consul/ui-v2/app/components/tabular-collection.js

289 lines
9.4 KiB
JavaScript

import CollectionComponent from 'ember-collection/components/ember-collection';
import needsRevalidate from 'ember-collection/utils/needs-revalidate';
import identity from 'ember-collection/utils/identity';
import Grid from 'ember-collection/layouts/grid';
import SlotsMixin from 'block-slots';
import WithResizing from 'consul-ui/mixins/with-resizing';
import style from 'ember-computed-style';
import { inject as service } from '@ember/service';
import { computed, get, set } from '@ember/object';
/**
* Heavily extended `ember-collection` component
* This adds support for z-index calculations to enable
* Popup menus to pop over either rows above or below
* the popup.
* Additionally adds calculations for figuring out what the height
* of the tabular component should be depending on the other elements
* in the page.
* Currently everything is here together for clarity, but to be split up
* in the future
*/
// need to copy Cell in wholesale as there is no way to import it
// there is no change made to `Cell` here, its only here as its
// private in `ember-collection`
// TODO: separate both Cell and ZIndexedGrid out
class Cell {
constructor(key, item, index, style) {
this.key = key;
this.hidden = false;
this.item = item;
this.index = index;
this.style = style;
}
}
// this is an amount of rows in the table NOT items
// unlikely to have 10000 DOM rows ever :)
const maxZIndex = 10000;
// Adds z-index styling to the default Grid
class ZIndexedGrid extends Grid {
formatItemStyle(index, w, h, checked) {
let style = super.formatItemStyle(index, w, h);
// count backwards from maxZIndex
let zIndex = maxZIndex - index;
// apart from the row that contains an opened dropdown menu
// this one should be highest z-index, so use max plus 1
if (checked == index) {
zIndex = maxZIndex + 1;
}
style += 'z-index: ' + zIndex;
return style;
}
}
/**
* The tabular-collection can contain 'actions' the UI for which
* uses dropdown 'action groups', so a group of different actions.
* State makes use of native HTML state using radiogroups
* to ensure that only a single dropdown can be open at one time.
* Therefore we listen to change events to do anything extra when
* a dropdown is opened (the change function is bound to the instance of
* the `tabular-component` on init, hoisted here for visibility)
*
* The extra functionality we have here is to detect whether the opened
* dropdown menu would be cut off or not if it 'dropped down'.
* If it would be cut off we use CSS to 'drop it up' instead.
* We also set this row to have the max z-index here, and mark this
* row as the 'checked row' for when a scroll/grid re-calculation is
* performed
*/
const change = function(e) {
if (e instanceof MouseEvent) {
return;
}
// TODO: Why am I getting a jQuery event here?!
if (e instanceof Event) {
const value = e.currentTarget.value;
if (value != get(this, 'checked')) {
set(this, 'checked', value);
// 'actions_close' would mean that all menus have been closed
// therefore we don't need to calculate
if (e.currentTarget.getAttribute('id') !== 'actions_close') {
const dom = get(this, 'dom');
const $tr = dom.closest('tr', e.currentTarget);
const $group = dom.sibling(e.currentTarget, 'ul');
const groupRect = $group.getBoundingClientRect();
const groupBottom = groupRect.top + $group.clientHeight;
const $footer = dom.element('footer[role="contentinfo"]');
const footerRect = $footer.getBoundingClientRect();
const footerTop = footerRect.top;
if (groupBottom > footerTop) {
$group.classList.add('above');
} else {
$group.classList.remove('above');
}
$tr.style.zIndex = maxZIndex + 1;
}
} else {
set(this, 'checked', null);
}
} else if (e.detail && e.detail.index) {
if (e.detail.confirming) {
this.confirming.push(e.detail.index);
} else {
const pos = this.confirming.indexOf(e.detail.index);
if (pos !== -1) {
this.confirming.splice(pos, 1);
}
}
}
};
export default CollectionComponent.extend(SlotsMixin, WithResizing, {
tagName: 'table',
classNames: ['dom-recycling'],
classNameBindings: ['hasActions'],
attributeBindings: ['style'],
width: 1150,
rowHeight: 50,
maxHeight: 500,
style: style('getStyle'),
checked: null,
hasCaption: false,
dom: service('dom'),
init: function() {
this._super(...arguments);
this.change = change.bind(this);
this.confirming = [];
// TODO: The row height should auto calculate properly from the CSS
this['cell-layout'] = new ZIndexedGrid(get(this, 'width'), get(this, 'rowHeight'));
},
getStyle: computed('rowHeight', '_items', 'maxRows', 'maxHeight', function() {
const maxRows = get(this, 'rows');
let height = get(this, 'maxHeight');
if (maxRows) {
let rows = Math.max(3, get(this._items || [], 'length'));
rows = Math.min(maxRows, rows);
height = get(this, 'rowHeight') * rows + 29;
}
return {
height: height,
};
}),
resize: function(e) {
const $tbody = this.element;
const dom = get(this, 'dom');
const $appContent = dom.element('main > div');
if ($appContent) {
const border = 1;
const rect = $tbody.getBoundingClientRect();
const $footer = dom.element('footer[role="contentinfo"]');
const space = rect.top + $footer.clientHeight + border;
const height = e.detail.height - space;
this.set('maxHeight', Math.max(0, height));
// TODO: The row height should auto calculate properly from the CSS
this['cell-layout'] = new ZIndexedGrid($appContent.clientWidth, get(this, 'rowHeight'));
this.updateItems();
this.updateScrollPosition();
}
},
willRender: function() {
this._super(...arguments);
set(this, 'hasCaption', this._isRegistered('caption'));
set(this, 'hasActions', this._isRegistered('actions'));
},
// `ember-collection` bug workaround
// https://github.com/emberjs/ember-collection/issues/138
_needsRevalidate: function() {
if (this.isDestroyed || this.isDestroying) {
return;
}
if (this._isGlimmer2()) {
this.rerender();
} else {
needsRevalidate(this);
}
},
// need to overwrite this completely so I can pass through the checked index
// unfortunately the nicest way I could think to do this is to copy this in wholesale
// to add an extra argument for `formatItemStyle` in 3 places
// tradeoff between changing as little code as possible in the original code
updateCells: function() {
if (!this._items) {
return;
}
const numItems = get(this._items, 'length');
if (this._cellLayout.length !== numItems) {
this._cellLayout.length = numItems;
}
var priorMap = this._cellMap;
var cellMap = Object.create(null);
var index = this._cellLayout.indexAt(
this._scrollLeft,
this._scrollTop,
this._clientWidth,
this._clientHeight
);
var count = this._cellLayout.count(
this._scrollLeft,
this._scrollTop,
this._clientWidth,
this._clientHeight
);
var items = this._items;
var bufferBefore = Math.min(index, this._buffer);
index -= bufferBefore;
count += bufferBefore;
count = Math.min(count + this._buffer, get(items, 'length') - index);
var i, style, itemIndex, itemKey, cell;
var newItems = [];
for (i = 0; i < count; i++) {
itemIndex = index + i;
itemKey = identity(items.objectAt(itemIndex));
if (priorMap) {
cell = priorMap[itemKey];
}
if (cell) {
// additional `checked` argument
style = this._cellLayout.formatItemStyle(
itemIndex,
this._clientWidth,
this._clientHeight,
this.checked
);
set(cell, 'style', style);
set(cell, 'hidden', false);
set(cell, 'key', itemKey);
cellMap[itemKey] = cell;
} else {
newItems.push(itemIndex);
}
}
for (i = 0; i < this._cells.length; i++) {
cell = this._cells[i];
if (!cellMap[cell.key]) {
if (newItems.length) {
itemIndex = newItems.pop();
let item = items.objectAt(itemIndex);
itemKey = identity(item);
// additional `checked` argument
style = this._cellLayout.formatItemStyle(
itemIndex,
this._clientWidth,
this._clientHeight,
this.checked
);
set(cell, 'style', style);
set(cell, 'key', itemKey);
set(cell, 'index', itemIndex);
set(cell, 'item', item);
set(cell, 'hidden', false);
cellMap[itemKey] = cell;
} else {
set(cell, 'hidden', true);
set(cell, 'style', 'height: 0; display: none;');
}
}
}
for (i = 0; i < newItems.length; i++) {
itemIndex = newItems[i];
let item = items.objectAt(itemIndex);
itemKey = identity(item);
// additional `checked` argument
style = this._cellLayout.formatItemStyle(
itemIndex,
this._clientWidth,
this._clientHeight,
this.checked
);
cell = new Cell(itemKey, item, itemIndex, style);
cellMap[itemKey] = cell;
this._cells.pushObject(cell);
}
this._cellMap = cellMap;
},
actions: {
click: function(e) {
return get(this, 'dom').clickFirstAnchor(e);
},
},
});