consul/command/agent/agent.go

499 lines
13 KiB
Go

package agent
import (
"fmt"
"github.com/hashicorp/consul/consul"
"github.com/hashicorp/consul/consul/structs"
"github.com/hashicorp/serf/serf"
"io"
"log"
"net"
"os"
"strconv"
"sync"
)
/*
The agent is the long running process that is run on every machine.
It exposes an RPC interface that is used by the CLI to control the
agent. The agent runs the query interfaces like HTTP, DNS, and RPC.
However, it can run in either a client, or server mode. In server
mode, it runs a full Consul server. In client-only mode, it only forwards
requests to other Consul servers.
*/
type Agent struct {
config *Config
// Used for writing our logs
logger *log.Logger
// Output sink for logs
logOutput io.Writer
// We have one of a client or a server, depending
// on our configuration
server *consul.Server
client *consul.Client
// state stores a local representation of the node,
// services and checks. Used for anti-entropy.
state localState
// checkMonitors maps the check ID to an associated monitor
// checkTTLs maps the check ID to an associated check TTL
// checkLock protects updates to either
checkMonitors map[string]*CheckMonitor
checkTTLs map[string]*CheckTTL
checkLock sync.Mutex
shutdown bool
shutdownCh chan struct{}
shutdownLock sync.Mutex
}
// Create is used to create a new Agent. Returns
// the agent or potentially an error.
func Create(config *Config, logOutput io.Writer) (*Agent, error) {
// Ensure we have a log sink
if logOutput == nil {
logOutput = os.Stderr
}
// Validate the config
if config.Datacenter == "" {
return nil, fmt.Errorf("Must configure a Datacenter")
}
if config.DataDir == "" {
return nil, fmt.Errorf("Must configure a DataDir")
}
// Try to get an advertise address
if config.AdvertiseAddr != "" {
if ip := net.ParseIP(config.AdvertiseAddr); ip == nil {
return nil, fmt.Errorf("Failed to parse advertise address: %v", config.AdvertiseAddr)
}
} else if config.BindAddr != "0.0.0.0" && config.BindAddr != "" {
config.AdvertiseAddr = config.BindAddr
} else {
ip, err := consul.GetPrivateIP()
if err != nil {
return nil, fmt.Errorf("Failed to get advertise address: %v", err)
}
config.AdvertiseAddr = ip.IP.String()
}
agent := &Agent{
config: config,
logger: log.New(logOutput, "", log.LstdFlags),
logOutput: logOutput,
checkMonitors: make(map[string]*CheckMonitor),
checkTTLs: make(map[string]*CheckTTL),
shutdownCh: make(chan struct{}),
}
// Initialize the local state
agent.state.Init(config, agent.logger)
// Setup either the client or the server
var err error
if config.Server {
err = agent.setupServer()
agent.state.SetIface(agent.server)
} else {
err = agent.setupClient()
agent.state.SetIface(agent.client)
}
if err != nil {
return nil, err
}
return agent, nil
}
// consulConfig is used to return a consul configuration
func (a *Agent) consulConfig() *consul.Config {
// Start with the provided config or default config
var base *consul.Config
if a.config.ConsulConfig != nil {
base = a.config.ConsulConfig
} else {
base = consul.DefaultConfig()
}
// Override with our config
if a.config.Datacenter != "" {
base.Datacenter = a.config.Datacenter
}
if a.config.DataDir != "" {
base.DataDir = a.config.DataDir
}
if a.config.EncryptKey != "" {
key, _ := a.config.EncryptBytes()
base.SerfLANConfig.MemberlistConfig.SecretKey = key
base.SerfWANConfig.MemberlistConfig.SecretKey = key
}
if a.config.NodeName != "" {
base.NodeName = a.config.NodeName
}
if a.config.BindAddr != "" {
base.SerfLANConfig.MemberlistConfig.BindAddr = a.config.BindAddr
base.SerfWANConfig.MemberlistConfig.BindAddr = a.config.BindAddr
}
if a.config.Ports.SerfLan != 0 {
base.SerfLANConfig.MemberlistConfig.BindPort = a.config.Ports.SerfLan
base.SerfLANConfig.MemberlistConfig.AdvertisePort = a.config.Ports.SerfLan
}
if a.config.Ports.SerfWan != 0 {
base.SerfWANConfig.MemberlistConfig.BindPort = a.config.Ports.SerfWan
base.SerfWANConfig.MemberlistConfig.AdvertisePort = a.config.Ports.SerfWan
}
if a.config.BindAddr != "" {
bindAddr := &net.TCPAddr{
IP: net.ParseIP(a.config.BindAddr),
Port: a.config.Ports.Server,
}
base.RPCAddr = bindAddr
}
if a.config.AdvertiseAddr != "" {
base.SerfLANConfig.MemberlistConfig.AdvertiseAddr = a.config.AdvertiseAddr
base.SerfWANConfig.MemberlistConfig.AdvertiseAddr = a.config.AdvertiseAddr
base.RPCAdvertise = &net.TCPAddr{
IP: net.ParseIP(a.config.AdvertiseAddr),
Port: a.config.Ports.Server,
}
}
if a.config.Bootstrap {
base.Bootstrap = true
}
if a.config.Protocol > 0 {
base.ProtocolVersion = uint8(a.config.Protocol)
}
// Copy the TLS configuration
base.VerifyIncoming = a.config.VerifyIncoming
base.VerifyOutgoing = a.config.VerifyOutgoing
base.CAFile = a.config.CAFile
base.CertFile = a.config.CertFile
base.KeyFile = a.config.KeyFile
// Setup the ServerUp callback
base.ServerUp = a.state.ConsulServerUp
// Setup the loggers
base.LogOutput = a.logOutput
return base
}
// setupServer is used to initialize the Consul server
func (a *Agent) setupServer() error {
server, err := consul.NewServer(a.consulConfig())
if err != nil {
return fmt.Errorf("Failed to start Consul server: %v", err)
}
a.server = server
return nil
}
// setupClient is used to initialize the Consul client
func (a *Agent) setupClient() error {
client, err := consul.NewClient(a.consulConfig())
if err != nil {
return fmt.Errorf("Failed to start Consul client: %v", err)
}
a.client = client
return nil
}
// RPC is used to make an RPC call to the Consul servers
// This allows the agent to implement the Consul.Interface
func (a *Agent) RPC(method string, args interface{}, reply interface{}) error {
if a.server != nil {
return a.server.RPC(method, args, reply)
}
return a.client.RPC(method, args, reply)
}
// Leave is used to prepare the agent for a graceful shutdown
func (a *Agent) Leave() error {
if a.server != nil {
return a.server.Leave()
} else {
return a.client.Leave()
}
}
// Shutdown is used to hard stop the agent. Should be
// preceeded by a call to Leave to do it gracefully.
func (a *Agent) Shutdown() error {
a.shutdownLock.Lock()
defer a.shutdownLock.Unlock()
if a.shutdown {
return nil
}
// Stop all the checks
a.checkLock.Lock()
defer a.checkLock.Unlock()
for _, chk := range a.checkMonitors {
chk.Stop()
}
for _, chk := range a.checkTTLs {
chk.Stop()
}
a.logger.Println("[INFO] agent: requesting shutdown")
var err error
if a.server != nil {
err = a.server.Shutdown()
} else {
err = a.client.Shutdown()
}
a.logger.Println("[INFO] agent: shutdown complete")
a.shutdown = true
close(a.shutdownCh)
return err
}
// ShutdownCh is used to return a channel that can be
// selected to wait for the agent to perform a shutdown.
func (a *Agent) ShutdownCh() <-chan struct{} {
return a.shutdownCh
}
// JoinLAN is used to have the agent join a LAN cluster
func (a *Agent) JoinLAN(addrs []string) (n int, err error) {
a.logger.Printf("[INFO] agent: (LAN) joining: %v", addrs)
if a.server != nil {
n, err = a.server.JoinLAN(addrs)
} else {
n, err = a.client.JoinLAN(addrs)
}
a.logger.Printf("[INFO] agent: (LAN) joined: %d Err: %v", n, err)
return
}
// JoinWAN is used to have the agent join a WAN cluster
func (a *Agent) JoinWAN(addrs []string) (n int, err error) {
a.logger.Printf("[INFO] agent: (WAN) joining: %v", addrs)
if a.server != nil {
n, err = a.server.JoinWAN(addrs)
} else {
err = fmt.Errorf("Must be a server to join WAN cluster")
}
a.logger.Printf("[INFO] agent: (WAN) joined: %d Err: %v", n, err)
return
}
// ForceLeave is used to remove a failed node from the cluster
func (a *Agent) ForceLeave(node string) (err error) {
a.logger.Printf("[INFO] Force leaving node: %v", node)
if a.server != nil {
err = a.server.RemoveFailedNode(node)
} else {
err = a.client.RemoveFailedNode(node)
}
if err != nil {
a.logger.Printf("[WARN] Failed to remove node: %v", err)
}
return err
}
// LANMembers is used to retrieve the LAN members
func (a *Agent) LANMembers() []serf.Member {
if a.server != nil {
return a.server.LANMembers()
} else {
return a.client.LANMembers()
}
}
// WANMembers is used to retrieve the WAN members
func (a *Agent) WANMembers() []serf.Member {
if a.server != nil {
return a.server.WANMembers()
} else {
return nil
}
}
// StartSync is called once Services and Checks are registered.
// This is called to prevent a race between clients and the anti-entropy routines
func (a *Agent) StartSync() {
// Start the anti entropy routine
go a.state.antiEntropy(a.shutdownCh)
}
// PauseSync is used to pause anti-entropy while bulk changes are make
func (a *Agent) PauseSync() {
a.state.Pause()
}
// ResumeSync is used to unpause anti-entropy after bulk changes are make
func (a *Agent) ResumeSync() {
a.state.Resume()
}
// AddService is used to add a service entry.
// This entry is persistent and the agent will make a best effort to
// ensure it is registered
func (a *Agent) AddService(service *structs.NodeService, chkType *CheckType) error {
if service.Service == "" {
return fmt.Errorf("Service name missing")
}
if service.ID == "" && service.Service != "" {
service.ID = service.Service
}
if chkType != nil && !chkType.Valid() {
return fmt.Errorf("Check type is not valid")
}
// Add the service
a.state.AddService(service)
// Create an associated health check
if chkType != nil {
check := &structs.HealthCheck{
Node: a.config.NodeName,
CheckID: fmt.Sprintf("service:%s", service.ID),
Name: fmt.Sprintf("Service '%s' check", service.Service),
Status: structs.HealthUnknown,
Notes: "",
ServiceID: service.ID,
ServiceName: service.Service,
}
if err := a.AddCheck(check, chkType); err != nil {
a.state.RemoveService(service.ID)
return err
}
}
return nil
}
// RemoveService is used to remove a service entry.
// The agent will make a best effort to ensure it is deregistered
func (a *Agent) RemoveService(serviceID string) error {
// Remove service immeidately
a.state.RemoveService(serviceID)
// Deregister any associated health checks
checkID := fmt.Sprintf("service:%s", serviceID)
return a.RemoveCheck(checkID)
}
// AddCheck is used to add a health check to the agent.
// This entry is persistent and the agent will make a best effort to
// ensure it is registered. The Check may include a CheckType which
// is used to automatically update the check status
func (a *Agent) AddCheck(check *structs.HealthCheck, chkType *CheckType) error {
if check.CheckID == "" {
return fmt.Errorf("CheckID missing")
}
if chkType != nil && !chkType.Valid() {
return fmt.Errorf("Check type is not valid")
}
a.checkLock.Lock()
defer a.checkLock.Unlock()
// Check if already registered
if chkType != nil {
if chkType.IsTTL() {
if _, ok := a.checkTTLs[check.CheckID]; ok {
return fmt.Errorf("CheckID is already registered")
}
ttl := &CheckTTL{
Notify: &a.state,
CheckID: check.CheckID,
TTL: chkType.TTL,
Logger: a.logger,
}
ttl.Start()
a.checkTTLs[check.CheckID] = ttl
} else {
if _, ok := a.checkMonitors[check.CheckID]; ok {
return fmt.Errorf("CheckID is already registered")
}
if chkType.Interval < MinInterval {
a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has interval below minimum of %v",
check.CheckID, MinInterval))
chkType.Interval = MinInterval
}
monitor := &CheckMonitor{
Notify: &a.state,
CheckID: check.CheckID,
Script: chkType.Script,
Interval: chkType.Interval,
Logger: a.logger,
}
monitor.Start()
a.checkMonitors[check.CheckID] = monitor
}
}
// Add to the local state for anti-entropy
a.state.AddCheck(check)
return nil
}
// RemoveCheck is used to remove a health check.
// The agent will make a best effort to ensure it is deregistered
func (a *Agent) RemoveCheck(checkID string) error {
// Add to the local state for anti-entropy
a.state.RemoveCheck(checkID)
a.checkLock.Lock()
defer a.checkLock.Unlock()
// Stop any monitors
if check, ok := a.checkMonitors[checkID]; ok {
check.Stop()
delete(a.checkMonitors, checkID)
}
if check, ok := a.checkTTLs[checkID]; ok {
check.Stop()
delete(a.checkTTLs, checkID)
}
return nil
}
// UpdateCheck is used to update the status of a check.
// This can only be used with checks of the TTL type.
func (a *Agent) UpdateCheck(checkID, status, output string) error {
a.checkLock.Lock()
defer a.checkLock.Unlock()
check, ok := a.checkTTLs[checkID]
if !ok {
return fmt.Errorf("CheckID does not have associated TTL")
}
// Set the status through CheckTTL to reset the TTL
check.SetStatus(status, output)
return nil
}
// Stats is used to get various debugging state from the sub-systems
func (a *Agent) Stats() map[string]map[string]string {
toString := func(v uint64) string {
return strconv.FormatUint(v, 10)
}
var stats map[string]map[string]string
if a.server != nil {
stats = a.server.Stats()
} else {
stats = a.client.Stats()
}
stats["agent"] = map[string]string{
"check_monitors": toString(uint64(len(a.checkMonitors))),
"check_ttls": toString(uint64(len(a.checkTTLs))),
"checks": toString(uint64(len(a.state.checks))),
"services": toString(uint64(len(a.state.services))),
}
return stats
}