consul/consul/leader_test.go

395 lines
8.7 KiB
Go

package consul
import (
"fmt"
"github.com/hashicorp/consul/consul/structs"
"github.com/hashicorp/serf/serf"
"os"
"testing"
"time"
)
func TestLeader_RegisterMember(t *testing.T) {
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Wait until we have a leader
time.Sleep(100 * time.Millisecond)
// Try to join
addr := fmt.Sprintf("127.0.0.1:%d",
s1.config.SerfLANConfig.MemberlistConfig.BindPort)
if _, err := c1.JoinLAN([]string{addr}); err != nil {
t.Fatalf("err: %v", err)
}
// Wait for registration
time.Sleep(10 * time.Millisecond)
// Client should be registered
state := s1.fsm.State()
_, found, _ := state.GetNode(c1.config.NodeName)
if !found {
t.Fatalf("client not registered")
}
// Should have a check
_, checks := state.NodeChecks(c1.config.NodeName)
if len(checks) != 1 {
t.Fatalf("client missing check")
}
if checks[0].CheckID != SerfCheckID {
t.Fatalf("bad check: %v", checks[0])
}
if checks[0].Name != SerfCheckName {
t.Fatalf("bad check: %v", checks[0])
}
if checks[0].Status != structs.HealthPassing {
t.Fatalf("bad check: %v", checks[0])
}
// Server should be registered
_, found, _ = state.GetNode(s1.config.NodeName)
if !found {
t.Fatalf("server not registered")
}
// Service should be registered
_, services := state.NodeServices(s1.config.NodeName)
if _, ok := services.Services["consul"]; !ok {
t.Fatalf("consul service not registered: %v", services)
}
}
func TestLeader_FailedMember(t *testing.T) {
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Wait until we have a leader
time.Sleep(100 * time.Millisecond)
// Try to join
addr := fmt.Sprintf("127.0.0.1:%d",
s1.config.SerfLANConfig.MemberlistConfig.BindPort)
if _, err := c1.JoinLAN([]string{addr}); err != nil {
t.Fatalf("err: %v", err)
}
// Fail the member
c1.Shutdown()
// Wait for failure detection
time.Sleep(500 * time.Millisecond)
// Should be registered
state := s1.fsm.State()
_, found, _ := state.GetNode(c1.config.NodeName)
if !found {
t.Fatalf("client not registered")
}
// Should have a check
_, checks := state.NodeChecks(c1.config.NodeName)
if len(checks) != 1 {
t.Fatalf("client missing check")
}
if checks[0].CheckID != SerfCheckID {
t.Fatalf("bad check: %v", checks[0])
}
if checks[0].Name != SerfCheckName {
t.Fatalf("bad check: %v", checks[0])
}
if checks[0].Status != structs.HealthCritical {
t.Fatalf("bad check: %v", checks[0])
}
}
func TestLeader_LeftMember(t *testing.T) {
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Wait until we have a leader
time.Sleep(100 * time.Millisecond)
// Try to join
addr := fmt.Sprintf("127.0.0.1:%d",
s1.config.SerfLANConfig.MemberlistConfig.BindPort)
if _, err := c1.JoinLAN([]string{addr}); err != nil {
t.Fatalf("err: %v", err)
}
// Wait for registration
time.Sleep(10 * time.Millisecond)
// Should be registered
state := s1.fsm.State()
_, found, _ := state.GetNode(c1.config.NodeName)
if !found {
t.Fatalf("client not registered")
}
// Node should leave
c1.Leave()
c1.Shutdown()
// Wait for failure detection
time.Sleep(500 * time.Millisecond)
// Should be deregistered
_, found, _ = state.GetNode(c1.config.NodeName)
if found {
t.Fatalf("client registered")
}
}
func TestLeader_ReapMember(t *testing.T) {
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Wait until we have a leader
time.Sleep(100 * time.Millisecond)
// Try to join
addr := fmt.Sprintf("127.0.0.1:%d",
s1.config.SerfLANConfig.MemberlistConfig.BindPort)
if _, err := c1.JoinLAN([]string{addr}); err != nil {
t.Fatalf("err: %v", err)
}
// Wait for registration
time.Sleep(10 * time.Millisecond)
// Should be registered
state := s1.fsm.State()
_, found, _ := state.GetNode(c1.config.NodeName)
if !found {
t.Fatalf("client not registered")
}
// Simulate a node reaping
mems := s1.LANMembers()
var c1mem serf.Member
for _, m := range mems {
if m.Name == c1.config.NodeName {
c1mem = m
c1mem.Status = StatusReap
break
}
}
s1.reconcileCh <- c1mem
// Wait to reconcile
time.Sleep(10 * time.Millisecond)
// Should be deregistered
_, found, _ = state.GetNode(c1.config.NodeName)
if found {
t.Fatalf("client registered")
}
}
func TestLeader_Reconcile_ReapMember(t *testing.T) {
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
// Wait until we have a leader
time.Sleep(100 * time.Millisecond)
// Register a non-existing member
dead := structs.RegisterRequest{
Datacenter: s1.config.Datacenter,
Node: "no-longer-around",
Address: "127.1.1.1",
Check: &structs.HealthCheck{
Node: "no-longer-around",
CheckID: SerfCheckID,
Name: SerfCheckName,
Status: structs.HealthCritical,
},
}
var out struct{}
if err := s1.RPC("Catalog.Register", &dead, &out); err != nil {
t.Fatalf("err: %v", err)
}
// Force a reconciliation
if err := s1.reconcile(); err != nil {
t.Fatalf("err: %v", err)
}
// Node should be gone
state := s1.fsm.State()
_, found, _ := state.GetNode("no-longer-around")
if found {
t.Fatalf("client registered")
}
}
func TestLeader_Reconcile(t *testing.T) {
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Join before we have a leader, this should cause a reconcile!
addr := fmt.Sprintf("127.0.0.1:%d",
s1.config.SerfLANConfig.MemberlistConfig.BindPort)
if _, err := c1.JoinLAN([]string{addr}); err != nil {
t.Fatalf("err: %v", err)
}
// Should not be registered
state := s1.fsm.State()
_, found, _ := state.GetNode(c1.config.NodeName)
if found {
t.Fatalf("client registered")
}
// Wait for leader
time.Sleep(100 * time.Millisecond)
// Should be registered
_, found, _ = state.GetNode(c1.config.NodeName)
if !found {
t.Fatalf("client not registered")
}
}
func TestLeader_LeftServer(t *testing.T) {
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, s2 := testServerDCBootstrap(t, "dc1", false)
defer os.RemoveAll(dir2)
defer s2.Shutdown()
dir3, s3 := testServerDCBootstrap(t, "dc1", false)
defer os.RemoveAll(dir3)
defer s3.Shutdown()
servers := []*Server{s1, s2, s3}
// Try to join
addr := fmt.Sprintf("127.0.0.1:%d",
s1.config.SerfLANConfig.MemberlistConfig.BindPort)
if _, err := s2.JoinLAN([]string{addr}); err != nil {
t.Fatalf("err: %v", err)
}
if _, err := s3.JoinLAN([]string{addr}); err != nil {
t.Fatalf("err: %v", err)
}
// Wait until we have 3 peers
start := time.Now()
CHECK1:
for _, s := range servers {
peers, _ := s.raftPeers.Peers()
if len(peers) != 3 {
if time.Now().Sub(start) >= 2*time.Second {
t.Fatalf("should have 3 peers")
} else {
time.Sleep(100 * time.Millisecond)
goto CHECK1
}
}
}
// Kill any server
servers[0].Shutdown()
// Wait for failure detection
time.Sleep(500 * time.Millisecond)
// Force remove the non-leader (transition to left state)
if err := servers[1].RemoveFailedNode(servers[0].config.NodeName); err != nil {
t.Fatalf("err: %v", err)
}
// Wait for intent propagation
time.Sleep(500 * time.Millisecond)
// Wait until we have 2 peers
start = time.Now()
CHECK2:
for _, s := range servers[1:] {
peers, _ := s.raftPeers.Peers()
if len(peers) != 2 {
if time.Now().Sub(start) >= 2*time.Second {
t.Fatalf("should have 2 peers")
} else {
time.Sleep(100 * time.Millisecond)
goto CHECK2
}
}
}
}
func TestLeader_MultiBootstrap(t *testing.T) {
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, s2 := testServer(t)
defer os.RemoveAll(dir2)
defer s2.Shutdown()
servers := []*Server{s1, s2}
// Try to join
addr := fmt.Sprintf("127.0.0.1:%d",
s1.config.SerfLANConfig.MemberlistConfig.BindPort)
if _, err := s2.JoinLAN([]string{addr}); err != nil {
t.Fatalf("err: %v", err)
}
// Wait until we have 2 peers
start := time.Now()
CHECK1:
for _, s := range servers {
peers := s.serfLAN.Members()
if len(peers) != 2 {
if time.Now().Sub(start) >= 2*time.Second {
t.Fatalf("should have 2 peers")
} else {
time.Sleep(100 * time.Millisecond)
goto CHECK1
}
}
}
// Wait to ensure no peer is added
time.Sleep(200 * time.Millisecond)
// Ensure we don't have multiple raft peers
for _, s := range servers {
peers, _ := s.raftPeers.Peers()
if len(peers) != 1 {
t.Fatalf("should only have 1 raft peer!")
}
}
}