consul/command/lock.go

412 lines
11 KiB
Go

package command
import (
"flag"
"fmt"
"os"
"path"
"strings"
"sync"
"syscall"
"time"
"github.com/hashicorp/consul/api"
"github.com/hashicorp/consul/command/agent"
"github.com/mitchellh/cli"
)
const (
// lockKillGracePeriod is how long we allow a child between
// a SIGTERM and a SIGKILL. This is to let the child cleanup
// any necessary state. We have to balance this with the risk
// of a split-brain where multiple children may be acting as if
// they hold a lock. This value is currently based on the default
// lock-delay value of 15 seconds. This only affects locks and not
// semaphores.
lockKillGracePeriod = 5 * time.Second
)
// LockCommand is a Command implementation that is used to setup
// a "lock" which manages lock acquisition and invokes a sub-process
type LockCommand struct {
ShutdownCh <-chan struct{}
Ui cli.Ui
child *os.Process
childLock sync.Mutex
verbose bool
}
func (c *LockCommand) Help() string {
helpText := `
Usage: consul lock [options] prefix child...
Acquires a lock or semaphore at a given path, and invokes a child
process when successful. The child process can assume the lock is
held while it executes. If the lock is lost or communication is
disrupted the child process will be sent a SIGTERM signal and given
time to gracefully exit. After the grace period expires the process
will be hard terminated.
For Consul agents on Windows, the child process is always hard
terminated with a SIGKILL, since Windows has no POSIX compatible
notion for SIGTERM.
When -n=1, only a single lock holder or leader exists providing
mutual exclusion. Setting a higher value switches to a semaphore
allowing multiple holders to coordinate.
The prefix provided must have write privileges.
Options:
-http-addr=127.0.0.1:8500 HTTP address of the Consul agent.
-n=1 Maximum number of allowed lock holders. If this
value is one, it operates as a lock, otherwise
a semaphore is used.
-name="" Optional name to associate with lock session.
-token="" ACL token to use. Defaults to that of agent.
-pass-stdin Pass stdin to child process.
-try=duration Make a single attempt to acquire the lock, waiting
up to the given duration (eg. "15s").
-verbose Enables verbose output
`
return strings.TrimSpace(helpText)
}
func (c *LockCommand) Run(args []string) int {
var childDone chan struct{}
var name, token string
var limit int
var passStdin bool
var try string
cmdFlags := flag.NewFlagSet("watch", flag.ContinueOnError)
cmdFlags.Usage = func() { c.Ui.Output(c.Help()) }
cmdFlags.IntVar(&limit, "n", 1, "")
cmdFlags.StringVar(&name, "name", "", "")
cmdFlags.StringVar(&token, "token", "", "")
cmdFlags.BoolVar(&passStdin, "pass-stdin", false, "")
cmdFlags.StringVar(&try, "try", "", "")
cmdFlags.BoolVar(&c.verbose, "verbose", false, "")
httpAddr := HTTPAddrFlag(cmdFlags)
if err := cmdFlags.Parse(args); err != nil {
return 1
}
// Check the limit
if limit <= 0 {
c.Ui.Error(fmt.Sprintf("Lock holder limit must be positive"))
return 1
}
// Verify the prefix and child are provided
extra := cmdFlags.Args()
if len(extra) < 2 {
c.Ui.Error("Key prefix and child command must be specified")
c.Ui.Error("")
c.Ui.Error(c.Help())
return 1
}
prefix := extra[0]
prefix = strings.TrimPrefix(prefix, "/")
script := strings.Join(extra[1:], " ")
// Calculate a session name if none provided
if name == "" {
name = fmt.Sprintf("Consul lock for '%s' at '%s'", script, prefix)
}
// Verify the duration if given.
oneshot := false
var wait time.Duration
if try != "" {
var err error
wait, err = time.ParseDuration(try)
if err != nil {
c.Ui.Error(fmt.Sprintf("Error parsing duration for 'try' option: %s", err))
return 1
}
if wait < 0 {
c.Ui.Error("Duration for 'try' option must be positive")
return 1
}
oneshot = true
}
// Create and test the HTTP client
conf := api.DefaultConfig()
conf.Address = *httpAddr
conf.Token = token
client, err := api.NewClient(conf)
if err != nil {
c.Ui.Error(fmt.Sprintf("Error connecting to Consul agent: %s", err))
return 1
}
_, err = client.Agent().NodeName()
if err != nil {
c.Ui.Error(fmt.Sprintf("Error querying Consul agent: %s", err))
return 1
}
// Setup the lock or semaphore
var lu *LockUnlock
if limit == 1 {
lu, err = c.setupLock(client, prefix, name, oneshot, wait)
} else {
lu, err = c.setupSemaphore(client, limit, prefix, name, oneshot, wait)
}
if err != nil {
c.Ui.Error(fmt.Sprintf("Lock setup failed: %s", err))
return 1
}
// Attempt the acquisition
if c.verbose {
c.Ui.Info("Attempting lock acquisition")
}
lockCh, err := lu.lockFn(c.ShutdownCh)
if lockCh == nil {
if err == nil {
c.Ui.Error("Shutdown triggered or timeout during lock acquisition")
} else {
c.Ui.Error(fmt.Sprintf("Lock acquisition failed: %s", err))
}
return 1
}
// Check if we were shutdown but managed to still acquire the lock
select {
case <-c.ShutdownCh:
c.Ui.Error("Shutdown triggered during lock acquisition")
goto RELEASE
default:
}
// Start the child process
childDone = make(chan struct{})
go func() {
if err := c.startChild(script, childDone, passStdin); err != nil {
c.Ui.Error(fmt.Sprintf("%s", err))
}
}()
// Monitor for shutdown, child termination, or lock loss
select {
case <-c.ShutdownCh:
if c.verbose {
c.Ui.Info("Shutdown triggered, killing child")
}
case <-lockCh:
if c.verbose {
c.Ui.Info("Lock lost, killing child")
}
case <-childDone:
if c.verbose {
c.Ui.Info("Child terminated, releasing lock")
}
goto RELEASE
}
// Prevent starting a new child. The lock is never released
// after this point.
c.childLock.Lock()
// Kill any existing child
if err := c.killChild(childDone); err != nil {
c.Ui.Error(fmt.Sprintf("%s", err))
}
RELEASE:
// Release the lock before termination
if err := lu.unlockFn(); err != nil {
c.Ui.Error(fmt.Sprintf("Lock release failed: %s", err))
return 1
}
// Cleanup the lock if no longer in use
if err := lu.cleanupFn(); err != nil {
if err != lu.inUseErr {
c.Ui.Error(fmt.Sprintf("Lock cleanup failed: %s", err))
return 1
} else if c.verbose {
c.Ui.Info("Cleanup aborted, lock in use")
}
} else if c.verbose {
c.Ui.Info("Cleanup succeeded")
}
return 0
}
// setupLock is used to setup a new Lock given the API client, the key prefix to
// operate on, and an optional session name. If oneshot is true then we will set
// up for a single attempt at acquisition, using the given wait time.
func (c *LockCommand) setupLock(client *api.Client, prefix, name string, oneshot bool, wait time.Duration) (*LockUnlock, error) {
// Use the DefaultSemaphoreKey extension, this way if a lock and
// semaphore are both used at the same prefix, we will get a conflict
// which we can report to the user.
key := path.Join(prefix, api.DefaultSemaphoreKey)
if c.verbose {
c.Ui.Info(fmt.Sprintf("Setting up lock at path: %s", key))
}
opts := api.LockOptions{
Key: key,
SessionName: name,
}
if oneshot {
opts.LockTryOnce = true
opts.LockWaitTime = wait
}
l, err := client.LockOpts(&opts)
if err != nil {
return nil, err
}
lu := &LockUnlock{
lockFn: l.Lock,
unlockFn: l.Unlock,
cleanupFn: l.Destroy,
inUseErr: api.ErrLockInUse,
}
return lu, nil
}
// setupSemaphore is used to setup a new Semaphore given the API client, key
// prefix, session name, and slot holder limit. If oneshot is true then we will
// set up for a single attempt at acquisition, using the given wait time.
func (c *LockCommand) setupSemaphore(client *api.Client, limit int, prefix, name string, oneshot bool, wait time.Duration) (*LockUnlock, error) {
if c.verbose {
c.Ui.Info(fmt.Sprintf("Setting up semaphore (limit %d) at prefix: %s", limit, prefix))
}
opts := api.SemaphoreOptions{
Prefix: prefix,
Limit: limit,
SessionName: name,
}
if oneshot {
opts.SemaphoreTryOnce = true
opts.SemaphoreWaitTime = wait
}
s, err := client.SemaphoreOpts(&opts)
if err != nil {
return nil, err
}
lu := &LockUnlock{
lockFn: s.Acquire,
unlockFn: s.Release,
cleanupFn: s.Destroy,
inUseErr: api.ErrSemaphoreInUse,
}
return lu, nil
}
// startChild is a long running routine used to start and
// wait for the child process to exit.
func (c *LockCommand) startChild(script string, doneCh chan struct{}, passStdin bool) error {
defer close(doneCh)
if c.verbose {
c.Ui.Info(fmt.Sprintf("Starting handler '%s'", script))
}
// Create the command
cmd, err := agent.ExecScript(script)
if err != nil {
c.Ui.Error(fmt.Sprintf("Error executing handler: %s", err))
return err
}
// Setup the command streams
cmd.Env = append(os.Environ(),
"CONSUL_LOCK_HELD=true",
)
if passStdin {
if c.verbose {
c.Ui.Info("Stdin passed to handler process")
}
cmd.Stdin = os.Stdin
} else {
cmd.Stdin = nil
}
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
// Start the child process
c.childLock.Lock()
if err := cmd.Start(); err != nil {
c.Ui.Error(fmt.Sprintf("Error starting handler: %s", err))
c.childLock.Unlock()
return err
}
// Setup the child info
c.child = cmd.Process
c.childLock.Unlock()
// Wait for the child process
if err := cmd.Wait(); err != nil {
c.Ui.Error(fmt.Sprintf("Error running handler: %s", err))
return err
}
return nil
}
// killChild is used to forcefully kill the child, first using SIGTERM
// to allow for a graceful cleanup and then using SIGKILL for a hard
// termination.
// On Windows, the child is always hard terminated with a SIGKILL, even
// on the first attempt.
func (c *LockCommand) killChild(childDone chan struct{}) error {
// Get the child process
child := c.child
// If there is no child process (failed to start), we can quit early
if child == nil {
if c.verbose {
c.Ui.Info("No child process to kill")
}
return nil
}
// Attempt termination first
if c.verbose {
c.Ui.Info(fmt.Sprintf("Terminating child pid %d", child.Pid))
}
if err := signalPid(child.Pid, syscall.SIGTERM); err != nil {
return fmt.Errorf("Failed to terminate %d: %v", child.Pid, err)
}
// Wait for termination, or until a timeout
select {
case <-childDone:
if c.verbose {
c.Ui.Info("Child terminated")
}
return nil
case <-time.After(lockKillGracePeriod):
if c.verbose {
c.Ui.Info(fmt.Sprintf("Child did not exit after grace period of %v",
lockKillGracePeriod))
}
}
// Send a final SIGKILL
if c.verbose {
c.Ui.Info(fmt.Sprintf("Killing child pid %d", child.Pid))
}
if err := signalPid(child.Pid, syscall.SIGKILL); err != nil {
return fmt.Errorf("Failed to kill %d: %v", child.Pid, err)
}
return nil
}
func (c *LockCommand) Synopsis() string {
return "Execute a command holding a lock"
}
// LockUnlock is used to abstract over the differences between
// a lock and a semaphore.
type LockUnlock struct {
lockFn func(<-chan struct{}) (<-chan struct{}, error)
unlockFn func() error
cleanupFn func() error
inUseErr error
}