package resourcetest import ( "context" "math/rand" "time" "github.com/hashicorp/consul/internal/resource" "github.com/hashicorp/consul/proto-public/pbresource" "github.com/hashicorp/consul/sdk/testutil/retry" "github.com/stretchr/testify/require" "golang.org/x/exp/slices" "google.golang.org/grpc/codes" "google.golang.org/grpc/status" ) type Client struct { pbresource.ResourceServiceClient timeout time.Duration wait time.Duration } func NewClient(client pbresource.ResourceServiceClient) *Client { return &Client{ ResourceServiceClient: client, timeout: 7 * time.Second, wait: 25 * time.Millisecond, } } func (client *Client) SetRetryerConfig(timeout time.Duration, wait time.Duration) { client.timeout = timeout client.wait = wait } func (client *Client) retry(t T, fn func(r *retry.R)) { retryer := &retry.Timer{Timeout: client.timeout, Wait: client.wait} retry.RunWith(retryer, t, fn) } func (client *Client) PublishResources(t T, resources []*pbresource.Resource) { // Randomize the order of insertion. Generally insertion order shouldn't matter as the // controllers should eventually converge on the desired state. The exception to this // is that you cannot insert resources with owner refs before the resource they are // owned by or insert a resource into a non-default tenant before that tenant exists. rand.Shuffle(len(resources), func(i, j int) { temp := resources[i] resources[i] = resources[j] resources[j] = temp }) // This slice will be used to track the resources actually published each round. When // a resource with an owner ID is encountered we will not attempt to write but defer it // to the next round of publishing var written []*pbresource.ID for len(resources) > 0 { var left []*pbresource.Resource published := 0 for _, res := range resources { // check that any owner references would be satisfied if res.Owner != nil { found := slices.ContainsFunc(written, func(id *pbresource.ID) bool { return resource.EqualID(res.Owner, id) }) // the owner hasn't yet been published then we cannot publish this resource if !found { left = append(left, res) continue } } t.Logf("Writing resource %s with type %s", res.Id.Name, resource.ToGVK(res.Id.Type)) _, err := client.Write(context.Background(), &pbresource.WriteRequest{ Resource: res, }) require.NoError(t, err) // track the number o published += 1 written = append(written, res.Id) } // the next round only has this subset of resources to attempt writing resources = left // if we didn't publish any resources this round then nothing would // enable us to do so by iterating again so we break to prevent infinite // loooping. if published == 0 { break } } require.Empty(t, resources, "Could not publish all resources - some resources have invalid owner references") } func (client *Client) RequireResourceNotFound(t T, id *pbresource.ID) { t.Helper() rsp, err := client.Read(context.Background(), &pbresource.ReadRequest{Id: id}) require.Error(t, err) require.Equal(t, codes.NotFound, status.Code(err)) require.Nil(t, rsp) } func (client *Client) RequireResourceExists(t T, id *pbresource.ID) *pbresource.Resource { t.Helper() rsp, err := client.Read(context.Background(), &pbresource.ReadRequest{Id: id}) require.NoError(t, err, "error reading %s with type %s", id.Name, resource.ToGVK(id.Type)) require.NotNil(t, rsp) return rsp.Resource } func (client *Client) RequireVersionUnchanged(t T, id *pbresource.ID, version string) *pbresource.Resource { t.Helper() res := client.RequireResourceExists(t, id) RequireVersionUnchanged(t, res, version) return res } func (client *Client) RequireVersionChanged(t T, id *pbresource.ID, version string) *pbresource.Resource { t.Helper() res := client.RequireResourceExists(t, id) RequireVersionChanged(t, res, version) return res } func (client *Client) RequireStatusCondition(t T, id *pbresource.ID, statusKey string, condition *pbresource.Condition) *pbresource.Resource { t.Helper() res := client.RequireResourceExists(t, id) RequireStatusCondition(t, res, statusKey, condition) return res } func (client *Client) RequireStatusConditionForCurrentGen(t T, id *pbresource.ID, statusKey string, condition *pbresource.Condition) *pbresource.Resource { t.Helper() res := client.RequireResourceExists(t, id) RequireStatusConditionForCurrentGen(t, res, statusKey, condition) return res } func (client *Client) RequireResourceMeta(t T, id *pbresource.ID, key string, value string) *pbresource.Resource { t.Helper() res := client.RequireResourceExists(t, id) RequireResourceMeta(t, res, key, value) return res } func (client *Client) RequireReconciledCurrentGen(t T, id *pbresource.ID, statusKey string) *pbresource.Resource { t.Helper() res := client.RequireResourceExists(t, id) RequireReconciledCurrentGen(t, res, statusKey) return res } func (client *Client) WaitForReconciliation(t T, id *pbresource.ID, statusKey string) *pbresource.Resource { t.Helper() var res *pbresource.Resource client.retry(t, func(r *retry.R) { res = client.RequireReconciledCurrentGen(r, id, statusKey) }) return res } func (client *Client) WaitForStatusCondition(t T, id *pbresource.ID, statusKey string, condition *pbresource.Condition) *pbresource.Resource { t.Helper() var res *pbresource.Resource client.retry(t, func(r *retry.R) { res = client.RequireStatusConditionForCurrentGen(t, id, statusKey, condition) }) return res } func (client *Client) WaitForNewVersion(t T, id *pbresource.ID, version string) *pbresource.Resource { t.Helper() var res *pbresource.Resource client.retry(t, func(r *retry.R) { res = client.RequireVersionChanged(r, id, version) }) return res } func (client *Client) WaitForResourceState(t T, id *pbresource.ID, verify func(T, *pbresource.Resource)) *pbresource.Resource { t.Helper() var res *pbresource.Resource client.retry(t, func(r *retry.R) { res = client.RequireResourceExists(r, id) verify(r, res) }) return res } // ResolveResourceID will read the specified resource and returns its full ID. // This is mainly useful to get the ID with the Uid filled out. func (client *Client) ResolveResourceID(t T, id *pbresource.ID) *pbresource.ID { t.Helper() return client.RequireResourceExists(t, id).Id }