69 lines
1.7 KiB
C#
69 lines
1.7 KiB
C#
namespace OverwatchTranscript
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{
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[Serializable]
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public class OverwatchCodexHeader
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{
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public int TotalNumberOfNodes { get; set; }
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}
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[Serializable]
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public class OverwatchCodexEvent
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{
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public ScenarioFinishedEvent? ScenarioFinished { get; set; }
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public NodeStartedEvent? NodeStarted { get; set; }
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public NodeStoppedEvent? NodeStopped { get; set; }
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public FileUploadedEvent? FileUploaded { get; set; }
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public FileDownloadedEvent? FileDownloaded { get; set; }
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public BlockReceivedEvent? BlockReceived { get; set; }
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}
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#region Scenario Generated Events
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[Serializable]
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public class ScenarioFinishedEvent
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{
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public bool Success { get; set; }
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public string Result { get; set; } = string.Empty;
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}
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[Serializable]
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public class NodeStartedEvent
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{
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public string Name { get; set; } = string.Empty;
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public string Image { get; set; } = string.Empty;
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public string Args { get; set; } = string.Empty;
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}
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[Serializable]
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public class NodeStoppedEvent
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{
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public string Name { get; set; } = string.Empty;
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}
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[Serializable]
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public class FileUploadedEvent
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{
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public ulong ByteSize { get; set; }
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public string Cid { get; set; } = string.Empty;
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}
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[Serializable]
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public class FileDownloadedEvent
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{
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public string Cid { get; set; } = string.Empty;
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}
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#endregion
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#region Codex Generated Events
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[Serializable]
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public class BlockReceivedEvent
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{
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public string BlockAddress { get; set; } = string.Empty;
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public string PeerId { get; set; } = string.Empty;
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}
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#endregion
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}
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