mirror of https://github.com/status-im/consul.git
244 lines
5.9 KiB
Go
244 lines
5.9 KiB
Go
package api
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import (
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"errors"
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"fmt"
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"time"
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)
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const (
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// SessionBehaviorRelease is the default behavior and causes
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// all associated locks to be released on session invalidation.
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SessionBehaviorRelease = "release"
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// SessionBehaviorDelete is new in Consul 0.5 and changes the
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// behavior to delete all associated locks on session invalidation.
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// It can be used in a way similar to Ephemeral Nodes in ZooKeeper.
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SessionBehaviorDelete = "delete"
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)
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var ErrSessionExpired = errors.New("session expired")
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// SessionEntry represents a session in consul
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type SessionEntry struct {
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CreateIndex uint64
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ID string
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Name string
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Node string
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LockDelay time.Duration
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Behavior string
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TTL string
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Namespace string `json:",omitempty"`
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// Deprecated for Consul Enterprise in v1.7.0.
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Checks []string
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// NodeChecks and ServiceChecks are new in Consul 1.7.0.
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// When associating checks with sessions, namespaces can be specified for service checks.
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NodeChecks []string
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ServiceChecks []ServiceCheck
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}
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type ServiceCheck struct {
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ID string
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Namespace string
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}
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// Session can be used to query the Session endpoints
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type Session struct {
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c *Client
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}
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// Session returns a handle to the session endpoints
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func (c *Client) Session() *Session {
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return &Session{c}
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}
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// CreateNoChecks is like Create but is used specifically to create
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// a session with no associated health checks.
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func (s *Session) CreateNoChecks(se *SessionEntry, q *WriteOptions) (string, *WriteMeta, error) {
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body := make(map[string]interface{})
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body["NodeChecks"] = []string{}
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if se != nil {
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if se.Name != "" {
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body["Name"] = se.Name
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}
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if se.Node != "" {
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body["Node"] = se.Node
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}
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if se.LockDelay != 0 {
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body["LockDelay"] = durToMsec(se.LockDelay)
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}
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if se.Behavior != "" {
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body["Behavior"] = se.Behavior
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}
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if se.TTL != "" {
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body["TTL"] = se.TTL
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}
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}
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return s.create(body, q)
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}
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// Create makes a new session. Providing a session entry can
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// customize the session. It can also be nil to use defaults.
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func (s *Session) Create(se *SessionEntry, q *WriteOptions) (string, *WriteMeta, error) {
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var obj interface{}
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if se != nil {
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body := make(map[string]interface{})
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obj = body
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if se.Name != "" {
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body["Name"] = se.Name
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}
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if se.Node != "" {
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body["Node"] = se.Node
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}
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if se.LockDelay != 0 {
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body["LockDelay"] = durToMsec(se.LockDelay)
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}
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if len(se.Checks) > 0 {
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body["Checks"] = se.Checks
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}
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if len(se.NodeChecks) > 0 {
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body["NodeChecks"] = se.NodeChecks
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}
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if len(se.ServiceChecks) > 0 {
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body["ServiceChecks"] = se.ServiceChecks
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}
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if se.Behavior != "" {
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body["Behavior"] = se.Behavior
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}
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if se.TTL != "" {
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body["TTL"] = se.TTL
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}
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}
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return s.create(obj, q)
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}
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func (s *Session) create(obj interface{}, q *WriteOptions) (string, *WriteMeta, error) {
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var out struct{ ID string }
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wm, err := s.c.write("/v1/session/create", obj, &out, q)
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if err != nil {
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return "", nil, err
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}
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return out.ID, wm, nil
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}
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// Destroy invalidates a given session
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func (s *Session) Destroy(id string, q *WriteOptions) (*WriteMeta, error) {
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wm, err := s.c.write("/v1/session/destroy/"+id, nil, nil, q)
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if err != nil {
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return nil, err
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}
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return wm, nil
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}
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// Renew renews the TTL on a given session
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func (s *Session) Renew(id string, q *WriteOptions) (*SessionEntry, *WriteMeta, error) {
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r := s.c.newRequest("PUT", "/v1/session/renew/"+id)
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r.setWriteOptions(q)
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rtt, resp, err := s.c.doRequest(r)
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if err != nil {
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return nil, nil, err
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}
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defer resp.Body.Close()
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wm := &WriteMeta{RequestTime: rtt}
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if resp.StatusCode == 404 {
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return nil, wm, nil
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} else if resp.StatusCode != 200 {
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return nil, nil, fmt.Errorf("Unexpected response code: %d", resp.StatusCode)
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}
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var entries []*SessionEntry
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if err := decodeBody(resp, &entries); err != nil {
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return nil, nil, fmt.Errorf("Failed to read response: %v", err)
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}
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if len(entries) > 0 {
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return entries[0], wm, nil
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}
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return nil, wm, nil
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}
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// RenewPeriodic is used to periodically invoke Session.Renew on a
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// session until a doneCh is closed. This is meant to be used in a long running
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// goroutine to ensure a session stays valid.
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func (s *Session) RenewPeriodic(initialTTL string, id string, q *WriteOptions, doneCh <-chan struct{}) error {
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ctx := q.Context()
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ttl, err := time.ParseDuration(initialTTL)
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if err != nil {
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return err
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}
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waitDur := ttl / 2
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lastRenewTime := time.Now()
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var lastErr error
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for {
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if time.Since(lastRenewTime) > ttl {
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return lastErr
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}
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select {
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case <-time.After(waitDur):
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entry, _, err := s.Renew(id, q)
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if err != nil {
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waitDur = time.Second
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lastErr = err
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continue
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}
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if entry == nil {
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return ErrSessionExpired
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}
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// Handle the server updating the TTL
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ttl, _ = time.ParseDuration(entry.TTL)
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waitDur = ttl / 2
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lastRenewTime = time.Now()
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case <-doneCh:
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// Attempt a session destroy
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s.Destroy(id, q)
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return nil
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case <-ctx.Done():
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// Bail immediately since attempting the destroy would
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// use the canceled context in q, which would just bail.
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return ctx.Err()
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}
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}
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}
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// Info looks up a single session
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func (s *Session) Info(id string, q *QueryOptions) (*SessionEntry, *QueryMeta, error) {
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var entries []*SessionEntry
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qm, err := s.c.query("/v1/session/info/"+id, &entries, q)
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if err != nil {
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return nil, nil, err
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}
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if len(entries) > 0 {
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return entries[0], qm, nil
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}
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return nil, qm, nil
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}
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// List gets sessions for a node
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func (s *Session) Node(node string, q *QueryOptions) ([]*SessionEntry, *QueryMeta, error) {
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var entries []*SessionEntry
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qm, err := s.c.query("/v1/session/node/"+node, &entries, q)
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if err != nil {
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return nil, nil, err
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}
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return entries, qm, nil
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}
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// List gets all active sessions
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func (s *Session) List(q *QueryOptions) ([]*SessionEntry, *QueryMeta, error) {
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var entries []*SessionEntry
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qm, err := s.c.query("/v1/session/list", &entries, q)
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if err != nil {
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return nil, nil, err
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}
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return entries, qm, nil
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}
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