mirror of https://github.com/status-im/consul.git
358 lines
10 KiB
Go
358 lines
10 KiB
Go
package proxy
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import (
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"fmt"
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"log"
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"os"
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"os/exec"
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"sync"
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"time"
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"github.com/hashicorp/consul/agent/local"
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"github.com/hashicorp/consul/agent/structs"
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"github.com/hashicorp/go-multierror"
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)
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const (
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// ManagerCoalescePeriod and ManagerQuiescentPeriod relate to how
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// notifications in updates from the local state are colaesced to prevent
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// lots of churn in the manager.
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//
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// When the local state updates, the manager will wait for quiescence.
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// For each update, the quiscence timer is reset. If the coalesce period
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// is reached, the manager will update proxies regardless of the frequent
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// changes. Then the whole cycle resets.
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ManagerCoalescePeriod = 5 * time.Second
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ManagerQuiescentPeriod = 500 * time.Millisecond
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)
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// Manager starts, stops, snapshots, and restores managed proxies.
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//
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// The manager will not start or stop any processes until Start is called.
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// Prior to this, any configuration, snapshot loading, etc. can be done.
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// Even if a process is no longer running after loading the snapshot, it
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// will not be restarted until Start is called.
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//
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// The Manager works by subscribing to change notifications on a local.State
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// structure. Whenever a change is detected, the Manager syncs its internal
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// state with the local.State and starts/stops any necessary proxies. The
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// manager never holds a lock on local.State (except to read the proxies)
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// and state updates may occur while the Manger is syncing. This is okay,
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// since a change notification will be queued to trigger another sync.
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//
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// The change notifications from the local state are coalesced (see
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// ManagerCoalescePeriod) so that frequent changes within the local state
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// do not trigger dozens of proxy resyncs.
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type Manager struct {
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// State is the local state that is the source of truth for all
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// configured managed proxies.
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State *local.State
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// Logger is the logger for information about manager behavior.
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// Output for proxies will not go here generally but varies by proxy
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// implementation type.
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Logger *log.Logger
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// CoalescePeriod and QuiescencePeriod control the timers for coalescing
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// updates from the local state. See the defaults at the top of this
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// file for more documentation. These will be set to those defaults
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// by NewManager.
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CoalescePeriod time.Duration
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QuiescentPeriod time.Duration
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// lock is held while reading/writing any internal state of the manager.
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// cond is a condition variable on lock that is broadcasted for runState
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// changes.
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lock *sync.Mutex
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cond *sync.Cond
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// runState is the current state of the manager. To read this the
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// lock must be held. The condition variable cond can be waited on
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// for changes to this value.
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runState managerRunState
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proxies map[string]Proxy
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}
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// NewManager initializes a Manager. After initialization, the exported
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// fields should be configured as desired. To start the Manager, execute
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// Run in a goroutine.
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func NewManager() *Manager {
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var lock sync.Mutex
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return &Manager{
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Logger: defaultLogger,
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CoalescePeriod: ManagerCoalescePeriod,
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QuiescentPeriod: ManagerQuiescentPeriod,
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lock: &lock,
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cond: sync.NewCond(&lock),
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proxies: make(map[string]Proxy),
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}
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}
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// defaultLogger is the defaultLogger for NewManager so there it is never nil
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var defaultLogger = log.New(os.Stderr, "", log.LstdFlags)
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// managerRunState is the state of the Manager.
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//
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// This is a basic state machine with the following transitions:
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//
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// * idle => running, stopped
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// * running => stopping, stopped
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// * stopping => stopped
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// * stopped => <>
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//
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type managerRunState uint8
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const (
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managerStateIdle managerRunState = iota
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managerStateRunning
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managerStateStopping
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managerStateStopped
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)
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// Close stops the manager. Managed processes are NOT stopped.
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func (m *Manager) Close() error {
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m.lock.Lock()
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defer m.lock.Unlock()
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for {
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switch m.runState {
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case managerStateIdle:
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// Idle so just set it to stopped and return. We notify
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// the condition variable in case others are waiting.
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m.runState = managerStateStopped
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m.cond.Broadcast()
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return nil
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case managerStateRunning:
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// Set the state to stopping and broadcast to all waiters,
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// since Run is sitting on cond.Wait.
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m.runState = managerStateStopping
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m.cond.Broadcast()
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m.cond.Wait() // Wait on the stopping event
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case managerStateStopping:
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// Still stopping, wait...
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m.cond.Wait()
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case managerStateStopped:
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// Stopped, target state reached
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return nil
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}
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}
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}
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// Kill will Close the manager and Kill all proxies that were being managed.
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//
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// This is safe to call with Close already called since Close is idempotent.
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func (m *Manager) Kill() error {
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// Close first so that we aren't getting changes in proxies
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if err := m.Close(); err != nil {
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return err
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}
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m.lock.Lock()
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defer m.lock.Unlock()
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var err error
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for id, proxy := range m.proxies {
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if err := proxy.Stop(); err != nil {
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err = multierror.Append(
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err, fmt.Errorf("failed to stop proxy %q: %s", id, err))
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continue
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}
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// Remove it since it is already stopped successfully
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delete(m.proxies, id)
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}
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return err
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}
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// Run syncs with the local state and supervises existing proxies.
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//
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// This blocks and should be run in a goroutine. If another Run is already
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// executing, this will do nothing and return.
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func (m *Manager) Run() {
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m.lock.Lock()
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if m.runState != managerStateIdle {
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m.lock.Unlock()
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return
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}
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// Set the state to running
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m.runState = managerStateRunning
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m.lock.Unlock()
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// Start a goroutine that just waits for a stop request
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stopCh := make(chan struct{})
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go func() {
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defer close(stopCh)
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m.lock.Lock()
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defer m.lock.Unlock()
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// We wait for anything not running, just so we're more resilient
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// in the face of state machine issues. Basically any state change
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// will cause us to quit.
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for m.runState == managerStateRunning {
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m.cond.Wait()
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}
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}()
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// When we exit, we set the state to stopped and broadcast to any
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// waiting Close functions that they can return.
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defer func() {
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m.lock.Lock()
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m.runState = managerStateStopped
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m.cond.Broadcast()
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m.lock.Unlock()
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}()
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// Register for proxy catalog change notifications
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notifyCh := make(chan struct{}, 1)
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m.State.NotifyProxy(notifyCh)
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defer m.State.StopNotifyProxy(notifyCh)
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m.Logger.Println("[DEBUG] agent/proxy: managed Connect proxy manager started")
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SYNC:
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for {
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// Sync first, before waiting on further notifications so that
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// we can start with a known-current state.
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m.sync()
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// Note for these variables we don't use a time.Timer because both
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// periods are relatively short anyways so they end up being eligible
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// for GC very quickly, so overhead is not a concern.
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var quiescent, quantum <-chan time.Time
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// Start a loop waiting for events from the local state store. This
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// loops rather than just `select` so we can coalesce many state
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// updates over a period of time.
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for {
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select {
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case <-notifyCh:
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// If this is our first notification since the last sync,
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// reset the quantum timer which is the max time we'll wait.
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if quantum == nil {
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quantum = time.After(m.CoalescePeriod)
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}
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// Always reset the quiescent timer
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quiescent = time.After(m.QuiescentPeriod)
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case <-quantum:
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continue SYNC
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case <-quiescent:
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continue SYNC
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case <-stopCh:
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// Stop immediately, no cleanup
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m.Logger.Println("[DEBUG] agent/proxy: Stopping managed Connect proxy manager")
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return
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}
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}
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}
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}
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// sync syncs data with the local state store to update the current manager
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// state and start/stop necessary proxies.
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func (m *Manager) sync() {
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m.lock.Lock()
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defer m.lock.Unlock()
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// Get the current set of proxies
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state := m.State.Proxies()
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// Go through our existing proxies that we're currently managing to
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// determine if they're still in the state or not. If they're in the
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// state, we need to diff to determine if we're starting a new proxy
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// If they're not in the state, then we need to stop the proxy since it
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// is now orphaned.
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for id, proxy := range m.proxies {
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// Get the proxy.
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stateProxy, ok := state[id]
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if ok {
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// Remove the proxy from the state so we don't start it new.
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delete(state, id)
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// Make the proxy so we can compare. This does not start it.
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proxy2, err := m.newProxy(stateProxy)
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if err != nil {
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m.Logger.Printf("[ERROR] agent/proxy: failed to initialize proxy for %q: %s", id, err)
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continue
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}
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// If the proxies are equal, then do nothing
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if proxy.Equal(proxy2) {
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continue
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}
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// Proxies are not equal, so we should stop it. We add it
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// back to the state here (unlikely case) so the loop below starts
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// the new one.
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state[id] = stateProxy
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// Continue out of `if` as if proxy didn't exist so we stop it
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}
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// Proxy is deregistered. Remove it from our map and stop it
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delete(m.proxies, id)
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if err := proxy.Stop(); err != nil {
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m.Logger.Printf("[ERROR] agent/proxy: failed to stop deregistered proxy for %q: %s", id, err)
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}
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}
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// Remaining entries in state are new proxies. Start them!
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for id, stateProxy := range state {
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proxy, err := m.newProxy(stateProxy)
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if err != nil {
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m.Logger.Printf("[ERROR] agent/proxy: failed to initialize proxy for %q: %s", id, err)
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continue
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}
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if err := proxy.Start(); err != nil {
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m.Logger.Printf("[ERROR] agent/proxy: failed to start proxy for %q: %s", id, err)
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continue
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}
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m.proxies[id] = proxy
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}
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}
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// newProxy creates the proper Proxy implementation for the configured
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// local managed proxy.
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func (m *Manager) newProxy(mp *local.ManagedProxy) (Proxy, error) {
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// Defensive because the alternative is to panic which is not desired
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if mp == nil || mp.Proxy == nil {
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return nil, fmt.Errorf("internal error: nil *local.ManagedProxy or Proxy field")
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}
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p := mp.Proxy
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switch p.ExecMode {
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case structs.ProxyExecModeDaemon:
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command := p.Command
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// This should never happen since validation should happen upstream
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// but verify it because the alternative is to panic below.
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if len(command) == 0 {
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return nil, fmt.Errorf("daemon mode managed proxy requires command")
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}
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// Build the command to execute.
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var cmd exec.Cmd
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cmd.Path = command[0]
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cmd.Args = command // idx 0 is path but preserved since it should be
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// Build the daemon structure
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return &Daemon{
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Command: &cmd,
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ProxyToken: mp.ProxyToken,
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Logger: m.Logger,
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}, nil
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default:
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return nil, fmt.Errorf("unsupported managed proxy type: %q", p.ExecMode)
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}
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}
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