cs-codex-dist-tests/Framework/Utils/Time.cs

133 lines
4.3 KiB
C#

namespace Utils
{
public static class Time
{
public static void Sleep(TimeSpan span)
{
Thread.Sleep(span);
}
public static T Wait<T>(Task<T> task)
{
task.Wait();
return task.Result;
}
public static void Wait(Task task)
{
task.Wait();
}
public static string FormatDuration(TimeSpan? d)
{
if (d == null) return "[NULL]";
return FormatDuration(d.Value);
}
public static string FormatDuration(TimeSpan d)
{
var result = "";
if (d.Days > 0) result += $"{d.Days} days, ";
if (d.Hours > 0) result += $"{d.Hours} hours, ";
if (d.Minutes > 0) result += $"{d.Minutes} mins, ";
result += $"{d.Seconds} secs";
return result;
}
public static TimeSpan ParseTimespan(string span)
{
span = span.Replace(" ", "").Replace(",", "");
var result = TimeSpan.Zero;
var number = "";
foreach (var c in span)
{
if (char.IsNumber(c)) number += c;
else
{
var value = Convert.ToInt32(number);
number = "";
if (c == 'd') result += TimeSpan.FromDays(value);
else if (c == 'h') result += TimeSpan.FromHours(value);
else if (c == 'm') result += TimeSpan.FromMinutes(value);
else if (c == 's') result += TimeSpan.FromSeconds(value);
else throw new Exception("Unknown time modifier: " + c);
}
}
if (!string.IsNullOrEmpty(number))
{
var value = Convert.ToInt32(number);
result += TimeSpan.FromSeconds(value);
}
return result;
}
public static void WaitUntil(Func<bool> predicate, string msg)
{
WaitUntil(predicate, TimeSpan.FromMinutes(1), TimeSpan.FromSeconds(1), msg);
}
public static void WaitUntil(Func<bool> predicate, TimeSpan timeout, TimeSpan retryDelay, string msg)
{
var start = DateTime.UtcNow;
var tries = 1;
var state = predicate();
while (!state)
{
var duration = DateTime.UtcNow - start;
if (duration > timeout)
{
throw new TimeoutException($"Operation timed out after {tries} tries over (total) {FormatDuration(duration)}. '{msg}'");
}
Sleep(retryDelay);
state = predicate();
tries++;
}
}
public static void Retry(Action action, string description)
{
Retry(action, TimeSpan.FromSeconds(30), description);
}
public static T Retry<T>(Func<T> action, string description)
{
return Retry(action, TimeSpan.FromSeconds(30), description);
}
public static void Retry(Action action, TimeSpan maxTimeout, string description)
{
Retry(action, maxTimeout, TimeSpan.FromSeconds(5), description);
}
public static T Retry<T>(Func<T> action, TimeSpan maxTimeout, string description)
{
return Retry(action, maxTimeout, TimeSpan.FromSeconds(5), description);
}
public static void Retry(Action action, TimeSpan maxTimeout, TimeSpan retryTime, string description)
{
Retry(action, maxTimeout, retryTime, description, f => { });
}
public static T Retry<T>(Func<T> action, TimeSpan maxTimeout, TimeSpan retryTime, string description)
{
return Retry(action, maxTimeout, retryTime, description, f => { });
}
public static void Retry(Action action, TimeSpan maxTimeout, TimeSpan retryTime, string description, Action<Failure> onFail)
{
var r = new Retry(description, maxTimeout, retryTime, onFail);
r.Run(action);
}
public static T Retry<T>(Func<T> action, TimeSpan maxTimeout, TimeSpan retryTime, string description, Action<Failure> onFail)
{
var r = new Retry(description, maxTimeout, retryTime, onFail);
return r.Run(action);
}
}
}