cs-codex-dist-tests/Tools/BiblioTech/Program.cs

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using ArgsUniform;
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using BiblioTech.Commands;
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using BiblioTech.Rewards;
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using Discord;
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using Discord.WebSocket;
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using Logging;
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namespace BiblioTech
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{
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public class Program
{
private DiscordSocketClient client = null!;
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public static Configuration Config { get; private set; } = null!;
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public static UserRepo UserRepo { get; } = new UserRepo();
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public static AdminChecker AdminChecker { get; private set; } = null!;
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public static IDiscordRoleDriver RoleDriver { get; set; } = null!;
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public static ILog Log { get; private set; } = null!;
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public static Task Main(string[] args)
{
var uniformArgs = new ArgsUniform<Configuration>(PrintHelp, args);
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Config = uniformArgs.Parse();
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Log = new LogSplitter(
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new FileLog(Path.Combine(Config.LogPath, "discordbot")),
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new ConsoleLog()
);
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EnsurePath(Config.DataPath);
EnsurePath(Config.UserDataPath);
EnsurePath(Config.EndpointsPath);
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return new Program().MainAsync(args);
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}
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public async Task MainAsync(string[] args)
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{
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Log.Log("Starting Codex Discord Bot...");
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client = new DiscordSocketClient();
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client.Log += ClientLog;
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var notifyCommand = new NotifyCommand();
var associateCommand = new UserAssociateCommand(notifyCommand);
var sprCommand = new SprCommand();
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var handler = new CommandHandler(client,
new GetBalanceCommand(associateCommand),
new MintCommand(associateCommand),
sprCommand,
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associateCommand,
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notifyCommand,
new AdminCommand(sprCommand)
);
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await client.LoginAsync(TokenType.Bot, Config.ApplicationToken);
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await client.StartAsync();
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AdminChecker = new AdminChecker();
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var builder = WebApplication.CreateBuilder(args);
builder.WebHost.ConfigureKestrel((context, options) =>
{
options.ListenAnyIP(Config.RewardApiPort);
});
builder.Services.AddControllers();
var app = builder.Build();
app.MapControllers();
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Log.Log("Running...");
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await app.RunAsync();
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await Task.Delay(-1);
}
private static void PrintHelp()
{
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Log.Log("BiblioTech - Codex Discord Bot");
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}
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private Task ClientLog(LogMessage msg)
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{
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Log.Log("DiscordClient: " + msg.ToString());
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return Task.CompletedTask;
}
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private static void EnsurePath(string path)
{
if (Directory.Exists(path)) return;
Directory.CreateDirectory(path);
}
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}
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}