consul/agent/proxy/daemon.go

504 lines
15 KiB
Go

package proxy
import (
"bytes"
"fmt"
"log"
"os"
"os/exec"
"reflect"
"strconv"
"strings"
"sync"
"time"
"github.com/hashicorp/consul/lib/file"
"github.com/mitchellh/mapstructure"
)
// Constants related to restart timers with the daemon mode proxies. At some
// point we will probably want to expose these knobs to an end user, but
// reasonable defaults are chosen.
const (
DaemonRestartHealthy = 10 * time.Second // time before considering healthy
DaemonRestartBackoffMin = 3 // 3 attempts before backing off
DaemonRestartMaxWait = 1 * time.Minute // maximum backoff wait time
)
// Daemon is a long-running proxy process. It is expected to keep running
// and to use blocking queries to detect changes in configuration, certs,
// and more.
//
// Consul will ensure that if the daemon crashes, that it is restarted.
type Daemon struct {
// Path is the path to the executable to run
Path string
// Args are the arguments to run with, the first element should be the same as
// Path.
Args []string
// ProxyId is the ID of the proxy service. This is required for API
// requests (along with the token) and is passed via env var.
ProxyId string
// ProxyToken is the special local-only ACL token that allows a proxy
// to communicate to the Connect-specific endpoints.
ProxyToken string
// Logger is where logs will be sent around the management of this
// daemon. The actual logs for the daemon itself will be sent to
// a file.
Logger *log.Logger
// PidPath is the path where a pid file will be created storing the
// pid of the active process. If this is empty then a pid-file won't
// be created. Under erroneous conditions, the pid file may not be
// created but the error will be logged to the Logger.
PidPath string
// StdoutPath, StderrPath are the paths to the files that stdout and stderr
// should be written to.
StdoutPath, StderrPath string
// gracefulWait can be set for tests and controls how long Stop() will wait
// for process to terminate before killing. If not set defaults to 5 seconds.
// If this is lowered for tests, it must remain higher than pollInterval
// (preferably a factor of 2 or more) or the tests will potentially return
// errors from Stop() where the process races to Kill() a process that was
// already stopped by SIGINT but we didn't yet detect the change since poll
// didn't occur.
gracefulWait time.Duration
// pollInterval can be set for tests and controls how frequently the child
// process is sent SIG 0 to check it's still running. If not set defaults to 1
// second.
pollInterval time.Duration
// daemonizePath is set only in tests to control the path to the daemonize
// command. The test executable itself will not respond to the consul command
// arguments we need to make this work so we rely on the current source being
// built and installed here to run the tests.
daemonizePath string
// process is the started process
lock sync.Mutex
stopped bool
stopCh chan struct{}
exitedCh chan struct{}
process *os.Process
}
// Start starts the daemon and keeps it running.
//
// This function returns after the process is successfully started.
func (p *Daemon) Start() error {
p.lock.Lock()
defer p.lock.Unlock()
// A stopped proxy cannot be restarted
if p.stopped {
return fmt.Errorf("stopped")
}
// If we're already running, that is okay
if p.process != nil {
return nil
}
// Setup our stop channel
stopCh := make(chan struct{})
exitedCh := make(chan struct{})
p.stopCh = stopCh
p.exitedCh = exitedCh
// Start the loop.
go p.keepAlive(stopCh, exitedCh)
return nil
}
// keepAlive starts and keeps the configured process alive until it
// is stopped via Stop.
func (p *Daemon) keepAlive(stopCh <-chan struct{}, exitedCh chan<- struct{}) {
defer close(exitedCh)
p.lock.Lock()
process := p.process
p.lock.Unlock()
// attemptsDeadline is the time at which we consider the daemon to have
// been alive long enough that we can reset the attempt counter.
//
// attempts keeps track of the number of restart attempts we've had and
// is used to calculate the wait time using an exponential backoff.
var attemptsDeadline time.Time
var attempts uint32
for {
if process == nil {
// If we're passed the attempt deadline then reset the attempts
if !attemptsDeadline.IsZero() && time.Now().After(attemptsDeadline) {
attempts = 0
}
attemptsDeadline = time.Now().Add(DaemonRestartHealthy)
attempts++
// Calculate the exponential backoff and wait if we have to
if attempts > DaemonRestartBackoffMin {
delayedAttempts := attempts - DaemonRestartBackoffMin
waitTime := time.Duration(0)
if delayedAttempts > 31 {
// don't shift off the end of the uint32 if the process is in a crash
// loop forever
waitTime = DaemonRestartMaxWait
} else {
waitTime = (1 << delayedAttempts) * time.Second
}
if waitTime > DaemonRestartMaxWait {
waitTime = DaemonRestartMaxWait
}
if waitTime > 0 {
p.Logger.Printf(
"[WARN] agent/proxy: waiting %s before restarting daemon",
waitTime)
timer := time.NewTimer(waitTime)
select {
case <-timer.C:
// Timer is up, good!
case <-stopCh:
// During our backoff wait, we've been signalled to
// quit, so just quit.
timer.Stop()
return
}
}
}
p.lock.Lock()
// If we gracefully stopped then don't restart.
if p.stopped {
p.lock.Unlock()
return
}
// Process isn't started currently. We're restarting. Start it and save
// the process if we have it.
var err error
process, err = p.start()
if err == nil {
p.process = process
}
p.lock.Unlock()
if err != nil {
p.Logger.Printf("[ERR] agent/proxy: error restarting daemon: %s", err)
continue
}
// NOTE: it is a postcondition of this method that we don't return while
// the process is still running. See NOTE below but it's essential that
// from here to the <-waitCh below nothing can cause this method to exit
// or loop if err is non-nil.
}
// Wait will never work since child is detached and released, so poll the
// PID with sig 0 to check it's still alive.
interval := p.pollInterval
if interval < 1 {
interval = 1 * time.Second
}
waitCh, closer := externalWait(process.Pid, interval)
defer closer()
// NOTE: we must not select on anything else here; Stop() requires the
// postcondition for this method to be that the managed process is not
// running when we return and the defer above closes p.exitedCh. If we
// select on stopCh or another signal here we introduce races where we might
// exit early and leave the actual process running (for example because
// SIGINT was ignored but Stop saw us exit and assumed all was good). That
// means that there is no way to stop the Daemon without killing the process
// but that's OK because agent Shutdown can just persist the state and exit
// without Stopping this and the right thing will happen. If we ever need to
// stop managing a process without killing it at a time when the agent
// process is not shutting down then we might have to re-think that.
<-waitCh
// Note that we don't need to call Release explicitly. It's a no-op for Unix
// but even on Windows it's called automatically by a Finalizer during
// garbage collection to free the process handle.
// (https://github.com/golang/go/blob/1174ad3a8f6f9d2318ac45fca3cd90f12915cf04/src/os/exec.go#L26)
process = nil
p.Logger.Printf("[INFO] agent/proxy: daemon exited")
}
}
// start starts and returns the process. This will create a copy of the
// configured *exec.Command with the modifications documented on Daemon
// such as setting the proxy token environmental variable.
func (p *Daemon) start() (*os.Process, error) {
// Add the proxy token to the environment. We first copy the env because
// it is a slice and therefore the "copy" above will only copy the slice
// reference. We allocate an exactly sized slice.
baseEnv := os.Environ()
env := make([]string, len(baseEnv), len(baseEnv)+2)
copy(env, baseEnv)
env = append(env,
fmt.Sprintf("%s=%s", EnvProxyId, p.ProxyId),
fmt.Sprintf("%s=%s", EnvProxyToken, p.ProxyToken))
// Args must always contain a 0 entry which is usually the executed binary.
// To be safe and a bit more robust we default this, but only to prevent
// a panic below.
if len(p.Args) == 0 {
p.Args = []string{p.Path}
}
// Watch closely, we now swap out the exec.Cmd args for ones to run the same
// command via the connect daemonize command which takes care of correctly
// "double forking" to ensure the child is fully detached and adopted by the
// init process while the agent keeps running.
var daemonCmd exec.Cmd
dCmd, err := p.daemonizeCommand()
if err != nil {
return nil, err
}
daemonCmd.Path = dCmd[0]
// First arguments are for the stdout, stderr
daemonCmd.Args = append(dCmd, p.StdoutPath)
daemonCmd.Args = append(daemonCmd.Args, p.StdoutPath)
daemonCmd.Args = append(daemonCmd.Args, p.Args...)
daemonCmd.Env = env
// setup stdout so we can read the PID
var out bytes.Buffer
daemonCmd.Stdout = &out
// Run it to completion - it should exit immediately (this calls wait to
// ensure we don't leave the daemonize command as a zombie)
p.Logger.Printf("[DEBUG] agent/proxy: starting proxy: %q %#v", daemonCmd.Path,
daemonCmd.Args[1:])
if err := daemonCmd.Run(); err != nil {
return nil, err
}
// Read the PID from stdout
outStr, err := out.ReadString('\n')
if err != nil {
return nil, err
}
pid, err := strconv.Atoi(strings.TrimSpace(outStr))
if err != nil {
return nil, fmt.Errorf("failed to parse PID from output of daemonize: %s",
err)
}
// Write the pid file. This might error and that's okay.
if p.PidPath != "" {
pid := strconv.Itoa(pid)
if err := file.WriteAtomic(p.PidPath, []byte(pid)); err != nil {
p.Logger.Printf(
"[DEBUG] agent/proxy: error writing pid file %q: %s",
p.PidPath, err)
}
}
// Finally, adopt the process so we can send signals
return findProcess(pid)
}
// daemonizeCommand returns the daemonize command.
func (p *Daemon) daemonizeCommand() ([]string, error) {
// Get the path to the current executable. This is cached once by the
// library so this is effectively just a variable read.
execPath, err := os.Executable()
if err != nil {
return nil, err
}
if p.daemonizePath != "" {
execPath = p.daemonizePath
}
return []string{execPath, "connect", "daemonize"}, nil
}
// Stop stops the daemon.
//
// This will attempt a graceful stop (SIGINT) before force killing the
// process (SIGKILL). In either case, the process won't be automatically
// restarted unless Start is called again.
//
// This is safe to call multiple times. If the daemon is already stopped,
// then this returns no error.
func (p *Daemon) Stop() error {
p.lock.Lock()
// If we're already stopped or never started, then no problem.
if p.stopped || p.process == nil {
// In the case we never even started, calling Stop makes it so
// that we can't ever start in the future, either, so mark this.
p.stopped = true
p.lock.Unlock()
return nil
}
// Note that we've stopped
p.stopped = true
close(p.stopCh)
process := p.process
p.lock.Unlock()
gracefulWait := p.gracefulWait
if gracefulWait == 0 {
gracefulWait = 5 * time.Second
}
// Defer removing the pid file. Even under error conditions we
// delete the pid file since Stop means that the manager is no
// longer managing this proxy and therefore nothing else will ever
// clean it up.
if p.PidPath != "" {
defer func() {
if err := os.Remove(p.PidPath); err != nil && !os.IsNotExist(err) {
p.Logger.Printf(
"[DEBUG] agent/proxy: error removing pid file %q: %s",
p.PidPath, err)
}
}()
}
// First, try a graceful stop.
err := process.Signal(os.Interrupt)
if err == nil {
select {
case <-p.exitedCh:
// Success!
return nil
case <-time.After(gracefulWait):
// Interrupt didn't work
p.Logger.Printf("[DEBUG] agent/proxy: gracefull wait of %s passed, "+
"killing", gracefulWait)
}
} else if isProcessAlreadyFinishedErr(err) {
// This can happen due to races between signals and polling.
return nil
} else {
p.Logger.Printf("[DEBUG] agent/proxy: sigint failed, killing: %s", err)
}
// Graceful didn't work (e.g. on windows where SIGINT isn't implemented),
// forcibly kill
err = process.Kill()
if err != nil && isProcessAlreadyFinishedErr(err) {
return nil
}
return err
}
// stopKeepAlive is like Stop but keeps the process running. This is
// used only for tests.
func (p *Daemon) stopKeepAlive() error {
p.lock.Lock()
defer p.lock.Unlock()
// If we're already stopped or never started, then no problem.
if p.stopped || p.process == nil {
p.stopped = true
p.lock.Unlock()
return nil
}
// Note that we've stopped
p.stopped = true
close(p.stopCh)
return nil
}
// Equal implements Proxy to check for equality.
func (p *Daemon) Equal(raw Proxy) bool {
p2, ok := raw.(*Daemon)
if !ok {
return false
}
// We compare equality on a subset of the command configuration
return p.ProxyToken == p2.ProxyToken &&
p.Path == p2.Path &&
reflect.DeepEqual(p.Args, p2.Args)
}
// MarshalSnapshot implements Proxy
func (p *Daemon) MarshalSnapshot() map[string]interface{} {
p.lock.Lock()
defer p.lock.Unlock()
// If we're stopped or have no process, then nothing to snapshot.
if p.stopped || p.process == nil {
return nil
}
return map[string]interface{}{
"Pid": p.process.Pid,
"Path": p.Path,
"Args": p.Args,
"ProxyToken": p.ProxyToken,
}
}
// UnmarshalSnapshot implements Proxy
func (p *Daemon) UnmarshalSnapshot(m map[string]interface{}) error {
var s daemonSnapshot
if err := mapstructure.Decode(m, &s); err != nil {
return err
}
p.lock.Lock()
defer p.lock.Unlock()
// Set the basic fields
p.ProxyToken = s.ProxyToken
p.Path = s.Path
p.Args = s.Args
// FindProcess on many systems returns no error even if the process
// is now dead. We perform an extra check that the process is alive.
proc, err := findProcess(s.Pid)
if err != nil {
return err
}
// "Start it"
stopCh := make(chan struct{})
exitedCh := make(chan struct{})
p.stopCh = stopCh
p.exitedCh = exitedCh
p.process = proc
go p.keepAlive(stopCh, exitedCh)
return nil
}
// daemonSnapshot is the structure of the marshalled data for snapshotting.
//
// Note we don't have to store the ProxyId because this is stored directly
// within the manager snapshot and is restored automatically.
type daemonSnapshot struct {
// Pid of the process. This is the only value actually required to
// regain management control. The remainder values are for Equal.
Pid int
// Command information
Path string
Args []string
// NOTE(mitchellh): longer term there are discussions/plans to only
// store the hash of the token but for now we need the full token in
// case the process dies and has to be restarted.
ProxyToken string
}