mirror of https://github.com/status-im/consul.git
284 lines
9.3 KiB
JavaScript
284 lines
9.3 KiB
JavaScript
import CollectionComponent from 'ember-collection/components/ember-collection';
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import needsRevalidate from 'ember-collection/utils/needs-revalidate';
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import identity from 'ember-collection/utils/identity';
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import Grid from 'ember-collection/layouts/grid';
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import SlotsMixin from 'block-slots';
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import WithResizing from 'consul-ui/mixins/with-resizing';
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import style from 'ember-computed-style';
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import { inject as service } from '@ember/service';
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import { computed, get, set } from '@ember/object';
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/**
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* Heavily extended `ember-collection` component
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* This adds support for z-index calculations to enable
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* Popup menus to pop over either rows above or below
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* the popup.
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* Additionally adds calculations for figuring out what the height
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* of the tabular component should be depending on the other elements
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* in the page.
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* Currently everything is here together for clarity, but to be split up
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* in the future
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*/
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// need to copy Cell in wholesale as there is no way to import it
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// there is no change made to `Cell` here, its only here as its
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// private in `ember-collection`
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// TODO: separate both Cell and ZIndexedGrid out
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class Cell {
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constructor(key, item, index, style) {
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this.key = key;
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this.hidden = false;
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this.item = item;
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this.index = index;
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this.style = style;
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}
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}
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// this is an amount of rows in the table NOT items
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// unlikely to have 10000 DOM rows ever :)
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const maxZIndex = 10000;
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// Adds z-index styling to the default Grid
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class ZIndexedGrid extends Grid {
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formatItemStyle(index, w, h, checked) {
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let style = super.formatItemStyle(index, w, h);
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// count backwards from maxZIndex
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let zIndex = maxZIndex - index;
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// apart from the row that contains an opened dropdown menu
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// this one should be highest z-index, so use max plus 1
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if (checked == index) {
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zIndex = maxZIndex + 1;
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}
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style += 'z-index: ' + zIndex;
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return style;
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}
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}
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/**
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* The tabular-collection can contain 'actions' the UI for which
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* uses dropdown 'action groups', so a group of different actions.
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* State makes use of native HTML state using radiogroups
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* to ensure that only a single dropdown can be open at one time.
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* Therefore we listen to change events to do anything extra when
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* a dropdown is opened (the change function is bound to the instance of
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* the `tabular-component` on init, hoisted here for visibility)
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*
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* The extra functionality we have here is to detect whether the opened
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* dropdown menu would be cut off or not if it 'dropped down'.
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* If it would be cut off we use CSS to 'drop it up' instead.
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* We also set this row to have the max z-index here, and mark this
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* row as the 'checked row' for when a scroll/grid re-calculation is
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* performed
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*/
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const change = function(e) {
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if (e instanceof MouseEvent) {
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return;
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}
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// TODO: Why am I getting a jQuery event here?!
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if (e instanceof Event) {
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const value = e.currentTarget.value;
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if (value != get(this, 'checked')) {
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set(this, 'checked', value);
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// 'actions_close' would mean that all menus have been closed
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// therefore we don't need to calculate
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if (e.currentTarget.getAttribute('id') !== 'actions_close') {
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const dom = get(this, 'dom');
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const $tr = dom.closest('tr', e.currentTarget);
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const $group = dom.sibling(e.currentTarget, 'ul');
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const $footer = dom.element('footer[role="contentinfo"]');
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const groupRect = $group.getBoundingClientRect();
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const footerRect = $footer.getBoundingClientRect();
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const groupBottom = groupRect.top + $group.clientHeight;
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const footerTop = footerRect.top;
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if (groupBottom > footerTop) {
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$group.classList.add('above');
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} else {
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$group.classList.remove('above');
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}
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$tr.style.zIndex = maxZIndex + 1;
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}
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} else {
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set(this, 'checked', null);
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}
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} else if (e.detail && e.detail.index) {
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if (e.detail.confirming) {
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this.confirming.push(e.detail.index);
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} else {
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const pos = this.confirming.indexOf(e.detail.index);
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if (pos !== -1) {
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this.confirming.splice(pos, 1);
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}
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}
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}
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};
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export default CollectionComponent.extend(SlotsMixin, WithResizing, {
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tagName: 'table',
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classNames: ['dom-recycling'],
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attributeBindings: ['style'],
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width: 1150,
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rowHeight: 50,
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maxHeight: 500,
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style: style('getStyle'),
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checked: null,
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hasCaption: false,
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dom: service('dom'),
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init: function() {
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this._super(...arguments);
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this.change = change.bind(this);
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this.confirming = [];
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// TODO: The row height should auto calculate properly from the CSS
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this['cell-layout'] = new ZIndexedGrid(get(this, 'width'), get(this, 'rowHeight'));
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},
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getStyle: computed('rowHeight', '_items', 'maxRows', 'maxHeight', function() {
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const maxRows = get(this, 'rows');
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let rows = get(this._items || [], 'length');
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if (maxRows) {
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rows = Math.min(maxRows, rows);
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}
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const height = get(this, 'rowHeight') * rows + 29;
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return {
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height: Math.min(get(this, 'maxHeight'), height),
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};
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}),
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resize: function(e) {
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const $tbody = this.element;
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const dom = get(this, 'dom');
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const $appContent = dom.element('main > div');
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if ($appContent) {
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const border = 1;
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const rect = $tbody.getBoundingClientRect();
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const $footer = dom.element('footer[role="contentinfo"]');
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const space = rect.top + $footer.clientHeight + border;
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const height = e.detail.height - space;
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this.set('maxHeight', Math.max(0, height));
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// TODO: The row height should auto calculate properly from the CSS
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this['cell-layout'] = new ZIndexedGrid($appContent.clientWidth, get(this, 'rowHeight'));
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this.updateItems();
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this.updateScrollPosition();
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}
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},
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willRender: function() {
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this._super(...arguments);
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set(this, 'hasCaption', this._isRegistered('caption'));
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set(this, 'hasActions', this._isRegistered('actions'));
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},
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// `ember-collection` bug workaround
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// https://github.com/emberjs/ember-collection/issues/138
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_needsRevalidate: function() {
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if (this.isDestroyed || this.isDestroying) {
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return;
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}
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if (this._isGlimmer2()) {
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this.rerender();
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} else {
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needsRevalidate(this);
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}
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},
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// need to overwrite this completely so I can pass through the checked index
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// unfortunately the nicest way I could think to do this is to copy this in wholesale
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// to add an extra argument for `formatItemStyle` in 3 places
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// tradeoff between changing as little code as possible in the original code
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updateCells: function() {
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if (!this._items) {
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return;
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}
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const numItems = get(this._items, 'length');
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if (this._cellLayout.length !== numItems) {
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this._cellLayout.length = numItems;
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}
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var priorMap = this._cellMap;
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var cellMap = Object.create(null);
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var index = this._cellLayout.indexAt(
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this._scrollLeft,
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this._scrollTop,
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this._clientWidth,
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this._clientHeight
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);
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var count = this._cellLayout.count(
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this._scrollLeft,
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this._scrollTop,
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this._clientWidth,
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this._clientHeight
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);
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var items = this._items;
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var bufferBefore = Math.min(index, this._buffer);
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index -= bufferBefore;
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count += bufferBefore;
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count = Math.min(count + this._buffer, get(items, 'length') - index);
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var i, style, itemIndex, itemKey, cell;
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var newItems = [];
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for (i = 0; i < count; i++) {
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itemIndex = index + i;
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itemKey = identity(items.objectAt(itemIndex));
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if (priorMap) {
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cell = priorMap[itemKey];
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}
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if (cell) {
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// additional `checked` argument
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style = this._cellLayout.formatItemStyle(
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itemIndex,
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this._clientWidth,
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this._clientHeight,
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this.checked
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);
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set(cell, 'style', style);
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set(cell, 'hidden', false);
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set(cell, 'key', itemKey);
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cellMap[itemKey] = cell;
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} else {
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newItems.push(itemIndex);
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}
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}
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for (i = 0; i < this._cells.length; i++) {
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cell = this._cells[i];
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if (!cellMap[cell.key]) {
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if (newItems.length) {
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itemIndex = newItems.pop();
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let item = items.objectAt(itemIndex);
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itemKey = identity(item);
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// additional `checked` argument
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style = this._cellLayout.formatItemStyle(
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itemIndex,
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this._clientWidth,
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this._clientHeight,
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this.checked
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);
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set(cell, 'style', style);
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set(cell, 'key', itemKey);
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set(cell, 'index', itemIndex);
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set(cell, 'item', item);
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set(cell, 'hidden', false);
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cellMap[itemKey] = cell;
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} else {
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set(cell, 'hidden', true);
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set(cell, 'style', 'height: 0; display: none;');
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}
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}
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}
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for (i = 0; i < newItems.length; i++) {
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itemIndex = newItems[i];
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let item = items.objectAt(itemIndex);
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itemKey = identity(item);
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// additional `checked` argument
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style = this._cellLayout.formatItemStyle(
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itemIndex,
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this._clientWidth,
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this._clientHeight,
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this.checked
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);
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cell = new Cell(itemKey, item, itemIndex, style);
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cellMap[itemKey] = cell;
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this._cells.pushObject(cell);
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}
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this._cellMap = cellMap;
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},
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actions: {
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click: function(e) {
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return get(this, 'dom').clickFirstAnchor(e);
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},
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},
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});
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