using Discord; using Discord.WebSocket; using DiscordRewards; using Logging; using Newtonsoft.Json; namespace BiblioTech.Rewards { public class RoleDriver : IDiscordRoleDriver { private readonly DiscordSocketClient client; private readonly ILog log; private readonly SocketTextChannel? rewardsChannel; private readonly ChainEventsSender eventsSender; private readonly RewardRepo repo = new RewardRepo(); public RoleDriver(DiscordSocketClient client, ILog log, CustomReplacement replacement) { this.client = client; this.log = log; rewardsChannel = GetChannel(Program.Config.RewardsChannelId); eventsSender = new ChainEventsSender(log, replacement, GetChannel(Program.Config.ChainEventsChannelId)); } public async Task GiveRewards(GiveRewardsCommand rewards) { log.Log($"Processing rewards command: '{JsonConvert.SerializeObject(rewards)}'"); if (rewards.Rewards.Any()) { await ProcessRewards(rewards); } await eventsSender.ProcessChainEvents(rewards.EventsOverview); } private async Task ProcessRewards(GiveRewardsCommand rewards) { try { var guild = GetGuild(); // We load all role and user information first, // so we don't ask the server for the same info multiple times. var context = new RewardContext( await LoadAllUsers(guild), LookUpAllRoles(guild, rewards), rewardsChannel); await context.ProcessGiveRewardsCommand(LookUpUsers(rewards)); } catch (Exception ex) { log.Error("Failed to process rewards: " + ex); } } private SocketTextChannel? GetChannel(ulong id) { if (id == 0) return null; return GetGuild().TextChannels.SingleOrDefault(c => c.Id == id); } private async Task> LoadAllUsers(SocketGuild guild) { log.Log("Loading all users.."); var result = new Dictionary(); var users = guild.GetUsersAsync(); await foreach (var ulist in users) { foreach (var u in ulist) { result.Add(u.Id, u); //var roleIds = string.Join(",", u.RoleIds.Select(r => r.ToString()).ToArray()); //log.Log($" > {u.Id}({u.DisplayName}) has [{roleIds}]"); } } return result; } private Dictionary LookUpAllRoles(SocketGuild guild, GiveRewardsCommand rewards) { var result = new Dictionary(); foreach (var r in rewards.Rewards) { if (!result.ContainsKey(r.RewardId)) { var rewardConfig = repo.Rewards.SingleOrDefault(rr => rr.RoleId == r.RewardId); if (rewardConfig == null) { log.Log($"No Reward is configured for id '{r.RewardId}'."); } else { var socketRole = guild.GetRole(r.RewardId); if (socketRole == null) { log.Log($"Guild Role by id '{r.RewardId}' not found."); } else { result.Add(r.RewardId, new RoleReward(socketRole, rewardConfig)); } } } } return result; } private UserReward[] LookUpUsers(GiveRewardsCommand rewards) { return rewards.Rewards.Select(LookUpUserData).ToArray(); } private UserReward LookUpUserData(RewardUsersCommand command) { return new UserReward(command, command.UserAddresses .Select(LookUpUserDataForAddress) .Where(d => d != null) .Cast() .ToArray()); } private UserData? LookUpUserDataForAddress(string address) { try { var userData = Program.UserRepo.GetUserDataForAddress(new GethPlugin.EthAddress(address)); if (userData != null) log.Log($"User '{userData.Name}' was looked up."); else log.Log($"Lookup for user was unsuccessful. EthAddress: '{address}'"); return userData; } catch (Exception ex) { log.Error("Error during UserData lookup: " + ex); return null; } } private SocketGuild GetGuild() { var guild = client.Guilds.SingleOrDefault(g => g.Id == Program.Config.ServerId); if (guild == null) { throw new Exception($"Unable to find guild by id: '{Program.Config.ServerId}'. " + $"Known guilds: [{string.Join(",", client.Guilds.Select(g => g.Name + " (" + g.Id + ")"))}]"); } return guild; } } public class RoleReward { public RoleReward(SocketRole socketRole, RewardConfig reward) { SocketRole = socketRole; Reward = reward; } public SocketRole SocketRole { get; } public RewardConfig Reward { get; } } public class UserReward { public UserReward(RewardUsersCommand rewardCommand, UserData[] users) { RewardCommand = rewardCommand; Users = users; } public RewardUsersCommand RewardCommand { get; } public UserData[] Users { get; } } }