cs-codex-dist-tests/Framework/Utils/RandomUtils.cs

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namespace Utils
{
public static class RandomUtils
{
private static readonly Random random = new Random();
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private static readonly object @lock = new object();
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public static T GetOneRandom<T>(this T[] items)
{
lock (@lock)
{
var i = random.Next(0, items.Length);
var result = items[i];
return result;
}
}
public static T PickOneRandom<T>(this List<T> remainingItems)
{
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lock (@lock)
{
var i = random.Next(0, remainingItems.Count);
var result = remainingItems[i];
remainingItems.RemoveAt(i);
return result;
}
}
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public static T[] Shuffled<T>(T[] items)
{
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lock (@lock)
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{
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var result = new List<T>();
var source = items.ToList();
while (source.Any())
{
result.Add(RandomUtils.PickOneRandom(source));
}
return result.ToArray();
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}
}
}
}