consul/vendor/github.com/DataDog/datadog-go/statsd/statsd.go

445 lines
11 KiB
Go

// Copyright 2013 Ooyala, Inc.
/*
Package statsd provides a Go dogstatsd client. Dogstatsd extends the popular statsd,
adding tags and histograms and pushing upstream to Datadog.
Refer to http://docs.datadoghq.com/guides/dogstatsd/ for information about DogStatsD.
Example Usage:
// Create the client
c, err := statsd.New("127.0.0.1:8125")
if err != nil {
log.Fatal(err)
}
// Prefix every metric with the app name
c.Namespace = "flubber."
// Send the EC2 availability zone as a tag with every metric
c.Tags = append(c.Tags, "us-east-1a")
err = c.Gauge("request.duration", 1.2, nil, 1)
statsd is based on go-statsd-client.
*/
package statsd
import (
"bytes"
"errors"
"fmt"
"math/rand"
"net"
"strconv"
"strings"
"sync"
"time"
)
/*
OptimalPayloadSize defines the optimal payload size for a UDP datagram, 1432 bytes
is optimal for regular networks with an MTU of 1500 so datagrams don't get
fragmented. It's generally recommended not to fragment UDP datagrams as losing
a single fragment will cause the entire datagram to be lost.
This can be increased if your network has a greater MTU or you don't mind UDP
datagrams getting fragmented. The practical limit is MaxUDPPayloadSize
*/
const OptimalPayloadSize = 1432
/*
MaxUDPPayloadSize defines the maximum payload size for a UDP datagram.
Its value comes from the calculation: 65535 bytes Max UDP datagram size -
8byte UDP header - 60byte max IP headers
any number greater than that will see frames being cut out.
*/
const MaxUDPPayloadSize = 65467
// A Client is a handle for sending udp messages to dogstatsd. It is safe to
// use one Client from multiple goroutines simultaneously.
type Client struct {
conn net.Conn
// Namespace to prepend to all statsd calls
Namespace string
// Tags are global tags to be added to every statsd call
Tags []string
// BufferLength is the length of the buffer in commands.
bufferLength int
flushTime time.Duration
commands []string
buffer bytes.Buffer
stop bool
sync.Mutex
}
// New returns a pointer to a new Client given an addr in the format "hostname:port".
func New(addr string) (*Client, error) {
udpAddr, err := net.ResolveUDPAddr("udp", addr)
if err != nil {
return nil, err
}
conn, err := net.DialUDP("udp", nil, udpAddr)
if err != nil {
return nil, err
}
client := &Client{conn: conn}
return client, nil
}
// NewBuffered returns a Client that buffers its output and sends it in chunks.
// Buflen is the length of the buffer in number of commands.
func NewBuffered(addr string, buflen int) (*Client, error) {
client, err := New(addr)
if err != nil {
return nil, err
}
client.bufferLength = buflen
client.commands = make([]string, 0, buflen)
client.flushTime = time.Millisecond * 100
go client.watch()
return client, nil
}
// format a message from its name, value, tags and rate. Also adds global
// namespace and tags.
func (c *Client) format(name, value string, tags []string, rate float64) string {
var buf bytes.Buffer
if c.Namespace != "" {
buf.WriteString(c.Namespace)
}
buf.WriteString(name)
buf.WriteString(":")
buf.WriteString(value)
if rate < 1 {
buf.WriteString(`|@`)
buf.WriteString(strconv.FormatFloat(rate, 'f', -1, 64))
}
tags = append(c.Tags, tags...)
if len(tags) > 0 {
buf.WriteString("|#")
buf.WriteString(tags[0])
for _, tag := range tags[1:] {
buf.WriteString(",")
buf.WriteString(tag)
}
}
return buf.String()
}
func (c *Client) watch() {
for _ = range time.Tick(c.flushTime) {
if c.stop {
return
}
c.Lock()
if len(c.commands) > 0 {
// FIXME: eating error here
c.flush()
}
c.Unlock()
}
}
func (c *Client) append(cmd string) error {
c.commands = append(c.commands, cmd)
// if we should flush, lets do it
if len(c.commands) == c.bufferLength {
if err := c.flush(); err != nil {
return err
}
}
return nil
}
func (c *Client) joinMaxSize(cmds []string, sep string, maxSize int) ([][]byte, []int) {
c.buffer.Reset() //clear buffer
var frames [][]byte
var ncmds []int
sepBytes := []byte(sep)
sepLen := len(sep)
elem := 0
for _, cmd := range cmds {
needed := len(cmd)
if elem != 0 {
needed = needed + sepLen
}
if c.buffer.Len()+needed <= maxSize {
if elem != 0 {
c.buffer.Write(sepBytes)
}
c.buffer.WriteString(cmd)
elem++
} else {
frames = append(frames, copyAndResetBuffer(&c.buffer))
ncmds = append(ncmds, elem)
// if cmd is bigger than maxSize it will get flushed on next loop
c.buffer.WriteString(cmd)
elem = 1
}
}
//add whatever is left! if there's actually something
if c.buffer.Len() > 0 {
frames = append(frames, copyAndResetBuffer(&c.buffer))
ncmds = append(ncmds, elem)
}
return frames, ncmds
}
func copyAndResetBuffer(buf *bytes.Buffer) []byte {
tmpBuf := make([]byte, buf.Len())
copy(tmpBuf, buf.Bytes())
buf.Reset()
return tmpBuf
}
// flush the commands in the buffer. Lock must be held by caller.
func (c *Client) flush() error {
frames, flushable := c.joinMaxSize(c.commands, "\n", OptimalPayloadSize)
var err error
cmdsFlushed := 0
for i, data := range frames {
_, e := c.conn.Write(data)
if e != nil {
err = e
break
}
cmdsFlushed += flushable[i]
}
// clear the slice with a slice op, doesn't realloc
if cmdsFlushed == len(c.commands) {
c.commands = c.commands[:0]
} else {
//this case will cause a future realloc...
// drop problematic command though (sorry).
c.commands = c.commands[cmdsFlushed+1:]
}
return err
}
func (c *Client) sendMsg(msg string) error {
// if this client is buffered, then we'll just append this
c.Lock()
defer c.Unlock()
if c.bufferLength > 0 {
// return an error if message is bigger than OptimalPayloadSize
if len(msg) > MaxUDPPayloadSize {
return errors.New("message size exceeds MaxUDPPayloadSize")
}
return c.append(msg)
}
_, err := c.conn.Write([]byte(msg))
return err
}
// send handles sampling and sends the message over UDP. It also adds global namespace prefixes and tags.
func (c *Client) send(name, value string, tags []string, rate float64) error {
if c == nil {
return nil
}
if rate < 1 && rand.Float64() > rate {
return nil
}
data := c.format(name, value, tags, rate)
return c.sendMsg(data)
}
// Gauge measures the value of a metric at a particular time.
func (c *Client) Gauge(name string, value float64, tags []string, rate float64) error {
stat := fmt.Sprintf("%f|g", value)
return c.send(name, stat, tags, rate)
}
// Count tracks how many times something happened per second.
func (c *Client) Count(name string, value int64, tags []string, rate float64) error {
stat := fmt.Sprintf("%d|c", value)
return c.send(name, stat, tags, rate)
}
// Histogram tracks the statistical distribution of a set of values.
func (c *Client) Histogram(name string, value float64, tags []string, rate float64) error {
stat := fmt.Sprintf("%f|h", value)
return c.send(name, stat, tags, rate)
}
// Set counts the number of unique elements in a group.
func (c *Client) Set(name string, value string, tags []string, rate float64) error {
stat := fmt.Sprintf("%s|s", value)
return c.send(name, stat, tags, rate)
}
// TimeInMilliseconds sends timing information in milliseconds.
// It is flushed by statsd with percentiles, mean and other info (https://github.com/etsy/statsd/blob/master/docs/metric_types.md#timing)
func (c *Client) TimeInMilliseconds(name string, value float64, tags []string, rate float64) error {
stat := fmt.Sprintf("%f|ms", value)
return c.send(name, stat, tags, rate)
}
// Event sends the provided Event.
func (c *Client) Event(e *Event) error {
stat, err := e.Encode(c.Tags...)
if err != nil {
return err
}
return c.sendMsg(stat)
}
// SimpleEvent sends an event with the provided title and text.
func (c *Client) SimpleEvent(title, text string) error {
e := NewEvent(title, text)
return c.Event(e)
}
// Close the client connection.
func (c *Client) Close() error {
if c == nil {
return nil
}
c.stop = true
return c.conn.Close()
}
// Events support
type eventAlertType string
const (
// Info is the "info" AlertType for events
Info eventAlertType = "info"
// Error is the "error" AlertType for events
Error eventAlertType = "error"
// Warning is the "warning" AlertType for events
Warning eventAlertType = "warning"
// Success is the "success" AlertType for events
Success eventAlertType = "success"
)
type eventPriority string
const (
// Normal is the "normal" Priority for events
Normal eventPriority = "normal"
// Low is the "low" Priority for events
Low eventPriority = "low"
)
// An Event is an object that can be posted to your DataDog event stream.
type Event struct {
// Title of the event. Required.
Title string
// Text is the description of the event. Required.
Text string
// Timestamp is a timestamp for the event. If not provided, the dogstatsd
// server will set this to the current time.
Timestamp time.Time
// Hostname for the event.
Hostname string
// AggregationKey groups this event with others of the same key.
AggregationKey string
// Priority of the event. Can be statsd.Low or statsd.Normal.
Priority eventPriority
// SourceTypeName is a source type for the event.
SourceTypeName string
// AlertType can be statsd.Info, statsd.Error, statsd.Warning, or statsd.Success.
// If absent, the default value applied by the dogstatsd server is Info.
AlertType eventAlertType
// Tags for the event.
Tags []string
}
// NewEvent creates a new event with the given title and text. Error checking
// against these values is done at send-time, or upon running e.Check.
func NewEvent(title, text string) *Event {
return &Event{
Title: title,
Text: text,
}
}
// Check verifies that an event is valid.
func (e Event) Check() error {
if len(e.Title) == 0 {
return fmt.Errorf("statsd.Event title is required")
}
if len(e.Text) == 0 {
return fmt.Errorf("statsd.Event text is required")
}
return nil
}
// Encode returns the dogstatsd wire protocol representation for an event.
// Tags may be passed which will be added to the encoded output but not to
// the Event's list of tags, eg. for default tags.
func (e Event) Encode(tags ...string) (string, error) {
err := e.Check()
if err != nil {
return "", err
}
text := e.escapedText()
var buffer bytes.Buffer
buffer.WriteString("_e{")
buffer.WriteString(strconv.FormatInt(int64(len(e.Title)), 10))
buffer.WriteRune(',')
buffer.WriteString(strconv.FormatInt(int64(len(text)), 10))
buffer.WriteString("}:")
buffer.WriteString(e.Title)
buffer.WriteRune('|')
buffer.WriteString(text)
if !e.Timestamp.IsZero() {
buffer.WriteString("|d:")
buffer.WriteString(strconv.FormatInt(int64(e.Timestamp.Unix()), 10))
}
if len(e.Hostname) != 0 {
buffer.WriteString("|h:")
buffer.WriteString(e.Hostname)
}
if len(e.AggregationKey) != 0 {
buffer.WriteString("|k:")
buffer.WriteString(e.AggregationKey)
}
if len(e.Priority) != 0 {
buffer.WriteString("|p:")
buffer.WriteString(string(e.Priority))
}
if len(e.SourceTypeName) != 0 {
buffer.WriteString("|s:")
buffer.WriteString(e.SourceTypeName)
}
if len(e.AlertType) != 0 {
buffer.WriteString("|t:")
buffer.WriteString(string(e.AlertType))
}
if len(tags)+len(e.Tags) > 0 {
all := make([]string, 0, len(tags)+len(e.Tags))
all = append(all, tags...)
all = append(all, e.Tags...)
buffer.WriteString("|#")
buffer.WriteString(all[0])
for _, tag := range all[1:] {
buffer.WriteString(",")
buffer.WriteString(tag)
}
}
return buffer.String(), nil
}
func (e Event) escapedText() string {
return strings.Replace(e.Text, "\n", "\\n", -1)
}