consul/vendor/github.com/shirou/w32/oleaut32.go

51 lines
1.3 KiB
Go

// Copyright 2010-2012 The W32 Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
package w32
import (
"syscall"
"unsafe"
)
var (
modoleaut32 = syscall.NewLazyDLL("oleaut32")
procVariantInit = modoleaut32.NewProc("VariantInit")
procSysAllocString = modoleaut32.NewProc("SysAllocString")
procSysFreeString = modoleaut32.NewProc("SysFreeString")
procSysStringLen = modoleaut32.NewProc("SysStringLen")
procCreateDispTypeInfo = modoleaut32.NewProc("CreateDispTypeInfo")
procCreateStdDispatch = modoleaut32.NewProc("CreateStdDispatch")
)
func VariantInit(v *VARIANT) {
hr, _, _ := procVariantInit.Call(uintptr(unsafe.Pointer(v)))
if hr != 0 {
panic("Invoke VariantInit error.")
}
return
}
func SysAllocString(v string) (ss *int16) {
pss, _, _ := procSysAllocString.Call(uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(v))))
ss = (*int16)(unsafe.Pointer(pss))
return
}
func SysFreeString(v *int16) {
hr, _, _ := procSysFreeString.Call(uintptr(unsafe.Pointer(v)))
if hr != 0 {
panic("Invoke SysFreeString error.")
}
return
}
func SysStringLen(v *int16) uint {
l, _, _ := procSysStringLen.Call(uintptr(unsafe.Pointer(v)))
return uint(l)
}