = d3Quadtree.quadtree(nodes, x, y).visitAfter(prepare);\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n ri = radii[node.index], ri2 = ri * ri;\n xi = node.x + node.vx;\n yi = node.y + node.vy;\n tree.visit(apply);\n }\n }\n\n function apply(quad, x0, y0, x1, y1) {\n var data = quad.data, rj = quad.r, r = ri + rj;\n if (data) {\n if (data.index > node.index) {\n var x = xi - data.x - data.vx,\n y = yi - data.y - data.vy,\n l = x * x + y * y;\n if (l < r * r) {\n if (x === 0) x = jiggle(), l += x * x;\n if (y === 0) y = jiggle(), l += y * y;\n l = (r - (l = Math.sqrt(l))) / l * strength;\n node.vx += (x *= l) * (r = (rj *= rj) / (ri2 + rj));\n node.vy += (y *= l) * r;\n data.vx -= x * (r = 1 - r);\n data.vy -= y * r;\n }\n }\n return;\n }\n return x0 > xi + r || x1 < xi - r || y0 > yi + r || y1 < yi - r;\n }\n }\n\n function prepare(quad) {\n if (quad.data) return quad.r = radii[quad.data.index];\n for (var i = quad.r = 0; i < 4; ++i) {\n if (quad[i] && quad[i].r > quad.r) {\n quad.r = quad[i].r;\n }\n }\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length, node;\n radii = new Array(n);\n for (i = 0; i < n; ++i) node = nodes[i], radii[node.index] = +radius(node, i, nodes);\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.iterations = function(_) {\n return arguments.length ? (iterations = +_, force) : iterations;\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = +_, force) : strength;\n };\n\n force.radius = function(_) {\n return arguments.length ? (radius = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : radius;\n };\n\n return force;\n};\n\nfunction index(d) {\n return d.index;\n}\n\nfunction find(nodeById, nodeId) {\n var node = nodeById.get(nodeId);\n if (!node) throw new Error(\"missing: \" + nodeId);\n return node;\n}\n\nvar link = function(links) {\n var id = index,\n strength = defaultStrength,\n strengths,\n distance = constant(30),\n distances,\n nodes,\n count,\n bias,\n iterations = 1;\n\n if (links == null) links = [];\n\n function defaultStrength(link) {\n return 1 / Math.min(count[link.source.index], count[link.target.index]);\n }\n\n function force(alpha) {\n for (var k = 0, n = links.length; k < iterations; ++k) {\n for (var i = 0, link, source, target, x, y, l, b; i < n; ++i) {\n link = links[i], source = link.source, target = link.target;\n x = target.x + target.vx - source.x - source.vx || jiggle();\n y = target.y + target.vy - source.y - source.vy || jiggle();\n l = Math.sqrt(x * x + y * y);\n l = (l - distances[i]) / l * alpha * strengths[i];\n x *= l, y *= l;\n target.vx -= x * (b = bias[i]);\n target.vy -= y * b;\n source.vx += x * (b = 1 - b);\n source.vy += y * b;\n }\n }\n }\n\n function initialize() {\n if (!nodes) return;\n\n var i,\n n = nodes.length,\n m = links.length,\n nodeById = d3Collection.map(nodes, id),\n link;\n\n for (i = 0, count = new Array(n); i < m; ++i) {\n link = links[i], link.index = i;\n if (typeof link.source !== \"object\") link.source = find(nodeById, link.source);\n if (typeof link.target !== \"object\") link.target = find(nodeById, link.target);\n count[link.source.index] = (count[link.source.index] || 0) + 1;\n count[link.target.index] = (count[link.target.index] || 0) + 1;\n }\n\n for (i = 0, bias = new Array(m); i < m; ++i) {\n link = links[i], bias[i] = count[link.source.index] / (count[link.source.index] + count[link.target.index]);\n }\n\n strengths = new Array(m), initializeStrength();\n distances = new Array(m), initializeDistance();\n }\n\n function initializeStrength() {\n if (!nodes) return;\n\n for (var i = 0, n = links.length; i < n; ++i) {\n strengths[i] = +strength(links[i], i, links);\n }\n }\n\n function initializeDistance() {\n if (!nodes) return;\n\n for (var i = 0, n = links.length; i < n; ++i) {\n distances[i] = +distance(links[i], i, links);\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.links = function(_) {\n return arguments.length ? (links = _, initialize(), force) : links;\n };\n\n force.id = function(_) {\n return arguments.length ? (id = _, force) : id;\n };\n\n force.iterations = function(_) {\n return arguments.length ? (iterations = +_, force) : iterations;\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant(+_), initializeStrength(), force) : strength;\n };\n\n force.distance = function(_) {\n return arguments.length ? (distance = typeof _ === \"function\" ? _ : constant(+_), initializeDistance(), force) : distance;\n };\n\n return force;\n};\n\nfunction x$1(d) {\n return d.x;\n}\n\nfunction y$1(d) {\n return d.y;\n}\n\nvar initialRadius = 10;\nvar initialAngle = Math.PI * (3 - Math.sqrt(5));\n\nvar simulation = function(nodes) {\n var simulation,\n alpha = 1,\n alphaMin = 0.001,\n alphaDecay = 1 - Math.pow(alphaMin, 1 / 300),\n alphaTarget = 0,\n velocityDecay = 0.6,\n forces = d3Collection.map(),\n stepper = d3Timer.timer(step),\n event = d3Dispatch.dispatch(\"tick\", \"end\");\n\n if (nodes == null) nodes = [];\n\n function step() {\n tick();\n event.call(\"tick\", simulation);\n if (alpha < alphaMin) {\n stepper.stop();\n event.call(\"end\", simulation);\n }\n }\n\n function tick() {\n var i, n = nodes.length, node;\n\n alpha += (alphaTarget - alpha) * alphaDecay;\n\n forces.each(function(force) {\n force(alpha);\n });\n\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n if (node.fx == null) node.x += node.vx *= velocityDecay;\n else node.x = node.fx, node.vx = 0;\n if (node.fy == null) node.y += node.vy *= velocityDecay;\n else node.y = node.fy, node.vy = 0;\n }\n }\n\n function initializeNodes() {\n for (var i = 0, n = nodes.length, node; i < n; ++i) {\n node = nodes[i], node.index = i;\n if (isNaN(node.x) || isNaN(node.y)) {\n var radius = initialRadius * Math.sqrt(i), angle = i * initialAngle;\n node.x = radius * Math.cos(angle);\n node.y = radius * Math.sin(angle);\n }\n if (isNaN(node.vx) || isNaN(node.vy)) {\n node.vx = node.vy = 0;\n }\n }\n }\n\n function initializeForce(force) {\n if (force.initialize) force.initialize(nodes);\n return force;\n }\n\n initializeNodes();\n\n return simulation = {\n tick: tick,\n\n restart: function() {\n return stepper.restart(step), simulation;\n },\n\n stop: function() {\n return stepper.stop(), simulation;\n },\n\n nodes: function(_) {\n return arguments.length ? (nodes = _, initializeNodes(), forces.each(initializeForce), simulation) : nodes;\n },\n\n alpha: function(_) {\n return arguments.length ? (alpha = +_, simulation) : alpha;\n },\n\n alphaMin: function(_) {\n return arguments.length ? (alphaMin = +_, simulation) : alphaMin;\n },\n\n alphaDecay: function(_) {\n return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay;\n },\n\n alphaTarget: function(_) {\n return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget;\n },\n\n velocityDecay: function(_) {\n return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay;\n },\n\n force: function(name, _) {\n return arguments.length > 1 ? ((_ == null ? forces.remove(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name);\n },\n\n find: function(x, y, radius) {\n var i = 0,\n n = nodes.length,\n dx,\n dy,\n d2,\n node,\n closest;\n\n if (radius == null) radius = Infinity;\n else radius *= radius;\n\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n dx = x - node.x;\n dy = y - node.y;\n d2 = dx * dx + dy * dy;\n if (d2 < radius) closest = node, radius = d2;\n }\n\n return closest;\n },\n\n on: function(name, _) {\n return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name);\n }\n };\n};\n\nvar manyBody = function() {\n var nodes,\n node,\n alpha,\n strength = constant(-30),\n strengths,\n distanceMin2 = 1,\n distanceMax2 = Infinity,\n theta2 = 0.81;\n\n function force(_) {\n var i, n = nodes.length, tree = d3Quadtree.quadtree(nodes, x$1, y$1).visitAfter(accumulate);\n for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply);\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length, node;\n strengths = new Array(n);\n for (i = 0; i < n; ++i) node = nodes[i], strengths[node.index] = +strength(node, i, nodes);\n }\n\n function accumulate(quad) {\n var strength = 0, q, c, weight = 0, x, y, i;\n\n // For internal nodes, accumulate forces from child quadrants.\n if (quad.length) {\n for (x = y = i = 0; i < 4; ++i) {\n if ((q = quad[i]) && (c = Math.abs(q.value))) {\n strength += q.value, weight += c, x += c * q.x, y += c * q.y;\n }\n }\n quad.x = x / weight;\n quad.y = y / weight;\n }\n\n // For leaf nodes, accumulate forces from coincident quadrants.\n else {\n q = quad;\n q.x = q.data.x;\n q.y = q.data.y;\n do strength += strengths[q.data.index];\n while (q = q.next);\n }\n\n quad.value = strength;\n }\n\n function apply(quad, x1, _, x2) {\n if (!quad.value) return true;\n\n var x = quad.x - node.x,\n y = quad.y - node.y,\n w = x2 - x1,\n l = x * x + y * y;\n\n // Apply the Barnes-Hut approximation if possible.\n // Limit forces for very close nodes; randomize direction if coincident.\n if (w * w / theta2 < l) {\n if (l < distanceMax2) {\n if (x === 0) x = jiggle(), l += x * x;\n if (y === 0) y = jiggle(), l += y * y;\n if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);\n node.vx += x * quad.value * alpha / l;\n node.vy += y * quad.value * alpha / l;\n }\n return true;\n }\n\n // Otherwise, process points directly.\n else if (quad.length || l >= distanceMax2) return;\n\n // Limit forces for very close nodes; randomize direction if coincident.\n if (quad.data !== node || quad.next) {\n if (x === 0) x = jiggle(), l += x * x;\n if (y === 0) y = jiggle(), l += y * y;\n if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);\n }\n\n do if (quad.data !== node) {\n w = strengths[quad.data.index] * alpha / l;\n node.vx += x * w;\n node.vy += y * w;\n } while (quad = quad.next);\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : strength;\n };\n\n force.distanceMin = function(_) {\n return arguments.length ? (distanceMin2 = _ * _, force) : Math.sqrt(distanceMin2);\n };\n\n force.distanceMax = function(_) {\n return arguments.length ? (distanceMax2 = _ * _, force) : Math.sqrt(distanceMax2);\n };\n\n force.theta = function(_) {\n return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2);\n };\n\n return force;\n};\n\nvar radial = function(radius, x, y) {\n var nodes,\n strength = constant(0.1),\n strengths,\n radiuses;\n\n if (typeof radius !== \"function\") radius = constant(+radius);\n if (x == null) x = 0;\n if (y == null) y = 0;\n\n function force(alpha) {\n for (var i = 0, n = nodes.length; i < n; ++i) {\n var node = nodes[i],\n dx = node.x - x || 1e-6,\n dy = node.y - y || 1e-6,\n r = Math.sqrt(dx * dx + dy * dy),\n k = (radiuses[i] - r) * strengths[i] * alpha / r;\n node.vx += dx * k;\n node.vy += dy * k;\n }\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length;\n strengths = new Array(n);\n radiuses = new Array(n);\n for (i = 0; i < n; ++i) {\n radiuses[i] = +radius(nodes[i], i, nodes);\n strengths[i] = isNaN(radiuses[i]) ? 0 : +strength(nodes[i], i, nodes);\n }\n }\n\n force.initialize = function(_) {\n nodes = _, initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : strength;\n };\n\n force.radius = function(_) {\n return arguments.length ? (radius = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : radius;\n };\n\n force.x = function(_) {\n return arguments.length ? (x = +_, force) : x;\n };\n\n force.y = function(_) {\n return arguments.length ? (y = +_, force) : y;\n };\n\n return force;\n};\n\nvar x$2 = function(x) {\n var strength = constant(0.1),\n nodes,\n strengths,\n xz;\n\n if (typeof x !== \"function\") x = constant(x == null ? 0 : +x);\n\n function force(alpha) {\n for (var i = 0, n = nodes.length, node; i < n; ++i) {\n node = nodes[i], node.vx += (xz[i] - node.x) * strengths[i] * alpha;\n }\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length;\n strengths = new Array(n);\n xz = new Array(n);\n for (i = 0; i < n; ++i) {\n strengths[i] = isNaN(xz[i] = +x(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes);\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : strength;\n };\n\n force.x = function(_) {\n return arguments.length ? (x = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : x;\n };\n\n return force;\n};\n\nvar y$2 = function(y) {\n var strength = constant(0.1),\n nodes,\n strengths,\n yz;\n\n if (typeof y !== \"function\") y = constant(y == null ? 0 : +y);\n\n function force(alpha) {\n for (var i = 0, n = nodes.length, node; i < n; ++i) {\n node = nodes[i], node.vy += (yz[i] - node.y) * strengths[i] * alpha;\n }\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length;\n strengths = new Array(n);\n yz = new Array(n);\n for (i = 0; i < n; ++i) {\n strengths[i] = isNaN(yz[i] = +y(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes);\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : strength;\n };\n\n force.y = function(_) {\n return arguments.length ? (y = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : y;\n };\n\n return force;\n};\n\nexports.forceCenter = center;\nexports.forceCollide = collide;\nexports.forceLink = link;\nexports.forceManyBody = manyBody;\nexports.forceRadial = radial;\nexports.forceSimulation = simulation;\nexports.forceX = x$2;\nexports.forceY = y$2;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-format/ Version 1.2.2. Copyright 2018 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\n// Computes the decimal coefficient and exponent of the specified number x with\n// significant digits p, where x is positive and p is in [1, 21] or undefined.\n// For example, formatDecimal(1.23) returns [\"123\", 0].\nvar formatDecimal = function(x, p) {\n if ((i = (x = p ? x.toExponential(p - 1) : x.toExponential()).indexOf(\"e\")) < 0) return null; // NaN, ±Infinity\n var i, coefficient = x.slice(0, i);\n\n // The string returned by toExponential either has the form \\d\\.\\d+e[-+]\\d+\n // (e.g., 1.2e+3) or the form \\de[-+]\\d+ (e.g., 1e+3).\n return [\n coefficient.length > 1 ? coefficient[0] + coefficient.slice(2) : coefficient,\n +x.slice(i + 1)\n ];\n};\n\nvar exponent = function(x) {\n return x = formatDecimal(Math.abs(x)), x ? x[1] : NaN;\n};\n\nvar formatGroup = function(grouping, thousands) {\n return function(value, width) {\n var i = value.length,\n t = [],\n j = 0,\n g = grouping[0],\n length = 0;\n\n while (i > 0 && g > 0) {\n if (length + g + 1 > width) g = Math.max(1, width - length);\n t.push(value.substring(i -= g, i + g));\n if ((length += g + 1) > width) break;\n g = grouping[j = (j + 1) % grouping.length];\n }\n\n return t.reverse().join(thousands);\n };\n};\n\nvar formatNumerals = function(numerals) {\n return function(value) {\n return value.replace(/[0-9]/g, function(i) {\n return numerals[+i];\n });\n };\n};\n\nvar formatDefault = function(x, p) {\n x = x.toPrecision(p);\n\n out: for (var n = x.length, i = 1, i0 = -1, i1; i < n; ++i) {\n switch (x[i]) {\n case \".\": i0 = i1 = i; break;\n case \"0\": if (i0 === 0) i0 = i; i1 = i; break;\n case \"e\": break out;\n default: if (i0 > 0) i0 = 0; break;\n }\n }\n\n return i0 > 0 ? x.slice(0, i0) + x.slice(i1 + 1) : x;\n};\n\nvar prefixExponent;\n\nvar formatPrefixAuto = function(x, p) {\n var d = formatDecimal(x, p);\n if (!d) return x + \"\";\n var coefficient = d[0],\n exponent = d[1],\n i = exponent - (prefixExponent = Math.max(-8, Math.min(8, Math.floor(exponent / 3))) * 3) + 1,\n n = coefficient.length;\n return i === n ? coefficient\n : i > n ? coefficient + new Array(i - n + 1).join(\"0\")\n : i > 0 ? coefficient.slice(0, i) + \".\" + coefficient.slice(i)\n : \"0.\" + new Array(1 - i).join(\"0\") + formatDecimal(x, Math.max(0, p + i - 1))[0]; // less than 1y!\n};\n\nvar formatRounded = function(x, p) {\n var d = formatDecimal(x, p);\n if (!d) return x + \"\";\n var coefficient = d[0],\n exponent = d[1];\n return exponent < 0 ? \"0.\" + new Array(-exponent).join(\"0\") + coefficient\n : coefficient.length > exponent + 1 ? coefficient.slice(0, exponent + 1) + \".\" + coefficient.slice(exponent + 1)\n : coefficient + new Array(exponent - coefficient.length + 2).join(\"0\");\n};\n\nvar formatTypes = {\n \"\": formatDefault,\n \"%\": function(x, p) { return (x * 100).toFixed(p); },\n \"b\": function(x) { return Math.round(x).toString(2); },\n \"c\": function(x) { return x + \"\"; },\n \"d\": function(x) { return Math.round(x).toString(10); },\n \"e\": function(x, p) { return x.toExponential(p); },\n \"f\": function(x, p) { return x.toFixed(p); },\n \"g\": function(x, p) { return x.toPrecision(p); },\n \"o\": function(x) { return Math.round(x).toString(8); },\n \"p\": function(x, p) { return formatRounded(x * 100, p); },\n \"r\": formatRounded,\n \"s\": formatPrefixAuto,\n \"X\": function(x) { return Math.round(x).toString(16).toUpperCase(); },\n \"x\": function(x) { return Math.round(x).toString(16); }\n};\n\n// [[fill]align][sign][symbol][0][width][,][.precision][type]\nvar re = /^(?:(.)?([<>=^]))?([+\\-\\( ])?([$#])?(0)?(\\d+)?(,)?(\\.\\d+)?([a-z%])?$/i;\n\nfunction formatSpecifier(specifier) {\n return new FormatSpecifier(specifier);\n}\n\nformatSpecifier.prototype = FormatSpecifier.prototype; // instanceof\n\nfunction FormatSpecifier(specifier) {\n if (!(match = re.exec(specifier))) throw new Error(\"invalid format: \" + specifier);\n\n var match,\n fill = match[1] || \" \",\n align = match[2] || \">\",\n sign = match[3] || \"-\",\n symbol = match[4] || \"\",\n zero = !!match[5],\n width = match[6] && +match[6],\n comma = !!match[7],\n precision = match[8] && +match[8].slice(1),\n type = match[9] || \"\";\n\n // The \"n\" type is an alias for \",g\".\n if (type === \"n\") comma = true, type = \"g\";\n\n // Map invalid types to the default format.\n else if (!formatTypes[type]) type = \"\";\n\n // If zero fill is specified, padding goes after sign and before digits.\n if (zero || (fill === \"0\" && align === \"=\")) zero = true, fill = \"0\", align = \"=\";\n\n this.fill = fill;\n this.align = align;\n this.sign = sign;\n this.symbol = symbol;\n this.zero = zero;\n this.width = width;\n this.comma = comma;\n this.precision = precision;\n this.type = type;\n}\n\nFormatSpecifier.prototype.toString = function() {\n return this.fill\n + this.align\n + this.sign\n + this.symbol\n + (this.zero ? \"0\" : \"\")\n + (this.width == null ? \"\" : Math.max(1, this.width | 0))\n + (this.comma ? \",\" : \"\")\n + (this.precision == null ? \"\" : \".\" + Math.max(0, this.precision | 0))\n + this.type;\n};\n\nvar identity = function(x) {\n return x;\n};\n\nvar prefixes = [\"y\",\"z\",\"a\",\"f\",\"p\",\"n\",\"µ\",\"m\",\"\",\"k\",\"M\",\"G\",\"T\",\"P\",\"E\",\"Z\",\"Y\"];\n\nvar formatLocale = function(locale) {\n var group = locale.grouping && locale.thousands ? formatGroup(locale.grouping, locale.thousands) : identity,\n currency = locale.currency,\n decimal = locale.decimal,\n numerals = locale.numerals ? formatNumerals(locale.numerals) : identity,\n percent = locale.percent || \"%\";\n\n function newFormat(specifier) {\n specifier = formatSpecifier(specifier);\n\n var fill = specifier.fill,\n align = specifier.align,\n sign = specifier.sign,\n symbol = specifier.symbol,\n zero = specifier.zero,\n width = specifier.width,\n comma = specifier.comma,\n precision = specifier.precision,\n type = specifier.type;\n\n // Compute the prefix and suffix.\n // For SI-prefix, the suffix is lazily computed.\n var prefix = symbol === \"$\" ? currency[0] : symbol === \"#\" && /[boxX]/.test(type) ? \"0\" + type.toLowerCase() : \"\",\n suffix = symbol === \"$\" ? currency[1] : /[%p]/.test(type) ? percent : \"\";\n\n // What format function should we use?\n // Is this an integer type?\n // Can this type generate exponential notation?\n var formatType = formatTypes[type],\n maybeSuffix = !type || /[defgprs%]/.test(type);\n\n // Set the default precision if not specified,\n // or clamp the specified precision to the supported range.\n // For significant precision, it must be in [1, 21].\n // For fixed precision, it must be in [0, 20].\n precision = precision == null ? (type ? 6 : 12)\n : /[gprs]/.test(type) ? Math.max(1, Math.min(21, precision))\n : Math.max(0, Math.min(20, precision));\n\n function format(value) {\n var valuePrefix = prefix,\n valueSuffix = suffix,\n i, n, c;\n\n if (type === \"c\") {\n valueSuffix = formatType(value) + valueSuffix;\n value = \"\";\n } else {\n value = +value;\n\n // Perform the initial formatting.\n var valueNegative = value < 0;\n value = formatType(Math.abs(value), precision);\n\n // If a negative value rounds to zero during formatting, treat as positive.\n if (valueNegative && +value === 0) valueNegative = false;\n\n // Compute the prefix and suffix.\n valuePrefix = (valueNegative ? (sign === \"(\" ? sign : \"-\") : sign === \"-\" || sign === \"(\" ? \"\" : sign) + valuePrefix;\n valueSuffix = (type === \"s\" ? prefixes[8 + prefixExponent / 3] : \"\") + valueSuffix + (valueNegative && sign === \"(\" ? \")\" : \"\");\n\n // Break the formatted value into the integer “value” part that can be\n // grouped, and fractional or exponential “suffix” part that is not.\n if (maybeSuffix) {\n i = -1, n = value.length;\n while (++i < n) {\n if (c = value.charCodeAt(i), 48 > c || c > 57) {\n valueSuffix = (c === 46 ? decimal + value.slice(i + 1) : value.slice(i)) + valueSuffix;\n value = value.slice(0, i);\n break;\n }\n }\n }\n }\n\n // If the fill character is not \"0\", grouping is applied before padding.\n if (comma && !zero) value = group(value, Infinity);\n\n // Compute the padding.\n var length = valuePrefix.length + value.length + valueSuffix.length,\n padding = length < width ? new Array(width - length + 1).join(fill) : \"\";\n\n // If the fill character is \"0\", grouping is applied after padding.\n if (comma && zero) value = group(padding + value, padding.length ? width - valueSuffix.length : Infinity), padding = \"\";\n\n // Reconstruct the final output based on the desired alignment.\n switch (align) {\n case \"<\": value = valuePrefix + value + valueSuffix + padding; break;\n case \"=\": value = valuePrefix + padding + value + valueSuffix; break;\n case \"^\": value = padding.slice(0, length = padding.length >> 1) + valuePrefix + value + valueSuffix + padding.slice(length); break;\n default: value = padding + valuePrefix + value + valueSuffix; break;\n }\n\n return numerals(value);\n }\n\n format.toString = function() {\n return specifier + \"\";\n };\n\n return format;\n }\n\n function formatPrefix(specifier, value) {\n var f = newFormat((specifier = formatSpecifier(specifier), specifier.type = \"f\", specifier)),\n e = Math.max(-8, Math.min(8, Math.floor(exponent(value) / 3))) * 3,\n k = Math.pow(10, -e),\n prefix = prefixes[8 + e / 3];\n return function(value) {\n return f(k * value) + prefix;\n };\n }\n\n return {\n format: newFormat,\n formatPrefix: formatPrefix\n };\n};\n\nvar locale;\n\n\n\ndefaultLocale({\n decimal: \".\",\n thousands: \",\",\n grouping: [3],\n currency: [\"$\", \"\"]\n});\n\nfunction defaultLocale(definition) {\n locale = formatLocale(definition);\n exports.format = locale.format;\n exports.formatPrefix = locale.formatPrefix;\n return locale;\n}\n\nvar precisionFixed = function(step) {\n return Math.max(0, -exponent(Math.abs(step)));\n};\n\nvar precisionPrefix = function(step, value) {\n return Math.max(0, Math.max(-8, Math.min(8, Math.floor(exponent(value) / 3))) * 3 - exponent(Math.abs(step)));\n};\n\nvar precisionRound = function(step, max) {\n step = Math.abs(step), max = Math.abs(max) - step;\n return Math.max(0, exponent(max) - exponent(step)) + 1;\n};\n\nexports.formatDefaultLocale = defaultLocale;\nexports.formatLocale = formatLocale;\nexports.formatSpecifier = formatSpecifier;\nexports.precisionFixed = precisionFixed;\nexports.precisionPrefix = precisionPrefix;\nexports.precisionRound = precisionRound;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-geo/ Version 1.10.0. Copyright 2018 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-array')) :\n\ttypeof define === 'function' && define.amd ? define(['exports', 'd3-array'], factory) :\n\t(factory((global.d3 = global.d3 || {}),global.d3));\n}(this, (function (exports,d3Array) { 'use strict';\n\n// Adds floating point numbers with twice the normal precision.\n// Reference: J. R. Shewchuk, Adaptive Precision Floating-Point Arithmetic and\n// Fast Robust Geometric Predicates, Discrete & Computational Geometry 18(3)\n// 305–363 (1997).\n// Code adapted from GeographicLib by Charles F. F. Karney,\n// http://geographiclib.sourceforge.net/\n\nfunction adder() {\n return new Adder;\n}\n\nfunction Adder() {\n this.reset();\n}\n\nAdder.prototype = {\n constructor: Adder,\n reset: function() {\n this.s = // rounded value\n this.t = 0; // exact error\n },\n add: function(y) {\n add(temp, y, this.t);\n add(this, temp.s, this.s);\n if (this.s) this.t += temp.t;\n else this.s = temp.t;\n },\n valueOf: function() {\n return this.s;\n }\n};\n\nvar temp = new Adder;\n\nfunction add(adder, a, b) {\n var x = adder.s = a + b,\n bv = x - a,\n av = x - bv;\n adder.t = (a - av) + (b - bv);\n}\n\nvar epsilon = 1e-6;\nvar epsilon2 = 1e-12;\nvar pi = Math.PI;\nvar halfPi = pi / 2;\nvar quarterPi = pi / 4;\nvar tau = pi * 2;\n\nvar degrees = 180 / pi;\nvar radians = pi / 180;\n\nvar abs = Math.abs;\nvar atan = Math.atan;\nvar atan2 = Math.atan2;\nvar cos = Math.cos;\nvar ceil = Math.ceil;\nvar exp = Math.exp;\n\nvar log = Math.log;\nvar pow = Math.pow;\nvar sin = Math.sin;\nvar sign = Math.sign || function(x) { return x > 0 ? 1 : x < 0 ? -1 : 0; };\nvar sqrt = Math.sqrt;\nvar tan = Math.tan;\n\nfunction acos(x) {\n return x > 1 ? 0 : x < -1 ? pi : Math.acos(x);\n}\n\nfunction asin(x) {\n return x > 1 ? halfPi : x < -1 ? -halfPi : Math.asin(x);\n}\n\nfunction haversin(x) {\n return (x = sin(x / 2)) * x;\n}\n\nfunction noop() {}\n\nfunction streamGeometry(geometry, stream) {\n if (geometry && streamGeometryType.hasOwnProperty(geometry.type)) {\n streamGeometryType[geometry.type](geometry, stream);\n }\n}\n\nvar streamObjectType = {\n Feature: function(object, stream) {\n streamGeometry(object.geometry, stream);\n },\n FeatureCollection: function(object, stream) {\n var features = object.features, i = -1, n = features.length;\n while (++i < n) streamGeometry(features[i].geometry, stream);\n }\n};\n\nvar streamGeometryType = {\n Sphere: function(object, stream) {\n stream.sphere();\n },\n Point: function(object, stream) {\n object = object.coordinates;\n stream.point(object[0], object[1], object[2]);\n },\n MultiPoint: function(object, stream) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) object = coordinates[i], stream.point(object[0], object[1], object[2]);\n },\n LineString: function(object, stream) {\n streamLine(object.coordinates, stream, 0);\n },\n MultiLineString: function(object, stream) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) streamLine(coordinates[i], stream, 0);\n },\n Polygon: function(object, stream) {\n streamPolygon(object.coordinates, stream);\n },\n MultiPolygon: function(object, stream) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) streamPolygon(coordinates[i], stream);\n },\n GeometryCollection: function(object, stream) {\n var geometries = object.geometries, i = -1, n = geometries.length;\n while (++i < n) streamGeometry(geometries[i], stream);\n }\n};\n\nfunction streamLine(coordinates, stream, closed) {\n var i = -1, n = coordinates.length - closed, coordinate;\n stream.lineStart();\n while (++i < n) coordinate = coordinates[i], stream.point(coordinate[0], coordinate[1], coordinate[2]);\n stream.lineEnd();\n}\n\nfunction streamPolygon(coordinates, stream) {\n var i = -1, n = coordinates.length;\n stream.polygonStart();\n while (++i < n) streamLine(coordinates[i], stream, 1);\n stream.polygonEnd();\n}\n\nfunction geoStream(object, stream) {\n if (object && streamObjectType.hasOwnProperty(object.type)) {\n streamObjectType[object.type](object, stream);\n } else {\n streamGeometry(object, stream);\n }\n}\n\nvar areaRingSum = adder();\n\nvar areaSum = adder();\nvar lambda00;\nvar phi00;\nvar lambda0;\nvar cosPhi0;\nvar sinPhi0;\n\nvar areaStream = {\n point: noop,\n lineStart: noop,\n lineEnd: noop,\n polygonStart: function() {\n areaRingSum.reset();\n areaStream.lineStart = areaRingStart;\n areaStream.lineEnd = areaRingEnd;\n },\n polygonEnd: function() {\n var areaRing = +areaRingSum;\n areaSum.add(areaRing < 0 ? tau + areaRing : areaRing);\n this.lineStart = this.lineEnd = this.point = noop;\n },\n sphere: function() {\n areaSum.add(tau);\n }\n};\n\nfunction areaRingStart() {\n areaStream.point = areaPointFirst;\n}\n\nfunction areaRingEnd() {\n areaPoint(lambda00, phi00);\n}\n\nfunction areaPointFirst(lambda, phi) {\n areaStream.point = areaPoint;\n lambda00 = lambda, phi00 = phi;\n lambda *= radians, phi *= radians;\n lambda0 = lambda, cosPhi0 = cos(phi = phi / 2 + quarterPi), sinPhi0 = sin(phi);\n}\n\nfunction areaPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n phi = phi / 2 + quarterPi; // half the angular distance from south pole\n\n // Spherical excess E for a spherical triangle with vertices: south pole,\n // previous point, current point. Uses a formula derived from Cagnoli’s\n // theorem. See Todhunter, Spherical Trig. (1871), Sec. 103, Eq. (2).\n var dLambda = lambda - lambda0,\n sdLambda = dLambda >= 0 ? 1 : -1,\n adLambda = sdLambda * dLambda,\n cosPhi = cos(phi),\n sinPhi = sin(phi),\n k = sinPhi0 * sinPhi,\n u = cosPhi0 * cosPhi + k * cos(adLambda),\n v = k * sdLambda * sin(adLambda);\n areaRingSum.add(atan2(v, u));\n\n // Advance the previous points.\n lambda0 = lambda, cosPhi0 = cosPhi, sinPhi0 = sinPhi;\n}\n\nfunction area(object) {\n areaSum.reset();\n geoStream(object, areaStream);\n return areaSum * 2;\n}\n\nfunction spherical(cartesian) {\n return [atan2(cartesian[1], cartesian[0]), asin(cartesian[2])];\n}\n\nfunction cartesian(spherical) {\n var lambda = spherical[0], phi = spherical[1], cosPhi = cos(phi);\n return [cosPhi * cos(lambda), cosPhi * sin(lambda), sin(phi)];\n}\n\nfunction cartesianDot(a, b) {\n return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\n}\n\nfunction cartesianCross(a, b) {\n return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];\n}\n\n// TODO return a\nfunction cartesianAddInPlace(a, b) {\n a[0] += b[0], a[1] += b[1], a[2] += b[2];\n}\n\nfunction cartesianScale(vector, k) {\n return [vector[0] * k, vector[1] * k, vector[2] * k];\n}\n\n// TODO return d\nfunction cartesianNormalizeInPlace(d) {\n var l = sqrt(d[0] * d[0] + d[1] * d[1] + d[2] * d[2]);\n d[0] /= l, d[1] /= l, d[2] /= l;\n}\n\nvar lambda0$1;\nvar phi0;\nvar lambda1;\nvar phi1;\nvar lambda2;\nvar lambda00$1;\nvar phi00$1;\nvar p0;\nvar deltaSum = adder();\nvar ranges;\nvar range$1;\n\nvar boundsStream = {\n point: boundsPoint,\n lineStart: boundsLineStart,\n lineEnd: boundsLineEnd,\n polygonStart: function() {\n boundsStream.point = boundsRingPoint;\n boundsStream.lineStart = boundsRingStart;\n boundsStream.lineEnd = boundsRingEnd;\n deltaSum.reset();\n areaStream.polygonStart();\n },\n polygonEnd: function() {\n areaStream.polygonEnd();\n boundsStream.point = boundsPoint;\n boundsStream.lineStart = boundsLineStart;\n boundsStream.lineEnd = boundsLineEnd;\n if (areaRingSum < 0) lambda0$1 = -(lambda1 = 180), phi0 = -(phi1 = 90);\n else if (deltaSum > epsilon) phi1 = 90;\n else if (deltaSum < -epsilon) phi0 = -90;\n range$1[0] = lambda0$1, range$1[1] = lambda1;\n }\n};\n\nfunction boundsPoint(lambda, phi) {\n ranges.push(range$1 = [lambda0$1 = lambda, lambda1 = lambda]);\n if (phi < phi0) phi0 = phi;\n if (phi > phi1) phi1 = phi;\n}\n\nfunction linePoint(lambda, phi) {\n var p = cartesian([lambda * radians, phi * radians]);\n if (p0) {\n var normal = cartesianCross(p0, p),\n equatorial = [normal[1], -normal[0], 0],\n inflection = cartesianCross(equatorial, normal);\n cartesianNormalizeInPlace(inflection);\n inflection = spherical(inflection);\n var delta = lambda - lambda2,\n sign$$1 = delta > 0 ? 1 : -1,\n lambdai = inflection[0] * degrees * sign$$1,\n phii,\n antimeridian = abs(delta) > 180;\n if (antimeridian ^ (sign$$1 * lambda2 < lambdai && lambdai < sign$$1 * lambda)) {\n phii = inflection[1] * degrees;\n if (phii > phi1) phi1 = phii;\n } else if (lambdai = (lambdai + 360) % 360 - 180, antimeridian ^ (sign$$1 * lambda2 < lambdai && lambdai < sign$$1 * lambda)) {\n phii = -inflection[1] * degrees;\n if (phii < phi0) phi0 = phii;\n } else {\n if (phi < phi0) phi0 = phi;\n if (phi > phi1) phi1 = phi;\n }\n if (antimeridian) {\n if (lambda < lambda2) {\n if (angle(lambda0$1, lambda) > angle(lambda0$1, lambda1)) lambda1 = lambda;\n } else {\n if (angle(lambda, lambda1) > angle(lambda0$1, lambda1)) lambda0$1 = lambda;\n }\n } else {\n if (lambda1 >= lambda0$1) {\n if (lambda < lambda0$1) lambda0$1 = lambda;\n if (lambda > lambda1) lambda1 = lambda;\n } else {\n if (lambda > lambda2) {\n if (angle(lambda0$1, lambda) > angle(lambda0$1, lambda1)) lambda1 = lambda;\n } else {\n if (angle(lambda, lambda1) > angle(lambda0$1, lambda1)) lambda0$1 = lambda;\n }\n }\n }\n } else {\n ranges.push(range$1 = [lambda0$1 = lambda, lambda1 = lambda]);\n }\n if (phi < phi0) phi0 = phi;\n if (phi > phi1) phi1 = phi;\n p0 = p, lambda2 = lambda;\n}\n\nfunction boundsLineStart() {\n boundsStream.point = linePoint;\n}\n\nfunction boundsLineEnd() {\n range$1[0] = lambda0$1, range$1[1] = lambda1;\n boundsStream.point = boundsPoint;\n p0 = null;\n}\n\nfunction boundsRingPoint(lambda, phi) {\n if (p0) {\n var delta = lambda - lambda2;\n deltaSum.add(abs(delta) > 180 ? delta + (delta > 0 ? 360 : -360) : delta);\n } else {\n lambda00$1 = lambda, phi00$1 = phi;\n }\n areaStream.point(lambda, phi);\n linePoint(lambda, phi);\n}\n\nfunction boundsRingStart() {\n areaStream.lineStart();\n}\n\nfunction boundsRingEnd() {\n boundsRingPoint(lambda00$1, phi00$1);\n areaStream.lineEnd();\n if (abs(deltaSum) > epsilon) lambda0$1 = -(lambda1 = 180);\n range$1[0] = lambda0$1, range$1[1] = lambda1;\n p0 = null;\n}\n\n// Finds the left-right distance between two longitudes.\n// This is almost the same as (lambda1 - lambda0 + 360°) % 360°, except that we want\n// the distance between ±180° to be 360°.\nfunction angle(lambda0, lambda1) {\n return (lambda1 -= lambda0) < 0 ? lambda1 + 360 : lambda1;\n}\n\nfunction rangeCompare(a, b) {\n return a[0] - b[0];\n}\n\nfunction rangeContains(range$$1, x) {\n return range$$1[0] <= range$$1[1] ? range$$1[0] <= x && x <= range$$1[1] : x < range$$1[0] || range$$1[1] < x;\n}\n\nfunction bounds(feature) {\n var i, n, a, b, merged, deltaMax, delta;\n\n phi1 = lambda1 = -(lambda0$1 = phi0 = Infinity);\n ranges = [];\n geoStream(feature, boundsStream);\n\n // First, sort ranges by their minimum longitudes.\n if (n = ranges.length) {\n ranges.sort(rangeCompare);\n\n // Then, merge any ranges that overlap.\n for (i = 1, a = ranges[0], merged = [a]; i < n; ++i) {\n b = ranges[i];\n if (rangeContains(a, b[0]) || rangeContains(a, b[1])) {\n if (angle(a[0], b[1]) > angle(a[0], a[1])) a[1] = b[1];\n if (angle(b[0], a[1]) > angle(a[0], a[1])) a[0] = b[0];\n } else {\n merged.push(a = b);\n }\n }\n\n // Finally, find the largest gap between the merged ranges.\n // The final bounding box will be the inverse of this gap.\n for (deltaMax = -Infinity, n = merged.length - 1, i = 0, a = merged[n]; i <= n; a = b, ++i) {\n b = merged[i];\n if ((delta = angle(a[1], b[0])) > deltaMax) deltaMax = delta, lambda0$1 = b[0], lambda1 = a[1];\n }\n }\n\n ranges = range$1 = null;\n\n return lambda0$1 === Infinity || phi0 === Infinity\n ? [[NaN, NaN], [NaN, NaN]]\n : [[lambda0$1, phi0], [lambda1, phi1]];\n}\n\nvar W0;\nvar W1;\nvar X0;\nvar Y0;\nvar Z0;\nvar X1;\nvar Y1;\nvar Z1;\nvar X2;\nvar Y2;\nvar Z2;\nvar lambda00$2;\nvar phi00$2;\nvar x0;\nvar y0;\nvar z0; // previous point\n\nvar centroidStream = {\n sphere: noop,\n point: centroidPoint,\n lineStart: centroidLineStart,\n lineEnd: centroidLineEnd,\n polygonStart: function() {\n centroidStream.lineStart = centroidRingStart;\n centroidStream.lineEnd = centroidRingEnd;\n },\n polygonEnd: function() {\n centroidStream.lineStart = centroidLineStart;\n centroidStream.lineEnd = centroidLineEnd;\n }\n};\n\n// Arithmetic mean of Cartesian vectors.\nfunction centroidPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos(phi);\n centroidPointCartesian(cosPhi * cos(lambda), cosPhi * sin(lambda), sin(phi));\n}\n\nfunction centroidPointCartesian(x, y, z) {\n ++W0;\n X0 += (x - X0) / W0;\n Y0 += (y - Y0) / W0;\n Z0 += (z - Z0) / W0;\n}\n\nfunction centroidLineStart() {\n centroidStream.point = centroidLinePointFirst;\n}\n\nfunction centroidLinePointFirst(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos(phi);\n x0 = cosPhi * cos(lambda);\n y0 = cosPhi * sin(lambda);\n z0 = sin(phi);\n centroidStream.point = centroidLinePoint;\n centroidPointCartesian(x0, y0, z0);\n}\n\nfunction centroidLinePoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos(phi),\n x = cosPhi * cos(lambda),\n y = cosPhi * sin(lambda),\n z = sin(phi),\n w = atan2(sqrt((w = y0 * z - z0 * y) * w + (w = z0 * x - x0 * z) * w + (w = x0 * y - y0 * x) * w), x0 * x + y0 * y + z0 * z);\n W1 += w;\n X1 += w * (x0 + (x0 = x));\n Y1 += w * (y0 + (y0 = y));\n Z1 += w * (z0 + (z0 = z));\n centroidPointCartesian(x0, y0, z0);\n}\n\nfunction centroidLineEnd() {\n centroidStream.point = centroidPoint;\n}\n\n// See J. E. Brock, The Inertia Tensor for a Spherical Triangle,\n// J. Applied Mechanics 42, 239 (1975).\nfunction centroidRingStart() {\n centroidStream.point = centroidRingPointFirst;\n}\n\nfunction centroidRingEnd() {\n centroidRingPoint(lambda00$2, phi00$2);\n centroidStream.point = centroidPoint;\n}\n\nfunction centroidRingPointFirst(lambda, phi) {\n lambda00$2 = lambda, phi00$2 = phi;\n lambda *= radians, phi *= radians;\n centroidStream.point = centroidRingPoint;\n var cosPhi = cos(phi);\n x0 = cosPhi * cos(lambda);\n y0 = cosPhi * sin(lambda);\n z0 = sin(phi);\n centroidPointCartesian(x0, y0, z0);\n}\n\nfunction centroidRingPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos(phi),\n x = cosPhi * cos(lambda),\n y = cosPhi * sin(lambda),\n z = sin(phi),\n cx = y0 * z - z0 * y,\n cy = z0 * x - x0 * z,\n cz = x0 * y - y0 * x,\n m = sqrt(cx * cx + cy * cy + cz * cz),\n w = asin(m), // line weight = angle\n v = m && -w / m; // area weight multiplier\n X2 += v * cx;\n Y2 += v * cy;\n Z2 += v * cz;\n W1 += w;\n X1 += w * (x0 + (x0 = x));\n Y1 += w * (y0 + (y0 = y));\n Z1 += w * (z0 + (z0 = z));\n centroidPointCartesian(x0, y0, z0);\n}\n\nfunction centroid(object) {\n W0 = W1 =\n X0 = Y0 = Z0 =\n X1 = Y1 = Z1 =\n X2 = Y2 = Z2 = 0;\n geoStream(object, centroidStream);\n\n var x = X2,\n y = Y2,\n z = Z2,\n m = x * x + y * y + z * z;\n\n // If the area-weighted ccentroid is undefined, fall back to length-weighted ccentroid.\n if (m < epsilon2) {\n x = X1, y = Y1, z = Z1;\n // If the feature has zero length, fall back to arithmetic mean of point vectors.\n if (W1 < epsilon) x = X0, y = Y0, z = Z0;\n m = x * x + y * y + z * z;\n // If the feature still has an undefined ccentroid, then return.\n if (m < epsilon2) return [NaN, NaN];\n }\n\n return [atan2(y, x) * degrees, asin(z / sqrt(m)) * degrees];\n}\n\nfunction constant(x) {\n return function() {\n return x;\n };\n}\n\nfunction compose(a, b) {\n\n function compose(x, y) {\n return x = a(x, y), b(x[0], x[1]);\n }\n\n if (a.invert && b.invert) compose.invert = function(x, y) {\n return x = b.invert(x, y), x && a.invert(x[0], x[1]);\n };\n\n return compose;\n}\n\nfunction rotationIdentity(lambda, phi) {\n return [lambda > pi ? lambda - tau : lambda < -pi ? lambda + tau : lambda, phi];\n}\n\nrotationIdentity.invert = rotationIdentity;\n\nfunction rotateRadians(deltaLambda, deltaPhi, deltaGamma) {\n return (deltaLambda %= tau) ? (deltaPhi || deltaGamma ? compose(rotationLambda(deltaLambda), rotationPhiGamma(deltaPhi, deltaGamma))\n : rotationLambda(deltaLambda))\n : (deltaPhi || deltaGamma ? rotationPhiGamma(deltaPhi, deltaGamma)\n : rotationIdentity);\n}\n\nfunction forwardRotationLambda(deltaLambda) {\n return function(lambda, phi) {\n return lambda += deltaLambda, [lambda > pi ? lambda - tau : lambda < -pi ? lambda + tau : lambda, phi];\n };\n}\n\nfunction rotationLambda(deltaLambda) {\n var rotation = forwardRotationLambda(deltaLambda);\n rotation.invert = forwardRotationLambda(-deltaLambda);\n return rotation;\n}\n\nfunction rotationPhiGamma(deltaPhi, deltaGamma) {\n var cosDeltaPhi = cos(deltaPhi),\n sinDeltaPhi = sin(deltaPhi),\n cosDeltaGamma = cos(deltaGamma),\n sinDeltaGamma = sin(deltaGamma);\n\n function rotation(lambda, phi) {\n var cosPhi = cos(phi),\n x = cos(lambda) * cosPhi,\n y = sin(lambda) * cosPhi,\n z = sin(phi),\n k = z * cosDeltaPhi + x * sinDeltaPhi;\n return [\n atan2(y * cosDeltaGamma - k * sinDeltaGamma, x * cosDeltaPhi - z * sinDeltaPhi),\n asin(k * cosDeltaGamma + y * sinDeltaGamma)\n ];\n }\n\n rotation.invert = function(lambda, phi) {\n var cosPhi = cos(phi),\n x = cos(lambda) * cosPhi,\n y = sin(lambda) * cosPhi,\n z = sin(phi),\n k = z * cosDeltaGamma - y * sinDeltaGamma;\n return [\n atan2(y * cosDeltaGamma + z * sinDeltaGamma, x * cosDeltaPhi + k * sinDeltaPhi),\n asin(k * cosDeltaPhi - x * sinDeltaPhi)\n ];\n };\n\n return rotation;\n}\n\nfunction rotation(rotate) {\n rotate = rotateRadians(rotate[0] * radians, rotate[1] * radians, rotate.length > 2 ? rotate[2] * radians : 0);\n\n function forward(coordinates) {\n coordinates = rotate(coordinates[0] * radians, coordinates[1] * radians);\n return coordinates[0] *= degrees, coordinates[1] *= degrees, coordinates;\n }\n\n forward.invert = function(coordinates) {\n coordinates = rotate.invert(coordinates[0] * radians, coordinates[1] * radians);\n return coordinates[0] *= degrees, coordinates[1] *= degrees, coordinates;\n };\n\n return forward;\n}\n\n// Generates a circle centered at [0°, 0°], with a given radius and precision.\nfunction circleStream(stream, radius, delta, direction, t0, t1) {\n if (!delta) return;\n var cosRadius = cos(radius),\n sinRadius = sin(radius),\n step = direction * delta;\n if (t0 == null) {\n t0 = radius + direction * tau;\n t1 = radius - step / 2;\n } else {\n t0 = circleRadius(cosRadius, t0);\n t1 = circleRadius(cosRadius, t1);\n if (direction > 0 ? t0 < t1 : t0 > t1) t0 += direction * tau;\n }\n for (var point, t = t0; direction > 0 ? t > t1 : t < t1; t -= step) {\n point = spherical([cosRadius, -sinRadius * cos(t), -sinRadius * sin(t)]);\n stream.point(point[0], point[1]);\n }\n}\n\n// Returns the signed angle of a cartesian point relative to [cosRadius, 0, 0].\nfunction circleRadius(cosRadius, point) {\n point = cartesian(point), point[0] -= cosRadius;\n cartesianNormalizeInPlace(point);\n var radius = acos(-point[1]);\n return ((-point[2] < 0 ? -radius : radius) + tau - epsilon) % tau;\n}\n\nfunction circle() {\n var center = constant([0, 0]),\n radius = constant(90),\n precision = constant(6),\n ring,\n rotate,\n stream = {point: point};\n\n function point(x, y) {\n ring.push(x = rotate(x, y));\n x[0] *= degrees, x[1] *= degrees;\n }\n\n function circle() {\n var c = center.apply(this, arguments),\n r = radius.apply(this, arguments) * radians,\n p = precision.apply(this, arguments) * radians;\n ring = [];\n rotate = rotateRadians(-c[0] * radians, -c[1] * radians, 0).invert;\n circleStream(stream, r, p, 1);\n c = {type: \"Polygon\", coordinates: [ring]};\n ring = rotate = null;\n return c;\n }\n\n circle.center = function(_) {\n return arguments.length ? (center = typeof _ === \"function\" ? _ : constant([+_[0], +_[1]]), circle) : center;\n };\n\n circle.radius = function(_) {\n return arguments.length ? (radius = typeof _ === \"function\" ? _ : constant(+_), circle) : radius;\n };\n\n circle.precision = function(_) {\n return arguments.length ? (precision = typeof _ === \"function\" ? _ : constant(+_), circle) : precision;\n };\n\n return circle;\n}\n\nfunction clipBuffer() {\n var lines = [],\n line;\n return {\n point: function(x, y) {\n line.push([x, y]);\n },\n lineStart: function() {\n lines.push(line = []);\n },\n lineEnd: noop,\n rejoin: function() {\n if (lines.length > 1) lines.push(lines.pop().concat(lines.shift()));\n },\n result: function() {\n var result = lines;\n lines = [];\n line = null;\n return result;\n }\n };\n}\n\nfunction pointEqual(a, b) {\n return abs(a[0] - b[0]) < epsilon && abs(a[1] - b[1]) < epsilon;\n}\n\nfunction Intersection(point, points, other, entry) {\n this.x = point;\n this.z = points;\n this.o = other; // another intersection\n this.e = entry; // is an entry?\n this.v = false; // visited\n this.n = this.p = null; // next & previous\n}\n\n// A generalized polygon clipping algorithm: given a polygon that has been cut\n// into its visible line segments, and rejoins the segments by interpolating\n// along the clip edge.\nfunction clipRejoin(segments, compareIntersection, startInside, interpolate, stream) {\n var subject = [],\n clip = [],\n i,\n n;\n\n segments.forEach(function(segment) {\n if ((n = segment.length - 1) <= 0) return;\n var n, p0 = segment[0], p1 = segment[n], x;\n\n // If the first and last points of a segment are coincident, then treat as a\n // closed ring. TODO if all rings are closed, then the winding order of the\n // exterior ring should be checked.\n if (pointEqual(p0, p1)) {\n stream.lineStart();\n for (i = 0; i < n; ++i) stream.point((p0 = segment[i])[0], p0[1]);\n stream.lineEnd();\n return;\n }\n\n subject.push(x = new Intersection(p0, segment, null, true));\n clip.push(x.o = new Intersection(p0, null, x, false));\n subject.push(x = new Intersection(p1, segment, null, false));\n clip.push(x.o = new Intersection(p1, null, x, true));\n });\n\n if (!subject.length) return;\n\n clip.sort(compareIntersection);\n link(subject);\n link(clip);\n\n for (i = 0, n = clip.length; i < n; ++i) {\n clip[i].e = startInside = !startInside;\n }\n\n var start = subject[0],\n points,\n point;\n\n while (1) {\n // Find first unvisited intersection.\n var current = start,\n isSubject = true;\n while (current.v) if ((current = current.n) === start) return;\n points = current.z;\n stream.lineStart();\n do {\n current.v = current.o.v = true;\n if (current.e) {\n if (isSubject) {\n for (i = 0, n = points.length; i < n; ++i) stream.point((point = points[i])[0], point[1]);\n } else {\n interpolate(current.x, current.n.x, 1, stream);\n }\n current = current.n;\n } else {\n if (isSubject) {\n points = current.p.z;\n for (i = points.length - 1; i >= 0; --i) stream.point((point = points[i])[0], point[1]);\n } else {\n interpolate(current.x, current.p.x, -1, stream);\n }\n current = current.p;\n }\n current = current.o;\n points = current.z;\n isSubject = !isSubject;\n } while (!current.v);\n stream.lineEnd();\n }\n}\n\nfunction link(array) {\n if (!(n = array.length)) return;\n var n,\n i = 0,\n a = array[0],\n b;\n while (++i < n) {\n a.n = b = array[i];\n b.p = a;\n a = b;\n }\n a.n = b = array[0];\n b.p = a;\n}\n\nvar sum = adder();\n\nfunction polygonContains(polygon, point) {\n var lambda = point[0],\n phi = point[1],\n sinPhi = sin(phi),\n normal = [sin(lambda), -cos(lambda), 0],\n angle = 0,\n winding = 0;\n\n sum.reset();\n\n if (sinPhi === 1) phi = halfPi + epsilon;\n else if (sinPhi === -1) phi = -halfPi - epsilon;\n\n for (var i = 0, n = polygon.length; i < n; ++i) {\n if (!(m = (ring = polygon[i]).length)) continue;\n var ring,\n m,\n point0 = ring[m - 1],\n lambda0 = point0[0],\n phi0 = point0[1] / 2 + quarterPi,\n sinPhi0 = sin(phi0),\n cosPhi0 = cos(phi0);\n\n for (var j = 0; j < m; ++j, lambda0 = lambda1, sinPhi0 = sinPhi1, cosPhi0 = cosPhi1, point0 = point1) {\n var point1 = ring[j],\n lambda1 = point1[0],\n phi1 = point1[1] / 2 + quarterPi,\n sinPhi1 = sin(phi1),\n cosPhi1 = cos(phi1),\n delta = lambda1 - lambda0,\n sign$$1 = delta >= 0 ? 1 : -1,\n absDelta = sign$$1 * delta,\n antimeridian = absDelta > pi,\n k = sinPhi0 * sinPhi1;\n\n sum.add(atan2(k * sign$$1 * sin(absDelta), cosPhi0 * cosPhi1 + k * cos(absDelta)));\n angle += antimeridian ? delta + sign$$1 * tau : delta;\n\n // Are the longitudes either side of the point’s meridian (lambda),\n // and are the latitudes smaller than the parallel (phi)?\n if (antimeridian ^ lambda0 >= lambda ^ lambda1 >= lambda) {\n var arc = cartesianCross(cartesian(point0), cartesian(point1));\n cartesianNormalizeInPlace(arc);\n var intersection = cartesianCross(normal, arc);\n cartesianNormalizeInPlace(intersection);\n var phiArc = (antimeridian ^ delta >= 0 ? -1 : 1) * asin(intersection[2]);\n if (phi > phiArc || phi === phiArc && (arc[0] || arc[1])) {\n winding += antimeridian ^ delta >= 0 ? 1 : -1;\n }\n }\n }\n }\n\n // First, determine whether the South pole is inside or outside:\n //\n // It is inside if:\n // * the polygon winds around it in a clockwise direction.\n // * the polygon does not (cumulatively) wind around it, but has a negative\n // (counter-clockwise) area.\n //\n // Second, count the (signed) number of times a segment crosses a lambda\n // from the point to the South pole. If it is zero, then the point is the\n // same side as the South pole.\n\n return (angle < -epsilon || angle < epsilon && sum < -epsilon) ^ (winding & 1);\n}\n\nfunction clip(pointVisible, clipLine, interpolate, start) {\n return function(sink) {\n var line = clipLine(sink),\n ringBuffer = clipBuffer(),\n ringSink = clipLine(ringBuffer),\n polygonStarted = false,\n polygon,\n segments,\n ring;\n\n var clip = {\n point: point,\n lineStart: lineStart,\n lineEnd: lineEnd,\n polygonStart: function() {\n clip.point = pointRing;\n clip.lineStart = ringStart;\n clip.lineEnd = ringEnd;\n segments = [];\n polygon = [];\n },\n polygonEnd: function() {\n clip.point = point;\n clip.lineStart = lineStart;\n clip.lineEnd = lineEnd;\n segments = d3Array.merge(segments);\n var startInside = polygonContains(polygon, start);\n if (segments.length) {\n if (!polygonStarted) sink.polygonStart(), polygonStarted = true;\n clipRejoin(segments, compareIntersection, startInside, interpolate, sink);\n } else if (startInside) {\n if (!polygonStarted) sink.polygonStart(), polygonStarted = true;\n sink.lineStart();\n interpolate(null, null, 1, sink);\n sink.lineEnd();\n }\n if (polygonStarted) sink.polygonEnd(), polygonStarted = false;\n segments = polygon = null;\n },\n sphere: function() {\n sink.polygonStart();\n sink.lineStart();\n interpolate(null, null, 1, sink);\n sink.lineEnd();\n sink.polygonEnd();\n }\n };\n\n function point(lambda, phi) {\n if (pointVisible(lambda, phi)) sink.point(lambda, phi);\n }\n\n function pointLine(lambda, phi) {\n line.point(lambda, phi);\n }\n\n function lineStart() {\n clip.point = pointLine;\n line.lineStart();\n }\n\n function lineEnd() {\n clip.point = point;\n line.lineEnd();\n }\n\n function pointRing(lambda, phi) {\n ring.push([lambda, phi]);\n ringSink.point(lambda, phi);\n }\n\n function ringStart() {\n ringSink.lineStart();\n ring = [];\n }\n\n function ringEnd() {\n pointRing(ring[0][0], ring[0][1]);\n ringSink.lineEnd();\n\n var clean = ringSink.clean(),\n ringSegments = ringBuffer.result(),\n i, n = ringSegments.length, m,\n segment,\n point;\n\n ring.pop();\n polygon.push(ring);\n ring = null;\n\n if (!n) return;\n\n // No intersections.\n if (clean & 1) {\n segment = ringSegments[0];\n if ((m = segment.length - 1) > 0) {\n if (!polygonStarted) sink.polygonStart(), polygonStarted = true;\n sink.lineStart();\n for (i = 0; i < m; ++i) sink.point((point = segment[i])[0], point[1]);\n sink.lineEnd();\n }\n return;\n }\n\n // Rejoin connected segments.\n // TODO reuse ringBuffer.rejoin()?\n if (n > 1 && clean & 2) ringSegments.push(ringSegments.pop().concat(ringSegments.shift()));\n\n segments.push(ringSegments.filter(validSegment));\n }\n\n return clip;\n };\n}\n\nfunction validSegment(segment) {\n return segment.length > 1;\n}\n\n// Intersections are sorted along the clip edge. For both antimeridian cutting\n// and circle clipping, the same comparison is used.\nfunction compareIntersection(a, b) {\n return ((a = a.x)[0] < 0 ? a[1] - halfPi - epsilon : halfPi - a[1])\n - ((b = b.x)[0] < 0 ? b[1] - halfPi - epsilon : halfPi - b[1]);\n}\n\nvar clipAntimeridian = clip(\n function() { return true; },\n clipAntimeridianLine,\n clipAntimeridianInterpolate,\n [-pi, -halfPi]\n);\n\n// Takes a line and cuts into visible segments. Return values: 0 - there were\n// intersections or the line was empty; 1 - no intersections; 2 - there were\n// intersections, and the first and last segments should be rejoined.\nfunction clipAntimeridianLine(stream) {\n var lambda0 = NaN,\n phi0 = NaN,\n sign0 = NaN,\n clean; // no intersections\n\n return {\n lineStart: function() {\n stream.lineStart();\n clean = 1;\n },\n point: function(lambda1, phi1) {\n var sign1 = lambda1 > 0 ? pi : -pi,\n delta = abs(lambda1 - lambda0);\n if (abs(delta - pi) < epsilon) { // line crosses a pole\n stream.point(lambda0, phi0 = (phi0 + phi1) / 2 > 0 ? halfPi : -halfPi);\n stream.point(sign0, phi0);\n stream.lineEnd();\n stream.lineStart();\n stream.point(sign1, phi0);\n stream.point(lambda1, phi0);\n clean = 0;\n } else if (sign0 !== sign1 && delta >= pi) { // line crosses antimeridian\n if (abs(lambda0 - sign0) < epsilon) lambda0 -= sign0 * epsilon; // handle degeneracies\n if (abs(lambda1 - sign1) < epsilon) lambda1 -= sign1 * epsilon;\n phi0 = clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1);\n stream.point(sign0, phi0);\n stream.lineEnd();\n stream.lineStart();\n stream.point(sign1, phi0);\n clean = 0;\n }\n stream.point(lambda0 = lambda1, phi0 = phi1);\n sign0 = sign1;\n },\n lineEnd: function() {\n stream.lineEnd();\n lambda0 = phi0 = NaN;\n },\n clean: function() {\n return 2 - clean; // if intersections, rejoin first and last segments\n }\n };\n}\n\nfunction clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1) {\n var cosPhi0,\n cosPhi1,\n sinLambda0Lambda1 = sin(lambda0 - lambda1);\n return abs(sinLambda0Lambda1) > epsilon\n ? atan((sin(phi0) * (cosPhi1 = cos(phi1)) * sin(lambda1)\n - sin(phi1) * (cosPhi0 = cos(phi0)) * sin(lambda0))\n / (cosPhi0 * cosPhi1 * sinLambda0Lambda1))\n : (phi0 + phi1) / 2;\n}\n\nfunction clipAntimeridianInterpolate(from, to, direction, stream) {\n var phi;\n if (from == null) {\n phi = direction * halfPi;\n stream.point(-pi, phi);\n stream.point(0, phi);\n stream.point(pi, phi);\n stream.point(pi, 0);\n stream.point(pi, -phi);\n stream.point(0, -phi);\n stream.point(-pi, -phi);\n stream.point(-pi, 0);\n stream.point(-pi, phi);\n } else if (abs(from[0] - to[0]) > epsilon) {\n var lambda = from[0] < to[0] ? pi : -pi;\n phi = direction * lambda / 2;\n stream.point(-lambda, phi);\n stream.point(0, phi);\n stream.point(lambda, phi);\n } else {\n stream.point(to[0], to[1]);\n }\n}\n\nfunction clipCircle(radius) {\n var cr = cos(radius),\n delta = 6 * radians,\n smallRadius = cr > 0,\n notHemisphere = abs(cr) > epsilon; // TODO optimise for this common case\n\n function interpolate(from, to, direction, stream) {\n circleStream(stream, radius, delta, direction, from, to);\n }\n\n function visible(lambda, phi) {\n return cos(lambda) * cos(phi) > cr;\n }\n\n // Takes a line and cuts into visible segments. Return values used for polygon\n // clipping: 0 - there were intersections or the line was empty; 1 - no\n // intersections 2 - there were intersections, and the first and last segments\n // should be rejoined.\n function clipLine(stream) {\n var point0, // previous point\n c0, // code for previous point\n v0, // visibility of previous point\n v00, // visibility of first point\n clean; // no intersections\n return {\n lineStart: function() {\n v00 = v0 = false;\n clean = 1;\n },\n point: function(lambda, phi) {\n var point1 = [lambda, phi],\n point2,\n v = visible(lambda, phi),\n c = smallRadius\n ? v ? 0 : code(lambda, phi)\n : v ? code(lambda + (lambda < 0 ? pi : -pi), phi) : 0;\n if (!point0 && (v00 = v0 = v)) stream.lineStart();\n // Handle degeneracies.\n // TODO ignore if not clipping polygons.\n if (v !== v0) {\n point2 = intersect(point0, point1);\n if (!point2 || pointEqual(point0, point2) || pointEqual(point1, point2)) {\n point1[0] += epsilon;\n point1[1] += epsilon;\n v = visible(point1[0], point1[1]);\n }\n }\n if (v !== v0) {\n clean = 0;\n if (v) {\n // outside going in\n stream.lineStart();\n point2 = intersect(point1, point0);\n stream.point(point2[0], point2[1]);\n } else {\n // inside going out\n point2 = intersect(point0, point1);\n stream.point(point2[0], point2[1]);\n stream.lineEnd();\n }\n point0 = point2;\n } else if (notHemisphere && point0 && smallRadius ^ v) {\n var t;\n // If the codes for two points are different, or are both zero,\n // and there this segment intersects with the small circle.\n if (!(c & c0) && (t = intersect(point1, point0, true))) {\n clean = 0;\n if (smallRadius) {\n stream.lineStart();\n stream.point(t[0][0], t[0][1]);\n stream.point(t[1][0], t[1][1]);\n stream.lineEnd();\n } else {\n stream.point(t[1][0], t[1][1]);\n stream.lineEnd();\n stream.lineStart();\n stream.point(t[0][0], t[0][1]);\n }\n }\n }\n if (v && (!point0 || !pointEqual(point0, point1))) {\n stream.point(point1[0], point1[1]);\n }\n point0 = point1, v0 = v, c0 = c;\n },\n lineEnd: function() {\n if (v0) stream.lineEnd();\n point0 = null;\n },\n // Rejoin first and last segments if there were intersections and the first\n // and last points were visible.\n clean: function() {\n return clean | ((v00 && v0) << 1);\n }\n };\n }\n\n // Intersects the great circle between a and b with the clip circle.\n function intersect(a, b, two) {\n var pa = cartesian(a),\n pb = cartesian(b);\n\n // We have two planes, n1.p = d1 and n2.p = d2.\n // Find intersection line p(t) = c1 n1 + c2 n2 + t (n1 ⨯ n2).\n var n1 = [1, 0, 0], // normal\n n2 = cartesianCross(pa, pb),\n n2n2 = cartesianDot(n2, n2),\n n1n2 = n2[0], // cartesianDot(n1, n2),\n determinant = n2n2 - n1n2 * n1n2;\n\n // Two polar points.\n if (!determinant) return !two && a;\n\n var c1 = cr * n2n2 / determinant,\n c2 = -cr * n1n2 / determinant,\n n1xn2 = cartesianCross(n1, n2),\n A = cartesianScale(n1, c1),\n B = cartesianScale(n2, c2);\n cartesianAddInPlace(A, B);\n\n // Solve |p(t)|^2 = 1.\n var u = n1xn2,\n w = cartesianDot(A, u),\n uu = cartesianDot(u, u),\n t2 = w * w - uu * (cartesianDot(A, A) - 1);\n\n if (t2 < 0) return;\n\n var t = sqrt(t2),\n q = cartesianScale(u, (-w - t) / uu);\n cartesianAddInPlace(q, A);\n q = spherical(q);\n\n if (!two) return q;\n\n // Two intersection points.\n var lambda0 = a[0],\n lambda1 = b[0],\n phi0 = a[1],\n phi1 = b[1],\n z;\n\n if (lambda1 < lambda0) z = lambda0, lambda0 = lambda1, lambda1 = z;\n\n var delta = lambda1 - lambda0,\n polar = abs(delta - pi) < epsilon,\n meridian = polar || delta < epsilon;\n\n if (!polar && phi1 < phi0) z = phi0, phi0 = phi1, phi1 = z;\n\n // Check that the first point is between a and b.\n if (meridian\n ? polar\n ? phi0 + phi1 > 0 ^ q[1] < (abs(q[0] - lambda0) < epsilon ? phi0 : phi1)\n : phi0 <= q[1] && q[1] <= phi1\n : delta > pi ^ (lambda0 <= q[0] && q[0] <= lambda1)) {\n var q1 = cartesianScale(u, (-w + t) / uu);\n cartesianAddInPlace(q1, A);\n return [q, spherical(q1)];\n }\n }\n\n // Generates a 4-bit vector representing the location of a point relative to\n // the small circle's bounding box.\n function code(lambda, phi) {\n var r = smallRadius ? radius : pi - radius,\n code = 0;\n if (lambda < -r) code |= 1; // left\n else if (lambda > r) code |= 2; // right\n if (phi < -r) code |= 4; // below\n else if (phi > r) code |= 8; // above\n return code;\n }\n\n return clip(visible, clipLine, interpolate, smallRadius ? [0, -radius] : [-pi, radius - pi]);\n}\n\nfunction clipLine(a, b, x0, y0, x1, y1) {\n var ax = a[0],\n ay = a[1],\n bx = b[0],\n by = b[1],\n t0 = 0,\n t1 = 1,\n dx = bx - ax,\n dy = by - ay,\n r;\n\n r = x0 - ax;\n if (!dx && r > 0) return;\n r /= dx;\n if (dx < 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n } else if (dx > 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n }\n\n r = x1 - ax;\n if (!dx && r < 0) return;\n r /= dx;\n if (dx < 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n } else if (dx > 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n }\n\n r = y0 - ay;\n if (!dy && r > 0) return;\n r /= dy;\n if (dy < 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n } else if (dy > 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n }\n\n r = y1 - ay;\n if (!dy && r < 0) return;\n r /= dy;\n if (dy < 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n } else if (dy > 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n }\n\n if (t0 > 0) a[0] = ax + t0 * dx, a[1] = ay + t0 * dy;\n if (t1 < 1) b[0] = ax + t1 * dx, b[1] = ay + t1 * dy;\n return true;\n}\n\nvar clipMax = 1e9;\nvar clipMin = -clipMax;\n\n// TODO Use d3-polygon’s polygonContains here for the ring check?\n// TODO Eliminate duplicate buffering in clipBuffer and polygon.push?\n\nfunction clipRectangle(x0, y0, x1, y1) {\n\n function visible(x, y) {\n return x0 <= x && x <= x1 && y0 <= y && y <= y1;\n }\n\n function interpolate(from, to, direction, stream) {\n var a = 0, a1 = 0;\n if (from == null\n || (a = corner(from, direction)) !== (a1 = corner(to, direction))\n || comparePoint(from, to) < 0 ^ direction > 0) {\n do stream.point(a === 0 || a === 3 ? x0 : x1, a > 1 ? y1 : y0);\n while ((a = (a + direction + 4) % 4) !== a1);\n } else {\n stream.point(to[0], to[1]);\n }\n }\n\n function corner(p, direction) {\n return abs(p[0] - x0) < epsilon ? direction > 0 ? 0 : 3\n : abs(p[0] - x1) < epsilon ? direction > 0 ? 2 : 1\n : abs(p[1] - y0) < epsilon ? direction > 0 ? 1 : 0\n : direction > 0 ? 3 : 2; // abs(p[1] - y1) < epsilon\n }\n\n function compareIntersection(a, b) {\n return comparePoint(a.x, b.x);\n }\n\n function comparePoint(a, b) {\n var ca = corner(a, 1),\n cb = corner(b, 1);\n return ca !== cb ? ca - cb\n : ca === 0 ? b[1] - a[1]\n : ca === 1 ? a[0] - b[0]\n : ca === 2 ? a[1] - b[1]\n : b[0] - a[0];\n }\n\n return function(stream) {\n var activeStream = stream,\n bufferStream = clipBuffer(),\n segments,\n polygon,\n ring,\n x__, y__, v__, // first point\n x_, y_, v_, // previous point\n first,\n clean;\n\n var clipStream = {\n point: point,\n lineStart: lineStart,\n lineEnd: lineEnd,\n polygonStart: polygonStart,\n polygonEnd: polygonEnd\n };\n\n function point(x, y) {\n if (visible(x, y)) activeStream.point(x, y);\n }\n\n function polygonInside() {\n var winding = 0;\n\n for (var i = 0, n = polygon.length; i < n; ++i) {\n for (var ring = polygon[i], j = 1, m = ring.length, point = ring[0], a0, a1, b0 = point[0], b1 = point[1]; j < m; ++j) {\n a0 = b0, a1 = b1, point = ring[j], b0 = point[0], b1 = point[1];\n if (a1 <= y1) { if (b1 > y1 && (b0 - a0) * (y1 - a1) > (b1 - a1) * (x0 - a0)) ++winding; }\n else { if (b1 <= y1 && (b0 - a0) * (y1 - a1) < (b1 - a1) * (x0 - a0)) --winding; }\n }\n }\n\n return winding;\n }\n\n // Buffer geometry within a polygon and then clip it en masse.\n function polygonStart() {\n activeStream = bufferStream, segments = [], polygon = [], clean = true;\n }\n\n function polygonEnd() {\n var startInside = polygonInside(),\n cleanInside = clean && startInside,\n visible = (segments = d3Array.merge(segments)).length;\n if (cleanInside || visible) {\n stream.polygonStart();\n if (cleanInside) {\n stream.lineStart();\n interpolate(null, null, 1, stream);\n stream.lineEnd();\n }\n if (visible) {\n clipRejoin(segments, compareIntersection, startInside, interpolate, stream);\n }\n stream.polygonEnd();\n }\n activeStream = stream, segments = polygon = ring = null;\n }\n\n function lineStart() {\n clipStream.point = linePoint;\n if (polygon) polygon.push(ring = []);\n first = true;\n v_ = false;\n x_ = y_ = NaN;\n }\n\n // TODO rather than special-case polygons, simply handle them separately.\n // Ideally, coincident intersection points should be jittered to avoid\n // clipping issues.\n function lineEnd() {\n if (segments) {\n linePoint(x__, y__);\n if (v__ && v_) bufferStream.rejoin();\n segments.push(bufferStream.result());\n }\n clipStream.point = point;\n if (v_) activeStream.lineEnd();\n }\n\n function linePoint(x, y) {\n var v = visible(x, y);\n if (polygon) ring.push([x, y]);\n if (first) {\n x__ = x, y__ = y, v__ = v;\n first = false;\n if (v) {\n activeStream.lineStart();\n activeStream.point(x, y);\n }\n } else {\n if (v && v_) activeStream.point(x, y);\n else {\n var a = [x_ = Math.max(clipMin, Math.min(clipMax, x_)), y_ = Math.max(clipMin, Math.min(clipMax, y_))],\n b = [x = Math.max(clipMin, Math.min(clipMax, x)), y = Math.max(clipMin, Math.min(clipMax, y))];\n if (clipLine(a, b, x0, y0, x1, y1)) {\n if (!v_) {\n activeStream.lineStart();\n activeStream.point(a[0], a[1]);\n }\n activeStream.point(b[0], b[1]);\n if (!v) activeStream.lineEnd();\n clean = false;\n } else if (v) {\n activeStream.lineStart();\n activeStream.point(x, y);\n clean = false;\n }\n }\n }\n x_ = x, y_ = y, v_ = v;\n }\n\n return clipStream;\n };\n}\n\nfunction extent() {\n var x0 = 0,\n y0 = 0,\n x1 = 960,\n y1 = 500,\n cache,\n cacheStream,\n clip;\n\n return clip = {\n stream: function(stream) {\n return cache && cacheStream === stream ? cache : cache = clipRectangle(x0, y0, x1, y1)(cacheStream = stream);\n },\n extent: function(_) {\n return arguments.length ? (x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1], cache = cacheStream = null, clip) : [[x0, y0], [x1, y1]];\n }\n };\n}\n\nvar lengthSum = adder();\nvar lambda0$2;\nvar sinPhi0$1;\nvar cosPhi0$1;\n\nvar lengthStream = {\n sphere: noop,\n point: noop,\n lineStart: lengthLineStart,\n lineEnd: noop,\n polygonStart: noop,\n polygonEnd: noop\n};\n\nfunction lengthLineStart() {\n lengthStream.point = lengthPointFirst;\n lengthStream.lineEnd = lengthLineEnd;\n}\n\nfunction lengthLineEnd() {\n lengthStream.point = lengthStream.lineEnd = noop;\n}\n\nfunction lengthPointFirst(lambda, phi) {\n lambda *= radians, phi *= radians;\n lambda0$2 = lambda, sinPhi0$1 = sin(phi), cosPhi0$1 = cos(phi);\n lengthStream.point = lengthPoint;\n}\n\nfunction lengthPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var sinPhi = sin(phi),\n cosPhi = cos(phi),\n delta = abs(lambda - lambda0$2),\n cosDelta = cos(delta),\n sinDelta = sin(delta),\n x = cosPhi * sinDelta,\n y = cosPhi0$1 * sinPhi - sinPhi0$1 * cosPhi * cosDelta,\n z = sinPhi0$1 * sinPhi + cosPhi0$1 * cosPhi * cosDelta;\n lengthSum.add(atan2(sqrt(x * x + y * y), z));\n lambda0$2 = lambda, sinPhi0$1 = sinPhi, cosPhi0$1 = cosPhi;\n}\n\nfunction length(object) {\n lengthSum.reset();\n geoStream(object, lengthStream);\n return +lengthSum;\n}\n\nvar coordinates = [null, null];\nvar object = {type: \"LineString\", coordinates: coordinates};\n\nfunction distance(a, b) {\n coordinates[0] = a;\n coordinates[1] = b;\n return length(object);\n}\n\nvar containsObjectType = {\n Feature: function(object, point) {\n return containsGeometry(object.geometry, point);\n },\n FeatureCollection: function(object, point) {\n var features = object.features, i = -1, n = features.length;\n while (++i < n) if (containsGeometry(features[i].geometry, point)) return true;\n return false;\n }\n};\n\nvar containsGeometryType = {\n Sphere: function() {\n return true;\n },\n Point: function(object, point) {\n return containsPoint(object.coordinates, point);\n },\n MultiPoint: function(object, point) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) if (containsPoint(coordinates[i], point)) return true;\n return false;\n },\n LineString: function(object, point) {\n return containsLine(object.coordinates, point);\n },\n MultiLineString: function(object, point) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) if (containsLine(coordinates[i], point)) return true;\n return false;\n },\n Polygon: function(object, point) {\n return containsPolygon(object.coordinates, point);\n },\n MultiPolygon: function(object, point) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) if (containsPolygon(coordinates[i], point)) return true;\n return false;\n },\n GeometryCollection: function(object, point) {\n var geometries = object.geometries, i = -1, n = geometries.length;\n while (++i < n) if (containsGeometry(geometries[i], point)) return true;\n return false;\n }\n};\n\nfunction containsGeometry(geometry, point) {\n return geometry && containsGeometryType.hasOwnProperty(geometry.type)\n ? containsGeometryType[geometry.type](geometry, point)\n : false;\n}\n\nfunction containsPoint(coordinates, point) {\n return distance(coordinates, point) === 0;\n}\n\nfunction containsLine(coordinates, point) {\n var ab = distance(coordinates[0], coordinates[1]),\n ao = distance(coordinates[0], point),\n ob = distance(point, coordinates[1]);\n return ao + ob <= ab + epsilon;\n}\n\nfunction containsPolygon(coordinates, point) {\n return !!polygonContains(coordinates.map(ringRadians), pointRadians(point));\n}\n\nfunction ringRadians(ring) {\n return ring = ring.map(pointRadians), ring.pop(), ring;\n}\n\nfunction pointRadians(point) {\n return [point[0] * radians, point[1] * radians];\n}\n\nfunction contains(object, point) {\n return (object && containsObjectType.hasOwnProperty(object.type)\n ? containsObjectType[object.type]\n : containsGeometry)(object, point);\n}\n\nfunction graticuleX(y0, y1, dy) {\n var y = d3Array.range(y0, y1 - epsilon, dy).concat(y1);\n return function(x) { return y.map(function(y) { return [x, y]; }); };\n}\n\nfunction graticuleY(x0, x1, dx) {\n var x = d3Array.range(x0, x1 - epsilon, dx).concat(x1);\n return function(y) { return x.map(function(x) { return [x, y]; }); };\n}\n\nfunction graticule() {\n var x1, x0, X1, X0,\n y1, y0, Y1, Y0,\n dx = 10, dy = dx, DX = 90, DY = 360,\n x, y, X, Y,\n precision = 2.5;\n\n function graticule() {\n return {type: \"MultiLineString\", coordinates: lines()};\n }\n\n function lines() {\n return d3Array.range(ceil(X0 / DX) * DX, X1, DX).map(X)\n .concat(d3Array.range(ceil(Y0 / DY) * DY, Y1, DY).map(Y))\n .concat(d3Array.range(ceil(x0 / dx) * dx, x1, dx).filter(function(x) { return abs(x % DX) > epsilon; }).map(x))\n .concat(d3Array.range(ceil(y0 / dy) * dy, y1, dy).filter(function(y) { return abs(y % DY) > epsilon; }).map(y));\n }\n\n graticule.lines = function() {\n return lines().map(function(coordinates) { return {type: \"LineString\", coordinates: coordinates}; });\n };\n\n graticule.outline = function() {\n return {\n type: \"Polygon\",\n coordinates: [\n X(X0).concat(\n Y(Y1).slice(1),\n X(X1).reverse().slice(1),\n Y(Y0).reverse().slice(1))\n ]\n };\n };\n\n graticule.extent = function(_) {\n if (!arguments.length) return graticule.extentMinor();\n return graticule.extentMajor(_).extentMinor(_);\n };\n\n graticule.extentMajor = function(_) {\n if (!arguments.length) return [[X0, Y0], [X1, Y1]];\n X0 = +_[0][0], X1 = +_[1][0];\n Y0 = +_[0][1], Y1 = +_[1][1];\n if (X0 > X1) _ = X0, X0 = X1, X1 = _;\n if (Y0 > Y1) _ = Y0, Y0 = Y1, Y1 = _;\n return graticule.precision(precision);\n };\n\n graticule.extentMinor = function(_) {\n if (!arguments.length) return [[x0, y0], [x1, y1]];\n x0 = +_[0][0], x1 = +_[1][0];\n y0 = +_[0][1], y1 = +_[1][1];\n if (x0 > x1) _ = x0, x0 = x1, x1 = _;\n if (y0 > y1) _ = y0, y0 = y1, y1 = _;\n return graticule.precision(precision);\n };\n\n graticule.step = function(_) {\n if (!arguments.length) return graticule.stepMinor();\n return graticule.stepMajor(_).stepMinor(_);\n };\n\n graticule.stepMajor = function(_) {\n if (!arguments.length) return [DX, DY];\n DX = +_[0], DY = +_[1];\n return graticule;\n };\n\n graticule.stepMinor = function(_) {\n if (!arguments.length) return [dx, dy];\n dx = +_[0], dy = +_[1];\n return graticule;\n };\n\n graticule.precision = function(_) {\n if (!arguments.length) return precision;\n precision = +_;\n x = graticuleX(y0, y1, 90);\n y = graticuleY(x0, x1, precision);\n X = graticuleX(Y0, Y1, 90);\n Y = graticuleY(X0, X1, precision);\n return graticule;\n };\n\n return graticule\n .extentMajor([[-180, -90 + epsilon], [180, 90 - epsilon]])\n .extentMinor([[-180, -80 - epsilon], [180, 80 + epsilon]]);\n}\n\nfunction graticule10() {\n return graticule()();\n}\n\nfunction interpolate(a, b) {\n var x0 = a[0] * radians,\n y0 = a[1] * radians,\n x1 = b[0] * radians,\n y1 = b[1] * radians,\n cy0 = cos(y0),\n sy0 = sin(y0),\n cy1 = cos(y1),\n sy1 = sin(y1),\n kx0 = cy0 * cos(x0),\n ky0 = cy0 * sin(x0),\n kx1 = cy1 * cos(x1),\n ky1 = cy1 * sin(x1),\n d = 2 * asin(sqrt(haversin(y1 - y0) + cy0 * cy1 * haversin(x1 - x0))),\n k = sin(d);\n\n var interpolate = d ? function(t) {\n var B = sin(t *= d) / k,\n A = sin(d - t) / k,\n x = A * kx0 + B * kx1,\n y = A * ky0 + B * ky1,\n z = A * sy0 + B * sy1;\n return [\n atan2(y, x) * degrees,\n atan2(z, sqrt(x * x + y * y)) * degrees\n ];\n } : function() {\n return [x0 * degrees, y0 * degrees];\n };\n\n interpolate.distance = d;\n\n return interpolate;\n}\n\nfunction identity(x) {\n return x;\n}\n\nvar areaSum$1 = adder();\nvar areaRingSum$1 = adder();\nvar x00;\nvar y00;\nvar x0$1;\nvar y0$1;\n\nvar areaStream$1 = {\n point: noop,\n lineStart: noop,\n lineEnd: noop,\n polygonStart: function() {\n areaStream$1.lineStart = areaRingStart$1;\n areaStream$1.lineEnd = areaRingEnd$1;\n },\n polygonEnd: function() {\n areaStream$1.lineStart = areaStream$1.lineEnd = areaStream$1.point = noop;\n areaSum$1.add(abs(areaRingSum$1));\n areaRingSum$1.reset();\n },\n result: function() {\n var area = areaSum$1 / 2;\n areaSum$1.reset();\n return area;\n }\n};\n\nfunction areaRingStart$1() {\n areaStream$1.point = areaPointFirst$1;\n}\n\nfunction areaPointFirst$1(x, y) {\n areaStream$1.point = areaPoint$1;\n x00 = x0$1 = x, y00 = y0$1 = y;\n}\n\nfunction areaPoint$1(x, y) {\n areaRingSum$1.add(y0$1 * x - x0$1 * y);\n x0$1 = x, y0$1 = y;\n}\n\nfunction areaRingEnd$1() {\n areaPoint$1(x00, y00);\n}\n\nvar x0$2 = Infinity;\nvar y0$2 = x0$2;\nvar x1 = -x0$2;\nvar y1 = x1;\n\nvar boundsStream$1 = {\n point: boundsPoint$1,\n lineStart: noop,\n lineEnd: noop,\n polygonStart: noop,\n polygonEnd: noop,\n result: function() {\n var bounds = [[x0$2, y0$2], [x1, y1]];\n x1 = y1 = -(y0$2 = x0$2 = Infinity);\n return bounds;\n }\n};\n\nfunction boundsPoint$1(x, y) {\n if (x < x0$2) x0$2 = x;\n if (x > x1) x1 = x;\n if (y < y0$2) y0$2 = y;\n if (y > y1) y1 = y;\n}\n\n// TODO Enforce positive area for exterior, negative area for interior?\n\nvar X0$1 = 0;\nvar Y0$1 = 0;\nvar Z0$1 = 0;\nvar X1$1 = 0;\nvar Y1$1 = 0;\nvar Z1$1 = 0;\nvar X2$1 = 0;\nvar Y2$1 = 0;\nvar Z2$1 = 0;\nvar x00$1;\nvar y00$1;\nvar x0$3;\nvar y0$3;\n\nvar centroidStream$1 = {\n point: centroidPoint$1,\n lineStart: centroidLineStart$1,\n lineEnd: centroidLineEnd$1,\n polygonStart: function() {\n centroidStream$1.lineStart = centroidRingStart$1;\n centroidStream$1.lineEnd = centroidRingEnd$1;\n },\n polygonEnd: function() {\n centroidStream$1.point = centroidPoint$1;\n centroidStream$1.lineStart = centroidLineStart$1;\n centroidStream$1.lineEnd = centroidLineEnd$1;\n },\n result: function() {\n var centroid = Z2$1 ? [X2$1 / Z2$1, Y2$1 / Z2$1]\n : Z1$1 ? [X1$1 / Z1$1, Y1$1 / Z1$1]\n : Z0$1 ? [X0$1 / Z0$1, Y0$1 / Z0$1]\n : [NaN, NaN];\n X0$1 = Y0$1 = Z0$1 =\n X1$1 = Y1$1 = Z1$1 =\n X2$1 = Y2$1 = Z2$1 = 0;\n return centroid;\n }\n};\n\nfunction centroidPoint$1(x, y) {\n X0$1 += x;\n Y0$1 += y;\n ++Z0$1;\n}\n\nfunction centroidLineStart$1() {\n centroidStream$1.point = centroidPointFirstLine;\n}\n\nfunction centroidPointFirstLine(x, y) {\n centroidStream$1.point = centroidPointLine;\n centroidPoint$1(x0$3 = x, y0$3 = y);\n}\n\nfunction centroidPointLine(x, y) {\n var dx = x - x0$3, dy = y - y0$3, z = sqrt(dx * dx + dy * dy);\n X1$1 += z * (x0$3 + x) / 2;\n Y1$1 += z * (y0$3 + y) / 2;\n Z1$1 += z;\n centroidPoint$1(x0$3 = x, y0$3 = y);\n}\n\nfunction centroidLineEnd$1() {\n centroidStream$1.point = centroidPoint$1;\n}\n\nfunction centroidRingStart$1() {\n centroidStream$1.point = centroidPointFirstRing;\n}\n\nfunction centroidRingEnd$1() {\n centroidPointRing(x00$1, y00$1);\n}\n\nfunction centroidPointFirstRing(x, y) {\n centroidStream$1.point = centroidPointRing;\n centroidPoint$1(x00$1 = x0$3 = x, y00$1 = y0$3 = y);\n}\n\nfunction centroidPointRing(x, y) {\n var dx = x - x0$3,\n dy = y - y0$3,\n z = sqrt(dx * dx + dy * dy);\n\n X1$1 += z * (x0$3 + x) / 2;\n Y1$1 += z * (y0$3 + y) / 2;\n Z1$1 += z;\n\n z = y0$3 * x - x0$3 * y;\n X2$1 += z * (x0$3 + x);\n Y2$1 += z * (y0$3 + y);\n Z2$1 += z * 3;\n centroidPoint$1(x0$3 = x, y0$3 = y);\n}\n\nfunction PathContext(context) {\n this._context = context;\n}\n\nPathContext.prototype = {\n _radius: 4.5,\n pointRadius: function(_) {\n return this._radius = _, this;\n },\n polygonStart: function() {\n this._line = 0;\n },\n polygonEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line === 0) this._context.closePath();\n this._point = NaN;\n },\n point: function(x, y) {\n switch (this._point) {\n case 0: {\n this._context.moveTo(x, y);\n this._point = 1;\n break;\n }\n case 1: {\n this._context.lineTo(x, y);\n break;\n }\n default: {\n this._context.moveTo(x + this._radius, y);\n this._context.arc(x, y, this._radius, 0, tau);\n break;\n }\n }\n },\n result: noop\n};\n\nvar lengthSum$1 = adder();\nvar lengthRing;\nvar x00$2;\nvar y00$2;\nvar x0$4;\nvar y0$4;\n\nvar lengthStream$1 = {\n point: noop,\n lineStart: function() {\n lengthStream$1.point = lengthPointFirst$1;\n },\n lineEnd: function() {\n if (lengthRing) lengthPoint$1(x00$2, y00$2);\n lengthStream$1.point = noop;\n },\n polygonStart: function() {\n lengthRing = true;\n },\n polygonEnd: function() {\n lengthRing = null;\n },\n result: function() {\n var length = +lengthSum$1;\n lengthSum$1.reset();\n return length;\n }\n};\n\nfunction lengthPointFirst$1(x, y) {\n lengthStream$1.point = lengthPoint$1;\n x00$2 = x0$4 = x, y00$2 = y0$4 = y;\n}\n\nfunction lengthPoint$1(x, y) {\n x0$4 -= x, y0$4 -= y;\n lengthSum$1.add(sqrt(x0$4 * x0$4 + y0$4 * y0$4));\n x0$4 = x, y0$4 = y;\n}\n\nfunction PathString() {\n this._string = [];\n}\n\nPathString.prototype = {\n _radius: 4.5,\n _circle: circle$1(4.5),\n pointRadius: function(_) {\n if ((_ = +_) !== this._radius) this._radius = _, this._circle = null;\n return this;\n },\n polygonStart: function() {\n this._line = 0;\n },\n polygonEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line === 0) this._string.push(\"Z\");\n this._point = NaN;\n },\n point: function(x, y) {\n switch (this._point) {\n case 0: {\n this._string.push(\"M\", x, \",\", y);\n this._point = 1;\n break;\n }\n case 1: {\n this._string.push(\"L\", x, \",\", y);\n break;\n }\n default: {\n if (this._circle == null) this._circle = circle$1(this._radius);\n this._string.push(\"M\", x, \",\", y, this._circle);\n break;\n }\n }\n },\n result: function() {\n if (this._string.length) {\n var result = this._string.join(\"\");\n this._string = [];\n return result;\n } else {\n return null;\n }\n }\n};\n\nfunction circle$1(radius) {\n return \"m0,\" + radius\n + \"a\" + radius + \",\" + radius + \" 0 1,1 0,\" + -2 * radius\n + \"a\" + radius + \",\" + radius + \" 0 1,1 0,\" + 2 * radius\n + \"z\";\n}\n\nfunction index(projection, context) {\n var pointRadius = 4.5,\n projectionStream,\n contextStream;\n\n function path(object) {\n if (object) {\n if (typeof pointRadius === \"function\") contextStream.pointRadius(+pointRadius.apply(this, arguments));\n geoStream(object, projectionStream(contextStream));\n }\n return contextStream.result();\n }\n\n path.area = function(object) {\n geoStream(object, projectionStream(areaStream$1));\n return areaStream$1.result();\n };\n\n path.measure = function(object) {\n geoStream(object, projectionStream(lengthStream$1));\n return lengthStream$1.result();\n };\n\n path.bounds = function(object) {\n geoStream(object, projectionStream(boundsStream$1));\n return boundsStream$1.result();\n };\n\n path.centroid = function(object) {\n geoStream(object, projectionStream(centroidStream$1));\n return centroidStream$1.result();\n };\n\n path.projection = function(_) {\n return arguments.length ? (projectionStream = _ == null ? (projection = null, identity) : (projection = _).stream, path) : projection;\n };\n\n path.context = function(_) {\n if (!arguments.length) return context;\n contextStream = _ == null ? (context = null, new PathString) : new PathContext(context = _);\n if (typeof pointRadius !== \"function\") contextStream.pointRadius(pointRadius);\n return path;\n };\n\n path.pointRadius = function(_) {\n if (!arguments.length) return pointRadius;\n pointRadius = typeof _ === \"function\" ? _ : (contextStream.pointRadius(+_), +_);\n return path;\n };\n\n return path.projection(projection).context(context);\n}\n\nfunction transform(methods) {\n return {\n stream: transformer(methods)\n };\n}\n\nfunction transformer(methods) {\n return function(stream) {\n var s = new TransformStream;\n for (var key in methods) s[key] = methods[key];\n s.stream = stream;\n return s;\n };\n}\n\nfunction TransformStream() {}\n\nTransformStream.prototype = {\n constructor: TransformStream,\n point: function(x, y) { this.stream.point(x, y); },\n sphere: function() { this.stream.sphere(); },\n lineStart: function() { this.stream.lineStart(); },\n lineEnd: function() { this.stream.lineEnd(); },\n polygonStart: function() { this.stream.polygonStart(); },\n polygonEnd: function() { this.stream.polygonEnd(); }\n};\n\nfunction fit(projection, fitBounds, object) {\n var clip = projection.clipExtent && projection.clipExtent();\n projection.scale(150).translate([0, 0]);\n if (clip != null) projection.clipExtent(null);\n geoStream(object, projection.stream(boundsStream$1));\n fitBounds(boundsStream$1.result());\n if (clip != null) projection.clipExtent(clip);\n return projection;\n}\n\nfunction fitExtent(projection, extent, object) {\n return fit(projection, function(b) {\n var w = extent[1][0] - extent[0][0],\n h = extent[1][1] - extent[0][1],\n k = Math.min(w / (b[1][0] - b[0][0]), h / (b[1][1] - b[0][1])),\n x = +extent[0][0] + (w - k * (b[1][0] + b[0][0])) / 2,\n y = +extent[0][1] + (h - k * (b[1][1] + b[0][1])) / 2;\n projection.scale(150 * k).translate([x, y]);\n }, object);\n}\n\nfunction fitSize(projection, size, object) {\n return fitExtent(projection, [[0, 0], size], object);\n}\n\nfunction fitWidth(projection, width, object) {\n return fit(projection, function(b) {\n var w = +width,\n k = w / (b[1][0] - b[0][0]),\n x = (w - k * (b[1][0] + b[0][0])) / 2,\n y = -k * b[0][1];\n projection.scale(150 * k).translate([x, y]);\n }, object);\n}\n\nfunction fitHeight(projection, height, object) {\n return fit(projection, function(b) {\n var h = +height,\n k = h / (b[1][1] - b[0][1]),\n x = -k * b[0][0],\n y = (h - k * (b[1][1] + b[0][1])) / 2;\n projection.scale(150 * k).translate([x, y]);\n }, object);\n}\n\nvar maxDepth = 16;\nvar cosMinDistance = cos(30 * radians); // cos(minimum angular distance)\n\nfunction resample(project, delta2) {\n return +delta2 ? resample$1(project, delta2) : resampleNone(project);\n}\n\nfunction resampleNone(project) {\n return transformer({\n point: function(x, y) {\n x = project(x, y);\n this.stream.point(x[0], x[1]);\n }\n });\n}\n\nfunction resample$1(project, delta2) {\n\n function resampleLineTo(x0, y0, lambda0, a0, b0, c0, x1, y1, lambda1, a1, b1, c1, depth, stream) {\n var dx = x1 - x0,\n dy = y1 - y0,\n d2 = dx * dx + dy * dy;\n if (d2 > 4 * delta2 && depth--) {\n var a = a0 + a1,\n b = b0 + b1,\n c = c0 + c1,\n m = sqrt(a * a + b * b + c * c),\n phi2 = asin(c /= m),\n lambda2 = abs(abs(c) - 1) < epsilon || abs(lambda0 - lambda1) < epsilon ? (lambda0 + lambda1) / 2 : atan2(b, a),\n p = project(lambda2, phi2),\n x2 = p[0],\n y2 = p[1],\n dx2 = x2 - x0,\n dy2 = y2 - y0,\n dz = dy * dx2 - dx * dy2;\n if (dz * dz / d2 > delta2 // perpendicular projected distance\n || abs((dx * dx2 + dy * dy2) / d2 - 0.5) > 0.3 // midpoint close to an end\n || a0 * a1 + b0 * b1 + c0 * c1 < cosMinDistance) { // angular distance\n resampleLineTo(x0, y0, lambda0, a0, b0, c0, x2, y2, lambda2, a /= m, b /= m, c, depth, stream);\n stream.point(x2, y2);\n resampleLineTo(x2, y2, lambda2, a, b, c, x1, y1, lambda1, a1, b1, c1, depth, stream);\n }\n }\n }\n return function(stream) {\n var lambda00, x00, y00, a00, b00, c00, // first point\n lambda0, x0, y0, a0, b0, c0; // previous point\n\n var resampleStream = {\n point: point,\n lineStart: lineStart,\n lineEnd: lineEnd,\n polygonStart: function() { stream.polygonStart(); resampleStream.lineStart = ringStart; },\n polygonEnd: function() { stream.polygonEnd(); resampleStream.lineStart = lineStart; }\n };\n\n function point(x, y) {\n x = project(x, y);\n stream.point(x[0], x[1]);\n }\n\n function lineStart() {\n x0 = NaN;\n resampleStream.point = linePoint;\n stream.lineStart();\n }\n\n function linePoint(lambda, phi) {\n var c = cartesian([lambda, phi]), p = project(lambda, phi);\n resampleLineTo(x0, y0, lambda0, a0, b0, c0, x0 = p[0], y0 = p[1], lambda0 = lambda, a0 = c[0], b0 = c[1], c0 = c[2], maxDepth, stream);\n stream.point(x0, y0);\n }\n\n function lineEnd() {\n resampleStream.point = point;\n stream.lineEnd();\n }\n\n function ringStart() {\n lineStart();\n resampleStream.point = ringPoint;\n resampleStream.lineEnd = ringEnd;\n }\n\n function ringPoint(lambda, phi) {\n linePoint(lambda00 = lambda, phi), x00 = x0, y00 = y0, a00 = a0, b00 = b0, c00 = c0;\n resampleStream.point = linePoint;\n }\n\n function ringEnd() {\n resampleLineTo(x0, y0, lambda0, a0, b0, c0, x00, y00, lambda00, a00, b00, c00, maxDepth, stream);\n resampleStream.lineEnd = lineEnd;\n lineEnd();\n }\n\n return resampleStream;\n };\n}\n\nvar transformRadians = transformer({\n point: function(x, y) {\n this.stream.point(x * radians, y * radians);\n }\n});\n\nfunction transformRotate(rotate) {\n return transformer({\n point: function(x, y) {\n var r = rotate(x, y);\n return this.stream.point(r[0], r[1]);\n }\n });\n}\n\nfunction scaleTranslate(k, dx, dy) {\n function transform$$1(x, y) {\n return [dx + k * x, dy - k * y];\n }\n transform$$1.invert = function(x, y) {\n return [(x - dx) / k, (dy - y) / k];\n };\n return transform$$1;\n}\n\nfunction scaleTranslateRotate(k, dx, dy, alpha) {\n var cosAlpha = cos(alpha),\n sinAlpha = sin(alpha),\n a = cosAlpha * k,\n b = sinAlpha * k,\n ai = cosAlpha / k,\n bi = sinAlpha / k,\n ci = (sinAlpha * dy - cosAlpha * dx) / k,\n fi = (sinAlpha * dx + cosAlpha * dy) / k;\n function transform$$1(x, y) {\n return [a * x - b * y + dx, dy - b * x - a * y];\n }\n transform$$1.invert = function(x, y) {\n return [ai * x - bi * y + ci, fi - bi * x - ai * y];\n };\n return transform$$1;\n}\n\nfunction projection(project) {\n return projectionMutator(function() { return project; })();\n}\n\nfunction projectionMutator(projectAt) {\n var project,\n k = 150, // scale\n x = 480, y = 250, // translate\n lambda = 0, phi = 0, // center\n deltaLambda = 0, deltaPhi = 0, deltaGamma = 0, rotate, // pre-rotate\n alpha = 0, // post-rotate\n theta = null, preclip = clipAntimeridian, // pre-clip angle\n x0 = null, y0, x1, y1, postclip = identity, // post-clip extent\n delta2 = 0.5, // precision\n projectResample,\n projectTransform,\n projectRotateTransform,\n cache,\n cacheStream;\n\n function projection(point) {\n return projectRotateTransform(point[0] * radians, point[1] * radians);\n }\n\n function invert(point) {\n point = projectRotateTransform.invert(point[0], point[1]);\n return point && [point[0] * degrees, point[1] * degrees];\n }\n\n projection.stream = function(stream) {\n return cache && cacheStream === stream ? cache : cache = transformRadians(transformRotate(rotate)(preclip(projectResample(postclip(cacheStream = stream)))));\n };\n\n projection.preclip = function(_) {\n return arguments.length ? (preclip = _, theta = undefined, reset()) : preclip;\n };\n\n projection.postclip = function(_) {\n return arguments.length ? (postclip = _, x0 = y0 = x1 = y1 = null, reset()) : postclip;\n };\n\n projection.clipAngle = function(_) {\n return arguments.length ? (preclip = +_ ? clipCircle(theta = _ * radians) : (theta = null, clipAntimeridian), reset()) : theta * degrees;\n };\n\n projection.clipExtent = function(_) {\n return arguments.length ? (postclip = _ == null ? (x0 = y0 = x1 = y1 = null, identity) : clipRectangle(x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1]), reset()) : x0 == null ? null : [[x0, y0], [x1, y1]];\n };\n\n projection.scale = function(_) {\n return arguments.length ? (k = +_, recenter()) : k;\n };\n\n projection.translate = function(_) {\n return arguments.length ? (x = +_[0], y = +_[1], recenter()) : [x, y];\n };\n\n projection.center = function(_) {\n return arguments.length ? (lambda = _[0] % 360 * radians, phi = _[1] % 360 * radians, recenter()) : [lambda * degrees, phi * degrees];\n };\n\n projection.rotate = function(_) {\n return arguments.length ? (deltaLambda = _[0] % 360 * radians, deltaPhi = _[1] % 360 * radians, deltaGamma = _.length > 2 ? _[2] % 360 * radians : 0, recenter()) : [deltaLambda * degrees, deltaPhi * degrees, deltaGamma * degrees];\n };\n\n projection.angle = function(_) {\n return arguments.length ? (alpha = _ % 360 * radians, recenter()) : alpha * degrees;\n };\n\n projection.precision = function(_) {\n return arguments.length ? (projectResample = resample(projectTransform, delta2 = _ * _), reset()) : sqrt(delta2);\n };\n\n projection.fitExtent = function(extent, object) {\n return fitExtent(projection, extent, object);\n };\n\n projection.fitSize = function(size, object) {\n return fitSize(projection, size, object);\n };\n\n projection.fitWidth = function(width, object) {\n return fitWidth(projection, width, object);\n };\n\n projection.fitHeight = function(height, object) {\n return fitHeight(projection, height, object);\n };\n\n function recenter() {\n var center = scaleTranslateRotate(k, 0, 0, alpha).apply(null, project(lambda, phi)),\n transform$$1 = (alpha ? scaleTranslateRotate : scaleTranslate)(k, x - center[0], y - center[1], alpha);\n rotate = rotateRadians(deltaLambda, deltaPhi, deltaGamma);\n projectTransform = compose(project, transform$$1);\n projectRotateTransform = compose(rotate, projectTransform);\n projectResample = resample(projectTransform, delta2);\n return reset();\n }\n\n function reset() {\n cache = cacheStream = null;\n return projection;\n }\n\n return function() {\n project = projectAt.apply(this, arguments);\n projection.invert = project.invert && invert;\n return recenter();\n };\n}\n\nfunction conicProjection(projectAt) {\n var phi0 = 0,\n phi1 = pi / 3,\n m = projectionMutator(projectAt),\n p = m(phi0, phi1);\n\n p.parallels = function(_) {\n return arguments.length ? m(phi0 = _[0] * radians, phi1 = _[1] * radians) : [phi0 * degrees, phi1 * degrees];\n };\n\n return p;\n}\n\nfunction cylindricalEqualAreaRaw(phi0) {\n var cosPhi0 = cos(phi0);\n\n function forward(lambda, phi) {\n return [lambda * cosPhi0, sin(phi) / cosPhi0];\n }\n\n forward.invert = function(x, y) {\n return [x / cosPhi0, asin(y * cosPhi0)];\n };\n\n return forward;\n}\n\nfunction conicEqualAreaRaw(y0, y1) {\n var sy0 = sin(y0), n = (sy0 + sin(y1)) / 2;\n\n // Are the parallels symmetrical around the Equator?\n if (abs(n) < epsilon) return cylindricalEqualAreaRaw(y0);\n\n var c = 1 + sy0 * (2 * n - sy0), r0 = sqrt(c) / n;\n\n function project(x, y) {\n var r = sqrt(c - 2 * n * sin(y)) / n;\n return [r * sin(x *= n), r0 - r * cos(x)];\n }\n\n project.invert = function(x, y) {\n var r0y = r0 - y;\n return [atan2(x, abs(r0y)) / n * sign(r0y), asin((c - (x * x + r0y * r0y) * n * n) / (2 * n))];\n };\n\n return project;\n}\n\nfunction conicEqualArea() {\n return conicProjection(conicEqualAreaRaw)\n .scale(155.424)\n .center([0, 33.6442]);\n}\n\nfunction albers() {\n return conicEqualArea()\n .parallels([29.5, 45.5])\n .scale(1070)\n .translate([480, 250])\n .rotate([96, 0])\n .center([-0.6, 38.7]);\n}\n\n// The projections must have mutually exclusive clip regions on the sphere,\n// as this will avoid emitting interleaving lines and polygons.\nfunction multiplex(streams) {\n var n = streams.length;\n return {\n point: function(x, y) { var i = -1; while (++i < n) streams[i].point(x, y); },\n sphere: function() { var i = -1; while (++i < n) streams[i].sphere(); },\n lineStart: function() { var i = -1; while (++i < n) streams[i].lineStart(); },\n lineEnd: function() { var i = -1; while (++i < n) streams[i].lineEnd(); },\n polygonStart: function() { var i = -1; while (++i < n) streams[i].polygonStart(); },\n polygonEnd: function() { var i = -1; while (++i < n) streams[i].polygonEnd(); }\n };\n}\n\n// A composite projection for the United States, configured by default for\n// 960×500. The projection also works quite well at 960×600 if you change the\n// scale to 1285 and adjust the translate accordingly. The set of standard\n// parallels for each region comes from USGS, which is published here:\n// http://egsc.usgs.gov/isb/pubs/MapProjections/projections.html#albers\nfunction albersUsa() {\n var cache,\n cacheStream,\n lower48 = albers(), lower48Point,\n alaska = conicEqualArea().rotate([154, 0]).center([-2, 58.5]).parallels([55, 65]), alaskaPoint, // EPSG:3338\n hawaii = conicEqualArea().rotate([157, 0]).center([-3, 19.9]).parallels([8, 18]), hawaiiPoint, // ESRI:102007\n point, pointStream = {point: function(x, y) { point = [x, y]; }};\n\n function albersUsa(coordinates) {\n var x = coordinates[0], y = coordinates[1];\n return point = null, (lower48Point.point(x, y), point)\n || (alaskaPoint.point(x, y), point)\n || (hawaiiPoint.point(x, y), point);\n }\n\n albersUsa.invert = function(coordinates) {\n var k = lower48.scale(),\n t = lower48.translate(),\n x = (coordinates[0] - t[0]) / k,\n y = (coordinates[1] - t[1]) / k;\n return (y >= 0.120 && y < 0.234 && x >= -0.425 && x < -0.214 ? alaska\n : y >= 0.166 && y < 0.234 && x >= -0.214 && x < -0.115 ? hawaii\n : lower48).invert(coordinates);\n };\n\n albersUsa.stream = function(stream) {\n return cache && cacheStream === stream ? cache : cache = multiplex([lower48.stream(cacheStream = stream), alaska.stream(stream), hawaii.stream(stream)]);\n };\n\n albersUsa.precision = function(_) {\n if (!arguments.length) return lower48.precision();\n lower48.precision(_), alaska.precision(_), hawaii.precision(_);\n return reset();\n };\n\n albersUsa.scale = function(_) {\n if (!arguments.length) return lower48.scale();\n lower48.scale(_), alaska.scale(_ * 0.35), hawaii.scale(_);\n return albersUsa.translate(lower48.translate());\n };\n\n albersUsa.translate = function(_) {\n if (!arguments.length) return lower48.translate();\n var k = lower48.scale(), x = +_[0], y = +_[1];\n\n lower48Point = lower48\n .translate(_)\n .clipExtent([[x - 0.455 * k, y - 0.238 * k], [x + 0.455 * k, y + 0.238 * k]])\n .stream(pointStream);\n\n alaskaPoint = alaska\n .translate([x - 0.307 * k, y + 0.201 * k])\n .clipExtent([[x - 0.425 * k + epsilon, y + 0.120 * k + epsilon], [x - 0.214 * k - epsilon, y + 0.234 * k - epsilon]])\n .stream(pointStream);\n\n hawaiiPoint = hawaii\n .translate([x - 0.205 * k, y + 0.212 * k])\n .clipExtent([[x - 0.214 * k + epsilon, y + 0.166 * k + epsilon], [x - 0.115 * k - epsilon, y + 0.234 * k - epsilon]])\n .stream(pointStream);\n\n return reset();\n };\n\n albersUsa.fitExtent = function(extent, object) {\n return fitExtent(albersUsa, extent, object);\n };\n\n albersUsa.fitSize = function(size, object) {\n return fitSize(albersUsa, size, object);\n };\n\n albersUsa.fitWidth = function(width, object) {\n return fitWidth(albersUsa, width, object);\n };\n\n albersUsa.fitHeight = function(height, object) {\n return fitHeight(albersUsa, height, object);\n };\n\n function reset() {\n cache = cacheStream = null;\n return albersUsa;\n }\n\n return albersUsa.scale(1070);\n}\n\nfunction azimuthalRaw(scale) {\n return function(x, y) {\n var cx = cos(x),\n cy = cos(y),\n k = scale(cx * cy);\n return [\n k * cy * sin(x),\n k * sin(y)\n ];\n }\n}\n\nfunction azimuthalInvert(angle) {\n return function(x, y) {\n var z = sqrt(x * x + y * y),\n c = angle(z),\n sc = sin(c),\n cc = cos(c);\n return [\n atan2(x * sc, z * cc),\n asin(z && y * sc / z)\n ];\n }\n}\n\nvar azimuthalEqualAreaRaw = azimuthalRaw(function(cxcy) {\n return sqrt(2 / (1 + cxcy));\n});\n\nazimuthalEqualAreaRaw.invert = azimuthalInvert(function(z) {\n return 2 * asin(z / 2);\n});\n\nfunction azimuthalEqualArea() {\n return projection(azimuthalEqualAreaRaw)\n .scale(124.75)\n .clipAngle(180 - 1e-3);\n}\n\nvar azimuthalEquidistantRaw = azimuthalRaw(function(c) {\n return (c = acos(c)) && c / sin(c);\n});\n\nazimuthalEquidistantRaw.invert = azimuthalInvert(function(z) {\n return z;\n});\n\nfunction azimuthalEquidistant() {\n return projection(azimuthalEquidistantRaw)\n .scale(79.4188)\n .clipAngle(180 - 1e-3);\n}\n\nfunction mercatorRaw(lambda, phi) {\n return [lambda, log(tan((halfPi + phi) / 2))];\n}\n\nmercatorRaw.invert = function(x, y) {\n return [x, 2 * atan(exp(y)) - halfPi];\n};\n\nfunction mercator() {\n return mercatorProjection(mercatorRaw)\n .scale(961 / tau);\n}\n\nfunction mercatorProjection(project) {\n var m = projection(project),\n center = m.center,\n scale = m.scale,\n translate = m.translate,\n clipExtent = m.clipExtent,\n x0 = null, y0, x1, y1; // clip extent\n\n m.scale = function(_) {\n return arguments.length ? (scale(_), reclip()) : scale();\n };\n\n m.translate = function(_) {\n return arguments.length ? (translate(_), reclip()) : translate();\n };\n\n m.center = function(_) {\n return arguments.length ? (center(_), reclip()) : center();\n };\n\n m.clipExtent = function(_) {\n return arguments.length ? (_ == null ? x0 = y0 = x1 = y1 = null : (x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1]), reclip()) : x0 == null ? null : [[x0, y0], [x1, y1]];\n };\n\n function reclip() {\n var k = pi * scale(),\n t = m(rotation(m.rotate()).invert([0, 0]));\n return clipExtent(x0 == null\n ? [[t[0] - k, t[1] - k], [t[0] + k, t[1] + k]] : project === mercatorRaw\n ? [[Math.max(t[0] - k, x0), y0], [Math.min(t[0] + k, x1), y1]]\n : [[x0, Math.max(t[1] - k, y0)], [x1, Math.min(t[1] + k, y1)]]);\n }\n\n return reclip();\n}\n\nfunction tany(y) {\n return tan((halfPi + y) / 2);\n}\n\nfunction conicConformalRaw(y0, y1) {\n var cy0 = cos(y0),\n n = y0 === y1 ? sin(y0) : log(cy0 / cos(y1)) / log(tany(y1) / tany(y0)),\n f = cy0 * pow(tany(y0), n) / n;\n\n if (!n) return mercatorRaw;\n\n function project(x, y) {\n if (f > 0) { if (y < -halfPi + epsilon) y = -halfPi + epsilon; }\n else { if (y > halfPi - epsilon) y = halfPi - epsilon; }\n var r = f / pow(tany(y), n);\n return [r * sin(n * x), f - r * cos(n * x)];\n }\n\n project.invert = function(x, y) {\n var fy = f - y, r = sign(n) * sqrt(x * x + fy * fy);\n return [atan2(x, abs(fy)) / n * sign(fy), 2 * atan(pow(f / r, 1 / n)) - halfPi];\n };\n\n return project;\n}\n\nfunction conicConformal() {\n return conicProjection(conicConformalRaw)\n .scale(109.5)\n .parallels([30, 30]);\n}\n\nfunction equirectangularRaw(lambda, phi) {\n return [lambda, phi];\n}\n\nequirectangularRaw.invert = equirectangularRaw;\n\nfunction equirectangular() {\n return projection(equirectangularRaw)\n .scale(152.63);\n}\n\nfunction conicEquidistantRaw(y0, y1) {\n var cy0 = cos(y0),\n n = y0 === y1 ? sin(y0) : (cy0 - cos(y1)) / (y1 - y0),\n g = cy0 / n + y0;\n\n if (abs(n) < epsilon) return equirectangularRaw;\n\n function project(x, y) {\n var gy = g - y, nx = n * x;\n return [gy * sin(nx), g - gy * cos(nx)];\n }\n\n project.invert = function(x, y) {\n var gy = g - y;\n return [atan2(x, abs(gy)) / n * sign(gy), g - sign(n) * sqrt(x * x + gy * gy)];\n };\n\n return project;\n}\n\nfunction conicEquidistant() {\n return conicProjection(conicEquidistantRaw)\n .scale(131.154)\n .center([0, 13.9389]);\n}\n\nfunction gnomonicRaw(x, y) {\n var cy = cos(y), k = cos(x) * cy;\n return [cy * sin(x) / k, sin(y) / k];\n}\n\ngnomonicRaw.invert = azimuthalInvert(atan);\n\nfunction gnomonic() {\n return projection(gnomonicRaw)\n .scale(144.049)\n .clipAngle(60);\n}\n\nfunction scaleTranslate$1(kx, ky, tx, ty) {\n return kx === 1 && ky === 1 && tx === 0 && ty === 0 ? identity : transformer({\n point: function(x, y) {\n this.stream.point(x * kx + tx, y * ky + ty);\n }\n });\n}\n\nfunction identity$1() {\n var k = 1, tx = 0, ty = 0, sx = 1, sy = 1, transform$$1 = identity, // scale, translate and reflect\n x0 = null, y0, x1, y1, // clip extent\n postclip = identity,\n cache,\n cacheStream,\n projection;\n\n function reset() {\n cache = cacheStream = null;\n return projection;\n }\n\n return projection = {\n stream: function(stream) {\n return cache && cacheStream === stream ? cache : cache = transform$$1(postclip(cacheStream = stream));\n },\n postclip: function(_) {\n return arguments.length ? (postclip = _, x0 = y0 = x1 = y1 = null, reset()) : postclip;\n },\n clipExtent: function(_) {\n return arguments.length ? (postclip = _ == null ? (x0 = y0 = x1 = y1 = null, identity) : clipRectangle(x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1]), reset()) : x0 == null ? null : [[x0, y0], [x1, y1]];\n },\n scale: function(_) {\n return arguments.length ? (transform$$1 = scaleTranslate$1((k = +_) * sx, k * sy, tx, ty), reset()) : k;\n },\n translate: function(_) {\n return arguments.length ? (transform$$1 = scaleTranslate$1(k * sx, k * sy, tx = +_[0], ty = +_[1]), reset()) : [tx, ty];\n },\n reflectX: function(_) {\n return arguments.length ? (transform$$1 = scaleTranslate$1(k * (sx = _ ? -1 : 1), k * sy, tx, ty), reset()) : sx < 0;\n },\n reflectY: function(_) {\n return arguments.length ? (transform$$1 = scaleTranslate$1(k * sx, k * (sy = _ ? -1 : 1), tx, ty), reset()) : sy < 0;\n },\n fitExtent: function(extent, object) {\n return fitExtent(projection, extent, object);\n },\n fitSize: function(size, object) {\n return fitSize(projection, size, object);\n },\n fitWidth: function(width, object) {\n return fitWidth(projection, width, object);\n },\n fitHeight: function(height, object) {\n return fitHeight(projection, height, object);\n }\n };\n}\n\nfunction naturalEarth1Raw(lambda, phi) {\n var phi2 = phi * phi, phi4 = phi2 * phi2;\n return [\n lambda * (0.8707 - 0.131979 * phi2 + phi4 * (-0.013791 + phi4 * (0.003971 * phi2 - 0.001529 * phi4))),\n phi * (1.007226 + phi2 * (0.015085 + phi4 * (-0.044475 + 0.028874 * phi2 - 0.005916 * phi4)))\n ];\n}\n\nnaturalEarth1Raw.invert = function(x, y) {\n var phi = y, i = 25, delta;\n do {\n var phi2 = phi * phi, phi4 = phi2 * phi2;\n phi -= delta = (phi * (1.007226 + phi2 * (0.015085 + phi4 * (-0.044475 + 0.028874 * phi2 - 0.005916 * phi4))) - y) /\n (1.007226 + phi2 * (0.015085 * 3 + phi4 * (-0.044475 * 7 + 0.028874 * 9 * phi2 - 0.005916 * 11 * phi4)));\n } while (abs(delta) > epsilon && --i > 0);\n return [\n x / (0.8707 + (phi2 = phi * phi) * (-0.131979 + phi2 * (-0.013791 + phi2 * phi2 * phi2 * (0.003971 - 0.001529 * phi2)))),\n phi\n ];\n};\n\nfunction naturalEarth1() {\n return projection(naturalEarth1Raw)\n .scale(175.295);\n}\n\nfunction orthographicRaw(x, y) {\n return [cos(y) * sin(x), sin(y)];\n}\n\northographicRaw.invert = azimuthalInvert(asin);\n\nfunction orthographic() {\n return projection(orthographicRaw)\n .scale(249.5)\n .clipAngle(90 + epsilon);\n}\n\nfunction stereographicRaw(x, y) {\n var cy = cos(y), k = 1 + cos(x) * cy;\n return [cy * sin(x) / k, sin(y) / k];\n}\n\nstereographicRaw.invert = azimuthalInvert(function(z) {\n return 2 * atan(z);\n});\n\nfunction stereographic() {\n return projection(stereographicRaw)\n .scale(250)\n .clipAngle(142);\n}\n\nfunction transverseMercatorRaw(lambda, phi) {\n return [log(tan((halfPi + phi) / 2)), -lambda];\n}\n\ntransverseMercatorRaw.invert = function(x, y) {\n return [-y, 2 * atan(exp(x)) - halfPi];\n};\n\nfunction transverseMercator() {\n var m = mercatorProjection(transverseMercatorRaw),\n center = m.center,\n rotate = m.rotate;\n\n m.center = function(_) {\n return arguments.length ? center([-_[1], _[0]]) : (_ = center(), [_[1], -_[0]]);\n };\n\n m.rotate = function(_) {\n return arguments.length ? rotate([_[0], _[1], _.length > 2 ? _[2] + 90 : 90]) : (_ = rotate(), [_[0], _[1], _[2] - 90]);\n };\n\n return rotate([0, 0, 90])\n .scale(159.155);\n}\n\nexports.geoArea = area;\nexports.geoBounds = bounds;\nexports.geoCentroid = centroid;\nexports.geoCircle = circle;\nexports.geoClipAntimeridian = clipAntimeridian;\nexports.geoClipCircle = clipCircle;\nexports.geoClipExtent = extent;\nexports.geoClipRectangle = clipRectangle;\nexports.geoContains = contains;\nexports.geoDistance = distance;\nexports.geoGraticule = graticule;\nexports.geoGraticule10 = graticule10;\nexports.geoInterpolate = interpolate;\nexports.geoLength = length;\nexports.geoPath = index;\nexports.geoAlbers = albers;\nexports.geoAlbersUsa = albersUsa;\nexports.geoAzimuthalEqualArea = azimuthalEqualArea;\nexports.geoAzimuthalEqualAreaRaw = azimuthalEqualAreaRaw;\nexports.geoAzimuthalEquidistant = azimuthalEquidistant;\nexports.geoAzimuthalEquidistantRaw = azimuthalEquidistantRaw;\nexports.geoConicConformal = conicConformal;\nexports.geoConicConformalRaw = conicConformalRaw;\nexports.geoConicEqualArea = conicEqualArea;\nexports.geoConicEqualAreaRaw = conicEqualAreaRaw;\nexports.geoConicEquidistant = conicEquidistant;\nexports.geoConicEquidistantRaw = conicEquidistantRaw;\nexports.geoEquirectangular = equirectangular;\nexports.geoEquirectangularRaw = equirectangularRaw;\nexports.geoGnomonic = gnomonic;\nexports.geoGnomonicRaw = gnomonicRaw;\nexports.geoIdentity = identity$1;\nexports.geoProjection = projection;\nexports.geoProjectionMutator = projectionMutator;\nexports.geoMercator = mercator;\nexports.geoMercatorRaw = mercatorRaw;\nexports.geoNaturalEarth1 = naturalEarth1;\nexports.geoNaturalEarth1Raw = naturalEarth1Raw;\nexports.geoOrthographic = orthographic;\nexports.geoOrthographicRaw = orthographicRaw;\nexports.geoStereographic = stereographic;\nexports.geoStereographicRaw = stereographicRaw;\nexports.geoTransverseMercator = transverseMercator;\nexports.geoTransverseMercatorRaw = transverseMercatorRaw;\nexports.geoRotation = rotation;\nexports.geoStream = geoStream;\nexports.geoTransform = transform;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-hierarchy/ Version 1.1.6. Copyright 2018 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nfunction defaultSeparation(a, b) {\n return a.parent === b.parent ? 1 : 2;\n}\n\nfunction meanX(children) {\n return children.reduce(meanXReduce, 0) / children.length;\n}\n\nfunction meanXReduce(x, c) {\n return x + c.x;\n}\n\nfunction maxY(children) {\n return 1 + children.reduce(maxYReduce, 0);\n}\n\nfunction maxYReduce(y, c) {\n return Math.max(y, c.y);\n}\n\nfunction leafLeft(node) {\n var children;\n while (children = node.children) node = children[0];\n return node;\n}\n\nfunction leafRight(node) {\n var children;\n while (children = node.children) node = children[children.length - 1];\n return node;\n}\n\nvar cluster = function() {\n var separation = defaultSeparation,\n dx = 1,\n dy = 1,\n nodeSize = false;\n\n function cluster(root) {\n var previousNode,\n x = 0;\n\n // First walk, computing the initial x & y values.\n root.eachAfter(function(node) {\n var children = node.children;\n if (children) {\n node.x = meanX(children);\n node.y = maxY(children);\n } else {\n node.x = previousNode ? x += separation(node, previousNode) : 0;\n node.y = 0;\n previousNode = node;\n }\n });\n\n var left = leafLeft(root),\n right = leafRight(root),\n x0 = left.x - separation(left, right) / 2,\n x1 = right.x + separation(right, left) / 2;\n\n // Second walk, normalizing x & y to the desired size.\n return root.eachAfter(nodeSize ? function(node) {\n node.x = (node.x - root.x) * dx;\n node.y = (root.y - node.y) * dy;\n } : function(node) {\n node.x = (node.x - x0) / (x1 - x0) * dx;\n node.y = (1 - (root.y ? node.y / root.y : 1)) * dy;\n });\n }\n\n cluster.separation = function(x) {\n return arguments.length ? (separation = x, cluster) : separation;\n };\n\n cluster.size = function(x) {\n return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? null : [dx, dy]);\n };\n\n cluster.nodeSize = function(x) {\n return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? [dx, dy] : null);\n };\n\n return cluster;\n};\n\nfunction count(node) {\n var sum = 0,\n children = node.children,\n i = children && children.length;\n if (!i) sum = 1;\n else while (--i >= 0) sum += children[i].value;\n node.value = sum;\n}\n\nvar node_count = function() {\n return this.eachAfter(count);\n};\n\nvar node_each = function(callback) {\n var node = this, current, next = [node], children, i, n;\n do {\n current = next.reverse(), next = [];\n while (node = current.pop()) {\n callback(node), children = node.children;\n if (children) for (i = 0, n = children.length; i < n; ++i) {\n next.push(children[i]);\n }\n }\n } while (next.length);\n return this;\n};\n\nvar node_eachBefore = function(callback) {\n var node = this, nodes = [node], children, i;\n while (node = nodes.pop()) {\n callback(node), children = node.children;\n if (children) for (i = children.length - 1; i >= 0; --i) {\n nodes.push(children[i]);\n }\n }\n return this;\n};\n\nvar node_eachAfter = function(callback) {\n var node = this, nodes = [node], next = [], children, i, n;\n while (node = nodes.pop()) {\n next.push(node), children = node.children;\n if (children) for (i = 0, n = children.length; i < n; ++i) {\n nodes.push(children[i]);\n }\n }\n while (node = next.pop()) {\n callback(node);\n }\n return this;\n};\n\nvar node_sum = function(value) {\n return this.eachAfter(function(node) {\n var sum = +value(node.data) || 0,\n children = node.children,\n i = children && children.length;\n while (--i >= 0) sum += children[i].value;\n node.value = sum;\n });\n};\n\nvar node_sort = function(compare) {\n return this.eachBefore(function(node) {\n if (node.children) {\n node.children.sort(compare);\n }\n });\n};\n\nvar node_path = function(end) {\n var start = this,\n ancestor = leastCommonAncestor(start, end),\n nodes = [start];\n while (start !== ancestor) {\n start = start.parent;\n nodes.push(start);\n }\n var k = nodes.length;\n while (end !== ancestor) {\n nodes.splice(k, 0, end);\n end = end.parent;\n }\n return nodes;\n};\n\nfunction leastCommonAncestor(a, b) {\n if (a === b) return a;\n var aNodes = a.ancestors(),\n bNodes = b.ancestors(),\n c = null;\n a = aNodes.pop();\n b = bNodes.pop();\n while (a === b) {\n c = a;\n a = aNodes.pop();\n b = bNodes.pop();\n }\n return c;\n}\n\nvar node_ancestors = function() {\n var node = this, nodes = [node];\n while (node = node.parent) {\n nodes.push(node);\n }\n return nodes;\n};\n\nvar node_descendants = function() {\n var nodes = [];\n this.each(function(node) {\n nodes.push(node);\n });\n return nodes;\n};\n\nvar node_leaves = function() {\n var leaves = [];\n this.eachBefore(function(node) {\n if (!node.children) {\n leaves.push(node);\n }\n });\n return leaves;\n};\n\nvar node_links = function() {\n var root = this, links = [];\n root.each(function(node) {\n if (node !== root) { // Don’t include the root’s parent, if any.\n links.push({source: node.parent, target: node});\n }\n });\n return links;\n};\n\nfunction hierarchy(data, children) {\n var root = new Node(data),\n valued = +data.value && (root.value = data.value),\n node,\n nodes = [root],\n child,\n childs,\n i,\n n;\n\n if (children == null) children = defaultChildren;\n\n while (node = nodes.pop()) {\n if (valued) node.value = +node.data.value;\n if ((childs = children(node.data)) && (n = childs.length)) {\n node.children = new Array(n);\n for (i = n - 1; i >= 0; --i) {\n nodes.push(child = node.children[i] = new Node(childs[i]));\n child.parent = node;\n child.depth = node.depth + 1;\n }\n }\n }\n\n return root.eachBefore(computeHeight);\n}\n\nfunction node_copy() {\n return hierarchy(this).eachBefore(copyData);\n}\n\nfunction defaultChildren(d) {\n return d.children;\n}\n\nfunction copyData(node) {\n node.data = node.data.data;\n}\n\nfunction computeHeight(node) {\n var height = 0;\n do node.height = height;\n while ((node = node.parent) && (node.height < ++height));\n}\n\nfunction Node(data) {\n this.data = data;\n this.depth =\n this.height = 0;\n this.parent = null;\n}\n\nNode.prototype = hierarchy.prototype = {\n constructor: Node,\n count: node_count,\n each: node_each,\n eachAfter: node_eachAfter,\n eachBefore: node_eachBefore,\n sum: node_sum,\n sort: node_sort,\n path: node_path,\n ancestors: node_ancestors,\n descendants: node_descendants,\n leaves: node_leaves,\n links: node_links,\n copy: node_copy\n};\n\nvar slice = Array.prototype.slice;\n\nfunction shuffle(array) {\n var m = array.length,\n t,\n i;\n\n while (m) {\n i = Math.random() * m-- | 0;\n t = array[m];\n array[m] = array[i];\n array[i] = t;\n }\n\n return array;\n}\n\nvar enclose = function(circles) {\n var i = 0, n = (circles = shuffle(slice.call(circles))).length, B = [], p, e;\n\n while (i < n) {\n p = circles[i];\n if (e && enclosesWeak(e, p)) ++i;\n else e = encloseBasis(B = extendBasis(B, p)), i = 0;\n }\n\n return e;\n};\n\nfunction extendBasis(B, p) {\n var i, j;\n\n if (enclosesWeakAll(p, B)) return [p];\n\n // If we get here then B must have at least one element.\n for (i = 0; i < B.length; ++i) {\n if (enclosesNot(p, B[i])\n && enclosesWeakAll(encloseBasis2(B[i], p), B)) {\n return [B[i], p];\n }\n }\n\n // If we get here then B must have at least two elements.\n for (i = 0; i < B.length - 1; ++i) {\n for (j = i + 1; j < B.length; ++j) {\n if (enclosesNot(encloseBasis2(B[i], B[j]), p)\n && enclosesNot(encloseBasis2(B[i], p), B[j])\n && enclosesNot(encloseBasis2(B[j], p), B[i])\n && enclosesWeakAll(encloseBasis3(B[i], B[j], p), B)) {\n return [B[i], B[j], p];\n }\n }\n }\n\n // If we get here then something is very wrong.\n throw new Error;\n}\n\nfunction enclosesNot(a, b) {\n var dr = a.r - b.r, dx = b.x - a.x, dy = b.y - a.y;\n return dr < 0 || dr * dr < dx * dx + dy * dy;\n}\n\nfunction enclosesWeak(a, b) {\n var dr = a.r - b.r + 1e-6, dx = b.x - a.x, dy = b.y - a.y;\n return dr > 0 && dr * dr > dx * dx + dy * dy;\n}\n\nfunction enclosesWeakAll(a, B) {\n for (var i = 0; i < B.length; ++i) {\n if (!enclosesWeak(a, B[i])) {\n return false;\n }\n }\n return true;\n}\n\nfunction encloseBasis(B) {\n switch (B.length) {\n case 1: return encloseBasis1(B[0]);\n case 2: return encloseBasis2(B[0], B[1]);\n case 3: return encloseBasis3(B[0], B[1], B[2]);\n }\n}\n\nfunction encloseBasis1(a) {\n return {\n x: a.x,\n y: a.y,\n r: a.r\n };\n}\n\nfunction encloseBasis2(a, b) {\n var x1 = a.x, y1 = a.y, r1 = a.r,\n x2 = b.x, y2 = b.y, r2 = b.r,\n x21 = x2 - x1, y21 = y2 - y1, r21 = r2 - r1,\n l = Math.sqrt(x21 * x21 + y21 * y21);\n return {\n x: (x1 + x2 + x21 / l * r21) / 2,\n y: (y1 + y2 + y21 / l * r21) / 2,\n r: (l + r1 + r2) / 2\n };\n}\n\nfunction encloseBasis3(a, b, c) {\n var x1 = a.x, y1 = a.y, r1 = a.r,\n x2 = b.x, y2 = b.y, r2 = b.r,\n x3 = c.x, y3 = c.y, r3 = c.r,\n a2 = x1 - x2,\n a3 = x1 - x3,\n b2 = y1 - y2,\n b3 = y1 - y3,\n c2 = r2 - r1,\n c3 = r3 - r1,\n d1 = x1 * x1 + y1 * y1 - r1 * r1,\n d2 = d1 - x2 * x2 - y2 * y2 + r2 * r2,\n d3 = d1 - x3 * x3 - y3 * y3 + r3 * r3,\n ab = a3 * b2 - a2 * b3,\n xa = (b2 * d3 - b3 * d2) / (ab * 2) - x1,\n xb = (b3 * c2 - b2 * c3) / ab,\n ya = (a3 * d2 - a2 * d3) / (ab * 2) - y1,\n yb = (a2 * c3 - a3 * c2) / ab,\n A = xb * xb + yb * yb - 1,\n B = 2 * (r1 + xa * xb + ya * yb),\n C = xa * xa + ya * ya - r1 * r1,\n r = -(A ? (B + Math.sqrt(B * B - 4 * A * C)) / (2 * A) : C / B);\n return {\n x: x1 + xa + xb * r,\n y: y1 + ya + yb * r,\n r: r\n };\n}\n\nfunction place(b, a, c) {\n var dx = b.x - a.x, x, a2,\n dy = b.y - a.y, y, b2,\n d2 = dx * dx + dy * dy;\n if (d2) {\n a2 = a.r + c.r, a2 *= a2;\n b2 = b.r + c.r, b2 *= b2;\n if (a2 > b2) {\n x = (d2 + b2 - a2) / (2 * d2);\n y = Math.sqrt(Math.max(0, b2 / d2 - x * x));\n c.x = b.x - x * dx - y * dy;\n c.y = b.y - x * dy + y * dx;\n } else {\n x = (d2 + a2 - b2) / (2 * d2);\n y = Math.sqrt(Math.max(0, a2 / d2 - x * x));\n c.x = a.x + x * dx - y * dy;\n c.y = a.y + x * dy + y * dx;\n }\n } else {\n c.x = a.x + c.r;\n c.y = a.y;\n }\n}\n\nfunction intersects(a, b) {\n var dr = a.r + b.r - 1e-6, dx = b.x - a.x, dy = b.y - a.y;\n return dr > 0 && dr * dr > dx * dx + dy * dy;\n}\n\nfunction score(node) {\n var a = node._,\n b = node.next._,\n ab = a.r + b.r,\n dx = (a.x * b.r + b.x * a.r) / ab,\n dy = (a.y * b.r + b.y * a.r) / ab;\n return dx * dx + dy * dy;\n}\n\nfunction Node$1(circle) {\n this._ = circle;\n this.next = null;\n this.previous = null;\n}\n\nfunction packEnclose(circles) {\n if (!(n = circles.length)) return 0;\n\n var a, b, c, n, aa, ca, i, j, k, sj, sk;\n\n // Place the first circle.\n a = circles[0], a.x = 0, a.y = 0;\n if (!(n > 1)) return a.r;\n\n // Place the second circle.\n b = circles[1], a.x = -b.r, b.x = a.r, b.y = 0;\n if (!(n > 2)) return a.r + b.r;\n\n // Place the third circle.\n place(b, a, c = circles[2]);\n\n // Initialize the front-chain using the first three circles a, b and c.\n a = new Node$1(a), b = new Node$1(b), c = new Node$1(c);\n a.next = c.previous = b;\n b.next = a.previous = c;\n c.next = b.previous = a;\n\n // Attempt to place each remaining circle…\n pack: for (i = 3; i < n; ++i) {\n place(a._, b._, c = circles[i]), c = new Node$1(c);\n\n // Find the closest intersecting circle on the front-chain, if any.\n // “Closeness” is determined by linear distance along the front-chain.\n // “Ahead” or “behind” is likewise determined by linear distance.\n j = b.next, k = a.previous, sj = b._.r, sk = a._.r;\n do {\n if (sj <= sk) {\n if (intersects(j._, c._)) {\n b = j, a.next = b, b.previous = a, --i;\n continue pack;\n }\n sj += j._.r, j = j.next;\n } else {\n if (intersects(k._, c._)) {\n a = k, a.next = b, b.previous = a, --i;\n continue pack;\n }\n sk += k._.r, k = k.previous;\n }\n } while (j !== k.next);\n\n // Success! Insert the new circle c between a and b.\n c.previous = a, c.next = b, a.next = b.previous = b = c;\n\n // Compute the new closest circle pair to the centroid.\n aa = score(a);\n while ((c = c.next) !== b) {\n if ((ca = score(c)) < aa) {\n a = c, aa = ca;\n }\n }\n b = a.next;\n }\n\n // Compute the enclosing circle of the front chain.\n a = [b._], c = b; while ((c = c.next) !== b) a.push(c._); c = enclose(a);\n\n // Translate the circles to put the enclosing circle around the origin.\n for (i = 0; i < n; ++i) a = circles[i], a.x -= c.x, a.y -= c.y;\n\n return c.r;\n}\n\nvar siblings = function(circles) {\n packEnclose(circles);\n return circles;\n};\n\nfunction optional(f) {\n return f == null ? null : required(f);\n}\n\nfunction required(f) {\n if (typeof f !== \"function\") throw new Error;\n return f;\n}\n\nfunction constantZero() {\n return 0;\n}\n\nvar constant = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction defaultRadius(d) {\n return Math.sqrt(d.value);\n}\n\nvar index = function() {\n var radius = null,\n dx = 1,\n dy = 1,\n padding = constantZero;\n\n function pack(root) {\n root.x = dx / 2, root.y = dy / 2;\n if (radius) {\n root.eachBefore(radiusLeaf(radius))\n .eachAfter(packChildren(padding, 0.5))\n .eachBefore(translateChild(1));\n } else {\n root.eachBefore(radiusLeaf(defaultRadius))\n .eachAfter(packChildren(constantZero, 1))\n .eachAfter(packChildren(padding, root.r / Math.min(dx, dy)))\n .eachBefore(translateChild(Math.min(dx, dy) / (2 * root.r)));\n }\n return root;\n }\n\n pack.radius = function(x) {\n return arguments.length ? (radius = optional(x), pack) : radius;\n };\n\n pack.size = function(x) {\n return arguments.length ? (dx = +x[0], dy = +x[1], pack) : [dx, dy];\n };\n\n pack.padding = function(x) {\n return arguments.length ? (padding = typeof x === \"function\" ? x : constant(+x), pack) : padding;\n };\n\n return pack;\n};\n\nfunction radiusLeaf(radius) {\n return function(node) {\n if (!node.children) {\n node.r = Math.max(0, +radius(node) || 0);\n }\n };\n}\n\nfunction packChildren(padding, k) {\n return function(node) {\n if (children = node.children) {\n var children,\n i,\n n = children.length,\n r = padding(node) * k || 0,\n e;\n\n if (r) for (i = 0; i < n; ++i) children[i].r += r;\n e = packEnclose(children);\n if (r) for (i = 0; i < n; ++i) children[i].r -= r;\n node.r = e + r;\n }\n };\n}\n\nfunction translateChild(k) {\n return function(node) {\n var parent = node.parent;\n node.r *= k;\n if (parent) {\n node.x = parent.x + k * node.x;\n node.y = parent.y + k * node.y;\n }\n };\n}\n\nvar roundNode = function(node) {\n node.x0 = Math.round(node.x0);\n node.y0 = Math.round(node.y0);\n node.x1 = Math.round(node.x1);\n node.y1 = Math.round(node.y1);\n};\n\nvar treemapDice = function(parent, x0, y0, x1, y1) {\n var nodes = parent.children,\n node,\n i = -1,\n n = nodes.length,\n k = parent.value && (x1 - x0) / parent.value;\n\n while (++i < n) {\n node = nodes[i], node.y0 = y0, node.y1 = y1;\n node.x0 = x0, node.x1 = x0 += node.value * k;\n }\n};\n\nvar partition = function() {\n var dx = 1,\n dy = 1,\n padding = 0,\n round = false;\n\n function partition(root) {\n var n = root.height + 1;\n root.x0 =\n root.y0 = padding;\n root.x1 = dx;\n root.y1 = dy / n;\n root.eachBefore(positionNode(dy, n));\n if (round) root.eachBefore(roundNode);\n return root;\n }\n\n function positionNode(dy, n) {\n return function(node) {\n if (node.children) {\n treemapDice(node, node.x0, dy * (node.depth + 1) / n, node.x1, dy * (node.depth + 2) / n);\n }\n var x0 = node.x0,\n y0 = node.y0,\n x1 = node.x1 - padding,\n y1 = node.y1 - padding;\n if (x1 < x0) x0 = x1 = (x0 + x1) / 2;\n if (y1 < y0) y0 = y1 = (y0 + y1) / 2;\n node.x0 = x0;\n node.y0 = y0;\n node.x1 = x1;\n node.y1 = y1;\n };\n }\n\n partition.round = function(x) {\n return arguments.length ? (round = !!x, partition) : round;\n };\n\n partition.size = function(x) {\n return arguments.length ? (dx = +x[0], dy = +x[1], partition) : [dx, dy];\n };\n\n partition.padding = function(x) {\n return arguments.length ? (padding = +x, partition) : padding;\n };\n\n return partition;\n};\n\nvar keyPrefix = \"$\";\nvar preroot = {depth: -1};\nvar ambiguous = {};\n\nfunction defaultId(d) {\n return d.id;\n}\n\nfunction defaultParentId(d) {\n return d.parentId;\n}\n\nvar stratify = function() {\n var id = defaultId,\n parentId = defaultParentId;\n\n function stratify(data) {\n var d,\n i,\n n = data.length,\n root,\n parent,\n node,\n nodes = new Array(n),\n nodeId,\n nodeKey,\n nodeByKey = {};\n\n for (i = 0; i < n; ++i) {\n d = data[i], node = nodes[i] = new Node(d);\n if ((nodeId = id(d, i, data)) != null && (nodeId += \"\")) {\n nodeKey = keyPrefix + (node.id = nodeId);\n nodeByKey[nodeKey] = nodeKey in nodeByKey ? ambiguous : node;\n }\n }\n\n for (i = 0; i < n; ++i) {\n node = nodes[i], nodeId = parentId(data[i], i, data);\n if (nodeId == null || !(nodeId += \"\")) {\n if (root) throw new Error(\"multiple roots\");\n root = node;\n } else {\n parent = nodeByKey[keyPrefix + nodeId];\n if (!parent) throw new Error(\"missing: \" + nodeId);\n if (parent === ambiguous) throw new Error(\"ambiguous: \" + nodeId);\n if (parent.children) parent.children.push(node);\n else parent.children = [node];\n node.parent = parent;\n }\n }\n\n if (!root) throw new Error(\"no root\");\n root.parent = preroot;\n root.eachBefore(function(node) { node.depth = node.parent.depth + 1; --n; }).eachBefore(computeHeight);\n root.parent = null;\n if (n > 0) throw new Error(\"cycle\");\n\n return root;\n }\n\n stratify.id = function(x) {\n return arguments.length ? (id = required(x), stratify) : id;\n };\n\n stratify.parentId = function(x) {\n return arguments.length ? (parentId = required(x), stratify) : parentId;\n };\n\n return stratify;\n};\n\nfunction defaultSeparation$1(a, b) {\n return a.parent === b.parent ? 1 : 2;\n}\n\n// function radialSeparation(a, b) {\n// return (a.parent === b.parent ? 1 : 2) / a.depth;\n// }\n\n// This function is used to traverse the left contour of a subtree (or\n// subforest). It returns the successor of v on this contour. This successor is\n// either given by the leftmost child of v or by the thread of v. The function\n// returns null if and only if v is on the highest level of its subtree.\nfunction nextLeft(v) {\n var children = v.children;\n return children ? children[0] : v.t;\n}\n\n// This function works analogously to nextLeft.\nfunction nextRight(v) {\n var children = v.children;\n return children ? children[children.length - 1] : v.t;\n}\n\n// Shifts the current subtree rooted at w+. This is done by increasing\n// prelim(w+) and mod(w+) by shift.\nfunction moveSubtree(wm, wp, shift) {\n var change = shift / (wp.i - wm.i);\n wp.c -= change;\n wp.s += shift;\n wm.c += change;\n wp.z += shift;\n wp.m += shift;\n}\n\n// All other shifts, applied to the smaller subtrees between w- and w+, are\n// performed by this function. To prepare the shifts, we have to adjust\n// change(w+), shift(w+), and change(w-).\nfunction executeShifts(v) {\n var shift = 0,\n change = 0,\n children = v.children,\n i = children.length,\n w;\n while (--i >= 0) {\n w = children[i];\n w.z += shift;\n w.m += shift;\n shift += w.s + (change += w.c);\n }\n}\n\n// If vi-’s ancestor is a sibling of v, returns vi-’s ancestor. Otherwise,\n// returns the specified (default) ancestor.\nfunction nextAncestor(vim, v, ancestor) {\n return vim.a.parent === v.parent ? vim.a : ancestor;\n}\n\nfunction TreeNode(node, i) {\n this._ = node;\n this.parent = null;\n this.children = null;\n this.A = null; // default ancestor\n this.a = this; // ancestor\n this.z = 0; // prelim\n this.m = 0; // mod\n this.c = 0; // change\n this.s = 0; // shift\n this.t = null; // thread\n this.i = i; // number\n}\n\nTreeNode.prototype = Object.create(Node.prototype);\n\nfunction treeRoot(root) {\n var tree = new TreeNode(root, 0),\n node,\n nodes = [tree],\n child,\n children,\n i,\n n;\n\n while (node = nodes.pop()) {\n if (children = node._.children) {\n node.children = new Array(n = children.length);\n for (i = n - 1; i >= 0; --i) {\n nodes.push(child = node.children[i] = new TreeNode(children[i], i));\n child.parent = node;\n }\n }\n }\n\n (tree.parent = new TreeNode(null, 0)).children = [tree];\n return tree;\n}\n\n// Node-link tree diagram using the Reingold-Tilford \"tidy\" algorithm\nvar tree = function() {\n var separation = defaultSeparation$1,\n dx = 1,\n dy = 1,\n nodeSize = null;\n\n function tree(root) {\n var t = treeRoot(root);\n\n // Compute the layout using Buchheim et al.’s algorithm.\n t.eachAfter(firstWalk), t.parent.m = -t.z;\n t.eachBefore(secondWalk);\n\n // If a fixed node size is specified, scale x and y.\n if (nodeSize) root.eachBefore(sizeNode);\n\n // If a fixed tree size is specified, scale x and y based on the extent.\n // Compute the left-most, right-most, and depth-most nodes for extents.\n else {\n var left = root,\n right = root,\n bottom = root;\n root.eachBefore(function(node) {\n if (node.x < left.x) left = node;\n if (node.x > right.x) right = node;\n if (node.depth > bottom.depth) bottom = node;\n });\n var s = left === right ? 1 : separation(left, right) / 2,\n tx = s - left.x,\n kx = dx / (right.x + s + tx),\n ky = dy / (bottom.depth || 1);\n root.eachBefore(function(node) {\n node.x = (node.x + tx) * kx;\n node.y = node.depth * ky;\n });\n }\n\n return root;\n }\n\n // Computes a preliminary x-coordinate for v. Before that, FIRST WALK is\n // applied recursively to the children of v, as well as the function\n // APPORTION. After spacing out the children by calling EXECUTE SHIFTS, the\n // node v is placed to the midpoint of its outermost children.\n function firstWalk(v) {\n var children = v.children,\n siblings = v.parent.children,\n w = v.i ? siblings[v.i - 1] : null;\n if (children) {\n executeShifts(v);\n var midpoint = (children[0].z + children[children.length - 1].z) / 2;\n if (w) {\n v.z = w.z + separation(v._, w._);\n v.m = v.z - midpoint;\n } else {\n v.z = midpoint;\n }\n } else if (w) {\n v.z = w.z + separation(v._, w._);\n }\n v.parent.A = apportion(v, w, v.parent.A || siblings[0]);\n }\n\n // Computes all real x-coordinates by summing up the modifiers recursively.\n function secondWalk(v) {\n v._.x = v.z + v.parent.m;\n v.m += v.parent.m;\n }\n\n // The core of the algorithm. Here, a new subtree is combined with the\n // previous subtrees. Threads are used to traverse the inside and outside\n // contours of the left and right subtree up to the highest common level. The\n // vertices used for the traversals are vi+, vi-, vo-, and vo+, where the\n // superscript o means outside and i means inside, the subscript - means left\n // subtree and + means right subtree. For summing up the modifiers along the\n // contour, we use respective variables si+, si-, so-, and so+. Whenever two\n // nodes of the inside contours conflict, we compute the left one of the\n // greatest uncommon ancestors using the function ANCESTOR and call MOVE\n // SUBTREE to shift the subtree and prepare the shifts of smaller subtrees.\n // Finally, we add a new thread (if necessary).\n function apportion(v, w, ancestor) {\n if (w) {\n var vip = v,\n vop = v,\n vim = w,\n vom = vip.parent.children[0],\n sip = vip.m,\n sop = vop.m,\n sim = vim.m,\n som = vom.m,\n shift;\n while (vim = nextRight(vim), vip = nextLeft(vip), vim && vip) {\n vom = nextLeft(vom);\n vop = nextRight(vop);\n vop.a = v;\n shift = vim.z + sim - vip.z - sip + separation(vim._, vip._);\n if (shift > 0) {\n moveSubtree(nextAncestor(vim, v, ancestor), v, shift);\n sip += shift;\n sop += shift;\n }\n sim += vim.m;\n sip += vip.m;\n som += vom.m;\n sop += vop.m;\n }\n if (vim && !nextRight(vop)) {\n vop.t = vim;\n vop.m += sim - sop;\n }\n if (vip && !nextLeft(vom)) {\n vom.t = vip;\n vom.m += sip - som;\n ancestor = v;\n }\n }\n return ancestor;\n }\n\n function sizeNode(node) {\n node.x *= dx;\n node.y = node.depth * dy;\n }\n\n tree.separation = function(x) {\n return arguments.length ? (separation = x, tree) : separation;\n };\n\n tree.size = function(x) {\n return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], tree) : (nodeSize ? null : [dx, dy]);\n };\n\n tree.nodeSize = function(x) {\n return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], tree) : (nodeSize ? [dx, dy] : null);\n };\n\n return tree;\n};\n\nvar treemapSlice = function(parent, x0, y0, x1, y1) {\n var nodes = parent.children,\n node,\n i = -1,\n n = nodes.length,\n k = parent.value && (y1 - y0) / parent.value;\n\n while (++i < n) {\n node = nodes[i], node.x0 = x0, node.x1 = x1;\n node.y0 = y0, node.y1 = y0 += node.value * k;\n }\n};\n\nvar phi = (1 + Math.sqrt(5)) / 2;\n\nfunction squarifyRatio(ratio, parent, x0, y0, x1, y1) {\n var rows = [],\n nodes = parent.children,\n row,\n nodeValue,\n i0 = 0,\n i1 = 0,\n n = nodes.length,\n dx, dy,\n value = parent.value,\n sumValue,\n minValue,\n maxValue,\n newRatio,\n minRatio,\n alpha,\n beta;\n\n while (i0 < n) {\n dx = x1 - x0, dy = y1 - y0;\n\n // Find the next non-empty node.\n do sumValue = nodes[i1++].value; while (!sumValue && i1 < n);\n minValue = maxValue = sumValue;\n alpha = Math.max(dy / dx, dx / dy) / (value * ratio);\n beta = sumValue * sumValue * alpha;\n minRatio = Math.max(maxValue / beta, beta / minValue);\n\n // Keep adding nodes while the aspect ratio maintains or improves.\n for (; i1 < n; ++i1) {\n sumValue += nodeValue = nodes[i1].value;\n if (nodeValue < minValue) minValue = nodeValue;\n if (nodeValue > maxValue) maxValue = nodeValue;\n beta = sumValue * sumValue * alpha;\n newRatio = Math.max(maxValue / beta, beta / minValue);\n if (newRatio > minRatio) { sumValue -= nodeValue; break; }\n minRatio = newRatio;\n }\n\n // Position and record the row orientation.\n rows.push(row = {value: sumValue, dice: dx < dy, children: nodes.slice(i0, i1)});\n if (row.dice) treemapDice(row, x0, y0, x1, value ? y0 += dy * sumValue / value : y1);\n else treemapSlice(row, x0, y0, value ? x0 += dx * sumValue / value : x1, y1);\n value -= sumValue, i0 = i1;\n }\n\n return rows;\n}\n\nvar squarify = ((function custom(ratio) {\n\n function squarify(parent, x0, y0, x1, y1) {\n squarifyRatio(ratio, parent, x0, y0, x1, y1);\n }\n\n squarify.ratio = function(x) {\n return custom((x = +x) > 1 ? x : 1);\n };\n\n return squarify;\n}))(phi);\n\nvar index$1 = function() {\n var tile = squarify,\n round = false,\n dx = 1,\n dy = 1,\n paddingStack = [0],\n paddingInner = constantZero,\n paddingTop = constantZero,\n paddingRight = constantZero,\n paddingBottom = constantZero,\n paddingLeft = constantZero;\n\n function treemap(root) {\n root.x0 =\n root.y0 = 0;\n root.x1 = dx;\n root.y1 = dy;\n root.eachBefore(positionNode);\n paddingStack = [0];\n if (round) root.eachBefore(roundNode);\n return root;\n }\n\n function positionNode(node) {\n var p = paddingStack[node.depth],\n x0 = node.x0 + p,\n y0 = node.y0 + p,\n x1 = node.x1 - p,\n y1 = node.y1 - p;\n if (x1 < x0) x0 = x1 = (x0 + x1) / 2;\n if (y1 < y0) y0 = y1 = (y0 + y1) / 2;\n node.x0 = x0;\n node.y0 = y0;\n node.x1 = x1;\n node.y1 = y1;\n if (node.children) {\n p = paddingStack[node.depth + 1] = paddingInner(node) / 2;\n x0 += paddingLeft(node) - p;\n y0 += paddingTop(node) - p;\n x1 -= paddingRight(node) - p;\n y1 -= paddingBottom(node) - p;\n if (x1 < x0) x0 = x1 = (x0 + x1) / 2;\n if (y1 < y0) y0 = y1 = (y0 + y1) / 2;\n tile(node, x0, y0, x1, y1);\n }\n }\n\n treemap.round = function(x) {\n return arguments.length ? (round = !!x, treemap) : round;\n };\n\n treemap.size = function(x) {\n return arguments.length ? (dx = +x[0], dy = +x[1], treemap) : [dx, dy];\n };\n\n treemap.tile = function(x) {\n return arguments.length ? (tile = required(x), treemap) : tile;\n };\n\n treemap.padding = function(x) {\n return arguments.length ? treemap.paddingInner(x).paddingOuter(x) : treemap.paddingInner();\n };\n\n treemap.paddingInner = function(x) {\n return arguments.length ? (paddingInner = typeof x === \"function\" ? x : constant(+x), treemap) : paddingInner;\n };\n\n treemap.paddingOuter = function(x) {\n return arguments.length ? treemap.paddingTop(x).paddingRight(x).paddingBottom(x).paddingLeft(x) : treemap.paddingTop();\n };\n\n treemap.paddingTop = function(x) {\n return arguments.length ? (paddingTop = typeof x === \"function\" ? x : constant(+x), treemap) : paddingTop;\n };\n\n treemap.paddingRight = function(x) {\n return arguments.length ? (paddingRight = typeof x === \"function\" ? x : constant(+x), treemap) : paddingRight;\n };\n\n treemap.paddingBottom = function(x) {\n return arguments.length ? (paddingBottom = typeof x === \"function\" ? x : constant(+x), treemap) : paddingBottom;\n };\n\n treemap.paddingLeft = function(x) {\n return arguments.length ? (paddingLeft = typeof x === \"function\" ? x : constant(+x), treemap) : paddingLeft;\n };\n\n return treemap;\n};\n\nvar binary = function(parent, x0, y0, x1, y1) {\n var nodes = parent.children,\n i, n = nodes.length,\n sum, sums = new Array(n + 1);\n\n for (sums[0] = sum = i = 0; i < n; ++i) {\n sums[i + 1] = sum += nodes[i].value;\n }\n\n partition(0, n, parent.value, x0, y0, x1, y1);\n\n function partition(i, j, value, x0, y0, x1, y1) {\n if (i >= j - 1) {\n var node = nodes[i];\n node.x0 = x0, node.y0 = y0;\n node.x1 = x1, node.y1 = y1;\n return;\n }\n\n var valueOffset = sums[i],\n valueTarget = (value / 2) + valueOffset,\n k = i + 1,\n hi = j - 1;\n\n while (k < hi) {\n var mid = k + hi >>> 1;\n if (sums[mid] < valueTarget) k = mid + 1;\n else hi = mid;\n }\n\n if ((valueTarget - sums[k - 1]) < (sums[k] - valueTarget) && i + 1 < k) --k;\n\n var valueLeft = sums[k] - valueOffset,\n valueRight = value - valueLeft;\n\n if ((x1 - x0) > (y1 - y0)) {\n var xk = (x0 * valueRight + x1 * valueLeft) / value;\n partition(i, k, valueLeft, x0, y0, xk, y1);\n partition(k, j, valueRight, xk, y0, x1, y1);\n } else {\n var yk = (y0 * valueRight + y1 * valueLeft) / value;\n partition(i, k, valueLeft, x0, y0, x1, yk);\n partition(k, j, valueRight, x0, yk, x1, y1);\n }\n }\n};\n\nvar sliceDice = function(parent, x0, y0, x1, y1) {\n (parent.depth & 1 ? treemapSlice : treemapDice)(parent, x0, y0, x1, y1);\n};\n\nvar resquarify = ((function custom(ratio) {\n\n function resquarify(parent, x0, y0, x1, y1) {\n if ((rows = parent._squarify) && (rows.ratio === ratio)) {\n var rows,\n row,\n nodes,\n i,\n j = -1,\n n,\n m = rows.length,\n value = parent.value;\n\n while (++j < m) {\n row = rows[j], nodes = row.children;\n for (i = row.value = 0, n = nodes.length; i < n; ++i) row.value += nodes[i].value;\n if (row.dice) treemapDice(row, x0, y0, x1, y0 += (y1 - y0) * row.value / value);\n else treemapSlice(row, x0, y0, x0 += (x1 - x0) * row.value / value, y1);\n value -= row.value;\n }\n } else {\n parent._squarify = rows = squarifyRatio(ratio, parent, x0, y0, x1, y1);\n rows.ratio = ratio;\n }\n }\n\n resquarify.ratio = function(x) {\n return custom((x = +x) > 1 ? x : 1);\n };\n\n return resquarify;\n}))(phi);\n\nexports.cluster = cluster;\nexports.hierarchy = hierarchy;\nexports.pack = index;\nexports.packSiblings = siblings;\nexports.packEnclose = enclose;\nexports.partition = partition;\nexports.stratify = stratify;\nexports.tree = tree;\nexports.treemap = index$1;\nexports.treemapBinary = binary;\nexports.treemapDice = treemapDice;\nexports.treemapSlice = treemapSlice;\nexports.treemapSliceDice = sliceDice;\nexports.treemapSquarify = squarify;\nexports.treemapResquarify = resquarify;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-interpolate/ Version 1.1.6. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-color')) :\n\ttypeof define === 'function' && define.amd ? define(['exports', 'd3-color'], factory) :\n\t(factory((global.d3 = global.d3 || {}),global.d3));\n}(this, (function (exports,d3Color) { 'use strict';\n\nfunction basis(t1, v0, v1, v2, v3) {\n var t2 = t1 * t1, t3 = t2 * t1;\n return ((1 - 3 * t1 + 3 * t2 - t3) * v0\n + (4 - 6 * t2 + 3 * t3) * v1\n + (1 + 3 * t1 + 3 * t2 - 3 * t3) * v2\n + t3 * v3) / 6;\n}\n\nvar basis$1 = function(values) {\n var n = values.length - 1;\n return function(t) {\n var i = t <= 0 ? (t = 0) : t >= 1 ? (t = 1, n - 1) : Math.floor(t * n),\n v1 = values[i],\n v2 = values[i + 1],\n v0 = i > 0 ? values[i - 1] : 2 * v1 - v2,\n v3 = i < n - 1 ? values[i + 2] : 2 * v2 - v1;\n return basis((t - i / n) * n, v0, v1, v2, v3);\n };\n};\n\nvar basisClosed = function(values) {\n var n = values.length;\n return function(t) {\n var i = Math.floor(((t %= 1) < 0 ? ++t : t) * n),\n v0 = values[(i + n - 1) % n],\n v1 = values[i % n],\n v2 = values[(i + 1) % n],\n v3 = values[(i + 2) % n];\n return basis((t - i / n) * n, v0, v1, v2, v3);\n };\n};\n\nvar constant = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction linear(a, d) {\n return function(t) {\n return a + t * d;\n };\n}\n\nfunction exponential(a, b, y) {\n return a = Math.pow(a, y), b = Math.pow(b, y) - a, y = 1 / y, function(t) {\n return Math.pow(a + t * b, y);\n };\n}\n\nfunction hue(a, b) {\n var d = b - a;\n return d ? linear(a, d > 180 || d < -180 ? d - 360 * Math.round(d / 360) : d) : constant(isNaN(a) ? b : a);\n}\n\nfunction gamma(y) {\n return (y = +y) === 1 ? nogamma : function(a, b) {\n return b - a ? exponential(a, b, y) : constant(isNaN(a) ? b : a);\n };\n}\n\nfunction nogamma(a, b) {\n var d = b - a;\n return d ? linear(a, d) : constant(isNaN(a) ? b : a);\n}\n\nvar rgb$1 = ((function rgbGamma(y) {\n var color$$1 = gamma(y);\n\n function rgb$$1(start, end) {\n var r = color$$1((start = d3Color.rgb(start)).r, (end = d3Color.rgb(end)).r),\n g = color$$1(start.g, end.g),\n b = color$$1(start.b, end.b),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.r = r(t);\n start.g = g(t);\n start.b = b(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n\n rgb$$1.gamma = rgbGamma;\n\n return rgb$$1;\n}))(1);\n\nfunction rgbSpline(spline) {\n return function(colors) {\n var n = colors.length,\n r = new Array(n),\n g = new Array(n),\n b = new Array(n),\n i, color$$1;\n for (i = 0; i < n; ++i) {\n color$$1 = d3Color.rgb(colors[i]);\n r[i] = color$$1.r || 0;\n g[i] = color$$1.g || 0;\n b[i] = color$$1.b || 0;\n }\n r = spline(r);\n g = spline(g);\n b = spline(b);\n color$$1.opacity = 1;\n return function(t) {\n color$$1.r = r(t);\n color$$1.g = g(t);\n color$$1.b = b(t);\n return color$$1 + \"\";\n };\n };\n}\n\nvar rgbBasis = rgbSpline(basis$1);\nvar rgbBasisClosed = rgbSpline(basisClosed);\n\nvar array = function(a, b) {\n var nb = b ? b.length : 0,\n na = a ? Math.min(nb, a.length) : 0,\n x = new Array(na),\n c = new Array(nb),\n i;\n\n for (i = 0; i < na; ++i) x[i] = value(a[i], b[i]);\n for (; i < nb; ++i) c[i] = b[i];\n\n return function(t) {\n for (i = 0; i < na; ++i) c[i] = x[i](t);\n return c;\n };\n};\n\nvar date = function(a, b) {\n var d = new Date;\n return a = +a, b -= a, function(t) {\n return d.setTime(a + b * t), d;\n };\n};\n\nvar number = function(a, b) {\n return a = +a, b -= a, function(t) {\n return a + b * t;\n };\n};\n\nvar object = function(a, b) {\n var i = {},\n c = {},\n k;\n\n if (a === null || typeof a !== \"object\") a = {};\n if (b === null || typeof b !== \"object\") b = {};\n\n for (k in b) {\n if (k in a) {\n i[k] = value(a[k], b[k]);\n } else {\n c[k] = b[k];\n }\n }\n\n return function(t) {\n for (k in i) c[k] = i[k](t);\n return c;\n };\n};\n\nvar reA = /[-+]?(?:\\d+\\.?\\d*|\\.?\\d+)(?:[eE][-+]?\\d+)?/g;\nvar reB = new RegExp(reA.source, \"g\");\n\nfunction zero(b) {\n return function() {\n return b;\n };\n}\n\nfunction one(b) {\n return function(t) {\n return b(t) + \"\";\n };\n}\n\nvar string = function(a, b) {\n var bi = reA.lastIndex = reB.lastIndex = 0, // scan index for next number in b\n am, // current match in a\n bm, // current match in b\n bs, // string preceding current number in b, if any\n i = -1, // index in s\n s = [], // string constants and placeholders\n q = []; // number interpolators\n\n // Coerce inputs to strings.\n a = a + \"\", b = b + \"\";\n\n // Interpolate pairs of numbers in a & b.\n while ((am = reA.exec(a))\n && (bm = reB.exec(b))) {\n if ((bs = bm.index) > bi) { // a string precedes the next number in b\n bs = b.slice(bi, bs);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n if ((am = am[0]) === (bm = bm[0])) { // numbers in a & b match\n if (s[i]) s[i] += bm; // coalesce with previous string\n else s[++i] = bm;\n } else { // interpolate non-matching numbers\n s[++i] = null;\n q.push({i: i, x: number(am, bm)});\n }\n bi = reB.lastIndex;\n }\n\n // Add remains of b.\n if (bi < b.length) {\n bs = b.slice(bi);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n\n // Special optimization for only a single match.\n // Otherwise, interpolate each of the numbers and rejoin the string.\n return s.length < 2 ? (q[0]\n ? one(q[0].x)\n : zero(b))\n : (b = q.length, function(t) {\n for (var i = 0, o; i < b; ++i) s[(o = q[i]).i] = o.x(t);\n return s.join(\"\");\n });\n};\n\nvar value = function(a, b) {\n var t = typeof b, c;\n return b == null || t === \"boolean\" ? constant(b)\n : (t === \"number\" ? number\n : t === \"string\" ? ((c = d3Color.color(b)) ? (b = c, rgb$1) : string)\n : b instanceof d3Color.color ? rgb$1\n : b instanceof Date ? date\n : Array.isArray(b) ? array\n : typeof b.valueOf !== \"function\" && typeof b.toString !== \"function\" || isNaN(b) ? object\n : number)(a, b);\n};\n\nvar round = function(a, b) {\n return a = +a, b -= a, function(t) {\n return Math.round(a + b * t);\n };\n};\n\nvar degrees = 180 / Math.PI;\n\nvar identity = {\n translateX: 0,\n translateY: 0,\n rotate: 0,\n skewX: 0,\n scaleX: 1,\n scaleY: 1\n};\n\nvar decompose = function(a, b, c, d, e, f) {\n var scaleX, scaleY, skewX;\n if (scaleX = Math.sqrt(a * a + b * b)) a /= scaleX, b /= scaleX;\n if (skewX = a * c + b * d) c -= a * skewX, d -= b * skewX;\n if (scaleY = Math.sqrt(c * c + d * d)) c /= scaleY, d /= scaleY, skewX /= scaleY;\n if (a * d < b * c) a = -a, b = -b, skewX = -skewX, scaleX = -scaleX;\n return {\n translateX: e,\n translateY: f,\n rotate: Math.atan2(b, a) * degrees,\n skewX: Math.atan(skewX) * degrees,\n scaleX: scaleX,\n scaleY: scaleY\n };\n};\n\nvar cssNode;\nvar cssRoot;\nvar cssView;\nvar svgNode;\n\nfunction parseCss(value) {\n if (value === \"none\") return identity;\n if (!cssNode) cssNode = document.createElement(\"DIV\"), cssRoot = document.documentElement, cssView = document.defaultView;\n cssNode.style.transform = value;\n value = cssView.getComputedStyle(cssRoot.appendChild(cssNode), null).getPropertyValue(\"transform\");\n cssRoot.removeChild(cssNode);\n value = value.slice(7, -1).split(\",\");\n return decompose(+value[0], +value[1], +value[2], +value[3], +value[4], +value[5]);\n}\n\nfunction parseSvg(value) {\n if (value == null) return identity;\n if (!svgNode) svgNode = document.createElementNS(\"http://www.w3.org/2000/svg\", \"g\");\n svgNode.setAttribute(\"transform\", value);\n if (!(value = svgNode.transform.baseVal.consolidate())) return identity;\n value = value.matrix;\n return decompose(value.a, value.b, value.c, value.d, value.e, value.f);\n}\n\nfunction interpolateTransform(parse, pxComma, pxParen, degParen) {\n\n function pop(s) {\n return s.length ? s.pop() + \" \" : \"\";\n }\n\n function translate(xa, ya, xb, yb, s, q) {\n if (xa !== xb || ya !== yb) {\n var i = s.push(\"translate(\", null, pxComma, null, pxParen);\n q.push({i: i - 4, x: number(xa, xb)}, {i: i - 2, x: number(ya, yb)});\n } else if (xb || yb) {\n s.push(\"translate(\" + xb + pxComma + yb + pxParen);\n }\n }\n\n function rotate(a, b, s, q) {\n if (a !== b) {\n if (a - b > 180) b += 360; else if (b - a > 180) a += 360; // shortest path\n q.push({i: s.push(pop(s) + \"rotate(\", null, degParen) - 2, x: number(a, b)});\n } else if (b) {\n s.push(pop(s) + \"rotate(\" + b + degParen);\n }\n }\n\n function skewX(a, b, s, q) {\n if (a !== b) {\n q.push({i: s.push(pop(s) + \"skewX(\", null, degParen) - 2, x: number(a, b)});\n } else if (b) {\n s.push(pop(s) + \"skewX(\" + b + degParen);\n }\n }\n\n function scale(xa, ya, xb, yb, s, q) {\n if (xa !== xb || ya !== yb) {\n var i = s.push(pop(s) + \"scale(\", null, \",\", null, \")\");\n q.push({i: i - 4, x: number(xa, xb)}, {i: i - 2, x: number(ya, yb)});\n } else if (xb !== 1 || yb !== 1) {\n s.push(pop(s) + \"scale(\" + xb + \",\" + yb + \")\");\n }\n }\n\n return function(a, b) {\n var s = [], // string constants and placeholders\n q = []; // number interpolators\n a = parse(a), b = parse(b);\n translate(a.translateX, a.translateY, b.translateX, b.translateY, s, q);\n rotate(a.rotate, b.rotate, s, q);\n skewX(a.skewX, b.skewX, s, q);\n scale(a.scaleX, a.scaleY, b.scaleX, b.scaleY, s, q);\n a = b = null; // gc\n return function(t) {\n var i = -1, n = q.length, o;\n while (++i < n) s[(o = q[i]).i] = o.x(t);\n return s.join(\"\");\n };\n };\n}\n\nvar interpolateTransformCss = interpolateTransform(parseCss, \"px, \", \"px)\", \"deg)\");\nvar interpolateTransformSvg = interpolateTransform(parseSvg, \", \", \")\", \")\");\n\nvar rho = Math.SQRT2;\nvar rho2 = 2;\nvar rho4 = 4;\nvar epsilon2 = 1e-12;\n\nfunction cosh(x) {\n return ((x = Math.exp(x)) + 1 / x) / 2;\n}\n\nfunction sinh(x) {\n return ((x = Math.exp(x)) - 1 / x) / 2;\n}\n\nfunction tanh(x) {\n return ((x = Math.exp(2 * x)) - 1) / (x + 1);\n}\n\n// p0 = [ux0, uy0, w0]\n// p1 = [ux1, uy1, w1]\nvar zoom = function(p0, p1) {\n var ux0 = p0[0], uy0 = p0[1], w0 = p0[2],\n ux1 = p1[0], uy1 = p1[1], w1 = p1[2],\n dx = ux1 - ux0,\n dy = uy1 - uy0,\n d2 = dx * dx + dy * dy,\n i,\n S;\n\n // Special case for u0 ≅ u1.\n if (d2 < epsilon2) {\n S = Math.log(w1 / w0) / rho;\n i = function(t) {\n return [\n ux0 + t * dx,\n uy0 + t * dy,\n w0 * Math.exp(rho * t * S)\n ];\n };\n }\n\n // General case.\n else {\n var d1 = Math.sqrt(d2),\n b0 = (w1 * w1 - w0 * w0 + rho4 * d2) / (2 * w0 * rho2 * d1),\n b1 = (w1 * w1 - w0 * w0 - rho4 * d2) / (2 * w1 * rho2 * d1),\n r0 = Math.log(Math.sqrt(b0 * b0 + 1) - b0),\n r1 = Math.log(Math.sqrt(b1 * b1 + 1) - b1);\n S = (r1 - r0) / rho;\n i = function(t) {\n var s = t * S,\n coshr0 = cosh(r0),\n u = w0 / (rho2 * d1) * (coshr0 * tanh(rho * s + r0) - sinh(r0));\n return [\n ux0 + u * dx,\n uy0 + u * dy,\n w0 * coshr0 / cosh(rho * s + r0)\n ];\n };\n }\n\n i.duration = S * 1000;\n\n return i;\n};\n\nfunction hsl$1(hue$$1) {\n return function(start, end) {\n var h = hue$$1((start = d3Color.hsl(start)).h, (end = d3Color.hsl(end)).h),\n s = nogamma(start.s, end.s),\n l = nogamma(start.l, end.l),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.h = h(t);\n start.s = s(t);\n start.l = l(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n}\n\nvar hsl$2 = hsl$1(hue);\nvar hslLong = hsl$1(nogamma);\n\nfunction lab$1(start, end) {\n var l = nogamma((start = d3Color.lab(start)).l, (end = d3Color.lab(end)).l),\n a = nogamma(start.a, end.a),\n b = nogamma(start.b, end.b),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.l = l(t);\n start.a = a(t);\n start.b = b(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n}\n\nfunction hcl$1(hue$$1) {\n return function(start, end) {\n var h = hue$$1((start = d3Color.hcl(start)).h, (end = d3Color.hcl(end)).h),\n c = nogamma(start.c, end.c),\n l = nogamma(start.l, end.l),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.h = h(t);\n start.c = c(t);\n start.l = l(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n}\n\nvar hcl$2 = hcl$1(hue);\nvar hclLong = hcl$1(nogamma);\n\nfunction cubehelix$1(hue$$1) {\n return (function cubehelixGamma(y) {\n y = +y;\n\n function cubehelix$$1(start, end) {\n var h = hue$$1((start = d3Color.cubehelix(start)).h, (end = d3Color.cubehelix(end)).h),\n s = nogamma(start.s, end.s),\n l = nogamma(start.l, end.l),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.h = h(t);\n start.s = s(t);\n start.l = l(Math.pow(t, y));\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n\n cubehelix$$1.gamma = cubehelixGamma;\n\n return cubehelix$$1;\n })(1);\n}\n\nvar cubehelix$2 = cubehelix$1(hue);\nvar cubehelixLong = cubehelix$1(nogamma);\n\nvar quantize = function(interpolator, n) {\n var samples = new Array(n);\n for (var i = 0; i < n; ++i) samples[i] = interpolator(i / (n - 1));\n return samples;\n};\n\nexports.interpolate = value;\nexports.interpolateArray = array;\nexports.interpolateBasis = basis$1;\nexports.interpolateBasisClosed = basisClosed;\nexports.interpolateDate = date;\nexports.interpolateNumber = number;\nexports.interpolateObject = object;\nexports.interpolateRound = round;\nexports.interpolateString = string;\nexports.interpolateTransformCss = interpolateTransformCss;\nexports.interpolateTransformSvg = interpolateTransformSvg;\nexports.interpolateZoom = zoom;\nexports.interpolateRgb = rgb$1;\nexports.interpolateRgbBasis = rgbBasis;\nexports.interpolateRgbBasisClosed = rgbBasisClosed;\nexports.interpolateHsl = hsl$2;\nexports.interpolateHslLong = hslLong;\nexports.interpolateLab = lab$1;\nexports.interpolateHcl = hcl$2;\nexports.interpolateHclLong = hclLong;\nexports.interpolateCubehelix = cubehelix$2;\nexports.interpolateCubehelixLong = cubehelixLong;\nexports.quantize = quantize;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-path/ Version 1.0.5. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar pi = Math.PI;\nvar tau = 2 * pi;\nvar epsilon = 1e-6;\nvar tauEpsilon = tau - epsilon;\n\nfunction Path() {\n this._x0 = this._y0 = // start of current subpath\n this._x1 = this._y1 = null; // end of current subpath\n this._ = \"\";\n}\n\nfunction path() {\n return new Path;\n}\n\nPath.prototype = path.prototype = {\n constructor: Path,\n moveTo: function(x, y) {\n this._ += \"M\" + (this._x0 = this._x1 = +x) + \",\" + (this._y0 = this._y1 = +y);\n },\n closePath: function() {\n if (this._x1 !== null) {\n this._x1 = this._x0, this._y1 = this._y0;\n this._ += \"Z\";\n }\n },\n lineTo: function(x, y) {\n this._ += \"L\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n quadraticCurveTo: function(x1, y1, x, y) {\n this._ += \"Q\" + (+x1) + \",\" + (+y1) + \",\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n bezierCurveTo: function(x1, y1, x2, y2, x, y) {\n this._ += \"C\" + (+x1) + \",\" + (+y1) + \",\" + (+x2) + \",\" + (+y2) + \",\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n arcTo: function(x1, y1, x2, y2, r) {\n x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;\n var x0 = this._x1,\n y0 = this._y1,\n x21 = x2 - x1,\n y21 = y2 - y1,\n x01 = x0 - x1,\n y01 = y0 - y1,\n l01_2 = x01 * x01 + y01 * y01;\n\n // Is the radius negative? Error.\n if (r < 0) throw new Error(\"negative radius: \" + r);\n\n // Is this path empty? Move to (x1,y1).\n if (this._x1 === null) {\n this._ += \"M\" + (this._x1 = x1) + \",\" + (this._y1 = y1);\n }\n\n // Or, is (x1,y1) coincident with (x0,y0)? Do nothing.\n else if (!(l01_2 > epsilon)) {}\n\n // Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?\n // Equivalently, is (x1,y1) coincident with (x2,y2)?\n // Or, is the radius zero? Line to (x1,y1).\n else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) {\n this._ += \"L\" + (this._x1 = x1) + \",\" + (this._y1 = y1);\n }\n\n // Otherwise, draw an arc!\n else {\n var x20 = x2 - x0,\n y20 = y2 - y0,\n l21_2 = x21 * x21 + y21 * y21,\n l20_2 = x20 * x20 + y20 * y20,\n l21 = Math.sqrt(l21_2),\n l01 = Math.sqrt(l01_2),\n l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),\n t01 = l / l01,\n t21 = l / l21;\n\n // If the start tangent is not coincident with (x0,y0), line to.\n if (Math.abs(t01 - 1) > epsilon) {\n this._ += \"L\" + (x1 + t01 * x01) + \",\" + (y1 + t01 * y01);\n }\n\n this._ += \"A\" + r + \",\" + r + \",0,0,\" + (+(y01 * x20 > x01 * y20)) + \",\" + (this._x1 = x1 + t21 * x21) + \",\" + (this._y1 = y1 + t21 * y21);\n }\n },\n arc: function(x, y, r, a0, a1, ccw) {\n x = +x, y = +y, r = +r;\n var dx = r * Math.cos(a0),\n dy = r * Math.sin(a0),\n x0 = x + dx,\n y0 = y + dy,\n cw = 1 ^ ccw,\n da = ccw ? a0 - a1 : a1 - a0;\n\n // Is the radius negative? Error.\n if (r < 0) throw new Error(\"negative radius: \" + r);\n\n // Is this path empty? Move to (x0,y0).\n if (this._x1 === null) {\n this._ += \"M\" + x0 + \",\" + y0;\n }\n\n // Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).\n else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) {\n this._ += \"L\" + x0 + \",\" + y0;\n }\n\n // Is this arc empty? We’re done.\n if (!r) return;\n\n // Does the angle go the wrong way? Flip the direction.\n if (da < 0) da = da % tau + tau;\n\n // Is this a complete circle? Draw two arcs to complete the circle.\n if (da > tauEpsilon) {\n this._ += \"A\" + r + \",\" + r + \",0,1,\" + cw + \",\" + (x - dx) + \",\" + (y - dy) + \"A\" + r + \",\" + r + \",0,1,\" + cw + \",\" + (this._x1 = x0) + \",\" + (this._y1 = y0);\n }\n\n // Is this arc non-empty? Draw an arc!\n else if (da > epsilon) {\n this._ += \"A\" + r + \",\" + r + \",0,\" + (+(da >= pi)) + \",\" + cw + \",\" + (this._x1 = x + r * Math.cos(a1)) + \",\" + (this._y1 = y + r * Math.sin(a1));\n }\n },\n rect: function(x, y, w, h) {\n this._ += \"M\" + (this._x0 = this._x1 = +x) + \",\" + (this._y0 = this._y1 = +y) + \"h\" + (+w) + \"v\" + (+h) + \"h\" + (-w) + \"Z\";\n },\n toString: function() {\n return this._;\n }\n};\n\nexports.path = path;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-polygon/ Version 1.0.3. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar area = function(polygon) {\n var i = -1,\n n = polygon.length,\n a,\n b = polygon[n - 1],\n area = 0;\n\n while (++i < n) {\n a = b;\n b = polygon[i];\n area += a[1] * b[0] - a[0] * b[1];\n }\n\n return area / 2;\n};\n\nvar centroid = function(polygon) {\n var i = -1,\n n = polygon.length,\n x = 0,\n y = 0,\n a,\n b = polygon[n - 1],\n c,\n k = 0;\n\n while (++i < n) {\n a = b;\n b = polygon[i];\n k += c = a[0] * b[1] - b[0] * a[1];\n x += (a[0] + b[0]) * c;\n y += (a[1] + b[1]) * c;\n }\n\n return k *= 3, [x / k, y / k];\n};\n\n// Returns the 2D cross product of AB and AC vectors, i.e., the z-component of\n// the 3D cross product in a quadrant I Cartesian coordinate system (+x is\n// right, +y is up). Returns a positive value if ABC is counter-clockwise,\n// negative if clockwise, and zero if the points are collinear.\nvar cross = function(a, b, c) {\n return (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);\n};\n\nfunction lexicographicOrder(a, b) {\n return a[0] - b[0] || a[1] - b[1];\n}\n\n// Computes the upper convex hull per the monotone chain algorithm.\n// Assumes points.length >= 3, is sorted by x, unique in y.\n// Returns an array of indices into points in left-to-right order.\nfunction computeUpperHullIndexes(points) {\n var n = points.length,\n indexes = [0, 1],\n size = 2;\n\n for (var i = 2; i < n; ++i) {\n while (size > 1 && cross(points[indexes[size - 2]], points[indexes[size - 1]], points[i]) <= 0) --size;\n indexes[size++] = i;\n }\n\n return indexes.slice(0, size); // remove popped points\n}\n\nvar hull = function(points) {\n if ((n = points.length) < 3) return null;\n\n var i,\n n,\n sortedPoints = new Array(n),\n flippedPoints = new Array(n);\n\n for (i = 0; i < n; ++i) sortedPoints[i] = [+points[i][0], +points[i][1], i];\n sortedPoints.sort(lexicographicOrder);\n for (i = 0; i < n; ++i) flippedPoints[i] = [sortedPoints[i][0], -sortedPoints[i][1]];\n\n var upperIndexes = computeUpperHullIndexes(sortedPoints),\n lowerIndexes = computeUpperHullIndexes(flippedPoints);\n\n // Construct the hull polygon, removing possible duplicate endpoints.\n var skipLeft = lowerIndexes[0] === upperIndexes[0],\n skipRight = lowerIndexes[lowerIndexes.length - 1] === upperIndexes[upperIndexes.length - 1],\n hull = [];\n\n // Add upper hull in right-to-l order.\n // Then add lower hull in left-to-right order.\n for (i = upperIndexes.length - 1; i >= 0; --i) hull.push(points[sortedPoints[upperIndexes[i]][2]]);\n for (i = +skipLeft; i < lowerIndexes.length - skipRight; ++i) hull.push(points[sortedPoints[lowerIndexes[i]][2]]);\n\n return hull;\n};\n\nvar contains = function(polygon, point) {\n var n = polygon.length,\n p = polygon[n - 1],\n x = point[0], y = point[1],\n x0 = p[0], y0 = p[1],\n x1, y1,\n inside = false;\n\n for (var i = 0; i < n; ++i) {\n p = polygon[i], x1 = p[0], y1 = p[1];\n if (((y1 > y) !== (y0 > y)) && (x < (x0 - x1) * (y - y1) / (y0 - y1) + x1)) inside = !inside;\n x0 = x1, y0 = y1;\n }\n\n return inside;\n};\n\nvar length = function(polygon) {\n var i = -1,\n n = polygon.length,\n b = polygon[n - 1],\n xa,\n ya,\n xb = b[0],\n yb = b[1],\n perimeter = 0;\n\n while (++i < n) {\n xa = xb;\n ya = yb;\n b = polygon[i];\n xb = b[0];\n yb = b[1];\n xa -= xb;\n ya -= yb;\n perimeter += Math.sqrt(xa * xa + ya * ya);\n }\n\n return perimeter;\n};\n\nexports.polygonArea = area;\nexports.polygonCentroid = centroid;\nexports.polygonHull = hull;\nexports.polygonContains = contains;\nexports.polygonLength = length;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-quadtree/ Version 1.0.3. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar tree_add = function(d) {\n var x = +this._x.call(null, d),\n y = +this._y.call(null, d);\n return add(this.cover(x, y), x, y, d);\n};\n\nfunction add(tree, x, y, d) {\n if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points\n\n var parent,\n node = tree._root,\n leaf = {data: d},\n x0 = tree._x0,\n y0 = tree._y0,\n x1 = tree._x1,\n y1 = tree._y1,\n xm,\n ym,\n xp,\n yp,\n right,\n bottom,\n i,\n j;\n\n // If the tree is empty, initialize the root as a leaf.\n if (!node) return tree._root = leaf, tree;\n\n // Find the existing leaf for the new point, or add it.\n while (node.length) {\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree;\n }\n\n // Is the new point is exactly coincident with the existing point?\n xp = +tree._x.call(null, node.data);\n yp = +tree._y.call(null, node.data);\n if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree;\n\n // Otherwise, split the leaf node until the old and new point are separated.\n do {\n parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4);\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n } while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm)));\n return parent[j] = node, parent[i] = leaf, tree;\n}\n\nfunction addAll(data) {\n var d, i, n = data.length,\n x,\n y,\n xz = new Array(n),\n yz = new Array(n),\n x0 = Infinity,\n y0 = Infinity,\n x1 = -Infinity,\n y1 = -Infinity;\n\n // Compute the points and their extent.\n for (i = 0; i < n; ++i) {\n if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue;\n xz[i] = x;\n yz[i] = y;\n if (x < x0) x0 = x;\n if (x > x1) x1 = x;\n if (y < y0) y0 = y;\n if (y > y1) y1 = y;\n }\n\n // If there were no (valid) points, inherit the existing extent.\n if (x1 < x0) x0 = this._x0, x1 = this._x1;\n if (y1 < y0) y0 = this._y0, y1 = this._y1;\n\n // Expand the tree to cover the new points.\n this.cover(x0, y0).cover(x1, y1);\n\n // Add the new points.\n for (i = 0; i < n; ++i) {\n add(this, xz[i], yz[i], data[i]);\n }\n\n return this;\n}\n\nvar tree_cover = function(x, y) {\n if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points\n\n var x0 = this._x0,\n y0 = this._y0,\n x1 = this._x1,\n y1 = this._y1;\n\n // If the quadtree has no extent, initialize them.\n // Integer extent are necessary so that if we later double the extent,\n // the existing quadrant boundaries don’t change due to floating point error!\n if (isNaN(x0)) {\n x1 = (x0 = Math.floor(x)) + 1;\n y1 = (y0 = Math.floor(y)) + 1;\n }\n\n // Otherwise, double repeatedly to cover.\n else if (x0 > x || x > x1 || y0 > y || y > y1) {\n var z = x1 - x0,\n node = this._root,\n parent,\n i;\n\n switch (i = (y < (y0 + y1) / 2) << 1 | (x < (x0 + x1) / 2)) {\n case 0: {\n do parent = new Array(4), parent[i] = node, node = parent;\n while (z *= 2, x1 = x0 + z, y1 = y0 + z, x > x1 || y > y1);\n break;\n }\n case 1: {\n do parent = new Array(4), parent[i] = node, node = parent;\n while (z *= 2, x0 = x1 - z, y1 = y0 + z, x0 > x || y > y1);\n break;\n }\n case 2: {\n do parent = new Array(4), parent[i] = node, node = parent;\n while (z *= 2, x1 = x0 + z, y0 = y1 - z, x > x1 || y0 > y);\n break;\n }\n case 3: {\n do parent = new Array(4), parent[i] = node, node = parent;\n while (z *= 2, x0 = x1 - z, y0 = y1 - z, x0 > x || y0 > y);\n break;\n }\n }\n\n if (this._root && this._root.length) this._root = node;\n }\n\n // If the quadtree covers the point already, just return.\n else return this;\n\n this._x0 = x0;\n this._y0 = y0;\n this._x1 = x1;\n this._y1 = y1;\n return this;\n};\n\nvar tree_data = function() {\n var data = [];\n this.visit(function(node) {\n if (!node.length) do data.push(node.data); while (node = node.next)\n });\n return data;\n};\n\nvar tree_extent = function(_) {\n return arguments.length\n ? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1])\n : isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, this._y1]];\n};\n\nvar Quad = function(node, x0, y0, x1, y1) {\n this.node = node;\n this.x0 = x0;\n this.y0 = y0;\n this.x1 = x1;\n this.y1 = y1;\n};\n\nvar tree_find = function(x, y, radius) {\n var data,\n x0 = this._x0,\n y0 = this._y0,\n x1,\n y1,\n x2,\n y2,\n x3 = this._x1,\n y3 = this._y1,\n quads = [],\n node = this._root,\n q,\n i;\n\n if (node) quads.push(new Quad(node, x0, y0, x3, y3));\n if (radius == null) radius = Infinity;\n else {\n x0 = x - radius, y0 = y - radius;\n x3 = x + radius, y3 = y + radius;\n radius *= radius;\n }\n\n while (q = quads.pop()) {\n\n // Stop searching if this quadrant can’t contain a closer node.\n if (!(node = q.node)\n || (x1 = q.x0) > x3\n || (y1 = q.y0) > y3\n || (x2 = q.x1) < x0\n || (y2 = q.y1) < y0) continue;\n\n // Bisect the current quadrant.\n if (node.length) {\n var xm = (x1 + x2) / 2,\n ym = (y1 + y2) / 2;\n\n quads.push(\n new Quad(node[3], xm, ym, x2, y2),\n new Quad(node[2], x1, ym, xm, y2),\n new Quad(node[1], xm, y1, x2, ym),\n new Quad(node[0], x1, y1, xm, ym)\n );\n\n // Visit the closest quadrant first.\n if (i = (y >= ym) << 1 | (x >= xm)) {\n q = quads[quads.length - 1];\n quads[quads.length - 1] = quads[quads.length - 1 - i];\n quads[quads.length - 1 - i] = q;\n }\n }\n\n // Visit this point. (Visiting coincident points isn’t necessary!)\n else {\n var dx = x - +this._x.call(null, node.data),\n dy = y - +this._y.call(null, node.data),\n d2 = dx * dx + dy * dy;\n if (d2 < radius) {\n var d = Math.sqrt(radius = d2);\n x0 = x - d, y0 = y - d;\n x3 = x + d, y3 = y + d;\n data = node.data;\n }\n }\n }\n\n return data;\n};\n\nvar tree_remove = function(d) {\n if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) return this; // ignore invalid points\n\n var parent,\n node = this._root,\n retainer,\n previous,\n next,\n x0 = this._x0,\n y0 = this._y0,\n x1 = this._x1,\n y1 = this._y1,\n x,\n y,\n xm,\n ym,\n right,\n bottom,\n i,\n j;\n\n // If the tree is empty, initialize the root as a leaf.\n if (!node) return this;\n\n // Find the leaf node for the point.\n // While descending, also retain the deepest parent with a non-removed sibling.\n if (node.length) while (true) {\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n if (!(parent = node, node = node[i = bottom << 1 | right])) return this;\n if (!node.length) break;\n if (parent[(i + 1) & 3] || parent[(i + 2) & 3] || parent[(i + 3) & 3]) retainer = parent, j = i;\n }\n\n // Find the point to remove.\n while (node.data !== d) if (!(previous = node, node = node.next)) return this;\n if (next = node.next) delete node.next;\n\n // If there are multiple coincident points, remove just the point.\n if (previous) return (next ? previous.next = next : delete previous.next), this;\n\n // If this is the root point, remove it.\n if (!parent) return this._root = next, this;\n\n // Remove this leaf.\n next ? parent[i] = next : delete parent[i];\n\n // If the parent now contains exactly one leaf, collapse superfluous parents.\n if ((node = parent[0] || parent[1] || parent[2] || parent[3])\n && node === (parent[3] || parent[2] || parent[1] || parent[0])\n && !node.length) {\n if (retainer) retainer[j] = node;\n else this._root = node;\n }\n\n return this;\n};\n\nfunction removeAll(data) {\n for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]);\n return this;\n}\n\nvar tree_root = function() {\n return this._root;\n};\n\nvar tree_size = function() {\n var size = 0;\n this.visit(function(node) {\n if (!node.length) do ++size; while (node = node.next)\n });\n return size;\n};\n\nvar tree_visit = function(callback) {\n var quads = [], q, node = this._root, child, x0, y0, x1, y1;\n if (node) quads.push(new Quad(node, this._x0, this._y0, this._x1, this._y1));\n while (q = quads.pop()) {\n if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) && node.length) {\n var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;\n if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));\n if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));\n if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));\n if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));\n }\n }\n return this;\n};\n\nvar tree_visitAfter = function(callback) {\n var quads = [], next = [], q;\n if (this._root) quads.push(new Quad(this._root, this._x0, this._y0, this._x1, this._y1));\n while (q = quads.pop()) {\n var node = q.node;\n if (node.length) {\n var child, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;\n if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));\n if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));\n if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));\n if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));\n }\n next.push(q);\n }\n while (q = next.pop()) {\n callback(q.node, q.x0, q.y0, q.x1, q.y1);\n }\n return this;\n};\n\nfunction defaultX(d) {\n return d[0];\n}\n\nvar tree_x = function(_) {\n return arguments.length ? (this._x = _, this) : this._x;\n};\n\nfunction defaultY(d) {\n return d[1];\n}\n\nvar tree_y = function(_) {\n return arguments.length ? (this._y = _, this) : this._y;\n};\n\nfunction quadtree(nodes, x, y) {\n var tree = new Quadtree(x == null ? defaultX : x, y == null ? defaultY : y, NaN, NaN, NaN, NaN);\n return nodes == null ? tree : tree.addAll(nodes);\n}\n\nfunction Quadtree(x, y, x0, y0, x1, y1) {\n this._x = x;\n this._y = y;\n this._x0 = x0;\n this._y0 = y0;\n this._x1 = x1;\n this._y1 = y1;\n this._root = undefined;\n}\n\nfunction leaf_copy(leaf) {\n var copy = {data: leaf.data}, next = copy;\n while (leaf = leaf.next) next = next.next = {data: leaf.data};\n return copy;\n}\n\nvar treeProto = quadtree.prototype = Quadtree.prototype;\n\ntreeProto.copy = function() {\n var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, this._y1),\n node = this._root,\n nodes,\n child;\n\n if (!node) return copy;\n\n if (!node.length) return copy._root = leaf_copy(node), copy;\n\n nodes = [{source: node, target: copy._root = new Array(4)}];\n while (node = nodes.pop()) {\n for (var i = 0; i < 4; ++i) {\n if (child = node.source[i]) {\n if (child.length) nodes.push({source: child, target: node.target[i] = new Array(4)});\n else node.target[i] = leaf_copy(child);\n }\n }\n }\n\n return copy;\n};\n\ntreeProto.add = tree_add;\ntreeProto.addAll = addAll;\ntreeProto.cover = tree_cover;\ntreeProto.data = tree_data;\ntreeProto.extent = tree_extent;\ntreeProto.find = tree_find;\ntreeProto.remove = tree_remove;\ntreeProto.removeAll = removeAll;\ntreeProto.root = tree_root;\ntreeProto.size = tree_size;\ntreeProto.visit = tree_visit;\ntreeProto.visitAfter = tree_visitAfter;\ntreeProto.x = tree_x;\ntreeProto.y = tree_y;\n\nexports.quadtree = quadtree;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-random/ Version 1.1.0. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar defaultSource = function() {\n return Math.random();\n};\n\nvar uniform = ((function sourceRandomUniform(source) {\n function randomUniform(min, max) {\n min = min == null ? 0 : +min;\n max = max == null ? 1 : +max;\n if (arguments.length === 1) max = min, min = 0;\n else max -= min;\n return function() {\n return source() * max + min;\n };\n }\n\n randomUniform.source = sourceRandomUniform;\n\n return randomUniform;\n}))(defaultSource);\n\nvar normal = ((function sourceRandomNormal(source) {\n function randomNormal(mu, sigma) {\n var x, r;\n mu = mu == null ? 0 : +mu;\n sigma = sigma == null ? 1 : +sigma;\n return function() {\n var y;\n\n // If available, use the second previously-generated uniform random.\n if (x != null) y = x, x = null;\n\n // Otherwise, generate a new x and y.\n else do {\n x = source() * 2 - 1;\n y = source() * 2 - 1;\n r = x * x + y * y;\n } while (!r || r > 1);\n\n return mu + sigma * y * Math.sqrt(-2 * Math.log(r) / r);\n };\n }\n\n randomNormal.source = sourceRandomNormal;\n\n return randomNormal;\n}))(defaultSource);\n\nvar logNormal = ((function sourceRandomLogNormal(source) {\n function randomLogNormal() {\n var randomNormal = normal.source(source).apply(this, arguments);\n return function() {\n return Math.exp(randomNormal());\n };\n }\n\n randomLogNormal.source = sourceRandomLogNormal;\n\n return randomLogNormal;\n}))(defaultSource);\n\nvar irwinHall = ((function sourceRandomIrwinHall(source) {\n function randomIrwinHall(n) {\n return function() {\n for (var sum = 0, i = 0; i < n; ++i) sum += source();\n return sum;\n };\n }\n\n randomIrwinHall.source = sourceRandomIrwinHall;\n\n return randomIrwinHall;\n}))(defaultSource);\n\nvar bates = ((function sourceRandomBates(source) {\n function randomBates(n) {\n var randomIrwinHall = irwinHall.source(source)(n);\n return function() {\n return randomIrwinHall() / n;\n };\n }\n\n randomBates.source = sourceRandomBates;\n\n return randomBates;\n}))(defaultSource);\n\nvar exponential = ((function sourceRandomExponential(source) {\n function randomExponential(lambda) {\n return function() {\n return -Math.log(1 - source()) / lambda;\n };\n }\n\n randomExponential.source = sourceRandomExponential;\n\n return randomExponential;\n}))(defaultSource);\n\nexports.randomUniform = uniform;\nexports.randomNormal = normal;\nexports.randomLogNormal = logNormal;\nexports.randomBates = bates;\nexports.randomIrwinHall = irwinHall;\nexports.randomExponential = exponential;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-scale-chromatic/ Version 1.2.0. Copyright 2018 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-interpolate'), require('d3-color')) :\n\ttypeof define === 'function' && define.amd ? define(['exports', 'd3-interpolate', 'd3-color'], factory) :\n\t(factory((global.d3 = global.d3 || {}),global.d3,global.d3));\n}(this, (function (exports,d3Interpolate,d3Color) { 'use strict';\n\nfunction colors(specifier) {\n var n = specifier.length / 6 | 0, colors = new Array(n), i = 0;\n while (i < n) colors[i] = \"#\" + specifier.slice(i * 6, ++i * 6);\n return colors;\n}\n\nvar category10 = colors(\"1f77b4ff7f0e2ca02cd627289467bd8c564be377c27f7f7fbcbd2217becf\");\n\nvar Accent = colors(\"7fc97fbeaed4fdc086ffff99386cb0f0027fbf5b17666666\");\n\nvar Dark2 = colors(\"1b9e77d95f027570b3e7298a66a61ee6ab02a6761d666666\");\n\nvar Paired = colors(\"a6cee31f78b4b2df8a33a02cfb9a99e31a1cfdbf6fff7f00cab2d66a3d9affff99b15928\");\n\nvar Pastel1 = colors(\"fbb4aeb3cde3ccebc5decbe4fed9a6ffffcce5d8bdfddaecf2f2f2\");\n\nvar Pastel2 = colors(\"b3e2cdfdcdaccbd5e8f4cae4e6f5c9fff2aef1e2cccccccc\");\n\nvar Set1 = colors(\"e41a1c377eb84daf4a984ea3ff7f00ffff33a65628f781bf999999\");\n\nvar Set2 = colors(\"66c2a5fc8d628da0cbe78ac3a6d854ffd92fe5c494b3b3b3\");\n\nvar Set3 = colors(\"8dd3c7ffffb3bebadafb807280b1d3fdb462b3de69fccde5d9d9d9bc80bdccebc5ffed6f\");\n\nfunction ramp(scheme) {\n return d3Interpolate.interpolateRgbBasis(scheme[scheme.length - 1]);\n}\n\nvar scheme = new Array(3).concat(\n \"d8b365f5f5f55ab4ac\",\n \"a6611adfc27d80cdc1018571\",\n \"a6611adfc27df5f5f580cdc1018571\",\n \"8c510ad8b365f6e8c3c7eae55ab4ac01665e\",\n \"8c510ad8b365f6e8c3f5f5f5c7eae55ab4ac01665e\",\n \"8c510abf812ddfc27df6e8c3c7eae580cdc135978f01665e\",\n \"8c510abf812ddfc27df6e8c3f5f5f5c7eae580cdc135978f01665e\",\n \"5430058c510abf812ddfc27df6e8c3c7eae580cdc135978f01665e003c30\",\n \"5430058c510abf812ddfc27df6e8c3f5f5f5c7eae580cdc135978f01665e003c30\"\n).map(colors);\n\nvar BrBG = ramp(scheme);\n\nvar scheme$1 = new Array(3).concat(\n \"af8dc3f7f7f77fbf7b\",\n \"7b3294c2a5cfa6dba0008837\",\n \"7b3294c2a5cff7f7f7a6dba0008837\",\n \"762a83af8dc3e7d4e8d9f0d37fbf7b1b7837\",\n \"762a83af8dc3e7d4e8f7f7f7d9f0d37fbf7b1b7837\",\n \"762a839970abc2a5cfe7d4e8d9f0d3a6dba05aae611b7837\",\n \"762a839970abc2a5cfe7d4e8f7f7f7d9f0d3a6dba05aae611b7837\",\n \"40004b762a839970abc2a5cfe7d4e8d9f0d3a6dba05aae611b783700441b\",\n \"40004b762a839970abc2a5cfe7d4e8f7f7f7d9f0d3a6dba05aae611b783700441b\"\n).map(colors);\n\nvar PRGn = ramp(scheme$1);\n\nvar scheme$2 = new Array(3).concat(\n \"e9a3c9f7f7f7a1d76a\",\n \"d01c8bf1b6dab8e1864dac26\",\n \"d01c8bf1b6daf7f7f7b8e1864dac26\",\n \"c51b7de9a3c9fde0efe6f5d0a1d76a4d9221\",\n \"c51b7de9a3c9fde0eff7f7f7e6f5d0a1d76a4d9221\",\n \"c51b7dde77aef1b6dafde0efe6f5d0b8e1867fbc414d9221\",\n \"c51b7dde77aef1b6dafde0eff7f7f7e6f5d0b8e1867fbc414d9221\",\n \"8e0152c51b7dde77aef1b6dafde0efe6f5d0b8e1867fbc414d9221276419\",\n \"8e0152c51b7dde77aef1b6dafde0eff7f7f7e6f5d0b8e1867fbc414d9221276419\"\n).map(colors);\n\nvar PiYG = ramp(scheme$2);\n\nvar scheme$3 = new Array(3).concat(\n \"998ec3f7f7f7f1a340\",\n \"5e3c99b2abd2fdb863e66101\",\n \"5e3c99b2abd2f7f7f7fdb863e66101\",\n \"542788998ec3d8daebfee0b6f1a340b35806\",\n \"542788998ec3d8daebf7f7f7fee0b6f1a340b35806\",\n \"5427888073acb2abd2d8daebfee0b6fdb863e08214b35806\",\n \"5427888073acb2abd2d8daebf7f7f7fee0b6fdb863e08214b35806\",\n \"2d004b5427888073acb2abd2d8daebfee0b6fdb863e08214b358067f3b08\",\n \"2d004b5427888073acb2abd2d8daebf7f7f7fee0b6fdb863e08214b358067f3b08\"\n).map(colors);\n\nvar PuOr = ramp(scheme$3);\n\nvar scheme$4 = new Array(3).concat(\n \"ef8a62f7f7f767a9cf\",\n \"ca0020f4a58292c5de0571b0\",\n \"ca0020f4a582f7f7f792c5de0571b0\",\n \"b2182bef8a62fddbc7d1e5f067a9cf2166ac\",\n \"b2182bef8a62fddbc7f7f7f7d1e5f067a9cf2166ac\",\n \"b2182bd6604df4a582fddbc7d1e5f092c5de4393c32166ac\",\n \"b2182bd6604df4a582fddbc7f7f7f7d1e5f092c5de4393c32166ac\",\n \"67001fb2182bd6604df4a582fddbc7d1e5f092c5de4393c32166ac053061\",\n \"67001fb2182bd6604df4a582fddbc7f7f7f7d1e5f092c5de4393c32166ac053061\"\n).map(colors);\n\nvar RdBu = ramp(scheme$4);\n\nvar scheme$5 = new Array(3).concat(\n \"ef8a62ffffff999999\",\n \"ca0020f4a582bababa404040\",\n \"ca0020f4a582ffffffbababa404040\",\n \"b2182bef8a62fddbc7e0e0e09999994d4d4d\",\n \"b2182bef8a62fddbc7ffffffe0e0e09999994d4d4d\",\n \"b2182bd6604df4a582fddbc7e0e0e0bababa8787874d4d4d\",\n \"b2182bd6604df4a582fddbc7ffffffe0e0e0bababa8787874d4d4d\",\n \"67001fb2182bd6604df4a582fddbc7e0e0e0bababa8787874d4d4d1a1a1a\",\n \"67001fb2182bd6604df4a582fddbc7ffffffe0e0e0bababa8787874d4d4d1a1a1a\"\n).map(colors);\n\nvar RdGy = ramp(scheme$5);\n\nvar scheme$6 = new Array(3).concat(\n \"fc8d59ffffbf91bfdb\",\n \"d7191cfdae61abd9e92c7bb6\",\n \"d7191cfdae61ffffbfabd9e92c7bb6\",\n \"d73027fc8d59fee090e0f3f891bfdb4575b4\",\n \"d73027fc8d59fee090ffffbfe0f3f891bfdb4575b4\",\n \"d73027f46d43fdae61fee090e0f3f8abd9e974add14575b4\",\n \"d73027f46d43fdae61fee090ffffbfe0f3f8abd9e974add14575b4\",\n \"a50026d73027f46d43fdae61fee090e0f3f8abd9e974add14575b4313695\",\n \"a50026d73027f46d43fdae61fee090ffffbfe0f3f8abd9e974add14575b4313695\"\n).map(colors);\n\nvar RdYlBu = ramp(scheme$6);\n\nvar scheme$7 = new Array(3).concat(\n \"fc8d59ffffbf91cf60\",\n \"d7191cfdae61a6d96a1a9641\",\n \"d7191cfdae61ffffbfa6d96a1a9641\",\n \"d73027fc8d59fee08bd9ef8b91cf601a9850\",\n \"d73027fc8d59fee08bffffbfd9ef8b91cf601a9850\",\n \"d73027f46d43fdae61fee08bd9ef8ba6d96a66bd631a9850\",\n \"d73027f46d43fdae61fee08bffffbfd9ef8ba6d96a66bd631a9850\",\n \"a50026d73027f46d43fdae61fee08bd9ef8ba6d96a66bd631a9850006837\",\n \"a50026d73027f46d43fdae61fee08bffffbfd9ef8ba6d96a66bd631a9850006837\"\n).map(colors);\n\nvar RdYlGn = ramp(scheme$7);\n\nvar scheme$8 = new Array(3).concat(\n \"fc8d59ffffbf99d594\",\n \"d7191cfdae61abdda42b83ba\",\n \"d7191cfdae61ffffbfabdda42b83ba\",\n \"d53e4ffc8d59fee08be6f59899d5943288bd\",\n \"d53e4ffc8d59fee08bffffbfe6f59899d5943288bd\",\n \"d53e4ff46d43fdae61fee08be6f598abdda466c2a53288bd\",\n \"d53e4ff46d43fdae61fee08bffffbfe6f598abdda466c2a53288bd\",\n \"9e0142d53e4ff46d43fdae61fee08be6f598abdda466c2a53288bd5e4fa2\",\n \"9e0142d53e4ff46d43fdae61fee08bffffbfe6f598abdda466c2a53288bd5e4fa2\"\n).map(colors);\n\nvar Spectral = ramp(scheme$8);\n\nvar scheme$9 = new Array(3).concat(\n \"e5f5f999d8c92ca25f\",\n \"edf8fbb2e2e266c2a4238b45\",\n \"edf8fbb2e2e266c2a42ca25f006d2c\",\n \"edf8fbccece699d8c966c2a42ca25f006d2c\",\n \"edf8fbccece699d8c966c2a441ae76238b45005824\",\n \"f7fcfde5f5f9ccece699d8c966c2a441ae76238b45005824\",\n \"f7fcfde5f5f9ccece699d8c966c2a441ae76238b45006d2c00441b\"\n).map(colors);\n\nvar BuGn = ramp(scheme$9);\n\nvar scheme$10 = new Array(3).concat(\n \"e0ecf49ebcda8856a7\",\n \"edf8fbb3cde38c96c688419d\",\n \"edf8fbb3cde38c96c68856a7810f7c\",\n \"edf8fbbfd3e69ebcda8c96c68856a7810f7c\",\n \"edf8fbbfd3e69ebcda8c96c68c6bb188419d6e016b\",\n \"f7fcfde0ecf4bfd3e69ebcda8c96c68c6bb188419d6e016b\",\n \"f7fcfde0ecf4bfd3e69ebcda8c96c68c6bb188419d810f7c4d004b\"\n).map(colors);\n\nvar BuPu = ramp(scheme$10);\n\nvar scheme$11 = new Array(3).concat(\n \"e0f3dba8ddb543a2ca\",\n \"f0f9e8bae4bc7bccc42b8cbe\",\n \"f0f9e8bae4bc7bccc443a2ca0868ac\",\n \"f0f9e8ccebc5a8ddb57bccc443a2ca0868ac\",\n \"f0f9e8ccebc5a8ddb57bccc44eb3d32b8cbe08589e\",\n \"f7fcf0e0f3dbccebc5a8ddb57bccc44eb3d32b8cbe08589e\",\n \"f7fcf0e0f3dbccebc5a8ddb57bccc44eb3d32b8cbe0868ac084081\"\n).map(colors);\n\nvar GnBu = ramp(scheme$11);\n\nvar scheme$12 = new Array(3).concat(\n \"fee8c8fdbb84e34a33\",\n \"fef0d9fdcc8afc8d59d7301f\",\n \"fef0d9fdcc8afc8d59e34a33b30000\",\n \"fef0d9fdd49efdbb84fc8d59e34a33b30000\",\n \"fef0d9fdd49efdbb84fc8d59ef6548d7301f990000\",\n \"fff7ecfee8c8fdd49efdbb84fc8d59ef6548d7301f990000\",\n \"fff7ecfee8c8fdd49efdbb84fc8d59ef6548d7301fb300007f0000\"\n).map(colors);\n\nvar OrRd = ramp(scheme$12);\n\nvar scheme$13 = new Array(3).concat(\n \"ece2f0a6bddb1c9099\",\n \"f6eff7bdc9e167a9cf02818a\",\n \"f6eff7bdc9e167a9cf1c9099016c59\",\n \"f6eff7d0d1e6a6bddb67a9cf1c9099016c59\",\n \"f6eff7d0d1e6a6bddb67a9cf3690c002818a016450\",\n \"fff7fbece2f0d0d1e6a6bddb67a9cf3690c002818a016450\",\n \"fff7fbece2f0d0d1e6a6bddb67a9cf3690c002818a016c59014636\"\n).map(colors);\n\nvar PuBuGn = ramp(scheme$13);\n\nvar scheme$14 = new Array(3).concat(\n \"ece7f2a6bddb2b8cbe\",\n \"f1eef6bdc9e174a9cf0570b0\",\n \"f1eef6bdc9e174a9cf2b8cbe045a8d\",\n \"f1eef6d0d1e6a6bddb74a9cf2b8cbe045a8d\",\n \"f1eef6d0d1e6a6bddb74a9cf3690c00570b0034e7b\",\n \"fff7fbece7f2d0d1e6a6bddb74a9cf3690c00570b0034e7b\",\n \"fff7fbece7f2d0d1e6a6bddb74a9cf3690c00570b0045a8d023858\"\n).map(colors);\n\nvar PuBu = ramp(scheme$14);\n\nvar scheme$15 = new Array(3).concat(\n \"e7e1efc994c7dd1c77\",\n \"f1eef6d7b5d8df65b0ce1256\",\n \"f1eef6d7b5d8df65b0dd1c77980043\",\n \"f1eef6d4b9dac994c7df65b0dd1c77980043\",\n \"f1eef6d4b9dac994c7df65b0e7298ace125691003f\",\n \"f7f4f9e7e1efd4b9dac994c7df65b0e7298ace125691003f\",\n \"f7f4f9e7e1efd4b9dac994c7df65b0e7298ace125698004367001f\"\n).map(colors);\n\nvar PuRd = ramp(scheme$15);\n\nvar scheme$16 = new Array(3).concat(\n \"fde0ddfa9fb5c51b8a\",\n \"feebe2fbb4b9f768a1ae017e\",\n \"feebe2fbb4b9f768a1c51b8a7a0177\",\n \"feebe2fcc5c0fa9fb5f768a1c51b8a7a0177\",\n \"feebe2fcc5c0fa9fb5f768a1dd3497ae017e7a0177\",\n \"fff7f3fde0ddfcc5c0fa9fb5f768a1dd3497ae017e7a0177\",\n \"fff7f3fde0ddfcc5c0fa9fb5f768a1dd3497ae017e7a017749006a\"\n).map(colors);\n\nvar RdPu = ramp(scheme$16);\n\nvar scheme$17 = new Array(3).concat(\n \"edf8b17fcdbb2c7fb8\",\n \"ffffcca1dab441b6c4225ea8\",\n \"ffffcca1dab441b6c42c7fb8253494\",\n \"ffffccc7e9b47fcdbb41b6c42c7fb8253494\",\n \"ffffccc7e9b47fcdbb41b6c41d91c0225ea80c2c84\",\n \"ffffd9edf8b1c7e9b47fcdbb41b6c41d91c0225ea80c2c84\",\n \"ffffd9edf8b1c7e9b47fcdbb41b6c41d91c0225ea8253494081d58\"\n).map(colors);\n\nvar YlGnBu = ramp(scheme$17);\n\nvar scheme$18 = new Array(3).concat(\n \"f7fcb9addd8e31a354\",\n \"ffffccc2e69978c679238443\",\n \"ffffccc2e69978c67931a354006837\",\n \"ffffccd9f0a3addd8e78c67931a354006837\",\n \"ffffccd9f0a3addd8e78c67941ab5d238443005a32\",\n \"ffffe5f7fcb9d9f0a3addd8e78c67941ab5d238443005a32\",\n \"ffffe5f7fcb9d9f0a3addd8e78c67941ab5d238443006837004529\"\n).map(colors);\n\nvar YlGn = ramp(scheme$18);\n\nvar scheme$19 = new Array(3).concat(\n \"fff7bcfec44fd95f0e\",\n \"ffffd4fed98efe9929cc4c02\",\n \"ffffd4fed98efe9929d95f0e993404\",\n \"ffffd4fee391fec44ffe9929d95f0e993404\",\n \"ffffd4fee391fec44ffe9929ec7014cc4c028c2d04\",\n \"ffffe5fff7bcfee391fec44ffe9929ec7014cc4c028c2d04\",\n \"ffffe5fff7bcfee391fec44ffe9929ec7014cc4c02993404662506\"\n).map(colors);\n\nvar YlOrBr = ramp(scheme$19);\n\nvar scheme$20 = new Array(3).concat(\n \"ffeda0feb24cf03b20\",\n \"ffffb2fecc5cfd8d3ce31a1c\",\n \"ffffb2fecc5cfd8d3cf03b20bd0026\",\n \"ffffb2fed976feb24cfd8d3cf03b20bd0026\",\n \"ffffb2fed976feb24cfd8d3cfc4e2ae31a1cb10026\",\n \"ffffccffeda0fed976feb24cfd8d3cfc4e2ae31a1cb10026\",\n \"ffffccffeda0fed976feb24cfd8d3cfc4e2ae31a1cbd0026800026\"\n).map(colors);\n\nvar YlOrRd = ramp(scheme$20);\n\nvar scheme$21 = new Array(3).concat(\n \"deebf79ecae13182bd\",\n \"eff3ffbdd7e76baed62171b5\",\n \"eff3ffbdd7e76baed63182bd08519c\",\n \"eff3ffc6dbef9ecae16baed63182bd08519c\",\n \"eff3ffc6dbef9ecae16baed64292c62171b5084594\",\n \"f7fbffdeebf7c6dbef9ecae16baed64292c62171b5084594\",\n \"f7fbffdeebf7c6dbef9ecae16baed64292c62171b508519c08306b\"\n).map(colors);\n\nvar Blues = ramp(scheme$21);\n\nvar scheme$22 = new Array(3).concat(\n \"e5f5e0a1d99b31a354\",\n \"edf8e9bae4b374c476238b45\",\n \"edf8e9bae4b374c47631a354006d2c\",\n \"edf8e9c7e9c0a1d99b74c47631a354006d2c\",\n \"edf8e9c7e9c0a1d99b74c47641ab5d238b45005a32\",\n \"f7fcf5e5f5e0c7e9c0a1d99b74c47641ab5d238b45005a32\",\n \"f7fcf5e5f5e0c7e9c0a1d99b74c47641ab5d238b45006d2c00441b\"\n).map(colors);\n\nvar Greens = ramp(scheme$22);\n\nvar scheme$23 = new Array(3).concat(\n \"f0f0f0bdbdbd636363\",\n \"f7f7f7cccccc969696525252\",\n \"f7f7f7cccccc969696636363252525\",\n \"f7f7f7d9d9d9bdbdbd969696636363252525\",\n \"f7f7f7d9d9d9bdbdbd969696737373525252252525\",\n \"fffffff0f0f0d9d9d9bdbdbd969696737373525252252525\",\n \"fffffff0f0f0d9d9d9bdbdbd969696737373525252252525000000\"\n).map(colors);\n\nvar Greys = ramp(scheme$23);\n\nvar scheme$24 = new Array(3).concat(\n \"efedf5bcbddc756bb1\",\n \"f2f0f7cbc9e29e9ac86a51a3\",\n \"f2f0f7cbc9e29e9ac8756bb154278f\",\n \"f2f0f7dadaebbcbddc9e9ac8756bb154278f\",\n \"f2f0f7dadaebbcbddc9e9ac8807dba6a51a34a1486\",\n \"fcfbfdefedf5dadaebbcbddc9e9ac8807dba6a51a34a1486\",\n \"fcfbfdefedf5dadaebbcbddc9e9ac8807dba6a51a354278f3f007d\"\n).map(colors);\n\nvar Purples = ramp(scheme$24);\n\nvar scheme$25 = new Array(3).concat(\n \"fee0d2fc9272de2d26\",\n \"fee5d9fcae91fb6a4acb181d\",\n \"fee5d9fcae91fb6a4ade2d26a50f15\",\n \"fee5d9fcbba1fc9272fb6a4ade2d26a50f15\",\n \"fee5d9fcbba1fc9272fb6a4aef3b2ccb181d99000d\",\n \"fff5f0fee0d2fcbba1fc9272fb6a4aef3b2ccb181d99000d\",\n \"fff5f0fee0d2fcbba1fc9272fb6a4aef3b2ccb181da50f1567000d\"\n).map(colors);\n\nvar Reds = ramp(scheme$25);\n\nvar scheme$26 = new Array(3).concat(\n \"fee6cefdae6be6550d\",\n \"feeddefdbe85fd8d3cd94701\",\n \"feeddefdbe85fd8d3ce6550da63603\",\n \"feeddefdd0a2fdae6bfd8d3ce6550da63603\",\n \"feeddefdd0a2fdae6bfd8d3cf16913d948018c2d04\",\n \"fff5ebfee6cefdd0a2fdae6bfd8d3cf16913d948018c2d04\",\n \"fff5ebfee6cefdd0a2fdae6bfd8d3cf16913d94801a636037f2704\"\n).map(colors);\n\nvar Oranges = ramp(scheme$26);\n\nvar cubehelix$1 = d3Interpolate.interpolateCubehelixLong(d3Color.cubehelix(300, 0.5, 0.0), d3Color.cubehelix(-240, 0.5, 1.0));\n\nvar warm = d3Interpolate.interpolateCubehelixLong(d3Color.cubehelix(-100, 0.75, 0.35), d3Color.cubehelix(80, 1.50, 0.8));\n\nvar cool = d3Interpolate.interpolateCubehelixLong(d3Color.cubehelix(260, 0.75, 0.35), d3Color.cubehelix(80, 1.50, 0.8));\n\nvar rainbow = d3Color.cubehelix();\n\nfunction rainbow$1(t) {\n if (t < 0 || t > 1) t -= Math.floor(t);\n var ts = Math.abs(t - 0.5);\n rainbow.h = 360 * t - 100;\n rainbow.s = 1.5 - 1.5 * ts;\n rainbow.l = 0.8 - 0.9 * ts;\n return rainbow + \"\";\n}\n\nfunction ramp$1(range) {\n var n = range.length;\n return function(t) {\n return range[Math.max(0, Math.min(n - 1, Math.floor(t * n)))];\n };\n}\n\nvar viridis = ramp$1(colors(\"44015444025645045745055946075a46085c460a5d460b5e470d60470e6147106347116447136548146748166848176948186a481a6c481b6d481c6e481d6f481f70482071482173482374482475482576482677482878482979472a7a472c7a472d7b472e7c472f7d46307e46327e46337f463480453581453781453882443983443a83443b84433d84433e85423f854240864241864142874144874045884046883f47883f48893e49893e4a893e4c8a3d4d8a3d4e8a3c4f8a3c508b3b518b3b528b3a538b3a548c39558c39568c38588c38598c375a8c375b8d365c8d365d8d355e8d355f8d34608d34618d33628d33638d32648e32658e31668e31678e31688e30698e306a8e2f6b8e2f6c8e2e6d8e2e6e8e2e6f8e2d708e2d718e2c718e2c728e2c738e2b748e2b758e2a768e2a778e2a788e29798e297a8e297b8e287c8e287d8e277e8e277f8e27808e26818e26828e26828e25838e25848e25858e24868e24878e23888e23898e238a8d228b8d228c8d228d8d218e8d218f8d21908d21918c20928c20928c20938c1f948c1f958b1f968b1f978b1f988b1f998a1f9a8a1e9b8a1e9c891e9d891f9e891f9f881fa0881fa1881fa1871fa28720a38620a48621a58521a68522a78522a88423a98324aa8325ab8225ac8226ad8127ad8128ae8029af7f2ab07f2cb17e2db27d2eb37c2fb47c31b57b32b67a34b67935b77937b87838b9773aba763bbb753dbc743fbc7340bd7242be7144bf7046c06f48c16e4ac16d4cc26c4ec36b50c46a52c56954c56856c66758c7655ac8645cc8635ec96260ca6063cb5f65cb5e67cc5c69cd5b6ccd5a6ece5870cf5773d05675d05477d1537ad1517cd2507fd34e81d34d84d44b86d54989d5488bd6468ed64590d74393d74195d84098d83e9bd93c9dd93ba0da39a2da37a5db36a8db34aadc32addc30b0dd2fb2dd2db5de2bb8de29bade28bddf26c0df25c2df23c5e021c8e020cae11fcde11dd0e11cd2e21bd5e21ad8e219dae319dde318dfe318e2e418e5e419e7e419eae51aece51befe51cf1e51df4e61ef6e620f8e621fbe723fde725\"));\n\nvar magma = ramp$1(colors(\"00000401000501010601010802010902020b02020d03030f03031204041405041606051806051a07061c08071e0907200a08220b09240c09260d0a290e0b2b100b2d110c2f120d31130d34140e36150e38160f3b180f3d19103f1a10421c10441d11471e114920114b21114e22115024125325125527125829115a2a115c2c115f2d11612f116331116533106734106936106b38106c390f6e3b0f703d0f713f0f72400f74420f75440f764510774710784910784a10794c117a4e117b4f127b51127c52137c54137d56147d57157e59157e5a167e5c167f5d177f5f187f601880621980641a80651a80671b80681c816a1c816b1d816d1d816e1e81701f81721f817320817521817621817822817922827b23827c23827e24828025828125818326818426818627818827818928818b29818c29818e2a81902a81912b81932b80942c80962c80982d80992d809b2e7f9c2e7f9e2f7fa02f7fa1307ea3307ea5317ea6317da8327daa337dab337cad347cae347bb0357bb2357bb3367ab5367ab73779b83779ba3878bc3978bd3977bf3a77c03a76c23b75c43c75c53c74c73d73c83e73ca3e72cc3f71cd4071cf4070d0416fd2426fd3436ed5446dd6456cd8456cd9466bdb476adc4869de4968df4a68e04c67e24d66e34e65e44f64e55064e75263e85362e95462ea5661eb5760ec5860ed5a5fee5b5eef5d5ef05f5ef1605df2625df2645cf3655cf4675cf4695cf56b5cf66c5cf66e5cf7705cf7725cf8745cf8765cf9785df9795df97b5dfa7d5efa7f5efa815ffb835ffb8560fb8761fc8961fc8a62fc8c63fc8e64fc9065fd9266fd9467fd9668fd9869fd9a6afd9b6bfe9d6cfe9f6dfea16efea36ffea571fea772fea973feaa74feac76feae77feb078feb27afeb47bfeb67cfeb77efeb97ffebb81febd82febf84fec185fec287fec488fec68afec88cfeca8dfecc8ffecd90fecf92fed194fed395fed597fed799fed89afdda9cfddc9efddea0fde0a1fde2a3fde3a5fde5a7fde7a9fde9aafdebacfcecaefceeb0fcf0b2fcf2b4fcf4b6fcf6b8fcf7b9fcf9bbfcfbbdfcfdbf\"));\n\nvar inferno = ramp$1(colors(\"00000401000501010601010802010a02020c02020e03021004031204031405041706041907051b08051d09061f0a07220b07240c08260d08290e092b10092d110a30120a32140b34150b37160b39180c3c190c3e1b0c411c0c431e0c451f0c48210c4a230c4c240c4f260c51280b53290b552b0b572d0b592f0a5b310a5c320a5e340a5f3609613809623909633b09643d09653e0966400a67420a68440a68450a69470b6a490b6a4a0c6b4c0c6b4d0d6c4f0d6c510e6c520e6d540f6d550f6d57106e59106e5a116e5c126e5d126e5f136e61136e62146e64156e65156e67166e69166e6a176e6c186e6d186e6f196e71196e721a6e741a6e751b6e771c6d781c6d7a1d6d7c1d6d7d1e6d7f1e6c801f6c82206c84206b85216b87216b88226a8a226a8c23698d23698f24699025689225689326679526679727669827669a28659b29649d29649f2a63a02a63a22b62a32c61a52c60a62d60a82e5fa92e5eab2f5ead305dae305cb0315bb1325ab3325ab43359b63458b73557b93556ba3655bc3754bd3853bf3952c03a51c13a50c33b4fc43c4ec63d4dc73e4cc83f4bca404acb4149cc4248ce4347cf4446d04545d24644d34743d44842d54a41d74b3fd84c3ed94d3dda4e3cdb503bdd513ade5238df5337e05536e15635e25734e35933e45a31e55c30e65d2fe75e2ee8602de9612bea632aeb6429eb6628ec6726ed6925ee6a24ef6c23ef6e21f06f20f1711ff1731df2741cf3761bf37819f47918f57b17f57d15f67e14f68013f78212f78410f8850ff8870ef8890cf98b0bf98c0af98e09fa9008fa9207fa9407fb9606fb9706fb9906fb9b06fb9d07fc9f07fca108fca309fca50afca60cfca80dfcaa0ffcac11fcae12fcb014fcb216fcb418fbb61afbb81dfbba1ffbbc21fbbe23fac026fac228fac42afac62df9c72ff9c932f9cb35f8cd37f8cf3af7d13df7d340f6d543f6d746f5d949f5db4cf4dd4ff4df53f4e156f3e35af3e55df2e661f2e865f2ea69f1ec6df1ed71f1ef75f1f179f2f27df2f482f3f586f3f68af4f88ef5f992f6fa96f8fb9af9fc9dfafda1fcffa4\"));\n\nvar plasma = ramp$1(colors(\"0d088710078813078916078a19068c1b068d1d068e20068f2206902406912605912805922a05932c05942e05952f059631059733059735049837049938049a3a049a3c049b3e049c3f049c41049d43039e44039e46039f48039f4903a04b03a14c02a14e02a25002a25102a35302a35502a45601a45801a45901a55b01a55c01a65e01a66001a66100a76300a76400a76600a76700a86900a86a00a86c00a86e00a86f00a87100a87201a87401a87501a87701a87801a87a02a87b02a87d03a87e03a88004a88104a78305a78405a78606a68707a68808a68a09a58b0aa58d0ba58e0ca48f0da4910ea3920fa39410a29511a19613a19814a099159f9a169f9c179e9d189d9e199da01a9ca11b9ba21d9aa31e9aa51f99a62098a72197a82296aa2395ab2494ac2694ad2793ae2892b02991b12a90b22b8fb32c8eb42e8db52f8cb6308bb7318ab83289ba3388bb3488bc3587bd3786be3885bf3984c03a83c13b82c23c81c33d80c43e7fc5407ec6417dc7427cc8437bc9447aca457acb4679cc4778cc4977cd4a76ce4b75cf4c74d04d73d14e72d24f71d35171d45270d5536fd5546ed6556dd7566cd8576bd9586ada5a6ada5b69db5c68dc5d67dd5e66de5f65de6164df6263e06363e16462e26561e26660e3685fe4695ee56a5de56b5de66c5ce76e5be76f5ae87059e97158e97257ea7457eb7556eb7655ec7754ed7953ed7a52ee7b51ef7c51ef7e50f07f4ff0804ef1814df1834cf2844bf3854bf3874af48849f48948f58b47f58c46f68d45f68f44f79044f79143f79342f89441f89540f9973ff9983ef99a3efa9b3dfa9c3cfa9e3bfb9f3afba139fba238fca338fca537fca636fca835fca934fdab33fdac33fdae32fdaf31fdb130fdb22ffdb42ffdb52efeb72dfeb82cfeba2cfebb2bfebd2afebe2afec029fdc229fdc328fdc527fdc627fdc827fdca26fdcb26fccd25fcce25fcd025fcd225fbd324fbd524fbd724fad824fada24f9dc24f9dd25f8df25f8e125f7e225f7e425f6e626f6e826f5e926f5eb27f4ed27f3ee27f3f027f2f227f1f426f1f525f0f724f0f921\"));\n\nexports.schemeCategory10 = category10;\nexports.schemeAccent = Accent;\nexports.schemeDark2 = Dark2;\nexports.schemePaired = Paired;\nexports.schemePastel1 = Pastel1;\nexports.schemePastel2 = Pastel2;\nexports.schemeSet1 = Set1;\nexports.schemeSet2 = Set2;\nexports.schemeSet3 = Set3;\nexports.interpolateBrBG = BrBG;\nexports.schemeBrBG = scheme;\nexports.interpolatePRGn = PRGn;\nexports.schemePRGn = scheme$1;\nexports.interpolatePiYG = PiYG;\nexports.schemePiYG = scheme$2;\nexports.interpolatePuOr = PuOr;\nexports.schemePuOr = scheme$3;\nexports.interpolateRdBu = RdBu;\nexports.schemeRdBu = scheme$4;\nexports.interpolateRdGy = RdGy;\nexports.schemeRdGy = scheme$5;\nexports.interpolateRdYlBu = RdYlBu;\nexports.schemeRdYlBu = scheme$6;\nexports.interpolateRdYlGn = RdYlGn;\nexports.schemeRdYlGn = scheme$7;\nexports.interpolateSpectral = Spectral;\nexports.schemeSpectral = scheme$8;\nexports.interpolateBuGn = BuGn;\nexports.schemeBuGn = scheme$9;\nexports.interpolateBuPu = BuPu;\nexports.schemeBuPu = scheme$10;\nexports.interpolateGnBu = GnBu;\nexports.schemeGnBu = scheme$11;\nexports.interpolateOrRd = OrRd;\nexports.schemeOrRd = scheme$12;\nexports.interpolatePuBuGn = PuBuGn;\nexports.schemePuBuGn = scheme$13;\nexports.interpolatePuBu = PuBu;\nexports.schemePuBu = scheme$14;\nexports.interpolatePuRd = PuRd;\nexports.schemePuRd = scheme$15;\nexports.interpolateRdPu = RdPu;\nexports.schemeRdPu = scheme$16;\nexports.interpolateYlGnBu = YlGnBu;\nexports.schemeYlGnBu = scheme$17;\nexports.interpolateYlGn = YlGn;\nexports.schemeYlGn = scheme$18;\nexports.interpolateYlOrBr = YlOrBr;\nexports.schemeYlOrBr = scheme$19;\nexports.interpolateYlOrRd = YlOrRd;\nexports.schemeYlOrRd = scheme$20;\nexports.interpolateBlues = Blues;\nexports.schemeBlues = scheme$21;\nexports.interpolateGreens = Greens;\nexports.schemeGreens = scheme$22;\nexports.interpolateGreys = Greys;\nexports.schemeGreys = scheme$23;\nexports.interpolatePurples = Purples;\nexports.schemePurples = scheme$24;\nexports.interpolateReds = Reds;\nexports.schemeReds = scheme$25;\nexports.interpolateOranges = Oranges;\nexports.schemeOranges = scheme$26;\nexports.interpolateCubehelixDefault = cubehelix$1;\nexports.interpolateRainbow = rainbow$1;\nexports.interpolateWarm = warm;\nexports.interpolateCool = cool;\nexports.interpolateViridis = viridis;\nexports.interpolateMagma = magma;\nexports.interpolateInferno = inferno;\nexports.interpolatePlasma = plasma;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-scale/ Version 1.0.7. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-array'), require('d3-collection'), require('d3-interpolate'), require('d3-format'), require('d3-time'), require('d3-time-format'), require('d3-color')) :\n\ttypeof define === 'function' && define.amd ? define(['exports', 'd3-array', 'd3-collection', 'd3-interpolate', 'd3-format', 'd3-time', 'd3-time-format', 'd3-color'], factory) :\n\t(factory((global.d3 = global.d3 || {}),global.d3,global.d3,global.d3,global.d3,global.d3,global.d3,global.d3));\n}(this, (function (exports,d3Array,d3Collection,d3Interpolate,d3Format,d3Time,d3TimeFormat,d3Color) { 'use strict';\n\nvar array = Array.prototype;\n\nvar map$1 = array.map;\nvar slice = array.slice;\n\nvar implicit = {name: \"implicit\"};\n\nfunction ordinal(range$$1) {\n var index = d3Collection.map(),\n domain = [],\n unknown = implicit;\n\n range$$1 = range$$1 == null ? [] : slice.call(range$$1);\n\n function scale(d) {\n var key = d + \"\", i = index.get(key);\n if (!i) {\n if (unknown !== implicit) return unknown;\n index.set(key, i = domain.push(d));\n }\n return range$$1[(i - 1) % range$$1.length];\n }\n\n scale.domain = function(_) {\n if (!arguments.length) return domain.slice();\n domain = [], index = d3Collection.map();\n var i = -1, n = _.length, d, key;\n while (++i < n) if (!index.has(key = (d = _[i]) + \"\")) index.set(key, domain.push(d));\n return scale;\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = slice.call(_), scale) : range$$1.slice();\n };\n\n scale.unknown = function(_) {\n return arguments.length ? (unknown = _, scale) : unknown;\n };\n\n scale.copy = function() {\n return ordinal()\n .domain(domain)\n .range(range$$1)\n .unknown(unknown);\n };\n\n return scale;\n}\n\nfunction band() {\n var scale = ordinal().unknown(undefined),\n domain = scale.domain,\n ordinalRange = scale.range,\n range$$1 = [0, 1],\n step,\n bandwidth,\n round = false,\n paddingInner = 0,\n paddingOuter = 0,\n align = 0.5;\n\n delete scale.unknown;\n\n function rescale() {\n var n = domain().length,\n reverse = range$$1[1] < range$$1[0],\n start = range$$1[reverse - 0],\n stop = range$$1[1 - reverse];\n step = (stop - start) / Math.max(1, n - paddingInner + paddingOuter * 2);\n if (round) step = Math.floor(step);\n start += (stop - start - step * (n - paddingInner)) * align;\n bandwidth = step * (1 - paddingInner);\n if (round) start = Math.round(start), bandwidth = Math.round(bandwidth);\n var values = d3Array.range(n).map(function(i) { return start + step * i; });\n return ordinalRange(reverse ? values.reverse() : values);\n }\n\n scale.domain = function(_) {\n return arguments.length ? (domain(_), rescale()) : domain();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = [+_[0], +_[1]], rescale()) : range$$1.slice();\n };\n\n scale.rangeRound = function(_) {\n return range$$1 = [+_[0], +_[1]], round = true, rescale();\n };\n\n scale.bandwidth = function() {\n return bandwidth;\n };\n\n scale.step = function() {\n return step;\n };\n\n scale.round = function(_) {\n return arguments.length ? (round = !!_, rescale()) : round;\n };\n\n scale.padding = function(_) {\n return arguments.length ? (paddingInner = paddingOuter = Math.max(0, Math.min(1, _)), rescale()) : paddingInner;\n };\n\n scale.paddingInner = function(_) {\n return arguments.length ? (paddingInner = Math.max(0, Math.min(1, _)), rescale()) : paddingInner;\n };\n\n scale.paddingOuter = function(_) {\n return arguments.length ? (paddingOuter = Math.max(0, Math.min(1, _)), rescale()) : paddingOuter;\n };\n\n scale.align = function(_) {\n return arguments.length ? (align = Math.max(0, Math.min(1, _)), rescale()) : align;\n };\n\n scale.copy = function() {\n return band()\n .domain(domain())\n .range(range$$1)\n .round(round)\n .paddingInner(paddingInner)\n .paddingOuter(paddingOuter)\n .align(align);\n };\n\n return rescale();\n}\n\nfunction pointish(scale) {\n var copy = scale.copy;\n\n scale.padding = scale.paddingOuter;\n delete scale.paddingInner;\n delete scale.paddingOuter;\n\n scale.copy = function() {\n return pointish(copy());\n };\n\n return scale;\n}\n\nfunction point() {\n return pointish(band().paddingInner(1));\n}\n\nvar constant = function(x) {\n return function() {\n return x;\n };\n};\n\nvar number = function(x) {\n return +x;\n};\n\nvar unit = [0, 1];\n\nfunction deinterpolateLinear(a, b) {\n return (b -= (a = +a))\n ? function(x) { return (x - a) / b; }\n : constant(b);\n}\n\nfunction deinterpolateClamp(deinterpolate) {\n return function(a, b) {\n var d = deinterpolate(a = +a, b = +b);\n return function(x) { return x <= a ? 0 : x >= b ? 1 : d(x); };\n };\n}\n\nfunction reinterpolateClamp(reinterpolate) {\n return function(a, b) {\n var r = reinterpolate(a = +a, b = +b);\n return function(t) { return t <= 0 ? a : t >= 1 ? b : r(t); };\n };\n}\n\nfunction bimap(domain, range$$1, deinterpolate, reinterpolate) {\n var d0 = domain[0], d1 = domain[1], r0 = range$$1[0], r1 = range$$1[1];\n if (d1 < d0) d0 = deinterpolate(d1, d0), r0 = reinterpolate(r1, r0);\n else d0 = deinterpolate(d0, d1), r0 = reinterpolate(r0, r1);\n return function(x) { return r0(d0(x)); };\n}\n\nfunction polymap(domain, range$$1, deinterpolate, reinterpolate) {\n var j = Math.min(domain.length, range$$1.length) - 1,\n d = new Array(j),\n r = new Array(j),\n i = -1;\n\n // Reverse descending domains.\n if (domain[j] < domain[0]) {\n domain = domain.slice().reverse();\n range$$1 = range$$1.slice().reverse();\n }\n\n while (++i < j) {\n d[i] = deinterpolate(domain[i], domain[i + 1]);\n r[i] = reinterpolate(range$$1[i], range$$1[i + 1]);\n }\n\n return function(x) {\n var i = d3Array.bisect(domain, x, 1, j) - 1;\n return r[i](d[i](x));\n };\n}\n\nfunction copy(source, target) {\n return target\n .domain(source.domain())\n .range(source.range())\n .interpolate(source.interpolate())\n .clamp(source.clamp());\n}\n\n// deinterpolate(a, b)(x) takes a domain value x in [a,b] and returns the corresponding parameter t in [0,1].\n// reinterpolate(a, b)(t) takes a parameter t in [0,1] and returns the corresponding domain value x in [a,b].\nfunction continuous(deinterpolate, reinterpolate) {\n var domain = unit,\n range$$1 = unit,\n interpolate$$1 = d3Interpolate.interpolate,\n clamp = false,\n piecewise,\n output,\n input;\n\n function rescale() {\n piecewise = Math.min(domain.length, range$$1.length) > 2 ? polymap : bimap;\n output = input = null;\n return scale;\n }\n\n function scale(x) {\n return (output || (output = piecewise(domain, range$$1, clamp ? deinterpolateClamp(deinterpolate) : deinterpolate, interpolate$$1)))(+x);\n }\n\n scale.invert = function(y) {\n return (input || (input = piecewise(range$$1, domain, deinterpolateLinear, clamp ? reinterpolateClamp(reinterpolate) : reinterpolate)))(+y);\n };\n\n scale.domain = function(_) {\n return arguments.length ? (domain = map$1.call(_, number), rescale()) : domain.slice();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = slice.call(_), rescale()) : range$$1.slice();\n };\n\n scale.rangeRound = function(_) {\n return range$$1 = slice.call(_), interpolate$$1 = d3Interpolate.interpolateRound, rescale();\n };\n\n scale.clamp = function(_) {\n return arguments.length ? (clamp = !!_, rescale()) : clamp;\n };\n\n scale.interpolate = function(_) {\n return arguments.length ? (interpolate$$1 = _, rescale()) : interpolate$$1;\n };\n\n return rescale();\n}\n\nvar tickFormat = function(domain, count, specifier) {\n var start = domain[0],\n stop = domain[domain.length - 1],\n step = d3Array.tickStep(start, stop, count == null ? 10 : count),\n precision;\n specifier = d3Format.formatSpecifier(specifier == null ? \",f\" : specifier);\n switch (specifier.type) {\n case \"s\": {\n var value = Math.max(Math.abs(start), Math.abs(stop));\n if (specifier.precision == null && !isNaN(precision = d3Format.precisionPrefix(step, value))) specifier.precision = precision;\n return d3Format.formatPrefix(specifier, value);\n }\n case \"\":\n case \"e\":\n case \"g\":\n case \"p\":\n case \"r\": {\n if (specifier.precision == null && !isNaN(precision = d3Format.precisionRound(step, Math.max(Math.abs(start), Math.abs(stop))))) specifier.precision = precision - (specifier.type === \"e\");\n break;\n }\n case \"f\":\n case \"%\": {\n if (specifier.precision == null && !isNaN(precision = d3Format.precisionFixed(step))) specifier.precision = precision - (specifier.type === \"%\") * 2;\n break;\n }\n }\n return d3Format.format(specifier);\n};\n\nfunction linearish(scale) {\n var domain = scale.domain;\n\n scale.ticks = function(count) {\n var d = domain();\n return d3Array.ticks(d[0], d[d.length - 1], count == null ? 10 : count);\n };\n\n scale.tickFormat = function(count, specifier) {\n return tickFormat(domain(), count, specifier);\n };\n\n scale.nice = function(count) {\n if (count == null) count = 10;\n\n var d = domain(),\n i0 = 0,\n i1 = d.length - 1,\n start = d[i0],\n stop = d[i1],\n step;\n\n if (stop < start) {\n step = start, start = stop, stop = step;\n step = i0, i0 = i1, i1 = step;\n }\n\n step = d3Array.tickIncrement(start, stop, count);\n\n if (step > 0) {\n start = Math.floor(start / step) * step;\n stop = Math.ceil(stop / step) * step;\n step = d3Array.tickIncrement(start, stop, count);\n } else if (step < 0) {\n start = Math.ceil(start * step) / step;\n stop = Math.floor(stop * step) / step;\n step = d3Array.tickIncrement(start, stop, count);\n }\n\n if (step > 0) {\n d[i0] = Math.floor(start / step) * step;\n d[i1] = Math.ceil(stop / step) * step;\n domain(d);\n } else if (step < 0) {\n d[i0] = Math.ceil(start * step) / step;\n d[i1] = Math.floor(stop * step) / step;\n domain(d);\n }\n\n return scale;\n };\n\n return scale;\n}\n\nfunction linear() {\n var scale = continuous(deinterpolateLinear, d3Interpolate.interpolateNumber);\n\n scale.copy = function() {\n return copy(scale, linear());\n };\n\n return linearish(scale);\n}\n\nfunction identity() {\n var domain = [0, 1];\n\n function scale(x) {\n return +x;\n }\n\n scale.invert = scale;\n\n scale.domain = scale.range = function(_) {\n return arguments.length ? (domain = map$1.call(_, number), scale) : domain.slice();\n };\n\n scale.copy = function() {\n return identity().domain(domain);\n };\n\n return linearish(scale);\n}\n\nvar nice = function(domain, interval) {\n domain = domain.slice();\n\n var i0 = 0,\n i1 = domain.length - 1,\n x0 = domain[i0],\n x1 = domain[i1],\n t;\n\n if (x1 < x0) {\n t = i0, i0 = i1, i1 = t;\n t = x0, x0 = x1, x1 = t;\n }\n\n domain[i0] = interval.floor(x0);\n domain[i1] = interval.ceil(x1);\n return domain;\n};\n\nfunction deinterpolate(a, b) {\n return (b = Math.log(b / a))\n ? function(x) { return Math.log(x / a) / b; }\n : constant(b);\n}\n\nfunction reinterpolate(a, b) {\n return a < 0\n ? function(t) { return -Math.pow(-b, t) * Math.pow(-a, 1 - t); }\n : function(t) { return Math.pow(b, t) * Math.pow(a, 1 - t); };\n}\n\nfunction pow10(x) {\n return isFinite(x) ? +(\"1e\" + x) : x < 0 ? 0 : x;\n}\n\nfunction powp(base) {\n return base === 10 ? pow10\n : base === Math.E ? Math.exp\n : function(x) { return Math.pow(base, x); };\n}\n\nfunction logp(base) {\n return base === Math.E ? Math.log\n : base === 10 && Math.log10\n || base === 2 && Math.log2\n || (base = Math.log(base), function(x) { return Math.log(x) / base; });\n}\n\nfunction reflect(f) {\n return function(x) {\n return -f(-x);\n };\n}\n\nfunction log() {\n var scale = continuous(deinterpolate, reinterpolate).domain([1, 10]),\n domain = scale.domain,\n base = 10,\n logs = logp(10),\n pows = powp(10);\n\n function rescale() {\n logs = logp(base), pows = powp(base);\n if (domain()[0] < 0) logs = reflect(logs), pows = reflect(pows);\n return scale;\n }\n\n scale.base = function(_) {\n return arguments.length ? (base = +_, rescale()) : base;\n };\n\n scale.domain = function(_) {\n return arguments.length ? (domain(_), rescale()) : domain();\n };\n\n scale.ticks = function(count) {\n var d = domain(),\n u = d[0],\n v = d[d.length - 1],\n r;\n\n if (r = v < u) i = u, u = v, v = i;\n\n var i = logs(u),\n j = logs(v),\n p,\n k,\n t,\n n = count == null ? 10 : +count,\n z = [];\n\n if (!(base % 1) && j - i < n) {\n i = Math.round(i) - 1, j = Math.round(j) + 1;\n if (u > 0) for (; i < j; ++i) {\n for (k = 1, p = pows(i); k < base; ++k) {\n t = p * k;\n if (t < u) continue;\n if (t > v) break;\n z.push(t);\n }\n } else for (; i < j; ++i) {\n for (k = base - 1, p = pows(i); k >= 1; --k) {\n t = p * k;\n if (t < u) continue;\n if (t > v) break;\n z.push(t);\n }\n }\n } else {\n z = d3Array.ticks(i, j, Math.min(j - i, n)).map(pows);\n }\n\n return r ? z.reverse() : z;\n };\n\n scale.tickFormat = function(count, specifier) {\n if (specifier == null) specifier = base === 10 ? \".0e\" : \",\";\n if (typeof specifier !== \"function\") specifier = d3Format.format(specifier);\n if (count === Infinity) return specifier;\n if (count == null) count = 10;\n var k = Math.max(1, base * count / scale.ticks().length); // TODO fast estimate?\n return function(d) {\n var i = d / pows(Math.round(logs(d)));\n if (i * base < base - 0.5) i *= base;\n return i <= k ? specifier(d) : \"\";\n };\n };\n\n scale.nice = function() {\n return domain(nice(domain(), {\n floor: function(x) { return pows(Math.floor(logs(x))); },\n ceil: function(x) { return pows(Math.ceil(logs(x))); }\n }));\n };\n\n scale.copy = function() {\n return copy(scale, log().base(base));\n };\n\n return scale;\n}\n\nfunction raise(x, exponent) {\n return x < 0 ? -Math.pow(-x, exponent) : Math.pow(x, exponent);\n}\n\nfunction pow() {\n var exponent = 1,\n scale = continuous(deinterpolate, reinterpolate),\n domain = scale.domain;\n\n function deinterpolate(a, b) {\n return (b = raise(b, exponent) - (a = raise(a, exponent)))\n ? function(x) { return (raise(x, exponent) - a) / b; }\n : constant(b);\n }\n\n function reinterpolate(a, b) {\n b = raise(b, exponent) - (a = raise(a, exponent));\n return function(t) { return raise(a + b * t, 1 / exponent); };\n }\n\n scale.exponent = function(_) {\n return arguments.length ? (exponent = +_, domain(domain())) : exponent;\n };\n\n scale.copy = function() {\n return copy(scale, pow().exponent(exponent));\n };\n\n return linearish(scale);\n}\n\nfunction sqrt() {\n return pow().exponent(0.5);\n}\n\nfunction quantile$1() {\n var domain = [],\n range$$1 = [],\n thresholds = [];\n\n function rescale() {\n var i = 0, n = Math.max(1, range$$1.length);\n thresholds = new Array(n - 1);\n while (++i < n) thresholds[i - 1] = d3Array.quantile(domain, i / n);\n return scale;\n }\n\n function scale(x) {\n if (!isNaN(x = +x)) return range$$1[d3Array.bisect(thresholds, x)];\n }\n\n scale.invertExtent = function(y) {\n var i = range$$1.indexOf(y);\n return i < 0 ? [NaN, NaN] : [\n i > 0 ? thresholds[i - 1] : domain[0],\n i < thresholds.length ? thresholds[i] : domain[domain.length - 1]\n ];\n };\n\n scale.domain = function(_) {\n if (!arguments.length) return domain.slice();\n domain = [];\n for (var i = 0, n = _.length, d; i < n; ++i) if (d = _[i], d != null && !isNaN(d = +d)) domain.push(d);\n domain.sort(d3Array.ascending);\n return rescale();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = slice.call(_), rescale()) : range$$1.slice();\n };\n\n scale.quantiles = function() {\n return thresholds.slice();\n };\n\n scale.copy = function() {\n return quantile$1()\n .domain(domain)\n .range(range$$1);\n };\n\n return scale;\n}\n\nfunction quantize() {\n var x0 = 0,\n x1 = 1,\n n = 1,\n domain = [0.5],\n range$$1 = [0, 1];\n\n function scale(x) {\n if (x <= x) return range$$1[d3Array.bisect(domain, x, 0, n)];\n }\n\n function rescale() {\n var i = -1;\n domain = new Array(n);\n while (++i < n) domain[i] = ((i + 1) * x1 - (i - n) * x0) / (n + 1);\n return scale;\n }\n\n scale.domain = function(_) {\n return arguments.length ? (x0 = +_[0], x1 = +_[1], rescale()) : [x0, x1];\n };\n\n scale.range = function(_) {\n return arguments.length ? (n = (range$$1 = slice.call(_)).length - 1, rescale()) : range$$1.slice();\n };\n\n scale.invertExtent = function(y) {\n var i = range$$1.indexOf(y);\n return i < 0 ? [NaN, NaN]\n : i < 1 ? [x0, domain[0]]\n : i >= n ? [domain[n - 1], x1]\n : [domain[i - 1], domain[i]];\n };\n\n scale.copy = function() {\n return quantize()\n .domain([x0, x1])\n .range(range$$1);\n };\n\n return linearish(scale);\n}\n\nfunction threshold() {\n var domain = [0.5],\n range$$1 = [0, 1],\n n = 1;\n\n function scale(x) {\n if (x <= x) return range$$1[d3Array.bisect(domain, x, 0, n)];\n }\n\n scale.domain = function(_) {\n return arguments.length ? (domain = slice.call(_), n = Math.min(domain.length, range$$1.length - 1), scale) : domain.slice();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = slice.call(_), n = Math.min(domain.length, range$$1.length - 1), scale) : range$$1.slice();\n };\n\n scale.invertExtent = function(y) {\n var i = range$$1.indexOf(y);\n return [domain[i - 1], domain[i]];\n };\n\n scale.copy = function() {\n return threshold()\n .domain(domain)\n .range(range$$1);\n };\n\n return scale;\n}\n\nvar durationSecond = 1000;\nvar durationMinute = durationSecond * 60;\nvar durationHour = durationMinute * 60;\nvar durationDay = durationHour * 24;\nvar durationWeek = durationDay * 7;\nvar durationMonth = durationDay * 30;\nvar durationYear = durationDay * 365;\n\nfunction date(t) {\n return new Date(t);\n}\n\nfunction number$1(t) {\n return t instanceof Date ? +t : +new Date(+t);\n}\n\nfunction calendar(year, month, week, day, hour, minute, second, millisecond, format$$1) {\n var scale = continuous(deinterpolateLinear, d3Interpolate.interpolateNumber),\n invert = scale.invert,\n domain = scale.domain;\n\n var formatMillisecond = format$$1(\".%L\"),\n formatSecond = format$$1(\":%S\"),\n formatMinute = format$$1(\"%I:%M\"),\n formatHour = format$$1(\"%I %p\"),\n formatDay = format$$1(\"%a %d\"),\n formatWeek = format$$1(\"%b %d\"),\n formatMonth = format$$1(\"%B\"),\n formatYear = format$$1(\"%Y\");\n\n var tickIntervals = [\n [second, 1, durationSecond],\n [second, 5, 5 * durationSecond],\n [second, 15, 15 * durationSecond],\n [second, 30, 30 * durationSecond],\n [minute, 1, durationMinute],\n [minute, 5, 5 * durationMinute],\n [minute, 15, 15 * durationMinute],\n [minute, 30, 30 * durationMinute],\n [ hour, 1, durationHour ],\n [ hour, 3, 3 * durationHour ],\n [ hour, 6, 6 * durationHour ],\n [ hour, 12, 12 * durationHour ],\n [ day, 1, durationDay ],\n [ day, 2, 2 * durationDay ],\n [ week, 1, durationWeek ],\n [ month, 1, durationMonth ],\n [ month, 3, 3 * durationMonth ],\n [ year, 1, durationYear ]\n ];\n\n function tickFormat(date) {\n return (second(date) < date ? formatMillisecond\n : minute(date) < date ? formatSecond\n : hour(date) < date ? formatMinute\n : day(date) < date ? formatHour\n : month(date) < date ? (week(date) < date ? formatDay : formatWeek)\n : year(date) < date ? formatMonth\n : formatYear)(date);\n }\n\n function tickInterval(interval, start, stop, step) {\n if (interval == null) interval = 10;\n\n // If a desired tick count is specified, pick a reasonable tick interval\n // based on the extent of the domain and a rough estimate of tick size.\n // Otherwise, assume interval is already a time interval and use it.\n if (typeof interval === \"number\") {\n var target = Math.abs(stop - start) / interval,\n i = d3Array.bisector(function(i) { return i[2]; }).right(tickIntervals, target);\n if (i === tickIntervals.length) {\n step = d3Array.tickStep(start / durationYear, stop / durationYear, interval);\n interval = year;\n } else if (i) {\n i = tickIntervals[target / tickIntervals[i - 1][2] < tickIntervals[i][2] / target ? i - 1 : i];\n step = i[1];\n interval = i[0];\n } else {\n step = Math.max(d3Array.tickStep(start, stop, interval), 1);\n interval = millisecond;\n }\n }\n\n return step == null ? interval : interval.every(step);\n }\n\n scale.invert = function(y) {\n return new Date(invert(y));\n };\n\n scale.domain = function(_) {\n return arguments.length ? domain(map$1.call(_, number$1)) : domain().map(date);\n };\n\n scale.ticks = function(interval, step) {\n var d = domain(),\n t0 = d[0],\n t1 = d[d.length - 1],\n r = t1 < t0,\n t;\n if (r) t = t0, t0 = t1, t1 = t;\n t = tickInterval(interval, t0, t1, step);\n t = t ? t.range(t0, t1 + 1) : []; // inclusive stop\n return r ? t.reverse() : t;\n };\n\n scale.tickFormat = function(count, specifier) {\n return specifier == null ? tickFormat : format$$1(specifier);\n };\n\n scale.nice = function(interval, step) {\n var d = domain();\n return (interval = tickInterval(interval, d[0], d[d.length - 1], step))\n ? domain(nice(d, interval))\n : scale;\n };\n\n scale.copy = function() {\n return copy(scale, calendar(year, month, week, day, hour, minute, second, millisecond, format$$1));\n };\n\n return scale;\n}\n\nvar time = function() {\n return calendar(d3Time.timeYear, d3Time.timeMonth, d3Time.timeWeek, d3Time.timeDay, d3Time.timeHour, d3Time.timeMinute, d3Time.timeSecond, d3Time.timeMillisecond, d3TimeFormat.timeFormat).domain([new Date(2000, 0, 1), new Date(2000, 0, 2)]);\n};\n\nvar utcTime = function() {\n return calendar(d3Time.utcYear, d3Time.utcMonth, d3Time.utcWeek, d3Time.utcDay, d3Time.utcHour, d3Time.utcMinute, d3Time.utcSecond, d3Time.utcMillisecond, d3TimeFormat.utcFormat).domain([Date.UTC(2000, 0, 1), Date.UTC(2000, 0, 2)]);\n};\n\nvar colors = function(s) {\n return s.match(/.{6}/g).map(function(x) {\n return \"#\" + x;\n });\n};\n\nvar category10 = colors(\"1f77b4ff7f0e2ca02cd627289467bd8c564be377c27f7f7fbcbd2217becf\");\n\nvar category20b = colors(\"393b795254a36b6ecf9c9ede6379398ca252b5cf6bcedb9c8c6d31bd9e39e7ba52e7cb94843c39ad494ad6616be7969c7b4173a55194ce6dbdde9ed6\");\n\nvar category20c = colors(\"3182bd6baed69ecae1c6dbefe6550dfd8d3cfdae6bfdd0a231a35474c476a1d99bc7e9c0756bb19e9ac8bcbddcdadaeb636363969696bdbdbdd9d9d9\");\n\nvar category20 = colors(\"1f77b4aec7e8ff7f0effbb782ca02c98df8ad62728ff98969467bdc5b0d58c564bc49c94e377c2f7b6d27f7f7fc7c7c7bcbd22dbdb8d17becf9edae5\");\n\nvar cubehelix$1 = d3Interpolate.interpolateCubehelixLong(d3Color.cubehelix(300, 0.5, 0.0), d3Color.cubehelix(-240, 0.5, 1.0));\n\nvar warm = d3Interpolate.interpolateCubehelixLong(d3Color.cubehelix(-100, 0.75, 0.35), d3Color.cubehelix(80, 1.50, 0.8));\n\nvar cool = d3Interpolate.interpolateCubehelixLong(d3Color.cubehelix(260, 0.75, 0.35), d3Color.cubehelix(80, 1.50, 0.8));\n\nvar rainbow = d3Color.cubehelix();\n\nvar rainbow$1 = function(t) {\n if (t < 0 || t > 1) t -= Math.floor(t);\n var ts = Math.abs(t - 0.5);\n rainbow.h = 360 * t - 100;\n rainbow.s = 1.5 - 1.5 * ts;\n rainbow.l = 0.8 - 0.9 * ts;\n return rainbow + \"\";\n};\n\nfunction ramp(range$$1) {\n var n = range$$1.length;\n return function(t) {\n return range$$1[Math.max(0, Math.min(n - 1, Math.floor(t * n)))];\n };\n}\n\nvar viridis = ramp(colors(\"44015444025645045745055946075a46085c460a5d460b5e470d60470e6147106347116447136548146748166848176948186a481a6c481b6d481c6e481d6f481f70482071482173482374482475482576482677482878482979472a7a472c7a472d7b472e7c472f7d46307e46327e46337f463480453581453781453882443983443a83443b84433d84433e85423f854240864241864142874144874045884046883f47883f48893e49893e4a893e4c8a3d4d8a3d4e8a3c4f8a3c508b3b518b3b528b3a538b3a548c39558c39568c38588c38598c375a8c375b8d365c8d365d8d355e8d355f8d34608d34618d33628d33638d32648e32658e31668e31678e31688e30698e306a8e2f6b8e2f6c8e2e6d8e2e6e8e2e6f8e2d708e2d718e2c718e2c728e2c738e2b748e2b758e2a768e2a778e2a788e29798e297a8e297b8e287c8e287d8e277e8e277f8e27808e26818e26828e26828e25838e25848e25858e24868e24878e23888e23898e238a8d228b8d228c8d228d8d218e8d218f8d21908d21918c20928c20928c20938c1f948c1f958b1f968b1f978b1f988b1f998a1f9a8a1e9b8a1e9c891e9d891f9e891f9f881fa0881fa1881fa1871fa28720a38620a48621a58521a68522a78522a88423a98324aa8325ab8225ac8226ad8127ad8128ae8029af7f2ab07f2cb17e2db27d2eb37c2fb47c31b57b32b67a34b67935b77937b87838b9773aba763bbb753dbc743fbc7340bd7242be7144bf7046c06f48c16e4ac16d4cc26c4ec36b50c46a52c56954c56856c66758c7655ac8645cc8635ec96260ca6063cb5f65cb5e67cc5c69cd5b6ccd5a6ece5870cf5773d05675d05477d1537ad1517cd2507fd34e81d34d84d44b86d54989d5488bd6468ed64590d74393d74195d84098d83e9bd93c9dd93ba0da39a2da37a5db36a8db34aadc32addc30b0dd2fb2dd2db5de2bb8de29bade28bddf26c0df25c2df23c5e021c8e020cae11fcde11dd0e11cd2e21bd5e21ad8e219dae319dde318dfe318e2e418e5e419e7e419eae51aece51befe51cf1e51df4e61ef6e620f8e621fbe723fde725\"));\n\nvar magma = ramp(colors(\"00000401000501010601010802010902020b02020d03030f03031204041405041606051806051a07061c08071e0907200a08220b09240c09260d0a290e0b2b100b2d110c2f120d31130d34140e36150e38160f3b180f3d19103f1a10421c10441d11471e114920114b21114e22115024125325125527125829115a2a115c2c115f2d11612f116331116533106734106936106b38106c390f6e3b0f703d0f713f0f72400f74420f75440f764510774710784910784a10794c117a4e117b4f127b51127c52137c54137d56147d57157e59157e5a167e5c167f5d177f5f187f601880621980641a80651a80671b80681c816a1c816b1d816d1d816e1e81701f81721f817320817521817621817822817922827b23827c23827e24828025828125818326818426818627818827818928818b29818c29818e2a81902a81912b81932b80942c80962c80982d80992d809b2e7f9c2e7f9e2f7fa02f7fa1307ea3307ea5317ea6317da8327daa337dab337cad347cae347bb0357bb2357bb3367ab5367ab73779b83779ba3878bc3978bd3977bf3a77c03a76c23b75c43c75c53c74c73d73c83e73ca3e72cc3f71cd4071cf4070d0416fd2426fd3436ed5446dd6456cd8456cd9466bdb476adc4869de4968df4a68e04c67e24d66e34e65e44f64e55064e75263e85362e95462ea5661eb5760ec5860ed5a5fee5b5eef5d5ef05f5ef1605df2625df2645cf3655cf4675cf4695cf56b5cf66c5cf66e5cf7705cf7725cf8745cf8765cf9785df9795df97b5dfa7d5efa7f5efa815ffb835ffb8560fb8761fc8961fc8a62fc8c63fc8e64fc9065fd9266fd9467fd9668fd9869fd9a6afd9b6bfe9d6cfe9f6dfea16efea36ffea571fea772fea973feaa74feac76feae77feb078feb27afeb47bfeb67cfeb77efeb97ffebb81febd82febf84fec185fec287fec488fec68afec88cfeca8dfecc8ffecd90fecf92fed194fed395fed597fed799fed89afdda9cfddc9efddea0fde0a1fde2a3fde3a5fde5a7fde7a9fde9aafdebacfcecaefceeb0fcf0b2fcf2b4fcf4b6fcf6b8fcf7b9fcf9bbfcfbbdfcfdbf\"));\n\nvar inferno = ramp(colors(\"00000401000501010601010802010a02020c02020e03021004031204031405041706041907051b08051d09061f0a07220b07240c08260d08290e092b10092d110a30120a32140b34150b37160b39180c3c190c3e1b0c411c0c431e0c451f0c48210c4a230c4c240c4f260c51280b53290b552b0b572d0b592f0a5b310a5c320a5e340a5f3609613809623909633b09643d09653e0966400a67420a68440a68450a69470b6a490b6a4a0c6b4c0c6b4d0d6c4f0d6c510e6c520e6d540f6d550f6d57106e59106e5a116e5c126e5d126e5f136e61136e62146e64156e65156e67166e69166e6a176e6c186e6d186e6f196e71196e721a6e741a6e751b6e771c6d781c6d7a1d6d7c1d6d7d1e6d7f1e6c801f6c82206c84206b85216b87216b88226a8a226a8c23698d23698f24699025689225689326679526679727669827669a28659b29649d29649f2a63a02a63a22b62a32c61a52c60a62d60a82e5fa92e5eab2f5ead305dae305cb0315bb1325ab3325ab43359b63458b73557b93556ba3655bc3754bd3853bf3952c03a51c13a50c33b4fc43c4ec63d4dc73e4cc83f4bca404acb4149cc4248ce4347cf4446d04545d24644d34743d44842d54a41d74b3fd84c3ed94d3dda4e3cdb503bdd513ade5238df5337e05536e15635e25734e35933e45a31e55c30e65d2fe75e2ee8602de9612bea632aeb6429eb6628ec6726ed6925ee6a24ef6c23ef6e21f06f20f1711ff1731df2741cf3761bf37819f47918f57b17f57d15f67e14f68013f78212f78410f8850ff8870ef8890cf98b0bf98c0af98e09fa9008fa9207fa9407fb9606fb9706fb9906fb9b06fb9d07fc9f07fca108fca309fca50afca60cfca80dfcaa0ffcac11fcae12fcb014fcb216fcb418fbb61afbb81dfbba1ffbbc21fbbe23fac026fac228fac42afac62df9c72ff9c932f9cb35f8cd37f8cf3af7d13df7d340f6d543f6d746f5d949f5db4cf4dd4ff4df53f4e156f3e35af3e55df2e661f2e865f2ea69f1ec6df1ed71f1ef75f1f179f2f27df2f482f3f586f3f68af4f88ef5f992f6fa96f8fb9af9fc9dfafda1fcffa4\"));\n\nvar plasma = ramp(colors(\"0d088710078813078916078a19068c1b068d1d068e20068f2206902406912605912805922a05932c05942e05952f059631059733059735049837049938049a3a049a3c049b3e049c3f049c41049d43039e44039e46039f48039f4903a04b03a14c02a14e02a25002a25102a35302a35502a45601a45801a45901a55b01a55c01a65e01a66001a66100a76300a76400a76600a76700a86900a86a00a86c00a86e00a86f00a87100a87201a87401a87501a87701a87801a87a02a87b02a87d03a87e03a88004a88104a78305a78405a78606a68707a68808a68a09a58b0aa58d0ba58e0ca48f0da4910ea3920fa39410a29511a19613a19814a099159f9a169f9c179e9d189d9e199da01a9ca11b9ba21d9aa31e9aa51f99a62098a72197a82296aa2395ab2494ac2694ad2793ae2892b02991b12a90b22b8fb32c8eb42e8db52f8cb6308bb7318ab83289ba3388bb3488bc3587bd3786be3885bf3984c03a83c13b82c23c81c33d80c43e7fc5407ec6417dc7427cc8437bc9447aca457acb4679cc4778cc4977cd4a76ce4b75cf4c74d04d73d14e72d24f71d35171d45270d5536fd5546ed6556dd7566cd8576bd9586ada5a6ada5b69db5c68dc5d67dd5e66de5f65de6164df6263e06363e16462e26561e26660e3685fe4695ee56a5de56b5de66c5ce76e5be76f5ae87059e97158e97257ea7457eb7556eb7655ec7754ed7953ed7a52ee7b51ef7c51ef7e50f07f4ff0804ef1814df1834cf2844bf3854bf3874af48849f48948f58b47f58c46f68d45f68f44f79044f79143f79342f89441f89540f9973ff9983ef99a3efa9b3dfa9c3cfa9e3bfb9f3afba139fba238fca338fca537fca636fca835fca934fdab33fdac33fdae32fdaf31fdb130fdb22ffdb42ffdb52efeb72dfeb82cfeba2cfebb2bfebd2afebe2afec029fdc229fdc328fdc527fdc627fdc827fdca26fdcb26fccd25fcce25fcd025fcd225fbd324fbd524fbd724fad824fada24f9dc24f9dd25f8df25f8e125f7e225f7e425f6e626f6e826f5e926f5eb27f4ed27f3ee27f3f027f2f227f1f426f1f525f0f724f0f921\"));\n\nfunction sequential(interpolator) {\n var x0 = 0,\n x1 = 1,\n clamp = false;\n\n function scale(x) {\n var t = (x - x0) / (x1 - x0);\n return interpolator(clamp ? Math.max(0, Math.min(1, t)) : t);\n }\n\n scale.domain = function(_) {\n return arguments.length ? (x0 = +_[0], x1 = +_[1], scale) : [x0, x1];\n };\n\n scale.clamp = function(_) {\n return arguments.length ? (clamp = !!_, scale) : clamp;\n };\n\n scale.interpolator = function(_) {\n return arguments.length ? (interpolator = _, scale) : interpolator;\n };\n\n scale.copy = function() {\n return sequential(interpolator).domain([x0, x1]).clamp(clamp);\n };\n\n return linearish(scale);\n}\n\nexports.scaleBand = band;\nexports.scalePoint = point;\nexports.scaleIdentity = identity;\nexports.scaleLinear = linear;\nexports.scaleLog = log;\nexports.scaleOrdinal = ordinal;\nexports.scaleImplicit = implicit;\nexports.scalePow = pow;\nexports.scaleSqrt = sqrt;\nexports.scaleQuantile = quantile$1;\nexports.scaleQuantize = quantize;\nexports.scaleThreshold = threshold;\nexports.scaleTime = time;\nexports.scaleUtc = utcTime;\nexports.schemeCategory10 = category10;\nexports.schemeCategory20b = category20b;\nexports.schemeCategory20c = category20c;\nexports.schemeCategory20 = category20;\nexports.interpolateCubehelixDefault = cubehelix$1;\nexports.interpolateRainbow = rainbow$1;\nexports.interpolateWarm = warm;\nexports.interpolateCool = cool;\nexports.interpolateViridis = viridis;\nexports.interpolateMagma = magma;\nexports.interpolateInferno = inferno;\nexports.interpolatePlasma = plasma;\nexports.scaleSequential = sequential;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-selection/ Version 1.3.0. Copyright 2018 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar xhtml = \"http://www.w3.org/1999/xhtml\";\n\nvar namespaces = {\n svg: \"http://www.w3.org/2000/svg\",\n xhtml: xhtml,\n xlink: \"http://www.w3.org/1999/xlink\",\n xml: \"http://www.w3.org/XML/1998/namespace\",\n xmlns: \"http://www.w3.org/2000/xmlns/\"\n};\n\nfunction namespace(name) {\n var prefix = name += \"\", i = prefix.indexOf(\":\");\n if (i >= 0 && (prefix = name.slice(0, i)) !== \"xmlns\") name = name.slice(i + 1);\n return namespaces.hasOwnProperty(prefix) ? {space: namespaces[prefix], local: name} : name;\n}\n\nfunction creatorInherit(name) {\n return function() {\n var document = this.ownerDocument,\n uri = this.namespaceURI;\n return uri === xhtml && document.documentElement.namespaceURI === xhtml\n ? document.createElement(name)\n : document.createElementNS(uri, name);\n };\n}\n\nfunction creatorFixed(fullname) {\n return function() {\n return this.ownerDocument.createElementNS(fullname.space, fullname.local);\n };\n}\n\nfunction creator(name) {\n var fullname = namespace(name);\n return (fullname.local\n ? creatorFixed\n : creatorInherit)(fullname);\n}\n\nfunction none() {}\n\nfunction selector(selector) {\n return selector == null ? none : function() {\n return this.querySelector(selector);\n };\n}\n\nfunction selection_select(select) {\n if (typeof select !== \"function\") select = selector(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) {\n if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, group))) {\n if (\"__data__\" in node) subnode.__data__ = node.__data__;\n subgroup[i] = subnode;\n }\n }\n }\n\n return new Selection(subgroups, this._parents);\n}\n\nfunction empty() {\n return [];\n}\n\nfunction selectorAll(selector) {\n return selector == null ? empty : function() {\n return this.querySelectorAll(selector);\n };\n}\n\nfunction selection_selectAll(select) {\n if (typeof select !== \"function\") select = selectorAll(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n subgroups.push(select.call(node, node.__data__, i, group));\n parents.push(node);\n }\n }\n }\n\n return new Selection(subgroups, parents);\n}\n\nvar matcher = function(selector) {\n return function() {\n return this.matches(selector);\n };\n};\n\nif (typeof document !== \"undefined\") {\n var element = document.documentElement;\n if (!element.matches) {\n var vendorMatches = element.webkitMatchesSelector\n || element.msMatchesSelector\n || element.mozMatchesSelector\n || element.oMatchesSelector;\n matcher = function(selector) {\n return function() {\n return vendorMatches.call(this, selector);\n };\n };\n }\n}\n\nvar matcher$1 = matcher;\n\nfunction selection_filter(match) {\n if (typeof match !== \"function\") match = matcher$1(match);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) {\n if ((node = group[i]) && match.call(node, node.__data__, i, group)) {\n subgroup.push(node);\n }\n }\n }\n\n return new Selection(subgroups, this._parents);\n}\n\nfunction sparse(update) {\n return new Array(update.length);\n}\n\nfunction selection_enter() {\n return new Selection(this._enter || this._groups.map(sparse), this._parents);\n}\n\nfunction EnterNode(parent, datum) {\n this.ownerDocument = parent.ownerDocument;\n this.namespaceURI = parent.namespaceURI;\n this._next = null;\n this._parent = parent;\n this.__data__ = datum;\n}\n\nEnterNode.prototype = {\n constructor: EnterNode,\n appendChild: function(child) { return this._parent.insertBefore(child, this._next); },\n insertBefore: function(child, next) { return this._parent.insertBefore(child, next); },\n querySelector: function(selector) { return this._parent.querySelector(selector); },\n querySelectorAll: function(selector) { return this._parent.querySelectorAll(selector); }\n};\n\nfunction constant(x) {\n return function() {\n return x;\n };\n}\n\nvar keyPrefix = \"$\"; // Protect against keys like “__proto__”.\n\nfunction bindIndex(parent, group, enter, update, exit, data) {\n var i = 0,\n node,\n groupLength = group.length,\n dataLength = data.length;\n\n // Put any non-null nodes that fit into update.\n // Put any null nodes into enter.\n // Put any remaining data into enter.\n for (; i < dataLength; ++i) {\n if (node = group[i]) {\n node.__data__ = data[i];\n update[i] = node;\n } else {\n enter[i] = new EnterNode(parent, data[i]);\n }\n }\n\n // Put any non-null nodes that don’t fit into exit.\n for (; i < groupLength; ++i) {\n if (node = group[i]) {\n exit[i] = node;\n }\n }\n}\n\nfunction bindKey(parent, group, enter, update, exit, data, key) {\n var i,\n node,\n nodeByKeyValue = {},\n groupLength = group.length,\n dataLength = data.length,\n keyValues = new Array(groupLength),\n keyValue;\n\n // Compute the key for each node.\n // If multiple nodes have the same key, the duplicates are added to exit.\n for (i = 0; i < groupLength; ++i) {\n if (node = group[i]) {\n keyValues[i] = keyValue = keyPrefix + key.call(node, node.__data__, i, group);\n if (keyValue in nodeByKeyValue) {\n exit[i] = node;\n } else {\n nodeByKeyValue[keyValue] = node;\n }\n }\n }\n\n // Compute the key for each datum.\n // If there a node associated with this key, join and add it to update.\n // If there is not (or the key is a duplicate), add it to enter.\n for (i = 0; i < dataLength; ++i) {\n keyValue = keyPrefix + key.call(parent, data[i], i, data);\n if (node = nodeByKeyValue[keyValue]) {\n update[i] = node;\n node.__data__ = data[i];\n nodeByKeyValue[keyValue] = null;\n } else {\n enter[i] = new EnterNode(parent, data[i]);\n }\n }\n\n // Add any remaining nodes that were not bound to data to exit.\n for (i = 0; i < groupLength; ++i) {\n if ((node = group[i]) && (nodeByKeyValue[keyValues[i]] === node)) {\n exit[i] = node;\n }\n }\n}\n\nfunction selection_data(value, key) {\n if (!value) {\n data = new Array(this.size()), j = -1;\n this.each(function(d) { data[++j] = d; });\n return data;\n }\n\n var bind = key ? bindKey : bindIndex,\n parents = this._parents,\n groups = this._groups;\n\n if (typeof value !== \"function\") value = constant(value);\n\n for (var m = groups.length, update = new Array(m), enter = new Array(m), exit = new Array(m), j = 0; j < m; ++j) {\n var parent = parents[j],\n group = groups[j],\n groupLength = group.length,\n data = value.call(parent, parent && parent.__data__, j, parents),\n dataLength = data.length,\n enterGroup = enter[j] = new Array(dataLength),\n updateGroup = update[j] = new Array(dataLength),\n exitGroup = exit[j] = new Array(groupLength);\n\n bind(parent, group, enterGroup, updateGroup, exitGroup, data, key);\n\n // Now connect the enter nodes to their following update node, such that\n // appendChild can insert the materialized enter node before this node,\n // rather than at the end of the parent node.\n for (var i0 = 0, i1 = 0, previous, next; i0 < dataLength; ++i0) {\n if (previous = enterGroup[i0]) {\n if (i0 >= i1) i1 = i0 + 1;\n while (!(next = updateGroup[i1]) && ++i1 < dataLength);\n previous._next = next || null;\n }\n }\n }\n\n update = new Selection(update, parents);\n update._enter = enter;\n update._exit = exit;\n return update;\n}\n\nfunction selection_exit() {\n return new Selection(this._exit || this._groups.map(sparse), this._parents);\n}\n\nfunction selection_merge(selection$$1) {\n\n for (var groups0 = this._groups, groups1 = selection$$1._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) {\n for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group0[i] || group1[i]) {\n merge[i] = node;\n }\n }\n }\n\n for (; j < m0; ++j) {\n merges[j] = groups0[j];\n }\n\n return new Selection(merges, this._parents);\n}\n\nfunction selection_order() {\n\n for (var groups = this._groups, j = -1, m = groups.length; ++j < m;) {\n for (var group = groups[j], i = group.length - 1, next = group[i], node; --i >= 0;) {\n if (node = group[i]) {\n if (next && next !== node.nextSibling) next.parentNode.insertBefore(node, next);\n next = node;\n }\n }\n }\n\n return this;\n}\n\nfunction selection_sort(compare) {\n if (!compare) compare = ascending;\n\n function compareNode(a, b) {\n return a && b ? compare(a.__data__, b.__data__) : !a - !b;\n }\n\n for (var groups = this._groups, m = groups.length, sortgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, sortgroup = sortgroups[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n sortgroup[i] = node;\n }\n }\n sortgroup.sort(compareNode);\n }\n\n return new Selection(sortgroups, this._parents).order();\n}\n\nfunction ascending(a, b) {\n return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;\n}\n\nfunction selection_call() {\n var callback = arguments[0];\n arguments[0] = this;\n callback.apply(null, arguments);\n return this;\n}\n\nfunction selection_nodes() {\n var nodes = new Array(this.size()), i = -1;\n this.each(function() { nodes[++i] = this; });\n return nodes;\n}\n\nfunction selection_node() {\n\n for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {\n for (var group = groups[j], i = 0, n = group.length; i < n; ++i) {\n var node = group[i];\n if (node) return node;\n }\n }\n\n return null;\n}\n\nfunction selection_size() {\n var size = 0;\n this.each(function() { ++size; });\n return size;\n}\n\nfunction selection_empty() {\n return !this.node();\n}\n\nfunction selection_each(callback) {\n\n for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {\n for (var group = groups[j], i = 0, n = group.length, node; i < n; ++i) {\n if (node = group[i]) callback.call(node, node.__data__, i, group);\n }\n }\n\n return this;\n}\n\nfunction attrRemove(name) {\n return function() {\n this.removeAttribute(name);\n };\n}\n\nfunction attrRemoveNS(fullname) {\n return function() {\n this.removeAttributeNS(fullname.space, fullname.local);\n };\n}\n\nfunction attrConstant(name, value) {\n return function() {\n this.setAttribute(name, value);\n };\n}\n\nfunction attrConstantNS(fullname, value) {\n return function() {\n this.setAttributeNS(fullname.space, fullname.local, value);\n };\n}\n\nfunction attrFunction(name, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.removeAttribute(name);\n else this.setAttribute(name, v);\n };\n}\n\nfunction attrFunctionNS(fullname, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.removeAttributeNS(fullname.space, fullname.local);\n else this.setAttributeNS(fullname.space, fullname.local, v);\n };\n}\n\nfunction selection_attr(name, value) {\n var fullname = namespace(name);\n\n if (arguments.length < 2) {\n var node = this.node();\n return fullname.local\n ? node.getAttributeNS(fullname.space, fullname.local)\n : node.getAttribute(fullname);\n }\n\n return this.each((value == null\n ? (fullname.local ? attrRemoveNS : attrRemove) : (typeof value === \"function\"\n ? (fullname.local ? attrFunctionNS : attrFunction)\n : (fullname.local ? attrConstantNS : attrConstant)))(fullname, value));\n}\n\nfunction defaultView(node) {\n return (node.ownerDocument && node.ownerDocument.defaultView) // node is a Node\n || (node.document && node) // node is a Window\n || node.defaultView; // node is a Document\n}\n\nfunction styleRemove(name) {\n return function() {\n this.style.removeProperty(name);\n };\n}\n\nfunction styleConstant(name, value, priority) {\n return function() {\n this.style.setProperty(name, value, priority);\n };\n}\n\nfunction styleFunction(name, value, priority) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.style.removeProperty(name);\n else this.style.setProperty(name, v, priority);\n };\n}\n\nfunction selection_style(name, value, priority) {\n return arguments.length > 1\n ? this.each((value == null\n ? styleRemove : typeof value === \"function\"\n ? styleFunction\n : styleConstant)(name, value, priority == null ? \"\" : priority))\n : styleValue(this.node(), name);\n}\n\nfunction styleValue(node, name) {\n return node.style.getPropertyValue(name)\n || defaultView(node).getComputedStyle(node, null).getPropertyValue(name);\n}\n\nfunction propertyRemove(name) {\n return function() {\n delete this[name];\n };\n}\n\nfunction propertyConstant(name, value) {\n return function() {\n this[name] = value;\n };\n}\n\nfunction propertyFunction(name, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) delete this[name];\n else this[name] = v;\n };\n}\n\nfunction selection_property(name, value) {\n return arguments.length > 1\n ? this.each((value == null\n ? propertyRemove : typeof value === \"function\"\n ? propertyFunction\n : propertyConstant)(name, value))\n : this.node()[name];\n}\n\nfunction classArray(string) {\n return string.trim().split(/^|\\s+/);\n}\n\nfunction classList(node) {\n return node.classList || new ClassList(node);\n}\n\nfunction ClassList(node) {\n this._node = node;\n this._names = classArray(node.getAttribute(\"class\") || \"\");\n}\n\nClassList.prototype = {\n add: function(name) {\n var i = this._names.indexOf(name);\n if (i < 0) {\n this._names.push(name);\n this._node.setAttribute(\"class\", this._names.join(\" \"));\n }\n },\n remove: function(name) {\n var i = this._names.indexOf(name);\n if (i >= 0) {\n this._names.splice(i, 1);\n this._node.setAttribute(\"class\", this._names.join(\" \"));\n }\n },\n contains: function(name) {\n return this._names.indexOf(name) >= 0;\n }\n};\n\nfunction classedAdd(node, names) {\n var list = classList(node), i = -1, n = names.length;\n while (++i < n) list.add(names[i]);\n}\n\nfunction classedRemove(node, names) {\n var list = classList(node), i = -1, n = names.length;\n while (++i < n) list.remove(names[i]);\n}\n\nfunction classedTrue(names) {\n return function() {\n classedAdd(this, names);\n };\n}\n\nfunction classedFalse(names) {\n return function() {\n classedRemove(this, names);\n };\n}\n\nfunction classedFunction(names, value) {\n return function() {\n (value.apply(this, arguments) ? classedAdd : classedRemove)(this, names);\n };\n}\n\nfunction selection_classed(name, value) {\n var names = classArray(name + \"\");\n\n if (arguments.length < 2) {\n var list = classList(this.node()), i = -1, n = names.length;\n while (++i < n) if (!list.contains(names[i])) return false;\n return true;\n }\n\n return this.each((typeof value === \"function\"\n ? classedFunction : value\n ? classedTrue\n : classedFalse)(names, value));\n}\n\nfunction textRemove() {\n this.textContent = \"\";\n}\n\nfunction textConstant(value) {\n return function() {\n this.textContent = value;\n };\n}\n\nfunction textFunction(value) {\n return function() {\n var v = value.apply(this, arguments);\n this.textContent = v == null ? \"\" : v;\n };\n}\n\nfunction selection_text(value) {\n return arguments.length\n ? this.each(value == null\n ? textRemove : (typeof value === \"function\"\n ? textFunction\n : textConstant)(value))\n : this.node().textContent;\n}\n\nfunction htmlRemove() {\n this.innerHTML = \"\";\n}\n\nfunction htmlConstant(value) {\n return function() {\n this.innerHTML = value;\n };\n}\n\nfunction htmlFunction(value) {\n return function() {\n var v = value.apply(this, arguments);\n this.innerHTML = v == null ? \"\" : v;\n };\n}\n\nfunction selection_html(value) {\n return arguments.length\n ? this.each(value == null\n ? htmlRemove : (typeof value === \"function\"\n ? htmlFunction\n : htmlConstant)(value))\n : this.node().innerHTML;\n}\n\nfunction raise() {\n if (this.nextSibling) this.parentNode.appendChild(this);\n}\n\nfunction selection_raise() {\n return this.each(raise);\n}\n\nfunction lower() {\n if (this.previousSibling) this.parentNode.insertBefore(this, this.parentNode.firstChild);\n}\n\nfunction selection_lower() {\n return this.each(lower);\n}\n\nfunction selection_append(name) {\n var create = typeof name === \"function\" ? name : creator(name);\n return this.select(function() {\n return this.appendChild(create.apply(this, arguments));\n });\n}\n\nfunction constantNull() {\n return null;\n}\n\nfunction selection_insert(name, before) {\n var create = typeof name === \"function\" ? name : creator(name),\n select = before == null ? constantNull : typeof before === \"function\" ? before : selector(before);\n return this.select(function() {\n return this.insertBefore(create.apply(this, arguments), select.apply(this, arguments) || null);\n });\n}\n\nfunction remove() {\n var parent = this.parentNode;\n if (parent) parent.removeChild(this);\n}\n\nfunction selection_remove() {\n return this.each(remove);\n}\n\nfunction selection_cloneShallow() {\n return this.parentNode.insertBefore(this.cloneNode(false), this.nextSibling);\n}\n\nfunction selection_cloneDeep() {\n return this.parentNode.insertBefore(this.cloneNode(true), this.nextSibling);\n}\n\nfunction selection_clone(deep) {\n return this.select(deep ? selection_cloneDeep : selection_cloneShallow);\n}\n\nfunction selection_datum(value) {\n return arguments.length\n ? this.property(\"__data__\", value)\n : this.node().__data__;\n}\n\nvar filterEvents = {};\n\nexports.event = null;\n\nif (typeof document !== \"undefined\") {\n var element$1 = document.documentElement;\n if (!(\"onmouseenter\" in element$1)) {\n filterEvents = {mouseenter: \"mouseover\", mouseleave: \"mouseout\"};\n }\n}\n\nfunction filterContextListener(listener, index, group) {\n listener = contextListener(listener, index, group);\n return function(event) {\n var related = event.relatedTarget;\n if (!related || (related !== this && !(related.compareDocumentPosition(this) & 8))) {\n listener.call(this, event);\n }\n };\n}\n\nfunction contextListener(listener, index, group) {\n return function(event1) {\n var event0 = exports.event; // Events can be reentrant (e.g., focus).\n exports.event = event1;\n try {\n listener.call(this, this.__data__, index, group);\n } finally {\n exports.event = event0;\n }\n };\n}\n\nfunction parseTypenames(typenames) {\n return typenames.trim().split(/^|\\s+/).map(function(t) {\n var name = \"\", i = t.indexOf(\".\");\n if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);\n return {type: t, name: name};\n });\n}\n\nfunction onRemove(typename) {\n return function() {\n var on = this.__on;\n if (!on) return;\n for (var j = 0, i = -1, m = on.length, o; j < m; ++j) {\n if (o = on[j], (!typename.type || o.type === typename.type) && o.name === typename.name) {\n this.removeEventListener(o.type, o.listener, o.capture);\n } else {\n on[++i] = o;\n }\n }\n if (++i) on.length = i;\n else delete this.__on;\n };\n}\n\nfunction onAdd(typename, value, capture) {\n var wrap = filterEvents.hasOwnProperty(typename.type) ? filterContextListener : contextListener;\n return function(d, i, group) {\n var on = this.__on, o, listener = wrap(value, i, group);\n if (on) for (var j = 0, m = on.length; j < m; ++j) {\n if ((o = on[j]).type === typename.type && o.name === typename.name) {\n this.removeEventListener(o.type, o.listener, o.capture);\n this.addEventListener(o.type, o.listener = listener, o.capture = capture);\n o.value = value;\n return;\n }\n }\n this.addEventListener(typename.type, listener, capture);\n o = {type: typename.type, name: typename.name, value: value, listener: listener, capture: capture};\n if (!on) this.__on = [o];\n else on.push(o);\n };\n}\n\nfunction selection_on(typename, value, capture) {\n var typenames = parseTypenames(typename + \"\"), i, n = typenames.length, t;\n\n if (arguments.length < 2) {\n var on = this.node().__on;\n if (on) for (var j = 0, m = on.length, o; j < m; ++j) {\n for (i = 0, o = on[j]; i < n; ++i) {\n if ((t = typenames[i]).type === o.type && t.name === o.name) {\n return o.value;\n }\n }\n }\n return;\n }\n\n on = value ? onAdd : onRemove;\n if (capture == null) capture = false;\n for (i = 0; i < n; ++i) this.each(on(typenames[i], value, capture));\n return this;\n}\n\nfunction customEvent(event1, listener, that, args) {\n var event0 = exports.event;\n event1.sourceEvent = exports.event;\n exports.event = event1;\n try {\n return listener.apply(that, args);\n } finally {\n exports.event = event0;\n }\n}\n\nfunction dispatchEvent(node, type, params) {\n var window = defaultView(node),\n event = window.CustomEvent;\n\n if (typeof event === \"function\") {\n event = new event(type, params);\n } else {\n event = window.document.createEvent(\"Event\");\n if (params) event.initEvent(type, params.bubbles, params.cancelable), event.detail = params.detail;\n else event.initEvent(type, false, false);\n }\n\n node.dispatchEvent(event);\n}\n\nfunction dispatchConstant(type, params) {\n return function() {\n return dispatchEvent(this, type, params);\n };\n}\n\nfunction dispatchFunction(type, params) {\n return function() {\n return dispatchEvent(this, type, params.apply(this, arguments));\n };\n}\n\nfunction selection_dispatch(type, params) {\n return this.each((typeof params === \"function\"\n ? dispatchFunction\n : dispatchConstant)(type, params));\n}\n\nvar root = [null];\n\nfunction Selection(groups, parents) {\n this._groups = groups;\n this._parents = parents;\n}\n\nfunction selection() {\n return new Selection([[document.documentElement]], root);\n}\n\nSelection.prototype = selection.prototype = {\n constructor: Selection,\n select: selection_select,\n selectAll: selection_selectAll,\n filter: selection_filter,\n data: selection_data,\n enter: selection_enter,\n exit: selection_exit,\n merge: selection_merge,\n order: selection_order,\n sort: selection_sort,\n call: selection_call,\n nodes: selection_nodes,\n node: selection_node,\n size: selection_size,\n empty: selection_empty,\n each: selection_each,\n attr: selection_attr,\n style: selection_style,\n property: selection_property,\n classed: selection_classed,\n text: selection_text,\n html: selection_html,\n raise: selection_raise,\n lower: selection_lower,\n append: selection_append,\n insert: selection_insert,\n remove: selection_remove,\n clone: selection_clone,\n datum: selection_datum,\n on: selection_on,\n dispatch: selection_dispatch\n};\n\nfunction select(selector) {\n return typeof selector === \"string\"\n ? new Selection([[document.querySelector(selector)]], [document.documentElement])\n : new Selection([[selector]], root);\n}\n\nfunction create(name) {\n return select(creator(name).call(document.documentElement));\n}\n\nvar nextId = 0;\n\nfunction local() {\n return new Local;\n}\n\nfunction Local() {\n this._ = \"@\" + (++nextId).toString(36);\n}\n\nLocal.prototype = local.prototype = {\n constructor: Local,\n get: function(node) {\n var id = this._;\n while (!(id in node)) if (!(node = node.parentNode)) return;\n return node[id];\n },\n set: function(node, value) {\n return node[this._] = value;\n },\n remove: function(node) {\n return this._ in node && delete node[this._];\n },\n toString: function() {\n return this._;\n }\n};\n\nfunction sourceEvent() {\n var current = exports.event, source;\n while (source = current.sourceEvent) current = source;\n return current;\n}\n\nfunction point(node, event) {\n var svg = node.ownerSVGElement || node;\n\n if (svg.createSVGPoint) {\n var point = svg.createSVGPoint();\n point.x = event.clientX, point.y = event.clientY;\n point = point.matrixTransform(node.getScreenCTM().inverse());\n return [point.x, point.y];\n }\n\n var rect = node.getBoundingClientRect();\n return [event.clientX - rect.left - node.clientLeft, event.clientY - rect.top - node.clientTop];\n}\n\nfunction mouse(node) {\n var event = sourceEvent();\n if (event.changedTouches) event = event.changedTouches[0];\n return point(node, event);\n}\n\nfunction selectAll(selector) {\n return typeof selector === \"string\"\n ? new Selection([document.querySelectorAll(selector)], [document.documentElement])\n : new Selection([selector == null ? [] : selector], root);\n}\n\nfunction touch(node, touches, identifier) {\n if (arguments.length < 3) identifier = touches, touches = sourceEvent().changedTouches;\n\n for (var i = 0, n = touches ? touches.length : 0, touch; i < n; ++i) {\n if ((touch = touches[i]).identifier === identifier) {\n return point(node, touch);\n }\n }\n\n return null;\n}\n\nfunction touches(node, touches) {\n if (touches == null) touches = sourceEvent().touches;\n\n for (var i = 0, n = touches ? touches.length : 0, points = new Array(n); i < n; ++i) {\n points[i] = point(node, touches[i]);\n }\n\n return points;\n}\n\nexports.create = create;\nexports.creator = creator;\nexports.local = local;\nexports.matcher = matcher$1;\nexports.mouse = mouse;\nexports.namespace = namespace;\nexports.namespaces = namespaces;\nexports.clientPoint = point;\nexports.select = select;\nexports.selectAll = selectAll;\nexports.selection = selection;\nexports.selector = selector;\nexports.selectorAll = selectorAll;\nexports.style = styleValue;\nexports.touch = touch;\nexports.touches = touches;\nexports.window = defaultView;\nexports.customEvent = customEvent;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-shape/ Version 1.2.0. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-path')) :\n\ttypeof define === 'function' && define.amd ? define(['exports', 'd3-path'], factory) :\n\t(factory((global.d3 = global.d3 || {}),global.d3));\n}(this, (function (exports,d3Path) { 'use strict';\n\nvar constant = function(x) {\n return function constant() {\n return x;\n };\n};\n\nvar abs = Math.abs;\nvar atan2 = Math.atan2;\nvar cos = Math.cos;\nvar max = Math.max;\nvar min = Math.min;\nvar sin = Math.sin;\nvar sqrt = Math.sqrt;\n\nvar epsilon = 1e-12;\nvar pi = Math.PI;\nvar halfPi = pi / 2;\nvar tau = 2 * pi;\n\nfunction acos(x) {\n return x > 1 ? 0 : x < -1 ? pi : Math.acos(x);\n}\n\nfunction asin(x) {\n return x >= 1 ? halfPi : x <= -1 ? -halfPi : Math.asin(x);\n}\n\nfunction arcInnerRadius(d) {\n return d.innerRadius;\n}\n\nfunction arcOuterRadius(d) {\n return d.outerRadius;\n}\n\nfunction arcStartAngle(d) {\n return d.startAngle;\n}\n\nfunction arcEndAngle(d) {\n return d.endAngle;\n}\n\nfunction arcPadAngle(d) {\n return d && d.padAngle; // Note: optional!\n}\n\nfunction intersect(x0, y0, x1, y1, x2, y2, x3, y3) {\n var x10 = x1 - x0, y10 = y1 - y0,\n x32 = x3 - x2, y32 = y3 - y2,\n t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / (y32 * x10 - x32 * y10);\n return [x0 + t * x10, y0 + t * y10];\n}\n\n// Compute perpendicular offset line of length rc.\n// http://mathworld.wolfram.com/Circle-LineIntersection.html\nfunction cornerTangents(x0, y0, x1, y1, r1, rc, cw) {\n var x01 = x0 - x1,\n y01 = y0 - y1,\n lo = (cw ? rc : -rc) / sqrt(x01 * x01 + y01 * y01),\n ox = lo * y01,\n oy = -lo * x01,\n x11 = x0 + ox,\n y11 = y0 + oy,\n x10 = x1 + ox,\n y10 = y1 + oy,\n x00 = (x11 + x10) / 2,\n y00 = (y11 + y10) / 2,\n dx = x10 - x11,\n dy = y10 - y11,\n d2 = dx * dx + dy * dy,\n r = r1 - rc,\n D = x11 * y10 - x10 * y11,\n d = (dy < 0 ? -1 : 1) * sqrt(max(0, r * r * d2 - D * D)),\n cx0 = (D * dy - dx * d) / d2,\n cy0 = (-D * dx - dy * d) / d2,\n cx1 = (D * dy + dx * d) / d2,\n cy1 = (-D * dx + dy * d) / d2,\n dx0 = cx0 - x00,\n dy0 = cy0 - y00,\n dx1 = cx1 - x00,\n dy1 = cy1 - y00;\n\n // Pick the closer of the two intersection points.\n // TODO Is there a faster way to determine which intersection to use?\n if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1;\n\n return {\n cx: cx0,\n cy: cy0,\n x01: -ox,\n y01: -oy,\n x11: cx0 * (r1 / r - 1),\n y11: cy0 * (r1 / r - 1)\n };\n}\n\nvar arc = function() {\n var innerRadius = arcInnerRadius,\n outerRadius = arcOuterRadius,\n cornerRadius = constant(0),\n padRadius = null,\n startAngle = arcStartAngle,\n endAngle = arcEndAngle,\n padAngle = arcPadAngle,\n context = null;\n\n function arc() {\n var buffer,\n r,\n r0 = +innerRadius.apply(this, arguments),\n r1 = +outerRadius.apply(this, arguments),\n a0 = startAngle.apply(this, arguments) - halfPi,\n a1 = endAngle.apply(this, arguments) - halfPi,\n da = abs(a1 - a0),\n cw = a1 > a0;\n\n if (!context) context = buffer = d3Path.path();\n\n // Ensure that the outer radius is always larger than the inner radius.\n if (r1 < r0) r = r1, r1 = r0, r0 = r;\n\n // Is it a point?\n if (!(r1 > epsilon)) context.moveTo(0, 0);\n\n // Or is it a circle or annulus?\n else if (da > tau - epsilon) {\n context.moveTo(r1 * cos(a0), r1 * sin(a0));\n context.arc(0, 0, r1, a0, a1, !cw);\n if (r0 > epsilon) {\n context.moveTo(r0 * cos(a1), r0 * sin(a1));\n context.arc(0, 0, r0, a1, a0, cw);\n }\n }\n\n // Or is it a circular or annular sector?\n else {\n var a01 = a0,\n a11 = a1,\n a00 = a0,\n a10 = a1,\n da0 = da,\n da1 = da,\n ap = padAngle.apply(this, arguments) / 2,\n rp = (ap > epsilon) && (padRadius ? +padRadius.apply(this, arguments) : sqrt(r0 * r0 + r1 * r1)),\n rc = min(abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)),\n rc0 = rc,\n rc1 = rc,\n t0,\n t1;\n\n // Apply padding? Note that since r1 ≥ r0, da1 ≥ da0.\n if (rp > epsilon) {\n var p0 = asin(rp / r0 * sin(ap)),\n p1 = asin(rp / r1 * sin(ap));\n if ((da0 -= p0 * 2) > epsilon) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0;\n else da0 = 0, a00 = a10 = (a0 + a1) / 2;\n if ((da1 -= p1 * 2) > epsilon) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1;\n else da1 = 0, a01 = a11 = (a0 + a1) / 2;\n }\n\n var x01 = r1 * cos(a01),\n y01 = r1 * sin(a01),\n x10 = r0 * cos(a10),\n y10 = r0 * sin(a10);\n\n // Apply rounded corners?\n if (rc > epsilon) {\n var x11 = r1 * cos(a11),\n y11 = r1 * sin(a11),\n x00 = r0 * cos(a00),\n y00 = r0 * sin(a00);\n\n // Restrict the corner radius according to the sector angle.\n if (da < pi) {\n var oc = da0 > epsilon ? intersect(x01, y01, x00, y00, x11, y11, x10, y10) : [x10, y10],\n ax = x01 - oc[0],\n ay = y01 - oc[1],\n bx = x11 - oc[0],\n by = y11 - oc[1],\n kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2),\n lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n rc0 = min(rc, (r0 - lc) / (kc - 1));\n rc1 = min(rc, (r1 - lc) / (kc + 1));\n }\n }\n\n // Is the sector collapsed to a line?\n if (!(da1 > epsilon)) context.moveTo(x01, y01);\n\n // Does the sector’s outer ring have rounded corners?\n else if (rc1 > epsilon) {\n t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw);\n t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw);\n\n context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01);\n\n // Have the corners merged?\n if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);\n\n // Otherwise, draw the two corners and the ring.\n else {\n context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);\n context.arc(0, 0, r1, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw);\n context.arc(t1.cx, t1.cy, rc1, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);\n }\n }\n\n // Or is the outer ring just a circular arc?\n else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw);\n\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(r0 > epsilon) || !(da0 > epsilon)) context.lineTo(x10, y10);\n\n // Does the sector’s inner ring (or point) have rounded corners?\n else if (rc0 > epsilon) {\n t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw);\n t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw);\n\n context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01);\n\n // Have the corners merged?\n if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);\n\n // Otherwise, draw the two corners and the ring.\n else {\n context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);\n context.arc(0, 0, r0, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw);\n context.arc(t1.cx, t1.cy, rc0, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);\n }\n }\n\n // Or is the inner ring just a circular arc?\n else context.arc(0, 0, r0, a10, a00, cw);\n }\n\n context.closePath();\n\n if (buffer) return context = null, buffer + \"\" || null;\n }\n\n arc.centroid = function() {\n var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2,\n a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi / 2;\n return [cos(a) * r, sin(a) * r];\n };\n\n arc.innerRadius = function(_) {\n return arguments.length ? (innerRadius = typeof _ === \"function\" ? _ : constant(+_), arc) : innerRadius;\n };\n\n arc.outerRadius = function(_) {\n return arguments.length ? (outerRadius = typeof _ === \"function\" ? _ : constant(+_), arc) : outerRadius;\n };\n\n arc.cornerRadius = function(_) {\n return arguments.length ? (cornerRadius = typeof _ === \"function\" ? _ : constant(+_), arc) : cornerRadius;\n };\n\n arc.padRadius = function(_) {\n return arguments.length ? (padRadius = _ == null ? null : typeof _ === \"function\" ? _ : constant(+_), arc) : padRadius;\n };\n\n arc.startAngle = function(_) {\n return arguments.length ? (startAngle = typeof _ === \"function\" ? _ : constant(+_), arc) : startAngle;\n };\n\n arc.endAngle = function(_) {\n return arguments.length ? (endAngle = typeof _ === \"function\" ? _ : constant(+_), arc) : endAngle;\n };\n\n arc.padAngle = function(_) {\n return arguments.length ? (padAngle = typeof _ === \"function\" ? _ : constant(+_), arc) : padAngle;\n };\n\n arc.context = function(_) {\n return arguments.length ? ((context = _ == null ? null : _), arc) : context;\n };\n\n return arc;\n};\n\nfunction Linear(context) {\n this._context = context;\n}\n\nLinear.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; // proceed\n default: this._context.lineTo(x, y); break;\n }\n }\n};\n\nvar curveLinear = function(context) {\n return new Linear(context);\n};\n\nfunction x(p) {\n return p[0];\n}\n\nfunction y(p) {\n return p[1];\n}\n\nvar line = function() {\n var x$$1 = x,\n y$$1 = y,\n defined = constant(true),\n context = null,\n curve = curveLinear,\n output = null;\n\n function line(data) {\n var i,\n n = data.length,\n d,\n defined0 = false,\n buffer;\n\n if (context == null) output = curve(buffer = d3Path.path());\n\n for (i = 0; i <= n; ++i) {\n if (!(i < n && defined(d = data[i], i, data)) === defined0) {\n if (defined0 = !defined0) output.lineStart();\n else output.lineEnd();\n }\n if (defined0) output.point(+x$$1(d, i, data), +y$$1(d, i, data));\n }\n\n if (buffer) return output = null, buffer + \"\" || null;\n }\n\n line.x = function(_) {\n return arguments.length ? (x$$1 = typeof _ === \"function\" ? _ : constant(+_), line) : x$$1;\n };\n\n line.y = function(_) {\n return arguments.length ? (y$$1 = typeof _ === \"function\" ? _ : constant(+_), line) : y$$1;\n };\n\n line.defined = function(_) {\n return arguments.length ? (defined = typeof _ === \"function\" ? _ : constant(!!_), line) : defined;\n };\n\n line.curve = function(_) {\n return arguments.length ? (curve = _, context != null && (output = curve(context)), line) : curve;\n };\n\n line.context = function(_) {\n return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), line) : context;\n };\n\n return line;\n};\n\nvar area = function() {\n var x0 = x,\n x1 = null,\n y0 = constant(0),\n y1 = y,\n defined = constant(true),\n context = null,\n curve = curveLinear,\n output = null;\n\n function area(data) {\n var i,\n j,\n k,\n n = data.length,\n d,\n defined0 = false,\n buffer,\n x0z = new Array(n),\n y0z = new Array(n);\n\n if (context == null) output = curve(buffer = d3Path.path());\n\n for (i = 0; i <= n; ++i) {\n if (!(i < n && defined(d = data[i], i, data)) === defined0) {\n if (defined0 = !defined0) {\n j = i;\n output.areaStart();\n output.lineStart();\n } else {\n output.lineEnd();\n output.lineStart();\n for (k = i - 1; k >= j; --k) {\n output.point(x0z[k], y0z[k]);\n }\n output.lineEnd();\n output.areaEnd();\n }\n }\n if (defined0) {\n x0z[i] = +x0(d, i, data), y0z[i] = +y0(d, i, data);\n output.point(x1 ? +x1(d, i, data) : x0z[i], y1 ? +y1(d, i, data) : y0z[i]);\n }\n }\n\n if (buffer) return output = null, buffer + \"\" || null;\n }\n\n function arealine() {\n return line().defined(defined).curve(curve).context(context);\n }\n\n area.x = function(_) {\n return arguments.length ? (x0 = typeof _ === \"function\" ? _ : constant(+_), x1 = null, area) : x0;\n };\n\n area.x0 = function(_) {\n return arguments.length ? (x0 = typeof _ === \"function\" ? _ : constant(+_), area) : x0;\n };\n\n area.x1 = function(_) {\n return arguments.length ? (x1 = _ == null ? null : typeof _ === \"function\" ? _ : constant(+_), area) : x1;\n };\n\n area.y = function(_) {\n return arguments.length ? (y0 = typeof _ === \"function\" ? _ : constant(+_), y1 = null, area) : y0;\n };\n\n area.y0 = function(_) {\n return arguments.length ? (y0 = typeof _ === \"function\" ? _ : constant(+_), area) : y0;\n };\n\n area.y1 = function(_) {\n return arguments.length ? (y1 = _ == null ? null : typeof _ === \"function\" ? _ : constant(+_), area) : y1;\n };\n\n area.lineX0 =\n area.lineY0 = function() {\n return arealine().x(x0).y(y0);\n };\n\n area.lineY1 = function() {\n return arealine().x(x0).y(y1);\n };\n\n area.lineX1 = function() {\n return arealine().x(x1).y(y0);\n };\n\n area.defined = function(_) {\n return arguments.length ? (defined = typeof _ === \"function\" ? _ : constant(!!_), area) : defined;\n };\n\n area.curve = function(_) {\n return arguments.length ? (curve = _, context != null && (output = curve(context)), area) : curve;\n };\n\n area.context = function(_) {\n return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), area) : context;\n };\n\n return area;\n};\n\nvar descending = function(a, b) {\n return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;\n};\n\nvar identity = function(d) {\n return d;\n};\n\nvar pie = function() {\n var value = identity,\n sortValues = descending,\n sort = null,\n startAngle = constant(0),\n endAngle = constant(tau),\n padAngle = constant(0);\n\n function pie(data) {\n var i,\n n = data.length,\n j,\n k,\n sum = 0,\n index = new Array(n),\n arcs = new Array(n),\n a0 = +startAngle.apply(this, arguments),\n da = Math.min(tau, Math.max(-tau, endAngle.apply(this, arguments) - a0)),\n a1,\n p = Math.min(Math.abs(da) / n, padAngle.apply(this, arguments)),\n pa = p * (da < 0 ? -1 : 1),\n v;\n\n for (i = 0; i < n; ++i) {\n if ((v = arcs[index[i] = i] = +value(data[i], i, data)) > 0) {\n sum += v;\n }\n }\n\n // Optionally sort the arcs by previously-computed values or by data.\n if (sortValues != null) index.sort(function(i, j) { return sortValues(arcs[i], arcs[j]); });\n else if (sort != null) index.sort(function(i, j) { return sort(data[i], data[j]); });\n\n // Compute the arcs! They are stored in the original data's order.\n for (i = 0, k = sum ? (da - n * pa) / sum : 0; i < n; ++i, a0 = a1) {\n j = index[i], v = arcs[j], a1 = a0 + (v > 0 ? v * k : 0) + pa, arcs[j] = {\n data: data[j],\n index: i,\n value: v,\n startAngle: a0,\n endAngle: a1,\n padAngle: p\n };\n }\n\n return arcs;\n }\n\n pie.value = function(_) {\n return arguments.length ? (value = typeof _ === \"function\" ? _ : constant(+_), pie) : value;\n };\n\n pie.sortValues = function(_) {\n return arguments.length ? (sortValues = _, sort = null, pie) : sortValues;\n };\n\n pie.sort = function(_) {\n return arguments.length ? (sort = _, sortValues = null, pie) : sort;\n };\n\n pie.startAngle = function(_) {\n return arguments.length ? (startAngle = typeof _ === \"function\" ? _ : constant(+_), pie) : startAngle;\n };\n\n pie.endAngle = function(_) {\n return arguments.length ? (endAngle = typeof _ === \"function\" ? _ : constant(+_), pie) : endAngle;\n };\n\n pie.padAngle = function(_) {\n return arguments.length ? (padAngle = typeof _ === \"function\" ? _ : constant(+_), pie) : padAngle;\n };\n\n return pie;\n};\n\nvar curveRadialLinear = curveRadial(curveLinear);\n\nfunction Radial(curve) {\n this._curve = curve;\n}\n\nRadial.prototype = {\n areaStart: function() {\n this._curve.areaStart();\n },\n areaEnd: function() {\n this._curve.areaEnd();\n },\n lineStart: function() {\n this._curve.lineStart();\n },\n lineEnd: function() {\n this._curve.lineEnd();\n },\n point: function(a, r) {\n this._curve.point(r * Math.sin(a), r * -Math.cos(a));\n }\n};\n\nfunction curveRadial(curve) {\n\n function radial(context) {\n return new Radial(curve(context));\n }\n\n radial._curve = curve;\n\n return radial;\n}\n\nfunction lineRadial(l) {\n var c = l.curve;\n\n l.angle = l.x, delete l.x;\n l.radius = l.y, delete l.y;\n\n l.curve = function(_) {\n return arguments.length ? c(curveRadial(_)) : c()._curve;\n };\n\n return l;\n}\n\nvar lineRadial$1 = function() {\n return lineRadial(line().curve(curveRadialLinear));\n};\n\nvar areaRadial = function() {\n var a = area().curve(curveRadialLinear),\n c = a.curve,\n x0 = a.lineX0,\n x1 = a.lineX1,\n y0 = a.lineY0,\n y1 = a.lineY1;\n\n a.angle = a.x, delete a.x;\n a.startAngle = a.x0, delete a.x0;\n a.endAngle = a.x1, delete a.x1;\n a.radius = a.y, delete a.y;\n a.innerRadius = a.y0, delete a.y0;\n a.outerRadius = a.y1, delete a.y1;\n a.lineStartAngle = function() { return lineRadial(x0()); }, delete a.lineX0;\n a.lineEndAngle = function() { return lineRadial(x1()); }, delete a.lineX1;\n a.lineInnerRadius = function() { return lineRadial(y0()); }, delete a.lineY0;\n a.lineOuterRadius = function() { return lineRadial(y1()); }, delete a.lineY1;\n\n a.curve = function(_) {\n return arguments.length ? c(curveRadial(_)) : c()._curve;\n };\n\n return a;\n};\n\nvar pointRadial = function(x, y) {\n return [(y = +y) * Math.cos(x -= Math.PI / 2), y * Math.sin(x)];\n};\n\nvar slice = Array.prototype.slice;\n\nfunction linkSource(d) {\n return d.source;\n}\n\nfunction linkTarget(d) {\n return d.target;\n}\n\nfunction link(curve) {\n var source = linkSource,\n target = linkTarget,\n x$$1 = x,\n y$$1 = y,\n context = null;\n\n function link() {\n var buffer, argv = slice.call(arguments), s = source.apply(this, argv), t = target.apply(this, argv);\n if (!context) context = buffer = d3Path.path();\n curve(context, +x$$1.apply(this, (argv[0] = s, argv)), +y$$1.apply(this, argv), +x$$1.apply(this, (argv[0] = t, argv)), +y$$1.apply(this, argv));\n if (buffer) return context = null, buffer + \"\" || null;\n }\n\n link.source = function(_) {\n return arguments.length ? (source = _, link) : source;\n };\n\n link.target = function(_) {\n return arguments.length ? (target = _, link) : target;\n };\n\n link.x = function(_) {\n return arguments.length ? (x$$1 = typeof _ === \"function\" ? _ : constant(+_), link) : x$$1;\n };\n\n link.y = function(_) {\n return arguments.length ? (y$$1 = typeof _ === \"function\" ? _ : constant(+_), link) : y$$1;\n };\n\n link.context = function(_) {\n return arguments.length ? ((context = _ == null ? null : _), link) : context;\n };\n\n return link;\n}\n\nfunction curveHorizontal(context, x0, y0, x1, y1) {\n context.moveTo(x0, y0);\n context.bezierCurveTo(x0 = (x0 + x1) / 2, y0, x0, y1, x1, y1);\n}\n\nfunction curveVertical(context, x0, y0, x1, y1) {\n context.moveTo(x0, y0);\n context.bezierCurveTo(x0, y0 = (y0 + y1) / 2, x1, y0, x1, y1);\n}\n\nfunction curveRadial$1(context, x0, y0, x1, y1) {\n var p0 = pointRadial(x0, y0),\n p1 = pointRadial(x0, y0 = (y0 + y1) / 2),\n p2 = pointRadial(x1, y0),\n p3 = pointRadial(x1, y1);\n context.moveTo(p0[0], p0[1]);\n context.bezierCurveTo(p1[0], p1[1], p2[0], p2[1], p3[0], p3[1]);\n}\n\nfunction linkHorizontal() {\n return link(curveHorizontal);\n}\n\nfunction linkVertical() {\n return link(curveVertical);\n}\n\nfunction linkRadial() {\n var l = link(curveRadial$1);\n l.angle = l.x, delete l.x;\n l.radius = l.y, delete l.y;\n return l;\n}\n\nvar circle = {\n draw: function(context, size) {\n var r = Math.sqrt(size / pi);\n context.moveTo(r, 0);\n context.arc(0, 0, r, 0, tau);\n }\n};\n\nvar cross = {\n draw: function(context, size) {\n var r = Math.sqrt(size / 5) / 2;\n context.moveTo(-3 * r, -r);\n context.lineTo(-r, -r);\n context.lineTo(-r, -3 * r);\n context.lineTo(r, -3 * r);\n context.lineTo(r, -r);\n context.lineTo(3 * r, -r);\n context.lineTo(3 * r, r);\n context.lineTo(r, r);\n context.lineTo(r, 3 * r);\n context.lineTo(-r, 3 * r);\n context.lineTo(-r, r);\n context.lineTo(-3 * r, r);\n context.closePath();\n }\n};\n\nvar tan30 = Math.sqrt(1 / 3);\nvar tan30_2 = tan30 * 2;\n\nvar diamond = {\n draw: function(context, size) {\n var y = Math.sqrt(size / tan30_2),\n x = y * tan30;\n context.moveTo(0, -y);\n context.lineTo(x, 0);\n context.lineTo(0, y);\n context.lineTo(-x, 0);\n context.closePath();\n }\n};\n\nvar ka = 0.89081309152928522810;\nvar kr = Math.sin(pi / 10) / Math.sin(7 * pi / 10);\nvar kx = Math.sin(tau / 10) * kr;\nvar ky = -Math.cos(tau / 10) * kr;\n\nvar star = {\n draw: function(context, size) {\n var r = Math.sqrt(size * ka),\n x = kx * r,\n y = ky * r;\n context.moveTo(0, -r);\n context.lineTo(x, y);\n for (var i = 1; i < 5; ++i) {\n var a = tau * i / 5,\n c = Math.cos(a),\n s = Math.sin(a);\n context.lineTo(s * r, -c * r);\n context.lineTo(c * x - s * y, s * x + c * y);\n }\n context.closePath();\n }\n};\n\nvar square = {\n draw: function(context, size) {\n var w = Math.sqrt(size),\n x = -w / 2;\n context.rect(x, x, w, w);\n }\n};\n\nvar sqrt3 = Math.sqrt(3);\n\nvar triangle = {\n draw: function(context, size) {\n var y = -Math.sqrt(size / (sqrt3 * 3));\n context.moveTo(0, y * 2);\n context.lineTo(-sqrt3 * y, -y);\n context.lineTo(sqrt3 * y, -y);\n context.closePath();\n }\n};\n\nvar c = -0.5;\nvar s = Math.sqrt(3) / 2;\nvar k = 1 / Math.sqrt(12);\nvar a = (k / 2 + 1) * 3;\n\nvar wye = {\n draw: function(context, size) {\n var r = Math.sqrt(size / a),\n x0 = r / 2,\n y0 = r * k,\n x1 = x0,\n y1 = r * k + r,\n x2 = -x1,\n y2 = y1;\n context.moveTo(x0, y0);\n context.lineTo(x1, y1);\n context.lineTo(x2, y2);\n context.lineTo(c * x0 - s * y0, s * x0 + c * y0);\n context.lineTo(c * x1 - s * y1, s * x1 + c * y1);\n context.lineTo(c * x2 - s * y2, s * x2 + c * y2);\n context.lineTo(c * x0 + s * y0, c * y0 - s * x0);\n context.lineTo(c * x1 + s * y1, c * y1 - s * x1);\n context.lineTo(c * x2 + s * y2, c * y2 - s * x2);\n context.closePath();\n }\n};\n\nvar symbols = [\n circle,\n cross,\n diamond,\n square,\n star,\n triangle,\n wye\n];\n\nvar symbol = function() {\n var type = constant(circle),\n size = constant(64),\n context = null;\n\n function symbol() {\n var buffer;\n if (!context) context = buffer = d3Path.path();\n type.apply(this, arguments).draw(context, +size.apply(this, arguments));\n if (buffer) return context = null, buffer + \"\" || null;\n }\n\n symbol.type = function(_) {\n return arguments.length ? (type = typeof _ === \"function\" ? _ : constant(_), symbol) : type;\n };\n\n symbol.size = function(_) {\n return arguments.length ? (size = typeof _ === \"function\" ? _ : constant(+_), symbol) : size;\n };\n\n symbol.context = function(_) {\n return arguments.length ? (context = _ == null ? null : _, symbol) : context;\n };\n\n return symbol;\n};\n\nvar noop = function() {};\n\nfunction point(that, x, y) {\n that._context.bezierCurveTo(\n (2 * that._x0 + that._x1) / 3,\n (2 * that._y0 + that._y1) / 3,\n (that._x0 + 2 * that._x1) / 3,\n (that._y0 + 2 * that._y1) / 3,\n (that._x0 + 4 * that._x1 + x) / 6,\n (that._y0 + 4 * that._y1 + y) / 6\n );\n}\n\nfunction Basis(context) {\n this._context = context;\n}\n\nBasis.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 =\n this._y0 = this._y1 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 3: point(this, this._x1, this._y1); // proceed\n case 2: this._context.lineTo(this._x1, this._y1); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; this._context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6); // proceed\n default: point(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = x;\n this._y0 = this._y1, this._y1 = y;\n }\n};\n\nvar basis = function(context) {\n return new Basis(context);\n};\n\nfunction BasisClosed(context) {\n this._context = context;\n}\n\nBasisClosed.prototype = {\n areaStart: noop,\n areaEnd: noop,\n lineStart: function() {\n this._x0 = this._x1 = this._x2 = this._x3 = this._x4 =\n this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 1: {\n this._context.moveTo(this._x2, this._y2);\n this._context.closePath();\n break;\n }\n case 2: {\n this._context.moveTo((this._x2 + 2 * this._x3) / 3, (this._y2 + 2 * this._y3) / 3);\n this._context.lineTo((this._x3 + 2 * this._x2) / 3, (this._y3 + 2 * this._y2) / 3);\n this._context.closePath();\n break;\n }\n case 3: {\n this.point(this._x2, this._y2);\n this.point(this._x3, this._y3);\n this.point(this._x4, this._y4);\n break;\n }\n }\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._x2 = x, this._y2 = y; break;\n case 1: this._point = 2; this._x3 = x, this._y3 = y; break;\n case 2: this._point = 3; this._x4 = x, this._y4 = y; this._context.moveTo((this._x0 + 4 * this._x1 + x) / 6, (this._y0 + 4 * this._y1 + y) / 6); break;\n default: point(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = x;\n this._y0 = this._y1, this._y1 = y;\n }\n};\n\nvar basisClosed = function(context) {\n return new BasisClosed(context);\n};\n\nfunction BasisOpen(context) {\n this._context = context;\n}\n\nBasisOpen.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 =\n this._y0 = this._y1 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; var x0 = (this._x0 + 4 * this._x1 + x) / 6, y0 = (this._y0 + 4 * this._y1 + y) / 6; this._line ? this._context.lineTo(x0, y0) : this._context.moveTo(x0, y0); break;\n case 3: this._point = 4; // proceed\n default: point(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = x;\n this._y0 = this._y1, this._y1 = y;\n }\n};\n\nvar basisOpen = function(context) {\n return new BasisOpen(context);\n};\n\nfunction Bundle(context, beta) {\n this._basis = new Basis(context);\n this._beta = beta;\n}\n\nBundle.prototype = {\n lineStart: function() {\n this._x = [];\n this._y = [];\n this._basis.lineStart();\n },\n lineEnd: function() {\n var x = this._x,\n y = this._y,\n j = x.length - 1;\n\n if (j > 0) {\n var x0 = x[0],\n y0 = y[0],\n dx = x[j] - x0,\n dy = y[j] - y0,\n i = -1,\n t;\n\n while (++i <= j) {\n t = i / j;\n this._basis.point(\n this._beta * x[i] + (1 - this._beta) * (x0 + t * dx),\n this._beta * y[i] + (1 - this._beta) * (y0 + t * dy)\n );\n }\n }\n\n this._x = this._y = null;\n this._basis.lineEnd();\n },\n point: function(x, y) {\n this._x.push(+x);\n this._y.push(+y);\n }\n};\n\nvar bundle = ((function custom(beta) {\n\n function bundle(context) {\n return beta === 1 ? new Basis(context) : new Bundle(context, beta);\n }\n\n bundle.beta = function(beta) {\n return custom(+beta);\n };\n\n return bundle;\n}))(0.85);\n\nfunction point$1(that, x, y) {\n that._context.bezierCurveTo(\n that._x1 + that._k * (that._x2 - that._x0),\n that._y1 + that._k * (that._y2 - that._y0),\n that._x2 + that._k * (that._x1 - x),\n that._y2 + that._k * (that._y1 - y),\n that._x2,\n that._y2\n );\n}\n\nfunction Cardinal(context, tension) {\n this._context = context;\n this._k = (1 - tension) / 6;\n}\n\nCardinal.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 = this._x2 =\n this._y0 = this._y1 = this._y2 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 2: this._context.lineTo(this._x2, this._y2); break;\n case 3: point$1(this, this._x1, this._y1); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; this._x1 = x, this._y1 = y; break;\n case 2: this._point = 3; // proceed\n default: point$1(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar cardinal = ((function custom(tension) {\n\n function cardinal(context) {\n return new Cardinal(context, tension);\n }\n\n cardinal.tension = function(tension) {\n return custom(+tension);\n };\n\n return cardinal;\n}))(0);\n\nfunction CardinalClosed(context, tension) {\n this._context = context;\n this._k = (1 - tension) / 6;\n}\n\nCardinalClosed.prototype = {\n areaStart: noop,\n areaEnd: noop,\n lineStart: function() {\n this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 =\n this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 1: {\n this._context.moveTo(this._x3, this._y3);\n this._context.closePath();\n break;\n }\n case 2: {\n this._context.lineTo(this._x3, this._y3);\n this._context.closePath();\n break;\n }\n case 3: {\n this.point(this._x3, this._y3);\n this.point(this._x4, this._y4);\n this.point(this._x5, this._y5);\n break;\n }\n }\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._x3 = x, this._y3 = y; break;\n case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break;\n case 2: this._point = 3; this._x5 = x, this._y5 = y; break;\n default: point$1(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar cardinalClosed = ((function custom(tension) {\n\n function cardinal(context) {\n return new CardinalClosed(context, tension);\n }\n\n cardinal.tension = function(tension) {\n return custom(+tension);\n };\n\n return cardinal;\n}))(0);\n\nfunction CardinalOpen(context, tension) {\n this._context = context;\n this._k = (1 - tension) / 6;\n}\n\nCardinalOpen.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 = this._x2 =\n this._y0 = this._y1 = this._y2 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break;\n case 3: this._point = 4; // proceed\n default: point$1(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar cardinalOpen = ((function custom(tension) {\n\n function cardinal(context) {\n return new CardinalOpen(context, tension);\n }\n\n cardinal.tension = function(tension) {\n return custom(+tension);\n };\n\n return cardinal;\n}))(0);\n\nfunction point$2(that, x, y) {\n var x1 = that._x1,\n y1 = that._y1,\n x2 = that._x2,\n y2 = that._y2;\n\n if (that._l01_a > epsilon) {\n var a = 2 * that._l01_2a + 3 * that._l01_a * that._l12_a + that._l12_2a,\n n = 3 * that._l01_a * (that._l01_a + that._l12_a);\n x1 = (x1 * a - that._x0 * that._l12_2a + that._x2 * that._l01_2a) / n;\n y1 = (y1 * a - that._y0 * that._l12_2a + that._y2 * that._l01_2a) / n;\n }\n\n if (that._l23_a > epsilon) {\n var b = 2 * that._l23_2a + 3 * that._l23_a * that._l12_a + that._l12_2a,\n m = 3 * that._l23_a * (that._l23_a + that._l12_a);\n x2 = (x2 * b + that._x1 * that._l23_2a - x * that._l12_2a) / m;\n y2 = (y2 * b + that._y1 * that._l23_2a - y * that._l12_2a) / m;\n }\n\n that._context.bezierCurveTo(x1, y1, x2, y2, that._x2, that._y2);\n}\n\nfunction CatmullRom(context, alpha) {\n this._context = context;\n this._alpha = alpha;\n}\n\nCatmullRom.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 = this._x2 =\n this._y0 = this._y1 = this._y2 = NaN;\n this._l01_a = this._l12_a = this._l23_a =\n this._l01_2a = this._l12_2a = this._l23_2a =\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 2: this._context.lineTo(this._x2, this._y2); break;\n case 3: this.point(this._x2, this._y2); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n\n if (this._point) {\n var x23 = this._x2 - x,\n y23 = this._y2 - y;\n this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));\n }\n\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; // proceed\n default: point$2(this, x, y); break;\n }\n\n this._l01_a = this._l12_a, this._l12_a = this._l23_a;\n this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar catmullRom = ((function custom(alpha) {\n\n function catmullRom(context) {\n return alpha ? new CatmullRom(context, alpha) : new Cardinal(context, 0);\n }\n\n catmullRom.alpha = function(alpha) {\n return custom(+alpha);\n };\n\n return catmullRom;\n}))(0.5);\n\nfunction CatmullRomClosed(context, alpha) {\n this._context = context;\n this._alpha = alpha;\n}\n\nCatmullRomClosed.prototype = {\n areaStart: noop,\n areaEnd: noop,\n lineStart: function() {\n this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 =\n this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;\n this._l01_a = this._l12_a = this._l23_a =\n this._l01_2a = this._l12_2a = this._l23_2a =\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 1: {\n this._context.moveTo(this._x3, this._y3);\n this._context.closePath();\n break;\n }\n case 2: {\n this._context.lineTo(this._x3, this._y3);\n this._context.closePath();\n break;\n }\n case 3: {\n this.point(this._x3, this._y3);\n this.point(this._x4, this._y4);\n this.point(this._x5, this._y5);\n break;\n }\n }\n },\n point: function(x, y) {\n x = +x, y = +y;\n\n if (this._point) {\n var x23 = this._x2 - x,\n y23 = this._y2 - y;\n this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));\n }\n\n switch (this._point) {\n case 0: this._point = 1; this._x3 = x, this._y3 = y; break;\n case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break;\n case 2: this._point = 3; this._x5 = x, this._y5 = y; break;\n default: point$2(this, x, y); break;\n }\n\n this._l01_a = this._l12_a, this._l12_a = this._l23_a;\n this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar catmullRomClosed = ((function custom(alpha) {\n\n function catmullRom(context) {\n return alpha ? new CatmullRomClosed(context, alpha) : new CardinalClosed(context, 0);\n }\n\n catmullRom.alpha = function(alpha) {\n return custom(+alpha);\n };\n\n return catmullRom;\n}))(0.5);\n\nfunction CatmullRomOpen(context, alpha) {\n this._context = context;\n this._alpha = alpha;\n}\n\nCatmullRomOpen.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 = this._x2 =\n this._y0 = this._y1 = this._y2 = NaN;\n this._l01_a = this._l12_a = this._l23_a =\n this._l01_2a = this._l12_2a = this._l23_2a =\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n\n if (this._point) {\n var x23 = this._x2 - x,\n y23 = this._y2 - y;\n this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));\n }\n\n switch (this._point) {\n case 0: this._point = 1; break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break;\n case 3: this._point = 4; // proceed\n default: point$2(this, x, y); break;\n }\n\n this._l01_a = this._l12_a, this._l12_a = this._l23_a;\n this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar catmullRomOpen = ((function custom(alpha) {\n\n function catmullRom(context) {\n return alpha ? new CatmullRomOpen(context, alpha) : new CardinalOpen(context, 0);\n }\n\n catmullRom.alpha = function(alpha) {\n return custom(+alpha);\n };\n\n return catmullRom;\n}))(0.5);\n\nfunction LinearClosed(context) {\n this._context = context;\n}\n\nLinearClosed.prototype = {\n areaStart: noop,\n areaEnd: noop,\n lineStart: function() {\n this._point = 0;\n },\n lineEnd: function() {\n if (this._point) this._context.closePath();\n },\n point: function(x, y) {\n x = +x, y = +y;\n if (this._point) this._context.lineTo(x, y);\n else this._point = 1, this._context.moveTo(x, y);\n }\n};\n\nvar linearClosed = function(context) {\n return new LinearClosed(context);\n};\n\nfunction sign(x) {\n return x < 0 ? -1 : 1;\n}\n\n// Calculate the slopes of the tangents (Hermite-type interpolation) based on\n// the following paper: Steffen, M. 1990. A Simple Method for Monotonic\n// Interpolation in One Dimension. Astronomy and Astrophysics, Vol. 239, NO.\n// NOV(II), P. 443, 1990.\nfunction slope3(that, x2, y2) {\n var h0 = that._x1 - that._x0,\n h1 = x2 - that._x1,\n s0 = (that._y1 - that._y0) / (h0 || h1 < 0 && -0),\n s1 = (y2 - that._y1) / (h1 || h0 < 0 && -0),\n p = (s0 * h1 + s1 * h0) / (h0 + h1);\n return (sign(s0) + sign(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * Math.abs(p)) || 0;\n}\n\n// Calculate a one-sided slope.\nfunction slope2(that, t) {\n var h = that._x1 - that._x0;\n return h ? (3 * (that._y1 - that._y0) / h - t) / 2 : t;\n}\n\n// According to https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Representations\n// \"you can express cubic Hermite interpolation in terms of cubic Bézier curves\n// with respect to the four values p0, p0 + m0 / 3, p1 - m1 / 3, p1\".\nfunction point$3(that, t0, t1) {\n var x0 = that._x0,\n y0 = that._y0,\n x1 = that._x1,\n y1 = that._y1,\n dx = (x1 - x0) / 3;\n that._context.bezierCurveTo(x0 + dx, y0 + dx * t0, x1 - dx, y1 - dx * t1, x1, y1);\n}\n\nfunction MonotoneX(context) {\n this._context = context;\n}\n\nMonotoneX.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 =\n this._y0 = this._y1 =\n this._t0 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 2: this._context.lineTo(this._x1, this._y1); break;\n case 3: point$3(this, this._t0, slope2(this, this._t0)); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n var t1 = NaN;\n\n x = +x, y = +y;\n if (x === this._x1 && y === this._y1) return; // Ignore coincident points.\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; point$3(this, slope2(this, t1 = slope3(this, x, y)), t1); break;\n default: point$3(this, this._t0, t1 = slope3(this, x, y)); break;\n }\n\n this._x0 = this._x1, this._x1 = x;\n this._y0 = this._y1, this._y1 = y;\n this._t0 = t1;\n }\n};\n\nfunction MonotoneY(context) {\n this._context = new ReflectContext(context);\n}\n\n(MonotoneY.prototype = Object.create(MonotoneX.prototype)).point = function(x, y) {\n MonotoneX.prototype.point.call(this, y, x);\n};\n\nfunction ReflectContext(context) {\n this._context = context;\n}\n\nReflectContext.prototype = {\n moveTo: function(x, y) { this._context.moveTo(y, x); },\n closePath: function() { this._context.closePath(); },\n lineTo: function(x, y) { this._context.lineTo(y, x); },\n bezierCurveTo: function(x1, y1, x2, y2, x, y) { this._context.bezierCurveTo(y1, x1, y2, x2, y, x); }\n};\n\nfunction monotoneX(context) {\n return new MonotoneX(context);\n}\n\nfunction monotoneY(context) {\n return new MonotoneY(context);\n}\n\nfunction Natural(context) {\n this._context = context;\n}\n\nNatural.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x = [];\n this._y = [];\n },\n lineEnd: function() {\n var x = this._x,\n y = this._y,\n n = x.length;\n\n if (n) {\n this._line ? this._context.lineTo(x[0], y[0]) : this._context.moveTo(x[0], y[0]);\n if (n === 2) {\n this._context.lineTo(x[1], y[1]);\n } else {\n var px = controlPoints(x),\n py = controlPoints(y);\n for (var i0 = 0, i1 = 1; i1 < n; ++i0, ++i1) {\n this._context.bezierCurveTo(px[0][i0], py[0][i0], px[1][i0], py[1][i0], x[i1], y[i1]);\n }\n }\n }\n\n if (this._line || (this._line !== 0 && n === 1)) this._context.closePath();\n this._line = 1 - this._line;\n this._x = this._y = null;\n },\n point: function(x, y) {\n this._x.push(+x);\n this._y.push(+y);\n }\n};\n\n// See https://www.particleincell.com/2012/bezier-splines/ for derivation.\nfunction controlPoints(x) {\n var i,\n n = x.length - 1,\n m,\n a = new Array(n),\n b = new Array(n),\n r = new Array(n);\n a[0] = 0, b[0] = 2, r[0] = x[0] + 2 * x[1];\n for (i = 1; i < n - 1; ++i) a[i] = 1, b[i] = 4, r[i] = 4 * x[i] + 2 * x[i + 1];\n a[n - 1] = 2, b[n - 1] = 7, r[n - 1] = 8 * x[n - 1] + x[n];\n for (i = 1; i < n; ++i) m = a[i] / b[i - 1], b[i] -= m, r[i] -= m * r[i - 1];\n a[n - 1] = r[n - 1] / b[n - 1];\n for (i = n - 2; i >= 0; --i) a[i] = (r[i] - a[i + 1]) / b[i];\n b[n - 1] = (x[n] + a[n - 1]) / 2;\n for (i = 0; i < n - 1; ++i) b[i] = 2 * x[i + 1] - a[i + 1];\n return [a, b];\n}\n\nvar natural = function(context) {\n return new Natural(context);\n};\n\nfunction Step(context, t) {\n this._context = context;\n this._t = t;\n}\n\nStep.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x = this._y = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n if (0 < this._t && this._t < 1 && this._point === 2) this._context.lineTo(this._x, this._y);\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n if (this._line >= 0) this._t = 1 - this._t, this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; // proceed\n default: {\n if (this._t <= 0) {\n this._context.lineTo(this._x, y);\n this._context.lineTo(x, y);\n } else {\n var x1 = this._x * (1 - this._t) + x * this._t;\n this._context.lineTo(x1, this._y);\n this._context.lineTo(x1, y);\n }\n break;\n }\n }\n this._x = x, this._y = y;\n }\n};\n\nvar step = function(context) {\n return new Step(context, 0.5);\n};\n\nfunction stepBefore(context) {\n return new Step(context, 0);\n}\n\nfunction stepAfter(context) {\n return new Step(context, 1);\n}\n\nvar none = function(series, order) {\n if (!((n = series.length) > 1)) return;\n for (var i = 1, j, s0, s1 = series[order[0]], n, m = s1.length; i < n; ++i) {\n s0 = s1, s1 = series[order[i]];\n for (j = 0; j < m; ++j) {\n s1[j][1] += s1[j][0] = isNaN(s0[j][1]) ? s0[j][0] : s0[j][1];\n }\n }\n};\n\nvar none$1 = function(series) {\n var n = series.length, o = new Array(n);\n while (--n >= 0) o[n] = n;\n return o;\n};\n\nfunction stackValue(d, key) {\n return d[key];\n}\n\nvar stack = function() {\n var keys = constant([]),\n order = none$1,\n offset = none,\n value = stackValue;\n\n function stack(data) {\n var kz = keys.apply(this, arguments),\n i,\n m = data.length,\n n = kz.length,\n sz = new Array(n),\n oz;\n\n for (i = 0; i < n; ++i) {\n for (var ki = kz[i], si = sz[i] = new Array(m), j = 0, sij; j < m; ++j) {\n si[j] = sij = [0, +value(data[j], ki, j, data)];\n sij.data = data[j];\n }\n si.key = ki;\n }\n\n for (i = 0, oz = order(sz); i < n; ++i) {\n sz[oz[i]].index = i;\n }\n\n offset(sz, oz);\n return sz;\n }\n\n stack.keys = function(_) {\n return arguments.length ? (keys = typeof _ === \"function\" ? _ : constant(slice.call(_)), stack) : keys;\n };\n\n stack.value = function(_) {\n return arguments.length ? (value = typeof _ === \"function\" ? _ : constant(+_), stack) : value;\n };\n\n stack.order = function(_) {\n return arguments.length ? (order = _ == null ? none$1 : typeof _ === \"function\" ? _ : constant(slice.call(_)), stack) : order;\n };\n\n stack.offset = function(_) {\n return arguments.length ? (offset = _ == null ? none : _, stack) : offset;\n };\n\n return stack;\n};\n\nvar expand = function(series, order) {\n if (!((n = series.length) > 0)) return;\n for (var i, n, j = 0, m = series[0].length, y; j < m; ++j) {\n for (y = i = 0; i < n; ++i) y += series[i][j][1] || 0;\n if (y) for (i = 0; i < n; ++i) series[i][j][1] /= y;\n }\n none(series, order);\n};\n\nvar diverging = function(series, order) {\n if (!((n = series.length) > 1)) return;\n for (var i, j = 0, d, dy, yp, yn, n, m = series[order[0]].length; j < m; ++j) {\n for (yp = yn = 0, i = 0; i < n; ++i) {\n if ((dy = (d = series[order[i]][j])[1] - d[0]) >= 0) {\n d[0] = yp, d[1] = yp += dy;\n } else if (dy < 0) {\n d[1] = yn, d[0] = yn += dy;\n } else {\n d[0] = yp;\n }\n }\n }\n};\n\nvar silhouette = function(series, order) {\n if (!((n = series.length) > 0)) return;\n for (var j = 0, s0 = series[order[0]], n, m = s0.length; j < m; ++j) {\n for (var i = 0, y = 0; i < n; ++i) y += series[i][j][1] || 0;\n s0[j][1] += s0[j][0] = -y / 2;\n }\n none(series, order);\n};\n\nvar wiggle = function(series, order) {\n if (!((n = series.length) > 0) || !((m = (s0 = series[order[0]]).length) > 0)) return;\n for (var y = 0, j = 1, s0, m, n; j < m; ++j) {\n for (var i = 0, s1 = 0, s2 = 0; i < n; ++i) {\n var si = series[order[i]],\n sij0 = si[j][1] || 0,\n sij1 = si[j - 1][1] || 0,\n s3 = (sij0 - sij1) / 2;\n for (var k = 0; k < i; ++k) {\n var sk = series[order[k]],\n skj0 = sk[j][1] || 0,\n skj1 = sk[j - 1][1] || 0;\n s3 += skj0 - skj1;\n }\n s1 += sij0, s2 += s3 * sij0;\n }\n s0[j - 1][1] += s0[j - 1][0] = y;\n if (s1) y -= s2 / s1;\n }\n s0[j - 1][1] += s0[j - 1][0] = y;\n none(series, order);\n};\n\nvar ascending = function(series) {\n var sums = series.map(sum);\n return none$1(series).sort(function(a, b) { return sums[a] - sums[b]; });\n};\n\nfunction sum(series) {\n var s = 0, i = -1, n = series.length, v;\n while (++i < n) if (v = +series[i][1]) s += v;\n return s;\n}\n\nvar descending$1 = function(series) {\n return ascending(series).reverse();\n};\n\nvar insideOut = function(series) {\n var n = series.length,\n i,\n j,\n sums = series.map(sum),\n order = none$1(series).sort(function(a, b) { return sums[b] - sums[a]; }),\n top = 0,\n bottom = 0,\n tops = [],\n bottoms = [];\n\n for (i = 0; i < n; ++i) {\n j = order[i];\n if (top < bottom) {\n top += sums[j];\n tops.push(j);\n } else {\n bottom += sums[j];\n bottoms.push(j);\n }\n }\n\n return bottoms.reverse().concat(tops);\n};\n\nvar reverse = function(series) {\n return none$1(series).reverse();\n};\n\nexports.arc = arc;\nexports.area = area;\nexports.line = line;\nexports.pie = pie;\nexports.areaRadial = areaRadial;\nexports.radialArea = areaRadial;\nexports.lineRadial = lineRadial$1;\nexports.radialLine = lineRadial$1;\nexports.pointRadial = pointRadial;\nexports.linkHorizontal = linkHorizontal;\nexports.linkVertical = linkVertical;\nexports.linkRadial = linkRadial;\nexports.symbol = symbol;\nexports.symbols = symbols;\nexports.symbolCircle = circle;\nexports.symbolCross = cross;\nexports.symbolDiamond = diamond;\nexports.symbolSquare = square;\nexports.symbolStar = star;\nexports.symbolTriangle = triangle;\nexports.symbolWye = wye;\nexports.curveBasisClosed = basisClosed;\nexports.curveBasisOpen = basisOpen;\nexports.curveBasis = basis;\nexports.curveBundle = bundle;\nexports.curveCardinalClosed = cardinalClosed;\nexports.curveCardinalOpen = cardinalOpen;\nexports.curveCardinal = cardinal;\nexports.curveCatmullRomClosed = catmullRomClosed;\nexports.curveCatmullRomOpen = catmullRomOpen;\nexports.curveCatmullRom = catmullRom;\nexports.curveLinearClosed = linearClosed;\nexports.curveLinear = curveLinear;\nexports.curveMonotoneX = monotoneX;\nexports.curveMonotoneY = monotoneY;\nexports.curveNatural = natural;\nexports.curveStep = step;\nexports.curveStepAfter = stepAfter;\nexports.curveStepBefore = stepBefore;\nexports.stack = stack;\nexports.stackOffsetExpand = expand;\nexports.stackOffsetDiverging = diverging;\nexports.stackOffsetNone = none;\nexports.stackOffsetSilhouette = silhouette;\nexports.stackOffsetWiggle = wiggle;\nexports.stackOrderAscending = ascending;\nexports.stackOrderDescending = descending$1;\nexports.stackOrderInsideOut = insideOut;\nexports.stackOrderNone = none$1;\nexports.stackOrderReverse = reverse;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-time-format/ Version 2.1.1. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-time')) :\n\ttypeof define === 'function' && define.amd ? define(['exports', 'd3-time'], factory) :\n\t(factory((global.d3 = global.d3 || {}),global.d3));\n}(this, (function (exports,d3Time) { 'use strict';\n\nfunction localDate(d) {\n if (0 <= d.y && d.y < 100) {\n var date = new Date(-1, d.m, d.d, d.H, d.M, d.S, d.L);\n date.setFullYear(d.y);\n return date;\n }\n return new Date(d.y, d.m, d.d, d.H, d.M, d.S, d.L);\n}\n\nfunction utcDate(d) {\n if (0 <= d.y && d.y < 100) {\n var date = new Date(Date.UTC(-1, d.m, d.d, d.H, d.M, d.S, d.L));\n date.setUTCFullYear(d.y);\n return date;\n }\n return new Date(Date.UTC(d.y, d.m, d.d, d.H, d.M, d.S, d.L));\n}\n\nfunction newYear(y) {\n return {y: y, m: 0, d: 1, H: 0, M: 0, S: 0, L: 0};\n}\n\nfunction formatLocale(locale) {\n var locale_dateTime = locale.dateTime,\n locale_date = locale.date,\n locale_time = locale.time,\n locale_periods = locale.periods,\n locale_weekdays = locale.days,\n locale_shortWeekdays = locale.shortDays,\n locale_months = locale.months,\n locale_shortMonths = locale.shortMonths;\n\n var periodRe = formatRe(locale_periods),\n periodLookup = formatLookup(locale_periods),\n weekdayRe = formatRe(locale_weekdays),\n weekdayLookup = formatLookup(locale_weekdays),\n shortWeekdayRe = formatRe(locale_shortWeekdays),\n shortWeekdayLookup = formatLookup(locale_shortWeekdays),\n monthRe = formatRe(locale_months),\n monthLookup = formatLookup(locale_months),\n shortMonthRe = formatRe(locale_shortMonths),\n shortMonthLookup = formatLookup(locale_shortMonths);\n\n var formats = {\n \"a\": formatShortWeekday,\n \"A\": formatWeekday,\n \"b\": formatShortMonth,\n \"B\": formatMonth,\n \"c\": null,\n \"d\": formatDayOfMonth,\n \"e\": formatDayOfMonth,\n \"f\": formatMicroseconds,\n \"H\": formatHour24,\n \"I\": formatHour12,\n \"j\": formatDayOfYear,\n \"L\": formatMilliseconds,\n \"m\": formatMonthNumber,\n \"M\": formatMinutes,\n \"p\": formatPeriod,\n \"Q\": formatUnixTimestamp,\n \"s\": formatUnixTimestampSeconds,\n \"S\": formatSeconds,\n \"u\": formatWeekdayNumberMonday,\n \"U\": formatWeekNumberSunday,\n \"V\": formatWeekNumberISO,\n \"w\": formatWeekdayNumberSunday,\n \"W\": formatWeekNumberMonday,\n \"x\": null,\n \"X\": null,\n \"y\": formatYear,\n \"Y\": formatFullYear,\n \"Z\": formatZone,\n \"%\": formatLiteralPercent\n };\n\n var utcFormats = {\n \"a\": formatUTCShortWeekday,\n \"A\": formatUTCWeekday,\n \"b\": formatUTCShortMonth,\n \"B\": formatUTCMonth,\n \"c\": null,\n \"d\": formatUTCDayOfMonth,\n \"e\": formatUTCDayOfMonth,\n \"f\": formatUTCMicroseconds,\n \"H\": formatUTCHour24,\n \"I\": formatUTCHour12,\n \"j\": formatUTCDayOfYear,\n \"L\": formatUTCMilliseconds,\n \"m\": formatUTCMonthNumber,\n \"M\": formatUTCMinutes,\n \"p\": formatUTCPeriod,\n \"Q\": formatUnixTimestamp,\n \"s\": formatUnixTimestampSeconds,\n \"S\": formatUTCSeconds,\n \"u\": formatUTCWeekdayNumberMonday,\n \"U\": formatUTCWeekNumberSunday,\n \"V\": formatUTCWeekNumberISO,\n \"w\": formatUTCWeekdayNumberSunday,\n \"W\": formatUTCWeekNumberMonday,\n \"x\": null,\n \"X\": null,\n \"y\": formatUTCYear,\n \"Y\": formatUTCFullYear,\n \"Z\": formatUTCZone,\n \"%\": formatLiteralPercent\n };\n\n var parses = {\n \"a\": parseShortWeekday,\n \"A\": parseWeekday,\n \"b\": parseShortMonth,\n \"B\": parseMonth,\n \"c\": parseLocaleDateTime,\n \"d\": parseDayOfMonth,\n \"e\": parseDayOfMonth,\n \"f\": parseMicroseconds,\n \"H\": parseHour24,\n \"I\": parseHour24,\n \"j\": parseDayOfYear,\n \"L\": parseMilliseconds,\n \"m\": parseMonthNumber,\n \"M\": parseMinutes,\n \"p\": parsePeriod,\n \"Q\": parseUnixTimestamp,\n \"s\": parseUnixTimestampSeconds,\n \"S\": parseSeconds,\n \"u\": parseWeekdayNumberMonday,\n \"U\": parseWeekNumberSunday,\n \"V\": parseWeekNumberISO,\n \"w\": parseWeekdayNumberSunday,\n \"W\": parseWeekNumberMonday,\n \"x\": parseLocaleDate,\n \"X\": parseLocaleTime,\n \"y\": parseYear,\n \"Y\": parseFullYear,\n \"Z\": parseZone,\n \"%\": parseLiteralPercent\n };\n\n // These recursive directive definitions must be deferred.\n formats.x = newFormat(locale_date, formats);\n formats.X = newFormat(locale_time, formats);\n formats.c = newFormat(locale_dateTime, formats);\n utcFormats.x = newFormat(locale_date, utcFormats);\n utcFormats.X = newFormat(locale_time, utcFormats);\n utcFormats.c = newFormat(locale_dateTime, utcFormats);\n\n function newFormat(specifier, formats) {\n return function(date) {\n var string = [],\n i = -1,\n j = 0,\n n = specifier.length,\n c,\n pad,\n format;\n\n if (!(date instanceof Date)) date = new Date(+date);\n\n while (++i < n) {\n if (specifier.charCodeAt(i) === 37) {\n string.push(specifier.slice(j, i));\n if ((pad = pads[c = specifier.charAt(++i)]) != null) c = specifier.charAt(++i);\n else pad = c === \"e\" ? \" \" : \"0\";\n if (format = formats[c]) c = format(date, pad);\n string.push(c);\n j = i + 1;\n }\n }\n\n string.push(specifier.slice(j, i));\n return string.join(\"\");\n };\n }\n\n function newParse(specifier, newDate) {\n return function(string) {\n var d = newYear(1900),\n i = parseSpecifier(d, specifier, string += \"\", 0),\n week, day;\n if (i != string.length) return null;\n\n // If a UNIX timestamp is specified, return it.\n if (\"Q\" in d) return new Date(d.Q);\n\n // The am-pm flag is 0 for AM, and 1 for PM.\n if (\"p\" in d) d.H = d.H % 12 + d.p * 12;\n\n // Convert day-of-week and week-of-year to day-of-year.\n if (\"V\" in d) {\n if (d.V < 1 || d.V > 53) return null;\n if (!(\"w\" in d)) d.w = 1;\n if (\"Z\" in d) {\n week = utcDate(newYear(d.y)), day = week.getUTCDay();\n week = day > 4 || day === 0 ? d3Time.utcMonday.ceil(week) : d3Time.utcMonday(week);\n week = d3Time.utcDay.offset(week, (d.V - 1) * 7);\n d.y = week.getUTCFullYear();\n d.m = week.getUTCMonth();\n d.d = week.getUTCDate() + (d.w + 6) % 7;\n } else {\n week = newDate(newYear(d.y)), day = week.getDay();\n week = day > 4 || day === 0 ? d3Time.timeMonday.ceil(week) : d3Time.timeMonday(week);\n week = d3Time.timeDay.offset(week, (d.V - 1) * 7);\n d.y = week.getFullYear();\n d.m = week.getMonth();\n d.d = week.getDate() + (d.w + 6) % 7;\n }\n } else if (\"W\" in d || \"U\" in d) {\n if (!(\"w\" in d)) d.w = \"u\" in d ? d.u % 7 : \"W\" in d ? 1 : 0;\n day = \"Z\" in d ? utcDate(newYear(d.y)).getUTCDay() : newDate(newYear(d.y)).getDay();\n d.m = 0;\n d.d = \"W\" in d ? (d.w + 6) % 7 + d.W * 7 - (day + 5) % 7 : d.w + d.U * 7 - (day + 6) % 7;\n }\n\n // If a time zone is specified, all fields are interpreted as UTC and then\n // offset according to the specified time zone.\n if (\"Z\" in d) {\n d.H += d.Z / 100 | 0;\n d.M += d.Z % 100;\n return utcDate(d);\n }\n\n // Otherwise, all fields are in local time.\n return newDate(d);\n };\n }\n\n function parseSpecifier(d, specifier, string, j) {\n var i = 0,\n n = specifier.length,\n m = string.length,\n c,\n parse;\n\n while (i < n) {\n if (j >= m) return -1;\n c = specifier.charCodeAt(i++);\n if (c === 37) {\n c = specifier.charAt(i++);\n parse = parses[c in pads ? specifier.charAt(i++) : c];\n if (!parse || ((j = parse(d, string, j)) < 0)) return -1;\n } else if (c != string.charCodeAt(j++)) {\n return -1;\n }\n }\n\n return j;\n }\n\n function parsePeriod(d, string, i) {\n var n = periodRe.exec(string.slice(i));\n return n ? (d.p = periodLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseShortWeekday(d, string, i) {\n var n = shortWeekdayRe.exec(string.slice(i));\n return n ? (d.w = shortWeekdayLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseWeekday(d, string, i) {\n var n = weekdayRe.exec(string.slice(i));\n return n ? (d.w = weekdayLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseShortMonth(d, string, i) {\n var n = shortMonthRe.exec(string.slice(i));\n return n ? (d.m = shortMonthLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseMonth(d, string, i) {\n var n = monthRe.exec(string.slice(i));\n return n ? (d.m = monthLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseLocaleDateTime(d, string, i) {\n return parseSpecifier(d, locale_dateTime, string, i);\n }\n\n function parseLocaleDate(d, string, i) {\n return parseSpecifier(d, locale_date, string, i);\n }\n\n function parseLocaleTime(d, string, i) {\n return parseSpecifier(d, locale_time, string, i);\n }\n\n function formatShortWeekday(d) {\n return locale_shortWeekdays[d.getDay()];\n }\n\n function formatWeekday(d) {\n return locale_weekdays[d.getDay()];\n }\n\n function formatShortMonth(d) {\n return locale_shortMonths[d.getMonth()];\n }\n\n function formatMonth(d) {\n return locale_months[d.getMonth()];\n }\n\n function formatPeriod(d) {\n return locale_periods[+(d.getHours() >= 12)];\n }\n\n function formatUTCShortWeekday(d) {\n return locale_shortWeekdays[d.getUTCDay()];\n }\n\n function formatUTCWeekday(d) {\n return locale_weekdays[d.getUTCDay()];\n }\n\n function formatUTCShortMonth(d) {\n return locale_shortMonths[d.getUTCMonth()];\n }\n\n function formatUTCMonth(d) {\n return locale_months[d.getUTCMonth()];\n }\n\n function formatUTCPeriod(d) {\n return locale_periods[+(d.getUTCHours() >= 12)];\n }\n\n return {\n format: function(specifier) {\n var f = newFormat(specifier += \"\", formats);\n f.toString = function() { return specifier; };\n return f;\n },\n parse: function(specifier) {\n var p = newParse(specifier += \"\", localDate);\n p.toString = function() { return specifier; };\n return p;\n },\n utcFormat: function(specifier) {\n var f = newFormat(specifier += \"\", utcFormats);\n f.toString = function() { return specifier; };\n return f;\n },\n utcParse: function(specifier) {\n var p = newParse(specifier, utcDate);\n p.toString = function() { return specifier; };\n return p;\n }\n };\n}\n\nvar pads = {\"-\": \"\", \"_\": \" \", \"0\": \"0\"};\nvar numberRe = /^\\s*\\d+/;\nvar percentRe = /^%/;\nvar requoteRe = /[\\\\^$*+?|[\\]().{}]/g;\n\nfunction pad(value, fill, width) {\n var sign = value < 0 ? \"-\" : \"\",\n string = (sign ? -value : value) + \"\",\n length = string.length;\n return sign + (length < width ? new Array(width - length + 1).join(fill) + string : string);\n}\n\nfunction requote(s) {\n return s.replace(requoteRe, \"\\\\$&\");\n}\n\nfunction formatRe(names) {\n return new RegExp(\"^(?:\" + names.map(requote).join(\"|\") + \")\", \"i\");\n}\n\nfunction formatLookup(names) {\n var map = {}, i = -1, n = names.length;\n while (++i < n) map[names[i].toLowerCase()] = i;\n return map;\n}\n\nfunction parseWeekdayNumberSunday(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 1));\n return n ? (d.w = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseWeekdayNumberMonday(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 1));\n return n ? (d.u = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseWeekNumberSunday(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.U = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseWeekNumberISO(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.V = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseWeekNumberMonday(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.W = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseFullYear(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 4));\n return n ? (d.y = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseYear(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.y = +n[0] + (+n[0] > 68 ? 1900 : 2000), i + n[0].length) : -1;\n}\n\nfunction parseZone(d, string, i) {\n var n = /^(Z)|([+-]\\d\\d)(?::?(\\d\\d))?/.exec(string.slice(i, i + 6));\n return n ? (d.Z = n[1] ? 0 : -(n[2] + (n[3] || \"00\")), i + n[0].length) : -1;\n}\n\nfunction parseMonthNumber(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.m = n[0] - 1, i + n[0].length) : -1;\n}\n\nfunction parseDayOfMonth(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.d = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseDayOfYear(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 3));\n return n ? (d.m = 0, d.d = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseHour24(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.H = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseMinutes(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.M = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseSeconds(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.S = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseMilliseconds(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 3));\n return n ? (d.L = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseMicroseconds(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 6));\n return n ? (d.L = Math.floor(n[0] / 1000), i + n[0].length) : -1;\n}\n\nfunction parseLiteralPercent(d, string, i) {\n var n = percentRe.exec(string.slice(i, i + 1));\n return n ? i + n[0].length : -1;\n}\n\nfunction parseUnixTimestamp(d, string, i) {\n var n = numberRe.exec(string.slice(i));\n return n ? (d.Q = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseUnixTimestampSeconds(d, string, i) {\n var n = numberRe.exec(string.slice(i));\n return n ? (d.Q = (+n[0]) * 1000, i + n[0].length) : -1;\n}\n\nfunction formatDayOfMonth(d, p) {\n return pad(d.getDate(), p, 2);\n}\n\nfunction formatHour24(d, p) {\n return pad(d.getHours(), p, 2);\n}\n\nfunction formatHour12(d, p) {\n return pad(d.getHours() % 12 || 12, p, 2);\n}\n\nfunction formatDayOfYear(d, p) {\n return pad(1 + d3Time.timeDay.count(d3Time.timeYear(d), d), p, 3);\n}\n\nfunction formatMilliseconds(d, p) {\n return pad(d.getMilliseconds(), p, 3);\n}\n\nfunction formatMicroseconds(d, p) {\n return formatMilliseconds(d, p) + \"000\";\n}\n\nfunction formatMonthNumber(d, p) {\n return pad(d.getMonth() + 1, p, 2);\n}\n\nfunction formatMinutes(d, p) {\n return pad(d.getMinutes(), p, 2);\n}\n\nfunction formatSeconds(d, p) {\n return pad(d.getSeconds(), p, 2);\n}\n\nfunction formatWeekdayNumberMonday(d) {\n var day = d.getDay();\n return day === 0 ? 7 : day;\n}\n\nfunction formatWeekNumberSunday(d, p) {\n return pad(d3Time.timeSunday.count(d3Time.timeYear(d), d), p, 2);\n}\n\nfunction formatWeekNumberISO(d, p) {\n var day = d.getDay();\n d = (day >= 4 || day === 0) ? d3Time.timeThursday(d) : d3Time.timeThursday.ceil(d);\n return pad(d3Time.timeThursday.count(d3Time.timeYear(d), d) + (d3Time.timeYear(d).getDay() === 4), p, 2);\n}\n\nfunction formatWeekdayNumberSunday(d) {\n return d.getDay();\n}\n\nfunction formatWeekNumberMonday(d, p) {\n return pad(d3Time.timeMonday.count(d3Time.timeYear(d), d), p, 2);\n}\n\nfunction formatYear(d, p) {\n return pad(d.getFullYear() % 100, p, 2);\n}\n\nfunction formatFullYear(d, p) {\n return pad(d.getFullYear() % 10000, p, 4);\n}\n\nfunction formatZone(d) {\n var z = d.getTimezoneOffset();\n return (z > 0 ? \"-\" : (z *= -1, \"+\"))\n + pad(z / 60 | 0, \"0\", 2)\n + pad(z % 60, \"0\", 2);\n}\n\nfunction formatUTCDayOfMonth(d, p) {\n return pad(d.getUTCDate(), p, 2);\n}\n\nfunction formatUTCHour24(d, p) {\n return pad(d.getUTCHours(), p, 2);\n}\n\nfunction formatUTCHour12(d, p) {\n return pad(d.getUTCHours() % 12 || 12, p, 2);\n}\n\nfunction formatUTCDayOfYear(d, p) {\n return pad(1 + d3Time.utcDay.count(d3Time.utcYear(d), d), p, 3);\n}\n\nfunction formatUTCMilliseconds(d, p) {\n return pad(d.getUTCMilliseconds(), p, 3);\n}\n\nfunction formatUTCMicroseconds(d, p) {\n return formatUTCMilliseconds(d, p) + \"000\";\n}\n\nfunction formatUTCMonthNumber(d, p) {\n return pad(d.getUTCMonth() + 1, p, 2);\n}\n\nfunction formatUTCMinutes(d, p) {\n return pad(d.getUTCMinutes(), p, 2);\n}\n\nfunction formatUTCSeconds(d, p) {\n return pad(d.getUTCSeconds(), p, 2);\n}\n\nfunction formatUTCWeekdayNumberMonday(d) {\n var dow = d.getUTCDay();\n return dow === 0 ? 7 : dow;\n}\n\nfunction formatUTCWeekNumberSunday(d, p) {\n return pad(d3Time.utcSunday.count(d3Time.utcYear(d), d), p, 2);\n}\n\nfunction formatUTCWeekNumberISO(d, p) {\n var day = d.getUTCDay();\n d = (day >= 4 || day === 0) ? d3Time.utcThursday(d) : d3Time.utcThursday.ceil(d);\n return pad(d3Time.utcThursday.count(d3Time.utcYear(d), d) + (d3Time.utcYear(d).getUTCDay() === 4), p, 2);\n}\n\nfunction formatUTCWeekdayNumberSunday(d) {\n return d.getUTCDay();\n}\n\nfunction formatUTCWeekNumberMonday(d, p) {\n return pad(d3Time.utcMonday.count(d3Time.utcYear(d), d), p, 2);\n}\n\nfunction formatUTCYear(d, p) {\n return pad(d.getUTCFullYear() % 100, p, 2);\n}\n\nfunction formatUTCFullYear(d, p) {\n return pad(d.getUTCFullYear() % 10000, p, 4);\n}\n\nfunction formatUTCZone() {\n return \"+0000\";\n}\n\nfunction formatLiteralPercent() {\n return \"%\";\n}\n\nfunction formatUnixTimestamp(d) {\n return +d;\n}\n\nfunction formatUnixTimestampSeconds(d) {\n return Math.floor(+d / 1000);\n}\n\nvar locale;\n\n\n\n\n\ndefaultLocale({\n dateTime: \"%x, %X\",\n date: \"%-m/%-d/%Y\",\n time: \"%-I:%M:%S %p\",\n periods: [\"AM\", \"PM\"],\n days: [\"Sunday\", \"Monday\", \"Tuesday\", \"Wednesday\", \"Thursday\", \"Friday\", \"Saturday\"],\n shortDays: [\"Sun\", \"Mon\", \"Tue\", \"Wed\", \"Thu\", \"Fri\", \"Sat\"],\n months: [\"January\", \"February\", \"March\", \"April\", \"May\", \"June\", \"July\", \"August\", \"September\", \"October\", \"November\", \"December\"],\n shortMonths: [\"Jan\", \"Feb\", \"Mar\", \"Apr\", \"May\", \"Jun\", \"Jul\", \"Aug\", \"Sep\", \"Oct\", \"Nov\", \"Dec\"]\n});\n\nfunction defaultLocale(definition) {\n locale = formatLocale(definition);\n exports.timeFormat = locale.format;\n exports.timeParse = locale.parse;\n exports.utcFormat = locale.utcFormat;\n exports.utcParse = locale.utcParse;\n return locale;\n}\n\nvar isoSpecifier = \"%Y-%m-%dT%H:%M:%S.%LZ\";\n\nfunction formatIsoNative(date) {\n return date.toISOString();\n}\n\nvar formatIso = Date.prototype.toISOString\n ? formatIsoNative\n : exports.utcFormat(isoSpecifier);\n\nfunction parseIsoNative(string) {\n var date = new Date(string);\n return isNaN(date) ? null : date;\n}\n\nvar parseIso = +new Date(\"2000-01-01T00:00:00.000Z\")\n ? parseIsoNative\n : exports.utcParse(isoSpecifier);\n\nexports.timeFormatDefaultLocale = defaultLocale;\nexports.timeFormatLocale = formatLocale;\nexports.isoFormat = formatIso;\nexports.isoParse = parseIso;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-time/ Version 1.0.8. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar t0 = new Date;\nvar t1 = new Date;\n\nfunction newInterval(floori, offseti, count, field) {\n\n function interval(date) {\n return floori(date = new Date(+date)), date;\n }\n\n interval.floor = interval;\n\n interval.ceil = function(date) {\n return floori(date = new Date(date - 1)), offseti(date, 1), floori(date), date;\n };\n\n interval.round = function(date) {\n var d0 = interval(date),\n d1 = interval.ceil(date);\n return date - d0 < d1 - date ? d0 : d1;\n };\n\n interval.offset = function(date, step) {\n return offseti(date = new Date(+date), step == null ? 1 : Math.floor(step)), date;\n };\n\n interval.range = function(start, stop, step) {\n var range = [], previous;\n start = interval.ceil(start);\n step = step == null ? 1 : Math.floor(step);\n if (!(start < stop) || !(step > 0)) return range; // also handles Invalid Date\n do range.push(previous = new Date(+start)), offseti(start, step), floori(start);\n while (previous < start && start < stop);\n return range;\n };\n\n interval.filter = function(test) {\n return newInterval(function(date) {\n if (date >= date) while (floori(date), !test(date)) date.setTime(date - 1);\n }, function(date, step) {\n if (date >= date) {\n if (step < 0) while (++step <= 0) {\n while (offseti(date, -1), !test(date)) {} // eslint-disable-line no-empty\n } else while (--step >= 0) {\n while (offseti(date, +1), !test(date)) {} // eslint-disable-line no-empty\n }\n }\n });\n };\n\n if (count) {\n interval.count = function(start, end) {\n t0.setTime(+start), t1.setTime(+end);\n floori(t0), floori(t1);\n return Math.floor(count(t0, t1));\n };\n\n interval.every = function(step) {\n step = Math.floor(step);\n return !isFinite(step) || !(step > 0) ? null\n : !(step > 1) ? interval\n : interval.filter(field\n ? function(d) { return field(d) % step === 0; }\n : function(d) { return interval.count(0, d) % step === 0; });\n };\n }\n\n return interval;\n}\n\nvar millisecond = newInterval(function() {\n // noop\n}, function(date, step) {\n date.setTime(+date + step);\n}, function(start, end) {\n return end - start;\n});\n\n// An optimized implementation for this simple case.\nmillisecond.every = function(k) {\n k = Math.floor(k);\n if (!isFinite(k) || !(k > 0)) return null;\n if (!(k > 1)) return millisecond;\n return newInterval(function(date) {\n date.setTime(Math.floor(date / k) * k);\n }, function(date, step) {\n date.setTime(+date + step * k);\n }, function(start, end) {\n return (end - start) / k;\n });\n};\n\nvar milliseconds = millisecond.range;\n\nvar durationSecond = 1e3;\nvar durationMinute = 6e4;\nvar durationHour = 36e5;\nvar durationDay = 864e5;\nvar durationWeek = 6048e5;\n\nvar second = newInterval(function(date) {\n date.setTime(Math.floor(date / durationSecond) * durationSecond);\n}, function(date, step) {\n date.setTime(+date + step * durationSecond);\n}, function(start, end) {\n return (end - start) / durationSecond;\n}, function(date) {\n return date.getUTCSeconds();\n});\n\nvar seconds = second.range;\n\nvar minute = newInterval(function(date) {\n date.setTime(Math.floor(date / durationMinute) * durationMinute);\n}, function(date, step) {\n date.setTime(+date + step * durationMinute);\n}, function(start, end) {\n return (end - start) / durationMinute;\n}, function(date) {\n return date.getMinutes();\n});\n\nvar minutes = minute.range;\n\nvar hour = newInterval(function(date) {\n var offset = date.getTimezoneOffset() * durationMinute % durationHour;\n if (offset < 0) offset += durationHour;\n date.setTime(Math.floor((+date - offset) / durationHour) * durationHour + offset);\n}, function(date, step) {\n date.setTime(+date + step * durationHour);\n}, function(start, end) {\n return (end - start) / durationHour;\n}, function(date) {\n return date.getHours();\n});\n\nvar hours = hour.range;\n\nvar day = newInterval(function(date) {\n date.setHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setDate(date.getDate() + step);\n}, function(start, end) {\n return (end - start - (end.getTimezoneOffset() - start.getTimezoneOffset()) * durationMinute) / durationDay;\n}, function(date) {\n return date.getDate() - 1;\n});\n\nvar days = day.range;\n\nfunction weekday(i) {\n return newInterval(function(date) {\n date.setDate(date.getDate() - (date.getDay() + 7 - i) % 7);\n date.setHours(0, 0, 0, 0);\n }, function(date, step) {\n date.setDate(date.getDate() + step * 7);\n }, function(start, end) {\n return (end - start - (end.getTimezoneOffset() - start.getTimezoneOffset()) * durationMinute) / durationWeek;\n });\n}\n\nvar sunday = weekday(0);\nvar monday = weekday(1);\nvar tuesday = weekday(2);\nvar wednesday = weekday(3);\nvar thursday = weekday(4);\nvar friday = weekday(5);\nvar saturday = weekday(6);\n\nvar sundays = sunday.range;\nvar mondays = monday.range;\nvar tuesdays = tuesday.range;\nvar wednesdays = wednesday.range;\nvar thursdays = thursday.range;\nvar fridays = friday.range;\nvar saturdays = saturday.range;\n\nvar month = newInterval(function(date) {\n date.setDate(1);\n date.setHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setMonth(date.getMonth() + step);\n}, function(start, end) {\n return end.getMonth() - start.getMonth() + (end.getFullYear() - start.getFullYear()) * 12;\n}, function(date) {\n return date.getMonth();\n});\n\nvar months = month.range;\n\nvar year = newInterval(function(date) {\n date.setMonth(0, 1);\n date.setHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setFullYear(date.getFullYear() + step);\n}, function(start, end) {\n return end.getFullYear() - start.getFullYear();\n}, function(date) {\n return date.getFullYear();\n});\n\n// An optimized implementation for this simple case.\nyear.every = function(k) {\n return !isFinite(k = Math.floor(k)) || !(k > 0) ? null : newInterval(function(date) {\n date.setFullYear(Math.floor(date.getFullYear() / k) * k);\n date.setMonth(0, 1);\n date.setHours(0, 0, 0, 0);\n }, function(date, step) {\n date.setFullYear(date.getFullYear() + step * k);\n });\n};\n\nvar years = year.range;\n\nvar utcMinute = newInterval(function(date) {\n date.setUTCSeconds(0, 0);\n}, function(date, step) {\n date.setTime(+date + step * durationMinute);\n}, function(start, end) {\n return (end - start) / durationMinute;\n}, function(date) {\n return date.getUTCMinutes();\n});\n\nvar utcMinutes = utcMinute.range;\n\nvar utcHour = newInterval(function(date) {\n date.setUTCMinutes(0, 0, 0);\n}, function(date, step) {\n date.setTime(+date + step * durationHour);\n}, function(start, end) {\n return (end - start) / durationHour;\n}, function(date) {\n return date.getUTCHours();\n});\n\nvar utcHours = utcHour.range;\n\nvar utcDay = newInterval(function(date) {\n date.setUTCHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setUTCDate(date.getUTCDate() + step);\n}, function(start, end) {\n return (end - start) / durationDay;\n}, function(date) {\n return date.getUTCDate() - 1;\n});\n\nvar utcDays = utcDay.range;\n\nfunction utcWeekday(i) {\n return newInterval(function(date) {\n date.setUTCDate(date.getUTCDate() - (date.getUTCDay() + 7 - i) % 7);\n date.setUTCHours(0, 0, 0, 0);\n }, function(date, step) {\n date.setUTCDate(date.getUTCDate() + step * 7);\n }, function(start, end) {\n return (end - start) / durationWeek;\n });\n}\n\nvar utcSunday = utcWeekday(0);\nvar utcMonday = utcWeekday(1);\nvar utcTuesday = utcWeekday(2);\nvar utcWednesday = utcWeekday(3);\nvar utcThursday = utcWeekday(4);\nvar utcFriday = utcWeekday(5);\nvar utcSaturday = utcWeekday(6);\n\nvar utcSundays = utcSunday.range;\nvar utcMondays = utcMonday.range;\nvar utcTuesdays = utcTuesday.range;\nvar utcWednesdays = utcWednesday.range;\nvar utcThursdays = utcThursday.range;\nvar utcFridays = utcFriday.range;\nvar utcSaturdays = utcSaturday.range;\n\nvar utcMonth = newInterval(function(date) {\n date.setUTCDate(1);\n date.setUTCHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setUTCMonth(date.getUTCMonth() + step);\n}, function(start, end) {\n return end.getUTCMonth() - start.getUTCMonth() + (end.getUTCFullYear() - start.getUTCFullYear()) * 12;\n}, function(date) {\n return date.getUTCMonth();\n});\n\nvar utcMonths = utcMonth.range;\n\nvar utcYear = newInterval(function(date) {\n date.setUTCMonth(0, 1);\n date.setUTCHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setUTCFullYear(date.getUTCFullYear() + step);\n}, function(start, end) {\n return end.getUTCFullYear() - start.getUTCFullYear();\n}, function(date) {\n return date.getUTCFullYear();\n});\n\n// An optimized implementation for this simple case.\nutcYear.every = function(k) {\n return !isFinite(k = Math.floor(k)) || !(k > 0) ? null : newInterval(function(date) {\n date.setUTCFullYear(Math.floor(date.getUTCFullYear() / k) * k);\n date.setUTCMonth(0, 1);\n date.setUTCHours(0, 0, 0, 0);\n }, function(date, step) {\n date.setUTCFullYear(date.getUTCFullYear() + step * k);\n });\n};\n\nvar utcYears = utcYear.range;\n\nexports.timeInterval = newInterval;\nexports.timeMillisecond = millisecond;\nexports.timeMilliseconds = milliseconds;\nexports.utcMillisecond = millisecond;\nexports.utcMilliseconds = milliseconds;\nexports.timeSecond = second;\nexports.timeSeconds = seconds;\nexports.utcSecond = second;\nexports.utcSeconds = seconds;\nexports.timeMinute = minute;\nexports.timeMinutes = minutes;\nexports.timeHour = hour;\nexports.timeHours = hours;\nexports.timeDay = day;\nexports.timeDays = days;\nexports.timeWeek = sunday;\nexports.timeWeeks = sundays;\nexports.timeSunday = sunday;\nexports.timeSundays = sundays;\nexports.timeMonday = monday;\nexports.timeMondays = mondays;\nexports.timeTuesday = tuesday;\nexports.timeTuesdays = tuesdays;\nexports.timeWednesday = wednesday;\nexports.timeWednesdays = wednesdays;\nexports.timeThursday = thursday;\nexports.timeThursdays = thursdays;\nexports.timeFriday = friday;\nexports.timeFridays = fridays;\nexports.timeSaturday = saturday;\nexports.timeSaturdays = saturdays;\nexports.timeMonth = month;\nexports.timeMonths = months;\nexports.timeYear = year;\nexports.timeYears = years;\nexports.utcMinute = utcMinute;\nexports.utcMinutes = utcMinutes;\nexports.utcHour = utcHour;\nexports.utcHours = utcHours;\nexports.utcDay = utcDay;\nexports.utcDays = utcDays;\nexports.utcWeek = utcSunday;\nexports.utcWeeks = utcSundays;\nexports.utcSunday = utcSunday;\nexports.utcSundays = utcSundays;\nexports.utcMonday = utcMonday;\nexports.utcMondays = utcMondays;\nexports.utcTuesday = utcTuesday;\nexports.utcTuesdays = utcTuesdays;\nexports.utcWednesday = utcWednesday;\nexports.utcWednesdays = utcWednesdays;\nexports.utcThursday = utcThursday;\nexports.utcThursdays = utcThursdays;\nexports.utcFriday = utcFriday;\nexports.utcFridays = utcFridays;\nexports.utcSaturday = utcSaturday;\nexports.utcSaturdays = utcSaturdays;\nexports.utcMonth = utcMonth;\nexports.utcMonths = utcMonths;\nexports.utcYear = utcYear;\nexports.utcYears = utcYears;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-timer/ Version 1.0.7. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar frame = 0;\nvar timeout = 0;\nvar interval = 0;\nvar pokeDelay = 1000;\nvar taskHead;\nvar taskTail;\nvar clockLast = 0;\nvar clockNow = 0;\nvar clockSkew = 0;\nvar clock = typeof performance === \"object\" && performance.now ? performance : Date;\nvar setFrame = typeof window === \"object\" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); };\n\nfunction now() {\n return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);\n}\n\nfunction clearNow() {\n clockNow = 0;\n}\n\nfunction Timer() {\n this._call =\n this._time =\n this._next = null;\n}\n\nTimer.prototype = timer.prototype = {\n constructor: Timer,\n restart: function(callback, delay, time) {\n if (typeof callback !== \"function\") throw new TypeError(\"callback is not a function\");\n time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);\n if (!this._next && taskTail !== this) {\n if (taskTail) taskTail._next = this;\n else taskHead = this;\n taskTail = this;\n }\n this._call = callback;\n this._time = time;\n sleep();\n },\n stop: function() {\n if (this._call) {\n this._call = null;\n this._time = Infinity;\n sleep();\n }\n }\n};\n\nfunction timer(callback, delay, time) {\n var t = new Timer;\n t.restart(callback, delay, time);\n return t;\n}\n\nfunction timerFlush() {\n now(); // Get the current time, if not already set.\n ++frame; // Pretend we’ve set an alarm, if we haven’t already.\n var t = taskHead, e;\n while (t) {\n if ((e = clockNow - t._time) >= 0) t._call.call(null, e);\n t = t._next;\n }\n --frame;\n}\n\nfunction wake() {\n clockNow = (clockLast = clock.now()) + clockSkew;\n frame = timeout = 0;\n try {\n timerFlush();\n } finally {\n frame = 0;\n nap();\n clockNow = 0;\n }\n}\n\nfunction poke() {\n var now = clock.now(), delay = now - clockLast;\n if (delay > pokeDelay) clockSkew -= delay, clockLast = now;\n}\n\nfunction nap() {\n var t0, t1 = taskHead, t2, time = Infinity;\n while (t1) {\n if (t1._call) {\n if (time > t1._time) time = t1._time;\n t0 = t1, t1 = t1._next;\n } else {\n t2 = t1._next, t1._next = null;\n t1 = t0 ? t0._next = t2 : taskHead = t2;\n }\n }\n taskTail = t0;\n sleep(time);\n}\n\nfunction sleep(time) {\n if (frame) return; // Soonest alarm already set, or will be.\n if (timeout) timeout = clearTimeout(timeout);\n var delay = time - clockNow; // Strictly less than if we recomputed clockNow.\n if (delay > 24) {\n if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew);\n if (interval) interval = clearInterval(interval);\n } else {\n if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay);\n frame = 1, setFrame(wake);\n }\n}\n\nvar timeout$1 = function(callback, delay, time) {\n var t = new Timer;\n delay = delay == null ? 0 : +delay;\n t.restart(function(elapsed) {\n t.stop();\n callback(elapsed + delay);\n }, delay, time);\n return t;\n};\n\nvar interval$1 = function(callback, delay, time) {\n var t = new Timer, total = delay;\n if (delay == null) return t.restart(callback, delay, time), t;\n delay = +delay, time = time == null ? now() : +time;\n t.restart(function tick(elapsed) {\n elapsed += total;\n t.restart(tick, total += delay, time);\n callback(elapsed);\n }, delay, time);\n return t;\n};\n\nexports.now = now;\nexports.timer = timer;\nexports.timerFlush = timerFlush;\nexports.timeout = timeout$1;\nexports.interval = interval$1;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-transition/ Version 1.1.1. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-selection'), require('d3-dispatch'), require('d3-timer'), require('d3-interpolate'), require('d3-color'), require('d3-ease')) :\n\ttypeof define === 'function' && define.amd ? define(['exports', 'd3-selection', 'd3-dispatch', 'd3-timer', 'd3-interpolate', 'd3-color', 'd3-ease'], factory) :\n\t(factory((global.d3 = global.d3 || {}),global.d3,global.d3,global.d3,global.d3,global.d3,global.d3));\n}(this, (function (exports,d3Selection,d3Dispatch,d3Timer,d3Interpolate,d3Color,d3Ease) { 'use strict';\n\nvar emptyOn = d3Dispatch.dispatch(\"start\", \"end\", \"interrupt\");\nvar emptyTween = [];\n\nvar CREATED = 0;\nvar SCHEDULED = 1;\nvar STARTING = 2;\nvar STARTED = 3;\nvar RUNNING = 4;\nvar ENDING = 5;\nvar ENDED = 6;\n\nvar schedule = function(node, name, id, index, group, timing) {\n var schedules = node.__transition;\n if (!schedules) node.__transition = {};\n else if (id in schedules) return;\n create(node, id, {\n name: name,\n index: index, // For context during callback.\n group: group, // For context during callback.\n on: emptyOn,\n tween: emptyTween,\n time: timing.time,\n delay: timing.delay,\n duration: timing.duration,\n ease: timing.ease,\n timer: null,\n state: CREATED\n });\n};\n\nfunction init(node, id) {\n var schedule = get(node, id);\n if (schedule.state > CREATED) throw new Error(\"too late; already scheduled\");\n return schedule;\n}\n\nfunction set(node, id) {\n var schedule = get(node, id);\n if (schedule.state > STARTING) throw new Error(\"too late; already started\");\n return schedule;\n}\n\nfunction get(node, id) {\n var schedule = node.__transition;\n if (!schedule || !(schedule = schedule[id])) throw new Error(\"transition not found\");\n return schedule;\n}\n\nfunction create(node, id, self) {\n var schedules = node.__transition,\n tween;\n\n // Initialize the self timer when the transition is created.\n // Note the actual delay is not known until the first callback!\n schedules[id] = self;\n self.timer = d3Timer.timer(schedule, 0, self.time);\n\n function schedule(elapsed) {\n self.state = SCHEDULED;\n self.timer.restart(start, self.delay, self.time);\n\n // If the elapsed delay is less than our first sleep, start immediately.\n if (self.delay <= elapsed) start(elapsed - self.delay);\n }\n\n function start(elapsed) {\n var i, j, n, o;\n\n // If the state is not SCHEDULED, then we previously errored on start.\n if (self.state !== SCHEDULED) return stop();\n\n for (i in schedules) {\n o = schedules[i];\n if (o.name !== self.name) continue;\n\n // While this element already has a starting transition during this frame,\n // defer starting an interrupting transition until that transition has a\n // chance to tick (and possibly end); see d3/d3-transition#54!\n if (o.state === STARTED) return d3Timer.timeout(start);\n\n // Interrupt the active transition, if any.\n // Dispatch the interrupt event.\n if (o.state === RUNNING) {\n o.state = ENDED;\n o.timer.stop();\n o.on.call(\"interrupt\", node, node.__data__, o.index, o.group);\n delete schedules[i];\n }\n\n // Cancel any pre-empted transitions. No interrupt event is dispatched\n // because the cancelled transitions never started. Note that this also\n // removes this transition from the pending list!\n else if (+i < id) {\n o.state = ENDED;\n o.timer.stop();\n delete schedules[i];\n }\n }\n\n // Defer the first tick to end of the current frame; see d3/d3#1576.\n // Note the transition may be canceled after start and before the first tick!\n // Note this must be scheduled before the start event; see d3/d3-transition#16!\n // Assuming this is successful, subsequent callbacks go straight to tick.\n d3Timer.timeout(function() {\n if (self.state === STARTED) {\n self.state = RUNNING;\n self.timer.restart(tick, self.delay, self.time);\n tick(elapsed);\n }\n });\n\n // Dispatch the start event.\n // Note this must be done before the tween are initialized.\n self.state = STARTING;\n self.on.call(\"start\", node, node.__data__, self.index, self.group);\n if (self.state !== STARTING) return; // interrupted\n self.state = STARTED;\n\n // Initialize the tween, deleting null tween.\n tween = new Array(n = self.tween.length);\n for (i = 0, j = -1; i < n; ++i) {\n if (o = self.tween[i].value.call(node, node.__data__, self.index, self.group)) {\n tween[++j] = o;\n }\n }\n tween.length = j + 1;\n }\n\n function tick(elapsed) {\n var t = elapsed < self.duration ? self.ease.call(null, elapsed / self.duration) : (self.timer.restart(stop), self.state = ENDING, 1),\n i = -1,\n n = tween.length;\n\n while (++i < n) {\n tween[i].call(null, t);\n }\n\n // Dispatch the end event.\n if (self.state === ENDING) {\n self.on.call(\"end\", node, node.__data__, self.index, self.group);\n stop();\n }\n }\n\n function stop() {\n self.state = ENDED;\n self.timer.stop();\n delete schedules[id];\n for (var i in schedules) return; // eslint-disable-line no-unused-vars\n delete node.__transition;\n }\n}\n\nvar interrupt = function(node, name) {\n var schedules = node.__transition,\n schedule,\n active,\n empty = true,\n i;\n\n if (!schedules) return;\n\n name = name == null ? null : name + \"\";\n\n for (i in schedules) {\n if ((schedule = schedules[i]).name !== name) { empty = false; continue; }\n active = schedule.state > STARTING && schedule.state < ENDING;\n schedule.state = ENDED;\n schedule.timer.stop();\n if (active) schedule.on.call(\"interrupt\", node, node.__data__, schedule.index, schedule.group);\n delete schedules[i];\n }\n\n if (empty) delete node.__transition;\n};\n\nvar selection_interrupt = function(name) {\n return this.each(function() {\n interrupt(this, name);\n });\n};\n\nfunction tweenRemove(id, name) {\n var tween0, tween1;\n return function() {\n var schedule = set(this, id),\n tween = schedule.tween;\n\n // If this node shared tween with the previous node,\n // just assign the updated shared tween and we’re done!\n // Otherwise, copy-on-write.\n if (tween !== tween0) {\n tween1 = tween0 = tween;\n for (var i = 0, n = tween1.length; i < n; ++i) {\n if (tween1[i].name === name) {\n tween1 = tween1.slice();\n tween1.splice(i, 1);\n break;\n }\n }\n }\n\n schedule.tween = tween1;\n };\n}\n\nfunction tweenFunction(id, name, value) {\n var tween0, tween1;\n if (typeof value !== \"function\") throw new Error;\n return function() {\n var schedule = set(this, id),\n tween = schedule.tween;\n\n // If this node shared tween with the previous node,\n // just assign the updated shared tween and we’re done!\n // Otherwise, copy-on-write.\n if (tween !== tween0) {\n tween1 = (tween0 = tween).slice();\n for (var t = {name: name, value: value}, i = 0, n = tween1.length; i < n; ++i) {\n if (tween1[i].name === name) {\n tween1[i] = t;\n break;\n }\n }\n if (i === n) tween1.push(t);\n }\n\n schedule.tween = tween1;\n };\n}\n\nvar transition_tween = function(name, value) {\n var id = this._id;\n\n name += \"\";\n\n if (arguments.length < 2) {\n var tween = get(this.node(), id).tween;\n for (var i = 0, n = tween.length, t; i < n; ++i) {\n if ((t = tween[i]).name === name) {\n return t.value;\n }\n }\n return null;\n }\n\n return this.each((value == null ? tweenRemove : tweenFunction)(id, name, value));\n};\n\nfunction tweenValue(transition, name, value) {\n var id = transition._id;\n\n transition.each(function() {\n var schedule = set(this, id);\n (schedule.value || (schedule.value = {}))[name] = value.apply(this, arguments);\n });\n\n return function(node) {\n return get(node, id).value[name];\n };\n}\n\nvar interpolate = function(a, b) {\n var c;\n return (typeof b === \"number\" ? d3Interpolate.interpolateNumber\n : b instanceof d3Color.color ? d3Interpolate.interpolateRgb\n : (c = d3Color.color(b)) ? (b = c, d3Interpolate.interpolateRgb)\n : d3Interpolate.interpolateString)(a, b);\n};\n\nfunction attrRemove(name) {\n return function() {\n this.removeAttribute(name);\n };\n}\n\nfunction attrRemoveNS(fullname) {\n return function() {\n this.removeAttributeNS(fullname.space, fullname.local);\n };\n}\n\nfunction attrConstant(name, interpolate$$1, value1) {\n var value00,\n interpolate0;\n return function() {\n var value0 = this.getAttribute(name);\n return value0 === value1 ? null\n : value0 === value00 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value1);\n };\n}\n\nfunction attrConstantNS(fullname, interpolate$$1, value1) {\n var value00,\n interpolate0;\n return function() {\n var value0 = this.getAttributeNS(fullname.space, fullname.local);\n return value0 === value1 ? null\n : value0 === value00 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value1);\n };\n}\n\nfunction attrFunction(name, interpolate$$1, value) {\n var value00,\n value10,\n interpolate0;\n return function() {\n var value0, value1 = value(this);\n if (value1 == null) return void this.removeAttribute(name);\n value0 = this.getAttribute(name);\n return value0 === value1 ? null\n : value0 === value00 && value1 === value10 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value10 = value1);\n };\n}\n\nfunction attrFunctionNS(fullname, interpolate$$1, value) {\n var value00,\n value10,\n interpolate0;\n return function() {\n var value0, value1 = value(this);\n if (value1 == null) return void this.removeAttributeNS(fullname.space, fullname.local);\n value0 = this.getAttributeNS(fullname.space, fullname.local);\n return value0 === value1 ? null\n : value0 === value00 && value1 === value10 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value10 = value1);\n };\n}\n\nvar transition_attr = function(name, value) {\n var fullname = d3Selection.namespace(name), i = fullname === \"transform\" ? d3Interpolate.interpolateTransformSvg : interpolate;\n return this.attrTween(name, typeof value === \"function\"\n ? (fullname.local ? attrFunctionNS : attrFunction)(fullname, i, tweenValue(this, \"attr.\" + name, value))\n : value == null ? (fullname.local ? attrRemoveNS : attrRemove)(fullname)\n : (fullname.local ? attrConstantNS : attrConstant)(fullname, i, value + \"\"));\n};\n\nfunction attrTweenNS(fullname, value) {\n function tween() {\n var node = this, i = value.apply(node, arguments);\n return i && function(t) {\n node.setAttributeNS(fullname.space, fullname.local, i(t));\n };\n }\n tween._value = value;\n return tween;\n}\n\nfunction attrTween(name, value) {\n function tween() {\n var node = this, i = value.apply(node, arguments);\n return i && function(t) {\n node.setAttribute(name, i(t));\n };\n }\n tween._value = value;\n return tween;\n}\n\nvar transition_attrTween = function(name, value) {\n var key = \"attr.\" + name;\n if (arguments.length < 2) return (key = this.tween(key)) && key._value;\n if (value == null) return this.tween(key, null);\n if (typeof value !== \"function\") throw new Error;\n var fullname = d3Selection.namespace(name);\n return this.tween(key, (fullname.local ? attrTweenNS : attrTween)(fullname, value));\n};\n\nfunction delayFunction(id, value) {\n return function() {\n init(this, id).delay = +value.apply(this, arguments);\n };\n}\n\nfunction delayConstant(id, value) {\n return value = +value, function() {\n init(this, id).delay = value;\n };\n}\n\nvar transition_delay = function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each((typeof value === \"function\"\n ? delayFunction\n : delayConstant)(id, value))\n : get(this.node(), id).delay;\n};\n\nfunction durationFunction(id, value) {\n return function() {\n set(this, id).duration = +value.apply(this, arguments);\n };\n}\n\nfunction durationConstant(id, value) {\n return value = +value, function() {\n set(this, id).duration = value;\n };\n}\n\nvar transition_duration = function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each((typeof value === \"function\"\n ? durationFunction\n : durationConstant)(id, value))\n : get(this.node(), id).duration;\n};\n\nfunction easeConstant(id, value) {\n if (typeof value !== \"function\") throw new Error;\n return function() {\n set(this, id).ease = value;\n };\n}\n\nvar transition_ease = function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each(easeConstant(id, value))\n : get(this.node(), id).ease;\n};\n\nvar transition_filter = function(match) {\n if (typeof match !== \"function\") match = d3Selection.matcher(match);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) {\n if ((node = group[i]) && match.call(node, node.__data__, i, group)) {\n subgroup.push(node);\n }\n }\n }\n\n return new Transition(subgroups, this._parents, this._name, this._id);\n};\n\nvar transition_merge = function(transition) {\n if (transition._id !== this._id) throw new Error;\n\n for (var groups0 = this._groups, groups1 = transition._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) {\n for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group0[i] || group1[i]) {\n merge[i] = node;\n }\n }\n }\n\n for (; j < m0; ++j) {\n merges[j] = groups0[j];\n }\n\n return new Transition(merges, this._parents, this._name, this._id);\n};\n\nfunction start(name) {\n return (name + \"\").trim().split(/^|\\s+/).every(function(t) {\n var i = t.indexOf(\".\");\n if (i >= 0) t = t.slice(0, i);\n return !t || t === \"start\";\n });\n}\n\nfunction onFunction(id, name, listener) {\n var on0, on1, sit = start(name) ? init : set;\n return function() {\n var schedule = sit(this, id),\n on = schedule.on;\n\n // If this node shared a dispatch with the previous node,\n // just assign the updated shared dispatch and we’re done!\n // Otherwise, copy-on-write.\n if (on !== on0) (on1 = (on0 = on).copy()).on(name, listener);\n\n schedule.on = on1;\n };\n}\n\nvar transition_on = function(name, listener) {\n var id = this._id;\n\n return arguments.length < 2\n ? get(this.node(), id).on.on(name)\n : this.each(onFunction(id, name, listener));\n};\n\nfunction removeFunction(id) {\n return function() {\n var parent = this.parentNode;\n for (var i in this.__transition) if (+i !== id) return;\n if (parent) parent.removeChild(this);\n };\n}\n\nvar transition_remove = function() {\n return this.on(\"end.remove\", removeFunction(this._id));\n};\n\nvar transition_select = function(select) {\n var name = this._name,\n id = this._id;\n\n if (typeof select !== \"function\") select = d3Selection.selector(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) {\n if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, group))) {\n if (\"__data__\" in node) subnode.__data__ = node.__data__;\n subgroup[i] = subnode;\n schedule(subgroup[i], name, id, i, subgroup, get(node, id));\n }\n }\n }\n\n return new Transition(subgroups, this._parents, name, id);\n};\n\nvar transition_selectAll = function(select) {\n var name = this._name,\n id = this._id;\n\n if (typeof select !== \"function\") select = d3Selection.selectorAll(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n for (var children = select.call(node, node.__data__, i, group), child, inherit = get(node, id), k = 0, l = children.length; k < l; ++k) {\n if (child = children[k]) {\n schedule(child, name, id, k, children, inherit);\n }\n }\n subgroups.push(children);\n parents.push(node);\n }\n }\n }\n\n return new Transition(subgroups, parents, name, id);\n};\n\nvar Selection = d3Selection.selection.prototype.constructor;\n\nvar transition_selection = function() {\n return new Selection(this._groups, this._parents);\n};\n\nfunction styleRemove(name, interpolate$$1) {\n var value00,\n value10,\n interpolate0;\n return function() {\n var value0 = d3Selection.style(this, name),\n value1 = (this.style.removeProperty(name), d3Selection.style(this, name));\n return value0 === value1 ? null\n : value0 === value00 && value1 === value10 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value10 = value1);\n };\n}\n\nfunction styleRemoveEnd(name) {\n return function() {\n this.style.removeProperty(name);\n };\n}\n\nfunction styleConstant(name, interpolate$$1, value1) {\n var value00,\n interpolate0;\n return function() {\n var value0 = d3Selection.style(this, name);\n return value0 === value1 ? null\n : value0 === value00 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value1);\n };\n}\n\nfunction styleFunction(name, interpolate$$1, value) {\n var value00,\n value10,\n interpolate0;\n return function() {\n var value0 = d3Selection.style(this, name),\n value1 = value(this);\n if (value1 == null) value1 = (this.style.removeProperty(name), d3Selection.style(this, name));\n return value0 === value1 ? null\n : value0 === value00 && value1 === value10 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value10 = value1);\n };\n}\n\nvar transition_style = function(name, value, priority) {\n var i = (name += \"\") === \"transform\" ? d3Interpolate.interpolateTransformCss : interpolate;\n return value == null ? this\n .styleTween(name, styleRemove(name, i))\n .on(\"end.style.\" + name, styleRemoveEnd(name))\n : this.styleTween(name, typeof value === \"function\"\n ? styleFunction(name, i, tweenValue(this, \"style.\" + name, value))\n : styleConstant(name, i, value + \"\"), priority);\n};\n\nfunction styleTween(name, value, priority) {\n function tween() {\n var node = this, i = value.apply(node, arguments);\n return i && function(t) {\n node.style.setProperty(name, i(t), priority);\n };\n }\n tween._value = value;\n return tween;\n}\n\nvar transition_styleTween = function(name, value, priority) {\n var key = \"style.\" + (name += \"\");\n if (arguments.length < 2) return (key = this.tween(key)) && key._value;\n if (value == null) return this.tween(key, null);\n if (typeof value !== \"function\") throw new Error;\n return this.tween(key, styleTween(name, value, priority == null ? \"\" : priority));\n};\n\nfunction textConstant(value) {\n return function() {\n this.textContent = value;\n };\n}\n\nfunction textFunction(value) {\n return function() {\n var value1 = value(this);\n this.textContent = value1 == null ? \"\" : value1;\n };\n}\n\nvar transition_text = function(value) {\n return this.tween(\"text\", typeof value === \"function\"\n ? textFunction(tweenValue(this, \"text\", value))\n : textConstant(value == null ? \"\" : value + \"\"));\n};\n\nvar transition_transition = function() {\n var name = this._name,\n id0 = this._id,\n id1 = newId();\n\n for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n var inherit = get(node, id0);\n schedule(node, name, id1, i, group, {\n time: inherit.time + inherit.delay + inherit.duration,\n delay: 0,\n duration: inherit.duration,\n ease: inherit.ease\n });\n }\n }\n }\n\n return new Transition(groups, this._parents, name, id1);\n};\n\nvar id = 0;\n\nfunction Transition(groups, parents, name, id) {\n this._groups = groups;\n this._parents = parents;\n this._name = name;\n this._id = id;\n}\n\nfunction transition(name) {\n return d3Selection.selection().transition(name);\n}\n\nfunction newId() {\n return ++id;\n}\n\nvar selection_prototype = d3Selection.selection.prototype;\n\nTransition.prototype = transition.prototype = {\n constructor: Transition,\n select: transition_select,\n selectAll: transition_selectAll,\n filter: transition_filter,\n merge: transition_merge,\n selection: transition_selection,\n transition: transition_transition,\n call: selection_prototype.call,\n nodes: selection_prototype.nodes,\n node: selection_prototype.node,\n size: selection_prototype.size,\n empty: selection_prototype.empty,\n each: selection_prototype.each,\n on: transition_on,\n attr: transition_attr,\n attrTween: transition_attrTween,\n style: transition_style,\n styleTween: transition_styleTween,\n text: transition_text,\n remove: transition_remove,\n tween: transition_tween,\n delay: transition_delay,\n duration: transition_duration,\n ease: transition_ease\n};\n\nvar defaultTiming = {\n time: null, // Set on use.\n delay: 0,\n duration: 250,\n ease: d3Ease.easeCubicInOut\n};\n\nfunction inherit(node, id) {\n var timing;\n while (!(timing = node.__transition) || !(timing = timing[id])) {\n if (!(node = node.parentNode)) {\n return defaultTiming.time = d3Timer.now(), defaultTiming;\n }\n }\n return timing;\n}\n\nvar selection_transition = function(name) {\n var id,\n timing;\n\n if (name instanceof Transition) {\n id = name._id, name = name._name;\n } else {\n id = newId(), (timing = defaultTiming).time = d3Timer.now(), name = name == null ? null : name + \"\";\n }\n\n for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n schedule(node, name, id, i, group, timing || inherit(node, id));\n }\n }\n }\n\n return new Transition(groups, this._parents, name, id);\n};\n\nd3Selection.selection.prototype.interrupt = selection_interrupt;\nd3Selection.selection.prototype.transition = selection_transition;\n\nvar root = [null];\n\nvar active = function(node, name) {\n var schedules = node.__transition,\n schedule,\n i;\n\n if (schedules) {\n name = name == null ? null : name + \"\";\n for (i in schedules) {\n if ((schedule = schedules[i]).state > SCHEDULED && schedule.name === name) {\n return new Transition([[node]], root, name, +i);\n }\n }\n }\n\n return null;\n};\n\nexports.transition = transition;\nexports.active = active;\nexports.interrupt = interrupt;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-voronoi/ Version 1.1.2. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar constant = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction x(d) {\n return d[0];\n}\n\nfunction y(d) {\n return d[1];\n}\n\nfunction RedBlackTree() {\n this._ = null; // root node\n}\n\nfunction RedBlackNode(node) {\n node.U = // parent node\n node.C = // color - true for red, false for black\n node.L = // left node\n node.R = // right node\n node.P = // previous node\n node.N = null; // next node\n}\n\nRedBlackTree.prototype = {\n constructor: RedBlackTree,\n\n insert: function(after, node) {\n var parent, grandpa, uncle;\n\n if (after) {\n node.P = after;\n node.N = after.N;\n if (after.N) after.N.P = node;\n after.N = node;\n if (after.R) {\n after = after.R;\n while (after.L) after = after.L;\n after.L = node;\n } else {\n after.R = node;\n }\n parent = after;\n } else if (this._) {\n after = RedBlackFirst(this._);\n node.P = null;\n node.N = after;\n after.P = after.L = node;\n parent = after;\n } else {\n node.P = node.N = null;\n this._ = node;\n parent = null;\n }\n node.L = node.R = null;\n node.U = parent;\n node.C = true;\n\n after = node;\n while (parent && parent.C) {\n grandpa = parent.U;\n if (parent === grandpa.L) {\n uncle = grandpa.R;\n if (uncle && uncle.C) {\n parent.C = uncle.C = false;\n grandpa.C = true;\n after = grandpa;\n } else {\n if (after === parent.R) {\n RedBlackRotateLeft(this, parent);\n after = parent;\n parent = after.U;\n }\n parent.C = false;\n grandpa.C = true;\n RedBlackRotateRight(this, grandpa);\n }\n } else {\n uncle = grandpa.L;\n if (uncle && uncle.C) {\n parent.C = uncle.C = false;\n grandpa.C = true;\n after = grandpa;\n } else {\n if (after === parent.L) {\n RedBlackRotateRight(this, parent);\n after = parent;\n parent = after.U;\n }\n parent.C = false;\n grandpa.C = true;\n RedBlackRotateLeft(this, grandpa);\n }\n }\n parent = after.U;\n }\n this._.C = false;\n },\n\n remove: function(node) {\n if (node.N) node.N.P = node.P;\n if (node.P) node.P.N = node.N;\n node.N = node.P = null;\n\n var parent = node.U,\n sibling,\n left = node.L,\n right = node.R,\n next,\n red;\n\n if (!left) next = right;\n else if (!right) next = left;\n else next = RedBlackFirst(right);\n\n if (parent) {\n if (parent.L === node) parent.L = next;\n else parent.R = next;\n } else {\n this._ = next;\n }\n\n if (left && right) {\n red = next.C;\n next.C = node.C;\n next.L = left;\n left.U = next;\n if (next !== right) {\n parent = next.U;\n next.U = node.U;\n node = next.R;\n parent.L = node;\n next.R = right;\n right.U = next;\n } else {\n next.U = parent;\n parent = next;\n node = next.R;\n }\n } else {\n red = node.C;\n node = next;\n }\n\n if (node) node.U = parent;\n if (red) return;\n if (node && node.C) { node.C = false; return; }\n\n do {\n if (node === this._) break;\n if (node === parent.L) {\n sibling = parent.R;\n if (sibling.C) {\n sibling.C = false;\n parent.C = true;\n RedBlackRotateLeft(this, parent);\n sibling = parent.R;\n }\n if ((sibling.L && sibling.L.C)\n || (sibling.R && sibling.R.C)) {\n if (!sibling.R || !sibling.R.C) {\n sibling.L.C = false;\n sibling.C = true;\n RedBlackRotateRight(this, sibling);\n sibling = parent.R;\n }\n sibling.C = parent.C;\n parent.C = sibling.R.C = false;\n RedBlackRotateLeft(this, parent);\n node = this._;\n break;\n }\n } else {\n sibling = parent.L;\n if (sibling.C) {\n sibling.C = false;\n parent.C = true;\n RedBlackRotateRight(this, parent);\n sibling = parent.L;\n }\n if ((sibling.L && sibling.L.C)\n || (sibling.R && sibling.R.C)) {\n if (!sibling.L || !sibling.L.C) {\n sibling.R.C = false;\n sibling.C = true;\n RedBlackRotateLeft(this, sibling);\n sibling = parent.L;\n }\n sibling.C = parent.C;\n parent.C = sibling.L.C = false;\n RedBlackRotateRight(this, parent);\n node = this._;\n break;\n }\n }\n sibling.C = true;\n node = parent;\n parent = parent.U;\n } while (!node.C);\n\n if (node) node.C = false;\n }\n};\n\nfunction RedBlackRotateLeft(tree, node) {\n var p = node,\n q = node.R,\n parent = p.U;\n\n if (parent) {\n if (parent.L === p) parent.L = q;\n else parent.R = q;\n } else {\n tree._ = q;\n }\n\n q.U = parent;\n p.U = q;\n p.R = q.L;\n if (p.R) p.R.U = p;\n q.L = p;\n}\n\nfunction RedBlackRotateRight(tree, node) {\n var p = node,\n q = node.L,\n parent = p.U;\n\n if (parent) {\n if (parent.L === p) parent.L = q;\n else parent.R = q;\n } else {\n tree._ = q;\n }\n\n q.U = parent;\n p.U = q;\n p.L = q.R;\n if (p.L) p.L.U = p;\n q.R = p;\n}\n\nfunction RedBlackFirst(node) {\n while (node.L) node = node.L;\n return node;\n}\n\nfunction createEdge(left, right, v0, v1) {\n var edge = [null, null],\n index = edges.push(edge) - 1;\n edge.left = left;\n edge.right = right;\n if (v0) setEdgeEnd(edge, left, right, v0);\n if (v1) setEdgeEnd(edge, right, left, v1);\n cells[left.index].halfedges.push(index);\n cells[right.index].halfedges.push(index);\n return edge;\n}\n\nfunction createBorderEdge(left, v0, v1) {\n var edge = [v0, v1];\n edge.left = left;\n return edge;\n}\n\nfunction setEdgeEnd(edge, left, right, vertex) {\n if (!edge[0] && !edge[1]) {\n edge[0] = vertex;\n edge.left = left;\n edge.right = right;\n } else if (edge.left === right) {\n edge[1] = vertex;\n } else {\n edge[0] = vertex;\n }\n}\n\n// Liang–Barsky line clipping.\nfunction clipEdge(edge, x0, y0, x1, y1) {\n var a = edge[0],\n b = edge[1],\n ax = a[0],\n ay = a[1],\n bx = b[0],\n by = b[1],\n t0 = 0,\n t1 = 1,\n dx = bx - ax,\n dy = by - ay,\n r;\n\n r = x0 - ax;\n if (!dx && r > 0) return;\n r /= dx;\n if (dx < 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n } else if (dx > 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n }\n\n r = x1 - ax;\n if (!dx && r < 0) return;\n r /= dx;\n if (dx < 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n } else if (dx > 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n }\n\n r = y0 - ay;\n if (!dy && r > 0) return;\n r /= dy;\n if (dy < 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n } else if (dy > 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n }\n\n r = y1 - ay;\n if (!dy && r < 0) return;\n r /= dy;\n if (dy < 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n } else if (dy > 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n }\n\n if (!(t0 > 0) && !(t1 < 1)) return true; // TODO Better check?\n\n if (t0 > 0) edge[0] = [ax + t0 * dx, ay + t0 * dy];\n if (t1 < 1) edge[1] = [ax + t1 * dx, ay + t1 * dy];\n return true;\n}\n\nfunction connectEdge(edge, x0, y0, x1, y1) {\n var v1 = edge[1];\n if (v1) return true;\n\n var v0 = edge[0],\n left = edge.left,\n right = edge.right,\n lx = left[0],\n ly = left[1],\n rx = right[0],\n ry = right[1],\n fx = (lx + rx) / 2,\n fy = (ly + ry) / 2,\n fm,\n fb;\n\n if (ry === ly) {\n if (fx < x0 || fx >= x1) return;\n if (lx > rx) {\n if (!v0) v0 = [fx, y0];\n else if (v0[1] >= y1) return;\n v1 = [fx, y1];\n } else {\n if (!v0) v0 = [fx, y1];\n else if (v0[1] < y0) return;\n v1 = [fx, y0];\n }\n } else {\n fm = (lx - rx) / (ry - ly);\n fb = fy - fm * fx;\n if (fm < -1 || fm > 1) {\n if (lx > rx) {\n if (!v0) v0 = [(y0 - fb) / fm, y0];\n else if (v0[1] >= y1) return;\n v1 = [(y1 - fb) / fm, y1];\n } else {\n if (!v0) v0 = [(y1 - fb) / fm, y1];\n else if (v0[1] < y0) return;\n v1 = [(y0 - fb) / fm, y0];\n }\n } else {\n if (ly < ry) {\n if (!v0) v0 = [x0, fm * x0 + fb];\n else if (v0[0] >= x1) return;\n v1 = [x1, fm * x1 + fb];\n } else {\n if (!v0) v0 = [x1, fm * x1 + fb];\n else if (v0[0] < x0) return;\n v1 = [x0, fm * x0 + fb];\n }\n }\n }\n\n edge[0] = v0;\n edge[1] = v1;\n return true;\n}\n\nfunction clipEdges(x0, y0, x1, y1) {\n var i = edges.length,\n edge;\n\n while (i--) {\n if (!connectEdge(edge = edges[i], x0, y0, x1, y1)\n || !clipEdge(edge, x0, y0, x1, y1)\n || !(Math.abs(edge[0][0] - edge[1][0]) > epsilon\n || Math.abs(edge[0][1] - edge[1][1]) > epsilon)) {\n delete edges[i];\n }\n }\n}\n\nfunction createCell(site) {\n return cells[site.index] = {\n site: site,\n halfedges: []\n };\n}\n\nfunction cellHalfedgeAngle(cell, edge) {\n var site = cell.site,\n va = edge.left,\n vb = edge.right;\n if (site === vb) vb = va, va = site;\n if (vb) return Math.atan2(vb[1] - va[1], vb[0] - va[0]);\n if (site === va) va = edge[1], vb = edge[0];\n else va = edge[0], vb = edge[1];\n return Math.atan2(va[0] - vb[0], vb[1] - va[1]);\n}\n\nfunction cellHalfedgeStart(cell, edge) {\n return edge[+(edge.left !== cell.site)];\n}\n\nfunction cellHalfedgeEnd(cell, edge) {\n return edge[+(edge.left === cell.site)];\n}\n\nfunction sortCellHalfedges() {\n for (var i = 0, n = cells.length, cell, halfedges, j, m; i < n; ++i) {\n if ((cell = cells[i]) && (m = (halfedges = cell.halfedges).length)) {\n var index = new Array(m),\n array = new Array(m);\n for (j = 0; j < m; ++j) index[j] = j, array[j] = cellHalfedgeAngle(cell, edges[halfedges[j]]);\n index.sort(function(i, j) { return array[j] - array[i]; });\n for (j = 0; j < m; ++j) array[j] = halfedges[index[j]];\n for (j = 0; j < m; ++j) halfedges[j] = array[j];\n }\n }\n}\n\nfunction clipCells(x0, y0, x1, y1) {\n var nCells = cells.length,\n iCell,\n cell,\n site,\n iHalfedge,\n halfedges,\n nHalfedges,\n start,\n startX,\n startY,\n end,\n endX,\n endY,\n cover = true;\n\n for (iCell = 0; iCell < nCells; ++iCell) {\n if (cell = cells[iCell]) {\n site = cell.site;\n halfedges = cell.halfedges;\n iHalfedge = halfedges.length;\n\n // Remove any dangling clipped edges.\n while (iHalfedge--) {\n if (!edges[halfedges[iHalfedge]]) {\n halfedges.splice(iHalfedge, 1);\n }\n }\n\n // Insert any border edges as necessary.\n iHalfedge = 0, nHalfedges = halfedges.length;\n while (iHalfedge < nHalfedges) {\n end = cellHalfedgeEnd(cell, edges[halfedges[iHalfedge]]), endX = end[0], endY = end[1];\n start = cellHalfedgeStart(cell, edges[halfedges[++iHalfedge % nHalfedges]]), startX = start[0], startY = start[1];\n if (Math.abs(endX - startX) > epsilon || Math.abs(endY - startY) > epsilon) {\n halfedges.splice(iHalfedge, 0, edges.push(createBorderEdge(site, end,\n Math.abs(endX - x0) < epsilon && y1 - endY > epsilon ? [x0, Math.abs(startX - x0) < epsilon ? startY : y1]\n : Math.abs(endY - y1) < epsilon && x1 - endX > epsilon ? [Math.abs(startY - y1) < epsilon ? startX : x1, y1]\n : Math.abs(endX - x1) < epsilon && endY - y0 > epsilon ? [x1, Math.abs(startX - x1) < epsilon ? startY : y0]\n : Math.abs(endY - y0) < epsilon && endX - x0 > epsilon ? [Math.abs(startY - y0) < epsilon ? startX : x0, y0]\n : null)) - 1);\n ++nHalfedges;\n }\n }\n\n if (nHalfedges) cover = false;\n }\n }\n\n // If there weren’t any edges, have the closest site cover the extent.\n // It doesn’t matter which corner of the extent we measure!\n if (cover) {\n var dx, dy, d2, dc = Infinity;\n\n for (iCell = 0, cover = null; iCell < nCells; ++iCell) {\n if (cell = cells[iCell]) {\n site = cell.site;\n dx = site[0] - x0;\n dy = site[1] - y0;\n d2 = dx * dx + dy * dy;\n if (d2 < dc) dc = d2, cover = cell;\n }\n }\n\n if (cover) {\n var v00 = [x0, y0], v01 = [x0, y1], v11 = [x1, y1], v10 = [x1, y0];\n cover.halfedges.push(\n edges.push(createBorderEdge(site = cover.site, v00, v01)) - 1,\n edges.push(createBorderEdge(site, v01, v11)) - 1,\n edges.push(createBorderEdge(site, v11, v10)) - 1,\n edges.push(createBorderEdge(site, v10, v00)) - 1\n );\n }\n }\n\n // Lastly delete any cells with no edges; these were entirely clipped.\n for (iCell = 0; iCell < nCells; ++iCell) {\n if (cell = cells[iCell]) {\n if (!cell.halfedges.length) {\n delete cells[iCell];\n }\n }\n }\n}\n\nvar circlePool = [];\n\nvar firstCircle;\n\nfunction Circle() {\n RedBlackNode(this);\n this.x =\n this.y =\n this.arc =\n this.site =\n this.cy = null;\n}\n\nfunction attachCircle(arc) {\n var lArc = arc.P,\n rArc = arc.N;\n\n if (!lArc || !rArc) return;\n\n var lSite = lArc.site,\n cSite = arc.site,\n rSite = rArc.site;\n\n if (lSite === rSite) return;\n\n var bx = cSite[0],\n by = cSite[1],\n ax = lSite[0] - bx,\n ay = lSite[1] - by,\n cx = rSite[0] - bx,\n cy = rSite[1] - by;\n\n var d = 2 * (ax * cy - ay * cx);\n if (d >= -epsilon2) return;\n\n var ha = ax * ax + ay * ay,\n hc = cx * cx + cy * cy,\n x = (cy * ha - ay * hc) / d,\n y = (ax * hc - cx * ha) / d;\n\n var circle = circlePool.pop() || new Circle;\n circle.arc = arc;\n circle.site = cSite;\n circle.x = x + bx;\n circle.y = (circle.cy = y + by) + Math.sqrt(x * x + y * y); // y bottom\n\n arc.circle = circle;\n\n var before = null,\n node = circles._;\n\n while (node) {\n if (circle.y < node.y || (circle.y === node.y && circle.x <= node.x)) {\n if (node.L) node = node.L;\n else { before = node.P; break; }\n } else {\n if (node.R) node = node.R;\n else { before = node; break; }\n }\n }\n\n circles.insert(before, circle);\n if (!before) firstCircle = circle;\n}\n\nfunction detachCircle(arc) {\n var circle = arc.circle;\n if (circle) {\n if (!circle.P) firstCircle = circle.N;\n circles.remove(circle);\n circlePool.push(circle);\n RedBlackNode(circle);\n arc.circle = null;\n }\n}\n\nvar beachPool = [];\n\nfunction Beach() {\n RedBlackNode(this);\n this.edge =\n this.site =\n this.circle = null;\n}\n\nfunction createBeach(site) {\n var beach = beachPool.pop() || new Beach;\n beach.site = site;\n return beach;\n}\n\nfunction detachBeach(beach) {\n detachCircle(beach);\n beaches.remove(beach);\n beachPool.push(beach);\n RedBlackNode(beach);\n}\n\nfunction removeBeach(beach) {\n var circle = beach.circle,\n x = circle.x,\n y = circle.cy,\n vertex = [x, y],\n previous = beach.P,\n next = beach.N,\n disappearing = [beach];\n\n detachBeach(beach);\n\n var lArc = previous;\n while (lArc.circle\n && Math.abs(x - lArc.circle.x) < epsilon\n && Math.abs(y - lArc.circle.cy) < epsilon) {\n previous = lArc.P;\n disappearing.unshift(lArc);\n detachBeach(lArc);\n lArc = previous;\n }\n\n disappearing.unshift(lArc);\n detachCircle(lArc);\n\n var rArc = next;\n while (rArc.circle\n && Math.abs(x - rArc.circle.x) < epsilon\n && Math.abs(y - rArc.circle.cy) < epsilon) {\n next = rArc.N;\n disappearing.push(rArc);\n detachBeach(rArc);\n rArc = next;\n }\n\n disappearing.push(rArc);\n detachCircle(rArc);\n\n var nArcs = disappearing.length,\n iArc;\n for (iArc = 1; iArc < nArcs; ++iArc) {\n rArc = disappearing[iArc];\n lArc = disappearing[iArc - 1];\n setEdgeEnd(rArc.edge, lArc.site, rArc.site, vertex);\n }\n\n lArc = disappearing[0];\n rArc = disappearing[nArcs - 1];\n rArc.edge = createEdge(lArc.site, rArc.site, null, vertex);\n\n attachCircle(lArc);\n attachCircle(rArc);\n}\n\nfunction addBeach(site) {\n var x = site[0],\n directrix = site[1],\n lArc,\n rArc,\n dxl,\n dxr,\n node = beaches._;\n\n while (node) {\n dxl = leftBreakPoint(node, directrix) - x;\n if (dxl > epsilon) node = node.L; else {\n dxr = x - rightBreakPoint(node, directrix);\n if (dxr > epsilon) {\n if (!node.R) {\n lArc = node;\n break;\n }\n node = node.R;\n } else {\n if (dxl > -epsilon) {\n lArc = node.P;\n rArc = node;\n } else if (dxr > -epsilon) {\n lArc = node;\n rArc = node.N;\n } else {\n lArc = rArc = node;\n }\n break;\n }\n }\n }\n\n createCell(site);\n var newArc = createBeach(site);\n beaches.insert(lArc, newArc);\n\n if (!lArc && !rArc) return;\n\n if (lArc === rArc) {\n detachCircle(lArc);\n rArc = createBeach(lArc.site);\n beaches.insert(newArc, rArc);\n newArc.edge = rArc.edge = createEdge(lArc.site, newArc.site);\n attachCircle(lArc);\n attachCircle(rArc);\n return;\n }\n\n if (!rArc) { // && lArc\n newArc.edge = createEdge(lArc.site, newArc.site);\n return;\n }\n\n // else lArc !== rArc\n detachCircle(lArc);\n detachCircle(rArc);\n\n var lSite = lArc.site,\n ax = lSite[0],\n ay = lSite[1],\n bx = site[0] - ax,\n by = site[1] - ay,\n rSite = rArc.site,\n cx = rSite[0] - ax,\n cy = rSite[1] - ay,\n d = 2 * (bx * cy - by * cx),\n hb = bx * bx + by * by,\n hc = cx * cx + cy * cy,\n vertex = [(cy * hb - by * hc) / d + ax, (bx * hc - cx * hb) / d + ay];\n\n setEdgeEnd(rArc.edge, lSite, rSite, vertex);\n newArc.edge = createEdge(lSite, site, null, vertex);\n rArc.edge = createEdge(site, rSite, null, vertex);\n attachCircle(lArc);\n attachCircle(rArc);\n}\n\nfunction leftBreakPoint(arc, directrix) {\n var site = arc.site,\n rfocx = site[0],\n rfocy = site[1],\n pby2 = rfocy - directrix;\n\n if (!pby2) return rfocx;\n\n var lArc = arc.P;\n if (!lArc) return -Infinity;\n\n site = lArc.site;\n var lfocx = site[0],\n lfocy = site[1],\n plby2 = lfocy - directrix;\n\n if (!plby2) return lfocx;\n\n var hl = lfocx - rfocx,\n aby2 = 1 / pby2 - 1 / plby2,\n b = hl / plby2;\n\n if (aby2) return (-b + Math.sqrt(b * b - 2 * aby2 * (hl * hl / (-2 * plby2) - lfocy + plby2 / 2 + rfocy - pby2 / 2))) / aby2 + rfocx;\n\n return (rfocx + lfocx) / 2;\n}\n\nfunction rightBreakPoint(arc, directrix) {\n var rArc = arc.N;\n if (rArc) return leftBreakPoint(rArc, directrix);\n var site = arc.site;\n return site[1] === directrix ? site[0] : Infinity;\n}\n\nvar epsilon = 1e-6;\nvar epsilon2 = 1e-12;\nvar beaches;\nvar cells;\nvar circles;\nvar edges;\n\nfunction triangleArea(a, b, c) {\n return (a[0] - c[0]) * (b[1] - a[1]) - (a[0] - b[0]) * (c[1] - a[1]);\n}\n\nfunction lexicographic(a, b) {\n return b[1] - a[1]\n || b[0] - a[0];\n}\n\nfunction Diagram(sites, extent) {\n var site = sites.sort(lexicographic).pop(),\n x,\n y,\n circle;\n\n edges = [];\n cells = new Array(sites.length);\n beaches = new RedBlackTree;\n circles = new RedBlackTree;\n\n while (true) {\n circle = firstCircle;\n if (site && (!circle || site[1] < circle.y || (site[1] === circle.y && site[0] < circle.x))) {\n if (site[0] !== x || site[1] !== y) {\n addBeach(site);\n x = site[0], y = site[1];\n }\n site = sites.pop();\n } else if (circle) {\n removeBeach(circle.arc);\n } else {\n break;\n }\n }\n\n sortCellHalfedges();\n\n if (extent) {\n var x0 = +extent[0][0],\n y0 = +extent[0][1],\n x1 = +extent[1][0],\n y1 = +extent[1][1];\n clipEdges(x0, y0, x1, y1);\n clipCells(x0, y0, x1, y1);\n }\n\n this.edges = edges;\n this.cells = cells;\n\n beaches =\n circles =\n edges =\n cells = null;\n}\n\nDiagram.prototype = {\n constructor: Diagram,\n\n polygons: function() {\n var edges = this.edges;\n\n return this.cells.map(function(cell) {\n var polygon = cell.halfedges.map(function(i) { return cellHalfedgeStart(cell, edges[i]); });\n polygon.data = cell.site.data;\n return polygon;\n });\n },\n\n triangles: function() {\n var triangles = [],\n edges = this.edges;\n\n this.cells.forEach(function(cell, i) {\n if (!(m = (halfedges = cell.halfedges).length)) return;\n var site = cell.site,\n halfedges,\n j = -1,\n m,\n s0,\n e1 = edges[halfedges[m - 1]],\n s1 = e1.left === site ? e1.right : e1.left;\n\n while (++j < m) {\n s0 = s1;\n e1 = edges[halfedges[j]];\n s1 = e1.left === site ? e1.right : e1.left;\n if (s0 && s1 && i < s0.index && i < s1.index && triangleArea(site, s0, s1) < 0) {\n triangles.push([site.data, s0.data, s1.data]);\n }\n }\n });\n\n return triangles;\n },\n\n links: function() {\n return this.edges.filter(function(edge) {\n return edge.right;\n }).map(function(edge) {\n return {\n source: edge.left.data,\n target: edge.right.data\n };\n });\n },\n\n find: function(x, y, radius) {\n var that = this, i0, i1 = that._found || 0, n = that.cells.length, cell;\n\n // Use the previously-found cell, or start with an arbitrary one.\n while (!(cell = that.cells[i1])) if (++i1 >= n) return null;\n var dx = x - cell.site[0], dy = y - cell.site[1], d2 = dx * dx + dy * dy;\n\n // Traverse the half-edges to find a closer cell, if any.\n do {\n cell = that.cells[i0 = i1], i1 = null;\n cell.halfedges.forEach(function(e) {\n var edge = that.edges[e], v = edge.left;\n if ((v === cell.site || !v) && !(v = edge.right)) return;\n var vx = x - v[0], vy = y - v[1], v2 = vx * vx + vy * vy;\n if (v2 < d2) d2 = v2, i1 = v.index;\n });\n } while (i1 !== null);\n\n that._found = i0;\n\n return radius == null || d2 <= radius * radius ? cell.site : null;\n }\n};\n\nvar voronoi = function() {\n var x$$1 = x,\n y$$1 = y,\n extent = null;\n\n function voronoi(data) {\n return new Diagram(data.map(function(d, i) {\n var s = [Math.round(x$$1(d, i, data) / epsilon) * epsilon, Math.round(y$$1(d, i, data) / epsilon) * epsilon];\n s.index = i;\n s.data = d;\n return s;\n }), extent);\n }\n\n voronoi.polygons = function(data) {\n return voronoi(data).polygons();\n };\n\n voronoi.links = function(data) {\n return voronoi(data).links();\n };\n\n voronoi.triangles = function(data) {\n return voronoi(data).triangles();\n };\n\n voronoi.x = function(_) {\n return arguments.length ? (x$$1 = typeof _ === \"function\" ? _ : constant(+_), voronoi) : x$$1;\n };\n\n voronoi.y = function(_) {\n return arguments.length ? (y$$1 = typeof _ === \"function\" ? _ : constant(+_), voronoi) : y$$1;\n };\n\n voronoi.extent = function(_) {\n return arguments.length ? (extent = _ == null ? null : [[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]], voronoi) : extent && [[extent[0][0], extent[0][1]], [extent[1][0], extent[1][1]]];\n };\n\n voronoi.size = function(_) {\n return arguments.length ? (extent = _ == null ? null : [[0, 0], [+_[0], +_[1]]], voronoi) : extent && [extent[1][0] - extent[0][0], extent[1][1] - extent[0][1]];\n };\n\n return voronoi;\n};\n\nexports.voronoi = voronoi;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "// https://d3js.org/d3-zoom/ Version 1.7.1. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-dispatch'), require('d3-drag'), require('d3-interpolate'), require('d3-selection'), require('d3-transition')) :\n\ttypeof define === 'function' && define.amd ? define(['exports', 'd3-dispatch', 'd3-drag', 'd3-interpolate', 'd3-selection', 'd3-transition'], factory) :\n\t(factory((global.d3 = global.d3 || {}),global.d3,global.d3,global.d3,global.d3,global.d3));\n}(this, (function (exports,d3Dispatch,d3Drag,d3Interpolate,d3Selection,d3Transition) { 'use strict';\n\nvar constant = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction ZoomEvent(target, type, transform) {\n this.target = target;\n this.type = type;\n this.transform = transform;\n}\n\nfunction Transform(k, x, y) {\n this.k = k;\n this.x = x;\n this.y = y;\n}\n\nTransform.prototype = {\n constructor: Transform,\n scale: function(k) {\n return k === 1 ? this : new Transform(this.k * k, this.x, this.y);\n },\n translate: function(x, y) {\n return x === 0 & y === 0 ? this : new Transform(this.k, this.x + this.k * x, this.y + this.k * y);\n },\n apply: function(point) {\n return [point[0] * this.k + this.x, point[1] * this.k + this.y];\n },\n applyX: function(x) {\n return x * this.k + this.x;\n },\n applyY: function(y) {\n return y * this.k + this.y;\n },\n invert: function(location) {\n return [(location[0] - this.x) / this.k, (location[1] - this.y) / this.k];\n },\n invertX: function(x) {\n return (x - this.x) / this.k;\n },\n invertY: function(y) {\n return (y - this.y) / this.k;\n },\n rescaleX: function(x) {\n return x.copy().domain(x.range().map(this.invertX, this).map(x.invert, x));\n },\n rescaleY: function(y) {\n return y.copy().domain(y.range().map(this.invertY, this).map(y.invert, y));\n },\n toString: function() {\n return \"translate(\" + this.x + \",\" + this.y + \") scale(\" + this.k + \")\";\n }\n};\n\nvar identity = new Transform(1, 0, 0);\n\ntransform.prototype = Transform.prototype;\n\nfunction transform(node) {\n return node.__zoom || identity;\n}\n\nfunction nopropagation() {\n d3Selection.event.stopImmediatePropagation();\n}\n\nvar noevent = function() {\n d3Selection.event.preventDefault();\n d3Selection.event.stopImmediatePropagation();\n};\n\n// Ignore right-click, since that should open the context menu.\nfunction defaultFilter() {\n return !d3Selection.event.button;\n}\n\nfunction defaultExtent() {\n var e = this, w, h;\n if (e instanceof SVGElement) {\n e = e.ownerSVGElement || e;\n w = e.width.baseVal.value;\n h = e.height.baseVal.value;\n } else {\n w = e.clientWidth;\n h = e.clientHeight;\n }\n return [[0, 0], [w, h]];\n}\n\nfunction defaultTransform() {\n return this.__zoom || identity;\n}\n\nfunction defaultWheelDelta() {\n return -d3Selection.event.deltaY * (d3Selection.event.deltaMode ? 120 : 1) / 500;\n}\n\nfunction defaultTouchable() {\n return \"ontouchstart\" in this;\n}\n\nfunction defaultConstrain(transform$$1, extent, translateExtent) {\n var dx0 = transform$$1.invertX(extent[0][0]) - translateExtent[0][0],\n dx1 = transform$$1.invertX(extent[1][0]) - translateExtent[1][0],\n dy0 = transform$$1.invertY(extent[0][1]) - translateExtent[0][1],\n dy1 = transform$$1.invertY(extent[1][1]) - translateExtent[1][1];\n return transform$$1.translate(\n dx1 > dx0 ? (dx0 + dx1) / 2 : Math.min(0, dx0) || Math.max(0, dx1),\n dy1 > dy0 ? (dy0 + dy1) / 2 : Math.min(0, dy0) || Math.max(0, dy1)\n );\n}\n\nvar zoom = function() {\n var filter = defaultFilter,\n extent = defaultExtent,\n constrain = defaultConstrain,\n wheelDelta = defaultWheelDelta,\n touchable = defaultTouchable,\n scaleExtent = [0, Infinity],\n translateExtent = [[-Infinity, -Infinity], [Infinity, Infinity]],\n duration = 250,\n interpolate = d3Interpolate.interpolateZoom,\n gestures = [],\n listeners = d3Dispatch.dispatch(\"start\", \"zoom\", \"end\"),\n touchstarting,\n touchending,\n touchDelay = 500,\n wheelDelay = 150,\n clickDistance2 = 0;\n\n function zoom(selection) {\n selection\n .property(\"__zoom\", defaultTransform)\n .on(\"wheel.zoom\", wheeled)\n .on(\"mousedown.zoom\", mousedowned)\n .on(\"dblclick.zoom\", dblclicked)\n .filter(touchable)\n .on(\"touchstart.zoom\", touchstarted)\n .on(\"touchmove.zoom\", touchmoved)\n .on(\"touchend.zoom touchcancel.zoom\", touchended)\n .style(\"touch-action\", \"none\")\n .style(\"-webkit-tap-highlight-color\", \"rgba(0,0,0,0)\");\n }\n\n zoom.transform = function(collection, transform$$1) {\n var selection = collection.selection ? collection.selection() : collection;\n selection.property(\"__zoom\", defaultTransform);\n if (collection !== selection) {\n schedule(collection, transform$$1);\n } else {\n selection.interrupt().each(function() {\n gesture(this, arguments)\n .start()\n .zoom(null, typeof transform$$1 === \"function\" ? transform$$1.apply(this, arguments) : transform$$1)\n .end();\n });\n }\n };\n\n zoom.scaleBy = function(selection, k) {\n zoom.scaleTo(selection, function() {\n var k0 = this.__zoom.k,\n k1 = typeof k === \"function\" ? k.apply(this, arguments) : k;\n return k0 * k1;\n });\n };\n\n zoom.scaleTo = function(selection, k) {\n zoom.transform(selection, function() {\n var e = extent.apply(this, arguments),\n t0 = this.__zoom,\n p0 = centroid(e),\n p1 = t0.invert(p0),\n k1 = typeof k === \"function\" ? k.apply(this, arguments) : k;\n return constrain(translate(scale(t0, k1), p0, p1), e, translateExtent);\n });\n };\n\n zoom.translateBy = function(selection, x, y) {\n zoom.transform(selection, function() {\n return constrain(this.__zoom.translate(\n typeof x === \"function\" ? x.apply(this, arguments) : x,\n typeof y === \"function\" ? y.apply(this, arguments) : y\n ), extent.apply(this, arguments), translateExtent);\n });\n };\n\n zoom.translateTo = function(selection, x, y) {\n zoom.transform(selection, function() {\n var e = extent.apply(this, arguments),\n t = this.__zoom,\n p = centroid(e);\n return constrain(identity.translate(p[0], p[1]).scale(t.k).translate(\n typeof x === \"function\" ? -x.apply(this, arguments) : -x,\n typeof y === \"function\" ? -y.apply(this, arguments) : -y\n ), e, translateExtent);\n });\n };\n\n function scale(transform$$1, k) {\n k = Math.max(scaleExtent[0], Math.min(scaleExtent[1], k));\n return k === transform$$1.k ? transform$$1 : new Transform(k, transform$$1.x, transform$$1.y);\n }\n\n function translate(transform$$1, p0, p1) {\n var x = p0[0] - p1[0] * transform$$1.k, y = p0[1] - p1[1] * transform$$1.k;\n return x === transform$$1.x && y === transform$$1.y ? transform$$1 : new Transform(transform$$1.k, x, y);\n }\n\n function centroid(extent) {\n return [(+extent[0][0] + +extent[1][0]) / 2, (+extent[0][1] + +extent[1][1]) / 2];\n }\n\n function schedule(transition, transform$$1, center) {\n transition\n .on(\"start.zoom\", function() { gesture(this, arguments).start(); })\n .on(\"interrupt.zoom end.zoom\", function() { gesture(this, arguments).end(); })\n .tween(\"zoom\", function() {\n var that = this,\n args = arguments,\n g = gesture(that, args),\n e = extent.apply(that, args),\n p = center || centroid(e),\n w = Math.max(e[1][0] - e[0][0], e[1][1] - e[0][1]),\n a = that.__zoom,\n b = typeof transform$$1 === \"function\" ? transform$$1.apply(that, args) : transform$$1,\n i = interpolate(a.invert(p).concat(w / a.k), b.invert(p).concat(w / b.k));\n return function(t) {\n if (t === 1) t = b; // Avoid rounding error on end.\n else { var l = i(t), k = w / l[2]; t = new Transform(k, p[0] - l[0] * k, p[1] - l[1] * k); }\n g.zoom(null, t);\n };\n });\n }\n\n function gesture(that, args) {\n for (var i = 0, n = gestures.length, g; i < n; ++i) {\n if ((g = gestures[i]).that === that) {\n return g;\n }\n }\n return new Gesture(that, args);\n }\n\n function Gesture(that, args) {\n this.that = that;\n this.args = args;\n this.index = -1;\n this.active = 0;\n this.extent = extent.apply(that, args);\n }\n\n Gesture.prototype = {\n start: function() {\n if (++this.active === 1) {\n this.index = gestures.push(this) - 1;\n this.emit(\"start\");\n }\n return this;\n },\n zoom: function(key, transform$$1) {\n if (this.mouse && key !== \"mouse\") this.mouse[1] = transform$$1.invert(this.mouse[0]);\n if (this.touch0 && key !== \"touch\") this.touch0[1] = transform$$1.invert(this.touch0[0]);\n if (this.touch1 && key !== \"touch\") this.touch1[1] = transform$$1.invert(this.touch1[0]);\n this.that.__zoom = transform$$1;\n this.emit(\"zoom\");\n return this;\n },\n end: function() {\n if (--this.active === 0) {\n gestures.splice(this.index, 1);\n this.index = -1;\n this.emit(\"end\");\n }\n return this;\n },\n emit: function(type) {\n d3Selection.customEvent(new ZoomEvent(zoom, type, this.that.__zoom), listeners.apply, listeners, [type, this.that, this.args]);\n }\n };\n\n function wheeled() {\n if (!filter.apply(this, arguments)) return;\n var g = gesture(this, arguments),\n t = this.__zoom,\n k = Math.max(scaleExtent[0], Math.min(scaleExtent[1], t.k * Math.pow(2, wheelDelta.apply(this, arguments)))),\n p = d3Selection.mouse(this);\n\n // If the mouse is in the same location as before, reuse it.\n // If there were recent wheel events, reset the wheel idle timeout.\n if (g.wheel) {\n if (g.mouse[0][0] !== p[0] || g.mouse[0][1] !== p[1]) {\n g.mouse[1] = t.invert(g.mouse[0] = p);\n }\n clearTimeout(g.wheel);\n }\n\n // If this wheel event won’t trigger a transform change, ignore it.\n else if (t.k === k) return;\n\n // Otherwise, capture the mouse point and location at the start.\n else {\n g.mouse = [p, t.invert(p)];\n d3Transition.interrupt(this);\n g.start();\n }\n\n noevent();\n g.wheel = setTimeout(wheelidled, wheelDelay);\n g.zoom(\"mouse\", constrain(translate(scale(t, k), g.mouse[0], g.mouse[1]), g.extent, translateExtent));\n\n function wheelidled() {\n g.wheel = null;\n g.end();\n }\n }\n\n function mousedowned() {\n if (touchending || !filter.apply(this, arguments)) return;\n var g = gesture(this, arguments),\n v = d3Selection.select(d3Selection.event.view).on(\"mousemove.zoom\", mousemoved, true).on(\"mouseup.zoom\", mouseupped, true),\n p = d3Selection.mouse(this),\n x0 = d3Selection.event.clientX,\n y0 = d3Selection.event.clientY;\n\n d3Drag.dragDisable(d3Selection.event.view);\n nopropagation();\n g.mouse = [p, this.__zoom.invert(p)];\n d3Transition.interrupt(this);\n g.start();\n\n function mousemoved() {\n noevent();\n if (!g.moved) {\n var dx = d3Selection.event.clientX - x0, dy = d3Selection.event.clientY - y0;\n g.moved = dx * dx + dy * dy > clickDistance2;\n }\n g.zoom(\"mouse\", constrain(translate(g.that.__zoom, g.mouse[0] = d3Selection.mouse(g.that), g.mouse[1]), g.extent, translateExtent));\n }\n\n function mouseupped() {\n v.on(\"mousemove.zoom mouseup.zoom\", null);\n d3Drag.dragEnable(d3Selection.event.view, g.moved);\n noevent();\n g.end();\n }\n }\n\n function dblclicked() {\n if (!filter.apply(this, arguments)) return;\n var t0 = this.__zoom,\n p0 = d3Selection.mouse(this),\n p1 = t0.invert(p0),\n k1 = t0.k * (d3Selection.event.shiftKey ? 0.5 : 2),\n t1 = constrain(translate(scale(t0, k1), p0, p1), extent.apply(this, arguments), translateExtent);\n\n noevent();\n if (duration > 0) d3Selection.select(this).transition().duration(duration).call(schedule, t1, p0);\n else d3Selection.select(this).call(zoom.transform, t1);\n }\n\n function touchstarted() {\n if (!filter.apply(this, arguments)) return;\n var g = gesture(this, arguments),\n touches = d3Selection.event.changedTouches,\n started,\n n = touches.length, i, t, p;\n\n nopropagation();\n for (i = 0; i < n; ++i) {\n t = touches[i], p = d3Selection.touch(this, touches, t.identifier);\n p = [p, this.__zoom.invert(p), t.identifier];\n if (!g.touch0) g.touch0 = p, started = true;\n else if (!g.touch1) g.touch1 = p;\n }\n\n // If this is a dbltap, reroute to the (optional) dblclick.zoom handler.\n if (touchstarting) {\n touchstarting = clearTimeout(touchstarting);\n if (!g.touch1) {\n g.end();\n p = d3Selection.select(this).on(\"dblclick.zoom\");\n if (p) p.apply(this, arguments);\n return;\n }\n }\n\n if (started) {\n touchstarting = setTimeout(function() { touchstarting = null; }, touchDelay);\n d3Transition.interrupt(this);\n g.start();\n }\n }\n\n function touchmoved() {\n var g = gesture(this, arguments),\n touches = d3Selection.event.changedTouches,\n n = touches.length, i, t, p, l;\n\n noevent();\n if (touchstarting) touchstarting = clearTimeout(touchstarting);\n for (i = 0; i < n; ++i) {\n t = touches[i], p = d3Selection.touch(this, touches, t.identifier);\n if (g.touch0 && g.touch0[2] === t.identifier) g.touch0[0] = p;\n else if (g.touch1 && g.touch1[2] === t.identifier) g.touch1[0] = p;\n }\n t = g.that.__zoom;\n if (g.touch1) {\n var p0 = g.touch0[0], l0 = g.touch0[1],\n p1 = g.touch1[0], l1 = g.touch1[1],\n dp = (dp = p1[0] - p0[0]) * dp + (dp = p1[1] - p0[1]) * dp,\n dl = (dl = l1[0] - l0[0]) * dl + (dl = l1[1] - l0[1]) * dl;\n t = scale(t, Math.sqrt(dp / dl));\n p = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2];\n l = [(l0[0] + l1[0]) / 2, (l0[1] + l1[1]) / 2];\n }\n else if (g.touch0) p = g.touch0[0], l = g.touch0[1];\n else return;\n g.zoom(\"touch\", constrain(translate(t, p, l), g.extent, translateExtent));\n }\n\n function touchended() {\n var g = gesture(this, arguments),\n touches = d3Selection.event.changedTouches,\n n = touches.length, i, t;\n\n nopropagation();\n if (touchending) clearTimeout(touchending);\n touchending = setTimeout(function() { touchending = null; }, touchDelay);\n for (i = 0; i < n; ++i) {\n t = touches[i];\n if (g.touch0 && g.touch0[2] === t.identifier) delete g.touch0;\n else if (g.touch1 && g.touch1[2] === t.identifier) delete g.touch1;\n }\n if (g.touch1 && !g.touch0) g.touch0 = g.touch1, delete g.touch1;\n if (g.touch0) g.touch0[1] = this.__zoom.invert(g.touch0[0]);\n else g.end();\n }\n\n zoom.wheelDelta = function(_) {\n return arguments.length ? (wheelDelta = typeof _ === \"function\" ? _ : constant(+_), zoom) : wheelDelta;\n };\n\n zoom.filter = function(_) {\n return arguments.length ? (filter = typeof _ === \"function\" ? _ : constant(!!_), zoom) : filter;\n };\n\n zoom.touchable = function(_) {\n return arguments.length ? (touchable = typeof _ === \"function\" ? _ : constant(!!_), zoom) : touchable;\n };\n\n zoom.extent = function(_) {\n return arguments.length ? (extent = typeof _ === \"function\" ? _ : constant([[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]]), zoom) : extent;\n };\n\n zoom.scaleExtent = function(_) {\n return arguments.length ? (scaleExtent[0] = +_[0], scaleExtent[1] = +_[1], zoom) : [scaleExtent[0], scaleExtent[1]];\n };\n\n zoom.translateExtent = function(_) {\n return arguments.length ? (translateExtent[0][0] = +_[0][0], translateExtent[1][0] = +_[1][0], translateExtent[0][1] = +_[0][1], translateExtent[1][1] = +_[1][1], zoom) : [[translateExtent[0][0], translateExtent[0][1]], [translateExtent[1][0], translateExtent[1][1]]];\n };\n\n zoom.constrain = function(_) {\n return arguments.length ? (constrain = _, zoom) : constrain;\n };\n\n zoom.duration = function(_) {\n return arguments.length ? (duration = +_, zoom) : duration;\n };\n\n zoom.interpolate = function(_) {\n return arguments.length ? (interpolate = _, zoom) : interpolate;\n };\n\n zoom.on = function() {\n var value = listeners.on.apply(listeners, arguments);\n return value === listeners ? zoom : value;\n };\n\n zoom.clickDistance = function(_) {\n return arguments.length ? (clickDistance2 = (_ = +_) * _, zoom) : Math.sqrt(clickDistance2);\n };\n\n return zoom;\n};\n\nexports.zoom = zoom;\nexports.zoomTransform = transform;\nexports.zoomIdentity = identity;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "'use strict';\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\nvar d3Array = require('d3-array');\nvar d3Axis = require('d3-axis');\nvar d3Brush = require('d3-brush');\nvar d3Chord = require('d3-chord');\nvar d3Collection = require('d3-collection');\nvar d3Color = require('d3-color');\nvar d3Contour = require('d3-contour');\nvar d3Dispatch = require('d3-dispatch');\nvar d3Drag = require('d3-drag');\nvar d3Dsv = require('d3-dsv');\nvar d3Ease = require('d3-ease');\nvar d3Fetch = require('d3-fetch');\nvar d3Force = require('d3-force');\nvar d3Format = require('d3-format');\nvar d3Geo = require('d3-geo');\nvar d3Hierarchy = require('d3-hierarchy');\nvar d3Interpolate = require('d3-interpolate');\nvar d3Path = require('d3-path');\nvar d3Polygon = require('d3-polygon');\nvar d3Quadtree = require('d3-quadtree');\nvar d3Random = require('d3-random');\nvar d3Scale = require('d3-scale');\nvar d3ScaleChromatic = require('d3-scale-chromatic');\nvar d3Selection = require('d3-selection');\nvar d3Shape = require('d3-shape');\nvar d3Time = require('d3-time');\nvar d3TimeFormat = require('d3-time-format');\nvar d3Timer = require('d3-timer');\nvar d3Transition = require('d3-transition');\nvar d3Voronoi = require('d3-voronoi');\nvar d3Zoom = require('d3-zoom');\n\nvar version = \"5.1.0\";\n\nObject.keys(d3Array).forEach(function (key) { exports[key] = d3Array[key]; });\nObject.keys(d3Axis).forEach(function (key) { exports[key] = d3Axis[key]; });\nObject.keys(d3Brush).forEach(function (key) { exports[key] = d3Brush[key]; });\nObject.keys(d3Chord).forEach(function (key) { exports[key] = d3Chord[key]; });\nObject.keys(d3Collection).forEach(function (key) { exports[key] = d3Collection[key]; });\nObject.keys(d3Color).forEach(function (key) { exports[key] = d3Color[key]; });\nObject.keys(d3Contour).forEach(function (key) { exports[key] = d3Contour[key]; });\nObject.keys(d3Dispatch).forEach(function (key) { exports[key] = d3Dispatch[key]; });\nObject.keys(d3Drag).forEach(function (key) { exports[key] = d3Drag[key]; });\nObject.keys(d3Dsv).forEach(function (key) { exports[key] = d3Dsv[key]; });\nObject.keys(d3Ease).forEach(function (key) { exports[key] = d3Ease[key]; });\nObject.keys(d3Fetch).forEach(function (key) { exports[key] = d3Fetch[key]; });\nObject.keys(d3Force).forEach(function (key) { exports[key] = d3Force[key]; });\nObject.keys(d3Format).forEach(function (key) { exports[key] = d3Format[key]; });\nObject.keys(d3Geo).forEach(function (key) { exports[key] = d3Geo[key]; });\nObject.keys(d3Hierarchy).forEach(function (key) { exports[key] = d3Hierarchy[key]; });\nObject.keys(d3Interpolate).forEach(function (key) { exports[key] = d3Interpolate[key]; });\nObject.keys(d3Path).forEach(function (key) { exports[key] = d3Path[key]; });\nObject.keys(d3Polygon).forEach(function (key) { exports[key] = d3Polygon[key]; });\nObject.keys(d3Quadtree).forEach(function (key) { exports[key] = d3Quadtree[key]; });\nObject.keys(d3Random).forEach(function (key) { exports[key] = d3Random[key]; });\nObject.keys(d3Scale).forEach(function (key) { exports[key] = d3Scale[key]; });\nObject.keys(d3ScaleChromatic).forEach(function (key) { exports[key] = d3ScaleChromatic[key]; });\nObject.keys(d3Selection).forEach(function (key) { exports[key] = d3Selection[key]; });\nObject.keys(d3Shape).forEach(function (key) { exports[key] = d3Shape[key]; });\nObject.keys(d3Time).forEach(function (key) { exports[key] = d3Time[key]; });\nObject.keys(d3TimeFormat).forEach(function (key) { exports[key] = d3TimeFormat[key]; });\nObject.keys(d3Timer).forEach(function (key) { exports[key] = d3Timer[key]; });\nObject.keys(d3Transition).forEach(function (key) { exports[key] = d3Transition[key]; });\nObject.keys(d3Voronoi).forEach(function (key) { exports[key] = d3Voronoi[key]; });\nObject.keys(d3Zoom).forEach(function (key) { exports[key] = d3Zoom[key]; });\nexports.version = version;\nObject.defineProperty(exports, \"event\", {get: function() { return d3Selection.event; }});\n",
+ "// https://d3js.org/d3-scale/ Version 2.0.0. Copyright 2018 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-array'), require('d3-collection'), require('d3-interpolate'), require('d3-format'), require('d3-time'), require('d3-time-format')) :\n\ttypeof define === 'function' && define.amd ? define(['exports', 'd3-array', 'd3-collection', 'd3-interpolate', 'd3-format', 'd3-time', 'd3-time-format'], factory) :\n\t(factory((global.d3 = global.d3 || {}),global.d3,global.d3,global.d3,global.d3,global.d3,global.d3));\n}(this, (function (exports,d3Array,d3Collection,d3Interpolate,d3Format,d3Time,d3TimeFormat) { 'use strict';\n\nvar array = Array.prototype;\n\nvar map$1 = array.map;\nvar slice = array.slice;\n\nvar implicit = {name: \"implicit\"};\n\nfunction ordinal(range$$1) {\n var index = d3Collection.map(),\n domain = [],\n unknown = implicit;\n\n range$$1 = range$$1 == null ? [] : slice.call(range$$1);\n\n function scale(d) {\n var key = d + \"\", i = index.get(key);\n if (!i) {\n if (unknown !== implicit) return unknown;\n index.set(key, i = domain.push(d));\n }\n return range$$1[(i - 1) % range$$1.length];\n }\n\n scale.domain = function(_) {\n if (!arguments.length) return domain.slice();\n domain = [], index = d3Collection.map();\n var i = -1, n = _.length, d, key;\n while (++i < n) if (!index.has(key = (d = _[i]) + \"\")) index.set(key, domain.push(d));\n return scale;\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = slice.call(_), scale) : range$$1.slice();\n };\n\n scale.unknown = function(_) {\n return arguments.length ? (unknown = _, scale) : unknown;\n };\n\n scale.copy = function() {\n return ordinal()\n .domain(domain)\n .range(range$$1)\n .unknown(unknown);\n };\n\n return scale;\n}\n\nfunction band() {\n var scale = ordinal().unknown(undefined),\n domain = scale.domain,\n ordinalRange = scale.range,\n range$$1 = [0, 1],\n step,\n bandwidth,\n round = false,\n paddingInner = 0,\n paddingOuter = 0,\n align = 0.5;\n\n delete scale.unknown;\n\n function rescale() {\n var n = domain().length,\n reverse = range$$1[1] < range$$1[0],\n start = range$$1[reverse - 0],\n stop = range$$1[1 - reverse];\n step = (stop - start) / Math.max(1, n - paddingInner + paddingOuter * 2);\n if (round) step = Math.floor(step);\n start += (stop - start - step * (n - paddingInner)) * align;\n bandwidth = step * (1 - paddingInner);\n if (round) start = Math.round(start), bandwidth = Math.round(bandwidth);\n var values = d3Array.range(n).map(function(i) { return start + step * i; });\n return ordinalRange(reverse ? values.reverse() : values);\n }\n\n scale.domain = function(_) {\n return arguments.length ? (domain(_), rescale()) : domain();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = [+_[0], +_[1]], rescale()) : range$$1.slice();\n };\n\n scale.rangeRound = function(_) {\n return range$$1 = [+_[0], +_[1]], round = true, rescale();\n };\n\n scale.bandwidth = function() {\n return bandwidth;\n };\n\n scale.step = function() {\n return step;\n };\n\n scale.round = function(_) {\n return arguments.length ? (round = !!_, rescale()) : round;\n };\n\n scale.padding = function(_) {\n return arguments.length ? (paddingInner = paddingOuter = Math.max(0, Math.min(1, _)), rescale()) : paddingInner;\n };\n\n scale.paddingInner = function(_) {\n return arguments.length ? (paddingInner = Math.max(0, Math.min(1, _)), rescale()) : paddingInner;\n };\n\n scale.paddingOuter = function(_) {\n return arguments.length ? (paddingOuter = Math.max(0, Math.min(1, _)), rescale()) : paddingOuter;\n };\n\n scale.align = function(_) {\n return arguments.length ? (align = Math.max(0, Math.min(1, _)), rescale()) : align;\n };\n\n scale.copy = function() {\n return band()\n .domain(domain())\n .range(range$$1)\n .round(round)\n .paddingInner(paddingInner)\n .paddingOuter(paddingOuter)\n .align(align);\n };\n\n return rescale();\n}\n\nfunction pointish(scale) {\n var copy = scale.copy;\n\n scale.padding = scale.paddingOuter;\n delete scale.paddingInner;\n delete scale.paddingOuter;\n\n scale.copy = function() {\n return pointish(copy());\n };\n\n return scale;\n}\n\nfunction point() {\n return pointish(band().paddingInner(1));\n}\n\nfunction constant(x) {\n return function() {\n return x;\n };\n}\n\nfunction number(x) {\n return +x;\n}\n\nvar unit = [0, 1];\n\nfunction deinterpolateLinear(a, b) {\n return (b -= (a = +a))\n ? function(x) { return (x - a) / b; }\n : constant(b);\n}\n\nfunction deinterpolateClamp(deinterpolate) {\n return function(a, b) {\n var d = deinterpolate(a = +a, b = +b);\n return function(x) { return x <= a ? 0 : x >= b ? 1 : d(x); };\n };\n}\n\nfunction reinterpolateClamp(reinterpolate) {\n return function(a, b) {\n var r = reinterpolate(a = +a, b = +b);\n return function(t) { return t <= 0 ? a : t >= 1 ? b : r(t); };\n };\n}\n\nfunction bimap(domain, range$$1, deinterpolate, reinterpolate) {\n var d0 = domain[0], d1 = domain[1], r0 = range$$1[0], r1 = range$$1[1];\n if (d1 < d0) d0 = deinterpolate(d1, d0), r0 = reinterpolate(r1, r0);\n else d0 = deinterpolate(d0, d1), r0 = reinterpolate(r0, r1);\n return function(x) { return r0(d0(x)); };\n}\n\nfunction polymap(domain, range$$1, deinterpolate, reinterpolate) {\n var j = Math.min(domain.length, range$$1.length) - 1,\n d = new Array(j),\n r = new Array(j),\n i = -1;\n\n // Reverse descending domains.\n if (domain[j] < domain[0]) {\n domain = domain.slice().reverse();\n range$$1 = range$$1.slice().reverse();\n }\n\n while (++i < j) {\n d[i] = deinterpolate(domain[i], domain[i + 1]);\n r[i] = reinterpolate(range$$1[i], range$$1[i + 1]);\n }\n\n return function(x) {\n var i = d3Array.bisect(domain, x, 1, j) - 1;\n return r[i](d[i](x));\n };\n}\n\nfunction copy(source, target) {\n return target\n .domain(source.domain())\n .range(source.range())\n .interpolate(source.interpolate())\n .clamp(source.clamp());\n}\n\n// deinterpolate(a, b)(x) takes a domain value x in [a,b] and returns the corresponding parameter t in [0,1].\n// reinterpolate(a, b)(t) takes a parameter t in [0,1] and returns the corresponding domain value x in [a,b].\nfunction continuous(deinterpolate, reinterpolate) {\n var domain = unit,\n range$$1 = unit,\n interpolate$$1 = d3Interpolate.interpolate,\n clamp = false,\n piecewise,\n output,\n input;\n\n function rescale() {\n piecewise = Math.min(domain.length, range$$1.length) > 2 ? polymap : bimap;\n output = input = null;\n return scale;\n }\n\n function scale(x) {\n return (output || (output = piecewise(domain, range$$1, clamp ? deinterpolateClamp(deinterpolate) : deinterpolate, interpolate$$1)))(+x);\n }\n\n scale.invert = function(y) {\n return (input || (input = piecewise(range$$1, domain, deinterpolateLinear, clamp ? reinterpolateClamp(reinterpolate) : reinterpolate)))(+y);\n };\n\n scale.domain = function(_) {\n return arguments.length ? (domain = map$1.call(_, number), rescale()) : domain.slice();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = slice.call(_), rescale()) : range$$1.slice();\n };\n\n scale.rangeRound = function(_) {\n return range$$1 = slice.call(_), interpolate$$1 = d3Interpolate.interpolateRound, rescale();\n };\n\n scale.clamp = function(_) {\n return arguments.length ? (clamp = !!_, rescale()) : clamp;\n };\n\n scale.interpolate = function(_) {\n return arguments.length ? (interpolate$$1 = _, rescale()) : interpolate$$1;\n };\n\n return rescale();\n}\n\nfunction tickFormat(domain, count, specifier) {\n var start = domain[0],\n stop = domain[domain.length - 1],\n step = d3Array.tickStep(start, stop, count == null ? 10 : count),\n precision;\n specifier = d3Format.formatSpecifier(specifier == null ? \",f\" : specifier);\n switch (specifier.type) {\n case \"s\": {\n var value = Math.max(Math.abs(start), Math.abs(stop));\n if (specifier.precision == null && !isNaN(precision = d3Format.precisionPrefix(step, value))) specifier.precision = precision;\n return d3Format.formatPrefix(specifier, value);\n }\n case \"\":\n case \"e\":\n case \"g\":\n case \"p\":\n case \"r\": {\n if (specifier.precision == null && !isNaN(precision = d3Format.precisionRound(step, Math.max(Math.abs(start), Math.abs(stop))))) specifier.precision = precision - (specifier.type === \"e\");\n break;\n }\n case \"f\":\n case \"%\": {\n if (specifier.precision == null && !isNaN(precision = d3Format.precisionFixed(step))) specifier.precision = precision - (specifier.type === \"%\") * 2;\n break;\n }\n }\n return d3Format.format(specifier);\n}\n\nfunction linearish(scale) {\n var domain = scale.domain;\n\n scale.ticks = function(count) {\n var d = domain();\n return d3Array.ticks(d[0], d[d.length - 1], count == null ? 10 : count);\n };\n\n scale.tickFormat = function(count, specifier) {\n return tickFormat(domain(), count, specifier);\n };\n\n scale.nice = function(count) {\n if (count == null) count = 10;\n\n var d = domain(),\n i0 = 0,\n i1 = d.length - 1,\n start = d[i0],\n stop = d[i1],\n step;\n\n if (stop < start) {\n step = start, start = stop, stop = step;\n step = i0, i0 = i1, i1 = step;\n }\n\n step = d3Array.tickIncrement(start, stop, count);\n\n if (step > 0) {\n start = Math.floor(start / step) * step;\n stop = Math.ceil(stop / step) * step;\n step = d3Array.tickIncrement(start, stop, count);\n } else if (step < 0) {\n start = Math.ceil(start * step) / step;\n stop = Math.floor(stop * step) / step;\n step = d3Array.tickIncrement(start, stop, count);\n }\n\n if (step > 0) {\n d[i0] = Math.floor(start / step) * step;\n d[i1] = Math.ceil(stop / step) * step;\n domain(d);\n } else if (step < 0) {\n d[i0] = Math.ceil(start * step) / step;\n d[i1] = Math.floor(stop * step) / step;\n domain(d);\n }\n\n return scale;\n };\n\n return scale;\n}\n\nfunction linear() {\n var scale = continuous(deinterpolateLinear, d3Interpolate.interpolateNumber);\n\n scale.copy = function() {\n return copy(scale, linear());\n };\n\n return linearish(scale);\n}\n\nfunction identity() {\n var domain = [0, 1];\n\n function scale(x) {\n return +x;\n }\n\n scale.invert = scale;\n\n scale.domain = scale.range = function(_) {\n return arguments.length ? (domain = map$1.call(_, number), scale) : domain.slice();\n };\n\n scale.copy = function() {\n return identity().domain(domain);\n };\n\n return linearish(scale);\n}\n\nfunction nice(domain, interval) {\n domain = domain.slice();\n\n var i0 = 0,\n i1 = domain.length - 1,\n x0 = domain[i0],\n x1 = domain[i1],\n t;\n\n if (x1 < x0) {\n t = i0, i0 = i1, i1 = t;\n t = x0, x0 = x1, x1 = t;\n }\n\n domain[i0] = interval.floor(x0);\n domain[i1] = interval.ceil(x1);\n return domain;\n}\n\nfunction deinterpolate(a, b) {\n return (b = Math.log(b / a))\n ? function(x) { return Math.log(x / a) / b; }\n : constant(b);\n}\n\nfunction reinterpolate(a, b) {\n return a < 0\n ? function(t) { return -Math.pow(-b, t) * Math.pow(-a, 1 - t); }\n : function(t) { return Math.pow(b, t) * Math.pow(a, 1 - t); };\n}\n\nfunction pow10(x) {\n return isFinite(x) ? +(\"1e\" + x) : x < 0 ? 0 : x;\n}\n\nfunction powp(base) {\n return base === 10 ? pow10\n : base === Math.E ? Math.exp\n : function(x) { return Math.pow(base, x); };\n}\n\nfunction logp(base) {\n return base === Math.E ? Math.log\n : base === 10 && Math.log10\n || base === 2 && Math.log2\n || (base = Math.log(base), function(x) { return Math.log(x) / base; });\n}\n\nfunction reflect(f) {\n return function(x) {\n return -f(-x);\n };\n}\n\nfunction log() {\n var scale = continuous(deinterpolate, reinterpolate).domain([1, 10]),\n domain = scale.domain,\n base = 10,\n logs = logp(10),\n pows = powp(10);\n\n function rescale() {\n logs = logp(base), pows = powp(base);\n if (domain()[0] < 0) logs = reflect(logs), pows = reflect(pows);\n return scale;\n }\n\n scale.base = function(_) {\n return arguments.length ? (base = +_, rescale()) : base;\n };\n\n scale.domain = function(_) {\n return arguments.length ? (domain(_), rescale()) : domain();\n };\n\n scale.ticks = function(count) {\n var d = domain(),\n u = d[0],\n v = d[d.length - 1],\n r;\n\n if (r = v < u) i = u, u = v, v = i;\n\n var i = logs(u),\n j = logs(v),\n p,\n k,\n t,\n n = count == null ? 10 : +count,\n z = [];\n\n if (!(base % 1) && j - i < n) {\n i = Math.round(i) - 1, j = Math.round(j) + 1;\n if (u > 0) for (; i < j; ++i) {\n for (k = 1, p = pows(i); k < base; ++k) {\n t = p * k;\n if (t < u) continue;\n if (t > v) break;\n z.push(t);\n }\n } else for (; i < j; ++i) {\n for (k = base - 1, p = pows(i); k >= 1; --k) {\n t = p * k;\n if (t < u) continue;\n if (t > v) break;\n z.push(t);\n }\n }\n } else {\n z = d3Array.ticks(i, j, Math.min(j - i, n)).map(pows);\n }\n\n return r ? z.reverse() : z;\n };\n\n scale.tickFormat = function(count, specifier) {\n if (specifier == null) specifier = base === 10 ? \".0e\" : \",\";\n if (typeof specifier !== \"function\") specifier = d3Format.format(specifier);\n if (count === Infinity) return specifier;\n if (count == null) count = 10;\n var k = Math.max(1, base * count / scale.ticks().length); // TODO fast estimate?\n return function(d) {\n var i = d / pows(Math.round(logs(d)));\n if (i * base < base - 0.5) i *= base;\n return i <= k ? specifier(d) : \"\";\n };\n };\n\n scale.nice = function() {\n return domain(nice(domain(), {\n floor: function(x) { return pows(Math.floor(logs(x))); },\n ceil: function(x) { return pows(Math.ceil(logs(x))); }\n }));\n };\n\n scale.copy = function() {\n return copy(scale, log().base(base));\n };\n\n return scale;\n}\n\nfunction raise(x, exponent) {\n return x < 0 ? -Math.pow(-x, exponent) : Math.pow(x, exponent);\n}\n\nfunction pow() {\n var exponent = 1,\n scale = continuous(deinterpolate, reinterpolate),\n domain = scale.domain;\n\n function deinterpolate(a, b) {\n return (b = raise(b, exponent) - (a = raise(a, exponent)))\n ? function(x) { return (raise(x, exponent) - a) / b; }\n : constant(b);\n }\n\n function reinterpolate(a, b) {\n b = raise(b, exponent) - (a = raise(a, exponent));\n return function(t) { return raise(a + b * t, 1 / exponent); };\n }\n\n scale.exponent = function(_) {\n return arguments.length ? (exponent = +_, domain(domain())) : exponent;\n };\n\n scale.copy = function() {\n return copy(scale, pow().exponent(exponent));\n };\n\n return linearish(scale);\n}\n\nfunction sqrt() {\n return pow().exponent(0.5);\n}\n\nfunction quantile$1() {\n var domain = [],\n range$$1 = [],\n thresholds = [];\n\n function rescale() {\n var i = 0, n = Math.max(1, range$$1.length);\n thresholds = new Array(n - 1);\n while (++i < n) thresholds[i - 1] = d3Array.quantile(domain, i / n);\n return scale;\n }\n\n function scale(x) {\n if (!isNaN(x = +x)) return range$$1[d3Array.bisect(thresholds, x)];\n }\n\n scale.invertExtent = function(y) {\n var i = range$$1.indexOf(y);\n return i < 0 ? [NaN, NaN] : [\n i > 0 ? thresholds[i - 1] : domain[0],\n i < thresholds.length ? thresholds[i] : domain[domain.length - 1]\n ];\n };\n\n scale.domain = function(_) {\n if (!arguments.length) return domain.slice();\n domain = [];\n for (var i = 0, n = _.length, d; i < n; ++i) if (d = _[i], d != null && !isNaN(d = +d)) domain.push(d);\n domain.sort(d3Array.ascending);\n return rescale();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = slice.call(_), rescale()) : range$$1.slice();\n };\n\n scale.quantiles = function() {\n return thresholds.slice();\n };\n\n scale.copy = function() {\n return quantile$1()\n .domain(domain)\n .range(range$$1);\n };\n\n return scale;\n}\n\nfunction quantize() {\n var x0 = 0,\n x1 = 1,\n n = 1,\n domain = [0.5],\n range$$1 = [0, 1];\n\n function scale(x) {\n if (x <= x) return range$$1[d3Array.bisect(domain, x, 0, n)];\n }\n\n function rescale() {\n var i = -1;\n domain = new Array(n);\n while (++i < n) domain[i] = ((i + 1) * x1 - (i - n) * x0) / (n + 1);\n return scale;\n }\n\n scale.domain = function(_) {\n return arguments.length ? (x0 = +_[0], x1 = +_[1], rescale()) : [x0, x1];\n };\n\n scale.range = function(_) {\n return arguments.length ? (n = (range$$1 = slice.call(_)).length - 1, rescale()) : range$$1.slice();\n };\n\n scale.invertExtent = function(y) {\n var i = range$$1.indexOf(y);\n return i < 0 ? [NaN, NaN]\n : i < 1 ? [x0, domain[0]]\n : i >= n ? [domain[n - 1], x1]\n : [domain[i - 1], domain[i]];\n };\n\n scale.copy = function() {\n return quantize()\n .domain([x0, x1])\n .range(range$$1);\n };\n\n return linearish(scale);\n}\n\nfunction threshold() {\n var domain = [0.5],\n range$$1 = [0, 1],\n n = 1;\n\n function scale(x) {\n if (x <= x) return range$$1[d3Array.bisect(domain, x, 0, n)];\n }\n\n scale.domain = function(_) {\n return arguments.length ? (domain = slice.call(_), n = Math.min(domain.length, range$$1.length - 1), scale) : domain.slice();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = slice.call(_), n = Math.min(domain.length, range$$1.length - 1), scale) : range$$1.slice();\n };\n\n scale.invertExtent = function(y) {\n var i = range$$1.indexOf(y);\n return [domain[i - 1], domain[i]];\n };\n\n scale.copy = function() {\n return threshold()\n .domain(domain)\n .range(range$$1);\n };\n\n return scale;\n}\n\nvar durationSecond = 1000;\nvar durationMinute = durationSecond * 60;\nvar durationHour = durationMinute * 60;\nvar durationDay = durationHour * 24;\nvar durationWeek = durationDay * 7;\nvar durationMonth = durationDay * 30;\nvar durationYear = durationDay * 365;\n\nfunction date(t) {\n return new Date(t);\n}\n\nfunction number$1(t) {\n return t instanceof Date ? +t : +new Date(+t);\n}\n\nfunction calendar(year, month, week, day, hour, minute, second, millisecond, format$$1) {\n var scale = continuous(deinterpolateLinear, d3Interpolate.interpolateNumber),\n invert = scale.invert,\n domain = scale.domain;\n\n var formatMillisecond = format$$1(\".%L\"),\n formatSecond = format$$1(\":%S\"),\n formatMinute = format$$1(\"%I:%M\"),\n formatHour = format$$1(\"%I %p\"),\n formatDay = format$$1(\"%a %d\"),\n formatWeek = format$$1(\"%b %d\"),\n formatMonth = format$$1(\"%B\"),\n formatYear = format$$1(\"%Y\");\n\n var tickIntervals = [\n [second, 1, durationSecond],\n [second, 5, 5 * durationSecond],\n [second, 15, 15 * durationSecond],\n [second, 30, 30 * durationSecond],\n [minute, 1, durationMinute],\n [minute, 5, 5 * durationMinute],\n [minute, 15, 15 * durationMinute],\n [minute, 30, 30 * durationMinute],\n [ hour, 1, durationHour ],\n [ hour, 3, 3 * durationHour ],\n [ hour, 6, 6 * durationHour ],\n [ hour, 12, 12 * durationHour ],\n [ day, 1, durationDay ],\n [ day, 2, 2 * durationDay ],\n [ week, 1, durationWeek ],\n [ month, 1, durationMonth ],\n [ month, 3, 3 * durationMonth ],\n [ year, 1, durationYear ]\n ];\n\n function tickFormat(date) {\n return (second(date) < date ? formatMillisecond\n : minute(date) < date ? formatSecond\n : hour(date) < date ? formatMinute\n : day(date) < date ? formatHour\n : month(date) < date ? (week(date) < date ? formatDay : formatWeek)\n : year(date) < date ? formatMonth\n : formatYear)(date);\n }\n\n function tickInterval(interval, start, stop, step) {\n if (interval == null) interval = 10;\n\n // If a desired tick count is specified, pick a reasonable tick interval\n // based on the extent of the domain and a rough estimate of tick size.\n // Otherwise, assume interval is already a time interval and use it.\n if (typeof interval === \"number\") {\n var target = Math.abs(stop - start) / interval,\n i = d3Array.bisector(function(i) { return i[2]; }).right(tickIntervals, target);\n if (i === tickIntervals.length) {\n step = d3Array.tickStep(start / durationYear, stop / durationYear, interval);\n interval = year;\n } else if (i) {\n i = tickIntervals[target / tickIntervals[i - 1][2] < tickIntervals[i][2] / target ? i - 1 : i];\n step = i[1];\n interval = i[0];\n } else {\n step = Math.max(d3Array.tickStep(start, stop, interval), 1);\n interval = millisecond;\n }\n }\n\n return step == null ? interval : interval.every(step);\n }\n\n scale.invert = function(y) {\n return new Date(invert(y));\n };\n\n scale.domain = function(_) {\n return arguments.length ? domain(map$1.call(_, number$1)) : domain().map(date);\n };\n\n scale.ticks = function(interval, step) {\n var d = domain(),\n t0 = d[0],\n t1 = d[d.length - 1],\n r = t1 < t0,\n t;\n if (r) t = t0, t0 = t1, t1 = t;\n t = tickInterval(interval, t0, t1, step);\n t = t ? t.range(t0, t1 + 1) : []; // inclusive stop\n return r ? t.reverse() : t;\n };\n\n scale.tickFormat = function(count, specifier) {\n return specifier == null ? tickFormat : format$$1(specifier);\n };\n\n scale.nice = function(interval, step) {\n var d = domain();\n return (interval = tickInterval(interval, d[0], d[d.length - 1], step))\n ? domain(nice(d, interval))\n : scale;\n };\n\n scale.copy = function() {\n return copy(scale, calendar(year, month, week, day, hour, minute, second, millisecond, format$$1));\n };\n\n return scale;\n}\n\nfunction time() {\n return calendar(d3Time.timeYear, d3Time.timeMonth, d3Time.timeWeek, d3Time.timeDay, d3Time.timeHour, d3Time.timeMinute, d3Time.timeSecond, d3Time.timeMillisecond, d3TimeFormat.timeFormat).domain([new Date(2000, 0, 1), new Date(2000, 0, 2)]);\n}\n\nfunction utcTime() {\n return calendar(d3Time.utcYear, d3Time.utcMonth, d3Time.utcWeek, d3Time.utcDay, d3Time.utcHour, d3Time.utcMinute, d3Time.utcSecond, d3Time.utcMillisecond, d3TimeFormat.utcFormat).domain([Date.UTC(2000, 0, 1), Date.UTC(2000, 0, 2)]);\n}\n\nfunction sequential(interpolator) {\n var x0 = 0,\n x1 = 1,\n clamp = false;\n\n function scale(x) {\n var t = (x - x0) / (x1 - x0);\n return interpolator(clamp ? Math.max(0, Math.min(1, t)) : t);\n }\n\n scale.domain = function(_) {\n return arguments.length ? (x0 = +_[0], x1 = +_[1], scale) : [x0, x1];\n };\n\n scale.clamp = function(_) {\n return arguments.length ? (clamp = !!_, scale) : clamp;\n };\n\n scale.interpolator = function(_) {\n return arguments.length ? (interpolator = _, scale) : interpolator;\n };\n\n scale.copy = function() {\n return sequential(interpolator).domain([x0, x1]).clamp(clamp);\n };\n\n return linearish(scale);\n}\n\nexports.scaleBand = band;\nexports.scalePoint = point;\nexports.scaleIdentity = identity;\nexports.scaleLinear = linear;\nexports.scaleLog = log;\nexports.scaleOrdinal = ordinal;\nexports.scaleImplicit = implicit;\nexports.scalePow = pow;\nexports.scaleSqrt = sqrt;\nexports.scaleQuantile = quantile$1;\nexports.scaleQuantize = quantize;\nexports.scaleThreshold = threshold;\nexports.scaleTime = time;\nexports.scaleUtc = utcTime;\nexports.scaleSequential = sequential;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n",
+ "/**\n * lodash (Custom Build) \n * Build: `lodash modularize exports=\"npm\" -o ./`\n * Copyright jQuery Foundation and other contributors \n * Released under MIT license \n * Based on Underscore.js 1.8.3 \n * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n */\n\n/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n funcTag = '[object Function]',\n genTag = '[object GeneratorFunction]';\n\n/** Used to detect unsigned integer values. */\nvar reIsUint = /^(?:0|[1-9]\\d*)$/;\n\n/**\n * A faster alternative to `Function#apply`, this function invokes `func`\n * with the `this` binding of `thisArg` and the arguments of `args`.\n *\n * @private\n * @param {Function} func The function to invoke.\n * @param {*} thisArg The `this` binding of `func`.\n * @param {Array} args The arguments to invoke `func` with.\n * @returns {*} Returns the result of `func`.\n */\nfunction apply(func, thisArg, args) {\n switch (args.length) {\n case 0: return func.call(thisArg);\n case 1: return func.call(thisArg, args[0]);\n case 2: return func.call(thisArg, args[0], args[1]);\n case 3: return func.call(thisArg, args[0], args[1], args[2]);\n }\n return func.apply(thisArg, args);\n}\n\n/**\n * The base implementation of `_.times` without support for iteratee shorthands\n * or max array length checks.\n *\n * @private\n * @param {number} n The number of times to invoke `iteratee`.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the array of results.\n */\nfunction baseTimes(n, iteratee) {\n var index = -1,\n result = Array(n);\n\n while (++index < n) {\n result[index] = iteratee(index);\n }\n return result;\n}\n\n/**\n * Creates a unary function that invokes `func` with its argument transformed.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {Function} transform The argument transform.\n * @returns {Function} Returns the new function.\n */\nfunction overArg(func, transform) {\n return function(arg) {\n return func(transform(arg));\n };\n}\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objectToString = objectProto.toString;\n\n/** Built-in value references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeKeys = overArg(Object.keys, Object),\n nativeMax = Math.max;\n\n/** Detect if properties shadowing those on `Object.prototype` are non-enumerable. */\nvar nonEnumShadows = !propertyIsEnumerable.call({ 'valueOf': 1 }, 'valueOf');\n\n/**\n * Creates an array of the enumerable property names of the array-like `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @param {boolean} inherited Specify returning inherited property names.\n * @returns {Array} Returns the array of property names.\n */\nfunction arrayLikeKeys(value, inherited) {\n // Safari 8.1 makes `arguments.callee` enumerable in strict mode.\n // Safari 9 makes `arguments.length` enumerable in strict mode.\n var result = (isArray(value) || isArguments(value))\n ? baseTimes(value.length, String)\n : [];\n\n var length = result.length,\n skipIndexes = !!length;\n\n for (var key in value) {\n if ((inherited || hasOwnProperty.call(value, key)) &&\n !(skipIndexes && (key == 'length' || isIndex(key, length)))) {\n result.push(key);\n }\n }\n return result;\n}\n\n/**\n * Assigns `value` to `key` of `object` if the existing value is not equivalent\n * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {string} key The key of the property to assign.\n * @param {*} value The value to assign.\n */\nfunction assignValue(object, key, value) {\n var objValue = object[key];\n if (!(hasOwnProperty.call(object, key) && eq(objValue, value)) ||\n (value === undefined && !(key in object))) {\n object[key] = value;\n }\n}\n\n/**\n * The base implementation of `_.keys` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction baseKeys(object) {\n if (!isPrototype(object)) {\n return nativeKeys(object);\n }\n var result = [];\n for (var key in Object(object)) {\n if (hasOwnProperty.call(object, key) && key != 'constructor') {\n result.push(key);\n }\n }\n return result;\n}\n\n/**\n * The base implementation of `_.rest` which doesn't validate or coerce arguments.\n *\n * @private\n * @param {Function} func The function to apply a rest parameter to.\n * @param {number} [start=func.length-1] The start position of the rest parameter.\n * @returns {Function} Returns the new function.\n */\nfunction baseRest(func, start) {\n start = nativeMax(start === undefined ? (func.length - 1) : start, 0);\n return function() {\n var args = arguments,\n index = -1,\n length = nativeMax(args.length - start, 0),\n array = Array(length);\n\n while (++index < length) {\n array[index] = args[start + index];\n }\n index = -1;\n var otherArgs = Array(start + 1);\n while (++index < start) {\n otherArgs[index] = args[index];\n }\n otherArgs[start] = array;\n return apply(func, this, otherArgs);\n };\n}\n\n/**\n * Copies properties of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy properties from.\n * @param {Array} props The property identifiers to copy.\n * @param {Object} [object={}] The object to copy properties to.\n * @param {Function} [customizer] The function to customize copied values.\n * @returns {Object} Returns `object`.\n */\nfunction copyObject(source, props, object, customizer) {\n object || (object = {});\n\n var index = -1,\n length = props.length;\n\n while (++index < length) {\n var key = props[index];\n\n var newValue = customizer\n ? customizer(object[key], source[key], key, object, source)\n : undefined;\n\n assignValue(object, key, newValue === undefined ? source[key] : newValue);\n }\n return object;\n}\n\n/**\n * Creates a function like `_.assign`.\n *\n * @private\n * @param {Function} assigner The function to assign values.\n * @returns {Function} Returns the new assigner function.\n */\nfunction createAssigner(assigner) {\n return baseRest(function(object, sources) {\n var index = -1,\n length = sources.length,\n customizer = length > 1 ? sources[length - 1] : undefined,\n guard = length > 2 ? sources[2] : undefined;\n\n customizer = (assigner.length > 3 && typeof customizer == 'function')\n ? (length--, customizer)\n : undefined;\n\n if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n customizer = length < 3 ? undefined : customizer;\n length = 1;\n }\n object = Object(object);\n while (++index < length) {\n var source = sources[index];\n if (source) {\n assigner(object, source, index, customizer);\n }\n }\n return object;\n });\n}\n\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\nfunction isIndex(value, length) {\n length = length == null ? MAX_SAFE_INTEGER : length;\n return !!length &&\n (typeof value == 'number' || reIsUint.test(value)) &&\n (value > -1 && value % 1 == 0 && value < length);\n}\n\n/**\n * Checks if the given arguments are from an iteratee call.\n *\n * @private\n * @param {*} value The potential iteratee value argument.\n * @param {*} index The potential iteratee index or key argument.\n * @param {*} object The potential iteratee object argument.\n * @returns {boolean} Returns `true` if the arguments are from an iteratee call,\n * else `false`.\n */\nfunction isIterateeCall(value, index, object) {\n if (!isObject(object)) {\n return false;\n }\n var type = typeof index;\n if (type == 'number'\n ? (isArrayLike(object) && isIndex(index, object.length))\n : (type == 'string' && index in object)\n ) {\n return eq(object[index], value);\n }\n return false;\n}\n\n/**\n * Checks if `value` is likely a prototype object.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.\n */\nfunction isPrototype(value) {\n var Ctor = value && value.constructor,\n proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto;\n\n return value === proto;\n}\n\n/**\n * Performs a\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * comparison between two values to determine if they are equivalent.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * var object = { 'a': 1 };\n * var other = { 'a': 1 };\n *\n * _.eq(object, object);\n * // => true\n *\n * _.eq(object, other);\n * // => false\n *\n * _.eq('a', 'a');\n * // => true\n *\n * _.eq('a', Object('a'));\n * // => false\n *\n * _.eq(NaN, NaN);\n * // => true\n */\nfunction eq(value, other) {\n return value === other || (value !== value && other !== other);\n}\n\n/**\n * Checks if `value` is likely an `arguments` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n * else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\nfunction isArguments(value) {\n // Safari 8.1 makes `arguments.callee` enumerable in strict mode.\n return isArrayLikeObject(value) && hasOwnProperty.call(value, 'callee') &&\n (!propertyIsEnumerable.call(value, 'callee') || objectToString.call(value) == argsTag);\n}\n\n/**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(document.body.children);\n * // => false\n *\n * _.isArray('abc');\n * // => false\n *\n * _.isArray(_.noop);\n * // => false\n */\nvar isArray = Array.isArray;\n\n/**\n * Checks if `value` is array-like. A value is considered array-like if it's\n * not a function and has a `value.length` that's an integer greater than or\n * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n * @example\n *\n * _.isArrayLike([1, 2, 3]);\n * // => true\n *\n * _.isArrayLike(document.body.children);\n * // => true\n *\n * _.isArrayLike('abc');\n * // => true\n *\n * _.isArrayLike(_.noop);\n * // => false\n */\nfunction isArrayLike(value) {\n return value != null && isLength(value.length) && !isFunction(value);\n}\n\n/**\n * This method is like `_.isArrayLike` except that it also checks if `value`\n * is an object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array-like object,\n * else `false`.\n * @example\n *\n * _.isArrayLikeObject([1, 2, 3]);\n * // => true\n *\n * _.isArrayLikeObject(document.body.children);\n * // => true\n *\n * _.isArrayLikeObject('abc');\n * // => false\n *\n * _.isArrayLikeObject(_.noop);\n * // => false\n */\nfunction isArrayLikeObject(value) {\n return isObjectLike(value) && isArrayLike(value);\n}\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a function, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n // The use of `Object#toString` avoids issues with the `typeof` operator\n // in Safari 8-9 which returns 'object' for typed array and other constructors.\n var tag = isObject(value) ? objectToString.call(value) : '';\n return tag == funcTag || tag == genTag;\n}\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This method is loosely based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n * @example\n *\n * _.isLength(3);\n * // => true\n *\n * _.isLength(Number.MIN_VALUE);\n * // => false\n *\n * _.isLength(Infinity);\n * // => false\n *\n * _.isLength('3');\n * // => false\n */\nfunction isLength(value) {\n return typeof value == 'number' &&\n value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\n/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return !!value && (type == 'object' || type == 'function');\n}\n\n/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return !!value && typeof value == 'object';\n}\n\n/**\n * Assigns own enumerable string keyed properties of source objects to the\n * destination object. Source objects are applied from left to right.\n * Subsequent sources overwrite property assignments of previous sources.\n *\n * **Note:** This method mutates `object` and is loosely based on\n * [`Object.assign`](https://mdn.io/Object/assign).\n *\n * @static\n * @memberOf _\n * @since 0.10.0\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @see _.assignIn\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * function Bar() {\n * this.c = 3;\n * }\n *\n * Foo.prototype.b = 2;\n * Bar.prototype.d = 4;\n *\n * _.assign({ 'a': 0 }, new Foo, new Bar);\n * // => { 'a': 1, 'c': 3 }\n */\nvar assign = createAssigner(function(object, source) {\n if (nonEnumShadows || isPrototype(source) || isArrayLike(source)) {\n copyObject(source, keys(source), object);\n return;\n }\n for (var key in source) {\n if (hasOwnProperty.call(source, key)) {\n assignValue(object, key, source[key]);\n }\n }\n});\n\n/**\n * Creates an array of the own enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects. See the\n * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * for more details.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keys(new Foo);\n * // => ['a', 'b'] (iteration order is not guaranteed)\n *\n * _.keys('hi');\n * // => ['0', '1']\n */\nfunction keys(object) {\n return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);\n}\n\nmodule.exports = assign;\n",
+ "/**\n * lodash (Custom Build) \n * Build: `lodash modularize exports=\"npm\" -o ./`\n * Copyright jQuery Foundation and other contributors \n * Released under MIT license \n * Based on Underscore.js 1.8.3 \n * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n */\n\n/** Used as the size to enable large array optimizations. */\nvar LARGE_ARRAY_SIZE = 200;\n\n/** Used to stand-in for `undefined` hash values. */\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n\n/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n funcTag = '[object Function]',\n genTag = '[object GeneratorFunction]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n objectTag = '[object Object]',\n promiseTag = '[object Promise]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n symbolTag = '[object Symbol]',\n weakMapTag = '[object WeakMap]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/**\n * Used to match `RegExp`\n * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).\n */\nvar reRegExpChar = /[\\\\^$.*+?()[\\]{}|]/g;\n\n/** Used to match `RegExp` flags from their coerced string values. */\nvar reFlags = /\\w*$/;\n\n/** Used to detect host constructors (Safari). */\nvar reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n\n/** Used to detect unsigned integer values. */\nvar reIsUint = /^(?:0|[1-9]\\d*)$/;\n\n/** Used to identify `toStringTag` values supported by `_.clone`. */\nvar cloneableTags = {};\ncloneableTags[argsTag] = cloneableTags[arrayTag] =\ncloneableTags[arrayBufferTag] = cloneableTags[dataViewTag] =\ncloneableTags[boolTag] = cloneableTags[dateTag] =\ncloneableTags[float32Tag] = cloneableTags[float64Tag] =\ncloneableTags[int8Tag] = cloneableTags[int16Tag] =\ncloneableTags[int32Tag] = cloneableTags[mapTag] =\ncloneableTags[numberTag] = cloneableTags[objectTag] =\ncloneableTags[regexpTag] = cloneableTags[setTag] =\ncloneableTags[stringTag] = cloneableTags[symbolTag] =\ncloneableTags[uint8Tag] = cloneableTags[uint8ClampedTag] =\ncloneableTags[uint16Tag] = cloneableTags[uint32Tag] = true;\ncloneableTags[errorTag] = cloneableTags[funcTag] =\ncloneableTags[weakMapTag] = false;\n\n/** Detect free variable `global` from Node.js. */\nvar freeGlobal = typeof global == 'object' && global && global.Object === Object && global;\n\n/** Detect free variable `self`. */\nvar freeSelf = typeof self == 'object' && self && self.Object === Object && self;\n\n/** Used as a reference to the global object. */\nvar root = freeGlobal || freeSelf || Function('return this')();\n\n/** Detect free variable `exports`. */\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n\n/** Detect free variable `module`. */\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n\n/** Detect the popular CommonJS extension `module.exports`. */\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n\n/**\n * Adds the key-value `pair` to `map`.\n *\n * @private\n * @param {Object} map The map to modify.\n * @param {Array} pair The key-value pair to add.\n * @returns {Object} Returns `map`.\n */\nfunction addMapEntry(map, pair) {\n // Don't return `map.set` because it's not chainable in IE 11.\n map.set(pair[0], pair[1]);\n return map;\n}\n\n/**\n * Adds `value` to `set`.\n *\n * @private\n * @param {Object} set The set to modify.\n * @param {*} value The value to add.\n * @returns {Object} Returns `set`.\n */\nfunction addSetEntry(set, value) {\n // Don't return `set.add` because it's not chainable in IE 11.\n set.add(value);\n return set;\n}\n\n/**\n * A specialized version of `_.forEach` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns `array`.\n */\nfunction arrayEach(array, iteratee) {\n var index = -1,\n length = array ? array.length : 0;\n\n while (++index < length) {\n if (iteratee(array[index], index, array) === false) {\n break;\n }\n }\n return array;\n}\n\n/**\n * Appends the elements of `values` to `array`.\n *\n * @private\n * @param {Array} array The array to modify.\n * @param {Array} values The values to append.\n * @returns {Array} Returns `array`.\n */\nfunction arrayPush(array, values) {\n var index = -1,\n length = values.length,\n offset = array.length;\n\n while (++index < length) {\n array[offset + index] = values[index];\n }\n return array;\n}\n\n/**\n * A specialized version of `_.reduce` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {*} [accumulator] The initial value.\n * @param {boolean} [initAccum] Specify using the first element of `array` as\n * the initial value.\n * @returns {*} Returns the accumulated value.\n */\nfunction arrayReduce(array, iteratee, accumulator, initAccum) {\n var index = -1,\n length = array ? array.length : 0;\n\n if (initAccum && length) {\n accumulator = array[++index];\n }\n while (++index < length) {\n accumulator = iteratee(accumulator, array[index], index, array);\n }\n return accumulator;\n}\n\n/**\n * The base implementation of `_.times` without support for iteratee shorthands\n * or max array length checks.\n *\n * @private\n * @param {number} n The number of times to invoke `iteratee`.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the array of results.\n */\nfunction baseTimes(n, iteratee) {\n var index = -1,\n result = Array(n);\n\n while (++index < n) {\n result[index] = iteratee(index);\n }\n return result;\n}\n\n/**\n * Gets the value at `key` of `object`.\n *\n * @private\n * @param {Object} [object] The object to query.\n * @param {string} key The key of the property to get.\n * @returns {*} Returns the property value.\n */\nfunction getValue(object, key) {\n return object == null ? undefined : object[key];\n}\n\n/**\n * Checks if `value` is a host object in IE < 9.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a host object, else `false`.\n */\nfunction isHostObject(value) {\n // Many host objects are `Object` objects that can coerce to strings\n // despite having improperly defined `toString` methods.\n var result = false;\n if (value != null && typeof value.toString != 'function') {\n try {\n result = !!(value + '');\n } catch (e) {}\n }\n return result;\n}\n\n/**\n * Converts `map` to its key-value pairs.\n *\n * @private\n * @param {Object} map The map to convert.\n * @returns {Array} Returns the key-value pairs.\n */\nfunction mapToArray(map) {\n var index = -1,\n result = Array(map.size);\n\n map.forEach(function(value, key) {\n result[++index] = [key, value];\n });\n return result;\n}\n\n/**\n * Creates a unary function that invokes `func` with its argument transformed.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {Function} transform The argument transform.\n * @returns {Function} Returns the new function.\n */\nfunction overArg(func, transform) {\n return function(arg) {\n return func(transform(arg));\n };\n}\n\n/**\n * Converts `set` to an array of its values.\n *\n * @private\n * @param {Object} set The set to convert.\n * @returns {Array} Returns the values.\n */\nfunction setToArray(set) {\n var index = -1,\n result = Array(set.size);\n\n set.forEach(function(value) {\n result[++index] = value;\n });\n return result;\n}\n\n/** Used for built-in method references. */\nvar arrayProto = Array.prototype,\n funcProto = Function.prototype,\n objectProto = Object.prototype;\n\n/** Used to detect overreaching core-js shims. */\nvar coreJsData = root['__core-js_shared__'];\n\n/** Used to detect methods masquerading as native. */\nvar maskSrcKey = (function() {\n var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || '');\n return uid ? ('Symbol(src)_1.' + uid) : '';\n}());\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objectToString = objectProto.toString;\n\n/** Used to detect if a method is native. */\nvar reIsNative = RegExp('^' +\n funcToString.call(hasOwnProperty).replace(reRegExpChar, '\\\\$&')\n .replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$'\n);\n\n/** Built-in value references. */\nvar Buffer = moduleExports ? root.Buffer : undefined,\n Symbol = root.Symbol,\n Uint8Array = root.Uint8Array,\n getPrototype = overArg(Object.getPrototypeOf, Object),\n objectCreate = Object.create,\n propertyIsEnumerable = objectProto.propertyIsEnumerable,\n splice = arrayProto.splice;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeGetSymbols = Object.getOwnPropertySymbols,\n nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined,\n nativeKeys = overArg(Object.keys, Object);\n\n/* Built-in method references that are verified to be native. */\nvar DataView = getNative(root, 'DataView'),\n Map = getNative(root, 'Map'),\n Promise = getNative(root, 'Promise'),\n Set = getNative(root, 'Set'),\n WeakMap = getNative(root, 'WeakMap'),\n nativeCreate = getNative(Object, 'create');\n\n/** Used to detect maps, sets, and weakmaps. */\nvar dataViewCtorString = toSource(DataView),\n mapCtorString = toSource(Map),\n promiseCtorString = toSource(Promise),\n setCtorString = toSource(Set),\n weakMapCtorString = toSource(WeakMap);\n\n/** Used to convert symbols to primitives and strings. */\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n symbolValueOf = symbolProto ? symbolProto.valueOf : undefined;\n\n/**\n * Creates a hash object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction Hash(entries) {\n var index = -1,\n length = entries ? entries.length : 0;\n\n this.clear();\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n}\n\n/**\n * Removes all key-value entries from the hash.\n *\n * @private\n * @name clear\n * @memberOf Hash\n */\nfunction hashClear() {\n this.__data__ = nativeCreate ? nativeCreate(null) : {};\n}\n\n/**\n * Removes `key` and its value from the hash.\n *\n * @private\n * @name delete\n * @memberOf Hash\n * @param {Object} hash The hash to modify.\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction hashDelete(key) {\n return this.has(key) && delete this.__data__[key];\n}\n\n/**\n * Gets the hash value for `key`.\n *\n * @private\n * @name get\n * @memberOf Hash\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction hashGet(key) {\n var data = this.__data__;\n if (nativeCreate) {\n var result = data[key];\n return result === HASH_UNDEFINED ? undefined : result;\n }\n return hasOwnProperty.call(data, key) ? data[key] : undefined;\n}\n\n/**\n * Checks if a hash value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Hash\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction hashHas(key) {\n var data = this.__data__;\n return nativeCreate ? data[key] !== undefined : hasOwnProperty.call(data, key);\n}\n\n/**\n * Sets the hash `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Hash\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the hash instance.\n */\nfunction hashSet(key, value) {\n var data = this.__data__;\n data[key] = (nativeCreate && value === undefined) ? HASH_UNDEFINED : value;\n return this;\n}\n\n// Add methods to `Hash`.\nHash.prototype.clear = hashClear;\nHash.prototype['delete'] = hashDelete;\nHash.prototype.get = hashGet;\nHash.prototype.has = hashHas;\nHash.prototype.set = hashSet;\n\n/**\n * Creates an list cache object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction ListCache(entries) {\n var index = -1,\n length = entries ? entries.length : 0;\n\n this.clear();\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n}\n\n/**\n * Removes all key-value entries from the list cache.\n *\n * @private\n * @name clear\n * @memberOf ListCache\n */\nfunction listCacheClear() {\n this.__data__ = [];\n}\n\n/**\n * Removes `key` and its value from the list cache.\n *\n * @private\n * @name delete\n * @memberOf ListCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction listCacheDelete(key) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n\n if (index < 0) {\n return false;\n }\n var lastIndex = data.length - 1;\n if (index == lastIndex) {\n data.pop();\n } else {\n splice.call(data, index, 1);\n }\n return true;\n}\n\n/**\n * Gets the list cache value for `key`.\n *\n * @private\n * @name get\n * @memberOf ListCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction listCacheGet(key) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n\n return index < 0 ? undefined : data[index][1];\n}\n\n/**\n * Checks if a list cache value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf ListCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction listCacheHas(key) {\n return assocIndexOf(this.__data__, key) > -1;\n}\n\n/**\n * Sets the list cache `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf ListCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the list cache instance.\n */\nfunction listCacheSet(key, value) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n\n if (index < 0) {\n data.push([key, value]);\n } else {\n data[index][1] = value;\n }\n return this;\n}\n\n// Add methods to `ListCache`.\nListCache.prototype.clear = listCacheClear;\nListCache.prototype['delete'] = listCacheDelete;\nListCache.prototype.get = listCacheGet;\nListCache.prototype.has = listCacheHas;\nListCache.prototype.set = listCacheSet;\n\n/**\n * Creates a map cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction MapCache(entries) {\n var index = -1,\n length = entries ? entries.length : 0;\n\n this.clear();\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n}\n\n/**\n * Removes all key-value entries from the map.\n *\n * @private\n * @name clear\n * @memberOf MapCache\n */\nfunction mapCacheClear() {\n this.__data__ = {\n 'hash': new Hash,\n 'map': new (Map || ListCache),\n 'string': new Hash\n };\n}\n\n/**\n * Removes `key` and its value from the map.\n *\n * @private\n * @name delete\n * @memberOf MapCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction mapCacheDelete(key) {\n return getMapData(this, key)['delete'](key);\n}\n\n/**\n * Gets the map value for `key`.\n *\n * @private\n * @name get\n * @memberOf MapCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction mapCacheGet(key) {\n return getMapData(this, key).get(key);\n}\n\n/**\n * Checks if a map value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf MapCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction mapCacheHas(key) {\n return getMapData(this, key).has(key);\n}\n\n/**\n * Sets the map `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf MapCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the map cache instance.\n */\nfunction mapCacheSet(key, value) {\n getMapData(this, key).set(key, value);\n return this;\n}\n\n// Add methods to `MapCache`.\nMapCache.prototype.clear = mapCacheClear;\nMapCache.prototype['delete'] = mapCacheDelete;\nMapCache.prototype.get = mapCacheGet;\nMapCache.prototype.has = mapCacheHas;\nMapCache.prototype.set = mapCacheSet;\n\n/**\n * Creates a stack cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction Stack(entries) {\n this.__data__ = new ListCache(entries);\n}\n\n/**\n * Removes all key-value entries from the stack.\n *\n * @private\n * @name clear\n * @memberOf Stack\n */\nfunction stackClear() {\n this.__data__ = new ListCache;\n}\n\n/**\n * Removes `key` and its value from the stack.\n *\n * @private\n * @name delete\n * @memberOf Stack\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction stackDelete(key) {\n return this.__data__['delete'](key);\n}\n\n/**\n * Gets the stack value for `key`.\n *\n * @private\n * @name get\n * @memberOf Stack\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction stackGet(key) {\n return this.__data__.get(key);\n}\n\n/**\n * Checks if a stack value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Stack\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction stackHas(key) {\n return this.__data__.has(key);\n}\n\n/**\n * Sets the stack `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Stack\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the stack cache instance.\n */\nfunction stackSet(key, value) {\n var cache = this.__data__;\n if (cache instanceof ListCache) {\n var pairs = cache.__data__;\n if (!Map || (pairs.length < LARGE_ARRAY_SIZE - 1)) {\n pairs.push([key, value]);\n return this;\n }\n cache = this.__data__ = new MapCache(pairs);\n }\n cache.set(key, value);\n return this;\n}\n\n// Add methods to `Stack`.\nStack.prototype.clear = stackClear;\nStack.prototype['delete'] = stackDelete;\nStack.prototype.get = stackGet;\nStack.prototype.has = stackHas;\nStack.prototype.set = stackSet;\n\n/**\n * Creates an array of the enumerable property names of the array-like `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @param {boolean} inherited Specify returning inherited property names.\n * @returns {Array} Returns the array of property names.\n */\nfunction arrayLikeKeys(value, inherited) {\n // Safari 8.1 makes `arguments.callee` enumerable in strict mode.\n // Safari 9 makes `arguments.length` enumerable in strict mode.\n var result = (isArray(value) || isArguments(value))\n ? baseTimes(value.length, String)\n : [];\n\n var length = result.length,\n skipIndexes = !!length;\n\n for (var key in value) {\n if ((inherited || hasOwnProperty.call(value, key)) &&\n !(skipIndexes && (key == 'length' || isIndex(key, length)))) {\n result.push(key);\n }\n }\n return result;\n}\n\n/**\n * Assigns `value` to `key` of `object` if the existing value is not equivalent\n * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {string} key The key of the property to assign.\n * @param {*} value The value to assign.\n */\nfunction assignValue(object, key, value) {\n var objValue = object[key];\n if (!(hasOwnProperty.call(object, key) && eq(objValue, value)) ||\n (value === undefined && !(key in object))) {\n object[key] = value;\n }\n}\n\n/**\n * Gets the index at which the `key` is found in `array` of key-value pairs.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} key The key to search for.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\nfunction assocIndexOf(array, key) {\n var length = array.length;\n while (length--) {\n if (eq(array[length][0], key)) {\n return length;\n }\n }\n return -1;\n}\n\n/**\n * The base implementation of `_.assign` without support for multiple sources\n * or `customizer` functions.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @returns {Object} Returns `object`.\n */\nfunction baseAssign(object, source) {\n return object && copyObject(source, keys(source), object);\n}\n\n/**\n * The base implementation of `_.clone` and `_.cloneDeep` which tracks\n * traversed objects.\n *\n * @private\n * @param {*} value The value to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @param {boolean} [isFull] Specify a clone including symbols.\n * @param {Function} [customizer] The function to customize cloning.\n * @param {string} [key] The key of `value`.\n * @param {Object} [object] The parent object of `value`.\n * @param {Object} [stack] Tracks traversed objects and their clone counterparts.\n * @returns {*} Returns the cloned value.\n */\nfunction baseClone(value, isDeep, isFull, customizer, key, object, stack) {\n var result;\n if (customizer) {\n result = object ? customizer(value, key, object, stack) : customizer(value);\n }\n if (result !== undefined) {\n return result;\n }\n if (!isObject(value)) {\n return value;\n }\n var isArr = isArray(value);\n if (isArr) {\n result = initCloneArray(value);\n if (!isDeep) {\n return copyArray(value, result);\n }\n } else {\n var tag = getTag(value),\n isFunc = tag == funcTag || tag == genTag;\n\n if (isBuffer(value)) {\n return cloneBuffer(value, isDeep);\n }\n if (tag == objectTag || tag == argsTag || (isFunc && !object)) {\n if (isHostObject(value)) {\n return object ? value : {};\n }\n result = initCloneObject(isFunc ? {} : value);\n if (!isDeep) {\n return copySymbols(value, baseAssign(result, value));\n }\n } else {\n if (!cloneableTags[tag]) {\n return object ? value : {};\n }\n result = initCloneByTag(value, tag, baseClone, isDeep);\n }\n }\n // Check for circular references and return its corresponding clone.\n stack || (stack = new Stack);\n var stacked = stack.get(value);\n if (stacked) {\n return stacked;\n }\n stack.set(value, result);\n\n if (!isArr) {\n var props = isFull ? getAllKeys(value) : keys(value);\n }\n arrayEach(props || value, function(subValue, key) {\n if (props) {\n key = subValue;\n subValue = value[key];\n }\n // Recursively populate clone (susceptible to call stack limits).\n assignValue(result, key, baseClone(subValue, isDeep, isFull, customizer, key, value, stack));\n });\n return result;\n}\n\n/**\n * The base implementation of `_.create` without support for assigning\n * properties to the created object.\n *\n * @private\n * @param {Object} prototype The object to inherit from.\n * @returns {Object} Returns the new object.\n */\nfunction baseCreate(proto) {\n return isObject(proto) ? objectCreate(proto) : {};\n}\n\n/**\n * The base implementation of `getAllKeys` and `getAllKeysIn` which uses\n * `keysFunc` and `symbolsFunc` to get the enumerable property names and\n * symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @param {Function} symbolsFunc The function to get the symbols of `object`.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction baseGetAllKeys(object, keysFunc, symbolsFunc) {\n var result = keysFunc(object);\n return isArray(object) ? result : arrayPush(result, symbolsFunc(object));\n}\n\n/**\n * The base implementation of `getTag`.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nfunction baseGetTag(value) {\n return objectToString.call(value);\n}\n\n/**\n * The base implementation of `_.isNative` without bad shim checks.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function,\n * else `false`.\n */\nfunction baseIsNative(value) {\n if (!isObject(value) || isMasked(value)) {\n return false;\n }\n var pattern = (isFunction(value) || isHostObject(value)) ? reIsNative : reIsHostCtor;\n return pattern.test(toSource(value));\n}\n\n/**\n * The base implementation of `_.keys` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction baseKeys(object) {\n if (!isPrototype(object)) {\n return nativeKeys(object);\n }\n var result = [];\n for (var key in Object(object)) {\n if (hasOwnProperty.call(object, key) && key != 'constructor') {\n result.push(key);\n }\n }\n return result;\n}\n\n/**\n * Creates a clone of `buffer`.\n *\n * @private\n * @param {Buffer} buffer The buffer to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Buffer} Returns the cloned buffer.\n */\nfunction cloneBuffer(buffer, isDeep) {\n if (isDeep) {\n return buffer.slice();\n }\n var result = new buffer.constructor(buffer.length);\n buffer.copy(result);\n return result;\n}\n\n/**\n * Creates a clone of `arrayBuffer`.\n *\n * @private\n * @param {ArrayBuffer} arrayBuffer The array buffer to clone.\n * @returns {ArrayBuffer} Returns the cloned array buffer.\n */\nfunction cloneArrayBuffer(arrayBuffer) {\n var result = new arrayBuffer.constructor(arrayBuffer.byteLength);\n new Uint8Array(result).set(new Uint8Array(arrayBuffer));\n return result;\n}\n\n/**\n * Creates a clone of `dataView`.\n *\n * @private\n * @param {Object} dataView The data view to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the cloned data view.\n */\nfunction cloneDataView(dataView, isDeep) {\n var buffer = isDeep ? cloneArrayBuffer(dataView.buffer) : dataView.buffer;\n return new dataView.constructor(buffer, dataView.byteOffset, dataView.byteLength);\n}\n\n/**\n * Creates a clone of `map`.\n *\n * @private\n * @param {Object} map The map to clone.\n * @param {Function} cloneFunc The function to clone values.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the cloned map.\n */\nfunction cloneMap(map, isDeep, cloneFunc) {\n var array = isDeep ? cloneFunc(mapToArray(map), true) : mapToArray(map);\n return arrayReduce(array, addMapEntry, new map.constructor);\n}\n\n/**\n * Creates a clone of `regexp`.\n *\n * @private\n * @param {Object} regexp The regexp to clone.\n * @returns {Object} Returns the cloned regexp.\n */\nfunction cloneRegExp(regexp) {\n var result = new regexp.constructor(regexp.source, reFlags.exec(regexp));\n result.lastIndex = regexp.lastIndex;\n return result;\n}\n\n/**\n * Creates a clone of `set`.\n *\n * @private\n * @param {Object} set The set to clone.\n * @param {Function} cloneFunc The function to clone values.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the cloned set.\n */\nfunction cloneSet(set, isDeep, cloneFunc) {\n var array = isDeep ? cloneFunc(setToArray(set), true) : setToArray(set);\n return arrayReduce(array, addSetEntry, new set.constructor);\n}\n\n/**\n * Creates a clone of the `symbol` object.\n *\n * @private\n * @param {Object} symbol The symbol object to clone.\n * @returns {Object} Returns the cloned symbol object.\n */\nfunction cloneSymbol(symbol) {\n return symbolValueOf ? Object(symbolValueOf.call(symbol)) : {};\n}\n\n/**\n * Creates a clone of `typedArray`.\n *\n * @private\n * @param {Object} typedArray The typed array to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the cloned typed array.\n */\nfunction cloneTypedArray(typedArray, isDeep) {\n var buffer = isDeep ? cloneArrayBuffer(typedArray.buffer) : typedArray.buffer;\n return new typedArray.constructor(buffer, typedArray.byteOffset, typedArray.length);\n}\n\n/**\n * Copies the values of `source` to `array`.\n *\n * @private\n * @param {Array} source The array to copy values from.\n * @param {Array} [array=[]] The array to copy values to.\n * @returns {Array} Returns `array`.\n */\nfunction copyArray(source, array) {\n var index = -1,\n length = source.length;\n\n array || (array = Array(length));\n while (++index < length) {\n array[index] = source[index];\n }\n return array;\n}\n\n/**\n * Copies properties of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy properties from.\n * @param {Array} props The property identifiers to copy.\n * @param {Object} [object={}] The object to copy properties to.\n * @param {Function} [customizer] The function to customize copied values.\n * @returns {Object} Returns `object`.\n */\nfunction copyObject(source, props, object, customizer) {\n object || (object = {});\n\n var index = -1,\n length = props.length;\n\n while (++index < length) {\n var key = props[index];\n\n var newValue = customizer\n ? customizer(object[key], source[key], key, object, source)\n : undefined;\n\n assignValue(object, key, newValue === undefined ? source[key] : newValue);\n }\n return object;\n}\n\n/**\n * Copies own symbol properties of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy symbols from.\n * @param {Object} [object={}] The object to copy symbols to.\n * @returns {Object} Returns `object`.\n */\nfunction copySymbols(source, object) {\n return copyObject(source, getSymbols(source), object);\n}\n\n/**\n * Creates an array of own enumerable property names and symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction getAllKeys(object) {\n return baseGetAllKeys(object, keys, getSymbols);\n}\n\n/**\n * Gets the data for `map`.\n *\n * @private\n * @param {Object} map The map to query.\n * @param {string} key The reference key.\n * @returns {*} Returns the map data.\n */\nfunction getMapData(map, key) {\n var data = map.__data__;\n return isKeyable(key)\n ? data[typeof key == 'string' ? 'string' : 'hash']\n : data.map;\n}\n\n/**\n * Gets the native function at `key` of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {string} key The key of the method to get.\n * @returns {*} Returns the function if it's native, else `undefined`.\n */\nfunction getNative(object, key) {\n var value = getValue(object, key);\n return baseIsNative(value) ? value : undefined;\n}\n\n/**\n * Creates an array of the own enumerable symbol properties of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of symbols.\n */\nvar getSymbols = nativeGetSymbols ? overArg(nativeGetSymbols, Object) : stubArray;\n\n/**\n * Gets the `toStringTag` of `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nvar getTag = baseGetTag;\n\n// Fallback for data views, maps, sets, and weak maps in IE 11,\n// for data views in Edge < 14, and promises in Node.js.\nif ((DataView && getTag(new DataView(new ArrayBuffer(1))) != dataViewTag) ||\n (Map && getTag(new Map) != mapTag) ||\n (Promise && getTag(Promise.resolve()) != promiseTag) ||\n (Set && getTag(new Set) != setTag) ||\n (WeakMap && getTag(new WeakMap) != weakMapTag)) {\n getTag = function(value) {\n var result = objectToString.call(value),\n Ctor = result == objectTag ? value.constructor : undefined,\n ctorString = Ctor ? toSource(Ctor) : undefined;\n\n if (ctorString) {\n switch (ctorString) {\n case dataViewCtorString: return dataViewTag;\n case mapCtorString: return mapTag;\n case promiseCtorString: return promiseTag;\n case setCtorString: return setTag;\n case weakMapCtorString: return weakMapTag;\n }\n }\n return result;\n };\n}\n\n/**\n * Initializes an array clone.\n *\n * @private\n * @param {Array} array The array to clone.\n * @returns {Array} Returns the initialized clone.\n */\nfunction initCloneArray(array) {\n var length = array.length,\n result = array.constructor(length);\n\n // Add properties assigned by `RegExp#exec`.\n if (length && typeof array[0] == 'string' && hasOwnProperty.call(array, 'index')) {\n result.index = array.index;\n result.input = array.input;\n }\n return result;\n}\n\n/**\n * Initializes an object clone.\n *\n * @private\n * @param {Object} object The object to clone.\n * @returns {Object} Returns the initialized clone.\n */\nfunction initCloneObject(object) {\n return (typeof object.constructor == 'function' && !isPrototype(object))\n ? baseCreate(getPrototype(object))\n : {};\n}\n\n/**\n * Initializes an object clone based on its `toStringTag`.\n *\n * **Note:** This function only supports cloning values with tags of\n * `Boolean`, `Date`, `Error`, `Number`, `RegExp`, or `String`.\n *\n * @private\n * @param {Object} object The object to clone.\n * @param {string} tag The `toStringTag` of the object to clone.\n * @param {Function} cloneFunc The function to clone values.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the initialized clone.\n */\nfunction initCloneByTag(object, tag, cloneFunc, isDeep) {\n var Ctor = object.constructor;\n switch (tag) {\n case arrayBufferTag:\n return cloneArrayBuffer(object);\n\n case boolTag:\n case dateTag:\n return new Ctor(+object);\n\n case dataViewTag:\n return cloneDataView(object, isDeep);\n\n case float32Tag: case float64Tag:\n case int8Tag: case int16Tag: case int32Tag:\n case uint8Tag: case uint8ClampedTag: case uint16Tag: case uint32Tag:\n return cloneTypedArray(object, isDeep);\n\n case mapTag:\n return cloneMap(object, isDeep, cloneFunc);\n\n case numberTag:\n case stringTag:\n return new Ctor(object);\n\n case regexpTag:\n return cloneRegExp(object);\n\n case setTag:\n return cloneSet(object, isDeep, cloneFunc);\n\n case symbolTag:\n return cloneSymbol(object);\n }\n}\n\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\nfunction isIndex(value, length) {\n length = length == null ? MAX_SAFE_INTEGER : length;\n return !!length &&\n (typeof value == 'number' || reIsUint.test(value)) &&\n (value > -1 && value % 1 == 0 && value < length);\n}\n\n/**\n * Checks if `value` is suitable for use as unique object key.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is suitable, else `false`.\n */\nfunction isKeyable(value) {\n var type = typeof value;\n return (type == 'string' || type == 'number' || type == 'symbol' || type == 'boolean')\n ? (value !== '__proto__')\n : (value === null);\n}\n\n/**\n * Checks if `func` has its source masked.\n *\n * @private\n * @param {Function} func The function to check.\n * @returns {boolean} Returns `true` if `func` is masked, else `false`.\n */\nfunction isMasked(func) {\n return !!maskSrcKey && (maskSrcKey in func);\n}\n\n/**\n * Checks if `value` is likely a prototype object.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.\n */\nfunction isPrototype(value) {\n var Ctor = value && value.constructor,\n proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto;\n\n return value === proto;\n}\n\n/**\n * Converts `func` to its source code.\n *\n * @private\n * @param {Function} func The function to process.\n * @returns {string} Returns the source code.\n */\nfunction toSource(func) {\n if (func != null) {\n try {\n return funcToString.call(func);\n } catch (e) {}\n try {\n return (func + '');\n } catch (e) {}\n }\n return '';\n}\n\n/**\n * Creates a shallow clone of `value`.\n *\n * **Note:** This method is loosely based on the\n * [structured clone algorithm](https://mdn.io/Structured_clone_algorithm)\n * and supports cloning arrays, array buffers, booleans, date objects, maps,\n * numbers, `Object` objects, regexes, sets, strings, symbols, and typed\n * arrays. The own enumerable properties of `arguments` objects are cloned\n * as plain objects. An empty object is returned for uncloneable values such\n * as error objects, functions, DOM nodes, and WeakMaps.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to clone.\n * @returns {*} Returns the cloned value.\n * @see _.cloneDeep\n * @example\n *\n * var objects = [{ 'a': 1 }, { 'b': 2 }];\n *\n * var shallow = _.clone(objects);\n * console.log(shallow[0] === objects[0]);\n * // => true\n */\nfunction clone(value) {\n return baseClone(value, false, true);\n}\n\n/**\n * Performs a\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * comparison between two values to determine if they are equivalent.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * var object = { 'a': 1 };\n * var other = { 'a': 1 };\n *\n * _.eq(object, object);\n * // => true\n *\n * _.eq(object, other);\n * // => false\n *\n * _.eq('a', 'a');\n * // => true\n *\n * _.eq('a', Object('a'));\n * // => false\n *\n * _.eq(NaN, NaN);\n * // => true\n */\nfunction eq(value, other) {\n return value === other || (value !== value && other !== other);\n}\n\n/**\n * Checks if `value` is likely an `arguments` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n * else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\nfunction isArguments(value) {\n // Safari 8.1 makes `arguments.callee` enumerable in strict mode.\n return isArrayLikeObject(value) && hasOwnProperty.call(value, 'callee') &&\n (!propertyIsEnumerable.call(value, 'callee') || objectToString.call(value) == argsTag);\n}\n\n/**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(document.body.children);\n * // => false\n *\n * _.isArray('abc');\n * // => false\n *\n * _.isArray(_.noop);\n * // => false\n */\nvar isArray = Array.isArray;\n\n/**\n * Checks if `value` is array-like. A value is considered array-like if it's\n * not a function and has a `value.length` that's an integer greater than or\n * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n * @example\n *\n * _.isArrayLike([1, 2, 3]);\n * // => true\n *\n * _.isArrayLike(document.body.children);\n * // => true\n *\n * _.isArrayLike('abc');\n * // => true\n *\n * _.isArrayLike(_.noop);\n * // => false\n */\nfunction isArrayLike(value) {\n return value != null && isLength(value.length) && !isFunction(value);\n}\n\n/**\n * This method is like `_.isArrayLike` except that it also checks if `value`\n * is an object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array-like object,\n * else `false`.\n * @example\n *\n * _.isArrayLikeObject([1, 2, 3]);\n * // => true\n *\n * _.isArrayLikeObject(document.body.children);\n * // => true\n *\n * _.isArrayLikeObject('abc');\n * // => false\n *\n * _.isArrayLikeObject(_.noop);\n * // => false\n */\nfunction isArrayLikeObject(value) {\n return isObjectLike(value) && isArrayLike(value);\n}\n\n/**\n * Checks if `value` is a buffer.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a buffer, else `false`.\n * @example\n *\n * _.isBuffer(new Buffer(2));\n * // => true\n *\n * _.isBuffer(new Uint8Array(2));\n * // => false\n */\nvar isBuffer = nativeIsBuffer || stubFalse;\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a function, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n // The use of `Object#toString` avoids issues with the `typeof` operator\n // in Safari 8-9 which returns 'object' for typed array and other constructors.\n var tag = isObject(value) ? objectToString.call(value) : '';\n return tag == funcTag || tag == genTag;\n}\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This method is loosely based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n * @example\n *\n * _.isLength(3);\n * // => true\n *\n * _.isLength(Number.MIN_VALUE);\n * // => false\n *\n * _.isLength(Infinity);\n * // => false\n *\n * _.isLength('3');\n * // => false\n */\nfunction isLength(value) {\n return typeof value == 'number' &&\n value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\n/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return !!value && (type == 'object' || type == 'function');\n}\n\n/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return !!value && typeof value == 'object';\n}\n\n/**\n * Creates an array of the own enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects. See the\n * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * for more details.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keys(new Foo);\n * // => ['a', 'b'] (iteration order is not guaranteed)\n *\n * _.keys('hi');\n * // => ['0', '1']\n */\nfunction keys(object) {\n return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);\n}\n\n/**\n * This method returns a new empty array.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {Array} Returns the new empty array.\n * @example\n *\n * var arrays = _.times(2, _.stubArray);\n *\n * console.log(arrays);\n * // => [[], []]\n *\n * console.log(arrays[0] === arrays[1]);\n * // => false\n */\nfunction stubArray() {\n return [];\n}\n\n/**\n * This method returns `false`.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {boolean} Returns `false`.\n * @example\n *\n * _.times(2, _.stubFalse);\n * // => [false, false]\n */\nfunction stubFalse() {\n return false;\n}\n\nmodule.exports = clone;\n",
+ "/**\n * lodash (Custom Build) \n * Build: `lodash modularize exports=\"npm\" -o ./`\n * Copyright jQuery Foundation and other contributors \n * Released under MIT license \n * Based on Underscore.js 1.8.3 \n * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n */\n\n/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n funcTag = '[object Function]',\n genTag = '[object GeneratorFunction]';\n\n/** Used to detect unsigned integer values. */\nvar reIsUint = /^(?:0|[1-9]\\d*)$/;\n\n/**\n * A specialized version of `_.forEach` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns `array`.\n */\nfunction arrayEach(array, iteratee) {\n var index = -1,\n length = array ? array.length : 0;\n\n while (++index < length) {\n if (iteratee(array[index], index, array) === false) {\n break;\n }\n }\n return array;\n}\n\n/**\n * The base implementation of `_.times` without support for iteratee shorthands\n * or max array length checks.\n *\n * @private\n * @param {number} n The number of times to invoke `iteratee`.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the array of results.\n */\nfunction baseTimes(n, iteratee) {\n var index = -1,\n result = Array(n);\n\n while (++index < n) {\n result[index] = iteratee(index);\n }\n return result;\n}\n\n/**\n * Creates a unary function that invokes `func` with its argument transformed.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {Function} transform The argument transform.\n * @returns {Function} Returns the new function.\n */\nfunction overArg(func, transform) {\n return function(arg) {\n return func(transform(arg));\n };\n}\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objectToString = objectProto.toString;\n\n/** Built-in value references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeKeys = overArg(Object.keys, Object);\n\n/**\n * Creates an array of the enumerable property names of the array-like `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @param {boolean} inherited Specify returning inherited property names.\n * @returns {Array} Returns the array of property names.\n */\nfunction arrayLikeKeys(value, inherited) {\n // Safari 8.1 makes `arguments.callee` enumerable in strict mode.\n // Safari 9 makes `arguments.length` enumerable in strict mode.\n var result = (isArray(value) || isArguments(value))\n ? baseTimes(value.length, String)\n : [];\n\n var length = result.length,\n skipIndexes = !!length;\n\n for (var key in value) {\n if ((inherited || hasOwnProperty.call(value, key)) &&\n !(skipIndexes && (key == 'length' || isIndex(key, length)))) {\n result.push(key);\n }\n }\n return result;\n}\n\n/**\n * The base implementation of `_.forEach` without support for iteratee shorthands.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array|Object} Returns `collection`.\n */\nvar baseEach = createBaseEach(baseForOwn);\n\n/**\n * The base implementation of `baseForOwn` which iterates over `object`\n * properties returned by `keysFunc` and invokes `iteratee` for each property.\n * Iteratee functions may exit iteration early by explicitly returning `false`.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @returns {Object} Returns `object`.\n */\nvar baseFor = createBaseFor();\n\n/**\n * The base implementation of `_.forOwn` without support for iteratee shorthands.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Object} Returns `object`.\n */\nfunction baseForOwn(object, iteratee) {\n return object && baseFor(object, iteratee, keys);\n}\n\n/**\n * The base implementation of `_.keys` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction baseKeys(object) {\n if (!isPrototype(object)) {\n return nativeKeys(object);\n }\n var result = [];\n for (var key in Object(object)) {\n if (hasOwnProperty.call(object, key) && key != 'constructor') {\n result.push(key);\n }\n }\n return result;\n}\n\n/**\n * Creates a `baseEach` or `baseEachRight` function.\n *\n * @private\n * @param {Function} eachFunc The function to iterate over a collection.\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Function} Returns the new base function.\n */\nfunction createBaseEach(eachFunc, fromRight) {\n return function(collection, iteratee) {\n if (collection == null) {\n return collection;\n }\n if (!isArrayLike(collection)) {\n return eachFunc(collection, iteratee);\n }\n var length = collection.length,\n index = fromRight ? length : -1,\n iterable = Object(collection);\n\n while ((fromRight ? index-- : ++index < length)) {\n if (iteratee(iterable[index], index, iterable) === false) {\n break;\n }\n }\n return collection;\n };\n}\n\n/**\n * Creates a base function for methods like `_.forIn` and `_.forOwn`.\n *\n * @private\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Function} Returns the new base function.\n */\nfunction createBaseFor(fromRight) {\n return function(object, iteratee, keysFunc) {\n var index = -1,\n iterable = Object(object),\n props = keysFunc(object),\n length = props.length;\n\n while (length--) {\n var key = props[fromRight ? length : ++index];\n if (iteratee(iterable[key], key, iterable) === false) {\n break;\n }\n }\n return object;\n };\n}\n\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\nfunction isIndex(value, length) {\n length = length == null ? MAX_SAFE_INTEGER : length;\n return !!length &&\n (typeof value == 'number' || reIsUint.test(value)) &&\n (value > -1 && value % 1 == 0 && value < length);\n}\n\n/**\n * Checks if `value` is likely a prototype object.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.\n */\nfunction isPrototype(value) {\n var Ctor = value && value.constructor,\n proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto;\n\n return value === proto;\n}\n\n/**\n * Iterates over elements of `collection` and invokes `iteratee` for each element.\n * The iteratee is invoked with three arguments: (value, index|key, collection).\n * Iteratee functions may exit iteration early by explicitly returning `false`.\n *\n * **Note:** As with other \"Collections\" methods, objects with a \"length\"\n * property are iterated like arrays. To avoid this behavior use `_.forIn`\n * or `_.forOwn` for object iteration.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @alias each\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Array|Object} Returns `collection`.\n * @see _.forEachRight\n * @example\n *\n * _([1, 2]).forEach(function(value) {\n * console.log(value);\n * });\n * // => Logs `1` then `2`.\n *\n * _.forEach({ 'a': 1, 'b': 2 }, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'a' then 'b' (iteration order is not guaranteed).\n */\nfunction forEach(collection, iteratee) {\n var func = isArray(collection) ? arrayEach : baseEach;\n return func(collection, typeof iteratee == 'function' ? iteratee : identity);\n}\n\n/**\n * Checks if `value` is likely an `arguments` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n * else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\nfunction isArguments(value) {\n // Safari 8.1 makes `arguments.callee` enumerable in strict mode.\n return isArrayLikeObject(value) && hasOwnProperty.call(value, 'callee') &&\n (!propertyIsEnumerable.call(value, 'callee') || objectToString.call(value) == argsTag);\n}\n\n/**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(document.body.children);\n * // => false\n *\n * _.isArray('abc');\n * // => false\n *\n * _.isArray(_.noop);\n * // => false\n */\nvar isArray = Array.isArray;\n\n/**\n * Checks if `value` is array-like. A value is considered array-like if it's\n * not a function and has a `value.length` that's an integer greater than or\n * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n * @example\n *\n * _.isArrayLike([1, 2, 3]);\n * // => true\n *\n * _.isArrayLike(document.body.children);\n * // => true\n *\n * _.isArrayLike('abc');\n * // => true\n *\n * _.isArrayLike(_.noop);\n * // => false\n */\nfunction isArrayLike(value) {\n return value != null && isLength(value.length) && !isFunction(value);\n}\n\n/**\n * This method is like `_.isArrayLike` except that it also checks if `value`\n * is an object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array-like object,\n * else `false`.\n * @example\n *\n * _.isArrayLikeObject([1, 2, 3]);\n * // => true\n *\n * _.isArrayLikeObject(document.body.children);\n * // => true\n *\n * _.isArrayLikeObject('abc');\n * // => false\n *\n * _.isArrayLikeObject(_.noop);\n * // => false\n */\nfunction isArrayLikeObject(value) {\n return isObjectLike(value) && isArrayLike(value);\n}\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a function, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n // The use of `Object#toString` avoids issues with the `typeof` operator\n // in Safari 8-9 which returns 'object' for typed array and other constructors.\n var tag = isObject(value) ? objectToString.call(value) : '';\n return tag == funcTag || tag == genTag;\n}\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This method is loosely based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n * @example\n *\n * _.isLength(3);\n * // => true\n *\n * _.isLength(Number.MIN_VALUE);\n * // => false\n *\n * _.isLength(Infinity);\n * // => false\n *\n * _.isLength('3');\n * // => false\n */\nfunction isLength(value) {\n return typeof value == 'number' &&\n value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\n/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return !!value && (type == 'object' || type == 'function');\n}\n\n/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return !!value && typeof value == 'object';\n}\n\n/**\n * Creates an array of the own enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects. See the\n * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * for more details.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keys(new Foo);\n * // => ['a', 'b'] (iteration order is not guaranteed)\n *\n * _.keys('hi');\n * // => ['0', '1']\n */\nfunction keys(object) {\n return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);\n}\n\n/**\n * This method returns the first argument it receives.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Util\n * @param {*} value Any value.\n * @returns {*} Returns `value`.\n * @example\n *\n * var object = { 'a': 1 };\n *\n * console.log(_.identity(object) === object);\n * // => true\n */\nfunction identity(value) {\n return value;\n}\n\nmodule.exports = forEach;\n",
+ "/**\n * lodash (Custom Build) \n * Build: `lodash modularize exports=\"npm\" -o ./`\n * Copyright jQuery Foundation and other contributors \n * Released under MIT license \n * Based on Underscore.js 1.8.3 \n * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n */\n\n/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n funcTag = '[object Function]',\n genTag = '[object GeneratorFunction]',\n mapTag = '[object Map]',\n objectTag = '[object Object]',\n promiseTag = '[object Promise]',\n setTag = '[object Set]',\n weakMapTag = '[object WeakMap]';\n\nvar dataViewTag = '[object DataView]';\n\n/**\n * Used to match `RegExp`\n * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).\n */\nvar reRegExpChar = /[\\\\^$.*+?()[\\]{}|]/g;\n\n/** Used to detect host constructors (Safari). */\nvar reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n\n/** Detect free variable `global` from Node.js. */\nvar freeGlobal = typeof global == 'object' && global && global.Object === Object && global;\n\n/** Detect free variable `self`. */\nvar freeSelf = typeof self == 'object' && self && self.Object === Object && self;\n\n/** Used as a reference to the global object. */\nvar root = freeGlobal || freeSelf || Function('return this')();\n\n/** Detect free variable `exports`. */\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n\n/** Detect free variable `module`. */\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n\n/** Detect the popular CommonJS extension `module.exports`. */\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n\n/**\n * Gets the value at `key` of `object`.\n *\n * @private\n * @param {Object} [object] The object to query.\n * @param {string} key The key of the property to get.\n * @returns {*} Returns the property value.\n */\nfunction getValue(object, key) {\n return object == null ? undefined : object[key];\n}\n\n/**\n * Checks if `value` is a host object in IE < 9.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a host object, else `false`.\n */\nfunction isHostObject(value) {\n // Many host objects are `Object` objects that can coerce to strings\n // despite having improperly defined `toString` methods.\n var result = false;\n if (value != null && typeof value.toString != 'function') {\n try {\n result = !!(value + '');\n } catch (e) {}\n }\n return result;\n}\n\n/**\n * Creates a unary function that invokes `func` with its argument transformed.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {Function} transform The argument transform.\n * @returns {Function} Returns the new function.\n */\nfunction overArg(func, transform) {\n return function(arg) {\n return func(transform(arg));\n };\n}\n\n/** Used for built-in method references. */\nvar funcProto = Function.prototype,\n objectProto = Object.prototype;\n\n/** Used to detect overreaching core-js shims. */\nvar coreJsData = root['__core-js_shared__'];\n\n/** Used to detect methods masquerading as native. */\nvar maskSrcKey = (function() {\n var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || '');\n return uid ? ('Symbol(src)_1.' + uid) : '';\n}());\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objectToString = objectProto.toString;\n\n/** Used to detect if a method is native. */\nvar reIsNative = RegExp('^' +\n funcToString.call(hasOwnProperty).replace(reRegExpChar, '\\\\$&')\n .replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$'\n);\n\n/** Built-in value references. */\nvar Buffer = moduleExports ? root.Buffer : undefined,\n propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined,\n nativeKeys = overArg(Object.keys, Object);\n\n/* Built-in method references that are verified to be native. */\nvar DataView = getNative(root, 'DataView'),\n Map = getNative(root, 'Map'),\n Promise = getNative(root, 'Promise'),\n Set = getNative(root, 'Set'),\n WeakMap = getNative(root, 'WeakMap');\n\n/** Detect if properties shadowing those on `Object.prototype` are non-enumerable. */\nvar nonEnumShadows = !propertyIsEnumerable.call({ 'valueOf': 1 }, 'valueOf');\n\n/** Used to detect maps, sets, and weakmaps. */\nvar dataViewCtorString = toSource(DataView),\n mapCtorString = toSource(Map),\n promiseCtorString = toSource(Promise),\n setCtorString = toSource(Set),\n weakMapCtorString = toSource(WeakMap);\n\n/**\n * The base implementation of `getTag`.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nfunction baseGetTag(value) {\n return objectToString.call(value);\n}\n\n/**\n * The base implementation of `_.isNative` without bad shim checks.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function,\n * else `false`.\n */\nfunction baseIsNative(value) {\n if (!isObject(value) || isMasked(value)) {\n return false;\n }\n var pattern = (isFunction(value) || isHostObject(value)) ? reIsNative : reIsHostCtor;\n return pattern.test(toSource(value));\n}\n\n/**\n * Gets the native function at `key` of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {string} key The key of the method to get.\n * @returns {*} Returns the function if it's native, else `undefined`.\n */\nfunction getNative(object, key) {\n var value = getValue(object, key);\n return baseIsNative(value) ? value : undefined;\n}\n\n/**\n * Gets the `toStringTag` of `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nvar getTag = baseGetTag;\n\n// Fallback for data views, maps, sets, and weak maps in IE 11,\n// for data views in Edge < 14, and promises in Node.js.\nif ((DataView && getTag(new DataView(new ArrayBuffer(1))) != dataViewTag) ||\n (Map && getTag(new Map) != mapTag) ||\n (Promise && getTag(Promise.resolve()) != promiseTag) ||\n (Set && getTag(new Set) != setTag) ||\n (WeakMap && getTag(new WeakMap) != weakMapTag)) {\n getTag = function(value) {\n var result = objectToString.call(value),\n Ctor = result == objectTag ? value.constructor : undefined,\n ctorString = Ctor ? toSource(Ctor) : undefined;\n\n if (ctorString) {\n switch (ctorString) {\n case dataViewCtorString: return dataViewTag;\n case mapCtorString: return mapTag;\n case promiseCtorString: return promiseTag;\n case setCtorString: return setTag;\n case weakMapCtorString: return weakMapTag;\n }\n }\n return result;\n };\n}\n\n/**\n * Checks if `func` has its source masked.\n *\n * @private\n * @param {Function} func The function to check.\n * @returns {boolean} Returns `true` if `func` is masked, else `false`.\n */\nfunction isMasked(func) {\n return !!maskSrcKey && (maskSrcKey in func);\n}\n\n/**\n * Checks if `value` is likely a prototype object.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.\n */\nfunction isPrototype(value) {\n var Ctor = value && value.constructor,\n proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto;\n\n return value === proto;\n}\n\n/**\n * Converts `func` to its source code.\n *\n * @private\n * @param {Function} func The function to process.\n * @returns {string} Returns the source code.\n */\nfunction toSource(func) {\n if (func != null) {\n try {\n return funcToString.call(func);\n } catch (e) {}\n try {\n return (func + '');\n } catch (e) {}\n }\n return '';\n}\n\n/**\n * Checks if `value` is likely an `arguments` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n * else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\nfunction isArguments(value) {\n // Safari 8.1 makes `arguments.callee` enumerable in strict mode.\n return isArrayLikeObject(value) && hasOwnProperty.call(value, 'callee') &&\n (!propertyIsEnumerable.call(value, 'callee') || objectToString.call(value) == argsTag);\n}\n\n/**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(document.body.children);\n * // => false\n *\n * _.isArray('abc');\n * // => false\n *\n * _.isArray(_.noop);\n * // => false\n */\nvar isArray = Array.isArray;\n\n/**\n * Checks if `value` is array-like. A value is considered array-like if it's\n * not a function and has a `value.length` that's an integer greater than or\n * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n * @example\n *\n * _.isArrayLike([1, 2, 3]);\n * // => true\n *\n * _.isArrayLike(document.body.children);\n * // => true\n *\n * _.isArrayLike('abc');\n * // => true\n *\n * _.isArrayLike(_.noop);\n * // => false\n */\nfunction isArrayLike(value) {\n return value != null && isLength(value.length) && !isFunction(value);\n}\n\n/**\n * This method is like `_.isArrayLike` except that it also checks if `value`\n * is an object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array-like object,\n * else `false`.\n * @example\n *\n * _.isArrayLikeObject([1, 2, 3]);\n * // => true\n *\n * _.isArrayLikeObject(document.body.children);\n * // => true\n *\n * _.isArrayLikeObject('abc');\n * // => false\n *\n * _.isArrayLikeObject(_.noop);\n * // => false\n */\nfunction isArrayLikeObject(value) {\n return isObjectLike(value) && isArrayLike(value);\n}\n\n/**\n * Checks if `value` is a buffer.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a buffer, else `false`.\n * @example\n *\n * _.isBuffer(new Buffer(2));\n * // => true\n *\n * _.isBuffer(new Uint8Array(2));\n * // => false\n */\nvar isBuffer = nativeIsBuffer || stubFalse;\n\n/**\n * Checks if `value` is an empty object, collection, map, or set.\n *\n * Objects are considered empty if they have no own enumerable string keyed\n * properties.\n *\n * Array-like values such as `arguments` objects, arrays, buffers, strings, or\n * jQuery-like collections are considered empty if they have a `length` of `0`.\n * Similarly, maps and sets are considered empty if they have a `size` of `0`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is empty, else `false`.\n * @example\n *\n * _.isEmpty(null);\n * // => true\n *\n * _.isEmpty(true);\n * // => true\n *\n * _.isEmpty(1);\n * // => true\n *\n * _.isEmpty([1, 2, 3]);\n * // => false\n *\n * _.isEmpty({ 'a': 1 });\n * // => false\n */\nfunction isEmpty(value) {\n if (isArrayLike(value) &&\n (isArray(value) || typeof value == 'string' ||\n typeof value.splice == 'function' || isBuffer(value) || isArguments(value))) {\n return !value.length;\n }\n var tag = getTag(value);\n if (tag == mapTag || tag == setTag) {\n return !value.size;\n }\n if (nonEnumShadows || isPrototype(value)) {\n return !nativeKeys(value).length;\n }\n for (var key in value) {\n if (hasOwnProperty.call(value, key)) {\n return false;\n }\n }\n return true;\n}\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a function, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n // The use of `Object#toString` avoids issues with the `typeof` operator\n // in Safari 8-9 which returns 'object' for typed array and other constructors.\n var tag = isObject(value) ? objectToString.call(value) : '';\n return tag == funcTag || tag == genTag;\n}\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This method is loosely based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n * @example\n *\n * _.isLength(3);\n * // => true\n *\n * _.isLength(Number.MIN_VALUE);\n * // => false\n *\n * _.isLength(Infinity);\n * // => false\n *\n * _.isLength('3');\n * // => false\n */\nfunction isLength(value) {\n return typeof value == 'number' &&\n value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\n/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return !!value && (type == 'object' || type == 'function');\n}\n\n/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return !!value && typeof value == 'object';\n}\n\n/**\n * This method returns `false`.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {boolean} Returns `false`.\n * @example\n *\n * _.times(2, _.stubFalse);\n * // => [false, false]\n */\nfunction stubFalse() {\n return false;\n}\n\nmodule.exports = isEmpty;\n",
+ "/**\n * Lodash (Custom Build) \n * Build: `lodash modularize exports=\"npm\" -o ./`\n * Copyright JS Foundation and other contributors \n * Released under MIT license \n * Based on Underscore.js 1.8.3 \n * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n */\n\n/** Used as the size to enable large array optimizations. */\nvar LARGE_ARRAY_SIZE = 200;\n\n/** Used to stand-in for `undefined` hash values. */\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n\n/** Used to compose bitmasks for value comparisons. */\nvar COMPARE_PARTIAL_FLAG = 1,\n COMPARE_UNORDERED_FLAG = 2;\n\n/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n asyncTag = '[object AsyncFunction]',\n boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n funcTag = '[object Function]',\n genTag = '[object GeneratorFunction]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n nullTag = '[object Null]',\n objectTag = '[object Object]',\n promiseTag = '[object Promise]',\n proxyTag = '[object Proxy]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n symbolTag = '[object Symbol]',\n undefinedTag = '[object Undefined]',\n weakMapTag = '[object WeakMap]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/**\n * Used to match `RegExp`\n * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).\n */\nvar reRegExpChar = /[\\\\^$.*+?()[\\]{}|]/g;\n\n/** Used to detect host constructors (Safari). */\nvar reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n\n/** Used to detect unsigned integer values. */\nvar reIsUint = /^(?:0|[1-9]\\d*)$/;\n\n/** Used to identify `toStringTag` values of typed arrays. */\nvar typedArrayTags = {};\ntypedArrayTags[float32Tag] = typedArrayTags[float64Tag] =\ntypedArrayTags[int8Tag] = typedArrayTags[int16Tag] =\ntypedArrayTags[int32Tag] = typedArrayTags[uint8Tag] =\ntypedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] =\ntypedArrayTags[uint32Tag] = true;\ntypedArrayTags[argsTag] = typedArrayTags[arrayTag] =\ntypedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] =\ntypedArrayTags[dataViewTag] = typedArrayTags[dateTag] =\ntypedArrayTags[errorTag] = typedArrayTags[funcTag] =\ntypedArrayTags[mapTag] = typedArrayTags[numberTag] =\ntypedArrayTags[objectTag] = typedArrayTags[regexpTag] =\ntypedArrayTags[setTag] = typedArrayTags[stringTag] =\ntypedArrayTags[weakMapTag] = false;\n\n/** Detect free variable `global` from Node.js. */\nvar freeGlobal = typeof global == 'object' && global && global.Object === Object && global;\n\n/** Detect free variable `self`. */\nvar freeSelf = typeof self == 'object' && self && self.Object === Object && self;\n\n/** Used as a reference to the global object. */\nvar root = freeGlobal || freeSelf || Function('return this')();\n\n/** Detect free variable `exports`. */\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n\n/** Detect free variable `module`. */\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n\n/** Detect the popular CommonJS extension `module.exports`. */\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n\n/** Detect free variable `process` from Node.js. */\nvar freeProcess = moduleExports && freeGlobal.process;\n\n/** Used to access faster Node.js helpers. */\nvar nodeUtil = (function() {\n try {\n return freeProcess && freeProcess.binding && freeProcess.binding('util');\n } catch (e) {}\n}());\n\n/* Node.js helper references. */\nvar nodeIsTypedArray = nodeUtil && nodeUtil.isTypedArray;\n\n/**\n * A specialized version of `_.filter` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {Array} Returns the new filtered array.\n */\nfunction arrayFilter(array, predicate) {\n var index = -1,\n length = array == null ? 0 : array.length,\n resIndex = 0,\n result = [];\n\n while (++index < length) {\n var value = array[index];\n if (predicate(value, index, array)) {\n result[resIndex++] = value;\n }\n }\n return result;\n}\n\n/**\n * Appends the elements of `values` to `array`.\n *\n * @private\n * @param {Array} array The array to modify.\n * @param {Array} values The values to append.\n * @returns {Array} Returns `array`.\n */\nfunction arrayPush(array, values) {\n var index = -1,\n length = values.length,\n offset = array.length;\n\n while (++index < length) {\n array[offset + index] = values[index];\n }\n return array;\n}\n\n/**\n * A specialized version of `_.some` for arrays without support for iteratee\n * shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {boolean} Returns `true` if any element passes the predicate check,\n * else `false`.\n */\nfunction arraySome(array, predicate) {\n var index = -1,\n length = array == null ? 0 : array.length;\n\n while (++index < length) {\n if (predicate(array[index], index, array)) {\n return true;\n }\n }\n return false;\n}\n\n/**\n * The base implementation of `_.times` without support for iteratee shorthands\n * or max array length checks.\n *\n * @private\n * @param {number} n The number of times to invoke `iteratee`.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the array of results.\n */\nfunction baseTimes(n, iteratee) {\n var index = -1,\n result = Array(n);\n\n while (++index < n) {\n result[index] = iteratee(index);\n }\n return result;\n}\n\n/**\n * The base implementation of `_.unary` without support for storing metadata.\n *\n * @private\n * @param {Function} func The function to cap arguments for.\n * @returns {Function} Returns the new capped function.\n */\nfunction baseUnary(func) {\n return function(value) {\n return func(value);\n };\n}\n\n/**\n * Checks if a `cache` value for `key` exists.\n *\n * @private\n * @param {Object} cache The cache to query.\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction cacheHas(cache, key) {\n return cache.has(key);\n}\n\n/**\n * Gets the value at `key` of `object`.\n *\n * @private\n * @param {Object} [object] The object to query.\n * @param {string} key The key of the property to get.\n * @returns {*} Returns the property value.\n */\nfunction getValue(object, key) {\n return object == null ? undefined : object[key];\n}\n\n/**\n * Converts `map` to its key-value pairs.\n *\n * @private\n * @param {Object} map The map to convert.\n * @returns {Array} Returns the key-value pairs.\n */\nfunction mapToArray(map) {\n var index = -1,\n result = Array(map.size);\n\n map.forEach(function(value, key) {\n result[++index] = [key, value];\n });\n return result;\n}\n\n/**\n * Creates a unary function that invokes `func` with its argument transformed.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {Function} transform The argument transform.\n * @returns {Function} Returns the new function.\n */\nfunction overArg(func, transform) {\n return function(arg) {\n return func(transform(arg));\n };\n}\n\n/**\n * Converts `set` to an array of its values.\n *\n * @private\n * @param {Object} set The set to convert.\n * @returns {Array} Returns the values.\n */\nfunction setToArray(set) {\n var index = -1,\n result = Array(set.size);\n\n set.forEach(function(value) {\n result[++index] = value;\n });\n return result;\n}\n\n/** Used for built-in method references. */\nvar arrayProto = Array.prototype,\n funcProto = Function.prototype,\n objectProto = Object.prototype;\n\n/** Used to detect overreaching core-js shims. */\nvar coreJsData = root['__core-js_shared__'];\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Used to detect methods masquerading as native. */\nvar maskSrcKey = (function() {\n var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || '');\n return uid ? ('Symbol(src)_1.' + uid) : '';\n}());\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar nativeObjectToString = objectProto.toString;\n\n/** Used to detect if a method is native. */\nvar reIsNative = RegExp('^' +\n funcToString.call(hasOwnProperty).replace(reRegExpChar, '\\\\$&')\n .replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$'\n);\n\n/** Built-in value references. */\nvar Buffer = moduleExports ? root.Buffer : undefined,\n Symbol = root.Symbol,\n Uint8Array = root.Uint8Array,\n propertyIsEnumerable = objectProto.propertyIsEnumerable,\n splice = arrayProto.splice,\n symToStringTag = Symbol ? Symbol.toStringTag : undefined;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeGetSymbols = Object.getOwnPropertySymbols,\n nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined,\n nativeKeys = overArg(Object.keys, Object);\n\n/* Built-in method references that are verified to be native. */\nvar DataView = getNative(root, 'DataView'),\n Map = getNative(root, 'Map'),\n Promise = getNative(root, 'Promise'),\n Set = getNative(root, 'Set'),\n WeakMap = getNative(root, 'WeakMap'),\n nativeCreate = getNative(Object, 'create');\n\n/** Used to detect maps, sets, and weakmaps. */\nvar dataViewCtorString = toSource(DataView),\n mapCtorString = toSource(Map),\n promiseCtorString = toSource(Promise),\n setCtorString = toSource(Set),\n weakMapCtorString = toSource(WeakMap);\n\n/** Used to convert symbols to primitives and strings. */\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n symbolValueOf = symbolProto ? symbolProto.valueOf : undefined;\n\n/**\n * Creates a hash object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction Hash(entries) {\n var index = -1,\n length = entries == null ? 0 : entries.length;\n\n this.clear();\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n}\n\n/**\n * Removes all key-value entries from the hash.\n *\n * @private\n * @name clear\n * @memberOf Hash\n */\nfunction hashClear() {\n this.__data__ = nativeCreate ? nativeCreate(null) : {};\n this.size = 0;\n}\n\n/**\n * Removes `key` and its value from the hash.\n *\n * @private\n * @name delete\n * @memberOf Hash\n * @param {Object} hash The hash to modify.\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction hashDelete(key) {\n var result = this.has(key) && delete this.__data__[key];\n this.size -= result ? 1 : 0;\n return result;\n}\n\n/**\n * Gets the hash value for `key`.\n *\n * @private\n * @name get\n * @memberOf Hash\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction hashGet(key) {\n var data = this.__data__;\n if (nativeCreate) {\n var result = data[key];\n return result === HASH_UNDEFINED ? undefined : result;\n }\n return hasOwnProperty.call(data, key) ? data[key] : undefined;\n}\n\n/**\n * Checks if a hash value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Hash\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction hashHas(key) {\n var data = this.__data__;\n return nativeCreate ? (data[key] !== undefined) : hasOwnProperty.call(data, key);\n}\n\n/**\n * Sets the hash `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Hash\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the hash instance.\n */\nfunction hashSet(key, value) {\n var data = this.__data__;\n this.size += this.has(key) ? 0 : 1;\n data[key] = (nativeCreate && value === undefined) ? HASH_UNDEFINED : value;\n return this;\n}\n\n// Add methods to `Hash`.\nHash.prototype.clear = hashClear;\nHash.prototype['delete'] = hashDelete;\nHash.prototype.get = hashGet;\nHash.prototype.has = hashHas;\nHash.prototype.set = hashSet;\n\n/**\n * Creates an list cache object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction ListCache(entries) {\n var index = -1,\n length = entries == null ? 0 : entries.length;\n\n this.clear();\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n}\n\n/**\n * Removes all key-value entries from the list cache.\n *\n * @private\n * @name clear\n * @memberOf ListCache\n */\nfunction listCacheClear() {\n this.__data__ = [];\n this.size = 0;\n}\n\n/**\n * Removes `key` and its value from the list cache.\n *\n * @private\n * @name delete\n * @memberOf ListCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction listCacheDelete(key) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n\n if (index < 0) {\n return false;\n }\n var lastIndex = data.length - 1;\n if (index == lastIndex) {\n data.pop();\n } else {\n splice.call(data, index, 1);\n }\n --this.size;\n return true;\n}\n\n/**\n * Gets the list cache value for `key`.\n *\n * @private\n * @name get\n * @memberOf ListCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction listCacheGet(key) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n\n return index < 0 ? undefined : data[index][1];\n}\n\n/**\n * Checks if a list cache value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf ListCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction listCacheHas(key) {\n return assocIndexOf(this.__data__, key) > -1;\n}\n\n/**\n * Sets the list cache `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf ListCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the list cache instance.\n */\nfunction listCacheSet(key, value) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n\n if (index < 0) {\n ++this.size;\n data.push([key, value]);\n } else {\n data[index][1] = value;\n }\n return this;\n}\n\n// Add methods to `ListCache`.\nListCache.prototype.clear = listCacheClear;\nListCache.prototype['delete'] = listCacheDelete;\nListCache.prototype.get = listCacheGet;\nListCache.prototype.has = listCacheHas;\nListCache.prototype.set = listCacheSet;\n\n/**\n * Creates a map cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction MapCache(entries) {\n var index = -1,\n length = entries == null ? 0 : entries.length;\n\n this.clear();\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n}\n\n/**\n * Removes all key-value entries from the map.\n *\n * @private\n * @name clear\n * @memberOf MapCache\n */\nfunction mapCacheClear() {\n this.size = 0;\n this.__data__ = {\n 'hash': new Hash,\n 'map': new (Map || ListCache),\n 'string': new Hash\n };\n}\n\n/**\n * Removes `key` and its value from the map.\n *\n * @private\n * @name delete\n * @memberOf MapCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction mapCacheDelete(key) {\n var result = getMapData(this, key)['delete'](key);\n this.size -= result ? 1 : 0;\n return result;\n}\n\n/**\n * Gets the map value for `key`.\n *\n * @private\n * @name get\n * @memberOf MapCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction mapCacheGet(key) {\n return getMapData(this, key).get(key);\n}\n\n/**\n * Checks if a map value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf MapCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction mapCacheHas(key) {\n return getMapData(this, key).has(key);\n}\n\n/**\n * Sets the map `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf MapCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the map cache instance.\n */\nfunction mapCacheSet(key, value) {\n var data = getMapData(this, key),\n size = data.size;\n\n data.set(key, value);\n this.size += data.size == size ? 0 : 1;\n return this;\n}\n\n// Add methods to `MapCache`.\nMapCache.prototype.clear = mapCacheClear;\nMapCache.prototype['delete'] = mapCacheDelete;\nMapCache.prototype.get = mapCacheGet;\nMapCache.prototype.has = mapCacheHas;\nMapCache.prototype.set = mapCacheSet;\n\n/**\n *\n * Creates an array cache object to store unique values.\n *\n * @private\n * @constructor\n * @param {Array} [values] The values to cache.\n */\nfunction SetCache(values) {\n var index = -1,\n length = values == null ? 0 : values.length;\n\n this.__data__ = new MapCache;\n while (++index < length) {\n this.add(values[index]);\n }\n}\n\n/**\n * Adds `value` to the array cache.\n *\n * @private\n * @name add\n * @memberOf SetCache\n * @alias push\n * @param {*} value The value to cache.\n * @returns {Object} Returns the cache instance.\n */\nfunction setCacheAdd(value) {\n this.__data__.set(value, HASH_UNDEFINED);\n return this;\n}\n\n/**\n * Checks if `value` is in the array cache.\n *\n * @private\n * @name has\n * @memberOf SetCache\n * @param {*} value The value to search for.\n * @returns {number} Returns `true` if `value` is found, else `false`.\n */\nfunction setCacheHas(value) {\n return this.__data__.has(value);\n}\n\n// Add methods to `SetCache`.\nSetCache.prototype.add = SetCache.prototype.push = setCacheAdd;\nSetCache.prototype.has = setCacheHas;\n\n/**\n * Creates a stack cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction Stack(entries) {\n var data = this.__data__ = new ListCache(entries);\n this.size = data.size;\n}\n\n/**\n * Removes all key-value entries from the stack.\n *\n * @private\n * @name clear\n * @memberOf Stack\n */\nfunction stackClear() {\n this.__data__ = new ListCache;\n this.size = 0;\n}\n\n/**\n * Removes `key` and its value from the stack.\n *\n * @private\n * @name delete\n * @memberOf Stack\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction stackDelete(key) {\n var data = this.__data__,\n result = data['delete'](key);\n\n this.size = data.size;\n return result;\n}\n\n/**\n * Gets the stack value for `key`.\n *\n * @private\n * @name get\n * @memberOf Stack\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction stackGet(key) {\n return this.__data__.get(key);\n}\n\n/**\n * Checks if a stack value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Stack\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction stackHas(key) {\n return this.__data__.has(key);\n}\n\n/**\n * Sets the stack `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Stack\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the stack cache instance.\n */\nfunction stackSet(key, value) {\n var data = this.__data__;\n if (data instanceof ListCache) {\n var pairs = data.__data__;\n if (!Map || (pairs.length < LARGE_ARRAY_SIZE - 1)) {\n pairs.push([key, value]);\n this.size = ++data.size;\n return this;\n }\n data = this.__data__ = new MapCache(pairs);\n }\n data.set(key, value);\n this.size = data.size;\n return this;\n}\n\n// Add methods to `Stack`.\nStack.prototype.clear = stackClear;\nStack.prototype['delete'] = stackDelete;\nStack.prototype.get = stackGet;\nStack.prototype.has = stackHas;\nStack.prototype.set = stackSet;\n\n/**\n * Creates an array of the enumerable property names of the array-like `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @param {boolean} inherited Specify returning inherited property names.\n * @returns {Array} Returns the array of property names.\n */\nfunction arrayLikeKeys(value, inherited) {\n var isArr = isArray(value),\n isArg = !isArr && isArguments(value),\n isBuff = !isArr && !isArg && isBuffer(value),\n isType = !isArr && !isArg && !isBuff && isTypedArray(value),\n skipIndexes = isArr || isArg || isBuff || isType,\n result = skipIndexes ? baseTimes(value.length, String) : [],\n length = result.length;\n\n for (var key in value) {\n if ((inherited || hasOwnProperty.call(value, key)) &&\n !(skipIndexes && (\n // Safari 9 has enumerable `arguments.length` in strict mode.\n key == 'length' ||\n // Node.js 0.10 has enumerable non-index properties on buffers.\n (isBuff && (key == 'offset' || key == 'parent')) ||\n // PhantomJS 2 has enumerable non-index properties on typed arrays.\n (isType && (key == 'buffer' || key == 'byteLength' || key == 'byteOffset')) ||\n // Skip index properties.\n isIndex(key, length)\n ))) {\n result.push(key);\n }\n }\n return result;\n}\n\n/**\n * Gets the index at which the `key` is found in `array` of key-value pairs.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} key The key to search for.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\nfunction assocIndexOf(array, key) {\n var length = array.length;\n while (length--) {\n if (eq(array[length][0], key)) {\n return length;\n }\n }\n return -1;\n}\n\n/**\n * The base implementation of `getAllKeys` and `getAllKeysIn` which uses\n * `keysFunc` and `symbolsFunc` to get the enumerable property names and\n * symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @param {Function} symbolsFunc The function to get the symbols of `object`.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction baseGetAllKeys(object, keysFunc, symbolsFunc) {\n var result = keysFunc(object);\n return isArray(object) ? result : arrayPush(result, symbolsFunc(object));\n}\n\n/**\n * The base implementation of `getTag` without fallbacks for buggy environments.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nfunction baseGetTag(value) {\n if (value == null) {\n return value === undefined ? undefinedTag : nullTag;\n }\n return (symToStringTag && symToStringTag in Object(value))\n ? getRawTag(value)\n : objectToString(value);\n}\n\n/**\n * The base implementation of `_.isArguments`.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n */\nfunction baseIsArguments(value) {\n return isObjectLike(value) && baseGetTag(value) == argsTag;\n}\n\n/**\n * The base implementation of `_.isEqual` which supports partial comparisons\n * and tracks traversed objects.\n *\n * @private\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @param {boolean} bitmask The bitmask flags.\n * 1 - Unordered comparison\n * 2 - Partial comparison\n * @param {Function} [customizer] The function to customize comparisons.\n * @param {Object} [stack] Tracks traversed `value` and `other` objects.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n */\nfunction baseIsEqual(value, other, bitmask, customizer, stack) {\n if (value === other) {\n return true;\n }\n if (value == null || other == null || (!isObjectLike(value) && !isObjectLike(other))) {\n return value !== value && other !== other;\n }\n return baseIsEqualDeep(value, other, bitmask, customizer, baseIsEqual, stack);\n}\n\n/**\n * A specialized version of `baseIsEqual` for arrays and objects which performs\n * deep comparisons and tracks traversed objects enabling objects with circular\n * references to be compared.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} [stack] Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\nfunction baseIsEqualDeep(object, other, bitmask, customizer, equalFunc, stack) {\n var objIsArr = isArray(object),\n othIsArr = isArray(other),\n objTag = objIsArr ? arrayTag : getTag(object),\n othTag = othIsArr ? arrayTag : getTag(other);\n\n objTag = objTag == argsTag ? objectTag : objTag;\n othTag = othTag == argsTag ? objectTag : othTag;\n\n var objIsObj = objTag == objectTag,\n othIsObj = othTag == objectTag,\n isSameTag = objTag == othTag;\n\n if (isSameTag && isBuffer(object)) {\n if (!isBuffer(other)) {\n return false;\n }\n objIsArr = true;\n objIsObj = false;\n }\n if (isSameTag && !objIsObj) {\n stack || (stack = new Stack);\n return (objIsArr || isTypedArray(object))\n ? equalArrays(object, other, bitmask, customizer, equalFunc, stack)\n : equalByTag(object, other, objTag, bitmask, customizer, equalFunc, stack);\n }\n if (!(bitmask & COMPARE_PARTIAL_FLAG)) {\n var objIsWrapped = objIsObj && hasOwnProperty.call(object, '__wrapped__'),\n othIsWrapped = othIsObj && hasOwnProperty.call(other, '__wrapped__');\n\n if (objIsWrapped || othIsWrapped) {\n var objUnwrapped = objIsWrapped ? object.value() : object,\n othUnwrapped = othIsWrapped ? other.value() : other;\n\n stack || (stack = new Stack);\n return equalFunc(objUnwrapped, othUnwrapped, bitmask, customizer, stack);\n }\n }\n if (!isSameTag) {\n return false;\n }\n stack || (stack = new Stack);\n return equalObjects(object, other, bitmask, customizer, equalFunc, stack);\n}\n\n/**\n * The base implementation of `_.isNative` without bad shim checks.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function,\n * else `false`.\n */\nfunction baseIsNative(value) {\n if (!isObject(value) || isMasked(value)) {\n return false;\n }\n var pattern = isFunction(value) ? reIsNative : reIsHostCtor;\n return pattern.test(toSource(value));\n}\n\n/**\n * The base implementation of `_.isTypedArray` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n */\nfunction baseIsTypedArray(value) {\n return isObjectLike(value) &&\n isLength(value.length) && !!typedArrayTags[baseGetTag(value)];\n}\n\n/**\n * The base implementation of `_.keys` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction baseKeys(object) {\n if (!isPrototype(object)) {\n return nativeKeys(object);\n }\n var result = [];\n for (var key in Object(object)) {\n if (hasOwnProperty.call(object, key) && key != 'constructor') {\n result.push(key);\n }\n }\n return result;\n}\n\n/**\n * A specialized version of `baseIsEqualDeep` for arrays with support for\n * partial deep comparisons.\n *\n * @private\n * @param {Array} array The array to compare.\n * @param {Array} other The other array to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `array` and `other` objects.\n * @returns {boolean} Returns `true` if the arrays are equivalent, else `false`.\n */\nfunction equalArrays(array, other, bitmask, customizer, equalFunc, stack) {\n var isPartial = bitmask & COMPARE_PARTIAL_FLAG,\n arrLength = array.length,\n othLength = other.length;\n\n if (arrLength != othLength && !(isPartial && othLength > arrLength)) {\n return false;\n }\n // Assume cyclic values are equal.\n var stacked = stack.get(array);\n if (stacked && stack.get(other)) {\n return stacked == other;\n }\n var index = -1,\n result = true,\n seen = (bitmask & COMPARE_UNORDERED_FLAG) ? new SetCache : undefined;\n\n stack.set(array, other);\n stack.set(other, array);\n\n // Ignore non-index properties.\n while (++index < arrLength) {\n var arrValue = array[index],\n othValue = other[index];\n\n if (customizer) {\n var compared = isPartial\n ? customizer(othValue, arrValue, index, other, array, stack)\n : customizer(arrValue, othValue, index, array, other, stack);\n }\n if (compared !== undefined) {\n if (compared) {\n continue;\n }\n result = false;\n break;\n }\n // Recursively compare arrays (susceptible to call stack limits).\n if (seen) {\n if (!arraySome(other, function(othValue, othIndex) {\n if (!cacheHas(seen, othIndex) &&\n (arrValue === othValue || equalFunc(arrValue, othValue, bitmask, customizer, stack))) {\n return seen.push(othIndex);\n }\n })) {\n result = false;\n break;\n }\n } else if (!(\n arrValue === othValue ||\n equalFunc(arrValue, othValue, bitmask, customizer, stack)\n )) {\n result = false;\n break;\n }\n }\n stack['delete'](array);\n stack['delete'](other);\n return result;\n}\n\n/**\n * A specialized version of `baseIsEqualDeep` for comparing objects of\n * the same `toStringTag`.\n *\n * **Note:** This function only supports comparing values with tags of\n * `Boolean`, `Date`, `Error`, `Number`, `RegExp`, or `String`.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {string} tag The `toStringTag` of the objects to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\nfunction equalByTag(object, other, tag, bitmask, customizer, equalFunc, stack) {\n switch (tag) {\n case dataViewTag:\n if ((object.byteLength != other.byteLength) ||\n (object.byteOffset != other.byteOffset)) {\n return false;\n }\n object = object.buffer;\n other = other.buffer;\n\n case arrayBufferTag:\n if ((object.byteLength != other.byteLength) ||\n !equalFunc(new Uint8Array(object), new Uint8Array(other))) {\n return false;\n }\n return true;\n\n case boolTag:\n case dateTag:\n case numberTag:\n // Coerce booleans to `1` or `0` and dates to milliseconds.\n // Invalid dates are coerced to `NaN`.\n return eq(+object, +other);\n\n case errorTag:\n return object.name == other.name && object.message == other.message;\n\n case regexpTag:\n case stringTag:\n // Coerce regexes to strings and treat strings, primitives and objects,\n // as equal. See http://www.ecma-international.org/ecma-262/7.0/#sec-regexp.prototype.tostring\n // for more details.\n return object == (other + '');\n\n case mapTag:\n var convert = mapToArray;\n\n case setTag:\n var isPartial = bitmask & COMPARE_PARTIAL_FLAG;\n convert || (convert = setToArray);\n\n if (object.size != other.size && !isPartial) {\n return false;\n }\n // Assume cyclic values are equal.\n var stacked = stack.get(object);\n if (stacked) {\n return stacked == other;\n }\n bitmask |= COMPARE_UNORDERED_FLAG;\n\n // Recursively compare objects (susceptible to call stack limits).\n stack.set(object, other);\n var result = equalArrays(convert(object), convert(other), bitmask, customizer, equalFunc, stack);\n stack['delete'](object);\n return result;\n\n case symbolTag:\n if (symbolValueOf) {\n return symbolValueOf.call(object) == symbolValueOf.call(other);\n }\n }\n return false;\n}\n\n/**\n * A specialized version of `baseIsEqualDeep` for objects with support for\n * partial deep comparisons.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\nfunction equalObjects(object, other, bitmask, customizer, equalFunc, stack) {\n var isPartial = bitmask & COMPARE_PARTIAL_FLAG,\n objProps = getAllKeys(object),\n objLength = objProps.length,\n othProps = getAllKeys(other),\n othLength = othProps.length;\n\n if (objLength != othLength && !isPartial) {\n return false;\n }\n var index = objLength;\n while (index--) {\n var key = objProps[index];\n if (!(isPartial ? key in other : hasOwnProperty.call(other, key))) {\n return false;\n }\n }\n // Assume cyclic values are equal.\n var stacked = stack.get(object);\n if (stacked && stack.get(other)) {\n return stacked == other;\n }\n var result = true;\n stack.set(object, other);\n stack.set(other, object);\n\n var skipCtor = isPartial;\n while (++index < objLength) {\n key = objProps[index];\n var objValue = object[key],\n othValue = other[key];\n\n if (customizer) {\n var compared = isPartial\n ? customizer(othValue, objValue, key, other, object, stack)\n : customizer(objValue, othValue, key, object, other, stack);\n }\n // Recursively compare objects (susceptible to call stack limits).\n if (!(compared === undefined\n ? (objValue === othValue || equalFunc(objValue, othValue, bitmask, customizer, stack))\n : compared\n )) {\n result = false;\n break;\n }\n skipCtor || (skipCtor = key == 'constructor');\n }\n if (result && !skipCtor) {\n var objCtor = object.constructor,\n othCtor = other.constructor;\n\n // Non `Object` object instances with different constructors are not equal.\n if (objCtor != othCtor &&\n ('constructor' in object && 'constructor' in other) &&\n !(typeof objCtor == 'function' && objCtor instanceof objCtor &&\n typeof othCtor == 'function' && othCtor instanceof othCtor)) {\n result = false;\n }\n }\n stack['delete'](object);\n stack['delete'](other);\n return result;\n}\n\n/**\n * Creates an array of own enumerable property names and symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction getAllKeys(object) {\n return baseGetAllKeys(object, keys, getSymbols);\n}\n\n/**\n * Gets the data for `map`.\n *\n * @private\n * @param {Object} map The map to query.\n * @param {string} key The reference key.\n * @returns {*} Returns the map data.\n */\nfunction getMapData(map, key) {\n var data = map.__data__;\n return isKeyable(key)\n ? data[typeof key == 'string' ? 'string' : 'hash']\n : data.map;\n}\n\n/**\n * Gets the native function at `key` of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {string} key The key of the method to get.\n * @returns {*} Returns the function if it's native, else `undefined`.\n */\nfunction getNative(object, key) {\n var value = getValue(object, key);\n return baseIsNative(value) ? value : undefined;\n}\n\n/**\n * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the raw `toStringTag`.\n */\nfunction getRawTag(value) {\n var isOwn = hasOwnProperty.call(value, symToStringTag),\n tag = value[symToStringTag];\n\n try {\n value[symToStringTag] = undefined;\n var unmasked = true;\n } catch (e) {}\n\n var result = nativeObjectToString.call(value);\n if (unmasked) {\n if (isOwn) {\n value[symToStringTag] = tag;\n } else {\n delete value[symToStringTag];\n }\n }\n return result;\n}\n\n/**\n * Creates an array of the own enumerable symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of symbols.\n */\nvar getSymbols = !nativeGetSymbols ? stubArray : function(object) {\n if (object == null) {\n return [];\n }\n object = Object(object);\n return arrayFilter(nativeGetSymbols(object), function(symbol) {\n return propertyIsEnumerable.call(object, symbol);\n });\n};\n\n/**\n * Gets the `toStringTag` of `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nvar getTag = baseGetTag;\n\n// Fallback for data views, maps, sets, and weak maps in IE 11 and promises in Node.js < 6.\nif ((DataView && getTag(new DataView(new ArrayBuffer(1))) != dataViewTag) ||\n (Map && getTag(new Map) != mapTag) ||\n (Promise && getTag(Promise.resolve()) != promiseTag) ||\n (Set && getTag(new Set) != setTag) ||\n (WeakMap && getTag(new WeakMap) != weakMapTag)) {\n getTag = function(value) {\n var result = baseGetTag(value),\n Ctor = result == objectTag ? value.constructor : undefined,\n ctorString = Ctor ? toSource(Ctor) : '';\n\n if (ctorString) {\n switch (ctorString) {\n case dataViewCtorString: return dataViewTag;\n case mapCtorString: return mapTag;\n case promiseCtorString: return promiseTag;\n case setCtorString: return setTag;\n case weakMapCtorString: return weakMapTag;\n }\n }\n return result;\n };\n}\n\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\nfunction isIndex(value, length) {\n length = length == null ? MAX_SAFE_INTEGER : length;\n return !!length &&\n (typeof value == 'number' || reIsUint.test(value)) &&\n (value > -1 && value % 1 == 0 && value < length);\n}\n\n/**\n * Checks if `value` is suitable for use as unique object key.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is suitable, else `false`.\n */\nfunction isKeyable(value) {\n var type = typeof value;\n return (type == 'string' || type == 'number' || type == 'symbol' || type == 'boolean')\n ? (value !== '__proto__')\n : (value === null);\n}\n\n/**\n * Checks if `func` has its source masked.\n *\n * @private\n * @param {Function} func The function to check.\n * @returns {boolean} Returns `true` if `func` is masked, else `false`.\n */\nfunction isMasked(func) {\n return !!maskSrcKey && (maskSrcKey in func);\n}\n\n/**\n * Checks if `value` is likely a prototype object.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.\n */\nfunction isPrototype(value) {\n var Ctor = value && value.constructor,\n proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto;\n\n return value === proto;\n}\n\n/**\n * Converts `value` to a string using `Object.prototype.toString`.\n *\n * @private\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n */\nfunction objectToString(value) {\n return nativeObjectToString.call(value);\n}\n\n/**\n * Converts `func` to its source code.\n *\n * @private\n * @param {Function} func The function to convert.\n * @returns {string} Returns the source code.\n */\nfunction toSource(func) {\n if (func != null) {\n try {\n return funcToString.call(func);\n } catch (e) {}\n try {\n return (func + '');\n } catch (e) {}\n }\n return '';\n}\n\n/**\n * Performs a\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * comparison between two values to determine if they are equivalent.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * var object = { 'a': 1 };\n * var other = { 'a': 1 };\n *\n * _.eq(object, object);\n * // => true\n *\n * _.eq(object, other);\n * // => false\n *\n * _.eq('a', 'a');\n * // => true\n *\n * _.eq('a', Object('a'));\n * // => false\n *\n * _.eq(NaN, NaN);\n * // => true\n */\nfunction eq(value, other) {\n return value === other || (value !== value && other !== other);\n}\n\n/**\n * Checks if `value` is likely an `arguments` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n * else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\nvar isArguments = baseIsArguments(function() { return arguments; }()) ? baseIsArguments : function(value) {\n return isObjectLike(value) && hasOwnProperty.call(value, 'callee') &&\n !propertyIsEnumerable.call(value, 'callee');\n};\n\n/**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(document.body.children);\n * // => false\n *\n * _.isArray('abc');\n * // => false\n *\n * _.isArray(_.noop);\n * // => false\n */\nvar isArray = Array.isArray;\n\n/**\n * Checks if `value` is array-like. A value is considered array-like if it's\n * not a function and has a `value.length` that's an integer greater than or\n * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n * @example\n *\n * _.isArrayLike([1, 2, 3]);\n * // => true\n *\n * _.isArrayLike(document.body.children);\n * // => true\n *\n * _.isArrayLike('abc');\n * // => true\n *\n * _.isArrayLike(_.noop);\n * // => false\n */\nfunction isArrayLike(value) {\n return value != null && isLength(value.length) && !isFunction(value);\n}\n\n/**\n * Checks if `value` is a buffer.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a buffer, else `false`.\n * @example\n *\n * _.isBuffer(new Buffer(2));\n * // => true\n *\n * _.isBuffer(new Uint8Array(2));\n * // => false\n */\nvar isBuffer = nativeIsBuffer || stubFalse;\n\n/**\n * Performs a deep comparison between two values to determine if they are\n * equivalent.\n *\n * **Note:** This method supports comparing arrays, array buffers, booleans,\n * date objects, error objects, maps, numbers, `Object` objects, regexes,\n * sets, strings, symbols, and typed arrays. `Object` objects are compared\n * by their own, not inherited, enumerable properties. Functions and DOM\n * nodes are compared by strict equality, i.e. `===`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * var object = { 'a': 1 };\n * var other = { 'a': 1 };\n *\n * _.isEqual(object, other);\n * // => true\n *\n * object === other;\n * // => false\n */\nfunction isEqual(value, other) {\n return baseIsEqual(value, other);\n}\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a function, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n if (!isObject(value)) {\n return false;\n }\n // The use of `Object#toString` avoids issues with the `typeof` operator\n // in Safari 9 which returns 'object' for typed arrays and other constructors.\n var tag = baseGetTag(value);\n return tag == funcTag || tag == genTag || tag == asyncTag || tag == proxyTag;\n}\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This method is loosely based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n * @example\n *\n * _.isLength(3);\n * // => true\n *\n * _.isLength(Number.MIN_VALUE);\n * // => false\n *\n * _.isLength(Infinity);\n * // => false\n *\n * _.isLength('3');\n * // => false\n */\nfunction isLength(value) {\n return typeof value == 'number' &&\n value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\n/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return value != null && (type == 'object' || type == 'function');\n}\n\n/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return value != null && typeof value == 'object';\n}\n\n/**\n * Checks if `value` is classified as a typed array.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n * @example\n *\n * _.isTypedArray(new Uint8Array);\n * // => true\n *\n * _.isTypedArray([]);\n * // => false\n */\nvar isTypedArray = nodeIsTypedArray ? baseUnary(nodeIsTypedArray) : baseIsTypedArray;\n\n/**\n * Creates an array of the own enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects. See the\n * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * for more details.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keys(new Foo);\n * // => ['a', 'b'] (iteration order is not guaranteed)\n *\n * _.keys('hi');\n * // => ['0', '1']\n */\nfunction keys(object) {\n return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);\n}\n\n/**\n * This method returns a new empty array.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {Array} Returns the new empty array.\n * @example\n *\n * var arrays = _.times(2, _.stubArray);\n *\n * console.log(arrays);\n * // => [[], []]\n *\n * console.log(arrays[0] === arrays[1]);\n * // => false\n */\nfunction stubArray() {\n return [];\n}\n\n/**\n * This method returns `false`.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {boolean} Returns `false`.\n * @example\n *\n * _.times(2, _.stubFalse);\n * // => [false, false]\n */\nfunction stubFalse() {\n return false;\n}\n\nmodule.exports = isEqual;\n",
+ "window.requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame;\n\n/**\n * Handles debouncing of events via requestAnimationFrame\n * @see http://www.html5rocks.com/en/tutorials/speed/animations/\n * @param {Function} callback The callback to handle whichever event\n */\nfunction Debouncer (callback) {\n this.callback = callback;\n this.ticking = false;\n}\nDebouncer.prototype = {\n constructor : Debouncer,\n\n /**\n * dispatches the event to the supplied callback\n * @private\n */\n update : function() {\n this.callback && this.callback();\n this.ticking = false;\n },\n\n /**\n * ensures events don't get stacked\n * @private\n */\n requestTick : function() {\n if(!this.ticking) {\n requestAnimationFrame(this.rafCallback || (this.rafCallback = this.update.bind(this)));\n this.ticking = true;\n }\n },\n\n /**\n * Attach this as the event listeners\n */\n handleEvent : function() {\n this.requestTick();\n }\n};\n\nmodule.exports = Debouncer\n",
+ "let isEqual = require('lodash.isequal'),\n forEach = require('lodash.foreach'),\n isEmpty = require('lodash.isempty'),\n cloneObject = require('lodash.clone'),\n extendObject = require('lodash.assign'),\n debouncer = require(\"./Debouncer\")\n\nfunction Scrllr(options) {\n options = extendObject(Scrllr.options, options)\n\n this.lastKnownScrollY = 0\n this.initialised = false\n this.onScrollCallback = options.onScrollCallback\n}\n\nScrllr.prototype = {\n constructor : Scrllr,\n\n init : function() {\n this.debouncer = new debouncer(this.update.bind(this))\n\n // defer event registration to handle browser\n // potentially restoring previous scroll position\n setTimeout(this.attachEvent.bind(this), 100)\n\n return this\n },\n\n attachEvent : function() {\n if(!this.initialised) {\n this.lastKnownScrollY = this.getScrollY()\n this.initialised = true\n\n window.addEventListener('scroll', this.debouncer, false)\n this.debouncer.handleEvent()\n }\n },\n\n getScrollY : function() {\n return (window.pageYOffset !== undefined)\n ? window.pageYOffset\n : (window.scrollTop !== undefined)\n ? window.scrollTop\n : (document.documentElement || document.body.parentNode || document.body).scrollTop\n },\n\n update : function() {\n let currentScrollY = this.getScrollY(),\n scrollDirection = currentScrollY > this.lastKnownScrollY ? 'down' : 'up'\n\n this.onScrollCallback(currentScrollY)\n this.lastKnownScrollY = currentScrollY\n },\n\n destroy : function() {\n this.initialised = false\n window.removeEventListener('scroll', this.debouncer, false)\n }\n\n}\n\nScrllr.options = {\n onScrollCallback: function(){}\n}\n\nmodule.exports = Scrllr\n",
+ "let Scrllr = require(\"./Scrllr.js\"),\n Scale = require(\"d3-scale\"),\n Interpolator = require(\"d3-interpolate\"),\n Ease = require(\"d3-ease\")\n\nfunction ScrollOver(options) {\n options = extend(options, ScrollOver.options)\n this.TRANSFORM_PROPERTIES = ['translateX', 'translateY', 'scale']\n this.keyframes = options.keyframes\n}\n\nScrollOver.prototype = {\n constructor : ScrollOver,\n\n init : function() {\n\n new Scrllr({onScrollCallback:update.bind(this)}).init()\n\n this.toAnimate = this.keyframes.filter((item) => {return item.animate})\n this.toReveal = this.keyframes.filter((item) => {return item.reveal})\n this.toRun = this.keyframes.filter((item) => {return item.run})\n\n this.toAnimate.forEach((keyframe) => {\n if(keyframe) keyframe.animate.forEach((property) => { property.scale = this.createScale(property.property, keyframe.domain, property.range) })\n })\n\n function update(scrollY) {\n this.toAnimate.forEach((keyframe) => {\n if(keyframe) this.updateCSSValues(keyframe.element, this.calculatePropertyValues(keyframe.animate, scrollY))\n })\n\n this.toReveal.forEach((keyframe) => {\n if(keyframe) {\n if(scrollY >= keyframe.reveal.when) this.updateCSSClass(keyframe.element, keyframe.reveal.className)\n }\n })\n\n this.toRun.forEach((keyframe, index) => {\n if(keyframe) {\n if(scrollY >= keyframe.run.when) {\n this.runFunction(keyframe.run.callback)\n this.toRun.splice(index, 1)\n }\n }\n })\n }\n\n return this\n },\n\n calculatePropertyValues: function(animations, scrollY) {\n let CSSValues = new Object()\n\n this.TRANSFORM_PROPERTIES.forEach((propertyName) => {\n CSSValues[propertyName] = this.getDefaultPropertyValue(propertyName)\n animations.forEach((animation) => {\n (animation.property == propertyName) ? CSSValues[propertyName] = this.scaleValue(animation.scale, scrollY) : CSSValues[animation.property] = this.scaleValue(animation.scale, scrollY)\n })\n })\n\n return CSSValues\n },\n\n scaleValue: function(scale, scrollY) {\n return scale(scrollY)\n },\n\n updateCSSValues: function(element, CSS) {\n element.style.transform = 'translate3d(' + CSS.translateX +'px, ' + CSS.translateY + 'px, 0) scale('+ CSS.scale +')'\n element.style.opacity = CSS.opacity\n element.style.backgroundColor = CSS.backgroundColor\n element.style.color = CSS.color\n\n return element\n },\n\n updateCSSClass: function(element, className) {\n (element.classList) ? element.classList.add(className) : element.className += ' ' + className\n\n return element\n },\n\n runFunction: function(callback) {\n callback()\n },\n\n getDefaultPropertyValue: function(propertyName) {\n switch (propertyName) {\n case 'translateX':\n return 0\n case 'translateY':\n return 0\n case 'scale':\n return 1\n case 'rotate':\n return 0\n case 'opacity':\n return 1\n default:\n return null\n }\n },\n\n createScale: function(propertyName, domain, range) {\n switch (propertyName) {\n case 'translateX':\n case 'translateY':\n case 'scale':\n case 'opacity':\n return Scale.scaleLinear().domain(domain).range(range).interpolate(this.easeInterpolate(Ease.easeCubicOut)).clamp(true)\n case 'color':\n case 'backgroundColor':\n case 'fill':\n return Scale.scaleLinear().domain(domain).range(range).clamp(true)\n default:\n return null\n }\n },\n\n easeInterpolate: function(ease) {\n return function(a, b) {\n var i = Interpolator.interpolate(a, b)\n return function(t) {\n return (Math.round(i(ease(t)) * 100) / 100)\n }\n }\n }\n\n}\n\nScrollOver.options = {\n keyframes : {}\n}\n\n/**\n * Helper function for extending objects\n */\nfunction extend (object /*, objectN ... */) {\n if(arguments.length <= 0) {\n throw new Error('Missing arguments in extend function');\n }\n\n var result = object || {},\n key,\n i;\n\n for (i = 1; i < arguments.length; i++) {\n var replacement = arguments[i] || {};\n\n for (key in replacement) {\n // Recurse into object except if the object is a DOM element\n if(typeof result[key] === 'object' && ! isDOMElement(result[key])) {\n result[key] = extend(result[key], replacement[key]);\n }\n else {\n result[key] = result[key] || replacement[key];\n }\n }\n }\n\n return result;\n}\n\n/**\n * Check if object is part of the DOM\n * @constructor\n * @param {Object} obj element to check\n */\nfunction isDOMElement(obj) {\n return obj && typeof window !== 'undefined' && (obj === window || obj.nodeType);\n}\n\nmodule.exports = ScrollOver\n",
+ "// AnimateScroll.js\n// Sunmock Yang Nov. 2015\n\nfunction animateScroll(target, duration, easing, padding, align, onFinish) {\n\tpadding = padding ? padding : 0;\n\tvar docElem = document.documentElement; // to facilitate minification better\n\tvar windowHeight = docElem.clientHeight;\n\tvar maxScroll = ( 'scrollMaxY' in window ) ? window.scrollMaxY : (docElem.scrollHeight - windowHeight);\n\tvar currentY = window.pageYOffset;\n\n\tvar targetY = currentY;\n\tvar elementBounds = isNaN(target) ? target.getBoundingClientRect() : 0;\n\n\tif (align === \"center\") {\n\t\ttargetY += isNaN(target) ? (elementBounds.top + elementBounds.height/2) : target;\n\t\ttargetY -= windowHeight / 2;\n\t\ttargetY -= padding\n\t}\n\telse if (align === \"bottom\") {\n\t\ttargetY += elementBounds.bottom || target;\n\t\ttargetY -= windowHeight;\n\t\ttargetY += padding\n\t}\n\telse { // top, undefined\n\t\ttargetY += elementBounds.top || target;\n\t\ttargetY -= padding\n\t}\n\ttargetY = Math.max(Math.min(maxScroll, targetY), 0);\n\n\tvar deltaY = targetY - currentY;\n\n\tvar obj = {\n\t\ttargetY: targetY,\n\t\tdeltaY: deltaY,\n\t\tduration: (duration) ? duration : 0,\n\t\teasing: (easing in animateScroll.Easing) ? animateScroll.Easing[easing] : animateScroll.Easing.linear,\n\t\tonFinish: onFinish,\n\t\tstartTime: Date.now(),\n\t\tlastY: currentY,\n\t\tstep: animateScroll.step,\n\t};\n\n\twindow.requestAnimationFrame(obj.step.bind(obj));\n}\n\n// Taken from gre/easing.js\n// https://gist.github.com/gre/1650294\nanimateScroll.Easing = {\n\tlinear: function (t) { return t },\n\teaseInQuad: function (t) { return t*t },\n\teaseOutQuad: function (t) { return t*(2-t) },\n\teaseInOutQuad: function (t) { return t<.5 ? 2*t*t : -1+(4-2*t)*t },\n\teaseInCubic: function (t) { return t*t*t },\n\teaseOutCubic: function (t) { return (--t)*t*t+1 },\n\teaseInOutCubic: function (t) { return t<.5 ? 4*t*t*t : (t-1)*(2*t-2)*(2*t-2)+1 },\n\teaseInQuart: function (t) { return t*t*t*t },\n\teaseOutQuart: function (t) { return 1-(--t)*t*t*t },\n\teaseInOutQuart: function (t) { return t<.5 ? 8*t*t*t*t : 1-8*(--t)*t*t*t },\n\teaseInQuint: function (t) { return t*t*t*t*t },\n\teaseOutQuint: function (t) { return 1+(--t)*t*t*t*t },\n\teaseInOutQuint: function (t) { return t<.5 ? 16*t*t*t*t*t : 1+16*(--t)*t*t*t*t }\n};\n\nanimateScroll.step = function () {\n\tif (this.lastY !== window.pageYOffset && this.onFinish) {\n\t\tthis.onFinish();\n\t\treturn;\n\t}\n\n\t// Calculate how much time has passed\n\tvar t = Math.min((Date.now() - this.startTime) / this.duration, 1);\n\n\t// Scroll window amount determined by easing\n\tvar y = this.targetY - ((1 - this.easing(t)) * (this.deltaY));\n\twindow.scrollTo(window.scrollX, y);\n\n\t// Continue animation as long as duration hasn't surpassed\n\tif (t !== 1) {\n\t\tthis.lastY = window.pageYOffset;\n\t\twindow.requestAnimationFrame(this.step.bind(this));\n\t} else {\n\t\tif (this.onFinish) this.onFinish();\n\t}\n}\n\nmodule.exports = animateScroll\n",
+ "let ScrollOver = require(\"./lib/ScrollOver.js\")\nlet animateScroll = require(\"./lib/animatescroll.js\")\nlet d3 = require(\"d3\")\n\nlet sectionOne = document.querySelectorAll(\".section--one\")[0]\n\nlet sectionThree = document.querySelectorAll(\".section--three\")[0]\n\nlet button = document.querySelectorAll(\".intro .button\")[0]\nlet pattern = document.querySelectorAll(\".pattern\")[0]\nlet homeCover = document.querySelectorAll(\".home-cover\")[0]\nlet header = document.querySelectorAll(\".header\")[0]\nlet intro = document.querySelectorAll(\".intro\")[0]\nlet logo = document.querySelectorAll(\".logo\")[0]\n\nnew ScrollOver({\n keyframes : [\n {\n element : sectionOne,\n reveal:\n {\n when : 300,\n className: \"section--shown\"\n }\n },\n {\n run:\n {\n when : 800,\n callback: showCircles\n }\n },\n {\n element : sectionThree,\n reveal:\n {\n when : 1300,\n className: \"section--shown\"\n }\n },\n {\n element : homeCover,\n domain : [200, 400],\n animate: [\n {\n property : \"backgroundColor\",\n range : [\"rgb(67, 96, 223)\", \"rgb(238, 242, 245)\"]\n }\n ]\n },\n {\n element : pattern,\n domain : [100, 300],\n animate: [\n {\n property : \"opacity\",\n range : [\"1\", \"0\"]\n }\n ]\n },\n {\n element : intro,\n domain : [0, 650],\n animate: [\n {\n property : \"opacity\",\n range : [\"1\", \"0\"]\n },\n {\n property : \"translateY\",\n range : [\"0\", \"20\"]\n }\n ]\n },\n {\n element : header,\n domain : [0, 650],\n animate: [\n {\n property : \"opacity\",\n range : [\"1\", \"0\"]\n },\n {\n property : \"translateY\",\n range : [\"0\", \"-20\"]\n }\n ]\n }\n ]\n }).init()\n\n\n/*--- Utils ---*/\nfunction addClassToElement(element, className) {\n (element.classList) ? element.classList.add(className) : element.className += ' ' + className\n return element\n}\n\nfunction removeClassFromElement(element, className) {\n if(element.classList) {\n element.classList.remove(className)\n } else {\n element.className = element.className.replace(new RegExp('(^|\\\\b)' + className.split(' ').join('|') + '(\\\\b|$)', 'gi'), ' ')\n }\n return element\n}\n\n/*--- CIrcles ---*/\nfunction showCircles() {\n let nodes = [\n {originX:11.447998046875,x:11.447998046875,originY:-83.36199951171875,y:-83.36199951171875,opacity:1,radius:7.564000129699707},\n {originX:-16.287994384765625,x:-16.287994384765625,originY:-85.87699890136719,y:-85.87699890136719,opacity:0.4,radius:15.128999710083008},\n {originX:77.84698486328125,x:77.84698486328125,originY:-59.045997619628906,y:-59.045997619628906,opacity:0.4,radius:15.128999710083008},\n {originX:69.44200134277344,x:69.44200134277344,originY:-100.9689998626709,y:-100.9689998626709,opacity:0.2,radius:23.534000396728516},\n {originX:22.035003662109375,x:22.035003662109375,originY:-114.43200016021729,y:-114.43200016021729,opacity:0.2,radius:14.420999526977539},\n {originX:113.14700317382812,x:113.14700317382812,originY:13.061996459960938,y:13.061996459960938,opacity:0.4,radius:15.128999710083008},\n {originX:170.12899780273438,x:170.12899780273438,originY:-45.907997131347656,y:-45.907997131347656,opacity:0.1,radius:15.128999710083008},\n {originX:107.1400146484375,x:107.1400146484375,originY:70.65800476074219,y:70.65800476074219,opacity:0.2,radius:19.937000274658203},\n {originX:-113.05999755859375,x:-113.05999755859375,originY:-7.08599853515625,y:-7.08599853515625,opacity:0.4,radius:13.130000114440918},\n {originX:-123.87099838256836,x:-123.87099838256836,originY:71.75399780273438,y:71.75399780273438,opacity:0.2,radius:15.128999710083008},\n {originX:-170.871000289917,x:-170.871000289917,originY:-10.907997131347656,y:-10.907997131347656,opacity:0.1,radius:15.128999710083008},\n {originX:-17.968994140625,x:-17.968994140625,originY:-60.722999572753906,y:-60.722999572753906,opacity:1,radius:5.043000221252441},\n {originX:52.63200378417969,x:52.63200378417969,originY:-69.10800170898438,y:-69.10800170898438,opacity:1,radius:5.043000221252441},\n {originX:13.968994140625,x:13.968994140625,originY:-69.10800170898438,y:-69.10800170898438,opacity:0.4,radius:3.361999988555908},\n {originX:45.06700134277344,x:45.06700134277344,originY:-54.85399627685547,y:-54.85399627685547,opacity:0.4,radius:5.882999897003174},\n {originX:-2.839996337890625,x:-2.839996337890625,originY:-52.33799743652344,y:-52.33799743652344,opacity:1,radius:6.723999977111816},\n {originX:-17.968994140625,x:-17.968994140625,originY:-43.954002380371094,y:-43.954002380371094,opacity:0.2,radius:8.404999732971191},\n {originX:-31.417007446289062,x:-31.417007446289062,originY:-27.18499755859375,y:-27.18499755859375,opacity:1,radius:10.086000442504883},\n {originX:-49.90800476074219,x:-49.90800476074219,originY:8.031005859375,y:8.031005859375,opacity:1,radius:10.086000442504883},\n {originX:-59.99400329589844,x:-59.99400329589844,originY:48.27699279785156,y:48.27699279785156,opacity:1,radius:10.086000442504883},\n {originX:-70.91999816894531,x:-70.91999816894531,originY:28.99200439453125,y:28.99200439453125,opacity:1,radius:7.564000129699707},\n {originX:-52.42900085449219,x:-52.42900085449219,originY:-14.608001708984375,y:-14.608001708984375,opacity:1,radius:7.564000129699707},\n {originX:-44.86500549316406,x:-44.86500549316406,originY:68.39999389648438,y:68.39999389648438,opacity:1,radius:10.086000442504883},\n {originX:52.63200378417969,x:52.63200378417969,originY:26.477005004882812,y:26.477005004882812,opacity:1,radius:10.086000442504883},\n {originX:47.58900451660156,x:47.58900451660156,originY:73.43099975585938,y:73.43099975585938,opacity:0.4,radius:10.086000442504883},\n {originX:-26.373992919921875,x:-26.373992919921875,originY:86.84599304199219,y:86.84599304199219,opacity:0.4,radius:10.086000442504883},\n {originX:-13.766998291015625,x:-13.766998291015625,originY:116.19200134277344,y:116.19200134277344,opacity:1,radius:12.607000350952148},\n {originX:-86.04900360107422,x:-86.04900360107422,originY:84.33099365234375,y:84.33099365234375,opacity:1,radius:12.607000350952148},\n {originX:107.26400756835938,x:107.26400756835938,originY:-46.46900177001953,y:-46.46900177001953,opacity:1,radius:12.607000350952148},\n {originX:110.62600708007812,x:110.62600708007812,originY:-80.00799942016602,y:-80.00799942016602,opacity:0.4,radius:12.607000350952148},\n {originX:141.62298583984375,x:141.62298583984375,originY:-72.99800109863281,y:-72.99800109863281,opacity:0.3,radius:7.605000019073486},\n {originX:64.39900207519531,x:64.39900207519531,originY:-10.415000915527344,y:-10.415000915527344,opacity:1,radius:5.043000221252441},\n {originX:57.67500305175781,x:57.67500305175781,originY:-0.35400390625,y:-0.35400390625,opacity:1,radius:3.361999988555908},\n {originX:44.22700500488281,x:44.22700500488281,originY:41.569000244140625,y:41.569000244140625,opacity:1,radius:3.361999988555908},\n {originX:24.05499267578125,x:24.05499267578125,originY:61.69200134277344,y:61.69200134277344,opacity:1,radius:3.361999988555908},\n {originX:17.33099365234375,x:17.33099365234375,originY:54.98500061035156,y:54.98500061035156,opacity:1,radius:3.361999988555908},\n {originX:72.80398559570312,x:72.80398559570312,originY:23.123001098632812,y:23.123001098632812,opacity:1,radius:3.361999988555908},\n {originX:15.649993896484375,x:15.649993896484375,originY:70.07699584960938,y:70.07699584960938,opacity:1,radius:3.361999988555908},\n {originX:72.80398559570312,x:72.80398559570312,originY:-0.35400390625,y:-0.35400390625,opacity:1,radius:3.361999988555908},\n {originX:87.93301391601562,x:87.93301391601562,originY:-0.35400390625,y:-0.35400390625,opacity:1,radius:3.361999988555908},\n {originX:67.76100158691406,x:67.76100158691406,originY:-23.83100128173828,y:-23.83100128173828,opacity:1,radius:6.723999977111816},\n {originX:66.08000183105469,x:66.08000183105469,originY:11.384994506835938,y:11.384994506835938,opacity:0.4,radius:6.723999977111816},\n {originX:39.18400573730469,x:39.18400573730469,originY:56.66200256347656,y:56.66200256347656,opacity:0.4,radius:6.723999977111816},\n {originX:55.99400329589844,x:55.99400329589844,originY:46.600006103515625,y:46.600006103515625,opacity:0.4,radius:6.723999977111816},\n {originX:-66.71800231933594,x:-66.71800231933594,originY:-55.69200134277344,y:-55.69200134277344,opacity:0.4,radius:8.404999732971191},\n {originX:-59.99400329589844,x:-59.99400329589844,originY:-90.90800094604492,y:-90.90800094604492,opacity:1,radius:8.404999732971191},\n {originX:-34.77900695800781,x:-34.77900695800781,originY:-116.0620002746582,y:-116.0620002746582,opacity:1,radius:8.404999732971191},\n {originX:79.52801513671875,x:79.52801513671875,originY:-12.092002868652344,y:-12.092002868652344,opacity:1,radius:6.723999977111816},\n 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{originX:-67.55799865722656,x:-67.55799865722656,originY:13.899993896484375,y:13.899993896484375,opacity:1,radius:4.202000141143799},\n {originX:-79.32499694824219,x:-79.32499694824219,originY:0.4850006103515625,y:0.4850006103515625,opacity:1,radius:4.202000141143799},\n {originX:-32.25799560546875,x:-32.25799560546875,originY:-63.237998962402344,y:-63.237998962402344,opacity:0.4,radius:4.202000141143799},\n {originX:-52.42900085449219,x:-52.42900085449219,originY:-46.46900177001953,y:-46.46900177001953,opacity:1,radius:4.202000141143799},\n {originX:31.6199951171875,x:31.6199951171875,originY:10.546005249023438,y:10.546005249023438,opacity:1,radius:5.882999897003174}];\n\n let dragged = function(d) {\n let node = d3.select(this).data()[0];\n node.fx = d3.event.x;\n node.fy = d3.event.y;\n }\n\n let dragended = function(d) {\n let node = d3.select(this).data()[0];\n delete node.fx;\n delete node.fy;\n }\n\n let ticked = function(o) {\n circles\n .selectAll(\"circle\")\n .attr(\"cx\", function(d) { return d.x; })\n .attr(\"cy\", function(d) { return d.y; });\n\n disturbanceNodes.map((o, i) => {\n o.fx += Math.sin(Date.now() * 0.004 + i) * 0.22 ; // Play with me (speed of and distance of invisible particles)\n o.fy += Math.cos(Date.now() * 0.004 + i) * 0.22 ; // Play with me (speed of and distance of invisible particles)\n })\n }\n\n let addNext = function() {\n let batch = nodes.slice(lastIndex, lastIndex + 10);\n if (batch.length === 0) return;\n lastIndex += 10;\n publishedNodes = publishedNodes.concat(batch);\n circles\n .selectAll(\"circle\")\n .data(publishedNodes)\n .enter().append(\"circle\")\n .attr(\"cx\", (d) => d.x)\n .attr(\"cy\", (d) => d.y)\n .attr(\"r\", (d) => d.radius)\n .attr(\"opacity\", 0)\n .attr(\"fill\", (d) => \"#4360DF\")\n .call(drag)\n .transition(d3.transition().duration(750))\n .attr(\"opacity\", (d) => d.invisible ? 0 : d.opacity)\n setTimeout(addNext, 100);\n }\n\n nodes.map(o => {\n o.x = o.x + (Math.random() - 0.5) * 400; // Play with me (450)\n o.y = o.y + (Math.random() - 0.5) * 400; // Play with me (450)\n })\n\n let disturbanceNodes = [];\n\n d3.range(18).map(o => { // Play with me (12)\n let node = {\n invisible: true,\n radius: Math.random() * 2 + 5, // Play with me\n fx: (Math.random() - 0.5) * 300, // Play with me\n fy: (Math.random() - 0.5) * 300, // Play with me\n };\n nodes.push(node);\n disturbanceNodes.push(node);\n })\n\n var simulation = d3.forceSimulation(nodes)\n .alphaDecay(0)\n .alpha(0.42) // Play with me (total speed)\n .force(\"charge\", d3.forceCollide().radius((d) => d.radius * 1.1))\n .force(\"x\", d3.forceX((d) => d.originX).strength(0.08)) // Play with me (force for target position)\n .force(\"y\", d3.forceY((d) => d.originY).strength(0.08)) // Play with me (force for target position)\n .on(\"tick\", ticked);\n\n let svg = d3.select(\"svg.bubbles\");\n let circles = svg.append(\"g\");\n\n let drag = d3.drag()\n .on(\"drag\", dragged)\n .on(\"end\", dragended);\n\n let lastIndex = 0;\n let publishedNodes = [];\n\n addNext();\n\n}\n"
+ ]
+}
\ No newline at end of file