mirror of https://github.com/status-im/consul.git
488 lines
16 KiB
Go
488 lines
16 KiB
Go
// The retryablehttp package provides a familiar HTTP client interface with
|
|
// automatic retries and exponential backoff. It is a thin wrapper over the
|
|
// standard net/http client library and exposes nearly the same public API.
|
|
// This makes retryablehttp very easy to drop into existing programs.
|
|
//
|
|
// retryablehttp performs automatic retries under certain conditions. Mainly, if
|
|
// an error is returned by the client (connection errors etc), or if a 500-range
|
|
// response is received, then a retry is invoked. Otherwise, the response is
|
|
// returned and left to the caller to interpret.
|
|
//
|
|
// Requests which take a request body should provide a non-nil function
|
|
// parameter. The best choice is to provide either a function satisfying
|
|
// ReaderFunc which provides multiple io.Readers in an efficient manner, a
|
|
// *bytes.Buffer (the underlying raw byte slice will be used) or a raw byte
|
|
// slice. As it is a reference type, and we will wrap it as needed by readers,
|
|
// we can efficiently re-use the request body without needing to copy it. If an
|
|
// io.Reader (such as a *bytes.Reader) is provided, the full body will be read
|
|
// prior to the first request, and will be efficiently re-used for any retries.
|
|
// ReadSeeker can be used, but some users have observed occasional data races
|
|
// between the net/http library and the Seek functionality of some
|
|
// implementations of ReadSeeker, so should be avoided if possible.
|
|
package retryablehttp
|
|
|
|
import (
|
|
"bytes"
|
|
"fmt"
|
|
"io"
|
|
"io/ioutil"
|
|
"log"
|
|
"math"
|
|
"math/rand"
|
|
"net/http"
|
|
"net/url"
|
|
"os"
|
|
"strings"
|
|
"time"
|
|
|
|
"github.com/hashicorp/go-cleanhttp"
|
|
)
|
|
|
|
var (
|
|
// Default retry configuration
|
|
defaultRetryWaitMin = 1 * time.Second
|
|
defaultRetryWaitMax = 30 * time.Second
|
|
defaultRetryMax = 4
|
|
|
|
// defaultClient is used for performing requests without explicitly making
|
|
// a new client. It is purposely private to avoid modifications.
|
|
defaultClient = NewClient()
|
|
|
|
// We need to consume response bodies to maintain http connections, but
|
|
// limit the size we consume to respReadLimit.
|
|
respReadLimit = int64(4096)
|
|
)
|
|
|
|
// ReaderFunc is the type of function that can be given natively to NewRequest
|
|
type ReaderFunc func() (io.Reader, error)
|
|
|
|
// LenReader is an interface implemented by many in-memory io.Reader's. Used
|
|
// for automatically sending the right Content-Length header when possible.
|
|
type LenReader interface {
|
|
Len() int
|
|
}
|
|
|
|
// Request wraps the metadata needed to create HTTP requests.
|
|
type Request struct {
|
|
// body is a seekable reader over the request body payload. This is
|
|
// used to rewind the request data in between retries.
|
|
body ReaderFunc
|
|
|
|
// Embed an HTTP request directly. This makes a *Request act exactly
|
|
// like an *http.Request so that all meta methods are supported.
|
|
*http.Request
|
|
}
|
|
|
|
// NewRequest creates a new wrapped request.
|
|
func NewRequest(method, url string, rawBody interface{}) (*Request, error) {
|
|
var err error
|
|
var body ReaderFunc
|
|
var contentLength int64
|
|
|
|
if rawBody != nil {
|
|
switch rawBody.(type) {
|
|
// If they gave us a function already, great! Use it.
|
|
case ReaderFunc:
|
|
body = rawBody.(ReaderFunc)
|
|
tmp, err := body()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if lr, ok := tmp.(LenReader); ok {
|
|
contentLength = int64(lr.Len())
|
|
}
|
|
if c, ok := tmp.(io.Closer); ok {
|
|
c.Close()
|
|
}
|
|
|
|
case func() (io.Reader, error):
|
|
body = rawBody.(func() (io.Reader, error))
|
|
tmp, err := body()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
if lr, ok := tmp.(LenReader); ok {
|
|
contentLength = int64(lr.Len())
|
|
}
|
|
if c, ok := tmp.(io.Closer); ok {
|
|
c.Close()
|
|
}
|
|
|
|
// If a regular byte slice, we can read it over and over via new
|
|
// readers
|
|
case []byte:
|
|
buf := rawBody.([]byte)
|
|
body = func() (io.Reader, error) {
|
|
return bytes.NewReader(buf), nil
|
|
}
|
|
contentLength = int64(len(buf))
|
|
|
|
// If a bytes.Buffer we can read the underlying byte slice over and
|
|
// over
|
|
case *bytes.Buffer:
|
|
buf := rawBody.(*bytes.Buffer)
|
|
body = func() (io.Reader, error) {
|
|
return bytes.NewReader(buf.Bytes()), nil
|
|
}
|
|
contentLength = int64(buf.Len())
|
|
|
|
// We prioritize *bytes.Reader here because we don't really want to
|
|
// deal with it seeking so want it to match here instead of the
|
|
// io.ReadSeeker case.
|
|
case *bytes.Reader:
|
|
buf, err := ioutil.ReadAll(rawBody.(*bytes.Reader))
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
body = func() (io.Reader, error) {
|
|
return bytes.NewReader(buf), nil
|
|
}
|
|
contentLength = int64(len(buf))
|
|
|
|
// Compat case
|
|
case io.ReadSeeker:
|
|
raw := rawBody.(io.ReadSeeker)
|
|
body = func() (io.Reader, error) {
|
|
raw.Seek(0, 0)
|
|
return ioutil.NopCloser(raw), nil
|
|
}
|
|
if lr, ok := raw.(LenReader); ok {
|
|
contentLength = int64(lr.Len())
|
|
}
|
|
|
|
// Read all in so we can reset
|
|
case io.Reader:
|
|
buf, err := ioutil.ReadAll(rawBody.(io.Reader))
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
body = func() (io.Reader, error) {
|
|
return bytes.NewReader(buf), nil
|
|
}
|
|
contentLength = int64(len(buf))
|
|
|
|
default:
|
|
return nil, fmt.Errorf("cannot handle type %T", rawBody)
|
|
}
|
|
}
|
|
|
|
httpReq, err := http.NewRequest(method, url, nil)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
httpReq.ContentLength = contentLength
|
|
|
|
return &Request{body, httpReq}, nil
|
|
}
|
|
|
|
// RequestLogHook allows a function to run before each retry. The HTTP
|
|
// request which will be made, and the retry number (0 for the initial
|
|
// request) are available to users. The internal logger is exposed to
|
|
// consumers.
|
|
type RequestLogHook func(*log.Logger, *http.Request, int)
|
|
|
|
// ResponseLogHook is like RequestLogHook, but allows running a function
|
|
// on each HTTP response. This function will be invoked at the end of
|
|
// every HTTP request executed, regardless of whether a subsequent retry
|
|
// needs to be performed or not. If the response body is read or closed
|
|
// from this method, this will affect the response returned from Do().
|
|
type ResponseLogHook func(*log.Logger, *http.Response)
|
|
|
|
// CheckRetry specifies a policy for handling retries. It is called
|
|
// following each request with the response and error values returned by
|
|
// the http.Client. If CheckRetry returns false, the Client stops retrying
|
|
// and returns the response to the caller. If CheckRetry returns an error,
|
|
// that error value is returned in lieu of the error from the request. The
|
|
// Client will close any response body when retrying, but if the retry is
|
|
// aborted it is up to the CheckResponse callback to properly close any
|
|
// response body before returning.
|
|
type CheckRetry func(resp *http.Response, err error) (bool, error)
|
|
|
|
// Backoff specifies a policy for how long to wait between retries.
|
|
// It is called after a failing request to determine the amount of time
|
|
// that should pass before trying again.
|
|
type Backoff func(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration
|
|
|
|
// ErrorHandler is called if retries are expired, containing the last status
|
|
// from the http library. If not specified, default behavior for the library is
|
|
// to close the body and return an error indicating how many tries were
|
|
// attempted. If overriding this, be sure to close the body if needed.
|
|
type ErrorHandler func(resp *http.Response, err error, numTries int) (*http.Response, error)
|
|
|
|
// Client is used to make HTTP requests. It adds additional functionality
|
|
// like automatic retries to tolerate minor outages.
|
|
type Client struct {
|
|
HTTPClient *http.Client // Internal HTTP client.
|
|
Logger *log.Logger // Customer logger instance.
|
|
|
|
RetryWaitMin time.Duration // Minimum time to wait
|
|
RetryWaitMax time.Duration // Maximum time to wait
|
|
RetryMax int // Maximum number of retries
|
|
|
|
// RequestLogHook allows a user-supplied function to be called
|
|
// before each retry.
|
|
RequestLogHook RequestLogHook
|
|
|
|
// ResponseLogHook allows a user-supplied function to be called
|
|
// with the response from each HTTP request executed.
|
|
ResponseLogHook ResponseLogHook
|
|
|
|
// CheckRetry specifies the policy for handling retries, and is called
|
|
// after each request. The default policy is DefaultRetryPolicy.
|
|
CheckRetry CheckRetry
|
|
|
|
// Backoff specifies the policy for how long to wait between retries
|
|
Backoff Backoff
|
|
|
|
// ErrorHandler specifies the custom error handler to use, if any
|
|
ErrorHandler ErrorHandler
|
|
}
|
|
|
|
// NewClient creates a new Client with default settings.
|
|
func NewClient() *Client {
|
|
return &Client{
|
|
HTTPClient: cleanhttp.DefaultClient(),
|
|
Logger: log.New(os.Stderr, "", log.LstdFlags),
|
|
RetryWaitMin: defaultRetryWaitMin,
|
|
RetryWaitMax: defaultRetryWaitMax,
|
|
RetryMax: defaultRetryMax,
|
|
CheckRetry: DefaultRetryPolicy,
|
|
Backoff: DefaultBackoff,
|
|
}
|
|
}
|
|
|
|
// DefaultRetryPolicy provides a default callback for Client.CheckRetry, which
|
|
// will retry on connection errors and server errors.
|
|
func DefaultRetryPolicy(resp *http.Response, err error) (bool, error) {
|
|
if err != nil {
|
|
return true, err
|
|
}
|
|
// Check the response code. We retry on 500-range responses to allow
|
|
// the server time to recover, as 500's are typically not permanent
|
|
// errors and may relate to outages on the server side. This will catch
|
|
// invalid response codes as well, like 0 and 999.
|
|
if resp.StatusCode == 0 || (resp.StatusCode >= 500 && resp.StatusCode != 501) {
|
|
return true, nil
|
|
}
|
|
|
|
return false, nil
|
|
}
|
|
|
|
// DefaultBackoff provides a default callback for Client.Backoff which
|
|
// will perform exponential backoff based on the attempt number and limited
|
|
// by the provided minimum and maximum durations.
|
|
func DefaultBackoff(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration {
|
|
mult := math.Pow(2, float64(attemptNum)) * float64(min)
|
|
sleep := time.Duration(mult)
|
|
if float64(sleep) != mult || sleep > max {
|
|
sleep = max
|
|
}
|
|
return sleep
|
|
}
|
|
|
|
// LinearJitterBackoff provides a callback for Client.Backoff which will
|
|
// perform linear backoff based on the attempt number and with jitter to
|
|
// prevent a thundering herd.
|
|
//
|
|
// min and max here are *not* absolute values. The number to be multipled by
|
|
// the attempt number will be chosen at random from between them, thus they are
|
|
// bounding the jitter.
|
|
//
|
|
// For instance:
|
|
// * To get strictly linear backoff of one second increasing each retry, set
|
|
// both to one second (1s, 2s, 3s, 4s, ...)
|
|
// * To get a small amount of jitter centered around one second increasing each
|
|
// retry, set to around one second, such as a min of 800ms and max of 1200ms
|
|
// (892ms, 2102ms, 2945ms, 4312ms, ...)
|
|
// * To get extreme jitter, set to a very wide spread, such as a min of 100ms
|
|
// and a max of 20s (15382ms, 292ms, 51321ms, 35234ms, ...)
|
|
func LinearJitterBackoff(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration {
|
|
// attemptNum always starts at zero but we want to start at 1 for multiplication
|
|
attemptNum++
|
|
|
|
if max <= min {
|
|
// Unclear what to do here, or they are the same, so return min *
|
|
// attemptNum
|
|
return min * time.Duration(attemptNum)
|
|
}
|
|
|
|
// Seed rand; doing this every time is fine
|
|
rand := rand.New(rand.NewSource(int64(time.Now().Nanosecond())))
|
|
|
|
// Pick a random number that lies somewhere between the min and max and
|
|
// multiply by the attemptNum. attemptNum starts at zero so we always
|
|
// increment here. We first get a random percentage, then apply that to the
|
|
// difference between min and max, and add to min.
|
|
jitter := rand.Float64() * float64(max-min)
|
|
jitterMin := int64(jitter) + int64(min)
|
|
return time.Duration(jitterMin * int64(attemptNum))
|
|
}
|
|
|
|
// PassthroughErrorHandler is an ErrorHandler that directly passes through the
|
|
// values from the net/http library for the final request. The body is not
|
|
// closed.
|
|
func PassthroughErrorHandler(resp *http.Response, err error, _ int) (*http.Response, error) {
|
|
return resp, err
|
|
}
|
|
|
|
// Do wraps calling an HTTP method with retries.
|
|
func (c *Client) Do(req *Request) (*http.Response, error) {
|
|
if c.Logger != nil {
|
|
c.Logger.Printf("[DEBUG] %s %s", req.Method, req.URL)
|
|
}
|
|
|
|
var resp *http.Response
|
|
var err error
|
|
|
|
for i := 0; ; i++ {
|
|
var code int // HTTP response code
|
|
|
|
// Always rewind the request body when non-nil.
|
|
if req.body != nil {
|
|
body, err := req.body()
|
|
if err != nil {
|
|
return resp, err
|
|
}
|
|
if c, ok := body.(io.ReadCloser); ok {
|
|
req.Request.Body = c
|
|
} else {
|
|
req.Request.Body = ioutil.NopCloser(body)
|
|
}
|
|
}
|
|
|
|
if c.RequestLogHook != nil {
|
|
c.RequestLogHook(c.Logger, req.Request, i)
|
|
}
|
|
|
|
// Attempt the request
|
|
resp, err = c.HTTPClient.Do(req.Request)
|
|
if resp != nil {
|
|
code = resp.StatusCode
|
|
}
|
|
|
|
// Check if we should continue with retries.
|
|
checkOK, checkErr := c.CheckRetry(resp, err)
|
|
|
|
if err != nil {
|
|
if c.Logger != nil {
|
|
c.Logger.Printf("[ERR] %s %s request failed: %v", req.Method, req.URL, err)
|
|
}
|
|
} else {
|
|
// Call this here to maintain the behavior of logging all requests,
|
|
// even if CheckRetry signals to stop.
|
|
if c.ResponseLogHook != nil {
|
|
// Call the response logger function if provided.
|
|
c.ResponseLogHook(c.Logger, resp)
|
|
}
|
|
}
|
|
|
|
// Now decide if we should continue.
|
|
if !checkOK {
|
|
if checkErr != nil {
|
|
err = checkErr
|
|
}
|
|
return resp, err
|
|
}
|
|
|
|
// We do this before drainBody beause there's no need for the I/O if
|
|
// we're breaking out
|
|
remain := c.RetryMax - i
|
|
if remain <= 0 {
|
|
break
|
|
}
|
|
|
|
// We're going to retry, consume any response to reuse the connection.
|
|
if err == nil && resp != nil {
|
|
c.drainBody(resp.Body)
|
|
}
|
|
|
|
wait := c.Backoff(c.RetryWaitMin, c.RetryWaitMax, i, resp)
|
|
desc := fmt.Sprintf("%s %s", req.Method, req.URL)
|
|
if code > 0 {
|
|
desc = fmt.Sprintf("%s (status: %d)", desc, code)
|
|
}
|
|
if c.Logger != nil {
|
|
c.Logger.Printf("[DEBUG] %s: retrying in %s (%d left)", desc, wait, remain)
|
|
}
|
|
time.Sleep(wait)
|
|
}
|
|
|
|
if c.ErrorHandler != nil {
|
|
return c.ErrorHandler(resp, err, c.RetryMax+1)
|
|
}
|
|
|
|
// By default, we close the response body and return an error without
|
|
// returning the response
|
|
if resp != nil {
|
|
resp.Body.Close()
|
|
}
|
|
return nil, fmt.Errorf("%s %s giving up after %d attempts",
|
|
req.Method, req.URL, c.RetryMax+1)
|
|
}
|
|
|
|
// Try to read the response body so we can reuse this connection.
|
|
func (c *Client) drainBody(body io.ReadCloser) {
|
|
defer body.Close()
|
|
_, err := io.Copy(ioutil.Discard, io.LimitReader(body, respReadLimit))
|
|
if err != nil {
|
|
if c.Logger != nil {
|
|
c.Logger.Printf("[ERR] error reading response body: %v", err)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get is a shortcut for doing a GET request without making a new client.
|
|
func Get(url string) (*http.Response, error) {
|
|
return defaultClient.Get(url)
|
|
}
|
|
|
|
// Get is a convenience helper for doing simple GET requests.
|
|
func (c *Client) Get(url string) (*http.Response, error) {
|
|
req, err := NewRequest("GET", url, nil)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
return c.Do(req)
|
|
}
|
|
|
|
// Head is a shortcut for doing a HEAD request without making a new client.
|
|
func Head(url string) (*http.Response, error) {
|
|
return defaultClient.Head(url)
|
|
}
|
|
|
|
// Head is a convenience method for doing simple HEAD requests.
|
|
func (c *Client) Head(url string) (*http.Response, error) {
|
|
req, err := NewRequest("HEAD", url, nil)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
return c.Do(req)
|
|
}
|
|
|
|
// Post is a shortcut for doing a POST request without making a new client.
|
|
func Post(url, bodyType string, body interface{}) (*http.Response, error) {
|
|
return defaultClient.Post(url, bodyType, body)
|
|
}
|
|
|
|
// Post is a convenience method for doing simple POST requests.
|
|
func (c *Client) Post(url, bodyType string, body interface{}) (*http.Response, error) {
|
|
req, err := NewRequest("POST", url, body)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
req.Header.Set("Content-Type", bodyType)
|
|
return c.Do(req)
|
|
}
|
|
|
|
// PostForm is a shortcut to perform a POST with form data without creating
|
|
// a new client.
|
|
func PostForm(url string, data url.Values) (*http.Response, error) {
|
|
return defaultClient.PostForm(url, data)
|
|
}
|
|
|
|
// PostForm is a convenience method for doing simple POST operations using
|
|
// pre-filled url.Values form data.
|
|
func (c *Client) PostForm(url string, data url.Values) (*http.Response, error) {
|
|
return c.Post(url, "application/x-www-form-urlencoded", strings.NewReader(data.Encode()))
|
|
}
|