// Copyright (c) HashiCorp, Inc. // SPDX-License-Identifier: MPL-2.0 syntax = "proto3"; package hashicorp.consul.catalog.v1alpha1; import "pbcatalog/v1alpha1/protocol.proto"; // Workload is the representation of a unit of addressable work. This could // represent a process on a VM, a Kubernetes pod or something else entirely. message Workload { // addresses has a list of all workload addresses. This should include // LAN and WAN addresses as well as any addresses a proxy would need // to bind to (if different from the default address). repeated WorkloadAddress addresses = 1; // ports is a map from port name to workload port’s number and protocol. map ports = 2; // node_name is the name of the node this workload belongs to. string node_name = 3; // identity is the name of the workload identity this workload is associated with. string identity = 4; // Locality specifies workload locality. Locality locality = 5; // Below fields are deprecated but kept here for backward compatibility reasons. // deprecated: tags correspond to service tags that you can add to a service for DNS resolution. repeated string tags = 6 [deprecated = true]; // deprecated: enable_tag_override indicates whether agents should be overriding tags during anti-entropy syncs. bool enable_tag_override = 7 [deprecated = true]; // deprecated: connect_native indicates whether this workload is connect native which will allow it to be // part of MeshEndpoints without having the corresponding Proxy resource. bool connect_native = 8 [deprecated = true]; } message WorkloadAddress { // host can be an IP, DNS name or a unix socket. // If it's a unix socket, only one port can be provided. string host = 1; // ports is a list of names of ports that this host binds to. // If no ports are provided, we will assume all ports from the ports map. repeated string ports = 2; // external indicates whether this address should be used for external communication // (aka a WAN address). bool external = 3; } message WorkloadPort { uint32 port = 1; Protocol protocol = 2; } message Locality { // Region is region the zone belongs to. string region = 1; // Zone is the zone the entity is running in. string zone = 2; }