cs-codex-dist-tests/Framework/OverwatchTranscript/TranscriptWriter.cs

131 lines
4.6 KiB
C#

using Logging;
using Newtonsoft.Json;
using System.IO.Compression;
namespace OverwatchTranscript
{
public interface ITranscriptWriter
{
void AddHeader(string key, object value);
void Add(DateTime utc, object payload);
void IncludeArtifact(string filePath);
void Write(string outputFilename);
}
public class TranscriptWriter : ITranscriptWriter
{
private readonly object _lock = new object();
private readonly MomentReferenceBuilder builder;
private readonly string transcriptFile;
private readonly string artifactsFolder;
private readonly Dictionary<string, string> header = new Dictionary<string, string>();
private readonly BucketSet bucketSet;
private readonly ILog log;
private readonly string workingDir;
private bool closed;
public TranscriptWriter(ILog log, string workingDir)
{
closed = false;
this.log = log;
this.workingDir = workingDir;
bucketSet = new BucketSet(log, workingDir);
builder = new MomentReferenceBuilder(log, workingDir);
transcriptFile = Path.Combine(workingDir, TranscriptConstants.TranscriptFilename);
artifactsFolder = Path.Combine(workingDir, TranscriptConstants.ArtifactFolderName);
if (!Directory.Exists(workingDir)) Directory.CreateDirectory(workingDir);
if (File.Exists(transcriptFile) || Directory.Exists(artifactsFolder)) throw new Exception("workingdir not clean");
}
public void Add(DateTime utc, object payload)
{
CheckClosed();
bucketSet.Add(utc, payload);
}
public void AddHeader(string key, object value)
{
CheckClosed();
lock (_lock)
{
header.Add(key, Json.Serialize(value));
}
}
public void IncludeArtifact(string filePath)
{
CheckClosed();
if (!File.Exists(filePath)) throw new Exception("File not found: " + filePath);
if (!Directory.Exists(artifactsFolder)) Directory.CreateDirectory(artifactsFolder);
var name = Path.GetFileName(filePath);
File.Copy(filePath, Path.Combine(artifactsFolder, name), overwrite: false);
}
public void Write(string outputFilename)
{
CheckClosed();
closed = true;
var momentReferences = builder.Build(bucketSet.FinalizeBuckets());
var model = CreateModel(momentReferences);
File.WriteAllText(transcriptFile, Json.Serialize(model, Formatting.Indented));
ZipFile.CreateFromDirectory(workingDir, outputFilename);
log.Debug($"Transcript written to {outputFilename}");
log.Debug($"Common header: {Json.Serialize(model.Header.Common, Formatting.Indented)}");
Directory.Delete(workingDir, true);
log.Debug($"Workdir {workingDir} deleted");
}
private OverwatchTranscript CreateModel(OverwatchMomentReference[] momentReferences)
{
lock (_lock)
{
var model = new OverwatchTranscript
{
Header = new OverwatchHeader
{
Common = CreateCommonHeader(momentReferences),
Entries = header.Select(h =>
{
return new OverwatchHeaderEntry
{
Key = h.Key,
Value = h.Value
};
}).ToArray()
},
MomentReferences = momentReferences
};
header.Clear();
return model;
}
}
private OverwatchCommonHeader CreateCommonHeader(OverwatchMomentReference[] momentReferences)
{
var moments = momentReferences.Sum(m => m.NumberOfMoments);
var events = momentReferences.Sum(m => m.NumberOfEvents);
var earliest = momentReferences.Min(m => m.EarliestUtc);
var latest = momentReferences.Max(m => m.LatestUtc);
return new OverwatchCommonHeader
{
NumberOfMoments = moments,
NumberOfEvents = events,
EarliestUtc = earliest,
LatestUtc = latest
};
}
private void CheckClosed()
{
if (closed) throw new Exception("Transcript has already been written. Cannot modify or write again.");
}
}
}