consul/agent/proxy/manager.go

301 lines
8.3 KiB
Go

package proxy
import (
"fmt"
"log"
"os"
"os/exec"
"sync"
"github.com/hashicorp/consul/agent/local"
"github.com/hashicorp/consul/agent/structs"
"github.com/hashicorp/go-multierror"
)
// Manager starts, stops, snapshots, and restores managed proxies.
//
// The manager will not start or stop any processes until Start is called.
// Prior to this, any configuration, snapshot loading, etc. can be done.
// Even if a process is no longer running after loading the snapshot, it
// will not be restarted until Start is called.
//
// The Manager works by subscribing to change notifications on a local.State
// structure. Whenever a change is detected, the Manager syncs its internal
// state with the local.State and starts/stops any necessary proxies. The
// manager never holds a lock on local.State (except to read the proxies)
// and state updates may occur while the Manger is syncing. This is okay,
// since a change notification will be queued to trigger another sync.
//
// NOTE(mitchellh): Change notifications are not coalesced currently. Under
// conditions where managed proxy configurations are changing in a hot
// loop, it is possible for the manager to constantly attempt to sync. This
// is unlikely, but its also easy to introduce basic coalescing (even over
// millisecond intervals) to prevent total waste compute cycles.
type Manager struct {
// State is the local state that is the source of truth for all
// configured managed proxies.
State *local.State
// Logger is the logger for information about manager behavior.
// Output for proxies will not go here generally but varies by proxy
// implementation type.
Logger *log.Logger
// lock is held while reading/writing any internal state of the manager.
// cond is a condition variable on lock that is broadcasted for runState
// changes.
lock *sync.Mutex
cond *sync.Cond
// runState is the current state of the manager. To read this the
// lock must be held. The condition variable cond can be waited on
// for changes to this value.
runState managerRunState
proxies map[string]Proxy
}
// defaultLogger is the defaultLogger for NewManager so there it is never nil
var defaultLogger = log.New(os.Stderr, "", log.LstdFlags)
// NewManager initializes a Manager. After initialization, the exported
// fields should be configured as desired. To start the Manager, execute
// Run in a goroutine.
func NewManager() *Manager {
var lock sync.Mutex
return &Manager{
Logger: defaultLogger,
lock: &lock,
cond: sync.NewCond(&lock),
proxies: make(map[string]Proxy),
}
}
// managerRunState is the state of the Manager.
//
// This is a basic state machine with the following transitions:
//
// * idle => running, stopped
// * running => stopping, stopped
// * stopping => stopped
// * stopped => <>
//
type managerRunState uint8
const (
managerStateIdle managerRunState = iota
managerStateRunning
managerStateStopping
managerStateStopped
)
// Close stops the manager. Managed processes are NOT stopped.
func (m *Manager) Close() error {
m.lock.Lock()
defer m.lock.Unlock()
for {
switch m.runState {
case managerStateIdle:
// Idle so just set it to stopped and return. We notify
// the condition variable in case others are waiting.
m.runState = managerStateStopped
m.cond.Broadcast()
return nil
case managerStateRunning:
// Set the state to stopping and broadcast to all waiters,
// since Run is sitting on cond.Wait.
m.runState = managerStateStopping
m.cond.Broadcast()
m.cond.Wait() // Wait on the stopping event
case managerStateStopping:
// Still stopping, wait...
m.cond.Wait()
case managerStateStopped:
// Stopped, target state reached
return nil
}
}
}
// Kill will Close the manager and Kill all proxies that were being managed.
//
// This is safe to call with Close already called since Close is idempotent.
func (m *Manager) Kill() error {
// Close first so that we aren't getting changes in proxies
if err := m.Close(); err != nil {
return err
}
m.lock.Lock()
defer m.lock.Unlock()
var err error
for id, proxy := range m.proxies {
if err := proxy.Stop(); err != nil {
err = multierror.Append(
err, fmt.Errorf("failed to stop proxy %q: %s", id, err))
continue
}
// Remove it since it is already stopped successfully
delete(m.proxies, id)
}
return err
}
// Run syncs with the local state and supervises existing proxies.
//
// This blocks and should be run in a goroutine. If another Run is already
// executing, this will do nothing and return.
func (m *Manager) Run() {
m.lock.Lock()
if m.runState != managerStateIdle {
m.lock.Unlock()
return
}
// Set the state to running
m.runState = managerStateRunning
m.lock.Unlock()
// Start a goroutine that just waits for a stop request
stopCh := make(chan struct{})
go func() {
defer close(stopCh)
m.lock.Lock()
defer m.lock.Unlock()
// We wait for anything not running, just so we're more resilient
// in the face of state machine issues. Basically any state change
// will cause us to quit.
for m.runState != managerStateRunning {
m.cond.Wait()
}
}()
// When we exit, we set the state to stopped and broadcast to any
// waiting Close functions that they can return.
defer func() {
m.lock.Lock()
m.runState = managerStateStopped
m.cond.Broadcast()
m.lock.Unlock()
}()
// Register for proxy catalog change notifications
notifyCh := make(chan struct{}, 1)
m.State.NotifyProxy(notifyCh)
defer m.State.StopNotifyProxy(notifyCh)
for {
// Sync first, before waiting on further notifications so that
// we can start with a known-current state.
m.sync()
select {
case <-notifyCh:
// Changes exit select so we can reloop and reconfigure proxies
case <-stopCh:
// Stop immediately, no cleanup
return
}
}
}
// sync syncs data with the local state store to update the current manager
// state and start/stop necessary proxies.
func (m *Manager) sync() {
m.lock.Lock()
defer m.lock.Unlock()
// Get the current set of proxies
state := m.State.Proxies()
// Go through our existing proxies that we're currently managing to
// determine if they're still in the state or not. If they're in the
// state, we need to diff to determine if we're starting a new proxy
// If they're not in the state, then we need to stop the proxy since it
// is now orphaned.
for id, proxy := range m.proxies {
// Get the proxy.
stateProxy, ok := state[id]
if !ok {
// Proxy is deregistered. Remove it from our map and stop it
delete(m.proxies, id)
if err := proxy.Stop(); err != nil {
m.Logger.Printf("[ERROR] agent/proxy: failed to stop deregistered proxy for %q: %s", id, err)
}
continue
}
// Proxy is in the state. Always delete it so that the remainder
// are NEW proxies that we start after this loop.
delete(state, id)
// TODO: diff and restart if necessary
println(stateProxy)
}
// Remaining entries in state are new proxies. Start them!
for id, stateProxy := range state {
proxy, err := m.newProxy(stateProxy)
if err != nil {
m.Logger.Printf("[ERROR] agent/proxy: failed to initialize proxy for %q: %s", id, err)
continue
}
if err := proxy.Start(); err != nil {
m.Logger.Printf("[ERROR] agent/proxy: failed to start proxy for %q: %s", id, err)
continue
}
m.proxies[id] = proxy
}
}
// newProxy creates the proper Proxy implementation for the configured
// local managed proxy.
func (m *Manager) newProxy(mp *local.ManagedProxy) (Proxy, error) {
// Defensive because the alternative is to panic which is not desired
if mp == nil || mp.Proxy == nil {
return nil, fmt.Errorf("internal error: nil *local.ManagedProxy or Proxy field")
}
p := mp.Proxy
switch p.ExecMode {
case structs.ProxyExecModeDaemon:
command := p.Command
if len(command) == 0 {
command = p.CommandDefault
}
// This should never happen since validation should happen upstream
// but verify it because the alternative is to panic below.
if len(command) == 0 {
return nil, fmt.Errorf("daemon mode managed proxy requires command")
}
// Build the command to execute.
var cmd exec.Cmd
cmd.Path = command[0]
cmd.Args = command[1:]
// Build the daemon structure
return &Daemon{
Command: &cmd,
ProxyToken: mp.ProxyToken,
Logger: m.Logger,
}, nil
default:
return nil, fmt.Errorf("unsupported managed proxy type: %q", p.ExecMode)
}
}