mirror of https://github.com/status-im/consul.git
477 lines
15 KiB
Go
477 lines
15 KiB
Go
package proxy
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import (
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"fmt"
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"log"
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"os"
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"path/filepath"
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"sync"
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"time"
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"github.com/hashicorp/consul/agent/local"
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"github.com/hashicorp/consul/agent/structs"
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"github.com/hashicorp/go-multierror"
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)
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const (
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// ManagerCoalescePeriod and ManagerQuiescentPeriod relate to how
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// notifications in updates from the local state are colaesced to prevent
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// lots of churn in the manager.
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//
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// When the local state updates, the manager will wait for quiescence.
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// For each update, the quiscence timer is reset. If the coalesce period
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// is reached, the manager will update proxies regardless of the frequent
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// changes. Then the whole cycle resets.
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ManagerCoalescePeriod = 5 * time.Second
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ManagerQuiescentPeriod = 500 * time.Millisecond
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// ManagerSnapshotPeriod is the interval that snapshots are taken.
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// The last snapshot state is preserved and if it matches a file isn't
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// written, so its safe for this to be reasonably frequent.
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ManagerSnapshotPeriod = 1 * time.Second
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)
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// Manager starts, stops, snapshots, and restores managed proxies.
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//
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// The manager will not start or stop any processes until Start is called.
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// Prior to this, any configuration, snapshot loading, etc. can be done.
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// Even if a process is no longer running after loading the snapshot, it
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// will not be restarted until Start is called.
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//
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// The Manager works by subscribing to change notifications on a local.State
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// structure. Whenever a change is detected, the Manager syncs its internal
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// state with the local.State and starts/stops any necessary proxies. The
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// manager never holds a lock on local.State (except to read the proxies)
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// and state updates may occur while the Manger is syncing. This is okay,
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// since a change notification will be queued to trigger another sync.
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//
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// The change notifications from the local state are coalesced (see
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// ManagerCoalescePeriod) so that frequent changes within the local state
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// do not trigger dozens of proxy resyncs.
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type Manager struct {
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// State is the local state that is the source of truth for all
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// configured managed proxies.
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State *local.State
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// Logger is the logger for information about manager behavior.
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// Output for proxies will not go here generally but varies by proxy
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// implementation type.
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Logger *log.Logger
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// DataDir is the path to the directory where data for proxies is
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// written, including snapshots for any state changes in the manager.
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// Within the data dir, files will be written in the following locatins:
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//
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// * logs/ - log files named <service id>-std{out|err}.log
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// * pids/ - pid files for daemons named <service id>.pid
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// * snapshot.json - the state of the manager
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//
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DataDir string
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// SnapshotPeriod is the duration between snapshots. This can be set
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// relatively low to ensure accuracy, because if the new snapshot matches
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// the last snapshot taken, no file will be written. Therefore, setting
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// this low causes only slight CPU/memory usage but doesn't result in
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// disk IO. If this isn't set, ManagerSnapshotPeriod will be the default.
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//
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// This only has an effect if snapshots are enabled (DataDir is set).
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SnapshotPeriod time.Duration
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// CoalescePeriod and QuiescencePeriod control the timers for coalescing
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// updates from the local state. See the defaults at the top of this
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// file for more documentation. These will be set to those defaults
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// by NewManager.
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CoalescePeriod time.Duration
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QuiescentPeriod time.Duration
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// DisableDetach is used by tests that don't actually care about detached
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// child behaviour (i.e. outside proxy package) to bypass detaching and
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// daemonizing Daemons. This makes tests much simpler as they don't need to
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// implement a test-binary mode to enable self-exec daemonizing etc. and there
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// are fewer risks of detached processes being spawned and then not killed in
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// face of missed teardown/panic/interrupt of test runs etc. It's public since
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// it needs to be configurable from the agent package when setting up the
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// proxyManager instance.
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DisableDetach bool
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// lock is held while reading/writing any internal state of the manager.
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// cond is a condition variable on lock that is broadcasted for runState
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// changes.
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lock *sync.Mutex
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cond *sync.Cond
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// runState is the current state of the manager. To read this the
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// lock must be held. The condition variable cond can be waited on
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// for changes to this value.
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runState managerRunState
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// lastSnapshot stores a pointer to the last snapshot that successfully
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// wrote to disk. This is used for dup detection to prevent rewriting
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// the same snapshot multiple times. snapshots should never be that
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// large so keeping it in-memory should be cheap even for thousands of
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// proxies (unlikely scenario).
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lastSnapshot *snapshot
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// daemonizeCmd is set only in tests to control the path and args to the
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// daemonize command.
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daemonizeCmd []string
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proxies map[string]Proxy
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}
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// NewManager initializes a Manager. After initialization, the exported
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// fields should be configured as desired. To start the Manager, execute
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// Run in a goroutine.
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func NewManager() *Manager {
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var lock sync.Mutex
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return &Manager{
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Logger: defaultLogger,
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SnapshotPeriod: ManagerSnapshotPeriod,
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CoalescePeriod: ManagerCoalescePeriod,
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QuiescentPeriod: ManagerQuiescentPeriod,
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lock: &lock,
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cond: sync.NewCond(&lock),
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proxies: make(map[string]Proxy),
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}
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}
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// defaultLogger is the defaultLogger for NewManager so there it is never nil
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var defaultLogger = log.New(os.Stderr, "", log.LstdFlags)
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// managerRunState is the state of the Manager.
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//
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// This is a basic state machine with the following transitions:
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//
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// * idle => running, stopped
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// * running => stopping, stopped
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// * stopping => stopped
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// * stopped => <>
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//
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type managerRunState uint8
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const (
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managerStateIdle managerRunState = iota
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managerStateRunning
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managerStateStopping
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managerStateStopped
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)
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// Close stops the manager. Managed processes are NOT stopped.
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func (m *Manager) Close() error {
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m.lock.Lock()
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defer m.lock.Unlock()
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return m.stop(func(p Proxy) error {
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return p.Close()
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})
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}
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// Kill will Close the manager and Kill all proxies that were being managed.
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// Only ONE of Kill or Close must be called. If Close has been called already
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// then this will have no effect.
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func (m *Manager) Kill() error {
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m.lock.Lock()
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defer m.lock.Unlock()
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return m.stop(func(p Proxy) error {
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return p.Stop()
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})
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}
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// stop stops the run loop and cleans up all the proxies by calling
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// the given cleaner. If the cleaner returns an error the proxy won't be
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// removed from the map.
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//
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// The lock must be held while this is called.
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func (m *Manager) stop(cleaner func(Proxy) error) error {
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for {
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// Special case state that exits the for loop
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if m.runState == managerStateStopped {
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break
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}
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switch m.runState {
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case managerStateIdle:
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// Idle so just set it to stopped and return. We notify
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// the condition variable in case others are waiting.
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m.runState = managerStateStopped
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m.cond.Broadcast()
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return nil
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case managerStateRunning:
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// Set the state to stopping and broadcast to all waiters,
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// since Run is sitting on cond.Wait.
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m.runState = managerStateStopping
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m.cond.Broadcast()
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m.cond.Wait() // Wait on the stopping event
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case managerStateStopping:
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// Still stopping, wait...
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m.cond.Wait()
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}
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}
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// Clean up all the proxies
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var err error
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for id, proxy := range m.proxies {
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if err := cleaner(proxy); err != nil {
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err = multierror.Append(
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err, fmt.Errorf("failed to stop proxy %q: %s", id, err))
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continue
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}
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// Remove it since it is already stopped successfully
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delete(m.proxies, id)
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}
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return err
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}
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// Run syncs with the local state and supervises existing proxies.
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//
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// This blocks and should be run in a goroutine. If another Run is already
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// executing, this will do nothing and return.
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func (m *Manager) Run() {
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m.lock.Lock()
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if m.runState != managerStateIdle {
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m.lock.Unlock()
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return
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}
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// Set the state to running
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m.runState = managerStateRunning
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m.lock.Unlock()
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// Start a goroutine that just waits for a stop request
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stopCh := make(chan struct{})
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go func() {
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defer close(stopCh)
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m.lock.Lock()
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defer m.lock.Unlock()
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// We wait for anything not running, just so we're more resilient
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// in the face of state machine issues. Basically any state change
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// will cause us to quit.
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for m.runState == managerStateRunning {
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m.cond.Wait()
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}
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}()
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// When we exit, we set the state to stopped and broadcast to any
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// waiting Close functions that they can return.
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defer func() {
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m.lock.Lock()
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m.runState = managerStateStopped
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m.cond.Broadcast()
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m.lock.Unlock()
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}()
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// Register for proxy catalog change notifications
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notifyCh := make(chan struct{}, 1)
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m.State.NotifyProxy(notifyCh)
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defer m.State.StopNotifyProxy(notifyCh)
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// Start the timer for snapshots. We don't use a ticker because disk
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// IO can be slow and we don't want overlapping notifications. So we only
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// reset the timer once the snapshot is complete rather than continously.
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snapshotTimer := time.NewTimer(m.SnapshotPeriod)
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defer snapshotTimer.Stop()
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m.Logger.Println("[DEBUG] agent/proxy: managed Connect proxy manager started")
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SYNC:
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for {
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// Sync first, before waiting on further notifications so that
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// we can start with a known-current state.
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m.sync()
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// Note for these variables we don't use a time.Timer because both
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// periods are relatively short anyways so they end up being eligible
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// for GC very quickly, so overhead is not a concern.
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var quiescent, quantum <-chan time.Time
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// Start a loop waiting for events from the local state store. This
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// loops rather than just `select` so we can coalesce many state
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// updates over a period of time.
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for {
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select {
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case <-notifyCh:
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// If this is our first notification since the last sync,
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// reset the quantum timer which is the max time we'll wait.
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if quantum == nil {
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quantum = time.After(m.CoalescePeriod)
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}
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// Always reset the quiescent timer
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quiescent = time.After(m.QuiescentPeriod)
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case <-quantum:
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continue SYNC
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case <-quiescent:
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continue SYNC
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case <-snapshotTimer.C:
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// Perform a snapshot
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if path := m.SnapshotPath(); path != "" {
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if err := m.snapshot(path, true); err != nil {
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m.Logger.Printf("[WARN] agent/proxy: failed to snapshot state: %s", err)
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}
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}
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// Reset
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snapshotTimer.Reset(m.SnapshotPeriod)
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case <-stopCh:
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// Stop immediately, no cleanup
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m.Logger.Println("[DEBUG] agent/proxy: Stopping managed Connect proxy manager")
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return
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}
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}
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}
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}
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// sync syncs data with the local state store to update the current manager
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// state and start/stop necessary proxies.
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func (m *Manager) sync() {
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m.lock.Lock()
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defer m.lock.Unlock()
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// Get the current set of proxies
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state := m.State.Proxies()
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// Go through our existing proxies that we're currently managing to
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// determine if they're still in the state or not. If they're in the
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// state, we need to diff to determine if we're starting a new proxy
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// If they're not in the state, then we need to stop the proxy since it
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// is now orphaned.
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for id, proxy := range m.proxies {
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// Get the proxy.
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stateProxy, ok := state[id]
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if ok {
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// Remove the proxy from the state so we don't start it new.
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delete(state, id)
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// Make the proxy so we can compare. This does not start it.
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proxy2, err := m.newProxy(stateProxy)
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if err != nil {
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m.Logger.Printf("[ERROR] agent/proxy: failed to initialize proxy for %q: %s", id, err)
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continue
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}
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// If the proxies are equal, then do nothing
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if proxy.Equal(proxy2) {
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continue
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}
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// Proxies are not equal, so we should stop it. We add it
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// back to the state here (unlikely case) so the loop below starts
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// the new one.
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state[id] = stateProxy
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// Continue out of `if` as if proxy didn't exist so we stop it
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}
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// Proxy is deregistered. Remove it from our map and stop it
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delete(m.proxies, id)
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if err := proxy.Stop(); err != nil {
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m.Logger.Printf("[ERROR] agent/proxy: failed to stop deregistered proxy for %q: %s", id, err)
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}
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}
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// Remaining entries in state are new proxies. Start them!
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for id, stateProxy := range state {
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proxy, err := m.newProxy(stateProxy)
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if err != nil {
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m.Logger.Printf("[ERROR] agent/proxy: failed to initialize proxy for %q: %s", id, err)
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continue
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}
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if err := proxy.Start(); err != nil {
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m.Logger.Printf("[ERROR] agent/proxy: failed to start proxy for %q: %s", id, err)
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continue
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}
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m.proxies[id] = proxy
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}
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}
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// newProxy creates the proper Proxy implementation for the configured
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// local managed proxy.
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func (m *Manager) newProxy(mp *local.ManagedProxy) (Proxy, error) {
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// Defensive because the alternative is to panic which is not desired
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if mp == nil || mp.Proxy == nil {
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return nil, fmt.Errorf("internal error: nil *local.ManagedProxy or Proxy field")
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}
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p := mp.Proxy
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// We reuse the service ID a few times
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id := p.ProxyService.ID
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// Create the Proxy. We could just as easily switch on p.ExecMode
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// but I wanted there to be only location where ExecMode => Proxy so
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// it lowers the chance that is wrong.
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proxy, err := m.newProxyFromMode(p.ExecMode, id)
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if err != nil {
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return nil, err
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}
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// Depending on the proxy type we configure the rest from our ManagedProxy
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switch proxy := proxy.(type) {
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case *Daemon:
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command := p.Command
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// This should never happen since validation should happen upstream
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// but verify it because the alternative is to panic below.
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if len(command) == 0 {
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return nil, fmt.Errorf("daemon mode managed proxy requires command")
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}
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// Build the daemon structure
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proxy.Path = command[0]
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proxy.Args = command // idx 0 is path but preserved since it should be
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proxy.ProxyId = id
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proxy.ProxyToken = mp.ProxyToken
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proxy.daemonizeCmd = m.daemonizeCmd
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proxy.DisableDetach = m.DisableDetach
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return proxy, nil
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default:
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return nil, fmt.Errorf("unsupported managed proxy type: %q", p.ExecMode)
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}
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}
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// newProxyFromMode just initializes the proxy structure from only the mode
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// and the service ID. This is a shared method between newProxy and Restore
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// so that we only have one location where we turn ExecMode into a Proxy.
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func (m *Manager) newProxyFromMode(mode structs.ProxyExecMode, id string) (Proxy, error) {
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switch mode {
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case structs.ProxyExecModeDaemon:
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return &Daemon{
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Logger: m.Logger,
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StdoutPath: logPath(filepath.Join(m.DataDir, "logs"), id, "stdout"),
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StderrPath: logPath(filepath.Join(m.DataDir, "logs"), id, "stderr"),
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PidPath: pidPath(filepath.Join(m.DataDir, "pids"), id),
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}, nil
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default:
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return nil, fmt.Errorf("unsupported managed proxy type: %q", mode)
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}
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}
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// logPath is a helper to return the path to the log file for the given
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// directory, service ID, and stream type (stdout or stderr).
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func logPath(dir, id, stream string) string {
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return filepath.Join(dir, fmt.Sprintf("%s-%s.log", id, stream))
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}
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// pidPath is a helper to return the path to the pid file for the given
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// directory and service ID.
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func pidPath(dir, id string) string {
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// If no directory is given we do not write a pid
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if dir == "" {
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return ""
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}
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return filepath.Join(dir, fmt.Sprintf("%s.pid", id))
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}
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