namespace OverwatchTranscript { [Serializable] public class OverwatchCodexHeader { public int TotalNumberOfNodes { get; set; } } [Serializable] public class OverwatchCodexEvent { public string PeerId { get; set; } = string.Empty; public ScenarioFinishedEvent? ScenarioFinished { get; set; } public NodeStartedEvent? NodeStarted { get; set; } public NodeStoppedEvent? NodeStopped { get; set; } public FileUploadedEvent? FileUploaded { get; set; } public FileDownloadedEvent? FileDownloaded { get; set; } public BlockReceivedEvent? BlockReceived { get; set; } } #region Scenario Generated Events [Serializable] public class ScenarioFinishedEvent { public bool Success { get; set; } public string Result { get; set; } = string.Empty; } [Serializable] public class NodeStartedEvent { public string Name { get; set; } = string.Empty; public string Image { get; set; } = string.Empty; public string Args { get; set; } = string.Empty; } [Serializable] public class NodeStoppedEvent { public string Name { get; set; } = string.Empty; } [Serializable] public class FileUploadedEvent { public ulong ByteSize { get; set; } public string Cid { get; set; } = string.Empty; } [Serializable] public class FileDownloadedEvent { public string Cid { get; set; } = string.Empty; } #endregion #region Codex Generated Events [Serializable] public class BlockReceivedEvent { public string BlockAddress { get; set; } = string.Empty; public string PeerId { get; set; } = string.Empty; } #endregion }