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* Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Updating the license from MPL to Business Source License Going forward, this project will be licensed under the Business Source License v1.1. Please see our blog post for more details at <Blog URL>, FAQ at www.hashicorp.com/licensing-faq, and details of the license at www.hashicorp.com/bsl. * add missing license headers * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 --------- Co-authored-by: hashicorp-copywrite[bot] <110428419+hashicorp-copywrite[bot]@users.noreply.github.com>
304 lines
6.9 KiB
Go
304 lines
6.9 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: BUSL-1.1
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package pbservice
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import (
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"github.com/hashicorp/consul/agent/structs"
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"github.com/hashicorp/consul/proto/private/pbcommon"
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"github.com/hashicorp/consul/types"
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)
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type CheckIDType = types.CheckID
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type NodeIDType = types.NodeID
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// Function variables to support proto generation
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// This allows for using functions in the local package without having to generate imports
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var EnvoyExtensionsToStructs = pbcommon.EnvoyExtensionsToStructs
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var EnvoyExtensionsFromStructs = pbcommon.EnvoyExtensionsFromStructs
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var ProtobufTypesStructToMapStringInterface = pbcommon.ProtobufTypesStructToMapStringInterface
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var MapStringInterfaceToProtobufTypesStruct = pbcommon.MapStringInterfaceToProtobufTypesStruct
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func RaftIndexToStructs(s *pbcommon.RaftIndex) structs.RaftIndex {
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if s == nil {
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return structs.RaftIndex{}
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}
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return structs.RaftIndex{
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CreateIndex: s.CreateIndex,
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ModifyIndex: s.ModifyIndex,
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}
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}
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func NewRaftIndexFromStructs(s structs.RaftIndex) *pbcommon.RaftIndex {
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return &pbcommon.RaftIndex{
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CreateIndex: s.CreateIndex,
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ModifyIndex: s.ModifyIndex,
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}
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}
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func MapHeadersToStructs(s map[string]*HeaderValue) map[string][]string {
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t := make(map[string][]string, len(s))
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for k, v := range s {
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t[k] = v.Value
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}
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return t
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}
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func NewMapHeadersFromStructs(t map[string][]string) map[string]*HeaderValue {
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s := make(map[string]*HeaderValue, len(t))
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for k, v := range t {
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s[k] = &HeaderValue{Value: v}
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}
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return s
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}
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// TODO: use mog once it supports pointers and slices
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func CheckServiceNodeToStructs(s *CheckServiceNode) (*structs.CheckServiceNode, error) {
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if s == nil {
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return nil, nil
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}
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var t structs.CheckServiceNode
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if s.Node != nil {
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n := new(structs.Node)
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NodeToStructs(s.Node, n)
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t.Node = n
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}
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if s.Service != nil {
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r := new(structs.NodeService)
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NodeServiceToStructs(s.Service, r)
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t.Service = r
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}
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t.Checks = make(structs.HealthChecks, len(s.Checks))
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for i, c := range s.Checks {
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if c == nil {
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continue
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}
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h := new(structs.HealthCheck)
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HealthCheckToStructs(c, h)
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t.Checks[i] = h
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}
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return &t, nil
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}
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// TODO: use mog once it supports pointers and slices
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func NewCheckServiceNodeFromStructs(t *structs.CheckServiceNode) *CheckServiceNode {
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if t == nil {
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return nil
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}
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var s CheckServiceNode
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if t.Node != nil {
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n := new(Node)
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NodeFromStructs(t.Node, n)
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s.Node = n
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}
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if t.Service != nil {
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r := new(NodeService)
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NodeServiceFromStructs(t.Service, r)
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s.Service = r
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}
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s.Checks = make([]*HealthCheck, len(t.Checks))
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for i, c := range t.Checks {
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if c == nil {
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continue
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}
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h := new(HealthCheck)
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HealthCheckFromStructs(c, h)
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s.Checks[i] = h
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}
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return &s
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}
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// TODO: handle this with mog, once mog handles pointers
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func WeightsPtrToStructs(s *Weights) *structs.Weights {
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if s == nil {
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return nil
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}
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var t structs.Weights
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t.Passing = int(s.Passing)
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t.Warning = int(s.Warning)
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return &t
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}
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// TODO: handle this with mog, once mog handles pointers
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func NewWeightsPtrFromStructs(t *structs.Weights) *Weights {
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if t == nil {
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return nil
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}
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var s Weights
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s.Passing = int32(t.Passing)
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s.Warning = int32(t.Warning)
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return &s
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}
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// TODO: handle this with mog
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func MapStringServiceAddressToStructs(s map[string]*ServiceAddress) map[string]structs.ServiceAddress {
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t := make(map[string]structs.ServiceAddress, len(s))
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for k, v := range s {
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t[k] = structs.ServiceAddress{Address: v.Address, Port: int(v.Port)}
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}
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return t
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}
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// TODO: handle this with mog
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func NewMapStringServiceAddressFromStructs(t map[string]structs.ServiceAddress) map[string]*ServiceAddress {
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s := make(map[string]*ServiceAddress, len(t))
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for k, v := range t {
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s[k] = &ServiceAddress{Address: v.Address, Port: int32(v.Port)}
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}
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return s
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}
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// TODO: handle this with mog
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func ExposePathSliceToStructs(s []*ExposePath) []structs.ExposePath {
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t := make([]structs.ExposePath, len(s))
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for i, v := range s {
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e := new(structs.ExposePath)
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ExposePathToStructs(v, e)
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t[i] = *e
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}
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return t
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}
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// TODO: handle this with mog
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func NewExposePathSliceFromStructs(t []structs.ExposePath) []*ExposePath {
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s := make([]*ExposePath, len(t))
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for i, v := range t {
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ep := new(ExposePath)
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ExposePathFromStructs(&v, ep)
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s[i] = ep
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}
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return s
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}
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// TODO: handle this with mog
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func UpstreamsToStructs(s []*Upstream) structs.Upstreams {
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t := make(structs.Upstreams, len(s))
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for i, v := range s {
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u := new(structs.Upstream)
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UpstreamToStructs(v, u)
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t[i] = *u
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}
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return t
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}
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// TODO: handle this with mog
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func NewUpstreamsFromStructs(t structs.Upstreams) []*Upstream {
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s := make([]*Upstream, len(t))
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for i, v := range t {
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u := new(Upstream)
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UpstreamFromStructs(&v, u)
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s[i] = u
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}
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return s
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}
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// TODO: handle this with mog
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func CheckTypesToStructs(s []*CheckType) structs.CheckTypes {
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t := make(structs.CheckTypes, len(s))
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for i, v := range s {
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if v == nil {
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continue
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}
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c := new(structs.CheckType)
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CheckTypeToStructs(v, c)
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t[i] = c
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}
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return t
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}
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// TODO: handle this with mog
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func NewCheckTypesFromStructs(t structs.CheckTypes) []*CheckType {
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s := make([]*CheckType, len(t))
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for i, v := range t {
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if v == nil {
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continue
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}
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newV := new(CheckType)
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CheckTypeFromStructs(v, newV)
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s[i] = newV
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}
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return s
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}
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// TODO: handle this with mog
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func ConnectProxyConfigPtrToStructs(s *ConnectProxyConfig) *structs.ConnectProxyConfig {
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if s == nil {
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return nil
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}
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c := new(structs.ConnectProxyConfig)
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ConnectProxyConfigToStructs(s, c)
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return c
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}
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// TODO: handle this with mog
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func NewConnectProxyConfigPtrFromStructs(t *structs.ConnectProxyConfig) *ConnectProxyConfig {
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if t == nil {
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return nil
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}
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cp := new(ConnectProxyConfig)
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ConnectProxyConfigFromStructs(t, cp)
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return cp
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}
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// TODO: handle this with mog
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func ServiceConnectPtrToStructs(s *ServiceConnect) *structs.ServiceConnect {
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if s == nil {
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return nil
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}
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sc := new(structs.ServiceConnect)
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ServiceConnectToStructs(s, sc)
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return sc
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}
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// TODO: handle this with mog
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func NewServiceConnectPtrFromStructs(t *structs.ServiceConnect) *ServiceConnect {
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if t == nil {
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return nil
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}
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sc := new(ServiceConnect)
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ServiceConnectFromStructs(t, sc)
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return sc
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}
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// TODO: handle this with mog
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func ServiceDefinitionPtrToStructs(s *ServiceDefinition) *structs.ServiceDefinition {
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if s == nil {
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return nil
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}
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sd := new(structs.ServiceDefinition)
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ServiceDefinitionToStructs(s, sd)
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return sd
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}
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// TODO: handle this with mog
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func NewServiceDefinitionPtrFromStructs(t *structs.ServiceDefinition) *ServiceDefinition {
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if t == nil {
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return nil
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}
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sd := new(ServiceDefinition)
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ServiceDefinitionFromStructs(t, sd)
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return sd
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}
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// TODO: handle this with mog
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func LocalityToStructs(l *pbcommon.Locality) *structs.Locality {
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if l == nil {
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return nil
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}
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return &structs.Locality{
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Region: l.Region,
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Zone: l.Zone,
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}
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}
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// TODO: handle this with mog
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func LocalityFromStructs(l *structs.Locality) *pbcommon.Locality {
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if l == nil {
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return nil
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}
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return &pbcommon.Locality{
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Region: l.Region,
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Zone: l.Zone,
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}
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}
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