hashicorp-copywrite[bot] 5fb9df1640
[COMPLIANCE] License changes (#18443)
* Adding explicit MPL license for sub-package

This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository.

* Adding explicit MPL license for sub-package

This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository.

* Updating the license from MPL to Business Source License

Going forward, this project will be licensed under the Business Source License v1.1. Please see our blog post for more details at <Blog URL>, FAQ at www.hashicorp.com/licensing-faq, and details of the license at www.hashicorp.com/bsl.

* add missing license headers

* Update copyright file headers to BUSL-1.1

* Update copyright file headers to BUSL-1.1

* Update copyright file headers to BUSL-1.1

* Update copyright file headers to BUSL-1.1

* Update copyright file headers to BUSL-1.1

* Update copyright file headers to BUSL-1.1

* Update copyright file headers to BUSL-1.1

* Update copyright file headers to BUSL-1.1

* Update copyright file headers to BUSL-1.1

* Update copyright file headers to BUSL-1.1

* Update copyright file headers to BUSL-1.1

* Update copyright file headers to BUSL-1.1

* Update copyright file headers to BUSL-1.1

* Update copyright file headers to BUSL-1.1

* Update copyright file headers to BUSL-1.1

---------

Co-authored-by: hashicorp-copywrite[bot] <110428419+hashicorp-copywrite[bot]@users.noreply.github.com>
2023-08-11 09:12:13 -04:00

304 lines
6.9 KiB
Go

// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: BUSL-1.1
package pbservice
import (
"github.com/hashicorp/consul/agent/structs"
"github.com/hashicorp/consul/proto/private/pbcommon"
"github.com/hashicorp/consul/types"
)
type CheckIDType = types.CheckID
type NodeIDType = types.NodeID
// Function variables to support proto generation
// This allows for using functions in the local package without having to generate imports
var EnvoyExtensionsToStructs = pbcommon.EnvoyExtensionsToStructs
var EnvoyExtensionsFromStructs = pbcommon.EnvoyExtensionsFromStructs
var ProtobufTypesStructToMapStringInterface = pbcommon.ProtobufTypesStructToMapStringInterface
var MapStringInterfaceToProtobufTypesStruct = pbcommon.MapStringInterfaceToProtobufTypesStruct
func RaftIndexToStructs(s *pbcommon.RaftIndex) structs.RaftIndex {
if s == nil {
return structs.RaftIndex{}
}
return structs.RaftIndex{
CreateIndex: s.CreateIndex,
ModifyIndex: s.ModifyIndex,
}
}
func NewRaftIndexFromStructs(s structs.RaftIndex) *pbcommon.RaftIndex {
return &pbcommon.RaftIndex{
CreateIndex: s.CreateIndex,
ModifyIndex: s.ModifyIndex,
}
}
func MapHeadersToStructs(s map[string]*HeaderValue) map[string][]string {
t := make(map[string][]string, len(s))
for k, v := range s {
t[k] = v.Value
}
return t
}
func NewMapHeadersFromStructs(t map[string][]string) map[string]*HeaderValue {
s := make(map[string]*HeaderValue, len(t))
for k, v := range t {
s[k] = &HeaderValue{Value: v}
}
return s
}
// TODO: use mog once it supports pointers and slices
func CheckServiceNodeToStructs(s *CheckServiceNode) (*structs.CheckServiceNode, error) {
if s == nil {
return nil, nil
}
var t structs.CheckServiceNode
if s.Node != nil {
n := new(structs.Node)
NodeToStructs(s.Node, n)
t.Node = n
}
if s.Service != nil {
r := new(structs.NodeService)
NodeServiceToStructs(s.Service, r)
t.Service = r
}
t.Checks = make(structs.HealthChecks, len(s.Checks))
for i, c := range s.Checks {
if c == nil {
continue
}
h := new(structs.HealthCheck)
HealthCheckToStructs(c, h)
t.Checks[i] = h
}
return &t, nil
}
// TODO: use mog once it supports pointers and slices
func NewCheckServiceNodeFromStructs(t *structs.CheckServiceNode) *CheckServiceNode {
if t == nil {
return nil
}
var s CheckServiceNode
if t.Node != nil {
n := new(Node)
NodeFromStructs(t.Node, n)
s.Node = n
}
if t.Service != nil {
r := new(NodeService)
NodeServiceFromStructs(t.Service, r)
s.Service = r
}
s.Checks = make([]*HealthCheck, len(t.Checks))
for i, c := range t.Checks {
if c == nil {
continue
}
h := new(HealthCheck)
HealthCheckFromStructs(c, h)
s.Checks[i] = h
}
return &s
}
// TODO: handle this with mog, once mog handles pointers
func WeightsPtrToStructs(s *Weights) *structs.Weights {
if s == nil {
return nil
}
var t structs.Weights
t.Passing = int(s.Passing)
t.Warning = int(s.Warning)
return &t
}
// TODO: handle this with mog, once mog handles pointers
func NewWeightsPtrFromStructs(t *structs.Weights) *Weights {
if t == nil {
return nil
}
var s Weights
s.Passing = int32(t.Passing)
s.Warning = int32(t.Warning)
return &s
}
// TODO: handle this with mog
func MapStringServiceAddressToStructs(s map[string]*ServiceAddress) map[string]structs.ServiceAddress {
t := make(map[string]structs.ServiceAddress, len(s))
for k, v := range s {
t[k] = structs.ServiceAddress{Address: v.Address, Port: int(v.Port)}
}
return t
}
// TODO: handle this with mog
func NewMapStringServiceAddressFromStructs(t map[string]structs.ServiceAddress) map[string]*ServiceAddress {
s := make(map[string]*ServiceAddress, len(t))
for k, v := range t {
s[k] = &ServiceAddress{Address: v.Address, Port: int32(v.Port)}
}
return s
}
// TODO: handle this with mog
func ExposePathSliceToStructs(s []*ExposePath) []structs.ExposePath {
t := make([]structs.ExposePath, len(s))
for i, v := range s {
e := new(structs.ExposePath)
ExposePathToStructs(v, e)
t[i] = *e
}
return t
}
// TODO: handle this with mog
func NewExposePathSliceFromStructs(t []structs.ExposePath) []*ExposePath {
s := make([]*ExposePath, len(t))
for i, v := range t {
ep := new(ExposePath)
ExposePathFromStructs(&v, ep)
s[i] = ep
}
return s
}
// TODO: handle this with mog
func UpstreamsToStructs(s []*Upstream) structs.Upstreams {
t := make(structs.Upstreams, len(s))
for i, v := range s {
u := new(structs.Upstream)
UpstreamToStructs(v, u)
t[i] = *u
}
return t
}
// TODO: handle this with mog
func NewUpstreamsFromStructs(t structs.Upstreams) []*Upstream {
s := make([]*Upstream, len(t))
for i, v := range t {
u := new(Upstream)
UpstreamFromStructs(&v, u)
s[i] = u
}
return s
}
// TODO: handle this with mog
func CheckTypesToStructs(s []*CheckType) structs.CheckTypes {
t := make(structs.CheckTypes, len(s))
for i, v := range s {
if v == nil {
continue
}
c := new(structs.CheckType)
CheckTypeToStructs(v, c)
t[i] = c
}
return t
}
// TODO: handle this with mog
func NewCheckTypesFromStructs(t structs.CheckTypes) []*CheckType {
s := make([]*CheckType, len(t))
for i, v := range t {
if v == nil {
continue
}
newV := new(CheckType)
CheckTypeFromStructs(v, newV)
s[i] = newV
}
return s
}
// TODO: handle this with mog
func ConnectProxyConfigPtrToStructs(s *ConnectProxyConfig) *structs.ConnectProxyConfig {
if s == nil {
return nil
}
c := new(structs.ConnectProxyConfig)
ConnectProxyConfigToStructs(s, c)
return c
}
// TODO: handle this with mog
func NewConnectProxyConfigPtrFromStructs(t *structs.ConnectProxyConfig) *ConnectProxyConfig {
if t == nil {
return nil
}
cp := new(ConnectProxyConfig)
ConnectProxyConfigFromStructs(t, cp)
return cp
}
// TODO: handle this with mog
func ServiceConnectPtrToStructs(s *ServiceConnect) *structs.ServiceConnect {
if s == nil {
return nil
}
sc := new(structs.ServiceConnect)
ServiceConnectToStructs(s, sc)
return sc
}
// TODO: handle this with mog
func NewServiceConnectPtrFromStructs(t *structs.ServiceConnect) *ServiceConnect {
if t == nil {
return nil
}
sc := new(ServiceConnect)
ServiceConnectFromStructs(t, sc)
return sc
}
// TODO: handle this with mog
func ServiceDefinitionPtrToStructs(s *ServiceDefinition) *structs.ServiceDefinition {
if s == nil {
return nil
}
sd := new(structs.ServiceDefinition)
ServiceDefinitionToStructs(s, sd)
return sd
}
// TODO: handle this with mog
func NewServiceDefinitionPtrFromStructs(t *structs.ServiceDefinition) *ServiceDefinition {
if t == nil {
return nil
}
sd := new(ServiceDefinition)
ServiceDefinitionFromStructs(t, sd)
return sd
}
// TODO: handle this with mog
func LocalityToStructs(l *pbcommon.Locality) *structs.Locality {
if l == nil {
return nil
}
return &structs.Locality{
Region: l.Region,
Zone: l.Zone,
}
}
// TODO: handle this with mog
func LocalityFromStructs(l *structs.Locality) *pbcommon.Locality {
if l == nil {
return nil
}
return &pbcommon.Locality{
Region: l.Region,
Zone: l.Zone,
}
}