mirror of https://github.com/status-im/consul.git
193 lines
5.7 KiB
Go
193 lines
5.7 KiB
Go
package autopilot
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import (
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"context"
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"time"
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)
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// Start will launch the go routines in the background to perform Autopilot.
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// When the context passed in is cancelled or the Stop method is called
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// then these routines will exit.
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func (a *Autopilot) Start(ctx context.Context) {
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a.execLock.Lock()
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defer a.execLock.Unlock()
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// already running so there is nothing to do
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if a.execution != nil && a.execution.status == Running {
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return
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}
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ctx, shutdown := context.WithCancel(ctx)
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exec := &execInfo{
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status: Running,
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shutdown: shutdown,
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done: make(chan struct{}),
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}
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if a.execution == nil || a.execution.status == NotRunning {
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// In theory with a nil execution or the current execution being in the not
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// running state, we should be able to immediately gain the leader lock as
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// nothing else should be running and holding the lock. While true we still
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// gain the lock to ensure that only one thread may even attempt to be
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// modifying the autopilot state at once.
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ctx, cancel := context.WithTimeout(context.Background(), time.Second)
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defer cancel()
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if err := a.leaderLock.TryLock(ctx); err == nil {
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a.updateState(ctx)
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a.leaderLock.Unlock()
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}
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}
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go a.beginExecution(ctx, exec)
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a.execution = exec
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return
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}
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// Stop will terminate the go routines being executed to perform autopilot.
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func (a *Autopilot) Stop() <-chan struct{} {
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a.execLock.Lock()
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defer a.execLock.Unlock()
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// Nothing to do
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if a.execution == nil || a.execution.status == NotRunning {
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done := make(chan struct{})
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close(done)
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return done
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}
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a.execution.shutdown()
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a.execution.status = ShuttingDown
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return a.execution.done
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}
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// IsRunning returns the current execution status of the autopilot
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// go routines as well as a chan which will be closed when the
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// routines are no longer running
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func (a *Autopilot) IsRunning() (ExecutionStatus, <-chan struct{}) {
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a.execLock.Lock()
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defer a.execLock.Unlock()
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if a.execution == nil || a.execution.status == NotRunning {
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done := make(chan struct{})
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close(done)
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return NotRunning, done
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}
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return a.execution.status, a.execution.done
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}
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func (a *Autopilot) finishExecution(exec *execInfo) {
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// need to gain the lock because if this was the active execution
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// then these values may be read while they are updated.
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a.execLock.Lock()
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defer a.execLock.Unlock()
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exec.shutdown = nil
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exec.status = NotRunning
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// this should be the final cleanup task as it is what notifies the rest
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// of the world that we are now done
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close(exec.done)
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exec.done = nil
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}
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func (a *Autopilot) beginExecution(ctx context.Context, exec *execInfo) {
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// This will wait for any other go routine to finish executing
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// before running any code ourselves to prevent any conflicting
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// activity between the two.
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if err := a.leaderLock.TryLock(ctx); err != nil {
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a.finishExecution(exec)
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return
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}
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a.logger.Debug("autopilot is now running")
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// autopilot needs to do 3 things
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//
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// 1. periodically update the cluster state
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// 2. periodically check for and perform promotions and demotions
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// 3. Respond to servers leaving and prune dead servers
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//
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// We could attempt to do all of this in a single go routine except that
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// updating the cluster health could potentially take long enough to impact
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// the periodicity of the promotions and demotions performed by task 2/3.
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// So instead this go routine will spawn a second go routine to manage
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// updating the cluster health in the background. This go routine is still
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// in control of the overall running status and will not exit until the
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// child go routine has exited.
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// child go routine for cluster health updating
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stateUpdaterDone := make(chan struct{})
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go a.runStateUpdater(ctx, stateUpdaterDone)
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// cleanup for once we are stopped
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defer func() {
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// block waiting for our child go routine to also finish
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<-stateUpdaterDone
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a.logger.Debug("autopilot is now stopped")
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// We need to gain this lock so that we can zero out the previous state.
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// This prevents us from accidentally tracking stale state in the event
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// that we used to be the leader at some point in time, then weren't
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// and now are again. In particular this will ensure that that we forget
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// about our tracking of the firstStateTime so that once restarted, we
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// will ignore server stabilization time just like we do the very
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// first time this process ever was the leader.
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//
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// This isn't included in finishExecution so that we don't perform it
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// if we fail to gain the leaderLock before the context gets cancelled
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// back at the beginning of this function.
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a.stateLock.Lock()
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defer a.stateLock.Unlock()
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a.state = &State{}
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a.finishExecution(exec)
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a.leaderLock.Unlock()
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}()
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reconcileTicker := time.NewTicker(a.reconcileInterval)
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defer reconcileTicker.Stop()
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for {
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select {
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case <-ctx.Done():
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return
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case <-reconcileTicker.C:
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if err := a.reconcile(); err != nil {
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a.logger.Error("Failed to reconcile current state with the desired state")
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}
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if err := a.pruneDeadServers(); err != nil {
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a.logger.Error("Failed to prune dead servers", "error", err)
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}
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case <-a.removeDeadCh:
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if err := a.pruneDeadServers(); err != nil {
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a.logger.Error("Failed to prune dead servers", "error", err)
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}
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}
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}
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}
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// runStateUpdated will periodically update the autopilot state until the context
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// passed in is cancelled. When finished the provide done chan will be closed.
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func (a *Autopilot) runStateUpdater(ctx context.Context, done chan struct{}) {
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a.logger.Debug("state update routine is now running")
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defer func() {
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a.logger.Debug("state update routine is now stopped")
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close(done)
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}()
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ticker := time.NewTicker(a.updateInterval)
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defer ticker.Stop()
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for {
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select {
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case <-ctx.Done():
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return
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case <-ticker.C:
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a.updateState(ctx)
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}
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}
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}
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