mirror of https://github.com/status-im/consul.git
307 lines
8.1 KiB
Go
307 lines
8.1 KiB
Go
package ae
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import (
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"errors"
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"fmt"
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"log"
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"os"
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"reflect"
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"sync"
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"testing"
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"time"
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)
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func TestAE_scaleFactor(t *testing.T) {
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t.Parallel()
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tests := []struct {
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nodes int
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scale int
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}{
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{100, 1},
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{200, 2},
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{1000, 4},
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{10000, 8},
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}
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for _, tt := range tests {
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t.Run(fmt.Sprintf("%d nodes", tt.nodes), func(t *testing.T) {
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if got, want := scaleFactor(tt.nodes), tt.scale; got != want {
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t.Fatalf("got scale factor %d want %d", got, want)
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}
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})
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}
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}
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func TestAE_Pause_nestedPauseResume(t *testing.T) {
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t.Parallel()
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l := NewStateSyncer(nil, 0, nil, nil)
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if l.Paused() != false {
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t.Fatal("syncer should be unPaused after init")
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}
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l.Pause()
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if l.Paused() != true {
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t.Fatal("syncer should be Paused after first call to Pause()")
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}
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l.Pause()
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if l.Paused() != true {
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t.Fatal("syncer should STILL be Paused after second call to Pause()")
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}
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l.Resume()
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if l.Paused() != true {
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t.Fatal("syncer should STILL be Paused after FIRST call to Resume()")
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}
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l.Resume()
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if l.Paused() != false {
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t.Fatal("syncer should NOT be Paused after SECOND call to Resume()")
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}
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defer func() {
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err := recover()
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if err == nil {
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t.Fatal("unbalanced Resume() should panic")
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}
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}()
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l.Resume()
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}
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func TestAE_Pause_ResumeTriggersSyncChanges(t *testing.T) {
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l := NewStateSyncer(nil, 0, nil, nil)
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l.Pause()
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l.Resume()
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select {
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case <-l.SyncChanges.Notif():
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// expected
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case <-l.SyncFull.Notif():
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t.Fatal("resume triggered SyncFull instead of SyncChanges")
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default:
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t.Fatal("resume did not trigger SyncFull")
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}
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}
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func TestAE_Run_SyncFullBeforeChanges(t *testing.T) {
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shutdownCh := make(chan struct{})
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state := &mock{
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syncChanges: func() error {
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close(shutdownCh)
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return nil
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},
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}
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// indicate that we have partial changes before starting Run
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l := testSyncer()
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l.State = state
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l.ShutdownCh = shutdownCh
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l.SyncChanges.Trigger()
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var wg sync.WaitGroup
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wg.Add(1)
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go func() {
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defer wg.Done()
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l.Run()
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}()
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wg.Wait()
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if got, want := state.seq, []string{"full", "changes"}; !reflect.DeepEqual(got, want) {
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t.Fatalf("got call sequence %v want %v", got, want)
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}
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}
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func TestAE_Run_Quit(t *testing.T) {
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// start timer which explodes if runFSM does not quit
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tm := time.AfterFunc(time.Second, func() { panic("timeout") })
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l := testSyncer()
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l.runFSM(fullSyncState, func(fsmState) fsmState { return doneState })
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// should just quit
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tm.Stop()
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}
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func TestAE_FSM(t *testing.T) {
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t.Run("fullSyncState", func(t *testing.T) {
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t.Run("Paused -> retryFullSyncState", func(t *testing.T) {
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l := testSyncer()
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l.Pause()
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fs := l.nextFSMState(fullSyncState)
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if got, want := fs, retryFullSyncState; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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})
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t.Run("SyncFull() error -> retryFullSyncState", func(t *testing.T) {
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l := testSyncer()
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l.State = &mock{syncFull: func() error { return errors.New("boom") }}
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fs := l.nextFSMState(fullSyncState)
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if got, want := fs, retryFullSyncState; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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})
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t.Run("SyncFull() OK -> partialSyncState", func(t *testing.T) {
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l := testSyncer()
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l.State = &mock{}
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fs := l.nextFSMState(fullSyncState)
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if got, want := fs, partialSyncState; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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})
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})
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t.Run("retryFullSyncState", func(t *testing.T) {
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// helper for testing state transitions from retrySyncFullState
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test := func(ev event, to fsmState) {
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l := testSyncer()
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l.retrySyncFullEvent = func() event { return ev }
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fs := l.nextFSMState(retryFullSyncState)
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if got, want := fs, to; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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}
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t.Run("shutdownEvent -> doneState", func(t *testing.T) {
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test(shutdownEvent, doneState)
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})
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t.Run("syncFullNotifEvent -> fullSyncState", func(t *testing.T) {
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test(syncFullNotifEvent, fullSyncState)
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})
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t.Run("syncFullTimerEvent -> fullSyncState", func(t *testing.T) {
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test(syncFullTimerEvent, fullSyncState)
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})
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t.Run("invalid event -> panic ", func(t *testing.T) {
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defer func() {
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err := recover()
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if err == nil {
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t.Fatal("invalid event should panic")
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}
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}()
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test(event("invalid"), fsmState(""))
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})
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})
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t.Run("partialSyncState", func(t *testing.T) {
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// helper for testing state transitions from partialSyncState
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test := func(ev event, to fsmState) {
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l := testSyncer()
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l.syncChangesEvent = func() event { return ev }
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fs := l.nextFSMState(partialSyncState)
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if got, want := fs, to; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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}
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t.Run("shutdownEvent -> doneState", func(t *testing.T) {
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test(shutdownEvent, doneState)
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})
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t.Run("syncFullNotifEvent -> fullSyncState", func(t *testing.T) {
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test(syncFullNotifEvent, fullSyncState)
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})
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t.Run("syncFullTimerEvent -> fullSyncState", func(t *testing.T) {
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test(syncFullTimerEvent, fullSyncState)
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})
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t.Run("syncChangesEvent+Paused -> partialSyncState", func(t *testing.T) {
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l := testSyncer()
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l.Pause()
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l.syncChangesEvent = func() event { return syncChangesNotifEvent }
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fs := l.nextFSMState(partialSyncState)
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if got, want := fs, partialSyncState; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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})
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t.Run("syncChangesEvent+SyncChanges() error -> partialSyncState", func(t *testing.T) {
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l := testSyncer()
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l.State = &mock{syncChanges: func() error { return errors.New("boom") }}
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l.syncChangesEvent = func() event { return syncChangesNotifEvent }
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fs := l.nextFSMState(partialSyncState)
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if got, want := fs, partialSyncState; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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})
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t.Run("syncChangesEvent+SyncChanges() OK -> partialSyncState", func(t *testing.T) {
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l := testSyncer()
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l.State = &mock{}
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l.syncChangesEvent = func() event { return syncChangesNotifEvent }
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fs := l.nextFSMState(partialSyncState)
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if got, want := fs, partialSyncState; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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})
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})
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}
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func TestAE_SyncChangesEvent(t *testing.T) {
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t.Run("trigger shutdownEvent", func(t *testing.T) {
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l := testSyncer()
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l.ShutdownCh = make(chan struct{})
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evch := make(chan event)
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go func() { evch <- l.syncChangesEvent() }()
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close(l.ShutdownCh)
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if got, want := <-evch, shutdownEvent; got != want {
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t.Fatalf("got event %q want %q", got, want)
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}
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})
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t.Run("trigger shutdownEvent during FullNotif", func(t *testing.T) {
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l := testSyncer()
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l.ShutdownCh = make(chan struct{})
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evch := make(chan event)
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go func() { evch <- l.syncChangesEvent() }()
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l.SyncFull.Trigger()
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time.Sleep(100 * time.Millisecond)
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close(l.ShutdownCh)
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if got, want := <-evch, shutdownEvent; got != want {
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t.Fatalf("got event %q want %q", got, want)
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}
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})
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t.Run("trigger syncFullNotifEvent", func(t *testing.T) {
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l := testSyncer()
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l.serverUpInterval = 10 * time.Millisecond
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evch := make(chan event)
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go func() { evch <- l.syncChangesEvent() }()
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l.SyncFull.Trigger()
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if got, want := <-evch, syncFullNotifEvent; got != want {
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t.Fatalf("got event %q want %q", got, want)
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}
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})
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t.Run("trigger syncFullTimerEvent", func(t *testing.T) {
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l := testSyncer()
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l.Interval = 10 * time.Millisecond
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evch := make(chan event)
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go func() { evch <- l.syncChangesEvent() }()
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if got, want := <-evch, syncFullTimerEvent; got != want {
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t.Fatalf("got event %q want %q", got, want)
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}
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})
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t.Run("trigger syncChangesNotifEvent", func(t *testing.T) {
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l := testSyncer()
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evch := make(chan event)
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go func() { evch <- l.syncChangesEvent() }()
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l.SyncChanges.Trigger()
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if got, want := <-evch, syncChangesNotifEvent; got != want {
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t.Fatalf("got event %q want %q", got, want)
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}
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})
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}
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type mock struct {
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seq []string
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syncFull, syncChanges func() error
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}
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func (m *mock) SyncFull() error {
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m.seq = append(m.seq, "full")
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if m.syncFull != nil {
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return m.syncFull()
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}
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return nil
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}
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func (m *mock) SyncChanges() error {
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m.seq = append(m.seq, "changes")
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if m.syncChanges != nil {
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return m.syncChanges()
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}
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return nil
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}
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func testSyncer() *StateSyncer {
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logger := log.New(os.Stderr, "", 0)
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l := NewStateSyncer(nil, time.Second, nil, logger)
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l.stagger = func(d time.Duration) time.Duration { return d }
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l.ClusterSize = func() int { return 1 }
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return l
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}
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