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* Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Updating the license from MPL to Business Source License Going forward, this project will be licensed under the Business Source License v1.1. Please see our blog post for more details at <Blog URL>, FAQ at www.hashicorp.com/licensing-faq, and details of the license at www.hashicorp.com/bsl. * add missing license headers * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 --------- Co-authored-by: hashicorp-copywrite[bot] <110428419+hashicorp-copywrite[bot]@users.noreply.github.com>
149 lines
4.1 KiB
Go
149 lines
4.1 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: BUSL-1.1
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package reaper
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import (
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"context"
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"time"
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"github.com/hashicorp/consul/internal/controller"
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"github.com/hashicorp/consul/internal/resource"
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"github.com/hashicorp/consul/proto-public/pbresource"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/status"
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)
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const (
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statusKeyReaperController = "consul.io/reaper-controller"
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secondPassDelay = 30 * time.Second
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conditionTypeFirstPassCompleted = "FirstPassCompleted"
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)
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// RegisterControllers registers controllers for the tombstone type.
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func RegisterControllers(mgr *controller.Manager) {
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mgr.Register(reaperController())
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}
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func reaperController() controller.Controller {
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return controller.ForType(resource.TypeV1Tombstone).
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WithReconciler(newReconciler())
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}
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func newReconciler() *tombstoneReconciler {
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return &tombstoneReconciler{
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timeNow: time.Now,
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}
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}
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type tombstoneReconciler struct {
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// Testing shim
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timeNow func() time.Time
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}
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// Deletes all owned (child) resources of an owner (parent) resource.
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//
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// The reconciliation for tombstones is split into two passes.
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// The first pass attempts to delete child resources created before the owner resource was deleted.
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// The second pass is run after a reasonable delay to delete child resources that may have been
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// created during or after the completion of the first pass.
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func (r *tombstoneReconciler) Reconcile(ctx context.Context, rt controller.Runtime, req controller.Request) error {
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rsp, err := rt.Client.Read(ctx, &pbresource.ReadRequest{Id: req.ID})
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switch {
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case status.Code(err) == codes.NotFound:
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// tombstone not found. nothing to do
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return nil
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case err != nil:
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// retry later
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return err
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}
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res := rsp.Resource
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var tombstone pbresource.Tombstone
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if err := res.Data.UnmarshalTo(&tombstone); err != nil {
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return err
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}
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firstPassCompletedOnEntry := isFirstPassCompleted(res)
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// Corner case:
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// Check secondPassDelay has elasped since first pass in cases where queued
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// reconciliation requests are lost between the first and second pass
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// (e.g. controller relocated to a different server due to raft leadership
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// change).
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if firstPassCompletedOnEntry && !r.secondPassDelayElapsed(res.Status[statusKeyReaperController]) {
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return controller.RequeueAfter(secondPassDelay)
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}
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// Retrieve owner's children
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listRsp, err := rt.Client.ListByOwner(ctx, &pbresource.ListByOwnerRequest{Owner: tombstone.Owner})
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if err != nil {
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return err
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}
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// Attempt to delete each child
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for _, child := range listRsp.Resources {
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_, err := rt.Client.Delete(ctx, &pbresource.DeleteRequest{Id: child.Id})
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if err != nil {
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return err
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}
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}
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if firstPassCompletedOnEntry {
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// we just did the second pass -> delete tombstone
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_, err := rt.Client.Delete(ctx, &pbresource.DeleteRequest{Id: res.Id})
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if err != nil {
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// tombstone deletion failed, just retry
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return err
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}
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// tombstone delete succeeded and reconciliation complete
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return nil
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} else {
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// we just did the first pass -> queue up the second pass
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_, err = rt.Client.WriteStatus(ctx, &pbresource.WriteStatusRequest{
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Id: res.Id,
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Key: statusKeyReaperController,
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Status: &pbresource.Status{
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ObservedGeneration: res.Generation,
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Conditions: []*pbresource.Condition{
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{
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Type: conditionTypeFirstPassCompleted,
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State: pbresource.Condition_STATE_TRUE,
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Reason: "Success",
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Message: "First pass of child resource deletion completed",
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},
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},
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},
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})
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if err != nil {
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return err
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}
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return controller.RequeueAfter(secondPassDelay)
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}
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}
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func (r *tombstoneReconciler) secondPassDelayElapsed(status *pbresource.Status) bool {
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firstPassTime := status.UpdatedAt.AsTime()
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return firstPassTime.Add(secondPassDelay).Before(r.timeNow())
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}
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func isFirstPassCompleted(res *pbresource.Resource) bool {
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if res.Status == nil {
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return false
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}
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status, ok := res.Status[statusKeyReaperController]
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if !ok {
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return false
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}
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// First time through, first and second pass ahead of us
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if len(status.Conditions) == 0 {
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return false
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}
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// Single condition "FirstPassCompleted"
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condition := status.Conditions[0]
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return condition.State == pbresource.Condition_STATE_TRUE
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}
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