package acl // ChainedAuthorizer can combine multiple Authorizers into one. // Each Authorizer in the chain is asked (in order) for an // enforcement decision. The first non-Default decision that // is rendered by an Authorizer in the chain will be used // as the overall decision of the ChainedAuthorizer type ChainedAuthorizer struct { chain []Authorizer } // NewChainedAuthorizer creates a ChainedAuthorizer with the provided // chain of Authorizers. The slice provided should be in the order of // most precedent Authorizer at the beginning and least precedent // Authorizer at the end. func NewChainedAuthorizer(chain []Authorizer) *ChainedAuthorizer { return &ChainedAuthorizer{ chain: chain, } } func (c *ChainedAuthorizer) AuthorizerChain() []Authorizer { return c.chain } func (c *ChainedAuthorizer) executeChain(enforce func(authz Authorizer) EnforcementDecision) EnforcementDecision { for _, authz := range c.chain { decision := enforce(authz) if decision != Default { return decision } } return Deny } // ACLRead checks for permission to list all the ACLs func (c *ChainedAuthorizer) ACLRead(entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.ACLRead(entCtx) }) } // ACLWrite checks for permission to manipulate ACLs func (c *ChainedAuthorizer) ACLWrite(entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.ACLWrite(entCtx) }) } // AgentRead checks for permission to read from agent endpoints for a // given node. func (c *ChainedAuthorizer) AgentRead(node string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.AgentRead(node, entCtx) }) } // AgentWrite checks for permission to make changes via agent endpoints // for a given node. func (c *ChainedAuthorizer) AgentWrite(node string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.AgentWrite(node, entCtx) }) } // EventRead determines if a specific event can be queried. func (c *ChainedAuthorizer) EventRead(name string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.EventRead(name, entCtx) }) } // EventWrite determines if a specific event may be fired. func (c *ChainedAuthorizer) EventWrite(name string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.EventWrite(name, entCtx) }) } // IntentionDefaultAllow determines the default authorized behavior // when no intentions match a Connect request. func (c *ChainedAuthorizer) IntentionDefaultAllow(entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.IntentionDefaultAllow(entCtx) }) } // IntentionRead determines if a specific intention can be read. func (c *ChainedAuthorizer) IntentionRead(prefix string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.IntentionRead(prefix, entCtx) }) } // IntentionWrite determines if a specific intention can be // created, modified, or deleted. func (c *ChainedAuthorizer) IntentionWrite(prefix string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.IntentionWrite(prefix, entCtx) }) } // KeyList checks for permission to list keys under a prefix func (c *ChainedAuthorizer) KeyList(keyPrefix string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.KeyList(keyPrefix, entCtx) }) } // KeyRead checks for permission to read a given key func (c *ChainedAuthorizer) KeyRead(key string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.KeyRead(key, entCtx) }) } // KeyWrite checks for permission to write a given key func (c *ChainedAuthorizer) KeyWrite(key string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.KeyWrite(key, entCtx) }) } // KeyWritePrefix checks for permission to write to an // entire key prefix. This means there must be no sub-policies // that deny a write. func (c *ChainedAuthorizer) KeyWritePrefix(keyPrefix string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.KeyWritePrefix(keyPrefix, entCtx) }) } // KeyringRead determines if the encryption keyring used in // the gossip layer can be read. func (c *ChainedAuthorizer) KeyringRead(entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.KeyringRead(entCtx) }) } // KeyringWrite determines if the keyring can be manipulated func (c *ChainedAuthorizer) KeyringWrite(entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.KeyringWrite(entCtx) }) } // MeshRead determines if the read-only Consul mesh functions // can be used. func (c *ChainedAuthorizer) MeshRead(entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.MeshRead(entCtx) }) } // MeshWrite determines if the state-changing Consul mesh // functions can be used. func (c *ChainedAuthorizer) MeshWrite(entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.MeshWrite(entCtx) }) } // NodeRead checks for permission to read (discover) a given node. func (c *ChainedAuthorizer) NodeRead(node string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.NodeRead(node, entCtx) }) } func (c *ChainedAuthorizer) NodeReadAll(entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.NodeReadAll(entCtx) }) } // NodeWrite checks for permission to create or update (register) a // given node. func (c *ChainedAuthorizer) NodeWrite(node string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.NodeWrite(node, entCtx) }) } // OperatorRead determines if the read-only Consul operator functions // can be used. func (c *ChainedAuthorizer) OperatorRead(entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.OperatorRead(entCtx) }) } // OperatorWrite determines if the state-changing Consul operator // functions can be used. func (c *ChainedAuthorizer) OperatorWrite(entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.OperatorWrite(entCtx) }) } // PreparedQueryRead determines if a specific prepared query can be read // to show its contents (this is not used for execution). func (c *ChainedAuthorizer) PreparedQueryRead(query string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.PreparedQueryRead(query, entCtx) }) } // PreparedQueryWrite determines if a specific prepared query can be // created, modified, or deleted. func (c *ChainedAuthorizer) PreparedQueryWrite(query string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.PreparedQueryWrite(query, entCtx) }) } // ServiceRead checks for permission to read a given service func (c *ChainedAuthorizer) ServiceRead(name string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.ServiceRead(name, entCtx) }) } func (c *ChainedAuthorizer) ServiceReadAll(entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.ServiceReadAll(entCtx) }) } // ServiceWrite checks for permission to create or update a given // service func (c *ChainedAuthorizer) ServiceWrite(name string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.ServiceWrite(name, entCtx) }) } // SessionRead checks for permission to read sessions for a given node. func (c *ChainedAuthorizer) SessionRead(node string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.SessionRead(node, entCtx) }) } // SessionWrite checks for permission to create sessions for a given // node. func (c *ChainedAuthorizer) SessionWrite(node string, entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.SessionWrite(node, entCtx) }) } // Snapshot checks for permission to take and restore snapshots. func (c *ChainedAuthorizer) Snapshot(entCtx *AuthorizerContext) EnforcementDecision { return c.executeChain(func(authz Authorizer) EnforcementDecision { return authz.Snapshot(entCtx) }) } func (c *ChainedAuthorizer) ToAllowAuthorizer() AllowAuthorizer { return AllowAuthorizer{Authorizer: c} }