mirror of https://github.com/status-im/consul.git
494 lines
13 KiB
Go
494 lines
13 KiB
Go
package agent
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import (
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"fmt"
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"github.com/hashicorp/consul/consul"
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"github.com/hashicorp/consul/consul/structs"
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"github.com/hashicorp/serf/serf"
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"io"
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"log"
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"net"
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"os"
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"strconv"
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"sync"
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)
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/*
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The agent is the long running process that is run on every machine.
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It exposes an RPC interface that is used by the CLI to control the
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agent. The agent runs the query interfaces like HTTP, DNS, and RPC.
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However, it can run in either a client, or server mode. In server
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mode, it runs a full Consul server. In client-only mode, it only forwards
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requests to other Consul servers.
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*/
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type Agent struct {
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config *Config
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// Used for writing our logs
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logger *log.Logger
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// Output sink for logs
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logOutput io.Writer
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// We have one of a client or a server, depending
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// on our configuration
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server *consul.Server
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client *consul.Client
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// state stores a local representation of the node,
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// services and checks. Used for anti-entropy.
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state localState
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// checkMonitors maps the check ID to an associated monitor
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// checkTTLs maps the check ID to an associated check TTL
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// checkLock protects updates to either
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checkMonitors map[string]*CheckMonitor
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checkTTLs map[string]*CheckTTL
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checkLock sync.Mutex
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shutdown bool
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shutdownCh chan struct{}
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shutdownLock sync.Mutex
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}
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// Create is used to create a new Agent. Returns
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// the agent or potentially an error.
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func Create(config *Config, logOutput io.Writer) (*Agent, error) {
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// Ensure we have a log sink
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if logOutput == nil {
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logOutput = os.Stderr
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}
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// Validate the config
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if config.Datacenter == "" {
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return nil, fmt.Errorf("Must configure a Datacenter")
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}
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if config.DataDir == "" {
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return nil, fmt.Errorf("Must configure a DataDir")
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}
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// Try to get an advertise address
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if config.AdvertiseAddr != "" {
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if ip := net.ParseIP(config.AdvertiseAddr); ip == nil {
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return nil, fmt.Errorf("Failed to parse advertise address: %v", config.AdvertiseAddr)
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}
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} else if config.BindAddr != "0.0.0.0" && config.BindAddr != "" {
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config.AdvertiseAddr = config.BindAddr
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} else {
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ip, err := consul.GetPrivateIP()
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if err != nil {
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return nil, fmt.Errorf("Failed to get advertise address: %v", err)
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}
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config.AdvertiseAddr = ip.IP.String()
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}
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agent := &Agent{
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config: config,
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logger: log.New(logOutput, "", log.LstdFlags),
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logOutput: logOutput,
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checkMonitors: make(map[string]*CheckMonitor),
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checkTTLs: make(map[string]*CheckTTL),
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shutdownCh: make(chan struct{}),
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}
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// Initialize the local state
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agent.state.Init(config, agent.logger)
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// Setup either the client or the server
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var err error
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if config.Server {
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err = agent.setupServer()
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agent.state.SetIface(agent.server)
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} else {
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err = agent.setupClient()
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agent.state.SetIface(agent.client)
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}
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if err != nil {
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return nil, err
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}
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return agent, nil
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}
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// consulConfig is used to return a consul configuration
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func (a *Agent) consulConfig() *consul.Config {
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// Start with the provided config or default config
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var base *consul.Config
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if a.config.ConsulConfig != nil {
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base = a.config.ConsulConfig
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} else {
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base = consul.DefaultConfig()
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}
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// Override with our config
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if a.config.Datacenter != "" {
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base.Datacenter = a.config.Datacenter
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}
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if a.config.DataDir != "" {
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base.DataDir = a.config.DataDir
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}
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if a.config.EncryptKey != "" {
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key, _ := a.config.EncryptBytes()
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base.SerfLANConfig.MemberlistConfig.SecretKey = key
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base.SerfWANConfig.MemberlistConfig.SecretKey = key
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}
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if a.config.NodeName != "" {
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base.NodeName = a.config.NodeName
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}
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if a.config.BindAddr != "" {
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base.SerfLANConfig.MemberlistConfig.BindAddr = a.config.BindAddr
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base.SerfWANConfig.MemberlistConfig.BindAddr = a.config.BindAddr
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}
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if a.config.Ports.SerfLan != 0 {
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base.SerfLANConfig.MemberlistConfig.BindPort = a.config.Ports.SerfLan
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base.SerfLANConfig.MemberlistConfig.AdvertisePort = a.config.Ports.SerfLan
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}
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if a.config.Ports.SerfWan != 0 {
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base.SerfWANConfig.MemberlistConfig.BindPort = a.config.Ports.SerfWan
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base.SerfWANConfig.MemberlistConfig.AdvertisePort = a.config.Ports.SerfWan
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}
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if a.config.BindAddr != "" {
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bindAddr := &net.TCPAddr{
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IP: net.ParseIP(a.config.BindAddr),
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Port: a.config.Ports.Server,
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}
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base.RPCAddr = bindAddr
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}
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if a.config.AdvertiseAddr != "" {
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base.SerfLANConfig.MemberlistConfig.AdvertiseAddr = a.config.AdvertiseAddr
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base.SerfWANConfig.MemberlistConfig.AdvertiseAddr = a.config.AdvertiseAddr
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base.RPCAdvertise = &net.TCPAddr{
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IP: net.ParseIP(a.config.AdvertiseAddr),
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Port: a.config.Ports.Server,
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}
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}
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if a.config.Bootstrap {
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base.Bootstrap = true
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}
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if a.config.Protocol > 0 {
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base.ProtocolVersion = uint8(a.config.Protocol)
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}
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// Copy the TLS configuration
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base.VerifyIncoming = a.config.VerifyIncoming
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base.VerifyOutgoing = a.config.VerifyOutgoing
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base.CAFile = a.config.CAFile
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base.CertFile = a.config.CertFile
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base.KeyFile = a.config.KeyFile
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// Setup the ServerUp callback
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base.ServerUp = a.state.ConsulServerUp
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// Setup the loggers
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base.LogOutput = a.logOutput
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return base
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}
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// setupServer is used to initialize the Consul server
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func (a *Agent) setupServer() error {
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server, err := consul.NewServer(a.consulConfig())
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if err != nil {
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return fmt.Errorf("Failed to start Consul server: %v", err)
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}
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a.server = server
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return nil
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}
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// setupClient is used to initialize the Consul client
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func (a *Agent) setupClient() error {
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client, err := consul.NewClient(a.consulConfig())
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if err != nil {
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return fmt.Errorf("Failed to start Consul client: %v", err)
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}
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a.client = client
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return nil
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}
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// RPC is used to make an RPC call to the Consul servers
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// This allows the agent to implement the Consul.Interface
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func (a *Agent) RPC(method string, args interface{}, reply interface{}) error {
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if a.server != nil {
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return a.server.RPC(method, args, reply)
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}
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return a.client.RPC(method, args, reply)
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}
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// Leave prepares the agent for a graceful shutdown
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func (a *Agent) Leave() error {
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if a.server != nil {
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return a.server.Leave()
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} else {
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return a.client.Leave()
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}
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}
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// Shutdown is used to hard stop the agent. Should be preceeded
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// by a call to Leave to do it gracefully.
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func (a *Agent) Shutdown() error {
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a.shutdownLock.Lock()
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defer a.shutdownLock.Unlock()
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if a.shutdown {
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return nil
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}
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// Stop all the checks
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a.checkLock.Lock()
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defer a.checkLock.Unlock()
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for _, chk := range a.checkMonitors {
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chk.Stop()
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}
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for _, chk := range a.checkTTLs {
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chk.Stop()
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}
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a.logger.Println("[INFO] agent: requesting shutdown")
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var err error
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if a.server != nil {
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err = a.server.Shutdown()
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} else {
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err = a.client.Shutdown()
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}
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a.logger.Println("[INFO] agent: shutdown complete")
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a.shutdown = true
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close(a.shutdownCh)
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return err
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}
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// ShutdownCh returns a channel that can be selected to wait
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// for the agent to perform a shutdown.
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func (a *Agent) ShutdownCh() <-chan struct{} {
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return a.shutdownCh
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}
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// JoinLAN is used to have the agent join a LAN cluster
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func (a *Agent) JoinLAN(addrs []string) (n int, err error) {
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a.logger.Printf("[INFO] agent: (LAN) joining: %v", addrs)
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if a.server != nil {
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n, err = a.server.JoinLAN(addrs)
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} else {
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n, err = a.client.JoinLAN(addrs)
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}
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a.logger.Printf("[INFO] agent: (LAN) joined: %d Err: %v", n, err)
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return
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}
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// JoinWAN is used to have the agent join a WAN cluster
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func (a *Agent) JoinWAN(addrs []string) (n int, err error) {
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a.logger.Printf("[INFO] agent: (WAN) joining: %v", addrs)
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if a.server != nil {
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n, err = a.server.JoinWAN(addrs)
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} else {
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err = fmt.Errorf("Must be a server to join WAN cluster")
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}
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a.logger.Printf("[INFO] agent: (WAN) joined: %d Err: %v", n, err)
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return
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}
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// ForceLeave is used to remove a failed node from the cluster
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func (a *Agent) ForceLeave(node string) (err error) {
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a.logger.Printf("[INFO] Force leaving node: %v", node)
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if a.server != nil {
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err = a.server.RemoveFailedNode(node)
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} else {
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err = a.client.RemoveFailedNode(node)
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}
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if err != nil {
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a.logger.Printf("[WARN] Failed to remove node: %v", err)
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}
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return err
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}
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// Used to retrieve the LAN members
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func (a *Agent) LANMembers() []serf.Member {
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if a.server != nil {
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return a.server.LANMembers()
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} else {
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return a.client.LANMembers()
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}
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}
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// Used to retrieve the WAN members
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func (a *Agent) WANMembers() []serf.Member {
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if a.server != nil {
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return a.server.WANMembers()
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} else {
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return nil
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}
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}
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// StartSync is called once Services and Checks are registered.
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// This is called to prevent a race between clients and the anti-entropy routines
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func (a *Agent) StartSync() {
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// Start the anti entropy routine
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go a.state.antiEntropy(a.shutdownCh)
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}
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// PauseSync is called to pause anti-entropy while bulk changes are make
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func (a *Agent) PauseSync() {
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a.state.Pause()
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}
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// ResumeSync is called to to unpause anti-entropy after bulk changes are make
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func (a *Agent) ResumeSync() {
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a.state.Resume()
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}
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// AddService is used to add a service entry.
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// This entry is persistent and the agent will make a best effort to
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// ensure it is registered
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func (a *Agent) AddService(service *structs.NodeService, chkType *CheckType) error {
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if service.Service == "" {
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return fmt.Errorf("Service name missing")
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}
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if service.ID == "" && service.Service != "" {
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service.ID = service.Service
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}
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if chkType != nil && !chkType.Valid() {
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return fmt.Errorf("Check type is not valid")
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}
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// Add the service
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a.state.AddService(service)
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// Create an associated health check
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if chkType != nil {
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check := &structs.HealthCheck{
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Node: a.config.NodeName,
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CheckID: fmt.Sprintf("service:%s", service.ID),
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Name: fmt.Sprintf("Service '%s' check", service.Service),
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Status: structs.HealthUnknown,
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Notes: "Initializing",
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ServiceID: service.ID,
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ServiceName: service.Service,
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}
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if err := a.AddCheck(check, chkType); err != nil {
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a.state.RemoveService(service.ID)
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return err
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}
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}
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return nil
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}
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// RemoveService is used to remove a service entry.
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// The agent will make a best effort to ensure it is deregistered
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func (a *Agent) RemoveService(serviceID string) error {
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// Remove service immeidately
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a.state.RemoveService(serviceID)
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// Deregister any associated health checks
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checkID := fmt.Sprintf("service:%s", serviceID)
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return a.RemoveCheck(checkID)
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}
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// AddCheck is used to add a health check to the agent.
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// This entry is persistent and the agent will make a best effort to
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// ensure it is registered. The Check may include a CheckType which
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// is used to automatically update the check status
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func (a *Agent) AddCheck(check *structs.HealthCheck, chkType *CheckType) error {
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if check.CheckID == "" {
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return fmt.Errorf("CheckID missing")
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}
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if chkType != nil && !chkType.Valid() {
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return fmt.Errorf("Check type is not valid")
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}
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a.checkLock.Lock()
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defer a.checkLock.Unlock()
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// Check if already registered
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if chkType != nil {
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if chkType.IsTTL() {
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if _, ok := a.checkTTLs[check.CheckID]; ok {
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return fmt.Errorf("CheckID is already registered")
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}
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ttl := &CheckTTL{
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Notify: &a.state,
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CheckID: check.CheckID,
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TTL: chkType.TTL,
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Logger: a.logger,
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}
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ttl.Start()
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a.checkTTLs[check.CheckID] = ttl
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} else {
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if _, ok := a.checkMonitors[check.CheckID]; ok {
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return fmt.Errorf("CheckID is already registered")
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}
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monitor := &CheckMonitor{
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Notify: &a.state,
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CheckID: check.CheckID,
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Script: chkType.Script,
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Interval: chkType.Interval,
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Logger: a.logger,
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}
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monitor.Start()
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a.checkMonitors[check.CheckID] = monitor
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}
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}
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// Add to the local state for anti-entropy
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a.state.AddCheck(check)
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return nil
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}
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// RemoveCheck is used to remove a health check.
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// The agent will make a best effort to ensure it is deregistered
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func (a *Agent) RemoveCheck(checkID string) error {
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// Add to the local state for anti-entropy
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a.state.RemoveCheck(checkID)
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a.checkLock.Lock()
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defer a.checkLock.Unlock()
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// Stop any monitors
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if check, ok := a.checkMonitors[checkID]; ok {
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check.Stop()
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delete(a.checkMonitors, checkID)
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}
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if check, ok := a.checkTTLs[checkID]; ok {
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check.Stop()
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delete(a.checkTTLs, checkID)
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}
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return nil
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}
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// UpdateCheck is used to update the status of a check.
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// This can only be used with checks of the TTL type.
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func (a *Agent) UpdateCheck(checkID, status, output string) error {
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a.checkLock.Lock()
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defer a.checkLock.Unlock()
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check, ok := a.checkTTLs[checkID]
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if !ok {
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return fmt.Errorf("CheckID does not have associated TTL")
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}
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// Set the status through CheckTTL to reset the TTL
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check.SetStatus(status, output)
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return nil
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}
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// Stats is used to get various debugging state from the sub-systems
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func (a *Agent) Stats() map[string]map[string]string {
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toString := func(v uint64) string {
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return strconv.FormatUint(v, 10)
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}
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var stats map[string]map[string]string
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if a.server != nil {
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stats = a.server.Stats()
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} else {
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stats = a.client.Stats()
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}
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stats["agent"] = map[string]string{
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"check_monitors": toString(uint64(len(a.checkMonitors))),
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"check_ttls": toString(uint64(len(a.checkTTLs))),
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"checks": toString(uint64(len(a.state.checks))),
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"services": toString(uint64(len(a.state.services))),
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}
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return stats
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}
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