133 lines
4.3 KiB
C#
133 lines
4.3 KiB
C#
namespace Utils
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{
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public static class Time
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{
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public static void Sleep(TimeSpan span)
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{
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Thread.Sleep(span);
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}
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public static T Wait<T>(Task<T> task)
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{
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task.Wait();
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return task.Result;
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}
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public static void Wait(Task task)
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{
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task.Wait();
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}
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public static string FormatDuration(TimeSpan? d)
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{
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if (d == null) return "[NULL]";
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return FormatDuration(d.Value);
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}
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public static string FormatDuration(TimeSpan d)
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{
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var result = "";
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if (d.Days > 0) result += $"{d.Days} days, ";
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if (d.Hours > 0) result += $"{d.Hours} hours, ";
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if (d.Minutes > 0) result += $"{d.Minutes} mins, ";
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result += $"{d.Seconds} secs";
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return result;
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}
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public static TimeSpan ParseTimespan(string span)
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{
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span = span.Replace(" ", "").Replace(",", "");
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var result = TimeSpan.Zero;
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var number = "";
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foreach (var c in span)
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{
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if (char.IsNumber(c)) number += c;
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else
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{
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var value = Convert.ToInt32(number);
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number = "";
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if (c == 'd') result += TimeSpan.FromDays(value);
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else if (c == 'h') result += TimeSpan.FromHours(value);
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else if (c == 'm') result += TimeSpan.FromMinutes(value);
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else if (c == 's') result += TimeSpan.FromSeconds(value);
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else throw new Exception("Unknown time modifier: " + c);
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}
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}
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if (!string.IsNullOrEmpty(number))
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{
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var value = Convert.ToInt32(number);
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result += TimeSpan.FromSeconds(value);
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}
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return result;
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}
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public static void WaitUntil(Func<bool> predicate, string msg)
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{
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WaitUntil(predicate, TimeSpan.FromMinutes(1), TimeSpan.FromSeconds(1), msg);
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}
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public static void WaitUntil(Func<bool> predicate, TimeSpan timeout, TimeSpan retryDelay, string msg)
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{
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var start = DateTime.UtcNow;
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var tries = 1;
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var state = predicate();
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while (!state)
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{
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var duration = DateTime.UtcNow - start;
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if (duration > timeout)
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{
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throw new TimeoutException($"Operation timed out after {tries} tries over (total) {FormatDuration(duration)}. '{msg}'");
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}
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Sleep(retryDelay);
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state = predicate();
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tries++;
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}
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}
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public static void Retry(Action action, string description)
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{
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Retry(action, TimeSpan.FromSeconds(30), description);
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}
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public static T Retry<T>(Func<T> action, string description)
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{
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return Retry(action, TimeSpan.FromSeconds(30), description);
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}
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public static void Retry(Action action, TimeSpan maxTimeout, string description)
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{
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Retry(action, maxTimeout, TimeSpan.FromSeconds(5), description);
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}
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public static T Retry<T>(Func<T> action, TimeSpan maxTimeout, string description)
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{
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return Retry(action, maxTimeout, TimeSpan.FromSeconds(5), description);
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}
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public static void Retry(Action action, TimeSpan maxTimeout, TimeSpan retryTime, string description)
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{
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Retry(action, maxTimeout, retryTime, description, f => { });
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}
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public static T Retry<T>(Func<T> action, TimeSpan maxTimeout, TimeSpan retryTime, string description)
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{
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return Retry(action, maxTimeout, retryTime, description, f => { });
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}
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public static void Retry(Action action, TimeSpan maxTimeout, TimeSpan retryTime, string description, Action<Failure> onFail)
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{
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var r = new Retry(description, maxTimeout, retryTime, onFail);
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r.Run(action);
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}
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public static T Retry<T>(Func<T> action, TimeSpan maxTimeout, TimeSpan retryTime, string description, Action<Failure> onFail)
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{
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var r = new Retry(description, maxTimeout, retryTime, onFail);
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return r.Run(action);
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}
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}
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}
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