consul/vendor/github.com/hashicorp/go-retryablehttp/client.go

303 lines
9.8 KiB
Go

// The retryablehttp package provides a familiar HTTP client interface with
// automatic retries and exponential backoff. It is a thin wrapper over the
// standard net/http client library and exposes nearly the same public API.
// This makes retryablehttp very easy to drop into existing programs.
//
// retryablehttp performs automatic retries under certain conditions. Mainly, if
// an error is returned by the client (connection errors etc), or if a 500-range
// response is received, then a retry is invoked. Otherwise, the response is
// returned and left to the caller to interpret.
//
// The main difference from net/http is that requests which take a request body
// (POST/PUT et. al) require an io.ReadSeeker to be provided. This enables the
// request body to be "rewound" if the initial request fails so that the full
// request can be attempted again.
package retryablehttp
import (
"fmt"
"io"
"io/ioutil"
"log"
"math"
"net/http"
"net/url"
"os"
"strings"
"time"
"github.com/hashicorp/go-cleanhttp"
)
var (
// Default retry configuration
defaultRetryWaitMin = 1 * time.Second
defaultRetryWaitMax = 30 * time.Second
defaultRetryMax = 4
// defaultClient is used for performing requests without explicitly making
// a new client. It is purposely private to avoid modifications.
defaultClient = NewClient()
// We need to consume response bodies to maintain http connections, but
// limit the size we consume to respReadLimit.
respReadLimit = int64(4096)
)
// LenReader is an interface implemented by many in-memory io.Reader's. Used
// for automatically sending the right Content-Length header when possible.
type LenReader interface {
Len() int
}
// Request wraps the metadata needed to create HTTP requests.
type Request struct {
// body is a seekable reader over the request body payload. This is
// used to rewind the request data in between retries.
body io.ReadSeeker
// Embed an HTTP request directly. This makes a *Request act exactly
// like an *http.Request so that all meta methods are supported.
*http.Request
}
// NewRequest creates a new wrapped request.
func NewRequest(method, url string, body io.ReadSeeker) (*Request, error) {
// Wrap the body in a noop ReadCloser if non-nil. This prevents the
// reader from being closed by the HTTP client.
var rcBody io.ReadCloser
if body != nil {
rcBody = ioutil.NopCloser(body)
}
// Make the request with the noop-closer for the body.
httpReq, err := http.NewRequest(method, url, rcBody)
if err != nil {
return nil, err
}
// Check if we can set the Content-Length automatically.
if lr, ok := body.(LenReader); ok {
httpReq.ContentLength = int64(lr.Len())
}
return &Request{body, httpReq}, nil
}
// RequestLogHook allows a function to run before each retry. The HTTP
// request which will be made, and the retry number (0 for the initial
// request) are available to users. The internal logger is exposed to
// consumers.
type RequestLogHook func(*log.Logger, *http.Request, int)
// ResponseLogHook is like RequestLogHook, but allows running a function
// on each HTTP response. This function will be invoked at the end of
// every HTTP request executed, regardless of whether a subsequent retry
// needs to be performed or not. If the response body is read or closed
// from this method, this will affect the response returned from Do().
type ResponseLogHook func(*log.Logger, *http.Response)
// CheckRetry specifies a policy for handling retries. It is called
// following each request with the response and error values returned by
// the http.Client. If CheckRetry returns false, the Client stops retrying
// and returns the response to the caller. If CheckRetry returns an error,
// that error value is returned in lieu of the error from the request. The
// Client will close any response body when retrying, but if the retry is
// aborted it is up to the CheckResponse callback to properly close any
// response body before returning.
type CheckRetry func(resp *http.Response, err error) (bool, error)
// Client is used to make HTTP requests. It adds additional functionality
// like automatic retries to tolerate minor outages.
type Client struct {
HTTPClient *http.Client // Internal HTTP client.
Logger *log.Logger // Customer logger instance.
RetryWaitMin time.Duration // Minimum time to wait
RetryWaitMax time.Duration // Maximum time to wait
RetryMax int // Maximum number of retries
// RequestLogHook allows a user-supplied function to be called
// before each retry.
RequestLogHook RequestLogHook
// ResponseLogHook allows a user-supplied function to be called
// with the response from each HTTP request executed.
ResponseLogHook ResponseLogHook
// CheckRetry specifies the policy for handling retries, and is called
// after each request. The default policy is DefaultRetryPolicy.
CheckRetry CheckRetry
}
// NewClient creates a new Client with default settings.
func NewClient() *Client {
return &Client{
HTTPClient: cleanhttp.DefaultClient(),
Logger: log.New(os.Stderr, "", log.LstdFlags),
RetryWaitMin: defaultRetryWaitMin,
RetryWaitMax: defaultRetryWaitMax,
RetryMax: defaultRetryMax,
CheckRetry: DefaultRetryPolicy,
}
}
// DefaultRetryPolicy provides a default callback for Client.CheckRetry, which
// will retry on connection errors and server errors.
func DefaultRetryPolicy(resp *http.Response, err error) (bool, error) {
if err != nil {
return true, err
}
// Check the response code. We retry on 500-range responses to allow
// the server time to recover, as 500's are typically not permanent
// errors and may relate to outages on the server side. This will catch
// invalid response codes as well, like 0 and 999.
if resp.StatusCode == 0 || resp.StatusCode >= 500 {
return true, nil
}
return false, nil
}
// Do wraps calling an HTTP method with retries.
func (c *Client) Do(req *Request) (*http.Response, error) {
c.Logger.Printf("[DEBUG] %s %s", req.Method, req.URL)
for i := 0; ; i++ {
var code int // HTTP response code
// Always rewind the request body when non-nil.
if req.body != nil {
if _, err := req.body.Seek(0, 0); err != nil {
return nil, fmt.Errorf("failed to seek body: %v", err)
}
}
if c.RequestLogHook != nil {
c.RequestLogHook(c.Logger, req.Request, i)
}
// Attempt the request
resp, err := c.HTTPClient.Do(req.Request)
// Check if we should continue with retries.
checkOK, checkErr := c.CheckRetry(resp, err)
if err != nil {
c.Logger.Printf("[ERR] %s %s request failed: %v", req.Method, req.URL, err)
} else {
// Call this here to maintain the behavior of logging all requests,
// even if CheckRetry signals to stop.
if c.ResponseLogHook != nil {
// Call the response logger function if provided.
c.ResponseLogHook(c.Logger, resp)
}
}
// Now decide if we should continue.
if !checkOK {
if checkErr != nil {
err = checkErr
}
return resp, err
}
// We're going to retry, consume any response to reuse the connection.
if err == nil {
c.drainBody(resp.Body)
}
remain := c.RetryMax - i
if remain == 0 {
break
}
wait := backoff(c.RetryWaitMin, c.RetryWaitMax, i)
desc := fmt.Sprintf("%s %s", req.Method, req.URL)
if code > 0 {
desc = fmt.Sprintf("%s (status: %d)", desc, code)
}
c.Logger.Printf("[DEBUG] %s: retrying in %s (%d left)", desc, wait, remain)
time.Sleep(wait)
}
// Return an error if we fall out of the retry loop
return nil, fmt.Errorf("%s %s giving up after %d attempts",
req.Method, req.URL, c.RetryMax+1)
}
// Try to read the response body so we can reuse this connection.
func (c *Client) drainBody(body io.ReadCloser) {
defer body.Close()
_, err := io.Copy(ioutil.Discard, io.LimitReader(body, respReadLimit))
if err != nil {
c.Logger.Printf("[ERR] error reading response body: %v", err)
}
}
// Get is a shortcut for doing a GET request without making a new client.
func Get(url string) (*http.Response, error) {
return defaultClient.Get(url)
}
// Get is a convenience helper for doing simple GET requests.
func (c *Client) Get(url string) (*http.Response, error) {
req, err := NewRequest("GET", url, nil)
if err != nil {
return nil, err
}
return c.Do(req)
}
// Head is a shortcut for doing a HEAD request without making a new client.
func Head(url string) (*http.Response, error) {
return defaultClient.Head(url)
}
// Head is a convenience method for doing simple HEAD requests.
func (c *Client) Head(url string) (*http.Response, error) {
req, err := NewRequest("HEAD", url, nil)
if err != nil {
return nil, err
}
return c.Do(req)
}
// Post is a shortcut for doing a POST request without making a new client.
func Post(url, bodyType string, body io.ReadSeeker) (*http.Response, error) {
return defaultClient.Post(url, bodyType, body)
}
// Post is a convenience method for doing simple POST requests.
func (c *Client) Post(url, bodyType string, body io.ReadSeeker) (*http.Response, error) {
req, err := NewRequest("POST", url, body)
if err != nil {
return nil, err
}
req.Header.Set("Content-Type", bodyType)
return c.Do(req)
}
// PostForm is a shortcut to perform a POST with form data without creating
// a new client.
func PostForm(url string, data url.Values) (*http.Response, error) {
return defaultClient.PostForm(url, data)
}
// PostForm is a convenience method for doing simple POST operations using
// pre-filled url.Values form data.
func (c *Client) PostForm(url string, data url.Values) (*http.Response, error) {
return c.Post(url, "application/x-www-form-urlencoded", strings.NewReader(data.Encode()))
}
// backoff is used to calculate how long to sleep before retrying
// after observing failures. It takes the minimum/maximum wait time and
// iteration, and returns the duration to wait.
func backoff(min, max time.Duration, iter int) time.Duration {
mult := math.Pow(2, float64(iter)) * float64(min)
sleep := time.Duration(mult)
if float64(sleep) != mult || sleep > max {
sleep = max
}
return sleep
}