consul/agent/structs/federation_state.go

144 lines
3.6 KiB
Go

package structs
import (
"sort"
"time"
)
// FederationStateOp is the operation for a request related to federation states.
type FederationStateOp string
const (
FederationStateUpsert FederationStateOp = "upsert"
FederationStateDelete FederationStateOp = "delete"
)
// FederationStateRequest is used to upsert and delete federation states.
type FederationStateRequest struct {
// Datacenter is the target for this request.
Datacenter string
// Op is the type of operation being requested.
Op FederationStateOp
// State is the federation state to upsert or in the case of a delete
// only the State.Datacenter field should be set.
State *FederationState
// WriteRequest is a common struct containing ACL tokens and other
// write-related common elements for requests.
WriteRequest
}
// RequestDatacenter returns the datacenter for a given request.
func (c *FederationStateRequest) RequestDatacenter() string {
return c.Datacenter
}
// FederationStates is a list of federation states.
type FederationStates []*FederationState
// Sort sorts federation states by their datacenter.
func (listings FederationStates) Sort() {
sort.Slice(listings, func(i, j int) bool {
return listings[i].Datacenter < listings[j].Datacenter
})
}
// FederationState defines some WAN federation related state that should be
// cross-shared between all datacenters joined on the WAN. One record exists
// per datacenter.
type FederationState struct {
// Datacenter is the name of the datacenter.
Datacenter string
// MeshGateways is a snapshot of the catalog state for all mesh gateways in
// this datacenter.
MeshGateways CheckServiceNodes `json:",omitempty"`
// UpdatedAt keeps track of when this record was modified.
UpdatedAt time.Time
// PrimaryModifyIndex is the ModifyIndex of the original data as it exists
// in the primary datacenter.
PrimaryModifyIndex uint64
// RaftIndex is local raft data.
RaftIndex
}
// IsSame is used to compare two federation states for the purposes of
// anti-entropy.
func (c *FederationState) IsSame(other *FederationState) bool {
if c.Datacenter != other.Datacenter {
return false
}
// We don't include the UpdatedAt field in this comparison because that is
// only updated when we re-persist.
if len(c.MeshGateways) != len(other.MeshGateways) {
return false
}
// NOTE: we don't bother to sort these since the order is going to be
// already defined by how the catalog returns results which should be
// stable enough.
for i := 0; i < len(c.MeshGateways); i++ {
a := c.MeshGateways[i]
b := other.MeshGateways[i]
if !a.Node.IsSame(b.Node) {
return false
}
if !a.Service.IsSame(b.Service) {
return false
}
if len(a.Checks) != len(b.Checks) {
return false
}
for j := 0; j < len(a.Checks); j++ {
ca := a.Checks[j]
cb := b.Checks[j]
if !ca.IsSame(cb) {
return false
}
}
}
return true
}
// FederationStateQuery is used to query federation states.
type FederationStateQuery struct {
// Datacenter is the target this request is intended for.
Datacenter string
// TargetDatacenter is the name of a datacenter to fetch the federation state for.
TargetDatacenter string
// Options for queries
QueryOptions
}
// RequestDatacenter returns the datacenter for a given request.
func (c *FederationStateQuery) RequestDatacenter() string {
return c.TargetDatacenter
}
// FederationStateResponse is the response to a FederationStateQuery request.
type FederationStateResponse struct {
State *FederationState
QueryMeta
}
// IndexedFederationStates represents the list of all federation states.
type IndexedFederationStates struct {
States FederationStates
QueryMeta
}