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* Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Adding explicit MPL license for sub-package This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Updating the license from MPL to Business Source License Going forward, this project will be licensed under the Business Source License v1.1. Please see our blog post for more details at <Blog URL>, FAQ at www.hashicorp.com/licensing-faq, and details of the license at www.hashicorp.com/bsl. * add missing license headers * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 * Update copyright file headers to BUSL-1.1 --------- Co-authored-by: hashicorp-copywrite[bot] <110428419+hashicorp-copywrite[bot]@users.noreply.github.com>
65 lines
1.3 KiB
Go
65 lines
1.3 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: BUSL-1.1
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package internal
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import (
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"fmt"
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"net"
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)
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// Listener implements the net.Listener interface and allows you to manually
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// pass connections to it. This is useful when you need to accept connections
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// and do something with them yourself first (e.g. handling our multiplexing
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// scheme) before giving them to the gRPC server.
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type Listener struct {
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addr net.Addr
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conns chan net.Conn
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done chan struct{}
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}
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var _ net.Listener = (*Listener)(nil)
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// NewListener creates a Listener with the given address.
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func NewListener(addr net.Addr) *Listener {
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return &Listener{
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addr: addr,
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conns: make(chan net.Conn),
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done: make(chan struct{}),
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}
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}
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// Handle makes the given connection available to Accept.
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func (l *Listener) Handle(conn net.Conn) {
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select {
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case l.conns <- conn:
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case <-l.done:
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_ = conn.Close()
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}
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}
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// Accept a connection.
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func (l *Listener) Accept() (net.Conn, error) {
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select {
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case c := <-l.conns:
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return c, nil
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case <-l.done:
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return nil, &net.OpError{
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Op: "accept",
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Net: l.addr.Network(),
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Addr: l.addr,
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Err: fmt.Errorf("listener closed"),
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}
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}
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}
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// Addr returns the listener's address.
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func (l *Listener) Addr() net.Addr { return l.addr }
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// Close the listener.
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func (l *Listener) Close() error {
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close(l.done)
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return nil
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}
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