package agent import ( "bufio" "fmt" "github.com/hashicorp/logutils" "github.com/ugorji/go/codec" "log" "net" "sync" "sync/atomic" ) var ( clientClosed = fmt.Errorf("client closed") ) type seqCallback struct { handler func(*responseHeader) } func (sc *seqCallback) Handle(resp *responseHeader) { sc.handler(resp) } func (sc *seqCallback) Cleanup() {} // seqHandler interface is used to handle responses type seqHandler interface { Handle(*responseHeader) Cleanup() } // RPCClient is the RPC client to make requests to the agent RPC. type RPCClient struct { seq uint64 conn *net.TCPConn reader *bufio.Reader writer *bufio.Writer dec *codec.Decoder enc *codec.Encoder writeLock sync.Mutex dispatch map[uint64]seqHandler dispatchLock sync.Mutex shutdown bool shutdownCh chan struct{} shutdownLock sync.Mutex } // send is used to send an object using the MsgPack encoding. send // is serialized to prevent write overlaps, while properly buffering. func (c *RPCClient) send(header *requestHeader, obj interface{}) error { c.writeLock.Lock() defer c.writeLock.Unlock() if c.shutdown { return clientClosed } if err := c.enc.Encode(header); err != nil { return err } if obj != nil { if err := c.enc.Encode(obj); err != nil { return err } } if err := c.writer.Flush(); err != nil { return err } return nil } // NewRPCClient is used to create a new RPC client given the address. // This will properly dial, handshake, and start listening func NewRPCClient(addr string) (*RPCClient, error) { // Try to dial to agent conn, err := net.Dial("tcp", addr) if err != nil { return nil, err } // Create the client client := &RPCClient{ seq: 0, conn: conn.(*net.TCPConn), reader: bufio.NewReader(conn), writer: bufio.NewWriter(conn), dispatch: make(map[uint64]seqHandler), shutdownCh: make(chan struct{}), } client.dec = codec.NewDecoder(client.reader, msgpackHandle) client.enc = codec.NewEncoder(client.writer, msgpackHandle) go client.listen() // Do the initial handshake if err := client.handshake(); err != nil { client.Close() return nil, err } return client, err } // StreamHandle is an opaque handle passed to stop to stop streaming type StreamHandle uint64 // Close is used to free any resources associated with the client func (c *RPCClient) Close() error { c.shutdownLock.Lock() defer c.shutdownLock.Unlock() if !c.shutdown { c.shutdown = true close(c.shutdownCh) c.deregisterAll() return c.conn.Close() } return nil } // ForceLeave is used to ask the agent to issue a leave command for // a given node func (c *RPCClient) ForceLeave(node string) error { header := requestHeader{ Command: forceLeaveCommand, Seq: c.getSeq(), } req := forceLeaveRequest{ Node: node, } return c.genericRPC(&header, &req, nil) } // Join is used to instruct the agent to attempt a join func (c *RPCClient) Join(addrs []string, wan bool) (int, error) { header := requestHeader{ Command: joinCommand, Seq: c.getSeq(), } req := joinRequest{ Existing: addrs, WAN: wan, } var resp joinResponse err := c.genericRPC(&header, &req, &resp) return int(resp.Num), err } // LANMembers is used to fetch a list of known members func (c *RPCClient) LANMembers() ([]Member, error) { header := requestHeader{ Command: membersLANCommand, Seq: c.getSeq(), } var resp membersResponse err := c.genericRPC(&header, nil, &resp) return resp.Members, err } // WANMembers is used to fetch a list of known members func (c *RPCClient) WANMembers() ([]Member, error) { header := requestHeader{ Command: membersWANCommand, Seq: c.getSeq(), } var resp membersResponse err := c.genericRPC(&header, nil, &resp) return resp.Members, err } // Leave is used to trigger a graceful leave and shutdown func (c *RPCClient) Leave() error { header := requestHeader{ Command: leaveCommand, Seq: c.getSeq(), } return c.genericRPC(&header, nil, nil) } // Stats is used to get debugging state information func (c *RPCClient) Stats() (map[string]map[string]string, error) { header := requestHeader{ Command: statsCommand, Seq: c.getSeq(), } var resp map[string]map[string]string err := c.genericRPC(&header, nil, &resp) return resp, err } // Reload is used to trigger a configuration reload func (c *RPCClient) Reload() error { header := requestHeader{ Command: reloadCommand, Seq: c.getSeq(), } return c.genericRPC(&header, nil, nil) } type monitorHandler struct { client *RPCClient closed bool init bool initCh chan<- error logCh chan<- string seq uint64 } func (mh *monitorHandler) Handle(resp *responseHeader) { // Initialize on the first response if !mh.init { mh.init = true mh.initCh <- strToError(resp.Error) return } // Decode logs for all other responses var rec logRecord if err := mh.client.dec.Decode(&rec); err != nil { log.Printf("[ERR] Failed to decode log: %v", err) mh.client.deregisterHandler(mh.seq) return } select { case mh.logCh <- rec.Log: default: log.Printf("[ERR] Dropping log! Monitor channel full") } } func (mh *monitorHandler) Cleanup() { if !mh.closed { if !mh.init { mh.init = true mh.initCh <- fmt.Errorf("Stream closed") } close(mh.logCh) mh.closed = true } } // Monitor is used to subscribe to the logs of the agent func (c *RPCClient) Monitor(level logutils.LogLevel, ch chan<- string) (StreamHandle, error) { // Setup the request seq := c.getSeq() header := requestHeader{ Command: monitorCommand, Seq: seq, } req := monitorRequest{ LogLevel: string(level), } // Create a monitor handler initCh := make(chan error, 1) handler := &monitorHandler{ client: c, initCh: initCh, logCh: ch, seq: seq, } c.handleSeq(seq, handler) // Send the request if err := c.send(&header, &req); err != nil { c.deregisterHandler(seq) return 0, err } // Wait for a response select { case err := <-initCh: return StreamHandle(seq), err case <-c.shutdownCh: c.deregisterHandler(seq) return 0, clientClosed } } // Stop is used to unsubscribe from logs or event streams func (c *RPCClient) Stop(handle StreamHandle) error { // Deregister locally first to stop delivery c.deregisterHandler(uint64(handle)) header := requestHeader{ Command: stopCommand, Seq: c.getSeq(), } req := stopRequest{ Stop: uint64(handle), } return c.genericRPC(&header, &req, nil) } // handshake is used to perform the initial handshake on connect func (c *RPCClient) handshake() error { header := requestHeader{ Command: handshakeCommand, Seq: c.getSeq(), } req := handshakeRequest{ Version: MaxRPCVersion, } return c.genericRPC(&header, &req, nil) } // genericRPC is used to send a request and wait for an // errorSequenceResponse, potentially returning an error func (c *RPCClient) genericRPC(header *requestHeader, req interface{}, resp interface{}) error { // Setup a response handler errCh := make(chan error, 1) handler := func(respHeader *responseHeader) { if resp != nil { err := c.dec.Decode(resp) if err != nil { errCh <- err return } } errCh <- strToError(respHeader.Error) } c.handleSeq(header.Seq, &seqCallback{handler: handler}) defer c.deregisterHandler(header.Seq) // Send the request if err := c.send(header, req); err != nil { return err } // Wait for a response select { case err := <-errCh: return err case <-c.shutdownCh: return clientClosed } } // strToError converts a string to an error if not blank func strToError(s string) error { if s != "" { return fmt.Errorf(s) } return nil } // getSeq returns the next sequence number in a safe manner func (c *RPCClient) getSeq() uint64 { return atomic.AddUint64(&c.seq, 1) } // deregisterAll is used to deregister all handlers func (c *RPCClient) deregisterAll() { c.dispatchLock.Lock() defer c.dispatchLock.Unlock() for _, seqH := range c.dispatch { seqH.Cleanup() } c.dispatch = make(map[uint64]seqHandler) } // deregisterHandler is used to deregister a handler func (c *RPCClient) deregisterHandler(seq uint64) { c.dispatchLock.Lock() seqH, ok := c.dispatch[seq] delete(c.dispatch, seq) c.dispatchLock.Unlock() if ok { seqH.Cleanup() } } // handleSeq is used to setup a handlerto wait on a response for // a given sequence number. func (c *RPCClient) handleSeq(seq uint64, handler seqHandler) { c.dispatchLock.Lock() defer c.dispatchLock.Unlock() c.dispatch[seq] = handler } // respondSeq is used to respond to a given sequence number func (c *RPCClient) respondSeq(seq uint64, respHeader *responseHeader) { c.dispatchLock.Lock() seqL, ok := c.dispatch[seq] c.dispatchLock.Unlock() // Get a registered listener, ignore if none if ok { seqL.Handle(respHeader) } } // listen is used to processes data coming over the RPC channel, // and wrote it to the correct destination based on seq no func (c *RPCClient) listen() { defer c.Close() var respHeader responseHeader for { if err := c.dec.Decode(&respHeader); err != nil { if !c.shutdown { log.Printf("[ERR] agent.client: Failed to decode response header: %v", err) } break } c.respondSeq(respHeader.Seq, &respHeader) } }