mirror of https://github.com/status-im/consul.git
496 lines
13 KiB
Go
496 lines
13 KiB
Go
package agent
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import (
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"fmt"
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"io/ioutil"
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"log"
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"net"
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"net/http"
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"os/exec"
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"sync"
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"syscall"
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"time"
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"github.com/armon/circbuf"
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"github.com/hashicorp/consul/consul/structs"
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"github.com/hashicorp/go-cleanhttp"
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)
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const (
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// Do not allow for a interval below this value.
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// Otherwise we risk fork bombing a system.
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MinInterval = time.Second
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// Limit the size of a check's output to the
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// last CheckBufSize. Prevents an enormous buffer
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// from being captured
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CheckBufSize = 4 * 1024 // 4KB
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// Use this user agent when doing requests for
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// HTTP health checks.
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HttpUserAgent = "Consul Health Check"
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)
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// CheckType is used to create either the CheckMonitor
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// or the CheckTTL.
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// Four types are supported: Script, HTTP, TCP and TTL
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// Script, HTTP and TCP all require Interval
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// Only one of the types needs to be provided
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// TTL or Script/Interval or HTTP/Interval or TCP/Interval
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type CheckType struct {
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Script string
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HTTP string
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TCP string
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Interval time.Duration
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Timeout time.Duration
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TTL time.Duration
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Status string
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Notes string
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}
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type CheckTypes []*CheckType
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// Valid checks if the CheckType is valid
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func (c *CheckType) Valid() bool {
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return c.IsTTL() || c.IsMonitor() || c.IsHTTP() || c.IsTCP()
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}
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// IsTTL checks if this is a TTL type
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func (c *CheckType) IsTTL() bool {
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return c.TTL != 0
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}
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// IsMonitor checks if this is a Monitor type
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func (c *CheckType) IsMonitor() bool {
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return c.Script != "" && c.Interval != 0
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}
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// IsHTTP checks if this is a HTTP type
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func (c *CheckType) IsHTTP() bool {
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return c.HTTP != "" && c.Interval != 0
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}
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// IsTCP checks if this is a TCP type
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func (c *CheckType) IsTCP() bool {
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return c.TCP != "" && c.Interval != 0
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}
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// CheckNotifier interface is used by the CheckMonitor
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// to notify when a check has a status update. The update
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// should take care to be idempotent.
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type CheckNotifier interface {
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UpdateCheck(checkID, status, output string)
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}
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// CheckMonitor is used to periodically invoke a script to
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// determine the health of a given check. It is compatible with
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// nagios plugins and expects the output in the same format.
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type CheckMonitor struct {
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Notify CheckNotifier
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CheckID string
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Script string
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Interval time.Duration
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Logger *log.Logger
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stop bool
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stopCh chan struct{}
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stopLock sync.Mutex
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}
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// Start is used to start a check monitor.
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// Monitor runs until stop is called
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func (c *CheckMonitor) Start() {
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c.stopLock.Lock()
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defer c.stopLock.Unlock()
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c.stop = false
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c.stopCh = make(chan struct{})
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go c.run()
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}
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// Stop is used to stop a check monitor.
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func (c *CheckMonitor) Stop() {
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c.stopLock.Lock()
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defer c.stopLock.Unlock()
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if !c.stop {
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c.stop = true
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close(c.stopCh)
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}
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}
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// run is invoked by a goroutine to run until Stop() is called
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func (c *CheckMonitor) run() {
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// Get the randomized initial pause time
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initialPauseTime := randomStagger(c.Interval)
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c.Logger.Printf("[DEBUG] agent: pausing %v before first invocation of %s", initialPauseTime, c.Script)
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next := time.After(initialPauseTime)
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for {
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select {
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case <-next:
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c.check()
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next = time.After(c.Interval)
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case <-c.stopCh:
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return
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}
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}
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}
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// check is invoked periodically to perform the script check
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func (c *CheckMonitor) check() {
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// Create the command
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cmd, err := ExecScript(c.Script)
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if err != nil {
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c.Logger.Printf("[ERR] agent: failed to setup invoke '%s': %s", c.Script, err)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthCritical, err.Error())
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return
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}
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// Collect the output
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output, _ := circbuf.NewBuffer(CheckBufSize)
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cmd.Stdout = output
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cmd.Stderr = output
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// Start the check
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if err := cmd.Start(); err != nil {
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c.Logger.Printf("[ERR] agent: failed to invoke '%s': %s", c.Script, err)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthCritical, err.Error())
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return
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}
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// Wait for the check to complete
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errCh := make(chan error, 2)
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go func() {
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errCh <- cmd.Wait()
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}()
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go func() {
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time.Sleep(30 * time.Second)
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errCh <- fmt.Errorf("Timed out running check '%s'", c.Script)
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}()
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err = <-errCh
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// Get the output, add a message about truncation
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outputStr := string(output.Bytes())
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if output.TotalWritten() > output.Size() {
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outputStr = fmt.Sprintf("Captured %d of %d bytes\n...\n%s",
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output.Size(), output.TotalWritten(), outputStr)
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}
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c.Logger.Printf("[DEBUG] agent: check '%s' script '%s' output: %s",
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c.CheckID, c.Script, outputStr)
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// Check if the check passed
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if err == nil {
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c.Logger.Printf("[DEBUG] agent: Check '%v' is passing", c.CheckID)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthPassing, outputStr)
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return
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}
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// If the exit code is 1, set check as warning
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exitErr, ok := err.(*exec.ExitError)
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if ok {
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if status, ok := exitErr.Sys().(syscall.WaitStatus); ok {
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code := status.ExitStatus()
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if code == 1 {
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c.Logger.Printf("[WARN] agent: Check '%v' is now warning", c.CheckID)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthWarning, outputStr)
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return
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}
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}
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}
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// Set the health as critical
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c.Logger.Printf("[WARN] agent: Check '%v' is now critical", c.CheckID)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthCritical, outputStr)
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}
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// CheckTTL is used to apply a TTL to check status,
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// and enables clients to set the status of a check
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// but upon the TTL expiring, the check status is
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// automatically set to critical.
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type CheckTTL struct {
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Notify CheckNotifier
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CheckID string
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TTL time.Duration
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Logger *log.Logger
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timer *time.Timer
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stop bool
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stopCh chan struct{}
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stopLock sync.Mutex
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}
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// Start is used to start a check ttl, runs until Stop()
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func (c *CheckTTL) Start() {
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c.stopLock.Lock()
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defer c.stopLock.Unlock()
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c.stop = false
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c.stopCh = make(chan struct{})
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c.timer = time.NewTimer(c.TTL)
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go c.run()
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}
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// Stop is used to stop a check ttl.
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func (c *CheckTTL) Stop() {
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c.stopLock.Lock()
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defer c.stopLock.Unlock()
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if !c.stop {
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c.timer.Stop()
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c.stop = true
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close(c.stopCh)
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}
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}
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// run is used to handle TTL expiration and to update the check status
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func (c *CheckTTL) run() {
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for {
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select {
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case <-c.timer.C:
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c.Logger.Printf("[WARN] agent: Check '%v' missed TTL, is now critical",
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c.CheckID)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthCritical, "TTL expired")
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case <-c.stopCh:
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return
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}
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}
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}
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// SetStatus is used to update the status of the check,
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// and to renew the TTL. If expired, TTL is restarted.
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func (c *CheckTTL) SetStatus(status, output string) {
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c.Logger.Printf("[DEBUG] agent: Check '%v' status is now %v",
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c.CheckID, status)
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c.Notify.UpdateCheck(c.CheckID, status, output)
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c.timer.Reset(c.TTL)
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}
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// persistedCheck is used to serialize a check and write it to disk
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// so that it may be restored later on.
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type persistedCheck struct {
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Check *structs.HealthCheck
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ChkType *CheckType
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Token string
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}
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// persistedCheckState is used to persist the current state of a given
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// check. This is different from the check definition, and includes an
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// expiration timestamp which is used to determine staleness on later
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// agent restarts.
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type persistedCheckState struct {
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CheckID string
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Output string
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Status string
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Expires int64
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}
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// CheckHTTP is used to periodically make an HTTP request to
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// determine the health of a given check.
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// The check is passing if the response code is 2XX.
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// The check is warning if the response code is 429.
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// The check is critical if the response code is anything else
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// or if the request returns an error
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type CheckHTTP struct {
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Notify CheckNotifier
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CheckID string
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HTTP string
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Interval time.Duration
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Timeout time.Duration
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Logger *log.Logger
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httpClient *http.Client
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stop bool
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stopCh chan struct{}
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stopLock sync.Mutex
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}
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// Start is used to start an HTTP check.
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// The check runs until stop is called
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func (c *CheckHTTP) Start() {
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c.stopLock.Lock()
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defer c.stopLock.Unlock()
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if c.httpClient == nil {
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// Create the transport. We disable HTTP Keep-Alive's to prevent
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// failing checks due to the keepalive interval.
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trans := cleanhttp.DefaultTransport()
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trans.DisableKeepAlives = true
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// Create the HTTP client.
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c.httpClient = &http.Client{
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Timeout: 10 * time.Second,
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Transport: trans,
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}
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// For long (>10s) interval checks the http timeout is 10s, otherwise the
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// timeout is the interval. This means that a check *should* return
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// before the next check begins.
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if c.Timeout > 0 && c.Timeout < c.Interval {
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c.httpClient.Timeout = c.Timeout
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} else if c.Interval < 10*time.Second {
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c.httpClient.Timeout = c.Interval
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}
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}
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c.stop = false
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c.stopCh = make(chan struct{})
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go c.run()
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}
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// Stop is used to stop an HTTP check.
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func (c *CheckHTTP) Stop() {
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c.stopLock.Lock()
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defer c.stopLock.Unlock()
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if !c.stop {
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c.stop = true
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close(c.stopCh)
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}
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}
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// run is invoked by a goroutine to run until Stop() is called
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func (c *CheckHTTP) run() {
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// Get the randomized initial pause time
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initialPauseTime := randomStagger(c.Interval)
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c.Logger.Printf("[DEBUG] agent: pausing %v before first HTTP request of %s", initialPauseTime, c.HTTP)
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next := time.After(initialPauseTime)
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for {
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select {
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case <-next:
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c.check()
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next = time.After(c.Interval)
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case <-c.stopCh:
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return
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}
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}
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}
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// check is invoked periodically to perform the HTTP check
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func (c *CheckHTTP) check() {
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req, err := http.NewRequest("GET", c.HTTP, nil)
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if err != nil {
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c.Logger.Printf("[WARN] agent: http request failed '%s': %s", c.HTTP, err)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthCritical, err.Error())
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return
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}
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req.Header.Set("User-Agent", HttpUserAgent)
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resp, err := c.httpClient.Do(req)
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if err != nil {
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c.Logger.Printf("[WARN] agent: http request failed '%s': %s", c.HTTP, err)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthCritical, err.Error())
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return
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}
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defer resp.Body.Close()
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// Format the response body
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body, err := ioutil.ReadAll(resp.Body)
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if err != nil {
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c.Logger.Printf("[WARN] agent: check '%v': Get error while reading body: %s", c.CheckID, err)
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body = []byte{}
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}
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result := fmt.Sprintf("HTTP GET %s: %s Output: %s", c.HTTP, resp.Status, body)
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if resp.StatusCode >= 200 && resp.StatusCode <= 299 {
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// PASSING (2xx)
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c.Logger.Printf("[DEBUG] agent: check '%v' is passing", c.CheckID)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthPassing, result)
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} else if resp.StatusCode == 429 {
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// WARNING
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// 429 Too Many Requests (RFC 6585)
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// The user has sent too many requests in a given amount of time.
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c.Logger.Printf("[WARN] agent: check '%v' is now warning", c.CheckID)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthWarning, result)
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} else {
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// CRITICAL
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c.Logger.Printf("[WARN] agent: check '%v' is now critical", c.CheckID)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthCritical, result)
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}
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}
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// CheckTCP is used to periodically make an TCP/UDP connection to
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// determine the health of a given check.
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// The check is passing if the connection succeeds
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// The check is critical if the connection returns an error
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type CheckTCP struct {
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Notify CheckNotifier
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CheckID string
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TCP string
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Interval time.Duration
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Timeout time.Duration
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Logger *log.Logger
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dialer *net.Dialer
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stop bool
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stopCh chan struct{}
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stopLock sync.Mutex
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}
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// Start is used to start a TCP check.
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// The check runs until stop is called
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func (c *CheckTCP) Start() {
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c.stopLock.Lock()
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defer c.stopLock.Unlock()
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if c.dialer == nil {
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// Create the socket dialer
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c.dialer = &net.Dialer{DualStack: true}
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// For long (>10s) interval checks the socket timeout is 10s, otherwise
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// the timeout is the interval. This means that a check *should* return
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// before the next check begins.
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if c.Timeout > 0 && c.Timeout < c.Interval {
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c.dialer.Timeout = c.Timeout
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} else if c.Interval < 10*time.Second {
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c.dialer.Timeout = c.Interval
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}
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}
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c.stop = false
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c.stopCh = make(chan struct{})
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go c.run()
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}
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// Stop is used to stop a TCP check.
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func (c *CheckTCP) Stop() {
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c.stopLock.Lock()
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defer c.stopLock.Unlock()
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if !c.stop {
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c.stop = true
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close(c.stopCh)
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}
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}
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// run is invoked by a goroutine to run until Stop() is called
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func (c *CheckTCP) run() {
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// Get the randomized initial pause time
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initialPauseTime := randomStagger(c.Interval)
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c.Logger.Printf("[DEBUG] agent: pausing %v before first socket connection of %s", initialPauseTime, c.TCP)
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next := time.After(initialPauseTime)
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for {
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select {
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case <-next:
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c.check()
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next = time.After(c.Interval)
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case <-c.stopCh:
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return
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}
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}
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}
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// check is invoked periodically to perform the TCP check
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func (c *CheckTCP) check() {
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conn, err := c.dialer.Dial(`tcp`, c.TCP)
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if err != nil {
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c.Logger.Printf("[WARN] agent: socket connection failed '%s': %s", c.TCP, err)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthCritical, err.Error())
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return
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}
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conn.Close()
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c.Logger.Printf("[DEBUG] agent: check '%v' is passing", c.CheckID)
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c.Notify.UpdateCheck(c.CheckID, structs.HealthPassing, fmt.Sprintf("TCP connect %s: Success", c.TCP))
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}
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