mirror of https://github.com/status-im/consul.git
343 lines
9.9 KiB
Go
343 lines
9.9 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: BUSL-1.1
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package resolver
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import (
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"fmt"
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"strings"
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"sync"
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"google.golang.org/grpc/resolver"
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"github.com/hashicorp/consul/agent/metadata"
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"github.com/hashicorp/consul/types"
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)
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// ServerResolverBuilder tracks the current server list and keeps any
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// ServerResolvers updated when changes occur.
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type ServerResolverBuilder struct {
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cfg Config
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// leaderResolver is used to track the address of the leader in the local DC.
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leaderResolver leaderResolver
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// servers is an index of Servers by area and Server.ID. The map contains server IDs
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// for all datacenters.
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servers map[types.AreaID]map[string]*metadata.Server
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// resolvers is an index of connections to the serverResolver which manages
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// addresses of servers for that connection.
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//
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// this is only applicable for non-leader conn types
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resolvers map[resolver.ClientConn]*serverResolver
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// lock for all stateful fields (excludes config which is immutable).
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lock sync.RWMutex
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}
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type Config struct {
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// Datacenter is the datacenter of this agent.
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Datacenter string
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// AgentType is either 'server' or 'client' and is required.
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AgentType string
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// Authority used to query the server. Defaults to "". Used to support
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// parallel testing because gRPC registers resolvers globally.
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Authority string
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}
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func NewServerResolverBuilder(cfg Config) *ServerResolverBuilder {
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if cfg.Datacenter == "" {
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panic("ServerResolverBuilder needs Config.Datacenter to be nonempty")
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}
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switch cfg.AgentType {
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case "server", "client":
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default:
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panic("ServerResolverBuilder needs Config.AgentType to be either server or client")
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}
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return &ServerResolverBuilder{
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cfg: cfg,
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servers: make(map[types.AreaID]map[string]*metadata.Server),
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resolvers: make(map[resolver.ClientConn]*serverResolver),
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}
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}
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// ServerForGlobalAddr returns server metadata for a server with the specified globally unique address.
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func (s *ServerResolverBuilder) ServerForGlobalAddr(globalAddr string) (*metadata.Server, error) {
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s.lock.RLock()
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defer s.lock.RUnlock()
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for _, areaServers := range s.servers {
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for _, server := range areaServers {
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if DCPrefix(server.Datacenter, server.Addr.String()) == globalAddr {
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return server, nil
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}
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}
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}
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return nil, fmt.Errorf("failed to find Consul server for global address %q", globalAddr)
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}
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// Build returns a new serverResolver for the given ClientConn. The resolver
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// will keep the ClientConn's state updated based on updates from Serf.
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func (s *ServerResolverBuilder) Build(target resolver.Target, cc resolver.ClientConn, _ resolver.BuildOptions) (resolver.Resolver, error) {
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s.lock.Lock()
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defer s.lock.Unlock()
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// If there's already a resolver for this connection, return it.
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// TODO(streaming): how would this happen since we already cache connections in ClientConnPool?
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if cc == s.leaderResolver.clientConn {
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return s.leaderResolver, nil
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}
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if resolver, ok := s.resolvers[cc]; ok {
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return resolver, nil
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}
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//nolint:staticcheck
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serverType, datacenter, err := parseEndpoint(target.Endpoint())
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if err != nil {
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return nil, err
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}
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if serverType == "leader" {
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// TODO: is this safe? can we ever have multiple CC for the leader? Seems
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// like we can only have one given the caching in ClientConnPool.Dial
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s.leaderResolver.clientConn = cc
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s.leaderResolver.updateClientConn()
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return s.leaderResolver, nil
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}
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// Make a new resolver for the dc and add it to the list of active ones.
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resolver := &serverResolver{
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datacenter: datacenter,
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clientConn: cc,
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close: func() {
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s.lock.Lock()
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defer s.lock.Unlock()
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delete(s.resolvers, cc)
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},
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}
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resolver.updateAddrs(s.getDCAddrs(datacenter))
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s.resolvers[cc] = resolver
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return resolver, nil
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}
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// parseEndpoint parses a string, expecting a format of "serverType.datacenter"
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func parseEndpoint(target string) (string, string, error) {
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parts := strings.SplitN(target, ".", 2)
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if len(parts) != 2 {
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return "", "", fmt.Errorf("unexpected endpoint address: %v", target)
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}
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return parts[0], parts[1], nil
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}
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func (s *ServerResolverBuilder) Authority() string {
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return s.cfg.Authority
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}
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// AddServer updates the resolvers' states to include the new server's address.
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func (s *ServerResolverBuilder) AddServer(areaID types.AreaID, server *metadata.Server) {
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if s.shouldIgnoreServer(areaID, server) {
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return
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}
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s.lock.Lock()
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defer s.lock.Unlock()
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areaServers, ok := s.servers[areaID]
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if !ok {
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areaServers = make(map[string]*metadata.Server)
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s.servers[areaID] = areaServers
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}
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areaServers[uniqueID(server)] = server
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addrs := s.getDCAddrs(server.Datacenter)
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for _, resolver := range s.resolvers {
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if resolver.datacenter == server.Datacenter {
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resolver.updateAddrs(addrs)
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}
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}
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}
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// uniqueID returns a unique identifier for the server which includes the
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// Datacenter and the ID.
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//
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// In practice it is expected that the server.ID is already a globally unique
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// UUID. This function is an extra safeguard in case that ever changes.
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func uniqueID(server *metadata.Server) string {
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return server.Datacenter + "-" + server.ID
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}
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// DCPrefix prefixes the given string with a datacenter for use in
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// disambiguation.
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func DCPrefix(datacenter, suffix string) string {
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return datacenter + "-" + suffix
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}
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// RemoveServer updates the resolvers' states with the given server removed.
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func (s *ServerResolverBuilder) RemoveServer(areaID types.AreaID, server *metadata.Server) {
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if s.shouldIgnoreServer(areaID, server) {
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return
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}
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s.lock.Lock()
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defer s.lock.Unlock()
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areaServers, ok := s.servers[areaID]
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if !ok {
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return // already gone
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}
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delete(areaServers, uniqueID(server))
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if len(areaServers) == 0 {
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delete(s.servers, areaID)
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}
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addrs := s.getDCAddrs(server.Datacenter)
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for _, resolver := range s.resolvers {
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if resolver.datacenter == server.Datacenter {
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resolver.updateAddrs(addrs)
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}
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}
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}
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// shouldIgnoreServer is used to contextually decide if a particular kind of
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// server should be accepted into a given area.
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//
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// On client agents it's pretty easy: clients only participate in the standard
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// LAN, so we only accept servers from the LAN.
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//
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// On server agents it's a little less obvious. This resolver is ultimately
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// used to have servers dial other servers. If a server is going to cross
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// between datacenters (using traditional federation) then we want to use the
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// WAN addresses for them, but if a server is going to dial a sibling server in
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// the same datacenter we want it to use the LAN addresses always. To achieve
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// that here we simply never allow WAN servers for our current datacenter to be
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// added into the resolver, letting only the LAN instances through.
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func (s *ServerResolverBuilder) shouldIgnoreServer(areaID types.AreaID, server *metadata.Server) bool {
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if s.cfg.AgentType == "client" && areaID != types.AreaLAN {
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return true
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}
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if s.cfg.AgentType == "server" &&
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server.Datacenter == s.cfg.Datacenter &&
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areaID != types.AreaLAN {
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return true
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}
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return false
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}
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// getDCAddrs returns a list of the server addresses for the given datacenter.
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// This method requires that lock is held for reads.
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func (s *ServerResolverBuilder) getDCAddrs(dc string) []resolver.Address {
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lanRequest := (s.cfg.Datacenter == dc)
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var (
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addrs []resolver.Address
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keptServerIDs = make(map[string]struct{})
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)
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for areaID, areaServers := range s.servers {
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if (areaID == types.AreaLAN) != lanRequest {
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// LAN requests only look at LAN data. WAN requests only look at
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// WAN data.
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continue
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}
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for _, server := range areaServers {
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if server.Datacenter != dc {
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continue
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}
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// Servers may be part of multiple areas, so only include each one once.
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if _, ok := keptServerIDs[server.ID]; ok {
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continue
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}
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keptServerIDs[server.ID] = struct{}{}
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addrs = append(addrs, resolver.Address{
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// NOTE: the address persisted here is only dialable using our custom dialer
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Addr: DCPrefix(server.Datacenter, server.Addr.String()),
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ServerName: server.Name,
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})
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}
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}
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return addrs
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}
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// UpdateLeaderAddr updates the leader address in the local DC's resolver.
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func (s *ServerResolverBuilder) UpdateLeaderAddr(datacenter, addr string) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s.leaderResolver.globalAddr = DCPrefix(datacenter, addr)
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s.leaderResolver.updateClientConn()
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}
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// serverResolver is a grpc Resolver that will keep a grpc.ClientConn up to date
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// on the list of server addresses to use.
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type serverResolver struct {
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// datacenter that can be reached by the clientConn. Used by ServerResolverBuilder
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// to filter resolvers for those in a specific datacenter.
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datacenter string
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// clientConn that this resolver is providing addresses for.
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clientConn resolver.ClientConn
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// close is used by ServerResolverBuilder to remove this resolver from the
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// index of resolvers. It is called by grpc when the connection is closed.
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close func()
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// addrs stores the list of addresses passed to updateAddrs, so that they
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// can be rebalanced periodically by ServerResolverBuilder.
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addrs []resolver.Address
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addrLock sync.Mutex
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}
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var _ resolver.Resolver = (*serverResolver)(nil)
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// updateAddrs updates this serverResolver's ClientConn to use the given set of
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// addrs.
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func (r *serverResolver) updateAddrs(addrs []resolver.Address) {
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r.addrLock.Lock()
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defer r.addrLock.Unlock()
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r.clientConn.UpdateState(resolver.State{Addresses: addrs})
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r.addrs = addrs
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}
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func (r *serverResolver) Close() {
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r.close()
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}
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// ResolveNow is not used
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func (*serverResolver) ResolveNow(options resolver.ResolveNowOptions) {}
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type leaderResolver struct {
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globalAddr string
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clientConn resolver.ClientConn
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}
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func (l leaderResolver) ResolveNow(resolver.ResolveNowOptions) {}
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func (l leaderResolver) Close() {}
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func (l leaderResolver) updateClientConn() {
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if l.globalAddr == "" || l.clientConn == nil {
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return
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}
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addrs := []resolver.Address{
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{
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// NOTE: the address persisted here is only dialable using our custom dialer
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Addr: l.globalAddr,
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ServerName: "leader",
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},
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}
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l.clientConn.UpdateState(resolver.State{Addresses: addrs})
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}
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var _ resolver.Resolver = (*leaderResolver)(nil)
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