mirror of https://github.com/status-im/consul.git
222 lines
6.1 KiB
Go
222 lines
6.1 KiB
Go
package consul
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import (
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"fmt"
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"sort"
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"github.com/hashicorp/consul/agent/structs"
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"github.com/hashicorp/consul/lib"
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)
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// nodeSorter takes a list of nodes and a parallel vector of distances and
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// implements sort.Interface, keeping both structures coherent and sorting by
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// distance.
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type nodeSorter struct {
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Nodes structs.Nodes
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Vec []float64
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}
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// newNodeSorter returns a new sorter for the given source coordinate and set of
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// nodes.
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func (s *Server) newNodeSorter(cs lib.CoordinateSet, nodes structs.Nodes) (sort.Interface, error) {
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state := s.fsm.State()
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vec := make([]float64, len(nodes))
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for i, node := range nodes {
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_, other, err := state.Coordinate(node.Node, nil)
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if err != nil {
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return nil, err
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}
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c1, c2 := cs.Intersect(other)
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vec[i] = lib.ComputeDistance(c1, c2)
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}
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return &nodeSorter{nodes, vec}, nil
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}
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// See sort.Interface.
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func (n *nodeSorter) Len() int {
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return len(n.Nodes)
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}
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// See sort.Interface.
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func (n *nodeSorter) Swap(i, j int) {
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n.Nodes[i], n.Nodes[j] = n.Nodes[j], n.Nodes[i]
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n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i]
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}
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// See sort.Interface.
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func (n *nodeSorter) Less(i, j int) bool {
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return n.Vec[i] < n.Vec[j]
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}
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// serviceNodeSorter takes a list of service nodes and a parallel vector of
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// distances and implements sort.Interface, keeping both structures coherent and
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// sorting by distance.
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type serviceNodeSorter struct {
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Nodes structs.ServiceNodes
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Vec []float64
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}
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// newServiceNodeSorter returns a new sorter for the given source coordinate and
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// set of service nodes.
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func (s *Server) newServiceNodeSorter(cs lib.CoordinateSet, nodes structs.ServiceNodes) (sort.Interface, error) {
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state := s.fsm.State()
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vec := make([]float64, len(nodes))
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for i, node := range nodes {
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_, other, err := state.Coordinate(node.Node, nil)
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if err != nil {
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return nil, err
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}
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c1, c2 := cs.Intersect(other)
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vec[i] = lib.ComputeDistance(c1, c2)
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}
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return &serviceNodeSorter{nodes, vec}, nil
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}
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// See sort.Interface.
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func (n *serviceNodeSorter) Len() int {
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return len(n.Nodes)
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}
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// See sort.Interface.
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func (n *serviceNodeSorter) Swap(i, j int) {
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n.Nodes[i], n.Nodes[j] = n.Nodes[j], n.Nodes[i]
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n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i]
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}
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// See sort.Interface.
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func (n *serviceNodeSorter) Less(i, j int) bool {
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return n.Vec[i] < n.Vec[j]
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}
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// serviceNodeSorter takes a list of health checks and a parallel vector of
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// distances and implements sort.Interface, keeping both structures coherent and
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// sorting by distance.
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type healthCheckSorter struct {
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Checks structs.HealthChecks
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Vec []float64
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}
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// newHealthCheckSorter returns a new sorter for the given source coordinate and
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// set of health checks with nodes.
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func (s *Server) newHealthCheckSorter(cs lib.CoordinateSet, checks structs.HealthChecks) (sort.Interface, error) {
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state := s.fsm.State()
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vec := make([]float64, len(checks))
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for i, check := range checks {
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_, other, err := state.Coordinate(check.Node, nil)
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if err != nil {
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return nil, err
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}
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c1, c2 := cs.Intersect(other)
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vec[i] = lib.ComputeDistance(c1, c2)
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}
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return &healthCheckSorter{checks, vec}, nil
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}
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// See sort.Interface.
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func (n *healthCheckSorter) Len() int {
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return len(n.Checks)
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}
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// See sort.Interface.
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func (n *healthCheckSorter) Swap(i, j int) {
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n.Checks[i], n.Checks[j] = n.Checks[j], n.Checks[i]
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n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i]
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}
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// See sort.Interface.
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func (n *healthCheckSorter) Less(i, j int) bool {
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return n.Vec[i] < n.Vec[j]
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}
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// checkServiceNodeSorter takes a list of service nodes and a parallel vector of
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// distances and implements sort.Interface, keeping both structures coherent and
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// sorting by distance.
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type checkServiceNodeSorter struct {
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Nodes structs.CheckServiceNodes
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Vec []float64
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}
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// newCheckServiceNodeSorter returns a new sorter for the given source coordinate
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// and set of nodes with health checks.
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func (s *Server) newCheckServiceNodeSorter(cs lib.CoordinateSet, nodes structs.CheckServiceNodes) (sort.Interface, error) {
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state := s.fsm.State()
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vec := make([]float64, len(nodes))
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for i, node := range nodes {
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_, other, err := state.Coordinate(node.Node.Node, nil)
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if err != nil {
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return nil, err
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}
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c1, c2 := cs.Intersect(other)
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vec[i] = lib.ComputeDistance(c1, c2)
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}
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return &checkServiceNodeSorter{nodes, vec}, nil
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}
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// See sort.Interface.
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func (n *checkServiceNodeSorter) Len() int {
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return len(n.Nodes)
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}
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// See sort.Interface.
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func (n *checkServiceNodeSorter) Swap(i, j int) {
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n.Nodes[i], n.Nodes[j] = n.Nodes[j], n.Nodes[i]
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n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i]
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}
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// See sort.Interface.
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func (n *checkServiceNodeSorter) Less(i, j int) bool {
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return n.Vec[i] < n.Vec[j]
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}
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// newSorterByDistanceFrom returns a sorter for the given type.
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func (s *Server) newSorterByDistanceFrom(cs lib.CoordinateSet, subj interface{}) (sort.Interface, error) {
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switch v := subj.(type) {
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case structs.Nodes:
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return s.newNodeSorter(cs, v)
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case structs.ServiceNodes:
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return s.newServiceNodeSorter(cs, v)
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case structs.HealthChecks:
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return s.newHealthCheckSorter(cs, v)
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case structs.CheckServiceNodes:
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return s.newCheckServiceNodeSorter(cs, v)
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default:
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panic(fmt.Errorf("Unhandled type passed to newSorterByDistanceFrom: %#v", subj))
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}
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}
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// sortNodesByDistanceFrom is used to sort results from our service catalog based
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// on the round trip time from the given source node. Nodes with missing coordinates
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// will get stable sorted at the end of the list.
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//
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// If coordinates are disabled this will be a no-op.
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func (s *Server) sortNodesByDistanceFrom(source structs.QuerySource, subj interface{}) error {
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// We can't sort if there's no source node.
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if source.Node == "" {
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return nil
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}
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// We can't compare coordinates across DCs.
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if source.Datacenter != s.config.Datacenter {
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return nil
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}
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// There won't always be coordinates for the source node. If there are
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// none then we can bail out because there's no meaning for the sort.
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state := s.fsm.State()
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_, cs, err := state.Coordinate(source.Node, nil)
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if err != nil {
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return err
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}
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if len(cs) == 0 {
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return nil
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}
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// Do the sort!
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sorter, err := s.newSorterByDistanceFrom(cs, subj)
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if err != nil {
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return err
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}
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sort.Stable(sorter)
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return nil
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}
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