mirror of https://github.com/status-im/consul.git
382 lines
11 KiB
Go
382 lines
11 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: BUSL-1.1
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package proxycfg
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import (
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"errors"
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"runtime/debug"
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"sync"
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"github.com/hashicorp/go-hclog"
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"golang.org/x/time/rate"
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"github.com/hashicorp/consul/agent/structs"
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"github.com/hashicorp/consul/tlsutil"
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)
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// ProxyID is a handle on a proxy service instance being tracked by Manager.
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type ProxyID struct {
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structs.ServiceID
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// NodeName identifies the node to which the proxy is registered.
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NodeName string
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// Token is used to track watches on the same proxy with different ACL tokens
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// separately, to prevent accidental security bugs.
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//
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// Note: this can be different to the ACL token used for authorization that is
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// passed to Register (e.g. agent-local services are registered ahead-of-time
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// with a token that may be different to the one presented in the xDS stream).
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Token string
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}
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// ProxySource identifies where a proxy service tracked by Manager came from,
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// such as the agent's local state or the catalog. It's used to prevent sources
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// from overwriting each other's registrations.
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type ProxySource string
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// CancelFunc is a type for a returned function that can be called to cancel a
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// watch.
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type CancelFunc func()
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// Manager provides an API with which proxy services can be registered, and
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// coordinates the fetching (and refreshing) of intentions, upstreams, discovery
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// chain, certificates etc.
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//
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// Consumers such as the xDS server can then subscribe to receive snapshots of
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// this data whenever it changes.
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//
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// See package docs for more detail.
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type Manager struct {
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ManagerConfig
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rateLimiter *rate.Limiter
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mu sync.Mutex
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proxies map[ProxyID]*state
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watchers map[ProxyID]map[uint64]chan *ConfigSnapshot
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maxWatchID uint64
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}
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// ManagerConfig holds the required external dependencies for a Manager
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// instance. All fields must be set to something valid or the manager will
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// panic. The ManagerConfig is passed by value to NewManager so the passed value
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// can be mutated safely.
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type ManagerConfig struct {
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// DataSources contains the dependencies used to consume data used to configure
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// proxies.
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DataSources DataSources
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// source describes the current agent's identity, it's used directly for
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// prepared query discovery but also indirectly as a way to pass current
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// Datacenter name into other request types that need it. This is sufficient
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// for now and cleaner than passing the entire RuntimeConfig.
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Source *structs.QuerySource
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// DNSConfig is the agent's relevant DNS config for any proxies.
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DNSConfig DNSConfig
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// logger is the agent's logger to be used for logging logs.
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Logger hclog.Logger
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TLSConfigurator *tlsutil.Configurator
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// IntentionDefaultAllow is set by the agent so that we can pass this
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// information to proxies that need to make intention decisions on their
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// own.
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IntentionDefaultAllow bool
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// UpdateRateLimit controls the rate at which config snapshots are delivered
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// when updates are received from data sources. This enables us to reduce the
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// impact of updates to "global" resources (e.g. proxy-defaults and wildcard
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// intentions) that could otherwise saturate system resources, and cause Raft
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// or gossip instability.
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//
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// Defaults to rate.Inf (no rate limit).
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UpdateRateLimit rate.Limit
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}
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// NewManager constructs a Manager.
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func NewManager(cfg ManagerConfig) (*Manager, error) {
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if cfg.Source == nil || cfg.Logger == nil {
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return nil, errors.New("all ManagerConfig fields must be provided")
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}
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if cfg.UpdateRateLimit == 0 {
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cfg.UpdateRateLimit = rate.Inf
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}
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m := &Manager{
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ManagerConfig: cfg,
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proxies: make(map[ProxyID]*state),
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watchers: make(map[ProxyID]map[uint64]chan *ConfigSnapshot),
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rateLimiter: rate.NewLimiter(cfg.UpdateRateLimit, 1),
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}
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return m, nil
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}
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// UpdateRateLimit returns the configured update rate limit (see ManagerConfig).
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func (m *Manager) UpdateRateLimit() rate.Limit {
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return m.rateLimiter.Limit()
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}
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// SetUpdateRateLimit configures the update rate limit (see ManagerConfig).
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func (m *Manager) SetUpdateRateLimit(l rate.Limit) {
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m.rateLimiter.SetLimit(l)
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}
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// RegisteredProxies returns a list of the proxies tracked by Manager, filtered
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// by source.
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func (m *Manager) RegisteredProxies(source ProxySource) []ProxyID {
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m.mu.Lock()
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defer m.mu.Unlock()
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proxies := make([]ProxyID, 0, len(m.proxies))
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for id, state := range m.proxies {
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if state.source != source {
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continue
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}
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proxies = append(proxies, id)
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}
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return proxies
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}
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// Register and start fetching resources for the given proxy service. If the
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// given service was already registered by a different source (e.g. we began
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// tracking it from the catalog, but then it was registered to the server
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// agent locally) the service will be left as-is unless overwrite is true.
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func (m *Manager) Register(id ProxyID, ns *structs.NodeService, source ProxySource, token string, overwrite bool) error {
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m.mu.Lock()
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defer m.mu.Unlock()
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defer func() {
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if r := recover(); r != nil {
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m.Logger.Error("unexpected panic during service manager registration",
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"node", id.NodeName,
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"service", id.ServiceID,
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"message", r,
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"stacktrace", string(debug.Stack()),
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)
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}
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}()
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return m.register(id, ns, source, token, overwrite)
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}
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func (m *Manager) register(id ProxyID, ns *structs.NodeService, source ProxySource, token string, overwrite bool) error {
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state, ok := m.proxies[id]
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if ok && !state.stoppedRunning() {
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if state.source != source && !overwrite {
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// Registered by a different source, leave as-is.
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return nil
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}
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if !state.Changed(ns, token) {
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// No change
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return nil
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}
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// We are updating the proxy, close its old state
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state.Close(false)
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}
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// TODO: move to a function that translates ManagerConfig->stateConfig
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stateConfig := stateConfig{
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logger: m.Logger.With("service_id", id.String()),
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dataSources: m.DataSources,
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source: m.Source,
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dnsConfig: m.DNSConfig,
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intentionDefaultAllow: m.IntentionDefaultAllow,
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}
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if m.TLSConfigurator != nil {
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stateConfig.serverSNIFn = m.TLSConfigurator.ServerSNI
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}
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var err error
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state, err = newState(id, ns, source, token, stateConfig, m.rateLimiter)
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if err != nil {
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return err
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}
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if _, err = state.Watch(); err != nil {
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return err
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}
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m.proxies[id] = state
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// Start a goroutine that will wait for changes and broadcast them to watchers.
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go m.notifyBroadcast(id, state)
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return nil
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}
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// Deregister the given proxy service, but only if it was registered by the same
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// source.
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func (m *Manager) Deregister(id ProxyID, source ProxySource) {
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m.mu.Lock()
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defer m.mu.Unlock()
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state, ok := m.proxies[id]
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if !ok {
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return
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}
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if state.source != source {
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return
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}
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// Closing state will let the goroutine we started in Register finish since
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// watch chan is closed
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state.Close(false)
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delete(m.proxies, id)
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// We intentionally leave potential watchers hanging here - there is no new
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// config for them and closing their channels might be indistinguishable from
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// an error that they should retry. We rely for them to eventually give up
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// (because they are in fact not running any more) and so the watches be
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// cleaned up naturally.
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}
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func (m *Manager) notifyBroadcast(proxyID ProxyID, state *state) {
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// Run until ch is closed (by a defer in state.run).
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for snap := range state.snapCh {
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m.notify(&snap)
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}
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// If state.run exited because of an irrecoverable error, close all of the
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// watchers so that the consumers reconnect/retry at a higher level.
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if state.failed() {
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m.closeAllWatchers(proxyID)
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}
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}
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func (m *Manager) notify(snap *ConfigSnapshot) {
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m.mu.Lock()
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defer m.mu.Unlock()
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watchers, ok := m.watchers[snap.ProxyID]
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if !ok {
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return
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}
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for _, ch := range watchers {
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m.deliverLatest(snap, ch)
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}
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}
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// deliverLatest delivers the snapshot to a watch chan. If the delivery blocks,
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// it will drain the chan and then re-attempt delivery so that a slow consumer
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// gets the latest config earlier. This MUST be called from a method where m.mu
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// is held to be safe since it assumes we are the only goroutine sending on ch.
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func (m *Manager) deliverLatest(snap *ConfigSnapshot, ch chan *ConfigSnapshot) {
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// Send if chan is empty
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select {
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case ch <- snap:
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return
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default:
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}
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// Not empty, drain the chan of older snapshots and redeliver. For now we only
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// use 1-buffered chans but this will still work if we change that later.
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OUTER:
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for {
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select {
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case <-ch:
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continue
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default:
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break OUTER
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}
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}
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// Now send again
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select {
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case ch <- snap:
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return
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default:
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// This should not be possible since we should be the only sender, enforced
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// by m.mu but error and drop the update rather than panic.
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m.Logger.Error("failed to deliver ConfigSnapshot to proxy",
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"proxy", snap.ProxyID.String(),
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)
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}
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}
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// Watch registers a watch on a proxy. It might not exist yet in which case this
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// will not fail, but no updates will be delivered until the proxy is
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// registered. If there is already a valid snapshot in memory, it will be
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// delivered immediately.
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func (m *Manager) Watch(id ProxyID) (<-chan *ConfigSnapshot, CancelFunc) {
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m.mu.Lock()
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defer m.mu.Unlock()
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// This buffering is crucial otherwise we'd block immediately trying to
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// deliver the current snapshot below if we already have one.
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ch := make(chan *ConfigSnapshot, 1)
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watchers, ok := m.watchers[id]
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if !ok {
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watchers = make(map[uint64]chan *ConfigSnapshot)
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}
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watchID := m.maxWatchID
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m.maxWatchID++
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watchers[watchID] = ch
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m.watchers[id] = watchers
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// Deliver the current snapshot immediately if there is one ready
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if state, ok := m.proxies[id]; ok {
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if snap := state.CurrentSnapshot(); snap != nil {
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// We rely on ch being buffered above and that it's not been passed
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// anywhere so we must be the only writer so this will never block and
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// deadlock.
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ch <- snap
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}
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}
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return ch, func() {
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m.mu.Lock()
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defer m.mu.Unlock()
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m.closeWatchLocked(id, watchID)
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}
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}
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func (m *Manager) closeAllWatchers(proxyID ProxyID) {
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m.mu.Lock()
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defer m.mu.Unlock()
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watchers, ok := m.watchers[proxyID]
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if !ok {
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return
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}
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for watchID := range watchers {
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m.closeWatchLocked(proxyID, watchID)
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}
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}
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// closeWatchLocked cleans up state related to a single watcher. It assumes the
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// lock is held.
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func (m *Manager) closeWatchLocked(proxyID ProxyID, watchID uint64) {
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if watchers, ok := m.watchers[proxyID]; ok {
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if ch, ok := watchers[watchID]; ok {
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delete(watchers, watchID)
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close(ch)
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if len(watchers) == 0 {
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delete(m.watchers, proxyID)
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}
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}
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}
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}
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// Close removes all state and stops all running goroutines.
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func (m *Manager) Close() error {
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m.mu.Lock()
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defer m.mu.Unlock()
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// Close all current watchers first
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for proxyID, watchers := range m.watchers {
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for watchID := range watchers {
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m.closeWatchLocked(proxyID, watchID)
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}
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}
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// Then close all states
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for proxyID, state := range m.proxies {
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state.Close(false)
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delete(m.proxies, proxyID)
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}
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return nil
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}
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