consul/internal/resource/reaper/controller.go

150 lines
4.2 KiB
Go

// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: BUSL-1.1
package reaper
import (
"context"
"time"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
"github.com/hashicorp/consul/internal/controller"
"github.com/hashicorp/consul/internal/resource"
"github.com/hashicorp/consul/proto-public/pbresource"
)
const (
statusKeyReaperController = "consul.io/reaper-controller"
secondPassDelay = 30 * time.Second
conditionTypeFirstPassCompleted = "FirstPassCompleted"
)
// RegisterControllers registers controllers for the tombstone type.
func RegisterControllers(mgr *controller.Manager) {
mgr.Register(reaperController())
}
func reaperController() *controller.Controller {
return controller.NewController(statusKeyReaperController, resource.TypeV1Tombstone).
WithReconciler(newReconciler())
}
func newReconciler() *tombstoneReconciler {
return &tombstoneReconciler{
timeNow: time.Now,
}
}
type tombstoneReconciler struct {
// Testing shim
timeNow func() time.Time
}
// Deletes all owned (child) resources of an owner (parent) resource.
//
// The reconciliation for tombstones is split into two passes.
// The first pass attempts to delete child resources created before the owner resource was deleted.
// The second pass is run after a reasonable delay to delete child resources that may have been
// created during or after the completion of the first pass.
func (r *tombstoneReconciler) Reconcile(ctx context.Context, rt controller.Runtime, req controller.Request) error {
rsp, err := rt.Client.Read(ctx, &pbresource.ReadRequest{Id: req.ID})
switch {
case status.Code(err) == codes.NotFound:
// tombstone not found. nothing to do
return nil
case err != nil:
// retry later
return err
}
res := rsp.Resource
var tombstone pbresource.Tombstone
if err := res.Data.UnmarshalTo(&tombstone); err != nil {
return err
}
firstPassCompletedOnEntry := isFirstPassCompleted(res)
// Corner case:
// Check secondPassDelay has elasped since first pass in cases where queued
// reconciliation requests are lost between the first and second pass
// (e.g. controller relocated to a different server due to raft leadership
// change).
if firstPassCompletedOnEntry && !r.secondPassDelayElapsed(res.Status[statusKeyReaperController]) {
return controller.RequeueAfter(secondPassDelay)
}
// Retrieve owner's children
listRsp, err := rt.Client.ListByOwner(ctx, &pbresource.ListByOwnerRequest{Owner: tombstone.Owner})
if err != nil {
return err
}
// Attempt to delete each child
for _, child := range listRsp.Resources {
_, err := rt.Client.Delete(ctx, &pbresource.DeleteRequest{Id: child.Id})
if err != nil {
return err
}
}
if firstPassCompletedOnEntry {
// we just did the second pass -> delete tombstone
_, err := rt.Client.Delete(ctx, &pbresource.DeleteRequest{Id: res.Id})
if err != nil {
// tombstone deletion failed, just retry
return err
}
// tombstone delete succeeded and reconciliation complete
return nil
} else {
// we just did the first pass -> queue up the second pass
_, err = rt.Client.WriteStatus(ctx, &pbresource.WriteStatusRequest{
Id: res.Id,
Key: statusKeyReaperController,
Status: &pbresource.Status{
ObservedGeneration: res.Generation,
Conditions: []*pbresource.Condition{
{
Type: conditionTypeFirstPassCompleted,
State: pbresource.Condition_STATE_TRUE,
Reason: "Success",
Message: "First pass of child resource deletion completed",
},
},
},
})
if err != nil {
return err
}
return controller.RequeueAfter(secondPassDelay)
}
}
func (r *tombstoneReconciler) secondPassDelayElapsed(status *pbresource.Status) bool {
firstPassTime := status.UpdatedAt.AsTime()
return firstPassTime.Add(secondPassDelay).Before(r.timeNow())
}
func isFirstPassCompleted(res *pbresource.Resource) bool {
if res.Status == nil {
return false
}
status, ok := res.Status[statusKeyReaperController]
if !ok {
return false
}
// First time through, first and second pass ahead of us
if len(status.Conditions) == 0 {
return false
}
// Single condition "FirstPassCompleted"
condition := status.Conditions[0]
return condition.State == pbresource.Condition_STATE_TRUE
}