consul/agent/ae/ae_test.go

307 lines
8.1 KiB
Go

package ae
import (
"errors"
"fmt"
"log"
"os"
"reflect"
"sync"
"testing"
"time"
)
func TestAE_scaleFactor(t *testing.T) {
t.Parallel()
tests := []struct {
nodes int
scale int
}{
{100, 1},
{200, 2},
{1000, 4},
{10000, 8},
}
for _, tt := range tests {
t.Run(fmt.Sprintf("%d nodes", tt.nodes), func(t *testing.T) {
if got, want := scaleFactor(tt.nodes), tt.scale; got != want {
t.Fatalf("got scale factor %d want %d", got, want)
}
})
}
}
func TestAE_Pause_nestedPauseResume(t *testing.T) {
t.Parallel()
l := NewStateSyncer(nil, 0, nil, nil)
if l.Paused() != false {
t.Fatal("syncer should be unPaused after init")
}
l.Pause()
if l.Paused() != true {
t.Fatal("syncer should be Paused after first call to Pause()")
}
l.Pause()
if l.Paused() != true {
t.Fatal("syncer should STILL be Paused after second call to Pause()")
}
l.Resume()
if l.Paused() != true {
t.Fatal("syncer should STILL be Paused after FIRST call to Resume()")
}
l.Resume()
if l.Paused() != false {
t.Fatal("syncer should NOT be Paused after SECOND call to Resume()")
}
defer func() {
err := recover()
if err == nil {
t.Fatal("unbalanced Resume() should panic")
}
}()
l.Resume()
}
func TestAE_Pause_ResumeTriggersSyncChanges(t *testing.T) {
l := NewStateSyncer(nil, 0, nil, nil)
l.Pause()
l.Resume()
select {
case <-l.SyncChanges.Notif():
// expected
case <-l.SyncFull.Notif():
t.Fatal("resume triggered SyncFull instead of SyncChanges")
default:
t.Fatal("resume did not trigger SyncFull")
}
}
func TestAE_Run_SyncFullBeforeChanges(t *testing.T) {
shutdownCh := make(chan struct{})
state := &mock{
syncChanges: func() error {
close(shutdownCh)
return nil
},
}
// indicate that we have partial changes before starting Run
l := testSyncer()
l.State = state
l.ShutdownCh = shutdownCh
l.SyncChanges.Trigger()
var wg sync.WaitGroup
wg.Add(1)
go func() {
defer wg.Done()
l.Run()
}()
wg.Wait()
if got, want := state.seq, []string{"full", "changes"}; !reflect.DeepEqual(got, want) {
t.Fatalf("got call sequence %v want %v", got, want)
}
}
func TestAE_Run_Quit(t *testing.T) {
// start timer which explodes if runFSM does not quit
tm := time.AfterFunc(time.Second, func() { panic("timeout") })
l := testSyncer()
l.runFSM(fullSyncState, func(fsmState) fsmState { return doneState })
// should just quit
tm.Stop()
}
func TestAE_FSM(t *testing.T) {
t.Run("fullSyncState", func(t *testing.T) {
t.Run("Paused -> retryFullSyncState", func(t *testing.T) {
l := testSyncer()
l.Pause()
fs := l.nextFSMState(fullSyncState)
if got, want := fs, retryFullSyncState; got != want {
t.Fatalf("got state %v want %v", got, want)
}
})
t.Run("SyncFull() error -> retryFullSyncState", func(t *testing.T) {
l := testSyncer()
l.State = &mock{syncFull: func() error { return errors.New("boom") }}
fs := l.nextFSMState(fullSyncState)
if got, want := fs, retryFullSyncState; got != want {
t.Fatalf("got state %v want %v", got, want)
}
})
t.Run("SyncFull() OK -> partialSyncState", func(t *testing.T) {
l := testSyncer()
l.State = &mock{}
fs := l.nextFSMState(fullSyncState)
if got, want := fs, partialSyncState; got != want {
t.Fatalf("got state %v want %v", got, want)
}
})
})
t.Run("retryFullSyncState", func(t *testing.T) {
// helper for testing state transitions from retrySyncFullState
test := func(ev event, to fsmState) {
l := testSyncer()
l.retrySyncFullEvent = func() event { return ev }
fs := l.nextFSMState(retryFullSyncState)
if got, want := fs, to; got != want {
t.Fatalf("got state %v want %v", got, want)
}
}
t.Run("shutdownEvent -> doneState", func(t *testing.T) {
test(shutdownEvent, doneState)
})
t.Run("syncFullNotifEvent -> fullSyncState", func(t *testing.T) {
test(syncFullNotifEvent, fullSyncState)
})
t.Run("syncFullTimerEvent -> fullSyncState", func(t *testing.T) {
test(syncFullTimerEvent, fullSyncState)
})
t.Run("invalid event -> panic ", func(t *testing.T) {
defer func() {
err := recover()
if err == nil {
t.Fatal("invalid event should panic")
}
}()
test(event("invalid"), fsmState(""))
})
})
t.Run("partialSyncState", func(t *testing.T) {
// helper for testing state transitions from partialSyncState
test := func(ev event, to fsmState) {
l := testSyncer()
l.syncChangesEvent = func() event { return ev }
fs := l.nextFSMState(partialSyncState)
if got, want := fs, to; got != want {
t.Fatalf("got state %v want %v", got, want)
}
}
t.Run("shutdownEvent -> doneState", func(t *testing.T) {
test(shutdownEvent, doneState)
})
t.Run("syncFullNotifEvent -> fullSyncState", func(t *testing.T) {
test(syncFullNotifEvent, fullSyncState)
})
t.Run("syncFullTimerEvent -> fullSyncState", func(t *testing.T) {
test(syncFullTimerEvent, fullSyncState)
})
t.Run("syncChangesEvent+Paused -> partialSyncState", func(t *testing.T) {
l := testSyncer()
l.Pause()
l.syncChangesEvent = func() event { return syncChangesNotifEvent }
fs := l.nextFSMState(partialSyncState)
if got, want := fs, partialSyncState; got != want {
t.Fatalf("got state %v want %v", got, want)
}
})
t.Run("syncChangesEvent+SyncChanges() error -> partialSyncState", func(t *testing.T) {
l := testSyncer()
l.State = &mock{syncChanges: func() error { return errors.New("boom") }}
l.syncChangesEvent = func() event { return syncChangesNotifEvent }
fs := l.nextFSMState(partialSyncState)
if got, want := fs, partialSyncState; got != want {
t.Fatalf("got state %v want %v", got, want)
}
})
t.Run("syncChangesEvent+SyncChanges() OK -> partialSyncState", func(t *testing.T) {
l := testSyncer()
l.State = &mock{}
l.syncChangesEvent = func() event { return syncChangesNotifEvent }
fs := l.nextFSMState(partialSyncState)
if got, want := fs, partialSyncState; got != want {
t.Fatalf("got state %v want %v", got, want)
}
})
})
}
func TestAE_SyncChangesEvent(t *testing.T) {
t.Run("trigger shutdownEvent", func(t *testing.T) {
l := testSyncer()
l.ShutdownCh = make(chan struct{})
evch := make(chan event)
go func() { evch <- l.syncChangesEvent() }()
close(l.ShutdownCh)
if got, want := <-evch, shutdownEvent; got != want {
t.Fatalf("got event %q want %q", got, want)
}
})
t.Run("trigger shutdownEvent during FullNotif", func(t *testing.T) {
l := testSyncer()
l.ShutdownCh = make(chan struct{})
evch := make(chan event)
go func() { evch <- l.syncChangesEvent() }()
l.SyncFull.Trigger()
time.Sleep(100 * time.Millisecond)
close(l.ShutdownCh)
if got, want := <-evch, shutdownEvent; got != want {
t.Fatalf("got event %q want %q", got, want)
}
})
t.Run("trigger syncFullNotifEvent", func(t *testing.T) {
l := testSyncer()
l.serverUpInterval = 10 * time.Millisecond
evch := make(chan event)
go func() { evch <- l.syncChangesEvent() }()
l.SyncFull.Trigger()
if got, want := <-evch, syncFullNotifEvent; got != want {
t.Fatalf("got event %q want %q", got, want)
}
})
t.Run("trigger syncFullTimerEvent", func(t *testing.T) {
l := testSyncer()
l.Interval = 10 * time.Millisecond
evch := make(chan event)
go func() { evch <- l.syncChangesEvent() }()
if got, want := <-evch, syncFullTimerEvent; got != want {
t.Fatalf("got event %q want %q", got, want)
}
})
t.Run("trigger syncChangesNotifEvent", func(t *testing.T) {
l := testSyncer()
evch := make(chan event)
go func() { evch <- l.syncChangesEvent() }()
l.SyncChanges.Trigger()
if got, want := <-evch, syncChangesNotifEvent; got != want {
t.Fatalf("got event %q want %q", got, want)
}
})
}
type mock struct {
seq []string
syncFull, syncChanges func() error
}
func (m *mock) SyncFull() error {
m.seq = append(m.seq, "full")
if m.syncFull != nil {
return m.syncFull()
}
return nil
}
func (m *mock) SyncChanges() error {
m.seq = append(m.seq, "changes")
if m.syncChanges != nil {
return m.syncChanges()
}
return nil
}
func testSyncer() *StateSyncer {
logger := log.New(os.Stderr, "", 0)
l := NewStateSyncer(nil, time.Second, nil, logger)
l.stagger = func(d time.Duration) time.Duration { return d }
l.ClusterSize = func() int { return 1 }
return l
}